Really interesting application of leverage and "gears". Infinite scaling was the perfect hook, now I will have to rethink how I look at all my spaghetti building.
Thanks! It took me a while to figure this out, but I think you can make this almost as big as you want... at least way bigger than nessecary for the game, haha. What kind of spaghetti did you do? Piston-spaghetti?
Thanks Kenshin. I actually know that, but unfortunately my brain tends to be very slow when it needs to handle gaming and talking at the same time, haha :)
@@oggi42gaming77 I just know some don't know this, took me way to long to figure it out, and I know what you mean, doing commentary will just turn your brain into mush lol
ill rebuild this tomorow or so. ill try to add a vaccum pump and a chest with another sensor to run across those tracks at the top as well. to see if i can make it plant my seeds as well. great idea was looking for an efficient way to water and seed alot of soil with just one pump, chest etc. great system!
If you get it to work please share! I have a few design ideas laying around for sowing and harvesting with this design but I find the delay of the vacuum pump so painfully long that I mostly gave up... it's so much faster by hand...
That was definitely the hardest part to figure out. You are right, I am not explaining it well in the video. Do you think I should maybe do another video only on steppers? First of all: It is possible to do a stepper with two bearings on one axle and two controllers each set to loop. One rotates forward, the other one backwards. If you switch on the controller it will start to rotate in a loop indefinitely. If you turn it off it will either finish it's rotation to the next step or rotate back to the last step, but it's hard to predict what it wil do. I tried very hard to make a reliable and predictable stepper in SM but it doesn't seem to be possible right now, because of the way how controllers work. So for this watering machine I kind of cheated... The two gears on the toothed guiding rails are doing the steps. A 180 Degree rotation is exactly one step of 4 Blocks in this case. The forward motion is integrated in the first controller that also moves the water canon, so I can be sure it will always finish a complete rotation before watering. The reverse motion is done by the second controller. It will only stop once the end-stop sensor stays activated. So if it tries to go back to the last step the controller will be active again. I hope this helps. If you create something based on this mechanism please let me know. I am curious :)
Super cool, but I won't lie, even if you know the logic side somewhat it's difficult to always see why a process is working the way it's working without doing serious mental gymnastics. Small bit of extra explanation would have been nice as it's really the main thing that brings it all together
I am really glad you shared your constructive criticism here, thank you. This was my first video and I just wanted to get the idea out into the world. Maybe I will do another video about my scalable water farm in the future with full automation where I go into more depth. I think they changed the vacuum pump speed, so I need to give it another try one day
It definitely works in survival, but this is a hard build indeed. I very intentionally used the blocks and pipes as I did. It is very easy to make a mistake due to the weird physics in SM. The physics settings can also influence how this machine behaves so maybe try to play around with that too and see if you can spot the problem. You wouldn't believe how many of my machines blew up before I got it to work, I know the struggle. Good luck.
I fucked it up somehow. I back tracked step by step and cant figure out what went wrong. The gears are turning but cant quite move to the next slot. Not sure if u would wanna join my world and take a look.
Hey yayaya, I can't really play atm because my pc is broken. Maybe you can post a picture or video of your creation on our discord channel. Link in the video description :) Maybe we can get your baby to work!
so fun facts about looping controllers 1/ they only need to be activated until half way through their motion to "snap" to the next angle 2/ they remembers exactly how long they have EVER been activated 3/ if your timing isn't "tick perfect", at some point, they just overflow and does 2 "movements" in a row i tried to build an automatic "floating ladder" builder and these "fun facts" was a pain to design around
It is a pain to work around those strange controller mechanics. I could do so kuch more if I only knew how to create predictable results. Fact#1 I can't confirm. I tried so many times to build something like a stepper motor. I let the controller cycle through 90% or more of the current step and sometimes it still didn't complete the current step but went back to the beginning of the previous step. It only seems to reliably finish the current step if you switch it on and off two times. This method also fixes a lot of machines in real life by the way ;)
This watering system looks so good! I love seeing the system use something other than pistons!
Thanks a lot Moonbo :) Took me a long time to get pistons out of the equation.... but that is exactly what makes this system so easily scaleable
The fact that KAN had never thought of something like this
good work
Well, that is definitely a great compliment. Thank you JakuB
video still works great 2 years later
This system is so mutch cooler than with timing as logic gates
Thanks for the comment. I think it is often a lot more interesting to solve problems mechanically, rather than with logic gates and timing.
Really interesting application of leverage and "gears". Infinite scaling was the perfect hook, now I will have to rethink how I look at all my spaghetti building.
Thanks! It took me a while to figure this out, but I think you can make this almost as big as you want... at least way bigger than nessecary for the game, haha. What kind of spaghetti did you do? Piston-spaghetti?
Fun fact: If you hold shift and scroll, you can rotate also, but it lets you reverse so you don't have to do an entire cycle again.
Thanks Kenshin. I actually know that, but unfortunately my brain tends to be very slow when it needs to handle gaming and talking at the same time, haha :)
@@oggi42gaming77 I just know some don't know this, took me way to long to figure it out, and I know what you mean, doing commentary will just turn your brain into mush lol
God, why didn’t I know that. It makes life so much easier. Thank you random citizen.
"HERETIC! You dare refer to our great KLANG as a mere sea beastie?!" -Some cultist from Space Engineers
ill rebuild this tomorow or so. ill try to add a vaccum pump and a chest with another sensor to run across those tracks at the top as well. to see if i can make it plant my seeds as well. great idea was looking for an efficient way to water and seed alot of soil with just one pump, chest etc. great system!
If you get it to work please share! I have a few design ideas laying around for sowing and harvesting with this design but I find the delay of the vacuum pump so painfully long that I mostly gave up... it's so much faster by hand...
I like how you did the linear stepper.
That was definitely the hardest part to figure out. You are right, I am not explaining it well in the video. Do you think I should maybe do another video only on steppers?
First of all: It is possible to do a stepper with two bearings on one axle and two controllers each set to loop. One rotates forward, the other one backwards. If you switch on the controller it will start to rotate in a loop indefinitely. If you turn it off it will either finish it's rotation to the next step or rotate back to the last step, but it's hard to predict what it wil do. I tried very hard to make a reliable and predictable stepper in SM but it doesn't seem to be possible right now, because of the way how controllers work. So for this watering machine I kind of cheated...
The two gears on the toothed guiding rails are doing the steps. A 180 Degree rotation is exactly one step of 4 Blocks in this case. The forward motion is integrated in the first controller that also moves the water canon, so I can be sure it will always finish a complete rotation before watering. The reverse motion is done by the second controller. It will only stop once the end-stop sensor stays activated. So if it tries to go back to the last step the controller will be active again.
I hope this helps. If you create something based on this mechanism please let me know. I am curious :)
Great way to do it! Very creative!
Thanks Doodooify
THANKS i was looking for this mashine and its realy helpful subscribe for him
Thank you so much! I hope you will find it as useful as I do... it's still my favorite machine in Scrap mechanic
Super cool, but I won't lie, even if you know the logic side somewhat it's difficult to always see why a process is working the way it's working without doing serious mental gymnastics. Small bit of extra explanation would have been nice as it's really the main thing that brings it all together
I am really glad you shared your constructive criticism here, thank you. This was my first video and I just wanted to get the idea out into the world. Maybe I will do another video about my scalable water farm in the future with full automation where I go into more depth. I think they changed the vacuum pump speed, so I need to give it another try one day
I rebuilt it 3x i think maybe this dont work in survival.
It definitely works in survival, but this is a hard build indeed. I very intentionally used the blocks and pipes as I did. It is very easy to make a mistake due to the weird physics in SM. The physics settings can also influence how this machine behaves so maybe try to play around with that too and see if you can spot the problem. You wouldn't believe how many of my machines blew up before I got it to work, I know the struggle. Good luck.
I fucked it up somehow. I back tracked step by step and cant figure out what went wrong. The gears are turning but cant quite move to the next slot. Not sure if u would wanna join my world and take a look.
Hey yayaya, I can't really play atm because my pc is broken. Maybe you can post a picture or video of your creation on our discord channel. Link in the video description :) Maybe we can get your baby to work!
I built it but it does water on the first extension then it just stops
so fun facts about looping controllers
1/ they only need to be activated until half way through their motion to "snap" to the next angle
2/ they remembers exactly how long they have EVER been activated
3/ if your timing isn't "tick perfect", at some point, they just overflow and does 2 "movements" in a row
i tried to build an automatic "floating ladder" builder and these "fun facts" was a pain to design around
It is a pain to work around those strange controller mechanics. I could do so kuch more if I only knew how to create predictable results.
Fact#1 I can't confirm. I tried so many times to build something like a stepper motor. I let the controller cycle through 90% or more of the current step and sometimes it still didn't complete the current step but went back to the beginning of the previous step. It only seems to reliably finish the current step if you switch it on and off two times. This method also fixes a lot of machines in real life by the way ;)
moin meister