In survival, if you click e on a steering bearing(the ones that are hooked directly to the seat) you can change how much it turns and if it locks and stops where you left it without changing back in original position.
@@kANGaming make 2 of these circuits each with their own color-coded buttons and switches Link them up Like a construction crane boom thing (hopefully you know what I mean) And you got a longer version
If u set the steering bearings to toggle u can cover a decent surface and u can spare the 2 controllers and the A&D converter :) the piston logic is awesome!
The issue with bearing steering for cranes is it's limited to a 270º arc and the turning speed is ridiculously fast, making it difficult for fine control, I was using bearing steering on my farmer crane, but I ended up just switching to the electric engine turning because it allows you greater control, and batteries are so plentiful due to there being no need for engines for vehicle power.
thanks so much for the past 3 to 4 days I have been searching for this tutorial and there are a lot of videos but when it comes to the part of connecting the cut the scene, and most of them show the aftermath it has been very helpful. I thought I had to wait for Germinight to do it. I love videos which are straight to the point. More videos such as this would be very awesome. Thanks again.
Great tutorial. When using pulsing pistons vertically, any weight on them seems to slowly push them down. Is there are good way to fix it? I tried giving more pulses to the extension logic gate, but it didn't work great
If it needs to be constantly up, I don’t think there’s anything you can really do. However, if not, then the only solution I can think of is turning it 90 degrees so it’s lying down on the floor like in the tutorial.
you don't need a lvl 5, you can wire a lvl 3 controller for example like this: =(1)=(2)=(3)=(4)=> where "=" is a block of your choice and (1) is a bearing (being 1, the first, 2 the second etc) and ">" is a drill (for example) and it will multiply the speed. just test it and see what happens :)
Great video, This helps so much on understanding the logic gates behind it please make more of these videos with the practical application of logic gates. The spacing out and showing of the connections made it so easy to follow. As the survial crane you built you was talking super fast and couldnt see the connections being so close. Keep up the great content this game is consuming my life during lock down haha.
Just a heads up, you only require 2 bearings powered by a tier 2 controller (set to max speed for that level) to spin drill heads and saw blades fast enough to do their job. So you can easily set up a mining/wood-cutting robot arm completely fuel free.
It's things like this that make me wish the devs would make a control stick. The way i would envision such a thing would be a toggle switch that when active, would switch WASD control to whatever you programmed it for, for example connecting bearings would allow fine manual control of those bearings. Or, alternatively, connecting to a controller would allow cycling through a routine, allowing for making more functional mechs that can be controlled more intuitively.
Thanks for this video. Those farmers are annoying in Survival, hammering them gets old fast. But this setup allows me to put a handy crane on top of my truck and nab those buggers right up. So I may even save some of them now :)
It's controllers to control the pistons and sensors for the harvest tube/water cannon/seeder. I combined this with Scrapman's fully automatic farm to make a 3x3 plot that is forever growing spuds, I have an endless supply of spuds and the 3x3 grid never attracts bot raids.
It uses the same mechanic for the pulsing piston arm, but the extend/retract is controlled by timers instead of buttons, and the water gun/vacuum pumps are triggered by sensors.
@@jollybodger 9 potato crops are enough to trigger a raid...potatoes have crop value of 1.5, 9 of them make your plots value 14.5, which is above the minimum for tier 1 crops which is 10. No idea what you're talking about with a 3x3 farm of potatoes not triggering a raid. Either your game is broken, or you're not really doing what you say. If it was carrots, tomatoes or beets, yes, 3x3 never triggers a raid because they have crop value of 1, but you only need 7 potatoes planted to trigger a tier 1 raid.
I saw this in your video with the farmer rescue truck and was intrigued by this mechanism. Then I was thinking if this would be possible to do with controllers for rotational joints. A little bit of testing later I found out that it is indeed possible, so you can make fully controllable rotational and linear actuators with this. You could use two electric engines to achieve the same (one for each direction) but I found that they tend to slip with time. It's also faster than a looping controller and works continuously. Only downside is that the rotation is limited to 720 degrees, but that's rarely a problem. Oh, and if you want to use multiple of these mechanisms on the same creation, you only need one clock signal. You can hook up all the subsystems to that.
This robot arm is pretty awesome.instead of having a vehicle with drills on it I think I'm going to take this design and put it on the back of one of my trucks then just back the truck up to the node and drill away while not having to worry about my truck sliding around. As far as tutorials go, how about a tutorial on the different types of wheels that you can create out of various parts in survival. Currently I have an idea for a wheel that uses the mannequin legs but I'm not sure if it's going to work and I haven't tested it yet. 👍
it's really not that difficult. you have to learn logic gates and stuff for every single IT related job and many tech related jobs. i even learned that in school when they teached basic electric engineering, 7th or 8th grade i believe it was. at least in germany every kid gets to know how this works at some point in life, especially the ones playing minecraft
hi kan gaming i have a question so when i wanted to play with pistons they did not work i connected them and they did not move soo do you have maybe any sugestions thanks
Great video! Is it possible to hold a single piston in place, or would you need to use two? I imagine just skipping half of the two last logic gates, but can't seem to get that to work.
for what i understand piston have only 2 stage: extension a contraction. that's way you can't set only one piston to stay in posiction, to do that you have to pulse multiple piston in a way theire speed summed are equal to zero. the easiest example is 2 piston pulsing one contratry from the other whit the same speed. (Va+Vb=0 --> Va-Va=0) whit 3 you can make One pusing whit the same speed of the first and the 3rd whit double speed but opposite direction (Va+Vb+Vc=0 --> Va+Va-2Va=0) and so on is a simple 1st grade equation with n variable whit sum=0 where n is the number of your piston, max extension is 16n (16 becouse is is 15 for the extension + 1 block of the piston itself)
Great video. I've been following along, trying to figure out all the parts. It would've been nice to have seen a demo on what you were teaching, though! Quick question. Using WASD also allows you to drive. How do you stop your car moving when you're ready to drill?
Darn I was hoping this would help me make my ED-209 themed mech's arm movement better. I have the wsad used to move the mech , (not figured out walking using steel wheels in the feet for movement) it has a working up and down for the arms using a bearing at the shoulders and the top pivots at the waist making the body move left and right with buttons.. I'll have to examine this design and see if I can incorporate it...
Just a little heads-up for those recreating this or building something else with the double piston extender, after you finish the tutorial (so you understand what its doing) here's a little follow-up, the double piston extender logic is possible with only 5 blocks/4 parts for the circuit, i used to build something similar to the video but then realized how its really just overcomplicating stuff, all we really need is that 'pulser'/'blinker' circuit to control the first piston and a timer to delay that same signal for the second piston. Less gates/connections is always a good thing ^_^ === Quick how-to if the above isn't clear === 0) Using some blocks of your choice make a 5x4 or bigger square on your lift 1) In the middle of it, place 3 gates and a Timer like the below (once you understand how it works you can make a 1x1x5 or whatever shaped version) ---------- ----------- ----------- | OR | | 2tick Timer | ---------- ---------- ---------- ----------- ----------- | AND | | NOR | ---------- ---------- 2) From left to right place a Switch and two Buttons below the 3 gates 3) Connect each to the gate above, so Switch to the AND gate (this will be on/off) 1st Button to the OR gate (this will be extend) & 2nd Button to the NOR gate (this will be retract) 4) Connect the AND gate to the OR gate, the OR gate to the NOR gate, the NOR gate back to the AND gate & finally the OR gate to the (2 tick) Timer 5) Thats it, now just connect the OR gate to 1st Piston and the Timer to the 2nd Piston.
I didn't know you could link controllers to seats to create W/S imput I have a question : i bulit a vehicule with your piston engine in survival A/D turning works as normal, but W/S are replaced with 1/2 Is it possible, with this new information or another, to create a W/S imput detector to use as forward/backward button ? thnx
I've been using seat->controller->piston to move a block past several detectors and have a 'w' dependant acceleration. The 's' conversion still eludes me
@kAN Gaming at some point in the past i think i watched one of your videos & you said you could not make a 3 piston engine without a deadspot or something like that, i managed to do so with a 2(drive piston) engine by using the suspension instead of pistons in a standard 4 piston engine, replace the last 2 with suspension , add a arm the length of your pistons extended on a bearing for each & then just use the controller to adjust the arms down 60% or whatever you need for the length of your pistons & your done.
I have a non topic request. I just got back into this game a week ago. I was wondering if you would be willing to show my friends and me how to move our creations from creative to survival. I know there are videos out there, but i feel you could do a better job at explaining this process. Thank you
Hello Kan there is new update they add two things more. First remember when you can’t throw the tools which you need for survival to give them to other players now you can throw them and pick them and because I don’t remember the other things you must go to scrapmen
Hey kAN one think to mention, everiting is good and awsome but please when you build something use more time on it to show us how do you make thing's coz sometime run throu thing's that somebody din't notice and must plaz the video more time in a row to get what you think. Anyway keep up the good work and all those good idea's
kAN have you considered to try replicating the rotary piston engine in survival since springglitch effect is weaker there ? i think it would look cool tru the grill on the truck
Now if you can just find a way to keep parked vehicles from sliding away on 1° slope without having to place wheel chocks every time you get out that'd be great lol
I'm having a problem The up and down bearing is working fine, but the right and left are not working correctly. The problem is the bearing near the bottom is not effecting anything above the bearing above it. So for example, i have a block, a bearing, a block, a bearing and a block The second bearing effects the block on it and so isnt a problem The first bearing on the other hand only effects the block on it and NOT the bearing on that block or anything on that either. So i can only turn one way. Any ideas why this is happening?
Following the video exactly as you're doing it and i just cant get the first bit right where the Piston starts pulsing after you connect all the gates together. Literally, exactly how you've done it and it's not working for me lol
If I put tier 3 metal at the end and max speed to everything to punch farm bots? Like will I ragdoll them and inflict damage or is it not strong enough. Kinda want to build a fighting bot to see if I can wrestle a red bot XD
question, kind of new to the game and in a few videos he talks about the piston glitch (the bikers vids if i remember correctly) is there a tutorial of his that shows how its done? the ones ive found ive tried to copy to the letter but it doesnt work. (sorry if its been asked/answered before)
Suspension glitch, not piston. If you put a suspension on a bearing and try to rotate it into the block, then it will start rotating the whole creation. He used it to make his bike stand upright. He placed sensors on both sides and when they detect the ground they rotate suspension into the block. When creation leans to the right suspension rotates to the left causing the whole creation to stop from leaning to the right. I may have said too much, but I hope it's still readable. I hope I've helped you.
Suspect update broke this stuttering piston method. Couldn't get second piston to move. Only first piston moved. Even when switching which AND gates they were connected to.
not sure why but this logic gate isn't working for me its only activating the first piston I followed your steps 5 times and all 5 failed to activate the second piston at all
In survival, if you click e on a steering bearing(the ones that are hooked directly to the seat) you can change how much it turns and if it locks and stops where you left it without changing back in original position.
Yes true if you have a level 5 seat
only negative is that it moves too fast if you want any fine movement
@@kANGaming thx for clarifying it was driving me insane that i could see the 'E to use' but nothing happend
@@kANGaming make 2 of these circuits each with their own color-coded buttons and switches
Link them up
Like a construction crane boom thing (hopefully you know what I mean)
And you got a longer version
@@Orwrath2010 change the speed down
If u set the steering bearings to toggle u can cover a decent surface and u can spare the 2 controllers and the A&D converter :) the piston logic is awesome!
The issue with bearing steering for cranes is it's limited to a 270º arc and the turning speed is ridiculously fast, making it difficult for fine control, I was using bearing steering on my farmer crane, but I ended up just switching to the electric engine turning because it allows you greater control, and batteries are so plentiful due to there being no need for engines for vehicle power.
Dang we got Lord Pain here, btw Your mods are beautiful!
And I love the survival series keep making more please
Same
Series*
@@tacklessstone0369 squid ward
@@tacklessstone0369 thx for correcting me
thanks so much for the past 3 to 4 days I have been searching for this tutorial and there are a lot of videos but when it comes to the part of connecting the cut the scene, and most of them show the aftermath it has been very helpful. I thought I had to wait for Germinight to do it. I love videos which are straight to the point. More videos such as this would be very awesome. Thanks again.
Great tutorial.
When using pulsing pistons vertically, any weight on them seems to slowly push them down. Is there are good way to fix it? I tried giving more pulses to the extension logic gate, but it didn't work great
If it needs to be constantly up, I don’t think there’s anything you can really do. However, if not, then the only solution I can think of is turning it 90 degrees so it’s lying down on the floor like in the tutorial.
I dont think so but i guess a old school scissor lift with controllers might work.
I noticed a lvl 5 controller Speed Is enought to the drill/saw to make their job, so you could harvest fuel free...
you don't need a lvl 5, you can wire a lvl 3 controller for example like this:
=(1)=(2)=(3)=(4)=>
where "=" is a block of your choice and (1) is a bearing (being 1, the first, 2 the second etc) and ">" is a drill (for example) and it will multiply the speed.
just test it and see what happens :)
You don't have to be first. Just the most relatable.
Also hi Khan. How's your day going?
@@Songgohard Good
@@Songgohardgood
I already knew that... I couldn't say that with a straight face. Great tutorial.
Great video, This helps so much on understanding the logic gates behind it please make more of these videos with the practical application of logic gates. The spacing out and showing of the connections made it so easy to follow. As the survial crane you built you was talking super fast and couldnt see the connections being so close. Keep up the great content this game is consuming my life during lock down haha.
Thanks Kan, an excellent tutorial. Very clear, you make a complex build really easy.
Thanks i needed this vid in my life
Every time I think I’m getting a good grasp of this game I see videos like this that make me feel like a caveman lol
Just a heads up, you only require 2 bearings powered by a tier 2 controller (set to max speed for that level) to spin drill heads and saw blades fast enough to do their job. So you can easily set up a mining/wood-cutting robot arm completely fuel free.
I like the funny noises the scrap engine makes so I will continue using them for my drills and saws
@@sharcblazer99 The would kind of defeat the whole concept of it being fuel free...
It's things like this that make me wish the devs would make a control stick. The way i would envision such a thing would be a toggle switch that when active, would switch WASD control to whatever you programmed it for, for example connecting bearings would allow fine manual control of those bearings. Or, alternatively, connecting to a controller would allow cycling through a routine, allowing for making more functional mechs that can be controlled more intuitively.
This was sooo useful cause i needed some kind of elevator to go higher than 15 blocks and this worked perfect the first time for me
Thanks for this video. Those farmers are annoying in Survival, hammering them gets old fast. But this setup allows me to put a handy crane on top of my truck and nab those buggers right up. So I may even save some of them now :)
Goddamn, it's been over a year since I heard anything about Scrapmechanic
Glad to see Survival is now a thing now :D
I love how a random kAN video I click on each time manages to solves a Scrap Mechanic conundrum I am currently facing
I think you should make a tutorial for the automatic farm. I would love to build that on a much larger scale but I can't figure out the logic
It's controllers to control the pistons and sensors for the harvest tube/water cannon/seeder. I combined this with Scrapman's fully automatic farm to make a 3x3 plot that is forever growing spuds, I have an endless supply of spuds and the 3x3 grid never attracts bot raids.
It uses the same mechanic for the pulsing piston arm, but the extend/retract is controlled by timers instead of buttons, and the water gun/vacuum pumps are triggered by sensors.
@@jollybodger 9 potato crops are enough to trigger a raid...potatoes have crop value of 1.5, 9 of them make your plots value 14.5, which is above the minimum for tier 1 crops which is 10. No idea what you're talking about with a 3x3 farm of potatoes not triggering a raid. Either your game is broken, or you're not really doing what you say. If it was carrots, tomatoes or beets, yes, 3x3 never triggers a raid because they have crop value of 1, but you only need 7 potatoes planted to trigger a tier 1 raid.
thank you, I used that pulsing for your mining arm and used two arms rather then one, works great
With the three-piston arm, couldn't you run piston 3 from the same input as piston 1, and just set piston 2 to be twice the speed?
Does that work?
Wow, really cool! Really useful for building modular trucks which I am trying.
Awesome explanation on how to build stuff, only just worked out how to do a auto water system.
Hi love you're the best TH-camr ever
i made a very cool robot arm with 2 drills a week ago and it works perfect.i mine whole rock structure in 3-5 minutes
I love you're video's
I gave a like u deserved it
Thank you, I was hoping for a more detailed explanation after watching your farmer crane trailer video.
Best tutorial
Thanks for the knowledge!
I saw this in your video with the farmer rescue truck and was intrigued by this mechanism. Then I was thinking if this would be possible to do with controllers for rotational joints. A little bit of testing later I found out that it is indeed possible, so you can make fully controllable rotational and linear actuators with this.
You could use two electric engines to achieve the same (one for each direction) but I found that they tend to slip with time. It's also faster than a looping controller and works continuously. Only downside is that the rotation is limited to 720 degrees, but that's rarely a problem.
Oh, and if you want to use multiple of these mechanisms on the same creation, you only need one clock signal. You can hook up all the subsystems to that.
That’s sick! So cool.
Much thanks for this.
This robot arm is pretty awesome.instead of having a vehicle with drills on it I think I'm going to take this design and put it on the back of one of my trucks then just back the truck up to the node and drill away while not having to worry about my truck sliding around.
As far as tutorials go, how about a tutorial on the different types of wheels that you can create out of various parts in survival. Currently I have an idea for a wheel that uses the mannequin legs but I'm not sure if it's going to work and I haven't tested it yet. 👍
With the steering you can use a normal steering bearing at 120° with lock on
really good tutorial kAN :) Loved the video and am here for more. Have a good day everyone
pls do daily survival uploads
This is exactly what I needed for my resource gathering truck
you know i don't even have a good computer to play scrap mechanic or any good game
@Heath Lockwood i know :D
Might be a dumb question, but why do u need the pulsing function? Great video btw,love tutorials like this
awesome tutorial kan
How have you learned to do this all? Some tutorials or just experimenting? Also, do you just remember that all so well or can you think it on the fly?
the game has been out for 4 years hes been posting videos on this game for that long... he probably dreams in scrap mechanic link tool schematics...
it's really not that difficult. you have to learn logic gates and stuff for every single IT related job and many tech related jobs. i even learned that in school when they teached basic electric engineering, 7th or 8th grade i believe it was. at least in germany every kid gets to know how this works at some point in life, especially the ones playing minecraft
Thank you, this is so cool
Nice video I love these scrap mechanic videos I have been watching you for 3 years now I think or 5 :D::
Can this pistons alone be used as a adjustable suspension or do i need also the suspension parts?
love the stup but even with fully upgraded controllers my crane turns stupidly slow.feels almost like I am doing something wrong ??
My mind exploded into a million pieces about a minute in.
Ahhh thanks bro you are a legend
Wow, amazing explanation I totally understand what you explained "totally". Ok jokes aside nice video 👌
Thank you Kan!
so I wonder, would this work as sort of a hydraulic system or would it be to weak for heavy vehicles?
So how can I use this without the arm moving while I drive? Currently if I drive forward or in reverse the arm moves with the motion of my vehicle...
hi kan gaming i have a question so when i wanted to play with pistons they did not work i connected them and they did not move soo do you have maybe any sugestions thanks
Great video! Is it possible to hold a single piston in place, or would you need to use two? I imagine just skipping half of the two last logic gates, but can't seem to get that to work.
for what i understand piston have only 2 stage: extension a contraction. that's way you can't set only one piston to stay in posiction, to do that you have to pulse multiple piston in a way theire speed summed are equal to zero. the easiest example is 2 piston pulsing one contratry from the other whit the same speed. (Va+Vb=0 --> Va-Va=0) whit 3 you can make One pusing whit the same speed of the first and the 3rd whit double speed but opposite direction (Va+Vb+Vc=0 --> Va+Va-2Va=0) and so on
is a simple 1st grade equation with n variable whit sum=0 where n is the number of your piston, max extension is 16n
(16 becouse is is 15 for the extension + 1 block of the piston itself)
Emanuele Atza it’s big brain time
Great video. I've been following along, trying to figure out all the parts. It would've been nice to have seen a demo on what you were teaching, though! Quick question. Using WASD also allows you to drive. How do you stop your car moving when you're ready to drill?
thank you very helpful
My brain is smooth af right now
Darn I was hoping this would help me make my ED-209 themed mech's arm movement better. I have the wsad used to move the mech , (not figured out walking using steel wheels in the feet for movement) it has a working up and down for the arms using a bearing at the shoulders and the top pivots at the waist making the body move left and right with buttons.. I'll have to examine this design and see if I can incorporate it...
Just a little heads-up for those recreating this or building something else with the double piston extender, after you finish the tutorial (so you understand what its doing) here's a little follow-up, the double piston extender logic is possible with only 5 blocks/4 parts for the circuit, i used to build something similar to the video but then realized how its really just overcomplicating stuff, all we really need is that 'pulser'/'blinker' circuit to control the first piston and a timer to delay that same signal for the second piston. Less gates/connections is always a good thing ^_^
=== Quick how-to if the above isn't clear ===
0) Using some blocks of your choice make a 5x4 or bigger square on your lift
1) In the middle of it, place 3 gates and a Timer like the below (once you understand how it works you can make a 1x1x5 or whatever shaped version)
---------- ----------- -----------
| OR | | 2tick Timer |
---------- ---------- ---------- ----------- -----------
| AND | | NOR |
---------- ----------
2) From left to right place a Switch and two Buttons below the 3 gates
3) Connect each to the gate above, so Switch to the AND gate (this will be on/off) 1st Button to the OR gate (this will be extend) & 2nd Button to the NOR gate (this will be retract)
4) Connect the AND gate to the OR gate, the OR gate to the NOR gate, the NOR gate back to the AND gate & finally the OR gate to the (2 tick) Timer
5) Thats it, now just connect the OR gate to 1st Piston and the Timer to the 2nd Piston.
Cool video
I didn't know you could link controllers to seats to create W/S imput
I have a question : i bulit a vehicule with your piston engine in survival
A/D turning works as normal, but W/S are replaced with 1/2
Is it possible, with this new information or another, to create a W/S imput detector to use as forward/backward button ?
thnx
I've been using seat->controller->piston to move a block past several detectors and have a 'w' dependant acceleration.
The 's' conversion still eludes me
awesome, thank you
Very impressive.
@kAN Gaming at some point in the past i think i watched one of your videos & you said you could not make a 3 piston engine without a deadspot or something like that, i managed to do so with a 2(drive piston) engine by using the suspension instead of pistons in a standard 4 piston engine, replace the last 2 with suspension , add a arm the length of your pistons extended on a bearing for each & then just use the controller to adjust the arms down 60% or whatever you need for the length of your pistons & your done.
You could attach wheels and extend the blocks to drive throughout the ocean in the survival mode
why you need the 2 AND gates?
I have a non topic request. I just got back into this game a week ago. I was wondering if you would be willing to show my friends and me how to move our creations from creative to survival. I know there are videos out there, but i feel you could do a better job at explaining this process. Thank you
Good vid!!
Hello Kan there is new update they add two things more. First remember when you can’t throw the tools which you need for survival to give them to other players now you can throw them and pick them and because I don’t remember the other things you must go to scrapmen
Hey kAN one think to mention, everiting is good and awsome but please when you build something use more time on it to show us how do you make thing's coz sometime run throu thing's that somebody din't notice and must plaz the video more time in a row to get what you think. Anyway keep up the good work and all those good idea's
When will you do another workshop hunters with scrapman?
Plz make a video that you show us how to make the chicken Walker. I really want to see how its made
kAN have you considered to try replicating the rotary piston engine in survival since springglitch effect is weaker there ?
i think it would look cool tru the grill on the truck
Now if you can just find a way to keep parked vehicles from sliding away on 1° slope without having to place wheel chocks every time you get out that'd be great lol
What time is it for you posting its video
WOW. Can you drink less coffee for your next tutorial? I appreciate that you make these. But I had 6 panic attacks watching this.
you can slow down the speed of the video ya know... it's in the video settings menu..
I'm having a problem
The up and down bearing is working fine, but the right and left are not working correctly.
The problem is the bearing near the bottom is not effecting anything above the bearing above it.
So for example, i have a block, a bearing, a block, a bearing and a block
The second bearing effects the block on it and so isnt a problem
The first bearing on the other hand only effects the block on it and NOT the bearing on that block or anything on that either.
So i can only turn one way. Any ideas why this is happening?
Following the video exactly as you're doing it and i just cant get the first bit right where the Piston starts pulsing after you connect all the gates together.
Literally, exactly how you've done it and it's not working for me lol
Same I followed it perfectly multiple times and it still hasn’t worked
WOW THX
I've watched every video
If I put tier 3 metal at the end and max speed to everything to punch farm bots? Like will I ragdoll them and inflict damage or is it not strong enough. Kinda want to build a fighting bot to see if I can wrestle a red bot XD
Only one way to find out!
Can you use it on making arms for your cool yellow 🦆 mech suit
@Computer Boy or make arms that can fold back to look like a real duck
TY SOOOO much!!
question, kind of new to the game and in a few videos he talks about the piston glitch (the bikers vids if i remember correctly) is there a tutorial of his that shows how its done? the ones ive found ive tried to copy to the letter but it doesnt work. (sorry if its been asked/answered before)
Do you mean suspension glitch
Suspension glitch, not piston.
If you put a suspension on a bearing and try to rotate it into the block, then it will start rotating the whole creation.
He used it to make his bike stand upright.
He placed sensors on both sides and when they detect the ground they rotate suspension into the block.
When creation leans to the right suspension rotates to the left causing the whole creation to stop from leaning to the right.
I may have said too much, but I hope it's still readable.
I hope I've helped you.
Please do a tutorial on the piston mech legs!!!!
how are you so good with electronic logic
you should do another forklift challange in m.m.
Wonderful!
Yay totourial
What if you build a farm on a little island, will hay bots still spawn?
can you please do a titorail for the mech
is this still the best way to do this?
Anyone know if this still works I keep trying and following it step by step but the first part still wont work the pistons aren’t pulsing?
Take the vehicle off the lift. I built one earlier and it kinda works.
I’ve tried that is didn’t work
Awsome thx
Suspect update broke this stuttering piston method. Couldn't get second piston to move. Only first piston moved. Even when switching which AND gates they were connected to.
not sure why but this logic gate isn't working for me its only activating the first piston I followed your steps 5 times and all 5 failed to activate the second piston at all
Kan is the best ;]
Can you do a tutorial on your motorcycle? I tried following your biker gang video, but mine keeps falling over
Can you do more gladiabots
your a god dude
I'll use this at packing station
At the packing station? For what? Picking up crates or moving the vacuum dispenser pump?