@@omarsheriff51 i never understood 'blood vial grind' you get between 20 and 27 through the game, every singe enemy drops 2-5 almost guaranteed, and if they have a gun or magic in any capacity, they drop QS. On top of enemies giving you huge piles of echoes as soon as you get into Old Yharnam to just buy vials. If its somehow worse than I remember, then thats on me.
@@thelizardwizard6772 The problem occurs when someone gets stuck on a very difficult boss that drains their whole blood vial stash. You then have to go back and farm vials before trying the boss again. Didn't happen too much to me , but it happenned a couple of times on my 1st run
Wow, don't want to be that guy, but bullets technically infinite, practically enough, D-pad up gives you 5 blood bullets draining some health, but that health can be restored by hitting enemies right after it's loss, getting it all back is not duable every time, but regaining some is really easy.
I mean his point still stands though. If you dont get that health back you still have to use blood vials to heal up. It only mitigates how quickly you run out of bullets. And that doesn't apply at all to blood vials. There's a reason so many people us the cumfk dungeon. Imo what they should have done is have a set number of replenishing healing/bullets and then some non-replenishible versions that can stack on top of that. Ie 10 replenishing bullets and another 10 that dont. So you maintain the survival element and risk/reward nature of the system. As it is now. Despite its good merits it ends up being a net negative. Lending itself more to inconvenience, time wasting and frustration than anxiety and strategy
He doesnt even have 100 subscribers, he's not gonna get popular by being talented. So hes trying the rage bait strat. The dude just absolutely sucks at games though 😂
if a remaster is done let's hope they don't take any of your suggestions as they would ruin the game. infinite rss is bad, parry is fine, you don't understand how stats and insight work etc...
How is farming blood vials and bullets a good thing to you ? I love the game but it's absolutely a downside for me, especially if you're stuck on a difficult boss. And there's plenty of them. Also, it's called his opinion. He does seem to get how the game works, and his remarks make sense to me. I may not agree with everything but a blanket statement like "you don't get it, game is good and your opinion is bad" is the most braindead answer ever. At least he elaborated.
if consumables weren't limited you would have training wheels throughout the game. what might be "nice" for inexperienced players early game might ruin the game for everyone else by the time you get to bsb you should be doing ok with consumables from mobs and excess soul spending, if you still did not get the hang of it you get access to the cummmfkp dungeon after bsb. difficulty is made through limitations... same reason the complaint about 20 bullets + blood bullets not being enough is just a bad idea as it would turn the game into endless gun spamming. the trick weapon mechanics also seemed to be to elusive to catch up to as even the simple r1l1r1l1 was undiscovered territory for the author, as is understanding weapon scaling as he seems to put points into arcane without being able to use them. his critique could be valid as an inexperienced first time player, but you would expect him to understand that changes an inexperienced first time player might want would negatively impact the rest of the playerbase. fact is up to gascoigne is the training area where you should learn the game mechanics and system. if you are a poor player (like i was) you will spend a lot of time in yarnam, but once it clicks you'll notice how easily game balance can be broken, even with less radical changes than auggested. a lot of work goes into balancing these games, people just dislike the limitations that create the challenge. just realise the soulsborne games and some others like proh zomboid, kenshi etc are made to be hard and have a steep learning curve. that's what sets them apart
@@nicoramaekers1623 As a very experienced souls player, I find the blood vial system, just like the herbs system in Demon's souls, absolutely annoying. There's tons of end game difficult bosses. Take Oprhan of Kos for instance, that's a boss that might drain your whole blood vial stash. You'd have then to end your attempts, go farm ruins to buy vials, and then come back for a set amount of tries. Depending on how much you struggle on this boss, it might disrupt the flow of the game, and I much prefer the estus system of Dark Souls. Pretty sure people who haven't played Bloodborne back in the days would be annoyed by this if a remake would come out. And I'm talking souls veterans. It is definetly a flaw of the game and could've been implemented much better in my opinion. In the end, I don't agree with everything he said, but this is a valid critique for me. The bullets don't bother me as much as the vials honestly, because they are not essential to progress, and there are ruins that give you bullets back when doing visceral attacks. But then again, why recharging bullets at lantern turn the game into a spam fest ? All the monsters would respawn at lantern, you'd still have a finite amount of bullets to deal with large portions of the levels. For bosses, it wouldn't be a problem since the bullets do almost nothing, damage wise.
@@nicoramaekers1623 I'm kind of sick of TH-cam deleting answers for absolutely no reason, so I'll try one last time. The thing is with the blood vials grind... it ruins the flow of the game. It's not challenging at all, it's just cumbersome. There's tons of hard bosses in this game that could deplete your whole blood vial stash because you tried too many times. Let's take Orphan of Kos for instance. If you struggle too much, there are good chances you will have to go back and farm runes to buy blood vials at one point, and that is just an annoyance. To me, the game would be better with a lantern behaving like a bonfire. Bullets could also recharge, that would'nt make it "a spam fest", since you still would have limited bulllets , lanterns are far apart AND every mob would respawn. That's just not a valid point. It's not a question of "oh if you're a bad player". That's the classical "git gud" edgelord bs, it isn't a good system, FACTUALLY. Just like herbs in demon's souls, that's really annoying and doesn't add to the experience because it forces you to farm. Unless you think farming is awesome ? Which I bet you don't. Anyways, it's not a question of "mastering the mechanics" or whatever. It's a question of gameflow. The estus system is FAR superior.
Farming really is a bitch in this game. But, in my first playthrough using Hunter Axe for basically 80% to 90% of the game, I barely felt the need to parry.
@@cellsentinel239 Thats in your anecdotal experience. If you "barely" need to farm in this game then why does everyone complain about it? Why do people use the cum dungeon? You can still like the game and aknowledge its weaknesses
12:00 "I kept trying to parry this attack and despite it not working I decided that instead of learning to NOT do that, I just continued to bashed my head against it and now i'm complaining my heads sore." If an attack opening isn't working, then it isn't an opening. You wouldn't walk into bullet after getting shot once wo- 19:00 Oh, nevermind 14:00 Again, I noticed it didn't work so did it again so I could complain about it rather than just learning that it doesn't work. It makes sense with the programming that uneven terrain will cause issues, whilst I sympathise with it from a pure gameplay sense, it would look silly if you suddenly floated up and did it off the stairs so having it not work is a better option imo. You learn it doesn't work and don't do it. Frenzy sucks, I don't know anyone that disagrees. The armour overall is more situational based on arcane or physical and there isn't terribly much need either way so that's fair. 20:10 You chose the wrong weapon really to get the feel for weapon tricking. Switching has much better damage and staggering potential. Limited weapon pool is a shame I agree and the bloodtinge weapons need very heavy bloodtinge investment to be good. The DLC not only adds some more interesting weapons, it has great bosses. Backstab abuse is only for the middle range heavy set/slow enemies, the faster combat doesn't want you slowly walking around a regular dude and shanking him methodically, they want to you to push in and slash that dude up. Insight is used at the hunters dream to buy certain resources, so it's not purely cosmetic. The trick with blood bullets with to use them first, and add more each time. If you have 20 bullets and 5 blood bullets at the cost of 1 vials worth of health, that's 120 bullets, reduced by how many times you need to heal. Outside a couple niche arcane tools most cost few enough bullets that you can use blood bullets to ahead of regular ones to spam them for a long time and because most are ranged casts, you in theory shouldn't be in the fray getting hit anyway. Micolash is a crappy boss. Can be cheesed but is crap for sure. Witches too, but they are easy enough to not be an issue. The purple haze clone dance of the wetnurse can be avoided by dodging through when she reaches up to cast it, was not a well known thing as it was learned quite a bit after the games launch. The load times are awful, going back to the hub between fast travel points to move around only serves to makes that worse, not having 60fps hurts it from not looking dated despite being playable through PS5 and other games having their FPS upped in similar situations (blame sony) and the chalice dungeons whilst a cool concept, failed in delivering on what could have been by having way too much RNG for very little payoff for min/maxing. I personally enjoy throwing myself into them to see what wacky combinations of layouts and enemies you get to navigate and map out pathways to do full floor clears with rather than trying to effectively get blood gems, but most just see them as a boring farm spot for tedious min maxing and I totally agree with that position. Clearly it wasn't the game for you, but that's all good, not for everyone. However I do think a lot of your combat and resource management criticisms stem from not picking up what the game is putting down. You were very wasteful with your bullets and vials a lot of the time in the footage on display and make repeated mistakes of the same thing even when commenting about it not working. You commented about the faster combat but didn't seem to mention that that meant dodging away was not the way to play so I can only assume you didn't pick up on that. Your gameplay footage here only reinforces that you were backing off repeatedly rather than understanding when to and not to attack and how to push into enemies with dodges to get around their attacks instead of walking around slowly or pulling back and not being able to close the distance leaving you in the line of fire for more follow ups (The gunman at 14:00 being a real poor showing tbh) I can only go off your footage here but as you finished the game I can only hope you got a better understanding of that as it went on and didn't instead get through simply by being over leveled or having a stupidly maxed out weapon to basically melt the game (which you can even do on max NG) My first playthrough was a little slow until the combat clicked at gascoigne, now beating the game on max NG is a breeze and with the DLC there is rewarding boss fights that are the best in the series imo and weapons that have some great character to them, it's a shame to miss out on them for the sake of a soured experience. Consider maybe watching a glitchless all boss speedrun of the game to see just how combat can be bust open and fun to do, might make you want to try again. Either way, I would recommend trying again at some stage in the future with the knowledge you now have and maybe a different weapon and stat build. (The cane isn't really the best one to learn the game with TBH)
@@zazatore8590 I think Dark Souls 3 is basically Bloodborne 1.5. It’s no surprise considering the game was made released only one year after Bloodborne. While there is a lot of stuff Bloodborne does I’m not too keen on I can forgive it for being a spin off and a brand new game and IP. But so much of Dark Souls 3 is basically Bloodborne with Dark Souls 1 characters I rank it lower. So much of what made Dark Souls 1 and Dark Souls 2 special is missing from 3 I think it is worse as a result. DS3 heavily nerfed spells and is basically R1 spam that even BB didn’t rely too much on. In BB you could press L1 and R2 just as much but in DS3 it’s just R1 spam
@@zazatore8590 on top it all the game is really Roll Souls 3, shields suck, miracles suck, bows suck, you don’t get good pyromancy through an NPC you can easily miss unless you’re following a guide until half way through the game, and they also took away powerstancing from DS2, plus the most optimal way to play is really just melee like Bloodborne. Sure there are other ways to tackle challenges but why bother when straight swords are the best class and you can stun bosses like nameless king with R1 Spam. Plus the game is so linear and is basically a boss rush
@@JellyJman I kinda agree. DS3 has good bosses. That's it. The environment and levels in DS3 to me are about as annoying as they were in DS2 if not more (save frigid Outskirts...that's still an all time worse level ever). If DS3 was a just boss rush, it would be a much better game. And you're also kinda right about the R1 spamming but Poise is non existent in DS3 and yet they tried to say it worked as intended. As in, it doesn't? Ok! Lol
@@turntapeover5749 basically poise is just hyperarmor in DS3, not poise like it is in Dark Souls 1 2 or even Elden Ring. The only thing poise affects in 3 is being knocked out of an attack animation with a weapon. There is a guide online on what poise you need for each weapon class. But most of the time greatsword class weapons and above allow you to hyperarmor through attacks with a decent amount of poise when twohanding
Just clicked on the video and the comments are all abt the blood vial grind. There’s a couple cheesy chalice dungeons you can use for blood vial money if you really don’t feel like grinding for it…. Idk what your views on exploiting games is but hey🤷I don’t consider it cheating if all it does is save time
@@austin0_bandit05you don't even need to do a dungeon to get enough blood to buy a full stack, I don't get the blood Vial and bullet complaint. I've never really had to grind for them.
@@austin0_bandit05 I… didn’t say anything abt the bosses? I liked all the bosses so I don’t have the viewpoint to argue their quality. I’m biased and enjoyed them all. I was just giving an easy solution to the blood vial issue that plagues the game. If you don’t like the boss find someone to help you kill him, cheese it, or just like… don’t play the game anymore ig? Same as any other souls game tbh, get gud or get off. Just deal with his little harem up top and stay away from his frontside is what I did.
@@subjectdelta7044 It has nothing to do with the bosses. Let me translate. You cant make a bad thing good by just circumnavigating the bad thing. The dungeons are a workaround not a fix. Edit: Also it sounds like you dont parry a lot or use any of the other tools/spells which can drain your bullets incredible fast.
I really love Bloodborne but I agree, the resource management really sucks. A game like Bloodborne but with the Estus system for blood vials and bullets, along with Dark Souls 3 tier boss design, would be the perfect FromSoft game.
Bloodborne is my favorite game of all time but I do agree with a lot of what you say. I think that blood vials and bullets should respawn with a death/ rest like estus. I also agree that the "magic" is as viable as you are hamstringed by only having 20-24 bullets. I wish there was a mana bar for that the upgrades with arcane or maybe another stat. I also think that the amount of bullets you spawn in with should be able to increase with bloodtinge (or another new stat) so those who do want do a more ranged gun way of fighting can. I also think the Insight system, although a cool idea, is underdeveloped and I wish more things would change as your character learns more about "the eldritch truth". I have agree on the bosses. Bloodborne has some of my favorite bosses ever but it for sure has some stinkers. I hate micolash and rom. I don't like the witches. Mergos wet nurse is a little disappointing, especially since it could be the final boss of the game although I do overall like the fight. I disagree with your opinions on the combat. I really love pretty much everything about the combat from the quickstep, to the gun parry, to the charged back stab and rallying mechanic. I also think it's odd to frame a section as having an issue with the world building and then only talk about the insight mechanic which is only a small part of the (imo excellent) world building at play. I also think father gascoigne is the best first boss from soft has done. Without knowing how to cheese him, to beat him you need to learn the skills that will be required to beat the game. I do respect your opinion though and I'm glad you enjoy some of the souls games even if you didn't enjoy my favorite as much as me
Super vaild critiques. Bloodborne was my first souls game and now I'm playing DeS remake and am getting frustrated with everything it does opposite of BB 😂 Like, no side stepping, grass heals, weight limits, and the parry system. Still chugging along tho, the worlds are just too interesting
DeS remake is pretty clunky but i really like the feel of the combat. The item weight limit is the most annoying to me. Keep Going! More fires to light
Bloodborne is the only FromSoft game that I've played, and I was absolutely enamored. I don't like the resource system, though. Nothing is perfect, and what's really great to me might not scratch your itch. 🤷♂️
I didn't use the guns at all in my two playthroughs. I kinda hate parrying in everything but lies of p. Bloodborne is my least favorite of the ones I've played for different reasons. I found the beginning super hard and confusing, there were two bosses I absolutely hated and none that I loved, and it's my least favorite story. It is a great game but definitely my least favorite. Also, I hate the PlayStation controller
Oh but I do disagree about the rally system. I basically two handed and eventually got the Kirk hammer, just bonked everything and played super aggressive. Being able to heal by doing damage made the game way easier than any other souls game to me. It makes it so you don't really have to think, just keep bonking.
It took me a long break & revisiting ‘ Lies Of P ‘ but I love the parry/perfect guard system… once you really pay attention to enemy timings & get good at the rally+ perfect guard, you can breeze through the game fairly quickly without taking much damage 🤘
As much as I love Bloodborne... It's absolutely annoying to farm blood vials and bullets if you get stuk on a very difficult boss. I'd be fine if both of them would recharge at lantern, just like in dark souls. Also chalice dungeons are absolutely mid. Not a perfect game although it's my favorite From Software game with Sekiro.
Its nit hard to get bullets im 2 bosses away from beating the game and have almost 100 bullets in storage also i have beaten only 2 souls games and i find this game to be the most fun because the other games feel like i can do one thing and one thing only
I have played Bloodborne a half a dozen times with different builds and can say I never parry. if its a mechanic you don't like then you don't have to use it, which means you're not using any bullets. Experimenting with builds is also what encourages you to use different weapons. Simon's Bow Blade is a BT weapon that wrecks the whole game so that build has no incentive to use the Saw Cleaver at all. Even for a strength build I have more fun with the Whirligig Saw. Sounds like you gave it fair chance though.
I think I actually really liked the parry mechanic so I always wanted to use it and then when I ran out of bullets I was frustrated I couldn't use it haha I get what you are saying though!
The biggest problem for me was def the world building. Don't get me wrong I absolutely love this game but I had absolutely no clue what was going on my first play through. Had to watch like 8 six day long essays about it lmao. After I understood the lore I went and replayed it and it became one of my favorite games. I feel like this problem is in all of the early souls borne games like how the fuck I'm I supposed to figure some of that shit out. And like always the side quest are dumb and there is also no fucking way your gonna figure some of that stuff out. Overall I think a few point you made is just "skill issue" as much as I hate saying that lol. I mean there isn't anything wrong with that souls game are obviously hard so I get being frustrated by the weird mechanics. I completely agree with the resource complaints. My first play through I was stuck on blood starved beast forever. The dudes got a 2 minute run and like every 3 attempts I'd have to go farm for 10 minutes and buy a bunch. I don't remember having problems with the bullets but that might just be me idk. I think this community has a huge problem with whining when people bring up understandable critique about it. With all the flaws this game may have it's an unforgettable experience for me. Good vid man keep up the content!
Thank You! I think its fair to say its a skill issue partially. It was essentially a first playthrough of a difficult game with new mechanics. I tried my best to not make it my main point. The lore is really cool once you watch all the vids ya haha i did the same.
Bloodborne is 10 hour campaign and 12 hours of consummable farming simulator (I exagerate but you get and made the point). I agree. Its vastly overrated. Its criminally short yet insanely padded. There's only 2 bosses. Humanoid hunter that have the Gwyn parry problem (because Ill be really honest, I didnt have the same problem adapting to Bloodborne parrying as you had but to me that caused a different problem: The game became piss easy because of how generous the parry window actually is compared to what it was in the Souls games) and the other kind of boss is the camera monstrosities (beasts) you R1 spam until they stagger. They all feel the fucking same. Fought one, fought them all. The only single boss that i think is interesting to fight is Ludwig. The rest is all pretty mid. And dont get me started on the Chalice dungeons. Those are there just you dont realize they had to cut half the game because Sony had a deadline because they knew Bloodborne was the only PS4 exclusive they had that mattered and would sell consoles. The chalice dungeons generic, boring, uninspired and repetitive. For a fromsoft game, its definitely in the lower end of the spectrum. Like even Miyazaki kinda threw shade at Sony and said he was glad to be back on Dark Souls 3 because they had more freedom than with Bloodborne. And if you remember, Dark Souls 3 was a game Miyazaki didnt really wanna make but because DS2 was such a shitshow, he felt obligated to at least end that franchise on a positive note. So for him to say he was glad to be back on Dark Souls 3 speaks volume about how bad working with Sony on Bloodborne must have been. Obviously its still better than the AAA slop we been getting for over a decade but as far as fromsoft goes, Bloodborne feels painfully unfinished. Tbh the DS2 and Bloodborne era is probably the lowest point in fronsoft games. Edit: You didnt miss much from the DLC. The wpns they added are more gimmicky than actually good, there's one cool area, 1 recycled area and one incredibly annoying area, and theres 1 good boss, one terrible boss that basically a reskin of a terrible boss that was already in the base game, one boss that you can chain parry and just ends up being Gwyn 2.0 but its a waifu this time, and the last boss is just annoying to fight because he does a ridiculous amount of damage for no reason and in the last phase he doesnt want you either near or far from him. So basically, you just parry him and yep, its just another Gwyn but more annoying this time cuz he can just one shot you if he feels like it. And I guess Laurence is a boss too... But he feels like... You know those Dark Souls 2 pushover bosses people make fun of? Well that's Laurence. And for how significant he is in the story, thats pretty disappointing. And also you didnt speak about that but in all Fromsoft game, multiplayer feels like an afterthought, and its never been truer than in Bloodborne. Pvp was basically non existent even at the height of its popularity and when you did get some PvP going it devolved into something akin to the Dark Souls 1 backstab fishing but it was parry riposte fishing, so basically it was just a matter of who one shot who with a parry first, and coop just works in a weird way because your HP gets slashed I wanna say in half when youre summoned so good luck not getting one shot by endgame damage.
You've summoned the Yharnam mob. You're not allowed too have these opinions 🙄. Its in my top 5 games ever and I still think it has issues One thing I didnt love is that you take like double damage if you misstime a dodge and get "roll caught". I really cant justify this mechanic. Maybe they felt it was too easy? Maybe they wanted players to get comboed more easily. Im already punished for a failed evasion why am I being punished doubly so for trying? When I got better at the game there were moments that I would just stand there and tank a hit because it was the safer option. BUT WORST OF ALL its an invisible mechanic. I didn't know about this throughout my first playthrough. I agree the backstab mechanic change was a weird choice. Especially when these enemies are significantly faster than DS1/DS2. Plus its safer to fish for backstabs in those games because you have a shield. BUT definitely check out the Augur of Ebrietas which can backstab enemies but comes out faster. Hard agree on the Insight mechanic. Wish they would have played around with this more. Like imagine it exposes a weak spot on an enemy type if its high enough. Unlocking or revealing hidden routes. Etc A lot of stinker bosses too. Rom, Reborn, Emissaries, Witches, etc. There's a few really good bosses but the DLC really holds up the game by adding Maria, Ludwig and Orphan
I didn't about the punished failed dodge thats a crazy invisible mechanic. Your Ideas for insight are really good too. Theres so much that could have been done with it. Also I guess i uesed the augur wrong cuz I had it all game haha
30:00 to 32:00 this guy just dodges backwards during every forward momentum attack that gascoigne has. Multiple times.
Almost like it's an early boss meant to teach NEW players the basics of parrying and dodging. Why didn't he no hit kill the boss with a +0 tooth pick
@@Subterraneanhomesickgoober no, but seeing him do the same move in the same direction over and over should be a lesson, right?
@@thelizardwizard6772 Stop acting like you weren't shitting and pissing yourself the first time you fought Gascoigne 😂
Spicy.
The worst thing about bloodborne is how much it’s aged. And that’s really it.
And the blood vials grind.
And the chalice dungeons which are terrible.
Still my favorite FromSoftware game though !
@@omarsheriff51 i never understood 'blood vial grind' you get between 20 and 27 through the game, every singe enemy drops 2-5 almost guaranteed, and if they have a gun or magic in any capacity, they drop QS. On top of enemies giving you huge piles of echoes as soon as you get into Old Yharnam to just buy vials.
If its somehow worse than I remember, then thats on me.
@@thelizardwizard6772 The problem occurs when someone gets stuck on a very difficult boss that drains their whole blood vial stash. You then have to go back and farm vials before trying the boss again.
Didn't happen too much to me , but it happenned a couple of times on my 1st run
There are also several stinker bosses; Rom, Reborn, Mikolash, most chalice bosses. And then a lot of mediocre bosses; Wet nurse, Paarl, Amygdala, etc.
@@thelizardwizard6772Every single enemy dropping 2-5 almost guaranteed???? Brother when was the last time you played the game? Lmao
Wow, don't want to be that guy, but bullets technically infinite, practically enough, D-pad up gives you 5 blood bullets draining some health, but that health can be restored by hitting enemies right after it's loss, getting it all back is not duable every time, but regaining some is really easy.
I mean his point still stands though. If you dont get that health back you still have to use blood vials to heal up. It only mitigates how quickly you run out of bullets. And that doesn't apply at all to blood vials.
There's a reason so many people us the cumfk dungeon.
Imo what they should have done is have a set number of replenishing healing/bullets and then some non-replenishible versions that can stack on top of that. Ie 10 replenishing bullets and another 10 that dont. So you maintain the survival element and risk/reward nature of the system.
As it is now. Despite its good merits it ends up being a net negative. Lending itself more to inconvenience, time wasting and frustration than anxiety and strategy
He knows, he brought it up. Watch the whole vid first
He doesnt even have 100 subscribers, he's not gonna get popular by being talented. So hes trying the rage bait strat. The dude just absolutely sucks at games though 😂
@@SmeggyDxD quit liking your own comments bozo clown
@@ramrodbldm9876 >meateater
You clearly have an IQ lower than a school zone speed limit and are socially inept if you can't comprehend criticism
this could have been a single sentence: "i don't get bloodborne at all"
have to disagree on most of your points
if a remaster is done let's hope they don't take any of your suggestions as they would ruin the game. infinite rss is bad, parry is fine, you don't understand how stats and insight work etc...
How is farming blood vials and bullets a good thing to you ? I love the game but it's absolutely a downside for me, especially if you're stuck on a difficult boss. And there's plenty of them.
Also, it's called his opinion. He does seem to get how the game works, and his remarks make sense to me. I may not agree with everything but a blanket statement like "you don't get it, game is good and your opinion is bad" is the most braindead answer ever.
At least he elaborated.
if consumables weren't limited you would have training wheels throughout the game. what might be "nice" for inexperienced players early game might ruin the game for everyone else
by the time you get to bsb you should be doing ok with consumables from mobs and excess soul spending, if you still did not get the hang of it you get access to the cummmfkp dungeon after bsb. difficulty is made through limitations... same reason the complaint about 20 bullets + blood bullets not being enough is just a bad idea as it would turn the game into endless gun spamming. the trick weapon mechanics also seemed to be to elusive to catch up to as even the simple r1l1r1l1 was undiscovered territory for the author, as is understanding weapon scaling as he seems to put points into arcane without being able to use them. his critique could be valid as an inexperienced first time player, but you would expect him to understand that changes an inexperienced first time player might want would negatively impact the rest of the playerbase. fact is up to gascoigne is the training area where you should learn the game mechanics and system. if you are a poor player (like i was) you will spend a lot of time in yarnam, but once it clicks you'll notice how easily game balance can be broken, even with less radical changes than auggested. a lot of work goes into balancing these games, people just dislike the limitations that create the challenge. just realise the soulsborne games and some others like proh zomboid, kenshi etc are made to be hard and have a steep learning curve. that's what sets them apart
@@nicoramaekers1623 As a very experienced souls player, I find the blood vial system, just like the herbs system in Demon's souls, absolutely annoying.
There's tons of end game difficult bosses. Take Oprhan of Kos for instance, that's a boss that might drain your whole blood vial stash. You'd have then to end your attempts, go farm ruins to buy vials, and then come back for a set amount of tries.
Depending on how much you struggle on this boss, it might disrupt the flow of the game, and I much prefer the estus system of Dark Souls.
Pretty sure people who haven't played Bloodborne back in the days would be annoyed by this if a remake would come out. And I'm talking souls veterans.
It is definetly a flaw of the game and could've been implemented much better in my opinion. In the end, I don't agree with everything he said, but this is a valid critique for me. The bullets don't bother me as much as the vials honestly, because they are not essential to progress, and there are ruins that give you bullets back when doing visceral attacks. But then again, why recharging bullets at lantern turn the game into a spam fest ? All the monsters would respawn at lantern, you'd still have a finite amount of bullets to deal with large portions of the levels. For bosses, it wouldn't be a problem since the bullets do almost nothing, damage wise.
@@nicoramaekers1623 I'm kind of sick of TH-cam deleting answers for absolutely no reason, so I'll try one last time.
The thing is with the blood vials grind... it ruins the flow of the game. It's not challenging at all, it's just cumbersome.
There's tons of hard bosses in this game that could deplete your whole blood vial stash because you tried too many times.
Let's take Orphan of Kos for instance. If you struggle too much, there are good chances you will have to go back and farm runes to buy blood vials at one point, and that is just an annoyance.
To me, the game would be better with a lantern behaving like a bonfire. Bullets could also recharge, that would'nt make it "a spam fest", since you still would have limited bulllets , lanterns are far apart AND every mob would respawn. That's just not a valid point.
It's not a question of "oh if you're a bad player". That's the classical "git gud" edgelord bs, it isn't a good system, FACTUALLY.
Just like herbs in demon's souls, that's really annoying and doesn't add to the experience because it forces you to farm. Unless you think farming is awesome ? Which I bet you don't. Anyways, it's not a question of "mastering the mechanics" or whatever. It's a question of gameflow. The estus system is FAR superior.
Farming really is a bitch in this game. But, in my first playthrough using Hunter Axe for basically 80% to 90% of the game, I barely felt the need to parry.
tbh you hardly don’t do any farming in this game. Only instance where I can think of farming is early game and thats it.
only farming I ever did was 19-20 rated blood gems which is optional
@@cellsentinel239 Thats in your anecdotal experience. If you "barely" need to farm in this game then why does everyone complain about it? Why do people use the cum dungeon? You can still like the game and aknowledge its weaknesses
Despite all of Bloodborne's flaws, some of which I do wish would be improved on, it is still by far my favorite game of all time
12:00 "I kept trying to parry this attack and despite it not working I decided that instead of learning to NOT do that, I just continued to bashed my head against it and now i'm complaining my heads sore." If an attack opening isn't working, then it isn't an opening. You wouldn't walk into bullet after getting shot once wo- 19:00 Oh, nevermind
14:00 Again, I noticed it didn't work so did it again so I could complain about it rather than just learning that it doesn't work. It makes sense with the programming that uneven terrain will cause issues, whilst I sympathise with it from a pure gameplay sense, it would look silly if you suddenly floated up and did it off the stairs so having it not work is a better option imo. You learn it doesn't work and don't do it.
Frenzy sucks, I don't know anyone that disagrees. The armour overall is more situational based on arcane or physical and there isn't terribly much need either way so that's fair.
20:10 You chose the wrong weapon really to get the feel for weapon tricking. Switching has much better damage and staggering potential. Limited weapon pool is a shame I agree and the bloodtinge weapons need very heavy bloodtinge investment to be good. The DLC not only adds some more interesting weapons, it has great bosses.
Backstab abuse is only for the middle range heavy set/slow enemies, the faster combat doesn't want you slowly walking around a regular dude and shanking him methodically, they want to you to push in and slash that dude up.
Insight is used at the hunters dream to buy certain resources, so it's not purely cosmetic.
The trick with blood bullets with to use them first, and add more each time. If you have 20 bullets and 5 blood bullets at the cost of 1 vials worth of health, that's 120 bullets, reduced by how many times you need to heal. Outside a couple niche arcane tools most cost few enough bullets that you can use blood bullets to ahead of regular ones to spam them for a long time and because most are ranged casts, you in theory shouldn't be in the fray getting hit anyway.
Micolash is a crappy boss. Can be cheesed but is crap for sure.
Witches too, but they are easy enough to not be an issue.
The purple haze clone dance of the wetnurse can be avoided by dodging through when she reaches up to cast it, was not a well known thing as it was learned quite a bit after the games launch.
The load times are awful, going back to the hub between fast travel points to move around only serves to makes that worse, not having 60fps hurts it from not looking dated despite being playable through PS5 and other games having their FPS upped in similar situations (blame sony) and the chalice dungeons whilst a cool concept, failed in delivering on what could have been by having way too much RNG for very little payoff for min/maxing. I personally enjoy throwing myself into them to see what wacky combinations of layouts and enemies you get to navigate and map out pathways to do full floor clears with rather than trying to effectively get blood gems, but most just see them as a boring farm spot for tedious min maxing and I totally agree with that position.
Clearly it wasn't the game for you, but that's all good, not for everyone. However I do think a lot of your combat and resource management criticisms stem from not picking up what the game is putting down. You were very wasteful with your bullets and vials a lot of the time in the footage on display and make repeated mistakes of the same thing even when commenting about it not working. You commented about the faster combat but didn't seem to mention that that meant dodging away was not the way to play so I can only assume you didn't pick up on that. Your gameplay footage here only reinforces that you were backing off repeatedly rather than understanding when to and not to attack and how to push into enemies with dodges to get around their attacks instead of walking around slowly or pulling back and not being able to close the distance leaving you in the line of fire for more follow ups (The gunman at 14:00 being a real poor showing tbh) I can only go off your footage here but as you finished the game I can only hope you got a better understanding of that as it went on and didn't instead get through simply by being over leveled or having a stupidly maxed out weapon to basically melt the game (which you can even do on max NG) My first playthrough was a little slow until the combat clicked at gascoigne, now beating the game on max NG is a breeze and with the DLC there is rewarding boss fights that are the best in the series imo and weapons that have some great character to them, it's a shame to miss out on them for the sake of a soured experience. Consider maybe watching a glitchless all boss speedrun of the game to see just how combat can be bust open and fun to do, might make you want to try again. Either way, I would recommend trying again at some stage in the future with the knowledge you now have and maybe a different weapon and stat build. (The cane isn't really the best one to learn the game with TBH)
Its alr, Not every game is for everyone,
Honestly I’m not really a fan of it either, I would say only DS3 is worse.
Do tell! Cuz I liked Ds 3 way more
@@zazatore8590 I think Dark Souls 3 is basically Bloodborne 1.5. It’s no surprise considering the game was made released only one year after Bloodborne. While there is a lot of stuff Bloodborne does I’m not too keen on I can forgive it for being a spin off and a brand new game and IP. But so much of Dark Souls 3 is basically Bloodborne with Dark Souls 1 characters I rank it lower. So much of what made Dark Souls 1 and Dark Souls 2 special is missing from 3 I think it is worse as a result. DS3 heavily nerfed spells and is basically R1 spam that even BB didn’t rely too much on. In BB you could press L1 and R2 just as much but in DS3 it’s just R1 spam
@@zazatore8590 on top it all the game is really Roll Souls 3, shields suck, miracles suck, bows suck, you don’t get good pyromancy through an NPC you can easily miss unless you’re following a guide until half way through the game, and they also took away powerstancing from DS2, plus the most optimal way to play is really just melee like Bloodborne. Sure there are other ways to tackle challenges but why bother when straight swords are the best class and you can stun bosses like nameless king with R1 Spam. Plus the game is so linear and is basically a boss rush
@@JellyJman I kinda agree. DS3 has good bosses. That's it. The environment and levels in DS3 to me are about as annoying as they were in DS2 if not more (save frigid Outskirts...that's still an all time worse level ever). If DS3 was a just boss rush, it would be a much better game. And you're also kinda right about the R1 spamming but Poise is non existent in DS3 and yet they tried to say it worked as intended. As in, it doesn't? Ok! Lol
@@turntapeover5749 basically poise is just hyperarmor in DS3, not poise like it is in Dark Souls 1 2 or even Elden Ring. The only thing poise affects in 3 is being knocked out of an attack animation with a weapon. There is a guide online on what poise you need for each weapon class. But most of the time greatsword class weapons and above allow you to hyperarmor through attacks with a decent amount of poise when twohanding
Just clicked on the video and the comments are all abt the blood vial grind. There’s a couple cheesy chalice dungeons you can use for blood vial money if you really don’t feel like grinding for it…. Idk what your views on exploiting games is but hey🤷I don’t consider it cheating if all it does is save time
What I was going to say lmao
That doesnt resolve the issue though. That's a work around. One Reborn is a bad boss its not made a good boss because I can glitch him out.
@@austin0_bandit05you don't even need to do a dungeon to get enough blood to buy a full stack, I don't get the blood Vial and bullet complaint. I've never really had to grind for them.
@@austin0_bandit05 I… didn’t say anything abt the bosses? I liked all the bosses so I don’t have the viewpoint to argue their quality. I’m biased and enjoyed them all. I was just giving an easy solution to the blood vial issue that plagues the game. If you don’t like the boss find someone to help you kill him, cheese it, or just like… don’t play the game anymore ig? Same as any other souls game tbh, get gud or get off. Just deal with his little harem up top and stay away from his frontside is what I did.
@@subjectdelta7044 It has nothing to do with the bosses. Let me translate. You cant make a bad thing good by just circumnavigating the bad thing. The dungeons are a workaround not a fix.
Edit: Also it sounds like you dont parry a lot or use any of the other tools/spells which can drain your bullets incredible fast.
So you have chosen...death
Imstuck on bed of chaos
Don't let it turn you hollow. you got this 🙏
I really love Bloodborne but I agree, the resource management really sucks. A game like Bloodborne but with the Estus system for blood vials and bullets, along with Dark Souls 3 tier boss design, would be the perfect FromSoft game.
bloodchuds seething
*laughing
a brave and honest man
Bloodborne is not a souls like its a souls borne, souls like is non FromSoft titles.
😃 i got good at parry i became a platypus 😂
Bloodborne is my favorite game of all time but I do agree with a lot of what you say. I think that blood vials and bullets should respawn with a death/ rest like estus. I also agree that the "magic" is as viable as you are hamstringed by only having 20-24 bullets. I wish there was a mana bar for that the upgrades with arcane or maybe another stat. I also think that the amount of bullets you spawn in with should be able to increase with bloodtinge (or another new stat) so those who do want do a more ranged gun way of fighting can. I also think the Insight system, although a cool idea, is underdeveloped and I wish more things would change as your character learns more about "the eldritch truth". I have agree on the bosses. Bloodborne has some of my favorite bosses ever but it for sure has some stinkers. I hate micolash and rom. I don't like the witches. Mergos wet nurse is a little disappointing, especially since it could be the final boss of the game although I do overall like the fight. I disagree with your opinions on the combat. I really love pretty much everything about the combat from the quickstep, to the gun parry, to the charged back stab and rallying mechanic. I also think it's odd to frame a section as having an issue with the world building and then only talk about the insight mechanic which is only a small part of the (imo excellent) world building at play. I also think father gascoigne is the best first boss from soft has done. Without knowing how to cheese him, to beat him you need to learn the skills that will be required to beat the game. I do respect your opinion though and I'm glad you enjoy some of the souls games even if you didn't enjoy my favorite as much as me
Super vaild critiques. Bloodborne was my first souls game and now I'm playing DeS remake and am getting frustrated with everything it does opposite of BB 😂
Like, no side stepping, grass heals, weight limits, and the parry system. Still chugging along tho, the worlds are just too interesting
@@SmeggyDxD supermeateater
@@ramrodbldm9876 >T.failed abortion
DeS remake is pretty clunky but i really like the feel of the combat. The item weight limit is the most annoying to me. Keep Going! More fires to light
Bloodborne is the only FromSoft game that I've played, and I was absolutely enamored. I don't like the resource system, though. Nothing is perfect, and what's really great to me might not scratch your itch. 🤷♂️
Play the other Fromsoft games immediately . Elden Ring and DS3 at a minimum is a must . Outstanding games.
Agreed! to each their own
I didn't use the guns at all in my two playthroughs. I kinda hate parrying in everything but lies of p. Bloodborne is my least favorite of the ones I've played for different reasons. I found the beginning super hard and confusing, there were two bosses I absolutely hated and none that I loved, and it's my least favorite story. It is a great game but definitely my least favorite. Also, I hate the PlayStation controller
Oh but I do disagree about the rally system. I basically two handed and eventually got the Kirk hammer, just bonked everything and played super aggressive. Being able to heal by doing damage made the game way easier than any other souls game to me. It makes it so you don't really have to think, just keep bonking.
It took me a long break & revisiting
‘ Lies Of P ‘ but I love the parry/perfect guard system… once you really pay attention to enemy timings & get good at the rally+ perfect guard, you can breeze through the game fairly quickly without taking much damage 🤘
Yeah if I ever play it again I'd be interested in trying a different build that uses the rally system and more strength or bloodtinge stuff
As much as I love Bloodborne... It's absolutely annoying to farm blood vials and bullets if you get stuk on a very difficult boss. I'd be fine if both of them would recharge at lantern, just like in dark souls.
Also chalice dungeons are absolutely mid. Not a perfect game although it's my favorite From Software game with Sekiro.
If the different chalice dungeons had more distinct looks, it would be more platatable
@@CausticSpace Yup, it does feel so rogue-like, I don't dig it. It doesn't feel "designed" vs the actual game which is a masterclass in level design
Chalice dungeons are so boxy and formulaic. And the bosses are mostly mid or bad.
@@austin0_bandit05 There are a couple of amazing chalice dungeon bosses thought, but yeah. Most of them are just mobs
@@omarsheriff51 I do like the Pthumerian Elder
Its nit hard to get bullets im 2 bosses away from beating the game and have almost 100 bullets in storage also i have beaten only 2 souls games and i find this game to be the most fun because the other games feel like i can do one thing and one thing only
I guess I just really wanted to parry haha (but failed)
I have played Bloodborne a half a dozen times with different builds and can say I never parry. if its a mechanic you don't like then you don't have to use it, which means you're not using any bullets. Experimenting with builds is also what encourages you to use different weapons. Simon's Bow Blade is a BT weapon that wrecks the whole game so that build has no incentive to use the Saw Cleaver at all. Even for a strength build I have more fun with the Whirligig Saw. Sounds like you gave it fair chance though.
I think I actually really liked the parry mechanic so I always wanted to use it and then when I ran out of bullets I was frustrated I couldn't use it haha I get what you are saying though!
Ragebait
You misspelled perfectly valid critique
>didn't watch the video
@@Subterraneanhomesickgoober you misspelled g.yboy
@@SmeggyDxD >why would he?
@@SmeggyDxD get it out of your mouth beta
wr ong
The biggest problem for me was def the world building. Don't get me wrong I absolutely love this game but I had absolutely no clue what was going on my first play through. Had to watch like 8 six day long essays about it lmao. After I understood the lore I went and replayed it and it became one of my favorite games. I feel like this problem is in all of the early souls borne games like how the fuck I'm I supposed to figure some of that shit out. And like always the side quest are dumb and there is also no fucking way your gonna figure some of that stuff out.
Overall I think a few point you made is just "skill issue" as much as I hate saying that lol. I mean there isn't anything wrong with that souls game are obviously hard so I get being frustrated by the weird mechanics. I completely agree with the resource complaints. My first play through I was stuck on blood starved beast forever. The dudes got a 2 minute run and like every 3 attempts I'd have to go farm for 10 minutes and buy a bunch. I don't remember having problems with the bullets but that might just be me idk. I think this community has a huge problem with whining when people bring up understandable critique about it. With all the flaws this game may have it's an unforgettable experience for me. Good vid man keep up the content!
Thank You! I think its fair to say its a skill issue partially. It was essentially a first playthrough of a difficult game with new mechanics. I tried my best to not make it my main point. The lore is really cool once you watch all the vids ya haha i did the same.
Bloodborne is 10 hour campaign and 12 hours of consummable farming simulator (I exagerate but you get and made the point). I agree. Its vastly overrated. Its criminally short yet insanely padded. There's only 2 bosses. Humanoid hunter that have the Gwyn parry problem (because Ill be really honest, I didnt have the same problem adapting to Bloodborne parrying as you had but to me that caused a different problem: The game became piss easy because of how generous the parry window actually is compared to what it was in the Souls games) and the other kind of boss is the camera monstrosities (beasts) you R1 spam until they stagger. They all feel the fucking same. Fought one, fought them all. The only single boss that i think is interesting to fight is Ludwig. The rest is all pretty mid. And dont get me started on the Chalice dungeons. Those are there just you dont realize they had to cut half the game because Sony had a deadline because they knew Bloodborne was the only PS4 exclusive they had that mattered and would sell consoles. The chalice dungeons generic, boring, uninspired and repetitive. For a fromsoft game, its definitely in the lower end of the spectrum. Like even Miyazaki kinda threw shade at Sony and said he was glad to be back on Dark Souls 3 because they had more freedom than with Bloodborne. And if you remember, Dark Souls 3 was a game Miyazaki didnt really wanna make but because DS2 was such a shitshow, he felt obligated to at least end that franchise on a positive note. So for him to say he was glad to be back on Dark Souls 3 speaks volume about how bad working with Sony on Bloodborne must have been. Obviously its still better than the AAA slop we been getting for over a decade but as far as fromsoft goes, Bloodborne feels painfully unfinished. Tbh the DS2 and Bloodborne era is probably the lowest point in fronsoft games.
Edit: You didnt miss much from the DLC. The wpns they added are more gimmicky than actually good, there's one cool area, 1 recycled area and one incredibly annoying area, and theres 1 good boss, one terrible boss that basically a reskin of a terrible boss that was already in the base game, one boss that you can chain parry and just ends up being Gwyn 2.0 but its a waifu this time, and the last boss is just annoying to fight because he does a ridiculous amount of damage for no reason and in the last phase he doesnt want you either near or far from him. So basically, you just parry him and yep, its just another Gwyn but more annoying this time cuz he can just one shot you if he feels like it. And I guess Laurence is a boss too... But he feels like... You know those Dark Souls 2 pushover bosses people make fun of? Well that's Laurence. And for how significant he is in the story, thats pretty disappointing. And also you didnt speak about that but in all Fromsoft game, multiplayer feels like an afterthought, and its never been truer than in Bloodborne. Pvp was basically non existent even at the height of its popularity and when you did get some PvP going it devolved into something akin to the Dark Souls 1 backstab fishing but it was parry riposte fishing, so basically it was just a matter of who one shot who with a parry first, and coop just works in a weird way because your HP gets slashed I wanna say in half when youre summoned so good luck not getting one shot by endgame damage.
Kid get outta here wjth your high school essays. No one cares about your opinion or this dumb looking kid
You've summoned the Yharnam mob. You're not allowed too have these opinions 🙄. Its in my top 5 games ever and I still think it has issues
One thing I didnt love is that you take like double damage if you misstime a dodge and get "roll caught". I really cant justify this mechanic. Maybe they felt it was too easy? Maybe they wanted players to get comboed more easily. Im already punished for a failed evasion why am I being punished doubly so for trying? When I got better at the game there were moments that I would just stand there and tank a hit because it was the safer option. BUT WORST OF ALL its an invisible mechanic. I didn't know about this throughout my first playthrough.
I agree the backstab mechanic change was a weird choice. Especially when these enemies are significantly faster than DS1/DS2. Plus its safer to fish for backstabs in those games because you have a shield. BUT definitely check out the Augur of Ebrietas which can backstab enemies but comes out faster.
Hard agree on the Insight mechanic. Wish they would have played around with this more. Like imagine it exposes a weak spot on an enemy type if its high enough. Unlocking or revealing hidden routes. Etc
A lot of stinker bosses too. Rom, Reborn, Emissaries, Witches, etc. There's a few really good bosses but the DLC really holds up the game by adding Maria, Ludwig and Orphan
@@austin0_bandit05 I didn’t know abt this and I’m on my third😭 yea that’s stupid
@@austin0_bandit05 I knew you were g.y as soon as you posted that female emoji
I didn't about the punished failed dodge thats a crazy invisible mechanic. Your Ideas for insight are really good too. Theres so much that could have been done with it. Also I guess i uesed the augur wrong cuz I had it all game haha
the elden dlc is worse then this game