The XYAB button placements between the Switch Pro and Xbox controllers always mentally mess me up whenever I am playing different games that use them back to back.
it's so annoying. the best i can say is that i use the 8bitdo sn30 pro on pc which lets you remap the buttons. i have it so its the same as nintendo's button layout since thats what im used to
@@Loch32I've actually had a lot of annoyances with trying to use 8bitdo with steam. For whatever reason it seems to always forget which button is supposed to be A whenever I load it up and I don't know why
I primarily play on PC and PlayStation. The Xbox layout is second nature to me. But the Switch layout is just annoying. The B and A thing made perfect sense on the NES and Game Boy. Still made sense on the SNES as the X and Y buttons were just added on top of B and A and used for extra stuff in 2D games. But to keep this exact layout on a modern system, in the era of 3D games is just plain retarded
@@Loch32that would make it annoying in games because pressing the left button is now the top button so in a platformer that uses the left attacks and down jumps layout it's now left jumps and up attacks.
3:12 I agree that the PS5 controller feels like a “treat it with respect” kinda of controller- it feels good and durable , yet I constantly feel like I have to be gentle with it
Agreed. However the first time I saw a DualSense, it was my friend's and it had a big chip on the side and a ton of wear and that was in 2022 I believe. It made me think they're not that durable, but I think my friend just didn't care. Both of mine feel super solid
I didn't even realize that happened. And i'm VERY against nintendo as a company, and a pc player, and rarely use controllers. Been using Gulikit king kong 2 pro and some gamesir controllers, much prefer those than the basic big brand ones. Gamesir in particular comes out with a damn nice controller every few months or so.
@@Verchiel_ I mean absolutely no disrespect when I say this, but I've never heard of those brand names for controllers you mentioned before and they sound like the kind of names that get shot down in a corporate meeting in a comedy sitcom that gets middle of the road ratings. If I didn't already use a wired Xbox controller for PC gaming, though(and occasionally my Stadia controller, even though I can't bring up the Xbox Game Bar to save clips with it[I also have Steelskin but that uses a bit more CPU than I'd like), I'd definitely check it out anyway.
@@Gamefreak924 While I'm glad that they still do that, the fact that they're willing to do so after already winning the lawsuit is a miracle. ....also, I'm pretty sure it's only free in the US.
When I played Infamous: Second Son on the PS4, I liked the idea of the little mini game of spray painting by flipping the controller vertical and using the controller triggers to spray. It made you feel like using an actual spray can. I wish Playstation used the little gimmicks like that in their games that sets it a part from the other controllers
Played Infamous second son recently and that's a game that actually feels next gen despite it being almost a decade old. That game just feels like they wanted to show off what the console could do and I think sucker punch did a really good job, making a game that overall feels like a next gen infamous game. Also agreed, spray painting was a fun minigame to have from time to time, I wish it was a bit more fleshed out though.
Between that and the PS Vita using its touchpad to clear off dust from relics in the Vita Uncharted game, Sony really seems to "get" touchpad use. They've had some nifty implementations.
Re: joycon drift - one of the things that really kills sticks is that for those playing Tears of the Kingdom, to disconnect a fused item, the game tells you to waggle the stick back and forth. What it _doesn't_ tell you is that this is also mapped to motion control and you can achieve the same result simply by waving the controller itself around without putting any pressure at all on the stick.
i played thru botw with drift, and the ammount of times id scale a mountain and then would fall off at the top was insane. luckily nintendo had the free repair thing going on
The Switch Pro controller would be nearly perfect if it just had analog triggers. It's bizarre to me that Nintendo's gone three generations without them by now.
Wii had controllers that were analog supported. It's apparently a patent thing. I kind of excuse that, but at least their controllers have motion controls. Xbox has a worse set of features that are primitive!
Fun Fact: If your not afraid to take apart the dualsense if you just remove the backshell you can actually unplug the Mic ribbon cable and the button will still work but you won't have to worry about being recorded and just use a headset mic in games like Astro's. Also the Touchpad is incredibly useful people always call it useless but if you play on PC it's SO GOOD it also counts as 3 extra buttons alongside the Mic button which I use on Steam a lot of the time.
1:30 "I have so many PS4 controllers that just don't work now....I don't know why" That was the perfect time to insert a clip of Scott smashing a controller with a hammer or something lol XD
One small thing that I really appreciate about the Dualsense is the size of the L1 and R1 buttons. They're a lot thicker than they were on previous controllers, which is great if you have large hands.
I would complain that the R1 got all "sticky" (not literally but it got difficult to press) but all I had to do to fix it was pop it out and stick it back in, which was super easy
Oof, I guess I really don't like those enlargements. I prefer DualShock 3 and 4 sizes. DualSense 5 shell feels too Xbox-y (and boxy in general). Face buttons and D-pad are great, however.
When the Series X|S first came out, early adopters in the insider program were emailed surveys about things, and one of them was about specific DualSense features and whether Xbox players would be interested in seeing in a new Xbox Controller. I like how the Series and One controllers are cross compatible, but I would have liked something improved.
I like the ergonomics of the Xbox controller but it really does miss the immersive features of the dualsense. I hope they do a refresh. As is it stands my preference is to play games on the ps5 rather than on Xbox if they have dualsense features.
You know what controller we need back? The Steam Controller. That controller was seriously underrated. It introduced gyro aim to PC and had programmable back paddles. It's only problem was the fact it lacked a second stick, a problem the Steam Deck addressed, so hopefully Valve can introduce a Steam Controller 2 with a second stick in the near future since they recently teased they want to introduce a Steam Controller 2
Not having a d-pad was also a detriment, and like with the right stick, the left touchpad didn't really serve as a worthy analog. I would honestly love to buy a Steam Controller 2 that's basically just the steam deck with the screen cut out. It'd definitely be my go to controller for basically everything.
Oh man, I hated my steam controller, but the steam deck is just great for its controls. I do think a steam controller 2 with their lessons learned would be great.
I have a third-party xbox controller and a steamdeck... backpaddles are fantastic but honestly I think having two per side is too much. Just a dedicated paddle per middle finger is good... after that I'm messing with my grip.
@@conorjohn490 They can’t do a single paddle. SCUF Controllers has a patent for that design. That patent is the reason Steam Controller 1 got discontinued as SCUF sued and won. It’s why the Xbox/PlayStation elite controllers and the Steam Deck do 4 smaller buttons instead
Wish built in controller memory became a thing after the Wii mote experimented with storing your mii’s. I like the idea of bringing my controller over to a friend’s house with all my account info built in.
But the Dreamcast and N64 with the data pack did it way before the Wii. The only thing the Wii does is that it's the first to not require any expansion
One thing I really appreciate from xbox (I only have the controller, not the controller), they know that there is so little different between their generations that the controllers are cross gen compatible. You can use the new one on your xbox one, and the old one on the X/S which is great
The Dual Analog is one of the greatest controller designs of video game history. The layout went basically unchanged from 1997 until the DualShock 4 release in 2013, and that was fine.
@SnakebitSTI no it wasn't and it still isn't fine! The Dual Analog crammed the analog sticks in at the bottom as an afterthought to accommodate the first 3D games. At the time that was fine, but by the time the PlayStation 2 released, it was already crystal clear that 3D was the standard for the vast majority of games and therefore the left stick should take the primary spot from the D-Pad. It boggles my mind why Sony still designs their controller as if 2D was the norm and 3D games were just some few oddities. Is it stupidity? Is it stubbornness? Probably both...
@@LRM12o8the analog sticks at the bottom and the D-pad having the upper spot at the left is a more comfortable layout than the Xbox or switch Layout, even for 3D games. The left thumb doesn't have to reach as far and thus is less tiring for the thumb to use it the analog stick.
The Dualsense has become my go-to for my computer. Comfy in my big hands, good feel to its buttons and triggers. Plus the onboard mousepad is handy sometimes. It's basically just an improved DS4. The Switch Pro is nice too, though the button triggers are pretty limiting.
Honestly solid choice. The Dualsense polling rate is much higher than the other two 1st party offerings when wired, so not only do you get those benefits, it just feels more responsive to those sensitive to input lag. Plus no worries about battery life that way.
@@0Synergyi never had stick drift and i play games since ps1, i even have a switch and never had drift, i recommend you to never let the analog go to the center without you pointing it to the center, most people just release the analog instead of centering it (sorry for the english, not my native and im drunk rn)
It’s a hangover from Microsoft drawing a lot from Sega controllers the design team liked. It’s a truncated version of the ABC/XYZ setup that started with the Genesis
@@erikmacaluso are you saying that switching to a different video game controller is not actually comparable to the experience of hell damn bro i didn’t know that
After owning a Switch since Christmas of 2018 and only finally getting the pro controller Christmas of 2023 I can't believe I've been missing out on this for so long. It's just a really solid controller and I don't have any issues with it that currently come to mind.
I bought the Nintendo Switch it for my son for Christmas 2022 and I bought a pair of Power A controllers because those little joycons are not ideal if you are playing docked to tv.
@@supermariof0521They had analog triggers on the Classic Controller on Wii, realized no game was even using that feature, and scrapped it for the Classic Controller Pro revision. They've never gone back since.
The DualSense controller still blow my mind. I use it on PC plugged in with USB and all the features... oh man... Adaptive triggers and haptic feedback ? I can't live without it now seriously
It even works via Bluetooth in some games. I use DS4Windows to automatically switch between PS4 and Xbox controller emulation on per-game basis, or to shut the emulation down for games that natively support the DualSense.
@@davidfernelz nah bro, i find it very annoying and always switch it off. It is actually LESS immersive to be reminded that you holding a controller when the button refuses to be pressed. I was completely into the world of the game until BAM i'm reminded that i'm just here holding a annoying controller.
I also prefer using it to the Switch Pro controller due to the analog shoulder buttons (Dual Sense obviously has that too). Since I'm playing mostly on PC these days, I break out different pads for different games, but unfortunately I dislike using the Switch Pro controller these days :(
Oh, for sure. I used to hate using dpad for fighting games back in the 7th and 8th console. It was always so ruff on my thumb, and I couldn't tell which direction it's in. Series X controller could hurt after a while, but my inputs feel spot on.
Also for something like Batman Arkham Asylum, where each direction corresponds to a gadget. I have the Elite Controller and the circle 8-way pad is really handy for that.
"The Duke". Those things have crazy rumble motors. Honestly, the real problem with those behemoths was the white and black buttons being tucked away in a corner rather than shoulder buttons.
@@SnakebitSTIThat’s probably why the behemoth that are modern controllers insist on including them, but the S-Type felt much more ergonomical by having those buttons. It was even laid out the same on the other hand side for the Start & Select, you thumb didn’t need to move that far
@@SnakebitSTI In a corner? The original duke had them right next to the ABXY buttons in a very easy-to-reach spot. It was the redesigned "S" controller that moved them to an awkward spot in the bottom corner.
the biggest flaw of the switch pro controller is the d-pad. unlike with the other 2 consoles, switch games use the d-pad way more and it being bad and off set from the face buttons made it annoying for me to use for 2D games. absolutely amazing for 3d games tho. so i use the 8bitdo sn30 pro plus for 2D, and pro controller for 3D.
This is the exact reason I use an adapter on my switch to play with a Wii U Pro controller. I wish Nintendo would just go back to how they used to design their d-pad.
Xbox Controller also has Trigger haptics. But I’ve only noticed it in a few games first party games like Forza, Gears and Halo. Also just buy rechargeable AAs it’s approx $20 for 4AAs and a charger and swap batteries when low. That way you practically never run out of batteries. Also great when friends come over since you always have extra charged batteries to go. 👍🏽
As someone with all these controllers on my desk right now, that switch pro is godly. Literally 100 years till even a hint of a battery charge + it’s pretty strong! Not a single issue for the 6~ years owning it!!
That’s interesting.. when you say mixed inputs is that due to the d-pad buttons being too close together or is it literally a glitch that makes you press one thing when you press another thing? I can’t say I’ve ever had either happen to me.
As someone who plays retro and modern every day with og controllers I was shocked by the Dualsense.I also own the Switch Pro,great controller,but man the Dualsense if not for the battery is the best controller ever,you can really tell its the 5th iteration of the PlayStation controller,feels so good.
One thing that's really nice about the PS5 controller is that is REALLY nice for PC gaming is its touch pad. Not only can it be used as 3 extra buttons, but the touch pad can be used as a mouse if you spend a little extra time configuring it. As someone who goes back and plays NDS games on emulators a lot, its really, really nice to be able to use the "touch screen" of the emulator without letting go of the controller and having to reach for a mouse.
With the Dualsense, I honestly have had my setting on where my PS5 already boots up with me muted. Also I'm pretty sure I disabled the recording from my mic when I get trophies. Never knew that was a thing. I only have videos for Platinum trophies though. All this I did ages ago. I've had my PS5 since 2021 but I know I've done this months ago, at least. But I get your points. Just wanted to be devil's advocate.
14:00 I have experienced the controller stick "grind" on a ton of controllers. The N64 controller had a ton of it. The grind is more noticeable after playing a game requires a lot of stick rotating. Like, if you play Mario 64 and have to swing Bowser by the tail. I have had the "stick grind" to a degree on Dual Shock 1s, Dual Shock 2s, Game Cube Controllers, and X Box controllers too.
one big minus for the switch pro controller is that the hd rumble is just not hd at all. on any switch game designed for the joycons (which is most 1st party titles) you just get the sense that you're missing out on the rumble if you're using a pro controller.
The lack of analog triggers on the switch controller directly limits what kinds of games you can play with it. Sure, for a lot of switch games analog triggers don't make too much sense, but I feel the lack of analog triggers directly effects the decision to port a racing game to the switch in the first place. If you wanted a "one controller for everything" for playing PC games, lacking analog triggers immediately puts a nail in what would otherwise be one of the best controllers out there.
I use dual sense for my pc game most of the time, only grab pro controller for pc games twice because i was moving and can't find my dual sense right away, that was a miserable experience compared to dual sense
@@NukeCaulfield so just because you don't play a certain genre, it's okay to neglect a feature of a controller? It's also not just racing games that use this either.
i play on PC, so i like that i can use all these controllers, however i personally don't use any of these "official" controllers, so much more variety out there in 3rd party controller scene, where you can find option tailored to your specific liking, and for me the Good ol Logitech F series controllers and Xbox 360 controllers are perfect.
I can't comment on the other two, but one thing I really appreciate about the Xbox controller is that you can seemingly use it for dang near anything. It works out of the box with most Steam games, and can even be used on Android devices via bluetooth to play games like Minecraft. It's great.
The Switch pro controller I got at the Switch’s launch lasted up until Mother’s Day last year… The left stick started to loosen up and it drifted a bit. Though, It lasted a good 6-7 years! I’m honestly impressed it survived that long. Especially from the hundreds of hours of Smash Ultimate I played with it.
I could not stop playing with separate joycons. Hands free. Sat on couch, left hand at my left, right hand at my right. I never ever felt this good to play. -And also accurate. -joystick drift: simply spray contact cleaner.
@@gibrzdon1234Joy sticks are potentiometers. Meaning, two pieces of metal, touch a semicircular copper track. As it moves across that track, it changes the voltage, that voltage is read by the controller and translated into your input. Stick drift is usually corrosion on the copper in the track that gives off n erroneous voltage reading, causing the controller to read an input that isnt there. Contact cleaner will ideally cause that corrosion to be eaten away and allow for clean contact on the copper.
@@pedrobeckup456 I loved playing shooters etc with wiimote+nunchuk. Detached joycons aren't as good, but still enjoyable. I much prefer gyro aiming with detached controller, it just feels more natural than tilting the entire thing.
I agree with how the Dualsense gives a "Treat it with respect" mindset and actually take it as a positive. Gives me some restraint when I get pissed off with certain games like Dark Souls. It's probably saved it a handful of times and I'm grateful for it.
Maybe I'm just a girl or something but I never get mad enough to abuse a controller, and controller abuse kinda disgusts me. Like, this is coming from someone whose world essentially revolves around video games... if one makes you angry enough to throw, punch, or bend the devices you're playing them with, you should probably stop and do something better with your life.
@@xerxestelevision6666 It's not a brag... I guess I just don't understand it. Sorry if my analysis is wrong. Maybe the reason someone can break a controller is because the games don't matter to them as much, so when they get mad at one they break a controller instead of staying there trying to win an impossible challenge for the next two hours... Maybe, strangely, the violence shows their minds are healthier than mine. I thought about this too...
@@hahasamian8010 I can’t tell if your being disingenuous or just obtuse, but either way just stop talking. Did it ever occur to you that if someone broke a controller they would actually pick up another controller and keep playing? wtf are you even talking about? “Blah blah blah they must find the game too hard so they just break it instead of sticking with it blah blah blah I’m an idiot blah blah blah” that’s you. You’re really unfamiliar with humans experiencing frustration of one kind or another that can cause aggression of that sort? Never seen an athlete get frustrated? You’ve never seen a musician get frustrated when they can’t play a difficult part over and over during a practice session? Human frustration and it being expressed physically is something that’s completely foreign to you as a concept, huh? Are you even understanding the words I’m typing?
@@xerxestelevision6666 I dunno man... I'm just here to genuinely share my thoughts on the subject, but you seem to be exclusively here to mock me. I dunno why you should mock me for not having the urge to destroy expensive, sensitive equipment... I'm just saying, maybe when you do that, it's time to rethink what you're spending your life on.
Personally I like the clicky bumpers on the X box controller & I think the new D-pad is underrated & should become a standard for offset thumb stick controllers. However the X box controller does hold back the industry by not having a gyro or haptic feedback so I’m torn between the Dualsense & X box controller with Switch in last, mostly because of the bumpers & triggers.
I like the fun gimmick haptics of the PS5 controller. It can be cool and sometimes actually add to the gameplay and immersion. However I gotta say despite the Duelsense being better with features, my favorite is still the Xbox controllers. They are definitely lagging behind in features now but they feel the best in-hand. Very comfortable. The PS5 controller feels good to, just not as good. I hope Xbox controllers get some more features moving forward, but as for the design of them I think they are the best.
there are share buttons on controllers nowadays (along with proper software functions within the consoles), yet many people just record their TVs with phones and then share the pic / video to their socials
The Ps5 controller is my favorite controller to use, mainly because of it’s d-pad placement. I mostly play 2-d games and just prefer using a d-pad in general so having it be at the top feels much more comfortable. The texture of the controller is also very nice. The triggers are also great for GameCube emulation
I think the biggest change this gen is that third party controllers are now better than first party ones. I use my 8bitdo more than any official controller these days
I also had two that one after another refused to charge and completely stopped working after the batteries finally ran out. Direct USB connection also doesn't work anymore. Now running a DualSense and loving it.
As a hitman fan the dualsense was a godsend. Hitman games have always had a feature where you can go into a fine aim/slow down time mode by holding the trigger down halfway which was always extremely finicky. On PS5 it gives you some resistance at the halfway point which works way better.
Adaptive triggers are great imho. Really helped getting feedback. I always get very sad when a game doesn’t use it. The controllers I wanted to hear about are the PSVR2 controllers. They are genuinely different from these, and I feel they would dislodge a lot more interesting opinions :)
I have all three controllers, and my favorite by far is the Switch Pro Controller due to overall weight and feel, plus the battery life. The Dualsense is a close second. I like the Series X controller, specially the concave d-pad that I personally find to be more precise, but the lack of an internal rechargeable battery, and the absence of haptic feedback (or "HD Rumble") really put it behind the other two.
@@Taxiway_Alpha Or you could perhaps, just charge your controller? No need to spend your money on batteries or anything else and the controller works for 10 hours from my experience. So unless you’re a no-life gamer that plays games the 10+ hours a day you’re gonna be good.
I do like that the Xbox controller has AA batteries because rechargeable AAs are cheap. Get a set of four and a charger, you can hot swap whenever you need to. I actually view it as a strength of the controller.
Hey Scott, love the video! That said a normal black or white Xbox controller can be gotten for $59.99, basic colors at $64.99, and Special Edition colors at $69.99. Additionally base Dualsense controllers are $69.99 and special editions are $74.99.
@@frankiegutierrez3847 I noticed that too but I didn't want to quote that because I don't know how universal it is. Thanks though for highlighting that too!
It bugs me that more games don't use the gyro in PlayStation 5 games. Maybe I'm just missing the option on the settings, but I feel it works wonders for shooters and aiming more precisely
Devs just don't want to put in the effort to add these features, especially if its a multiplatform game. If you're lucky they'll consider adding it in a post launch update like with TLOU2.
It's slowly catching on. I think the last couple cod games, and fortnite implemented it. I Googled it a while back, and there were actually a decent amount. Gamers are still pretty unaware of it, or have some bad taste in their mouth from poor implementations in the past.
Gyro aim being cut for "Interrupting the haptics" or something in Rift Apart really disappoints me, it would've been the perfect game to introduce gyro to. And i don't mean the weird ps3 ratchet implementations xD
IM SO HAPPY SOMEONE FINALLY TALKED ABOUT THE PS5 CONTROLLER BATTERY 😭 back when I had a ps5 that was my main problem and everytime I brought it up people would always blame me for "being messy" even tho I would clean my technology weekly. Im happy this was brought up because people are genuinely defending yhe awful 4 - 5 hour battery life 😭 like I had a couple situations where I ended up buying a gamestop 10 feet wire because I kept waking up to a dead controller
One minor issue I've noticed with my Switch Pro remote is the top shiny section where you connect the charger - it scraches and obviously shows all the marks from where you've tried to connect the charger and missed lol
That microphone saved me money, i had headphones without a microphone, and the dualsense microphone saved me from buying headphones just for the microphone And if you have a little bit of skill you can unplug the microphone
I think that this has been one of the best generations for controller except for one thing: Dpads. Both the Dualsense and the Switch Pro Controller have a single movable piece that causes accidental diagonal misinputs way too often, which is unacceptable while playing platformers (especially precise ones like Celeste), Puzzle Games (good luck at not accidentally hard-dropping while playing Tetris or Puyo Puyo) or any Fighting Game. So you're stuck with either these dpads or non-standard ones like the Xbox one or the Joycons. It is especially baffling that if want to play any of the aforementioned genres on Switch, I'm better off using dual Joycons rather than the *PRO* Controller, if I want to go with first party hardware. I'm also baffled at how almost no one talks about this, especially with how efficient the web has been at reporting the Joycon drifts.
A lot of people don't really "get" d-pads. It's been so long since good d-pads was a focus that many might never have played a 2D game with a really good one.
9:11 a more fair comparison is to generic controllers, they have the rumble (in some cases) and the share button as additional compared to chinese controllers and even then, some off brands give u more pro features for the same price while still having xbox compatibility.
As someone who doesn't care about the "advanced" or gimmicky features of those controllers, I still hate that the PS5 has the D-Pad in the primary position as if we were still in the 2D era and 3D was just a fad or niche thing, I have no opinion on the XBox series controller, I'm sure it's perfectly fine and I'm perfectly happy with the Switch Pro controller. My favorite controller in terms of feeling is still the Nintendo GameCube controller. It feels SO good in the hand, I love the triggers (though they're underutilized) and it works great on the system. Of course, it lacks some (1) buttons, so the best controller for general purposes is still the XBox 360 controller and that's still the one I use on my PC when I HAVE to use a controller on PC, so mostly for emulators and the occasional crappy console port like the Force Unleashed. It has everything you really need even today and every controller that has been made after it* is just a clone with some non-vital add-ons in my opinion. The XBox 360 controller is THE CONTROLLER, full stop! Sure, modern extras like the sound effects of the Switch Pro controller in Mario Wonder are really cool, but I also wouldn't be missing them if they weren't there. Nothing game-changing has been added since the XBox 360. Another big advantage of the XBox 360 controller is not needing to worry about the battery life degrading over time, because if the rechargeable AA's in it ever do degrade, you can just swap em out. I wish more electronic devices still used rechargeable AA's (and can we ban disposable batteries already? There's no need for this waste! 🙄), instead of having us wonder wether there will be replacements available when the integrated batter inevitably goes bad! *Except for the controllers made by stubborn Sony, they are still cloning a controller made for 2D games with analog sticks tacked on in a crammed position. Maybe it's not as crammed on the Dualsense due to its massive size, but it's still WRONG! I had a PS2 as a kid, I absolutely HATED the shape and layout of the Dualshock controller and they kept the identical size and layout for two more generations! 😱 Oh well, the PS2's endless loading times pushed me away from console gaming for the rest of my childhood and youth anyway...
The stress on the joysticks is universal. it just depends on how much action that controller sees. i've had it happen to basically every controller I own at one time or another. it's purely there from love.
It also depends on the amount of buzz. Complaints about drift on the Switch were likely more common than on the PS5 becuase of the console’s bigger sales.
The adaptive triggers in the PS5 controller are really cool…if used correctly. The Xbox controller has become the standard for PC gaming in many ways, which is what MS was going for I think. I would have loved to hear your thoughts on the two edge/elite controllers by Sony/Microsoft. The Switch pro controllers are great. But they’re expensive. Between NFC, motion controls, and HD rumble, a lot of tech is packed into the Nintendo controllers. The only downside is the Dpad on some of them. I would love to see analogue triggers become the norm/standard. Adaptive triggers are a great option, and easy to turn off. Very immersive if done well. Motion controls if they’re optional are great for things like archery.
PS4 & PS5 is great for more indie physicals, they're usually significantly cheaper than Switch. VR investment is brutal but lots of really cool games. If you refuse to look outside the biggest budget games by the most popular publishers I can see why you's say that, but in general there's not a lot of games with good game play in that space, but that's been the case for like 10-15 years.
The Pro Controller is a blessing, I have really bad skin on my hands, like it's literally missing some layers, and that thing being as soft as it is helps a lot, the battery life, and it just working pretty nicely just adds up to it being one of the best controllers for me. Some years ago I would complain about it not having a headphone port, but now that the Switch got Bluetooth support, I don't want to see a wire near me ever again(looking at you PS4).
I thought you would talk more about the left analog stick which seems to be the major difference among them. Also, I don't get the massive touch-pad on the PS5 controller; is it used for the on-screen keyboard? What games use it? Also, I like the shapes for the buttons on the PS5, but the ❌ is affirmative, and ⭕ is negative, which is backwards.
When the touchpad was first introduced with PS4, a bunch of first party games and some third party ones did try to use it in more novel ways. But as that generation progressed, it basically just became relegated to being used as a button (sometimes two buttons, left and right). I suspect Sony felt obligated to include it with the PS5 controller because a lot of backwards compatible games will be dependent on it. It can also be used for the on-screen keyboard though, yes. The best usage of the touchpad I ever saw was in Thief (2014) where it essentially served as 8 separate hotkey buttons for accessing all of your weapons and items. That game itself isn't very good, but its use of the touchpad was. The pad was basically divided up into a 4x2 grid, with an item assigned to each box. If you gently placed a finger on the pad, the grid would appear at the bottom of your screen with a cursor and from there you could move your finger over to the item you wanted and click to select it. After playing for a while this became very intuitive, and you were able to just click a spot on the touchpad to equip whatever item you wanted without even needing to wait for the grid to appear on screen. It was intuitive to the point where I'd say it was actually faster than using the 1-8 keys on PC. Also it's funny you mention the X and O thing, because a lot of Japanese games on PS1 did have that reversed so that O was affirmative and X was negative. Or I suppose you could say the rest of us got it reversed, and it just kinda stuck that way.
actually i recently got a ps4 controller and its very satisfying. long battery life, insanely comfortable to use ive had this for a year i think, i had 2 old ps4 controllers that came with ps4 they stopped functioning well in like 2 years but before that they always had issues
1. Duel Sense is the best highly recommend the edge. Love the haptic feedback and adaptive triggers. Easy to customize and change the triggers. Feels great in the hands. 2. Nintendo Switch pro is a good solid controller. Good battery life. Feels good in the hands. 3. Series X/S stock controller is too narrow and meant for small hands. Recommend buying a rechargeable battery for it. Gives me cramps after a short play session. Needs to be more ergonomic. I play with my Duel Sense Edge on my series X.
The dualsense edge doesn´t even have hall effect sticks and it costs almost 200 dollars, I can get a pad with hall effect and back buttons for 40 dollars
Tbh, I use the Xbox share button a lot on my controller, as I love to record my attempts at bosses in challenge runs, it's also amazing that you can change what pressing/holding the button does.
For me it’s easily the Switch Pro Controller, it’s the perfect in between with no compromises. They are all great, but Xbox is missing the extra oomf, and the dualsense is overly gimmicky to the point where it’s HEAVILY impacting the battery. It also feels a little large imo.
@@AceaSpadez88 I mean something unique to it. No gyro, no haptics or upgrade rumble. Just a very standard but good controller. Not saying there is anything wrong with that as I love the Xbox controller, but with all the features the others boast its hard to say its the best, especially when comparing it to the Switch Pro Controller that has more features while still having the better battery life.
Man, I’ve had quite the opposite opinion about the DualShock 4. It fits my hand perfectly, the light weight is nice but doesn’t feel cheap, and the trigger design is fantastic with the way it hooks around my index fingers. I’d love to have the Dualsense tech in a DualShock 4 shell. Adaptive Triggers in the Dualsense is a little gimmicky but I really appreciate its implementation in Gran Turismo 7. The triggers mimic actual pedal feel especially when it comes to tires struggling for grip or when the brakes are locking up. I hope developers can take advantage of the full potential the Dualsense offers but dual-releasing with the PS4 imo holds back that innovation.
Personally all the switchpro controller needs to be perfect for me is Analog triggers. & Headset support. With ps/xbox controllers you have option to plug aux headsets into controller. with Switch you have to plug directly into the top of thhe console which is ok for handheld mode. But if in the tv you need a aux extension cable. The switch pro controller technically has a USB c port on it. All Nintendo would have to do is push a few update to allow use for type c headsets or type c to aux dongles.
Comparing these 3 companies' controllers makes me think, Nintendo, if they really changed their focus onto developing a higher powered console this next time around, they could literally dominate the entire world of gaming. Because when you compare the first party IP's of the 3, Nintendo wins hands down, especially in this current gaming landscape. It's not even close. I've had an Xbox series X and switch, and I always go to the switch when I want to play a game, except for more graphically demanding games. But anyways, i mean Nintendo has been really pumping out the best games they have ever made all on the Switch, and they cover literally every genre and have some of the best games in a lot of different categories. Comparatively, I really have no desire to play any Xbox or PS5 IP's, because they've been severely lacking this generation. Sony has Spiderman as their killer app, but I mean Xbox has nothing of note really. They've been focusing on the Game Pass instead because it makes them so much more profit because it's all digital. And I feel like now that Nintendo has recaptured their family audience that fell off after the Wii, why not go all in on actually kind of trying to compete graphically with the other 2? Anyone who's not interested in a more powerful Nintendo console can just stay on the Switch and pretty much never run out of new games to play.
Prior to buying a DualSense, the DS4 was my all time favorite controller. After buying a DualSense... I still haven't decided which I prefer between them. I think the DS4's d-pad and face buttons are significantly better, they have a much better tactile response to them versus the DualSense where they feel a little mushy. The default analog stick caps are my biggest complaint for both. I find them to be noticeably shorter than Xbox stick caps, which makes it feel very awkward to aim with precision in third person shooters (you couldn't pay me to play first person games on a controller), and the new rubber texture on the DualSense's caps feels weirdly abrasive and uncomfortable compared to the DS4's rubber. That can all be solved if you're willing to disassemble them and put on new caps, but with caveats for the DualSense. I've had stick caps from an Xbone controller on my DS4 for years without issue, but when I tried putting a brand new set on my DualSense, they were seemingly too thick to travel without friction in the sockets. I even tried using the old, worn in Xbone sticks from my DS4, and they were better, but still had significant friction. I ended up using a third party set that are designed to mimic the convex sticks from the DS1/2/3 (the only thing I actually liked about them), but the weird thing is they're a set that I originally bought for my DS4 before the DualSense even existed, so I find it very strange that they're compatible with both but other sticks are not. Another caveat is, holy shit the DualSense is so much harder to disassemble. I can have my DS4 apart in seconds without damaging anything, but I had to break the clips next to R2/L2 on the DualSense to get it apart the first time and even after having done it several times now it's still extremely stubborn about coming apart. I know for someone as picky as I am about the analog sticks, the obvious solution is to buy a DS Edge, but I simply refuse to spend $200 on a controller. Give me a cheaper option that only has the swappable analog sticks without the other features and I'd happily pay for that. Sorry for the wall of text if anyone actually bothered to read all of this. If you want a tl;dr, I would say be prepared for a lot of frustration if you're interested in the standard DualSense but are prone to tweaking and customizing your controllers to fit your preferences.
As someone that really dislikes controllers but hadn't really branched out much from the Xbox design for non-Nintendo games, the Dualsense is pretty good. Super comfy, the buttons and sticks and triggers feel great, though it did need some minor modding to be truly great. First thing I did was open it up and remove the microphone modules lol. Also replaced the sticks with domed ones and installed a split d-pad. Wish I could remove the battery to use it wired without it disabling vibration, but oh well, nothing is perfect.
The grinding happens a lot out of the box, sometimes the gates for the joysticks have a really rough finish, and then twirling the joystick for a while basically just sandpapers that rough edge, but leaves that white marking
I love the haptic feedback of the Dualsense at every step I take in-game, the triggers as well help with the immersion, gives games a premium feeling. I would like to see Gyro aiming more commonly and better implemented on PS5 though, Breath of the Wild is the prime example of how to do it right, for micro adjustments. RE4 Remake has it but it is horrendous. The trackpad is extremely underutilised and that is a pity, because it offers so many possibilities of gestures for inputs, navigation or simply presses on either side separately or simultaneously, as shown in inFAMOUS Second Son on the PS4. it could offer tons of shortcuts for specific menus in game that you might need to access somewhat often. If all console makers adopt these things, developers would have more incentive to implement them
I'll be honest, of the three, I prefer the Xbox controller. It's simple and straight to the point. Plus, you don't even need to buy a current gen controller since last gen controllers work with the current gen console. Basically, Microsoft took a "if it ain't broke, don't fix it" approach that I respect. A boring controller isn't necessarily a bad controller. In my opinion a controller should blend in to the background with the game being the main focus.
@@TankeOG i don't care about battery life myself, i understand some people want longer battery life, but for me, i prefer all my peripheral plugged for better latency
Modern controllers have definitely became bigger and more obtuse since the PS4 days. Switch included when you consider the pro controller and many of the third party off the wall designs even first party. Recently started playing at PS2 again and looking at my retro consoles the controllers have definitely been an amalgamation of designs but I'm finding retro consoles and various third-party controllers are much more comfortable and lighter to hold. It's almost to the point where I kind of want to custom make my own controller for each system with various buttons and triggers.
For PC, the Dualsense is amazing with DS4W. Gyro changed my life, I use it on every games I can, even on emulators At 500hz usb OC, I get only 1ms of input lag too. I keep it wired though so the battery isn't a problem, and so is the mic.. And yeah lol gyros aren't a gimmick like the stupid triggers, guys. It gives controllers the ability to aim as well as a mouse.
Personally I've had more use out of the Steam Deck controller over my other ones these days. Using my Switch Pro Controller on PC I get a little use of the gyro (via steam where you can bind it) but having the four back grip buttons, programable trackpads , gyro and the sticks not in a position where they stab my palms is pretty nice. Sadly no Steam Controller 2 as an option gotta stream a whole game from PC to my Deck but, I have a hard time going back.
That 'share' button isn't really a share button as much as it is a screenshot/video capture button Press it to screenshot, hold it to record the last 30 seconds It's a useful thing, but it's missing on both versions of the pro controller cuz the preset button is there instead
As a Guilty Gear Strive (fighting game) fan, the xbox controller’s dpad with the little corner things (the black control in this video) is SO GOOD!! it makes specific inputs WAYYY easier to punch in, i love it
Really hope the next console is basically a hybrid between the Wii U and Switch where you have a home console but the game pad is portable and can be taken anywhere to play
Actually, Xbox One controllers had triggers with haptic feedback, so they beat Sony to the punch. Nintendo never did it with the triggers, and it doesn't feel particularly different from regular rumble any time I've used them. But I never knew Xbox One controllers had it until I felt it while playing Streets of Rage 4 on PC Game Pass. It was awesome and revelatory. The Steam version doesn't seem to have it, or any other game that I know of. It's weird how the tech is there, yet they never bothered marketing it or making games use it. I don't know if the trigger rumble was there since the Xbox One launch in 2013 or if it was added in revised controllers later, but for real, somehow it exists and has this whole time... Also, you are right that the DualSense mic should be OFF by default, and the light should be on to indicate it's a hot mic and you're being recorded. You don't need to be visually notified that you're NOT being recorded, there's no urgency to that, that's what you would want and expect from the normal state of a controller since forever. You should press it yourself when you want to use it. More than a fair thing to ask, to ward off the idea that you're constantly being recorded. Remember that was one of the biggest reasons why people didn't like the mandatory Kinect of the Xbox One? Well, Sony just went ahead and did that, without much of a shitstorm. My problem with the Switch controller is that the D-pad seems to be split in two halves for each of the 4 directions, so it registers you hitting up if you hit left or right and tilt it up a bit. So it's not as precise and reliable a D-pad as the others. The triggers also feel flat when you push them. What is criminally missing from all these controllers, is back paddles like the Steam controller. Those are even better than Xbox Elite controllers' paddles because you don't have to change how you grasp the controller. And now the Steam Deck upped the ante with 4 of them, and they are comfy as hell with no accidental pressing whatsoever. Once you have all those extra buttons without having to get your thumbs off the sticks, you never want to go back. When Sony made an addon to the Dualshock 4 that added paddles (and an OLED screen for some reason) at the ass end of the PS4 generation, it was CRIMINAL that they opted to not put paddles on the DualSense. It's as egregious as the PSP having only one analog stick in my opinion. They had the power, they had the knowledge, but they still chose not to... Unbelievable. How long must we wait? This should be a standard feature so that more games design for them, not a feature barred off to the $200 controllers that can only mimic other buttons. And the Steam controller was not $200. In fact, it was a humble $50, and still is the most feature-packed controller ever made.
They do and no one seems to talk about them. I know Gears reload mechanic did it and Forza Motorsport 5-7/Project Cars 3 does. I forgot if Ryse Son of Rome or other launch titles do. Crackdown 3 doesn't. Quantum Break doesn't. I barely know third parties that do. 2013 before Switch/Dualsense. It's not the same strength but it still counts.
Xbox One triggers had a simple vibration motor, not haptic feedback. Which is completely different to the PS5's adaptive triggers with programmable resistance.
I would add that the microphone on the PS controller is pretty neat in some games, like in Doom Eternal where you hear some sounds from the controller itself, that gives the game even more depth in my opinion.
I do really love you so the switch pro controller. The weight and feel is so nice. I like the size and contour of the shoulder buttons. The pull of the triggers feel excellent as well.
The XYAB button placements between the Switch Pro and Xbox controllers always mentally mess me up whenever I am playing different games that use them back to back.
it's so annoying. the best i can say is that i use the 8bitdo sn30 pro on pc which lets you remap the buttons. i have it so its the same as nintendo's button layout since thats what im used to
@@Loch32I've actually had a lot of annoyances with trying to use 8bitdo with steam. For whatever reason it seems to always forget which button is supposed to be A whenever I load it up and I don't know why
I primarily play on PC and PlayStation. The Xbox layout is second nature to me.
But the Switch layout is just annoying. The B and A thing made perfect sense on the NES and Game Boy. Still made sense on the SNES as the X and Y buttons were just added on top of B and A and used for extra stuff in 2D games. But to keep this exact layout on a modern system, in the era of 3D games is just plain retarded
@@Loch32that would make it annoying in games because pressing the left button is now the top button so in a platformer that uses the left attacks and down jumps layout it's now left jumps and up attacks.
@@bland9876 you can rebind the controls in the game or just turn off the overall rebinding. its not that hard. i was just saying what works for me
3:12 I agree that the PS5 controller feels like a “treat it with respect” kinda of controller- it feels good and durable , yet I constantly feel like I have to be gentle with it
I mean just don’t slam your controller
I mean you shouldn't really be roughly handling anything tech related as you know... They do come with a thing called a price
Agreed. However the first time I saw a DualSense, it was my friend's and it had a big chip on the side and a ton of wear and that was in 2022 I believe. It made me think they're not that durable, but I think my friend just didn't care. Both of mine feel super solid
I agree, however...
I do that with all my controllers. $80 Canadian is too much for my budget.
i've had 2 dualsense with stick drift, terrible mechanics, good design
I still can't believe Nintendo won the JoyCon Drift lawsuit.
That will never not be fucked up.
I didn't even realize that happened.
And i'm VERY against nintendo as a company, and a pc player, and rarely use controllers.
Been using Gulikit king kong 2 pro and some gamesir controllers, much prefer those than the basic big brand ones.
Gamesir in particular comes out with a damn nice controller every few months or so.
My understanding is that it wasn't a design flaw on Nintendo's part, it was the joystick manufacturer.
So like suing Alienware for faulty GPUs.
@@Verchiel_ I mean absolutely no disrespect when I say this, but I've never heard of those brand names for controllers you mentioned before and they sound like the kind of names that get shot down in a corporate meeting in a comedy sitcom that gets middle of the road ratings.
If I didn't already use a wired Xbox controller for PC gaming, though(and occasionally my Stadia controller, even though I can't bring up the Xbox Game Bar to save clips with it[I also have Steelskin but that uses a bit more CPU than I'd like), I'd definitely check it out anyway.
I mean, to be fair, they will just fix your joycons at no cost to you now. Literally infinite warranty. That's pretty good.
@@Gamefreak924 While I'm glad that they still do that, the fact that they're willing to do so after already winning the lawsuit is a miracle.
....also, I'm pretty sure it's only free in the US.
When I played Infamous: Second Son on the PS4, I liked the idea of the little mini game of spray painting by flipping the controller vertical and using the controller triggers to spray. It made you feel like using an actual spray can.
I wish Playstation used the little gimmicks like that in their games that sets it a part from the other controllers
Although if PS6 gets rid of the touchpad on the controller... that's gonna be problematic for games like Infamous that require it. :/
Played Infamous second son recently and that's a game that actually feels next gen despite it being almost a decade old. That game just feels like they wanted to show off what the console could do and I think sucker punch did a really good job, making a game that overall feels like a next gen infamous game. Also agreed, spray painting was a fun minigame to have from time to time, I wish it was a bit more fleshed out though.
Between that and the PS Vita using its touchpad to clear off dust from relics in the Vita Uncharted game, Sony really seems to "get" touchpad use. They've had some nifty implementations.
Concrete genie embraced the PS4 controller like Infamous, really fun short game if you've never played it!
@@XzMattyxZYup, and you also get this game with the PS Plus Collection.
Re: joycon drift - one of the things that really kills sticks is that for those playing Tears of the Kingdom, to disconnect a fused item, the game tells you to waggle the stick back and forth. What it _doesn't_ tell you is that this is also mapped to motion control and you can achieve the same result simply by waving the controller itself around without putting any pressure at all on the stick.
I always shook the controller I didnt even know you could jiggle the sticks to disconnect
i played thru botw with drift, and the ammount of times id scale a mountain and then would fall off at the top was insane. luckily nintendo had the free repair thing going on
I think it’s based on moving the item like you can wiggle the right stick as well lol
That is a game changer
I didn't know that dang
The sequel to the Woz Game Controllers episode that we didnt know we needed.
We still need the L button episode
If anything, it's more of a dlc expansion
I knew I needed it I’m a woz fiend
The Woz
Nobody needed this at all…”it’s kinda f’n boring” …but hey it’s here, so cool I guess.
The Switch Pro controller would be nearly perfect if it just had analog triggers. It's bizarre to me that Nintendo's gone three generations without them by now.
Wii had controllers that were analog supported. It's apparently a patent thing. I kind of excuse that, but at least their controllers have motion controls. Xbox has a worse set of features that are primitive!
@@MaoRatto Yeah patent trolls have been interfering with Nintendo's controller design for a long time now.
Nonsense, PS & Xbox both have analogue triggers.@@MaoRatto
@@MaoRatto analog triggers are more important than gyro imo
A D-pad like the X box would make the switch pro controller better
It’s not the L button video we wanted but we’re getting close
Fun Fact: If your not afraid to take apart the dualsense if you just remove the backshell you can actually unplug the Mic ribbon cable and the button will still work but you won't have to worry about being recorded and just use a headset mic in games like Astro's.
Also the Touchpad is incredibly useful people always call it useless but if you play on PC it's SO GOOD it also counts as 3 extra buttons alongside the Mic button which I use on Steam a lot of the time.
I think you just sold me on it. I wonder if the touchpad works with the Steam Deck...would be perfect for controlling the mouse from the couch.
Please tell me you can use it all wireless. Because all i have read is that this stuff just works when connected thru usb
@utonium it does work on deck, sadly i cant use it because the touchpad on my dualsense is broke. i got it used for like $30 so i dont mind.
TIL -- My PS5 is secretly recording me through a surreptitious microphone I didn't realize was always on and listening.
I prefer the touchpad over the control stick in Yakuza batting cage.
1:30 "I have so many PS4 controllers that just don't work now....I don't know why"
That was the perfect time to insert a clip of Scott smashing a controller with a hammer or something lol XD
One small thing that I really appreciate about the Dualsense is the size of the L1 and R1 buttons. They're a lot thicker than they were on previous controllers, which is great if you have large hands.
Is this like a nod to people who’d review the 3ds xl? Lol
I have small hands and I love it
Yea it's especially nice if your playing dark souls
I would complain that the R1 got all "sticky" (not literally but it got difficult to press) but all I had to do to fix it was pop it out and stick it back in, which was super easy
Oof, I guess I really don't like those enlargements. I prefer DualShock 3 and 4 sizes. DualSense 5 shell feels too Xbox-y (and boxy in general). Face buttons and D-pad are great, however.
When the Series X|S first came out, early adopters in the insider program were emailed surveys about things, and one of them was about specific DualSense features and whether Xbox players would be interested in seeing in a new Xbox Controller. I like how the Series and One controllers are cross compatible, but I would have liked something improved.
Ain't broke don't fix it 🤷
Gee I wonder what type of audience an Xbox Series X/S early adopters program will attract
I like the ergonomics of the Xbox controller but it really does miss the immersive features of the dualsense. I hope they do a refresh. As is it stands my preference is to play games on the ps5 rather than on Xbox if they have dualsense features.
I voted don't change shit my only comment was no long life battery pack option that was officially offered
You know what controller we need back? The Steam Controller. That controller was seriously underrated. It introduced gyro aim to PC and had programmable back paddles. It's only problem was the fact it lacked a second stick, a problem the Steam Deck addressed, so hopefully Valve can introduce a Steam Controller 2 with a second stick in the near future since they recently teased they want to introduce a Steam Controller 2
Not having a d-pad was also a detriment, and like with the right stick, the left touchpad didn't really serve as a worthy analog. I would honestly love to buy a Steam Controller 2 that's basically just the steam deck with the screen cut out. It'd definitely be my go to controller for basically everything.
Oh man, I hated my steam controller, but the steam deck is just great for its controls. I do think a steam controller 2 with their lessons learned would be great.
I have a third-party xbox controller and a steamdeck... backpaddles are fantastic but honestly I think having two per side is too much. Just a dedicated paddle per middle finger is good... after that I'm messing with my grip.
shed a tear when i wasnt able to buy it for $15
@@conorjohn490 They can’t do a single paddle. SCUF Controllers has a patent for that design. That patent is the reason Steam Controller 1 got discontinued as SCUF sued and won. It’s why the Xbox/PlayStation elite controllers and the Steam Deck do 4 smaller buttons instead
Wish built in controller memory became a thing after the Wii mote experimented with storing your mii’s.
I like the idea of bringing my controller over to a friend’s house with all my account info built in.
Sounds like the perfect way to store controller mapping
But the Dreamcast and N64 with the data pack did it way before the Wii.
The only thing the Wii does is that it's the first to not require any expansion
I thought the series x did something like that. Like you could store account info to the controller to sign in faster
One thing I really appreciate from xbox (I only have the controller, not the controller), they know that there is so little different between their generations that the controllers are cross gen compatible. You can use the new one on your xbox one, and the old one on the X/S which is great
One thing I noticed about video game merch is how much they copy older style controllers. I’m talking about PS3 era “generic gamer” layouts.
It lasted since the PS1 Dual Analog up to the PS3 died. It's the defacto "Game controller"
The Dual Analog is one of the greatest controller designs of video game history. The layout went basically unchanged from 1997 until the DualShock 4 release in 2013, and that was fine.
I@@SnakebitSTIits still basically the same but with some more gimmicks
@SnakebitSTI no it wasn't and it still isn't fine! The Dual Analog crammed the analog sticks in at the bottom as an afterthought to accommodate the first 3D games. At the time that was fine, but by the time the PlayStation 2 released, it was already crystal clear that 3D was the standard for the vast majority of games and therefore the left stick should take the primary spot from the D-Pad.
It boggles my mind why Sony still designs their controller as if 2D was the norm and 3D games were just some few oddities. Is it stupidity? Is it stubbornness? Probably both...
@@LRM12o8the analog sticks at the bottom and the D-pad having the upper spot at the left is a more comfortable layout than the Xbox or switch Layout, even for 3D games.
The left thumb doesn't have to reach as far and thus is less tiring for the thumb to use it the analog stick.
The Dualsense has become my go-to for my computer. Comfy in my big hands, good feel to its buttons and triggers. Plus the onboard mousepad is handy sometimes. It's basically just an improved DS4.
The Switch Pro is nice too, though the button triggers are pretty limiting.
Biggest downside imo is the battery life. It is ABYSMAL.
If it's plugged in though? Amazing time
Honestly solid choice. The Dualsense polling rate is much higher than the other two 1st party offerings when wired, so not only do you get those benefits, it just feels more responsive to those sensitive to input lag. Plus no worries about battery life that way.
Mine got stick drift, so fucking pissed, whatever it got me through 1000 hours of Forza.
I love the controller as it is but my issue is stick drift I put about 150 hours into my computer and it went kaput
@@0Synergyi never had stick drift and i play games since ps1, i even have a switch and never had drift, i recommend you to never let the analog go to the center without you pointing it to the center, most people just release the analog instead of centering it (sorry for the english, not my native and im drunk rn)
The long awaited sequel to the Controllers video
Swapping between Nintendo and Xbox is hell
It’s a hangover from Microsoft drawing a lot from Sega controllers the design team liked. It’s a truncated version of the ABC/XYZ setup that started with the Genesis
Change the button mapping
Real
It's not that bad
@@erikmacaluso are you saying that switching to a different video game controller is not actually comparable to the experience of hell damn bro i didn’t know that
"2 years into the consoles life."
Nobody tell him. Time is a cruel mistress.
Look at the description of the video, it says that this is a reupload of a video from 2022
After owning a Switch since Christmas of 2018 and only finally getting the pro controller Christmas of 2023 I can't believe I've been missing out on this for so long. It's just a really solid controller and I don't have any issues with it that currently come to mind.
Okay now that I think of it d-pad placement feels a bit eh for me but it's never that big of an issue
It's battery life is GOATed!!! I'd maybe wish analog triggers but it's either way the most comfortable controller I've owned.
Add analog triggers and maybe better-ish Dpad and it would be a perfect controller.
@@Rigby545I don't mind the D-pad placement…I mind the fact that it constantly triggers unintended cross axis inputs. Drives me nuts.
I bought the Nintendo Switch it for my son for Christmas 2022 and I bought a pair of Power A controllers because those little joycons are not ideal if you are playing docked to tv.
No analog triggers on the Switch was a huge mistake. It definitely is for me as a huge racing sim fan.
As a Splatoon fan, please god no.
Make the L and R buttons pressure sensitive, leave the triggers alone!
@@timotheatae making l and r analogue makes absolutely zero sense
@@Loch32 Well, It did back when the Gamecube was a thing... When Other Games existed and not Just Melee/j.
I'm convinced they did that JUST so they could avoid giving GameCube a chance.
@@supermariof0521They had analog triggers on the Classic Controller on Wii, realized no game was even using that feature, and scrapped it for the Classic Controller Pro revision. They've never gone back since.
The DualSense controller still blow my mind. I use it on PC plugged in with USB and all the features... oh man... Adaptive triggers and haptic feedback ? I can't live without it now seriously
Are those features used in games on PC that weren't published by Sony?
@@leatherhidegamingYes, a good few.
It even works via Bluetooth in some games. I use DS4Windows to automatically switch between PS4 and Xbox controller emulation on per-game basis, or to shut the emulation down for games that natively support the DualSense.
Him talking bad about the haptics on the dualsense is a travesty. It's literally next generation immersion.
@@davidfernelz nah bro, i find it very annoying and always switch it off. It is actually LESS immersive to be reminded that you holding a controller when the button refuses to be pressed. I was completely into the world of the game until BAM i'm reminded that i'm just here holding a annoying controller.
taking the accessibility features into consideration here is really cool of you. a lot of people miss that
I know I'm in the minority here, but I much prefer the PS4 controller due it's slightly smaller size.
Same
and there is NOTHING wrong with taht
And not to mention no drift
Very scummy of sony not to allow using the DS4 with PS5 games.
The eight direction d-pad on the Xbox is great for fighting games.
The fact that it's switches and not rubber under there makes a big difference too, it's lound and annoying but for FG it's the best around.
I also prefer using it to the Switch Pro controller due to the analog shoulder buttons (Dual Sense obviously has that too).
Since I'm playing mostly on PC these days, I break out different pads for different games, but unfortunately I dislike using the Switch Pro controller these days :(
Yeah but i hate using botton dpad at all.
Oh, for sure. I used to hate using dpad for fighting games back in the 7th and 8th console. It was always so ruff on my thumb, and I couldn't tell which direction it's in. Series X controller could hurt after a while, but my inputs feel spot on.
Also for something like Batman Arkham Asylum, where each direction corresponds to a gadget. I have the Elite Controller and the circle 8-way pad is really handy for that.
Y’all remember those original Xbox controllers? They were huge lol
"The Duke". Those things have crazy rumble motors. Honestly, the real problem with those behemoths was the white and black buttons being tucked away in a corner rather than shoulder buttons.
@@SnakebitSTIThat’s probably why the behemoth that are modern controllers insist on including them, but the S-Type felt much more ergonomical by having those buttons. It was even laid out the same on the other hand side for the Start & Select, you thumb didn’t need to move that far
To put in perspective for anyone in the future, it's about the size as the top of the PS2 Slim.
@@SnakebitSTI In a corner? The original duke had them right next to the ABXY buttons in a very easy-to-reach spot. It was the redesigned "S" controller that moved them to an awkward spot in the bottom corner.
@@Adoochi I remember thinking it was about the same size as the entile Dreamcast console!
the biggest flaw of the switch pro controller is the d-pad. unlike with the other 2 consoles, switch games use the d-pad way more and it being bad and off set from the face buttons made it annoying for me to use for 2D games. absolutely amazing for 3d games tho.
so i use the 8bitdo sn30 pro plus for 2D, and pro controller for 3D.
Sn30 pro is goated for 2D and retro games. Love that thing even more that the snes reboot controller
This is the exact reason I use an adapter on my switch to play with a Wii U Pro controller. I wish Nintendo would just go back to how they used to design their d-pad.
I have the 8bitdo pro2 and it's awesome
The switch pro dpad is the worst part of that controller, it clips the wrong direction so much it's agonising
Xbox Controller also has Trigger haptics. But I’ve only noticed it in a few games first party games like Forza, Gears and Halo.
Also just buy rechargeable AAs it’s approx $20 for 4AAs and a charger and swap batteries when low. That way you practically never run out of batteries. Also great when friends come over since you always have extra charged batteries to go. 👍🏽
My favorite video, scott talks about controllers for a while
As someone with all these controllers on my desk right now, that switch pro is godly. Literally 100 years till even a hint of a battery charge + it’s pretty strong! Not a single issue for the 6~ years owning it!!
The D-Pad kills it for me, every now and then I get a mixed up input and it’s frustrating that the controller is so close to perfect.
@@ElOctyI’ve been looking for this. I had to mod mine to get it to not have so many missed inputs and it still messes up sometimes.
That’s interesting.. when you say mixed inputs is that due to the d-pad buttons being too close together or is it literally a glitch that makes you press one thing when you press another thing? I can’t say I’ve ever had either happen to me.
Stick drift issues?
Fucking pro controllers end up drifting...racked up tons of hours on them with normal performance but after a year or two they drift
If the next Nintendo controller has everything the Switch Pro has PLUS analog triggers, it'll be the best controller ever.
and still no hall effect joysticks because screw you
Doesn't have to be Hall effect sensors, just contactless. Optical rotary encoders or another type of magnetic sensor could work.
Splatoon is a pretty major first-party IP and is actively improved by *not* having analog triggers, please no
@@1unar_eclipse hair trigger switches:
@@Verchiel_ Historically that's a premium controller feature, not something you'd put on the base model; *Nintendo* doing that would be wild
I wouldn't mind hearing Scott's take on this new fangled Handheld PC craze sweeping the industry...
Honestly I think he would love the Steam Deck
As someone who plays retro and modern every day with og controllers I was shocked by the Dualsense.I also own the Switch Pro,great controller,but man the Dualsense if not for the battery is the best controller ever,you can really tell its the 5th iteration of the PlayStation controller,feels so good.
Buy new battery. Easy to disassemble controller, unplug old battery, insert new.
One thing that's really nice about the PS5 controller is that is REALLY nice for PC gaming is its touch pad. Not only can it be used as 3 extra buttons, but the touch pad can be used as a mouse if you spend a little extra time configuring it.
As someone who goes back and plays NDS games on emulators a lot, its really, really nice to be able to use the "touch screen" of the emulator without letting go of the controller and having to reach for a mouse.
You're not alone it is fantastic for NDS and 3DS games.
I just want analog triggers on a Nintendo console again.
Maybe one day, the patent trolling will stop or Nintendo just bites the bullet and pays up, like the rest of the controller manufacturers.
Mood!
would they have to pay if they did a gamecube kind of thing again and put a click at the end @@seseiSeki
How the hell has that patent not expired
@@jmurray111020 years. Might be around time now..?
With the Dualsense, I honestly have had my setting on where my PS5 already boots up with me muted. Also I'm pretty sure I disabled the recording from my mic when I get trophies. Never knew that was a thing. I only have videos for Platinum trophies though. All this I did ages ago. I've had my PS5 since 2021 but I know I've done this months ago, at least.
But I get your points. Just wanted to be devil's advocate.
My mind does not compute that the PS5 was already out by 2021
how do you make it so the ps5 only record platinum trophies?
It still records you even tho that setting is “disabled”
Yeah lots of his problems are easily solved by going through the settings once lol
@@xfactor2094 how do you only record platinum trophies and no other trophies?
I actually use the gamepad's TV remote function pretty often.
Yep, i use mine for a CRT TV that his remote control is missing.
I lost my tv remote back for my childhood bedroom so that just happens to be the only way to currently change the input on my tv
14:00 I have experienced the controller stick "grind" on a ton of controllers. The N64 controller had a ton of it. The grind is more noticeable after playing a game requires a lot of stick rotating. Like, if you play Mario 64 and have to swing Bowser by the tail.
I have had the "stick grind" to a degree on Dual Shock 1s, Dual Shock 2s, Game Cube Controllers, and X Box controllers too.
one big minus for the switch pro controller is that the hd rumble is just not hd at all. on any switch game designed for the joycons (which is most 1st party titles) you just get the sense that you're missing out on the rumble if you're using a pro controller.
I never understood the fuss about hd rumble, but then I realized I never played any of the games with joycons
The lack of analog triggers on the switch controller directly limits what kinds of games you can play with it. Sure, for a lot of switch games analog triggers don't make too much sense, but I feel the lack of analog triggers directly effects the decision to port a racing game to the switch in the first place.
If you wanted a "one controller for everything" for playing PC games, lacking analog triggers immediately puts a nail in what would otherwise be one of the best controllers out there.
Can't believe he made that oversight, like it didn't even warrant a mention.
It's not that important
I use dual sense for my pc game most of the time, only grab pro controller for pc games twice because i was moving and can't find my dual sense right away, that was a miserable experience compared to dual sense
I know this is my own taste but I've never liked racing games. Scott's probably the same.
@@NukeCaulfield so just because you don't play a certain genre, it's okay to neglect a feature of a controller? It's also not just racing games that use this either.
i play on PC, so i like that i can use all these controllers, however i personally don't use any of these "official" controllers, so much more variety out there in 3rd party controller scene, where you can find option tailored to your specific liking, and for me the Good ol Logitech F series controllers and Xbox 360 controllers are perfect.
My experiences with a Nintendo switch pro controller is that the thumb sticks get completely off centered but that happens at hours of play time.
I can't comment on the other two, but one thing I really appreciate about the Xbox controller is that you can seemingly use it for dang near anything. It works out of the box with most Steam games, and can even be used on Android devices via bluetooth to play games like Minecraft. It's great.
The Switch pro controller I got at the Switch’s launch lasted up until Mother’s Day last year… The left stick started to loosen up and it drifted a bit. Though, It lasted a good 6-7 years! I’m honestly impressed it survived that long. Especially from the hundreds of hours of Smash Ultimate I played with it.
I could not stop playing with separate joycons.
Hands free.
Sat on couch, left hand at my left, right hand at my right. I never ever felt this good to play.
-And also accurate.
-joystick drift: simply spray contact cleaner.
I wish there was Joy Cons as confortable as Wii Motes to play separate
what do you mean by spraying contact cleaner to remove joystick drift? How does this work?
@@gibrzdon1234Joy sticks are potentiometers. Meaning, two pieces of metal, touch a semicircular copper track. As it moves across that track, it changes the voltage, that voltage is read by the controller and translated into your input. Stick drift is usually corrosion on the copper in the track that gives off n erroneous voltage reading, causing the controller to read an input that isnt there. Contact cleaner will ideally cause that corrosion to be eaten away and allow for clean contact on the copper.
@@pedrobeckup456 I loved playing shooters etc with wiimote+nunchuk. Detached joycons aren't as good, but still enjoyable. I much prefer gyro aiming with detached controller, it just feels more natural than tilting the entire thing.
I agree with how the Dualsense gives a "Treat it with respect" mindset and actually take it as a positive. Gives me some restraint when I get pissed off with certain games like Dark Souls. It's probably saved it a handful of times and I'm grateful for it.
Maybe I'm just a girl or something but I never get mad enough to abuse a controller, and controller abuse kinda disgusts me. Like, this is coming from someone whose world essentially revolves around video games... if one makes you angry enough to throw, punch, or bend the devices you're playing them with, you should probably stop and do something better with your life.
@@hahasamian8010Oh. How nice for you. Aren’t you just so much better than them. Thanks for telling us.
@@xerxestelevision6666 It's not a brag... I guess I just don't understand it. Sorry if my analysis is wrong. Maybe the reason someone can break a controller is because the games don't matter to them as much, so when they get mad at one they break a controller instead of staying there trying to win an impossible challenge for the next two hours... Maybe, strangely, the violence shows their minds are healthier than mine. I thought about this too...
@@hahasamian8010 I can’t tell if your being disingenuous or just obtuse, but either way just stop talking. Did it ever occur to you that if someone broke a controller they would actually pick up another controller and keep playing? wtf are you even talking about? “Blah blah blah they must find the game too hard so they just break it instead of sticking with it blah blah blah I’m an idiot blah blah blah” that’s you. You’re really unfamiliar with humans experiencing frustration of one kind or another that can cause aggression of that sort? Never seen an athlete get frustrated? You’ve never seen a musician get frustrated when they can’t play a difficult part over and over during a practice session? Human frustration and it being expressed physically is something that’s completely foreign to you as a concept, huh? Are you even understanding the words I’m typing?
@@xerxestelevision6666 I dunno man... I'm just here to genuinely share my thoughts on the subject, but you seem to be exclusively here to mock me. I dunno why you should mock me for not having the urge to destroy expensive, sensitive equipment... I'm just saying, maybe when you do that, it's time to rethink what you're spending your life on.
Personally I like the clicky bumpers on the X box controller & I think the new D-pad is underrated & should become a standard for offset thumb stick controllers. However the X box controller does hold back the industry by not having a gyro or haptic feedback so I’m torn between the Dualsense & X box controller with Switch in last, mostly because of the bumpers & triggers.
I like the fun gimmick haptics of the PS5 controller. It can be cool and sometimes actually add to the gameplay and immersion.
However I gotta say despite the Duelsense being better with features, my favorite is still the Xbox controllers.
They are definitely lagging behind in features now but they feel the best in-hand. Very comfortable.
The PS5 controller feels good to, just not as good.
I hope Xbox controllers get some more features moving forward, but as for the design of them I think they are the best.
there are share buttons on controllers nowadays (along with proper software functions within the consoles), yet many people just record their TVs with phones and then share the pic / video to their socials
The Ps5 controller is my favorite controller to use, mainly because of it’s d-pad placement. I mostly play 2-d games and just prefer using a d-pad in general so having it be at the top feels much more comfortable. The texture of the controller is also very nice. The triggers are also great for GameCube emulation
"Who's your favourite Scott the Wox character?" "Scott's carpet"
I think the biggest change this gen is that third party controllers are now better than first party ones. I use my 8bitdo more than any official controller these days
Kind of to small for my liking but yeah good controller
I don't think the PS4 controllers were easy to break. I think Scott just doesn't take care of his controllers from how he described treating them.
I also had two that one after another refused to charge and completely stopped working after the batteries finally ran out. Direct USB connection also doesn't work anymore. Now running a DualSense and loving it.
As a hitman fan the dualsense was a godsend. Hitman games have always had a feature where you can go into a fine aim/slow down time mode by holding the trigger down halfway which was always extremely finicky. On PS5 it gives you some resistance at the halfway point which works way better.
Adaptive triggers are great imho. Really helped getting feedback. I always get very sad when a game doesn’t use it.
The controllers I wanted to hear about are the PSVR2 controllers. They are genuinely different from these, and I feel they would dislodge a lot more interesting opinions :)
I have all three controllers, and my favorite by far is the Switch Pro Controller due to overall weight and feel, plus the battery life. The Dualsense is a close second. I like the Series X controller, specially the concave d-pad that I personally find to be more precise, but the lack of an internal rechargeable battery, and the absence of haptic feedback (or "HD Rumble") really put it behind the other two.
@@Taxiway_Alphajust buy extended battery for dualsense. 10$ and 20 minutes and you get 20 hours easy
@@Taxiway_Alpha Or you could perhaps, just charge your controller? No need to spend your money on batteries or anything else and the controller works for 10 hours from my experience. So unless you’re a no-life gamer that plays games the 10+ hours a day you’re gonna be good.
And no gyro
I do like that the Xbox controller has AA batteries because rechargeable AAs are cheap. Get a set of four and a charger, you can hot swap whenever you need to. I actually view it as a strength of the controller.
Hey Scott, love the video! That said a normal black or white Xbox controller can be gotten for $59.99, basic colors at $64.99, and Special Edition colors at $69.99. Additionally base Dualsense controllers are $69.99 and special editions are $74.99.
The basic controllers are usually always on special for $49.99 and sometimes as low as $34.99 but I’ve only seen that once
@@frankiegutierrez3847 I noticed that too but I didn't want to quote that because I don't know how universal it is. Thanks though for highlighting that too!
It bugs me that more games don't use the gyro in PlayStation 5 games. Maybe I'm just missing the option on the settings, but I feel it works wonders for shooters and aiming more precisely
Devs just don't want to put in the effort to add these features, especially if its a multiplatform game. If you're lucky they'll consider adding it in a post launch update like with TLOU2.
It's slowly catching on. I think the last couple cod games, and fortnite implemented it. I Googled it a while back, and there were actually a decent amount. Gamers are still pretty unaware of it, or have some bad taste in their mouth from poor implementations in the past.
Gyro aim being cut for "Interrupting the haptics" or something in Rift Apart really disappoints me, it would've been the perfect game to introduce gyro to. And i don't mean the weird ps3 ratchet implementations xD
After splatoon, I can never go back to sticks, motion is just required for me right now
@@apersonwhomayormaynotexist9868 and from what I've heard, the implementation in splatoon isn't even that amazing. It has so much potential.
IM SO HAPPY SOMEONE FINALLY TALKED ABOUT THE PS5 CONTROLLER BATTERY 😭 back when I had a ps5 that was my main problem and everytime I brought it up people would always blame me for "being messy" even tho I would clean my technology weekly. Im happy this was brought up because people are genuinely defending yhe awful 4 - 5 hour battery life 😭 like I had a couple situations where I ended up buying a gamestop 10 feet wire because I kept waking up to a dead controller
One minor issue I've noticed with my Switch Pro remote is the top shiny section where you connect the charger - it scraches and obviously shows all the marks from where you've tried to connect the charger and missed lol
Controllers do not need a creepy microphone.
Well, I think it's cool if you don't have a headset, but that's about it
That microphone saved me money, i had headphones without a microphone, and the dualsense microphone saved me from buying headphones just for the microphone
And if you have a little bit of skill you can unplug the microphone
the mic saved something pretty bad I said when I got a trophy, I didn’t realise it and my little brother heard what I said
The 8bitdo pro 2 is still my goat. Its so good. It just simply works. Every part is self replacable and the buttons and sticks fell amazing
yeah, 8bitdo is great, I Use the 8bitdo ultimate 2.4 wireless with Xbox button myself.
@@77wolfblade I own several of their controllers including the Ultimate, Ultimate C, SN30 and SN30 Pro. They're solid.
I think that this has been one of the best generations for controller except for one thing: Dpads.
Both the Dualsense and the Switch Pro Controller have a single movable piece that causes accidental diagonal misinputs way too often, which is unacceptable while playing platformers (especially precise ones like Celeste), Puzzle Games (good luck at not accidentally hard-dropping while playing Tetris or Puyo Puyo) or any Fighting Game.
So you're stuck with either these dpads or non-standard ones like the Xbox one or the Joycons. It is especially baffling that if want to play any of the aforementioned genres on Switch, I'm better off using dual Joycons rather than the *PRO* Controller, if I want to go with first party hardware.
I'm also baffled at how almost no one talks about this, especially with how efficient the web has been at reporting the Joycon drifts.
A lot of people don't really "get" d-pads. It's been so long since good d-pads was a focus that many might never have played a 2D game with a really good one.
9:11 a more fair comparison is to generic controllers, they have the rumble (in some cases) and the share button as additional compared to chinese controllers and even then, some off brands give u more pro features for the same price while still having xbox compatibility.
As someone who doesn't care about the "advanced" or gimmicky features of those controllers, I still hate that the PS5 has the D-Pad in the primary position as if we were still in the 2D era and 3D was just a fad or niche thing, I have no opinion on the XBox series controller, I'm sure it's perfectly fine and I'm perfectly happy with the Switch Pro controller.
My favorite controller in terms of feeling is still the Nintendo GameCube controller. It feels SO good in the hand, I love the triggers (though they're underutilized) and it works great on the system.
Of course, it lacks some (1) buttons, so the best controller for general purposes is still the XBox 360 controller and that's still the one I use on my PC when I HAVE to use a controller on PC, so mostly for emulators and the occasional crappy console port like the Force Unleashed. It has everything you really need even today and every controller that has been made after it* is just a clone with some non-vital add-ons in my opinion. The XBox 360 controller is THE CONTROLLER, full stop!
Sure, modern extras like the sound effects of the Switch Pro controller in Mario Wonder are really cool, but I also wouldn't be missing them if they weren't there. Nothing game-changing has been added since the XBox 360.
Another big advantage of the XBox 360 controller is not needing to worry about the battery life degrading over time, because if the rechargeable AA's in it ever do degrade, you can just swap em out. I wish more electronic devices still used rechargeable AA's (and can we ban disposable batteries already? There's no need for this waste! 🙄), instead of having us wonder wether there will be replacements available when the integrated batter inevitably goes bad!
*Except for the controllers made by stubborn Sony, they are still cloning a controller made for 2D games with analog sticks tacked on in a crammed position. Maybe it's not as crammed on the Dualsense due to its massive size, but it's still WRONG! I had a PS2 as a kid, I absolutely HATED the shape and layout of the Dualshock controller and they kept the identical size and layout for two more generations! 😱 Oh well, the PS2's endless loading times pushed me away from console gaming for the rest of my childhood and youth anyway...
The stress on the joysticks is universal. it just depends on how much action that controller sees. i've had it happen to basically every controller I own at one time or another. it's purely there from love.
It also depends on the amount of buzz. Complaints about drift on the Switch were likely more common than on the PS5 becuase of the console’s bigger sales.
The adaptive triggers in the PS5 controller are really cool…if used correctly.
The Xbox controller has become the standard for PC gaming in many ways, which is what MS was going for I think.
I would have loved to hear your thoughts on the two edge/elite controllers by Sony/Microsoft.
The Switch pro controllers are great. But they’re expensive. Between NFC, motion controls, and HD rumble, a lot of tech is packed into the Nintendo controllers. The only downside is the Dpad on some of them.
I would love to see analogue triggers become the norm/standard. Adaptive triggers are a great option, and easy to turn off. Very immersive if done well. Motion controls if they’re optional are great for things like archery.
6:18 actually, we're over 3 years into the PS5's life. though i can't blame scott for not knowing that because the damn thing still has NO GAMES
1. read the description, it says this video was originally made in 2022
2. the ps5 has over 2300 games released since 2020
@@duckopusHow many of those 2300 games are shovelware or asset flips that no one will buy?
@@TheSuper200 a lot, yes. but to say it has no games is absolutely ridiculous.
@@duckopus 2300 games yes but like 3 exclusives anyone cares about
PS4 & PS5 is great for more indie physicals, they're usually significantly cheaper than Switch. VR investment is brutal but lots of really cool games. If you refuse to look outside the biggest budget games by the most popular publishers I can see why you's say that, but in general there's not a lot of games with good game play in that space, but that's been the case for like 10-15 years.
Scott: talks about being unsure why he has so many broken controllers
Scott like a minute later: talks about casually beating around controllers
The Pro Controller is a blessing, I have really bad skin on my hands, like it's literally missing some layers, and that thing being as soft as it is helps a lot, the battery life, and it just working pretty nicely just adds up to it being one of the best controllers for me. Some years ago I would complain about it not having a headphone port, but now that the Switch got Bluetooth support, I don't want to see a wire near me ever again(looking at you PS4).
I thought you would talk more about the left analog stick which seems to be the major difference among them. Also, I don't get the massive touch-pad on the PS5 controller; is it used for the on-screen keyboard? What games use it? Also, I like the shapes for the buttons on the PS5, but the ❌ is affirmative, and ⭕ is negative, which is backwards.
When the touchpad was first introduced with PS4, a bunch of first party games and some third party ones did try to use it in more novel ways. But as that generation progressed, it basically just became relegated to being used as a button (sometimes two buttons, left and right). I suspect Sony felt obligated to include it with the PS5 controller because a lot of backwards compatible games will be dependent on it. It can also be used for the on-screen keyboard though, yes.
The best usage of the touchpad I ever saw was in Thief (2014) where it essentially served as 8 separate hotkey buttons for accessing all of your weapons and items. That game itself isn't very good, but its use of the touchpad was. The pad was basically divided up into a 4x2 grid, with an item assigned to each box. If you gently placed a finger on the pad, the grid would appear at the bottom of your screen with a cursor and from there you could move your finger over to the item you wanted and click to select it. After playing for a while this became very intuitive, and you were able to just click a spot on the touchpad to equip whatever item you wanted without even needing to wait for the grid to appear on screen. It was intuitive to the point where I'd say it was actually faster than using the 1-8 keys on PC.
Also it's funny you mention the X and O thing, because a lot of Japanese games on PS1 did have that reversed so that O was affirmative and X was negative. Or I suppose you could say the rest of us got it reversed, and it just kinda stuck that way.
actually i recently got a ps4 controller
and its very satisfying. long battery life, insanely comfortable to use ive had this for a year i think, i had 2 old ps4 controllers that came with ps4 they stopped functioning well in like 2 years but before that they always had issues
1. Duel Sense is the best highly recommend the edge. Love the haptic feedback and adaptive triggers. Easy to customize and change the triggers. Feels great in the hands.
2. Nintendo Switch pro is a good solid controller. Good battery life. Feels good in the hands.
3. Series X/S stock controller is too narrow and meant for small hands. Recommend buying a rechargeable battery for it. Gives me cramps after a short play session. Needs to be more ergonomic. I play with my Duel Sense Edge on my series X.
The dualsense edge doesn´t even have hall effect sticks and it costs almost 200 dollars, I can get a pad with hall effect and back buttons for 40 dollars
Tbh, I use the Xbox share button a lot on my controller, as I love to record my attempts at bosses in challenge runs, it's also amazing that you can change what pressing/holding the button does.
5:18 you can go into settings and have all of your clips have your microphone muted
For me it’s easily the Switch Pro Controller, it’s the perfect in between with no compromises. They are all great, but Xbox is missing the extra oomf, and the dualsense is overly gimmicky to the point where it’s HEAVILY impacting the battery. It also feels a little large imo.
What do you mean by extra oomf?
I haven't heard one legitimate criticism of the Xbox controller
@@AceaSpadez88 I mean something unique to it. No gyro, no haptics or upgrade rumble. Just a very standard but good controller.
Not saying there is anything wrong with that as I love the Xbox controller, but with all the features the others boast its hard to say its the best, especially when comparing it to the Switch Pro Controller that has more features while still having the better battery life.
@@coolioam8137$20 controllers on aliexpress is better than
I wouldn't say _no_ compromises, not having analog triggers makes it a complete wash for most racing games compared to the other two.
@@MadmanEpic I mean the Switch doesn’t really have racing games that require that precision compared to games like Forza or Gran Turismo.
It took me 16 years of using yotube, but I've finally watched a "Scott" video.
0:14 this moment gave away that you don't play fighting games
Yup ,Ds4 controller is great for fighting games.
Man, I’ve had quite the opposite opinion about the DualShock 4. It fits my hand perfectly, the light weight is nice but doesn’t feel cheap, and the trigger design is fantastic with the way it hooks around my index fingers. I’d love to have the Dualsense tech in a DualShock 4 shell.
Adaptive Triggers in the Dualsense is a little gimmicky but I really appreciate its implementation in Gran Turismo 7. The triggers mimic actual pedal feel especially when it comes to tires struggling for grip or when the brakes are locking up. I hope developers can take advantage of the full potential the Dualsense offers but dual-releasing with the PS4 imo holds back that innovation.
Personally all the switchpro controller needs to be perfect for me is Analog triggers. & Headset support. With ps/xbox controllers you have option to plug aux headsets into controller. with Switch you have to plug directly into the top of thhe console which is ok for handheld mode. But if in the tv you need a aux extension cable. The switch pro controller technically has a USB c port on it. All Nintendo would have to do is push a few update to allow use for type c headsets or type c to aux dongles.
Comparing these 3 companies' controllers makes me think, Nintendo, if they really changed their focus onto developing a higher powered console this next time around, they could literally dominate the entire world of gaming. Because when you compare the first party IP's of the 3, Nintendo wins hands down, especially in this current gaming landscape. It's not even close. I've had an Xbox series X and switch, and I always go to the switch when I want to play a game, except for more graphically demanding games. But anyways, i mean Nintendo has been really pumping out the best games they have ever made all on the Switch, and they cover literally every genre and have some of the best games in a lot of different categories. Comparatively, I really have no desire to play any Xbox or PS5 IP's, because they've been severely lacking this generation. Sony has Spiderman as their killer app, but I mean Xbox has nothing of note really. They've been focusing on the Game Pass instead because it makes them so much more profit because it's all digital. And I feel like now that Nintendo has recaptured their family audience that fell off after the Wii, why not go all in on actually kind of trying to compete graphically with the other 2? Anyone who's not interested in a more powerful Nintendo console can just stay on the Switch and pretty much never run out of new games to play.
Prior to buying a DualSense, the DS4 was my all time favorite controller. After buying a DualSense... I still haven't decided which I prefer between them. I think the DS4's d-pad and face buttons are significantly better, they have a much better tactile response to them versus the DualSense where they feel a little mushy. The default analog stick caps are my biggest complaint for both. I find them to be noticeably shorter than Xbox stick caps, which makes it feel very awkward to aim with precision in third person shooters (you couldn't pay me to play first person games on a controller), and the new rubber texture on the DualSense's caps feels weirdly abrasive and uncomfortable compared to the DS4's rubber. That can all be solved if you're willing to disassemble them and put on new caps, but with caveats for the DualSense. I've had stick caps from an Xbone controller on my DS4 for years without issue, but when I tried putting a brand new set on my DualSense, they were seemingly too thick to travel without friction in the sockets. I even tried using the old, worn in Xbone sticks from my DS4, and they were better, but still had significant friction. I ended up using a third party set that are designed to mimic the convex sticks from the DS1/2/3 (the only thing I actually liked about them), but the weird thing is they're a set that I originally bought for my DS4 before the DualSense even existed, so I find it very strange that they're compatible with both but other sticks are not. Another caveat is, holy shit the DualSense is so much harder to disassemble. I can have my DS4 apart in seconds without damaging anything, but I had to break the clips next to R2/L2 on the DualSense to get it apart the first time and even after having done it several times now it's still extremely stubborn about coming apart. I know for someone as picky as I am about the analog sticks, the obvious solution is to buy a DS Edge, but I simply refuse to spend $200 on a controller. Give me a cheaper option that only has the swappable analog sticks without the other features and I'd happily pay for that.
Sorry for the wall of text if anyone actually bothered to read all of this. If you want a tl;dr, I would say be prepared for a lot of frustration if you're interested in the standard DualSense but are prone to tweaking and customizing your controllers to fit your preferences.
As someone that really dislikes controllers but hadn't really branched out much from the Xbox design for non-Nintendo games, the Dualsense is pretty good. Super comfy, the buttons and sticks and triggers feel great, though it did need some minor modding to be truly great. First thing I did was open it up and remove the microphone modules lol. Also replaced the sticks with domed ones and installed a split d-pad. Wish I could remove the battery to use it wired without it disabling vibration, but oh well, nothing is perfect.
The grinding happens a lot out of the box, sometimes the gates for the joysticks have a really rough finish, and then twirling the joystick for a while basically just sandpapers that rough edge, but leaves that white marking
I personally love the new triggers on the ps5 controllers, it feels great and really immersive.
I love the haptic feedback of the Dualsense at every step I take in-game, the triggers as well help with the immersion, gives games a premium feeling.
I would like to see Gyro aiming more commonly and better implemented on PS5 though, Breath of the Wild is the prime example of how to do it right, for micro adjustments. RE4 Remake has it but it is horrendous.
The trackpad is extremely underutilised and that is a pity, because it offers so many possibilities of gestures for inputs, navigation or simply presses on either side separately or simultaneously, as shown in inFAMOUS Second Son on the PS4. it could offer tons of shortcuts for specific menus in game that you might need to access somewhat often. If all console makers adopt these things, developers would have more incentive to implement them
I'll be honest, of the three, I prefer the Xbox controller. It's simple and straight to the point. Plus, you don't even need to buy a current gen controller since last gen controllers work with the current gen console.
Basically, Microsoft took a "if it ain't broke, don't fix it" approach that I respect. A boring controller isn't necessarily a bad controller. In my opinion a controller should blend in to the background with the game being the main focus.
Agreed I believe the dualsense features are gimmicky. Extra features that will eat up a bit more battery life
Yo im on Xbox and Nintendo and I’m about to buy myself a pc so should I go buy some ps4 controllers?
@@MarQuaileFerdinandMarQieonly if you play games that can require a mouse
@@TankeOGthen disable it..?
@@TankeOG i don't care about battery life myself, i understand some people want longer battery life, but for me, i prefer all my peripheral plugged for better latency
I must CONTROL myself as Scott is talking about Controllers again... 10:20
They are similar in the same way shoes and gloves are similar. It's not fashion, it's evolution to the most efficient and ergonomic form.
Modern controllers have definitely became bigger and more obtuse since the PS4 days. Switch included when you consider the pro controller and many of the third party off the wall designs even first party. Recently started playing at PS2 again and looking at my retro consoles the controllers have definitely been an amalgamation of designs but I'm finding retro consoles and various third-party controllers are much more comfortable and lighter to hold. It's almost to the point where I kind of want to custom make my own controller for each system with various buttons and triggers.
For PC, the Dualsense is amazing with DS4W. Gyro changed my life, I use it on every games I can, even on emulators
At 500hz usb OC, I get only 1ms of input lag too. I keep it wired though so the battery isn't a problem, and so is the mic..
And yeah lol gyros aren't a gimmick like the stupid triggers, guys. It gives controllers the ability to aim as well as a mouse.
Personally I've had more use out of the Steam Deck controller over my other ones these days.
Using my Switch Pro Controller on PC I get a little use of the gyro (via steam where you can bind it) but having the four back grip buttons, programable trackpads , gyro and the sticks not in a position where they stab my palms is pretty nice.
Sadly no Steam Controller 2 as an option gotta stream a whole game from PC to my Deck but, I have a hard time going back.
That 'share' button isn't really a share button as much as it is a screenshot/video capture button
Press it to screenshot, hold it to record the last 30 seconds
It's a useful thing, but it's missing on both versions of the pro controller cuz the preset button is there instead
So just like the Switch?
On the Switch it's exactly what you said
@@vittosphonecollection57289 yeah, I only thought about that after making the comment
Its literally just the capture button on switch
@@decepticonsoundwave297 I guess it's a nice thing then!
How is Scott able to communicate so much through his hand motions, he truly is a Wozard
As a Guilty Gear Strive (fighting game) fan, the xbox controller’s dpad with the little corner things (the black control in this video) is SO GOOD!! it makes specific inputs WAYYY easier to punch in, i love it
Wii U Gamepad master race
Surprisingly comfortable. Sadly mine has drift😢
Really hope the next console is basically a hybrid between the Wii U and Switch where you have a home console but the game pad is portable and can be taken anywhere to play
@@Peyatoe that'd be a w console
XBOX is literally: "If ain't broke don't fix it"
it's just such a perfect mold and layout, all it really lacks is some technical stuff
It does break though, it also lacks gyro controls
Actually, Xbox One controllers had triggers with haptic feedback, so they beat Sony to the punch. Nintendo never did it with the triggers, and it doesn't feel particularly different from regular rumble any time I've used them. But I never knew Xbox One controllers had it until I felt it while playing Streets of Rage 4 on PC Game Pass. It was awesome and revelatory. The Steam version doesn't seem to have it, or any other game that I know of. It's weird how the tech is there, yet they never bothered marketing it or making games use it. I don't know if the trigger rumble was there since the Xbox One launch in 2013 or if it was added in revised controllers later, but for real, somehow it exists and has this whole time...
Also, you are right that the DualSense mic should be OFF by default, and the light should be on to indicate it's a hot mic and you're being recorded. You don't need to be visually notified that you're NOT being recorded, there's no urgency to that, that's what you would want and expect from the normal state of a controller since forever. You should press it yourself when you want to use it. More than a fair thing to ask, to ward off the idea that you're constantly being recorded. Remember that was one of the biggest reasons why people didn't like the mandatory Kinect of the Xbox One? Well, Sony just went ahead and did that, without much of a shitstorm.
My problem with the Switch controller is that the D-pad seems to be split in two halves for each of the 4 directions, so it registers you hitting up if you hit left or right and tilt it up a bit. So it's not as precise and reliable a D-pad as the others. The triggers also feel flat when you push them.
What is criminally missing from all these controllers, is back paddles like the Steam controller. Those are even better than Xbox Elite controllers' paddles because you don't have to change how you grasp the controller. And now the Steam Deck upped the ante with 4 of them, and they are comfy as hell with no accidental pressing whatsoever. Once you have all those extra buttons without having to get your thumbs off the sticks, you never want to go back. When Sony made an addon to the Dualshock 4 that added paddles (and an OLED screen for some reason) at the ass end of the PS4 generation, it was CRIMINAL that they opted to not put paddles on the DualSense. It's as egregious as the PSP having only one analog stick in my opinion. They had the power, they had the knowledge, but they still chose not to... Unbelievable. How long must we wait? This should be a standard feature so that more games design for them, not a feature barred off to the $200 controllers that can only mimic other buttons. And the Steam controller was not $200. In fact, it was a humble $50, and still is the most feature-packed controller ever made.
They do and no one seems to talk about them. I know Gears reload mechanic did it and Forza Motorsport 5-7/Project Cars 3 does. I forgot if Ryse Son of Rome or other launch titles do.
Crackdown 3 doesn't. Quantum Break doesn't.
I barely know third parties that do.
2013 before Switch/Dualsense. It's not the same strength but it still counts.
Xbox One triggers had a simple vibration motor, not haptic feedback. Which is completely different to the PS5's adaptive triggers with programmable resistance.
I would add that the microphone on the PS controller is pretty neat in some games, like in Doom Eternal where you hear some sounds from the controller itself, that gives the game even more depth in my opinion.
I do really love you so the switch pro controller. The weight and feel is so nice. I like the size and contour of the shoulder buttons. The pull of the triggers feel excellent as well.