As an illustrator I can see even without calorimeter, that green is oversaturated and red undersaturated. And I agree with you, we need a manual adjustment option!
You are a video making machine. I wish there was some sort of HDR implementation even if only in docked mode but the device feels very solid and premium. That OLED screen is a huge jump in quality over the LCD.
I think the HDR would've been cool in handled mode and that would've been a big selling point too. If I was Nintendo, I would've put and HDR chip on the OLED that forces HDR in handheld mode and toggable in dock. It would've made a lot more sense. If it already looks so good without, I can't imagine how it would with HDR!
Its usually best to undersaturate red, most screens OVERSATURATE red and you have to turn down the red on the color balance to get an accurate picture.
First oled screen experience for me, so I'm learning a lot from you. Right now I do like the vivid setting, but that just may be the 'new' feeling for me, I'll switch between the two over time and see what sticks for me. (marios red hat, wow its way too red)
I was looking for exactly this in-depth analysis with a colorimeter and I'm glad I found it. I'm actually pleasantly surprised, I expected the only mode to be vivid with a much bluer color temperature.
Even if I didn't understand almost anything, good job with this video! I have to admit that imo the Switch OLED is the ultimate console imo and the more I learn about it, the more jaw dropping it becomes! I think a casual gamer will not notice these minor things anyway. You may be wondering why my "ultimate console" doesn't have 4k. Well, until now I've been conpletely fine with Wii's 480p and even then some games look so sharp that it's hard to tell it's running at such low resolution (for exaple Super Smash Bros Brawl looks like HD at this point). So HD + good graphics + my favorite games + the ability to detatch controllers + the fact that since it comes with two controllers, I can do multiplayer at day one + it's portable and, not only it's portable, but also I don't need to turn off the console and close the game + motion controls like with the Wii + colorful and big OLED screen + you can actually attach controllers directly to the console and recharge them + it's pretty big for a handheld (and that's a good thing for me) + a lot more third party games than the Wii, thanks to the good graphics it has and finally I will experience a little downgrade instead of a different game with the same name and you understand why I love it so much! That + tons of extra points because, since it's new it's automatically cooler!!!! Also I think I'm going with vivid because I'm playing cartoony games like Mario and few more serious games, but also I should test it before saying anything. I like even just looking at it even when it's off, the design of it is perfect IMO and I don't think the next Nintendo console will surpass it. I subscribed by the way! 😃
Great video, would love to see more videos like this where someone who actually knows what they're talking about gives their opinion. I don't have any experience with colour grading but I could tell the OLED switch colours were oversaturated. I think it looks much better with the Standard setting, but I'm even considering trading my OLED in for an original Switch
Great video, thank you so much for this. I found vivid too saturated and was so happy to find the standard setting. Was wondering just how good it was though. Excellent job explaining everything.
How did you get the test patterns on the switch? SD card? Then does the switch have a media player that is accurate. Just going by comparing to my calibrated CX, it looks like around 3 clicks down from the middle of slider is close ro 100 nits.
I think they opted for more blue to save from blue subpixel decay and also, in most average lightning environments, besides dark room, 6800-7500k will look more neutral.
Off topic but If you haven't played Far Cry 6 on Series X Amok you should give it a go. I'm having a ball on it Co op. The HDR implementation looks fantastic on it (option settings set at 800 nit brightness with 200 on paper white running HGIG) If you do get make sure you download the free HD Texture Pack in add ons for it. It really makes a difference in the visuals. Pretty amazing imo that it looks as good as it does.
A middle option would be ideal. Between vivid and standard, I prefer vivid for most games. Standard is far too "dead" when it comes to reds, but then I think vivid makes greens far too bright and yellowish. It depends on the game, to be honest. A darker, more realistic game will obviously look WRONG on vivid, but a colorful platformer will look gorgeous on vivid and far too muted on standard. Oh gawd, I wish there was a manual calibration option, but Nintendo would never go for that.
Hello, I don't understand about this (maybe you said it in the video, but I don't know much English). Could Nintendo with an update improve the color calibration or is the screen what it is?
I checked with my spectro with the CIE 2015 observer and I got a ~6800K color temp. It's a littlebit too cyan but it's not that bothering in the end as the eye adapt very fast to it.
I have both a 2017 launch day Switch and an OLED. Oddly enough, my original unit looks better than the OLED since the whitepoint is closer to true white than on my OLED. It also has a greenish yellow tint whereas my original has a very very slight blue tint. I think it has to do with how Nintendo does not particularly care how the screens look as long as they are functional. Indeed, screen variations were a thing back on 3DS too. Honestly I'm considering returning my OLED to see if maybe I can get a better screen than the one I have now, as each screen seems to be a little different. UPDATE: I returned my OLED system to the store I bought it from. They exchanged it for a new system and that one looks a lot better than the last OLED they gave me.
@@andreubiosca190 It's still not perfect, but it is enough for me. The new one has a slight red/yellow shift to it, but it is a lot less distracting than my first OLED.
@@dragonwario1123 thanks! So the conclusion is that there are Switchs OLED with different calibrations. Some of them with less red (too green), anothers with less green (too red), etc
@@andreubiosca190 That seems to be the case. This has been true with every Nintendo handheld as far as I can remember as well. New 3DS even had a different screen technology (TN vs IPS) in the cards.
Hey man, great work as always! What is your opinion on the best brightness setting on Metroid Dread (the in-game settings) that works best with LG OLEDS?
I wonder why we still do not have a better color format. The current 255,255,255 model is not good because the sources have color gamut info already baked in, then display controller needs to know what the sources are originally(sRGB or whatever) made to figure how to properly display it(eg. Windows color profile/Surface Pro quick color setting tile) Why can't we get something like RAW color -> display controller mapping unsupported color to supported color -> display, in this case bigger gamut range display can always accurately display any format in its capability, and let inferior display decide what to cut or convert.
I'm no expert but it looks like - do to consistency - that they are targeting a different white-point than D65 (I'm guessing D70 - D75). What's the coordinates for 100% white?
Did you notice any faulty points on your Nintendo Oled's screen? Many customers on forums in my country (France) and reddit users are witnessing some issues such as green tint on half the screen especially visible in low brigthness, grainy picture in grey areas noticeable in the dark menu mode. Are you? Here comes an explicit example : th-cam.com/video/nreRUUAM6JA/w-d-xo.html
I got a switch oled, and it had very bad uniformity! It was very grainy and had an effect similar to chromatic aberration per pixel when displaying any color near black. Very disappointing.
Hey, it is really random... on my LED V2 Switch it is nearly perfect D65 (103% red gain, Green 99,5 and Blue 100%.). That´s also the reason why i will stay with it. I don´t like to play the lottery... On my Brothers LED Switch it is only 76~% Red Gain and green 105%, Blue 99,8). So it will look a bit flat. But crazy my Switch is below delta e 3 and mostly 2, while my brother is delta e 5. It is visible specially when u know how d65 looks. It was also my first idea that red is too low, when i saw the screen at first. But i was thinking maybe 85% or 90, not only at 76%. But when u play with it a while it is not that bad. It is really Curse and blessing to do calibrations... because i now stay with my LED because it is more correct than having a bad OLED. I think i´m to crazy about accurate color tone :D
I don't have the OLED myself, but seeing my brother's made me realize that it looked oversaturated. Something I used to do to tvs and monitors I owned because I really liked the crazy reds that came out of them lol A few searches and this video confirmed for me that the default setting for the OLED Switch is oversaturated.
Very nice Videos. I got my switch oled today too. Hope you do some Videos to get best picture on lg oled with switch in tv mode. You dont know Nintendo...you will never get 2point calibration on a Nintendo console :D
Came across your video as I have some display comparisons to do on various OLED / LCD panels .. I’m curious, if you’re comparing the gamut etc on different panels, would you have to ensure the same image etc is being used to ensure comparable results? Measurements are done with a spectroradiometer rather than a colorimeter
at this point of time i want to get a nintendo switch OLED model. But everyone suggesting me to get steam deck over nintendo. but how can i explain i am this level of display nerd😁. coz steam deck's display is not really good. it roughly covers only 70% of srgb
@@GamingTech-TH-cam I don't know much about this topic to be honest. I have seen people who calibrate their monitor with software that transmits colored images while the colorimeter makes its measurements. in the case of the nintendo switch, how was it done?
Can you check grays on low bright level? It seems all users are seeing lack of uniformity and Green tint when bright level is very low (and seeing It on a dark room) on dark grey. Thank you.
Hola Alberto, si miras el vídeo verás que queda claramente demostrado que la escala de grises sufre de lavado verde (a causa de la infrasaturación de rojo) independientemente del brillo (eso es: TANTO EN BRILLO ALTO COMO BAJO LA ESCALA DE GRISES SUFRE DE TINTE VERDE PORQUE NO HAY SUFICIENTE ROJO)
Por cierto, hay gente que dice tener la consola mejor calibrada. Parece ser que hay unidades con infrasaturación de rojo en la escala de grises (por lo tanto, los grises se ven verdosos) pero también hay unidades (dicen) sin infrasaturación de rojos en la escala de grises y por lo tanto la escala de grises está correctamente representada. Yo no puedo confirmarlo pues mi unidad sufre de infrasaturación de rojos en la escala de grises y por lo tanto se ven los grises con tonos verdosos. Probaré suerte en Carrefour cambiando mi unidad a ver si me sale una mejor equilibrada. Ya avisaré. Un saludo
@@andreubiosca190 avisa que tal el cambio. Aunque por lo que he visto en foros, al 100% de la gente le pasa lo del verde. Técnicamente podrían arreglarlo con un actualización de software, verdad?
@@algoca99 si miras en los comentarios y respuestas de este mismo vídeo, verás que hay un usuario que dice que devolvió la consola y la segunda unidad le salió mucho mejor en terminos de calibración. Dicen que hay un poco de "screen lottery", es decir, cierta aleatoriedad en la calibración y temperatura de la pantalla. Una buena solución, según dicen, es que Nintendo permitiera calibrar la pantalla mediante software, aunque esto jamás lo han hecho en ningún sistema portátil se ve.
@@jarekzahary that’s wrong. On an iPhone, you can disable auto brightness and max the brightness out to hit over 1000 nits. With auto brightness on and outdoors, you can hit 1200 to 1300 nits in SDR.
@@jarekzahary th-cam.com/video/xLZZq6FLmt4/w-d-xo.html Look at the 13 pro measurements with indoor and outdoor light applied on a white SDR screen. 1830 SDR nits and 2060 nits with HDR !
Please like and Subscribe. Thank You!
As an illustrator I can see even without calorimeter, that green is oversaturated and red undersaturated. And I agree with you, we need a manual adjustment option!
This will unfortunately never happened 😕
Even if the switch had RGB whitepoint sliders (like an Android phone) it would help a lot with getting the color to a satisfying level, imo
You are a video making machine. I wish there was some sort of HDR implementation even if only in docked mode but the device feels very solid and premium. That OLED screen is a huge jump in quality over the LCD.
I think the HDR would've been cool in handled mode and that would've been a big selling point too.
If I was Nintendo, I would've put and HDR chip on the OLED that forces HDR in handheld mode and toggable in dock. It would've made a lot more sense. If it already looks so good without, I can't imagine how it would with HDR!
@@vittosphonecollection57289 Maybe in a future Switch Pro or Switch 2.
@@lucasrinaldi9909 Let's hope
Its usually best to undersaturate red, most screens OVERSATURATE red and you have to turn down the red on the color balance to get an accurate picture.
First oled screen experience for me, so I'm learning a lot from you. Right now I do like the vivid setting, but that just may be the 'new' feeling for me, I'll switch between the two over time and see what sticks for me. (marios red hat, wow its way too red)
I was looking for exactly this in-depth analysis with a colorimeter and I'm glad I found it.
I'm actually pleasantly surprised, I expected the only mode to be vivid with a much bluer color temperature.
Even if I didn't understand almost anything, good job with this video!
I have to admit that imo the Switch OLED is the ultimate console imo and the more I learn about it, the more jaw dropping it becomes!
I think a casual gamer will not notice these minor things anyway.
You may be wondering why my "ultimate console" doesn't have 4k.
Well, until now I've been conpletely fine with Wii's 480p and even then some games look so sharp that it's hard to tell it's running at such low resolution (for exaple Super Smash Bros Brawl looks like HD at this point).
So HD + good graphics + my favorite games + the ability to detatch controllers + the fact that since it comes with two controllers, I can do multiplayer at day one + it's portable and, not only it's portable, but also I don't need to turn off the console and close the game + motion controls like with the Wii + colorful and big OLED screen + you can actually attach controllers directly to the console and recharge them + it's pretty big for a handheld (and that's a good thing for me) + a lot more third party games than the Wii, thanks to the good graphics it has and finally I will experience a little downgrade instead of a different game with the same name and you understand why I love it so much!
That + tons of extra points because, since it's new it's automatically cooler!!!!
Also I think I'm going with vivid because I'm playing cartoony games like Mario and few more serious games, but also I should test it before saying anything.
I like even just looking at it even when it's off, the design of it is perfect IMO and I don't think the next Nintendo console will surpass it.
I subscribed by the way! 😃
Thank you for the heart btw
My jaw was hitting the ground when I saw the vivid color gamut chart. 🤦🏻♂️ Great video.
Was not expecting you to cover the oled switch! Awesome stuff amok 👌🏽
Great video, would love to see more videos like this where someone who actually knows what they're talking about gives their opinion. I don't have any experience with colour grading but I could tell the OLED switch colours were oversaturated. I think it looks much better with the Standard setting, but I'm even considering trading my OLED in for an original Switch
Great video, thank you so much for this. I found vivid too saturated and was so happy to find the standard setting. Was wondering just how good it was though. Excellent job explaining everything.
Glad it was helpful!
How did you get the test patterns on the switch?
SD card? Then does the switch have a media player that is accurate.
Just going by comparing to my calibrated CX, it looks like around 3 clicks down from the middle of slider is close ro 100 nits.
I think they opted for more blue to save from blue subpixel decay and also, in most average lightning environments, besides dark room, 6800-7500k will look more neutral.
Off topic but If you haven't played Far Cry 6 on Series X Amok you should give it a go. I'm having a ball on it Co op. The HDR implementation looks fantastic on it (option settings set at 800 nit brightness with 200 on paper white running HGIG) If you do get make sure you download the free HD Texture Pack in add ons for it. It really makes a difference in the visuals. Pretty amazing imo that it looks as good as it does.
A middle option would be ideal. Between vivid and standard, I prefer vivid for most games. Standard is far too "dead" when it comes to reds, but then I think vivid makes greens far too bright and yellowish. It depends on the game, to be honest. A darker, more realistic game will obviously look WRONG on vivid, but a colorful platformer will look gorgeous on vivid and far too muted on standard. Oh gawd, I wish there was a manual calibration option, but Nintendo would never go for that.
I subscribed and follow you just because of your interesting accent. Of course I like your reviews too :)
Hello from Türkiye!
Did you use a spectrophotometer or find corrections online somewhere? Just wondering, cause that can significantly impact the measurements.
Hello, I don't understand about this (maybe you said it in the video, but I don't know much English).
Could Nintendo with an update improve the color calibration or is the screen what it is?
They could.
Nintendo has never done this for any of their other consoles in the past however.
I doubt they will for the Switch either.
I checked with my spectro with the CIE 2015 observer and I got a ~6800K color temp. It's a littlebit too cyan but it's not that bothering in the end as the eye adapt very fast to it.
I have both a 2017 launch day Switch and an OLED.
Oddly enough, my original unit looks better than the OLED since the whitepoint is closer to true white than on my OLED. It also has a greenish yellow tint whereas my original has a very very slight blue tint.
I think it has to do with how Nintendo does not particularly care how the screens look as long as they are functional. Indeed, screen variations were a thing back on 3DS too.
Honestly I'm considering returning my OLED to see if maybe I can get a better screen than the one I have now, as each screen seems to be a little different.
UPDATE:
I returned my OLED system to the store I bought it from. They exchanged it for a new system and that one looks a lot better than the last OLED they gave me.
@DragonWario please confirm that this second system doesn't suffer of greenish greyscale. Thanks
@@andreubiosca190 It's still not perfect, but it is enough for me. The new one has a slight red/yellow shift to it, but it is a lot less distracting than my first OLED.
@@dragonwario1123 thanks! So the conclusion is that there are Switchs OLED with different calibrations. Some of them with less red (too green), anothers with less green (too red), etc
@@andreubiosca190 That seems to be the case.
This has been true with every Nintendo handheld as far as I can remember as well.
New 3DS even had a different screen technology (TN vs IPS) in the cards.
The color gamut you have measured looks a lot like Rec 2020. It would mean that this new model, the tablet itself as well as the dock are HDR ready.
And it is - in color range, but not in luminance.
Hey man, great work as always! What is your opinion on the best brightness setting on Metroid Dread (the in-game settings) that works best with LG OLEDS?
I wonder why we still do not have a better color format. The current 255,255,255 model is not good because the sources have color gamut info already baked in, then display controller needs to know what the sources are originally(sRGB or whatever) made to figure how to properly display it(eg. Windows color profile/Surface Pro quick color setting tile)
Why can't we get something like RAW color -> display controller mapping unsupported color to supported color -> display, in this case bigger gamut range display can always accurately display any format in its capability, and let inferior display decide what to cut or convert.
I personally don't mind vivid mode.
I'm no expert but it looks like - do to consistency - that they are targeting a different white-point than D65 (I'm guessing D70 - D75). What's the coordinates for 100% white?
I think It's setting to vivid because the majority of Nintendo games don't have natural colors :/ :)
Did you notice any faulty points on your Nintendo Oled's screen?
Many customers on forums in my country (France) and reddit users are witnessing some issues such as green tint on half the screen especially visible in low brigthness, grainy picture in grey areas noticeable in the dark menu mode.
Are you?
Here comes an explicit example :
th-cam.com/video/nreRUUAM6JA/w-d-xo.html
Not so far but I will do a follow up video about this soon.
How did you play back the hcfr patterns on switch? Were they in picture or video format?
Can you say on what color Temperatur the switch oled is calobratet? More like on lg tv the Warm 50 setting or more 0?
Need some Back 4 Blood HDR setting video 🙌🏼
Nintendo can tune color space with update maybe 🤔
I dont like vivid mode on most of the games, but For zelda botw and TotK that vivid mode looks right to me; a little to saturated, but right.
Vivid appears to be P3 colorspace
I got a switch oled, and it had very bad uniformity! It was very grainy and had an effect similar to chromatic aberration per pixel when displaying any color near black. Very disappointing.
Hey, it is really random... on my LED V2 Switch it is nearly perfect D65 (103% red gain, Green 99,5 and Blue 100%.). That´s also the reason why i will stay with it. I don´t like to play the lottery... On my Brothers LED Switch it is only 76~% Red Gain and green 105%, Blue 99,8). So it will look a bit flat. But crazy my Switch is below delta e 3 and mostly 2, while my brother is delta e 5. It is visible specially when u know how d65 looks. It was also my first idea that red is too low, when i saw the screen at first. But i was thinking maybe 85% or 90, not only at 76%. But when u play with it a while it is not that bad. It is really Curse and blessing to do calibrations... because i now stay with my LED because it is more correct than having a bad OLED. I think i´m to crazy about accurate color tone :D
I don't have the OLED myself, but seeing my brother's made me realize that it looked oversaturated. Something I used to do to tvs and monitors I owned because I really liked the crazy reds that came out of them lol
A few searches and this video confirmed for me that the default setting for the OLED Switch is oversaturated.
It is possible for Nintendo to launch an update to adjust the vivid color intensity?
Very nice Videos. I got my switch oled today too. Hope you do some Videos to get best picture on lg oled with switch in tv mode.
You dont know Nintendo...you will never get 2point calibration on a Nintendo console :D
Came across your video as I have some display comparisons to do on various OLED / LCD panels .. I’m curious, if you’re comparing the gamut etc on different panels, would you have to ensure the same image etc is being used to ensure comparable results? Measurements are done with a spectroradiometer rather than a colorimeter
Does anyone know if someone did a similar thing for the IPS screen that all the other switches use ? Would be interesting for comparison
Hi! I have a LG BX 65”! Do you help me to config PS5/ xbox series x and Nintendo Switch in this tv? Thanks so much!
at this point of time i want to get a nintendo switch OLED model. But everyone suggesting me to get steam deck over nintendo. but how can i explain i am this level of display nerd😁. coz steam deck's display is not really good. it roughly covers only 70% of srgb
Best channel thx bro
I am very interested in knowing how you performed those tests on the switch screen without using a pc. Are those measurements accurate?
Of course I used a PC to do the measurements on the switch. Same way as I measure all my Displays
@@GamingTech-TH-cam I don't know much about this topic to be honest. I have seen people who calibrate their monitor with software that transmits colored images while the colorimeter makes its measurements. in the case of the nintendo switch, how was it done?
Can you check grays on low bright level? It seems all users are seeing lack of uniformity and Green tint when bright level is very low (and seeing It on a dark room) on dark grey. Thank you.
Hola Alberto, si miras el vídeo verás que queda claramente demostrado que la escala de grises sufre de lavado verde (a causa de la infrasaturación de rojo) independientemente del brillo (eso es: TANTO EN BRILLO ALTO COMO BAJO LA ESCALA DE GRISES SUFRE DE TINTE VERDE PORQUE NO HAY SUFICIENTE ROJO)
Por cierto, hay gente que dice tener la consola mejor calibrada. Parece ser que hay unidades con infrasaturación de rojo en la escala de grises (por lo tanto, los grises se ven verdosos) pero también hay unidades (dicen) sin infrasaturación de rojos en la escala de grises y por lo tanto la escala de grises está correctamente representada. Yo no puedo confirmarlo pues mi unidad sufre de infrasaturación de rojos en la escala de grises y por lo tanto se ven los grises con tonos verdosos. Probaré suerte en Carrefour cambiando mi unidad a ver si me sale una mejor equilibrada. Ya avisaré. Un saludo
@@andreubiosca190 avisa que tal el cambio. Aunque por lo que he visto en foros, al 100% de la gente le pasa lo del verde. Técnicamente podrían arreglarlo con un actualización de software, verdad?
@@algoca99 si miras en los comentarios y respuestas de este mismo vídeo, verás que hay un usuario que dice que devolvió la consola y la segunda unidad le salió mucho mejor en terminos de calibración. Dicen que hay un poco de "screen lottery", es decir, cierta aleatoriedad en la calibración y temperatura de la pantalla. Una buena solución, según dicen, es que Nintendo permitiera calibrar la pantalla mediante software, aunque esto jamás lo han hecho en ningún sistema portátil se ve.
@@andreubiosca190 se puede calibrar la pantalla mediante software???? Pensaba que no
My switch screen is way more blue then my tv on warm2
340 nits? That’s it? That super dim, especially for outdoors. Meanwhile iPhones and android phones are capable of peaking at 1200 plus nits
It’s matching what the normal switch outputs.
@@jarekzahary that’s wrong. On an iPhone, you can disable auto brightness and max the brightness out to hit over 1000 nits. With auto brightness on and outdoors, you can hit 1200 to 1300 nits in SDR.
@@jarekzahary th-cam.com/video/xLZZq6FLmt4/w-d-xo.html
Look at the 13 pro measurements with indoor and outdoor light applied on a white SDR screen. 1830 SDR nits and 2060 nits with HDR !
Nintendo recommends leaving auto brightness on, its a burn in prevention
Have you tried HDR mode in LG CX when you have in dock?. it look better or worse?
Digital Foundry: A Stunning Display upgrade
Gaming tech: Eghh
Ich zock mit meiner alten switch auf meinem LG CX und erspare mir die neue Oled Konsole... So unnötig, ehrlich...