I have some fundemental disagreements about whether or not something is "bad", but rather than writing it all let me just say every single time that dark souls moan played I giggled like a child.
ds2 is a great game that never was, it's like waking up from a wet dream, all you remember is being wet, not the climax that made it so, where is the fun in that !#!?
IF DARK SOULS 2 HAVE 100 FANS, I'M ONE OF THEM IF DARK SOULS 2 HAVE 10 FANS, I ALSO ONE OF THEM IF DARK SOULS 2 HAVE ONLY 1 FANS, IT'S WAS ME AND IF DARK SOULS 2 HAVE NO FANS, I ALREADY GONE FROM THIS WORLD
IF DARK SOULS 2 HAS 100 HATERS, I'M ONE OF THEM IF DARK SOULS 2 HAS 10 HATERS, I'M ALSO ONE OF THEM...(I mean makes sense right i already said I didn't like it?) IF DARK SOULS 2 ONLY HAS 1 HATER, IT WAS ME AND IF DARK SOULS 2 HAS NO HATERS, I DECIDED TO PLAY IT AGAIN AND I'M NOW GONE FROM THIS WORLD
I am a big souls fan, played all of them through multiple times. Here is my order of likability - Elden Ring (if you count it as Souls), Dark Souls 2, Dark Souls 1, Dark Souls 3, Demon's Soul's. I think most people's lists would be closer to that if it wasn't for all these you tubers trying so hard to agree with eachother that it influences the masses.
@@sid3fx1122 No I just don't like ds2 and this post was so passionate. I've beat all the FS games (all the souls like games not like AC and such) and it's the only game I don't like what so ever. I also don't like sekiro but I 100% understand why people do and I get it's a great game just not my thing. Ds2 it's just not fun to play at all for me personally. I think it's a bad game....
Ds2 adaptability is lame, but ds2 also gives like 5x the amount of souls than ds1/3 so you can literally make it a non issue after you get a free 20+ levels after the first boss just fyi.
Agreed, it is a literal none issue, plus elden ring does something similar with vigor, for a normal player you need atleast 40 points into vigor for late game which could have been used for other things, ik you need vigor for other souls games but it was never that much
Oh man, my wife bought this for me for the PS3, and I was horrible, so I put it down for a few months. Then she watched me play it every single time. We would go to sleep looking out to the sea with that calm soundtrack playing. Now she's passed on after suicide, and Everytime I hear it, the memories come flooding back. Such a great soundtrack for the whole game.
One of the reasons why it's hard to talk about this game objectively is that different people have experienced different versions of the game. Vanilla DS2 was definitely a different experience from SotFS with all the DLC. As someone who played the release-day balance version of Shrine of Amana, I understand some of the hate.
@@TectonicTechnomancer That I can't attest to since my experience has been fine. Is there a specific bad part of the game? I know people complain about 8 direction movement, but I'm used to it and know a trick or two that people don't bother to use. Been my first souls game since PS3 and was at a younger age so my experience is more biased.
@@kazesh9148 the port is actually good, unlike first ds1, subjectively. The only drawback of it is double-click setting that needs to be re-set every time you launch the game (its "on" by default sadly). Everything other is convenient and thats it
Yep, eye of ephemeral souls. As well as having the cling ring to keep your health at like 65% after you die and return. Ds2 is almost identical in both respects.
@@sethlhaynes Yeah, I like how people complain about DS2 mechanics where you have to die multiple times to even reach the health reduction of Demon Souls. And in Demon Souls if you use the ephmeral souls or beat a boss and then die again which happens many times, even the world tendency gets darker and the game punishes you with harder enemies. It's insane. But I love Demon Souls and also not seen many people complain about Demon Souls, they praise it, while everyone hates DS2 for things that existed in other games and even worse.
@Optimus6128 demons souls system is about 10x worse than ds2. Not only do you instantly get cut to 50%, but the world is permanently affected, and cut off content depending on how far you pushed the tendency Getting the platinum sucked because of it
@@joegella demon souls is more aware that players will not be at 100% life bar so, enemies deal less damage. Also Demon souls, does not have that many gank fights, and is usually not much focused in combat Is More about careful exploration, yet I believe nobody complains about that issue in demon souls Is because nobody gives a damn about that game
3:40 minor correction here. Firekeeper souls can only be used to increase the potency of flasks while humanity is sacrificed at bonfires to increase flask charges at a specific bonfire while having the rite to kindle.
@@joegellaFire Keeper Souls are useful. Flask upgrades are a big deal. Look at how much more a +3 Flask heals compared to base. And if you kill certain Fire keepers for their Souls you can go as high as +5. In NG+ cycles though they're basically just 5 Humanity though.
You can sacrifice humanity without the rite of kindling to go from 5 flask to 10. Rite lets you go to 15 and 20. You can do this at every bonfire in the game, not specific ones. Firelink shrine just starts at 10, it may be the case that all bonfires with a fire keeper start kindled, I forget if the pale lady is kindled by default or not. But the point remains, all bonfires can be increased to 10 flasks, rite lets you kindle two additional times for 15 and 20
@@JJ-qo7th Fun fact, one of the NPCs you can summon in that area, Devotee Scarlett, gestures you to come closer when you pass near the windmill, and then points at it if you do approach the windmill.
@@JhonDoe-yh2lx Not to take away from what you said, I basically ran most zones not fully human, because I wanted online options available, but I didn't want to be a priority host for invasions and I didn't want to muck about with my connection.
i had a DS2 run where i fought Freja, the Duke and then Vengarl. Midway through the Freja fight i lost all healing, then i had a load of souls in my pockets, then i fought the Duke and Vengarl, then Aldia bombed me. After lighting the bonfire and teleporting i saw Herald sitting on a rock in Majula kicking her feet up in the air and i was ready to collapse into her lap and ask for a hug. She was the epitome of purety and innocence for me in that moment.
12:03 There's this mechanic called "counter damage" where you deal extra damage if you hit an enemy while it's performing it's attack animation. Each weapon has a different counter damage value. 22:20 you can either go to the Forest of Fallen Giants or Heide's tower, as the other paths are blocked by needing items for it. Either of the 2 first paths get you into Lost Bastille with Heide's having stronger enemies in lower quantities. If Dark Souls teaches you one thing is to go back if you think you're underpowered, I never got a problem in finding the Forest of Fallen Giants as I saw Heide's enemies towering over me and just turned back.
@@joegella It appears on the weapon's stats page with the symbol of a arrow turning back. It works by multiplying the base damage by the counter damage value. For example, the Uchigatana has a counter damage of 150, so each hit landed during an enemy's attack will be base damage x 1.5. The Greatsword has 130 counter damage, so it's multiplied by 1.3 and so on.
Im pretty sure the hollow infantry with shield variant has higher defense than the other hollow infantry I consistently notice less damage when attacking those guys
yeah you can go down either path, Dark Souls 1 has a similar thing letting you go to 3 areas right from Firelink but two of those areas are incredibly hard and not meant to be tackled that direction. Dark Souls 2 is more freeing in that regard and with a fragrant branch there's even another path you can go down to the shaded woods and Heide's tower splits into two paths also.
Haha yes i was thinking the same. Who needs Estus if you have that many life gems and they are way faster to use and you can also move a bit while you use them. Also you can use them to heal you up even when you get hit, so you can stack a view and if you dont reach max HP they will heal you for a pretty good time xD
Ok... Are you that bad that you need infinate heals? Are you... that grindy you will get the tens of thousands of souls needed to buy "infinate heals"? Are you going to spend your souls on "infinate heals" instead of levels? Are you THAT BAD AT VIDEO GAMES THAT THE AMOUNT OF ESTUS YOU GET IS NOT ENOUGH FOR YOU???? No? Then it isnt that important.
@@brentonherbert7775 the game incentivizes you to use life gems by giving you only one Estus in the beginning. like dark was saying, life gems are a better heal all around, so if you’re not using them and walking around enemies’ attacks, you probably haven’t figured the game out. If you spend the souls you have left after leveling you’ll end up with enough to clear the next area. And if you made it to NG+ like a chad and do that, you’ll be topping off at 99 every time. We don’t have to talk about being bad at video games when we’re talking ab DS2, if you happen to “get good” at it, the game will be itself and remind you that “bad programming” = good challenge. It sounds like you haven’t played dark souls 2* 🤷🏻♂️
16:45 in ds2 enemy’s despawn permanently if you kill them about 15 times so if you need to run the same way dozens of times eventually it’ll be empty. That’s why they don’t want you to run past enemys
Think deeply about what you wrote once more. Are you actually suggesting that the developers intended for you to die enough times in every area for you actually despawn the areas enemies? Because saying "theres this mechanic, they dont want you to do a thing because it would lead to not seeing this mechanic" is equal to saying "they intentionally want you to experience this mechanic", which is equal to saying "they want you to die a lot". Just for extra information, that would make ds2 seem even worse, because ds1 never wanted you to die a lot, it wanted you to improve, if you die a lot in the process then thats just circumstance. A game intentionally trying to make a player die a lot is terrible design.
@@silverraigirideviluke how about YOU think deeply about what you just wrote, the game will despawn the enemy if you kill then 15 times NOT you dying 15 times.
@@Markcus003 Im really wondering if you are even worth replying, considering that you made probably one of the dumbest comments i have ever read. But then again, we dont want others to think its okay to spew absolute bs, do we now? Tell me, my mentally deficient stranger, how many ways are there to respawn enemies? Like 3, dying, resting and leaving the area and coming back. So, now, which of these three will anyone realistically do anywhere near 15 times? Only dying, because if you leave and come back that often something is wrong with you. And if you go back to rest at the bonfire that often, you do it either to intentionally despawn enemies, in which case it will be waaaaaay more than 15 times, or its because you posess a contractory amount of skillfulness and lack of skill, to not be able to get to the next bonfire in a few attempts, but still be aware of that fact and therefore retreat. Dying is the only way thats not either moronic, contradictory or unlikely. As such, saying that the despawn mechanic is intended to be experienced is equal to saying its intended for you to die hundreds of times. Proof enough that i thought VERY carefully about all of this, while you definitely didnt?
The whole point of this is that it's a double-edged sword. Yes, it makes the game easier if you can just sludge through an area enough times so that the enemy stop respawning. HOWEVER, you won't be able to farm that area anymore, without a bonfire aesthetic. People: Fromsoft knows what they're doing. Stop questioning, just play the game and get gud.
The best things about Dark souls 2 in my opinion: - performance - dual wielding, even the crossbow and you hold both heavy weapon on your shoulder, not just holding by the left hand like ER - fashion soul - unique weapon (I love bone fist) - hex - life gem - NG+ - bonfire ascetic - best hub in all FS games (Majula) - best pvp - best dragon form appearance - best greatsword moveset (mirrah greatsword, loyce greatsword) ....
Dual wield movesets, you can dual wield different weapons which gives you more movesets. You can use bone fire ascetic to respawn bosses, items but it makes that particular area ng+ every time you use it. Can use this to farm souls and items to upgrade weapons without going to new game cycle 'officially'. One of the best DLCs. Ds2 was the GOAT!!
Ruined the world in comparison to Dark Souls. In the original game you were on a journey by yourself and it felt isolating. At the same time you had to take the world seriously because you couldn't just teleport everywhere, so you HAD to focus on whether or not you were supposed to be where you were. This made leveling up at bonfires feel better. Having to go to some random person to level up "because reasons" removes the feeling of isolation, makes the world feel less real and less dangerous, and means you have to think less about where you're going and why.
@@cowbats 🤣 youre right, its absolute nonsense. It cant be isolating if you can always retreat to a safe place with people waiting for you. Thats literally the opposite of isolating.
Doors taking time to open - is a "hidden loading-screen". This is likely why enemies don't follow past that point - because the enemy type doesnt exist in that "new map".
@@joegella In DS1 there were a ton of fog gates in between sections of the same map (Undead Burg comes to mind), in DS2 you have doors instead, and not as many by far. Same thing, different presentation.
The torch timer is a non-issue. There is an overabundance of thorches and you literally need them for like 3x10 minutes during the entire game. Also you can light the torch whenever with a Flame Butterfly which are also abundant as all hell. As others probably already said: you can very easily overlevel in DS2 to the point of ridiculousness. Thus rendering Adaptability nothing but a soul sink for like the first two hours.
In the video when he was complaining he even had a 4 hour torch. Also complaining that you have slower rolls and agility shouldn't be a stat is the same as saying you start the game with lower attack so strength shouldn't be a stat. You start weaker and get stronger, that's how games work.
Dark Souls 2 as a whole was supposed to have a bigger emphasis on using light and torches which is why there is torch related puzzles with those braziers everywhere. The game was supposed to be A LOT darker but the darkness was recieved negatively so the game as a whole was brightened negating the importance of the torch
I recall the feedback I read from testers regarding that and they all responded positively about the darkness. Then the game came out and it was broken. They fixed it in the director's cut. Interesting nontheless.
So in other words the players whined and the games worse off for it... There's a lesson there to the plebs to busy whining to enjoy the game for what it is.
Sorry, but I played the network test. The darkness was awesome. Everyone I talked to felt the same. They couldn’t get the lighting engine to run reliably through the whole game. So, before the original release they redid the lighting so everything could be seen, eliminating the need for the torch. SotFS didn’t fix anything in regards to the lighting.
@@ephraimthemugwump wow, basically it released on ps3 hardware (btw the game was designed for ps4 hardware) it couldnt take it, and they had to cut it. WOOOOOW
I love Dark Souls 2. It was obnoxious at some points, but if you take it slow it's not that bad. It was the first game in the series that made me think about how to approach each area.
i played both, and i enjoyed darksouls 1 and 2 the same, i wasnt autistic with the stats or compairing it to dark souls 1, i just knew that dark souls games are hard, and i wanted to overcome the challenge, people didn't like having a stat for s, but it made me get better at dodging throughout the entirety of souls games, sure there was alot of deaths, but eventually you just get good at it.
@@michaelcarroll5801 What fanboy nonsense, DS1 doesn't make you think about the areas? Sen's Fortress? Blighttown? Anor Londo? New Londo? Duke's Archives? Tomb of the Giants? The only thing worse than DS2 are the delusional and braindead DS2 fanboys.
@@omarcomming722 the ideal strategy in all of those zones is to run through. It's okay on the first playthrough, but on subsequent runs the enemy placements are too forgiving. DS1 zones are pretty good though. You're a bit aggressive, it's just a video game. Sorry for offending your supreme taste and sensibilities, king.
14:55 About the lock on free aiming. Actually, DS3 and Elden Ring give you the option to turn this on manually. It's called "Manual Attack Aiming" in the settings.
It’s funny to watch a video praising Dark Souls 2 for a variety of reasons, and then watch another video criticizing the game for those same reasons. It honestly just makes me more interested in the game.
It has a great atmosphere, and is a lot less dreary than DS3. The exploration is fun, and despite having played it through several times, I still forget where the important keys are etc etc so it is fun to start a new game and see how it all opens up. It's interesting to note that there are one or two rough edges, and it's these that make players lose respect for the game, and after that tend to miss all the subtleties and start to hate it. Watching players go through it, you can see them getting frustrated and angry at mechanics or puzzles they just don't understand fully, rather than assuming the game designers were intelligent people who knew what they were doing.
The game doesn't encourage you to practice good stamina management, it just doesn't provide you with enough. The point is, when you're managing your stamina perfectly, you spend a lot of time just walking around waiting for it to recharge. It's not about getting hit or dieing due to lack of stamina, it's about walking around doing nothing while circling the boss
@joegella But, it does. The reason you "don't have enough" is because that's the point of good risk-reward strategic gameplay. Your stamina bar is a resource, just like your heals, your weapon durability, your armor, and your consumable items. It's supposed to be used strategically. Maybe the reason you can strafe around and past a lot of boss and enemy attacks in this game--or avoid them with good spacing--is because that's how the game is designed. Your not supposed to play it like Elden Ring where you spam the roll button everytime a boss moves. So, yes, the game limits your stamina to force you to make smarter decisions about combat encounters. That's good game design.
@@joegella Well your main complaint was with the rolling which is not that important. DS2 actively deinsentavises rolling and pushes to to use your positioning more, that's also why you can run and move while locked on.
I loved ds2 but it was my introduction to the series so I didn’t have anything to base it off of at the time. Even after playing the other games I still love it. It had some awesome environments in it.
I absolutely loved enemy de-spawning. I’m built so different mentally from most people. The first time I played DS2 I intentionally despawned all the enemies on my way to a boss before even fighting them, I didn’t mind it at all because I would learn the area and would get tons of souls and items and eventually wouldn’t have to worry about any of the enemies and I could go back through the areas after and really appreciate them.
i did that too honestly. i loved every enemy no longer being there, I cleared out the sir alonne runback, iron keep, heide tower of flame, the spiders before frejya, and a couple others. Definitely took way longer to complete my first playthrough but i still had a good time
Yeah, I really don't like doing long runbacks for bosses I'm struggling on, so when I first played DS2 (which was my first Dark Souls game), I did the same thing. It was something I definitely appreciated.
Yo, same here! It really helped me feel like I had conquered an area and thru time-dedication, made it safe, CHANGED the world, not just by removing bosses, but removing ALL threats. I wish this despawn 12x mechanic had been included in later games as a covenant or something, just as an OPTION, the way DS2 has Covenant of Champions to make the enemies perma-spawn just like DS1.
12:00 the "hidden multiplier you missed was "counter damage". In ds2 ALL weapons do better damage if you use it while your opponent is on an attack animation (grabs excluded). The first you one shotted it because the soldier was already trying to punch you. The second one didnt even turn on you so you didnt do counter damage. Thats literally it. Could also be partially your "reach damage" issue. Since with the tip of your blade you could outspace enemies, preventing yourself from using counter damage. In the other games they gave this property to thrusting weapons only, which feels lame. In this game thrusting was still a bit better in this regard, and then a lot better with the leo ring.
There's also sweet spot damage in DS2 where weapons used outside of their ideal range will do less damage, which can lead to some inconsistency. On the other side, though, it'll boost your damage if you nail the sweet spot
@@vittocrazi It was limited to pole arms / axes in Demons / Dark 1 but expanded to cover all weapons in DS2. He mentioned it in the video when talking about getting less damage when hitting the enemy with just the tip of the Greatsword.
You mention that in Dark Souls 1, you get one estus upgrade material, and you can choose whether to use it to upgrade your flask potency or your number of flasks. That is just not true. You use humanity to increase the number of flasks, and fire keeper souls to upgrade the potency. I personally prefer this system to the one we got in future games, but they're both perfectly good systems.
Noone talking abt how when you get to shrine of amana you dont need to use the human effigy or ring of binding anymore Theres a tower with fire in it that unhollows you for free
@@ZirixStrarstrider I ended my first save with 99😭😭 I kept thinking I had to save them for smth important and then kept saying that till the final boss
@@ZirixStrarstrider People used to hate DS2 like a meme, so they found every excuse. Like this "you die you get punished in some form or another and have to use a special item" wasn't a standard of all FromSoft souls games? Think about it,. Demon Souls: Ephemral Eyes DS1: Humanities DS2: Effigies DS3: Ember Elden Ring: Great Runes Now see, they did a psychological game with DS3/Elden Ring. You think that Ember or Great Runes boosts up your normal health and stats, but in reality the normal condition is like hollow in a sense. But you think you are in normal, the health bar seems full. It just becomes bigger after using those items before you die again. And they are also rare. I didn't realize it worked like that. People hated the mechanics of "if I die I start with less health", so they did reverse psychology in the newer games, you think you are full without Ember/Great Runes, and you think you get an extra boost when using them. It's basically the same.
Personally I loved the transition from the windmill to the lava area. It is so clearly and jarringly disconnected that I read it as very intentional and took it to mean some type of magic was at play to keep the lava castle hidden. It's actually one of my favorite transitions in all of the souls series because of how unexpected it is!
3:49 NO. Powerstance in DS2 is way better than Elden Ring. The amount of moves you can do with the 2 Smelter swords for example is crazy. Elden Ring did dual wielding, which is not really the same.
the whole thing about the giants kinship "just spawning" nashandra in the throne room is so silly and redundant cuz its obvious you didnt read the item description. you kill a major boss and get a key item that you dont know what to do with, so you check the item description to see what youre supposed to do with it. the description quite literally states "Grants access to the throne room beneath the castle". There is only ONE throne room underneath a castle. i sure do wonder what im supposed to do with this.
Yeah, but the final boss still just spawns in the throne room. It's not about being unable to figure out where to go, it's about taking you back to a location you already fought a boss in previously, without where also being more to the location. That's why I gave the elden ring example, which it's obvious you didn't grasp. You fight morgott, and then when you come back to that same location later for the final fight, you can now access the erdtree. They didn't just put morgott in the erdtree. However, that's what ds2 did
@@joegella It's a...story beat? You know when the Emerald Herald literally tells you that Nashandra will be coming for you now that you have the means to get to the throne? If you have already done Throne Watcher and Defender she is waiting there for you to come, if not she comes in behind you after you beat them for her. It makes sense if you pay any attention?
@@joegella there's a cutscene of nashandra literally walking into the boss room if you wait to fight the throne watcher and throne defender, you even hear her pass through the fog wall
@@joegella Here we go again, oh no killing boss no make progress, guess I go through other door to kill other bosses. Oh I get item for giants? I go to giants and open last door. Oh I get item for throne? I go to throne and woah new dialogue and final boss? wow!
I actually think getting the Lordvessel before you can fast travel is one of the big reasons I initially fell in love with the souls series, and I still miss that in every subsequent fromsoft game. The absolute brutality of having to traverse back through areas if you ran low on a specific resource or needed to talk to a certain character was one of the most punishing parts of DS1 on a first playthrough. The terror that set in when you enter a scary new area that cuts you off from your means of heading back into familiar territory was matched only by the joy of discovering a shortcut back to an area you've been through. It made the interconnected level design so compelling to navigate in a way that is completely lost in later titles, and in the context of DS1 getting the Lordvessel comes at the perfect time when having to walk all the way back would just be tedious and unnecessary. I wish at the very least later games would only give you one or two fast travel OK bonfires and have the rest in an area require you to make your way through the area a little if you have to leave and come back
this only works and is only fun if the level design IS as interconnected and well thought out as DS1. Imagine not getting the New Londo Ruins key and having to backtrack through Blighttown and the Depths to get back to Firelink. Imagine if the Valley of the Drakes - Darkroot Garden path didn't exist. Imagine if there was no lift at the end of Sen's Fortress, etc. The easy way out would've been "just port out", but they went one up and linked so many areas together it's still lauded to this day, and for good reason.
Elden ring is the only other game that I could see working without fast travel, since there’s a lot of dead space and you have torrent. Even then I think elden ring would be best off if you could travel to a select few graces.
this ONLY works because of ds1 map design, which ds2 couldnt get the time to implement. Im sure they would've wanted to, but they sadly just... ran out of time. I mean, they were working on the game WHILE promo material was being made that didnt even line up CLOSE to the in game content because of how rushed they were.
10:10 it's bad on the other games if you don't "reset" the sprint, but if you stop and sprint again, you WILL sprint again even if ur not full of stamina in ds2 you won't but in the others you will
Vanilla DS2 was my first souls game. I played countless hours without event dlc. Then came scollar and was an improvement for me. Its most replayable souls game too. I like this game.
Ds3 was my first dark souls. After playing ds1 I can clearly see how ds3 took all those same concepts and reskined them. Some parts of ds1 felt like a weird deja vu to me. I still think ds3 stands on its own though because the pacing is way different and the bosses are so intense by comparison. Might be a bit too roll spammy though
3:05 I think that unlocking teleporting in the middle of the game is better. The world is designed around the fact that in the first half of the game you walk everywhere and locations are better connected. Blighttown wouldn't be that scary if you could just teleport out. When you defeat queelag you have to go through the blighttown, depths, lower undead burg and undead burg if you don't know the shortcut. I think that the feeling of being stuck somewere and the way the world is designed is very important in ds1, especially on the first playthrough.
I think it's even more important on repeat playthroughs, because the interconnected world allows you to tackle challenges in unorthodox orders to get certain items earlier than you'd normally get on a playthrough. I've done so many runs in that game where I wanted to use a particular weapon as early as possible, and had to find the best way to get it without killing any bosses (or as few as absolutely necessary, which with Sen's skip aren't many).
I loved it. Almost max-leveled my character playing so much. The only thing I didn’t like about it was how the story line veered off from DS1 and DS3. Had nothing to do with them, but the game was so big that it basically became its own story.
@@Izzmonster have you ever looked at where the stuff connects throughout the map? It connects to a system that adds poison in the boss room I have looked around the entirety of that map I have killed off every single enemy unit they stopped spawning to explore the map and I saw that the windmill has connections past it just being a windmill from below before you get to the level where the burn option is. The cat walk where a grave warden attacked at that surrounding area are all windmill connection rods you can tell because they are if not all most are turning. If you look closely.
@@damianstarks8974 Sure man, they're all turning, but no reasonable person would see a giant windmill and immediately think "ah yes, this is working a pump!". I'm sure that is what the intention was, but there's nothing connecting that specific windmill to the boss room. Just watched someone recently play who was directed right to the windmill by a white spirit and he had no idea what he meant because it makes no fkn sense.
how the fuck would i know that. I literally spent 7 hours bashing my head into the fucking wall until i beat that fight WITHOUT clearing the poison because why would i even assume that's a thing you can do?
@@NightsmokeGamingDS3 was my first souls game and it's absolutely amazing. Maybe just a bit short imo but the DLC's are super good. Can't play DS3 without the DLC's. Atleast Ringed City.
I fell in love with Souls after Dark Souls 2. Despite its issues it's still a game I am happy to go back to every so often purely because of how much it got me into Fromsoft games.
I started playing dark souls 1 back in 2012 and got dark souls 2 as soon as it launched on the 360. I'm one of those weirdos who thoroughly enjoyed dark souls 2 and still play it occasionally to this day. I had no f****** clue that they treated negative stamina like that at all 🤯🤯
LOL and I've always wondered about how all the challenge runners fight the throne watcher and defender and then Nashandra separately. I've literally only ever done a double boss fight with all three of them...
Try Domo3000 with and the visual hitbox and runback comparisons. He is currently debunking a fuckton of DS2 criticism. He has 9 parts on Mauler's videos already.
I don't think this is how the stamina mechanic works - and you can prove it with sprinting - the mechanic is that if you completely deplete your green gauge, then there is a fixed delay before it starts refilling - the speed runners watch this, and stop sprinting just before the gauge runs out completely, so it starts refilling instantly - it is not negative stamina, it is a deliberate delay if stamina reaches zero. The person making this video does not know the game that well.
@@ReachStudioPro oh my God I remember screaming for Joy when they first announced that DS1 remastered was coming to switch lmao I wouldn't shut up to all my friends about how I was going to be able to die everywhere 🤣
About the ring of binding: its easy to keep it most of the game, but you are not forced to. You get about 4 deaths until you start to "need it" after using an effigy. But 1/4 is way better than the 1/2 of its predecessor, there "ring of favor and protection" is not only best in slot, but also destroyed if you remove it (an actual severe punishment)
@@Izzmonsteror maybe the Game simply focus more on the hollowing and how thats affects the people in the world even the player so thats why they make it a mechanic
@@vittocrazi yes it does, the ring of favor is a token of the jealous goddess, thats why Lautrecs armor has arms that embrace him. When you remove the ring it breaks because youve betrayed the goddess.
Before watching the video: The most likely first achievement most players will get is, "This is Dark Souls 2", which you get for dying. Which is super simple with how poorly balanced the game is. It's very clear that without Miyazaki, the team just went, "Yup, make the game hard with no thematic reason for it."
Quick not on the weapon damage. It's not random modifier, it's weapon sweet spots. Try with halbert for example - When you hit a mob with the end of weapon, you deal more damage then if you hit him with the wooden part. Same for any other weapon.
It's also counter damage, attacking an enemy that's in an animation increases damage done (and in DS2 you can actually make good use of this without needing to trade or shieldpoke).
6:10 if i'm not wrong every stats increases health, not only endurance - and nobody know cuz ppl don't have eyes, attunment raises agility ( 20 ADP u have ds1 fast rolls s, 40 ATN u have ds1 fast rolls s, this is why mages don't need adp )
While I don't like the existence of adp, I do admit that the stat system works well around it. You're right. Other stats give you health as well, which definitely helps. But the big thing i noticed is that your typical "damage stats" (at least for melee) like str and dex didn't need to be leveled nearly as much as the other games. Like you basically leveled str and dex till you get your weapon's min requirements, and then from that point, you can safely ignore those stats while focusing on adp and health. The real way to increase damage is by upgrading weapons
@@joegella maybe if u r using a santier spear or any weapon that has no scaling, but idk man, i play this game since day1 vanilla and i always reach lvl 50 in str or dex depend from the build. so i can't speak for that. learning about counter dmg would let u understand about the damage modifier that i don't think u understand, if u see more dmg while the enemy is attacking (or any special animation) is because of the counter dmg, so yeah u do more dmg even with low str / dex
@@joegellayou’re kind of right… it’s that there are multiple soft caps for each stat, every stat gets huge benefits up to the first soft cap of 20. You can really do well with something like a mace and only 20 STR, but you still get benefits for going all the way to 50 and then 99.
Honestly most of the "bad" design choices would be alot better if they were properly explained, but thats half the fun of it is finding out how everything works.
Two things when it comes to torches, firstly, you are wrong about having to aproach a fire to light your torch. Flame Butterflies can light your torch anywhere, and they're not rare enough to be a concern. Having played completely through DS2 for the first time less than a week ago, I used maybe 5 flame butterflies, and still had more than 15 left. Also, the torches are given out rather abundantly too. By the end of my playthrough I had over 5 hours of torch time left over.
Im not wrong about having to approach the fire to light the torch. That's literally how you light the torch. Doesn't matter if there's also another method. Also, you're right you get plenty of torches when you consider the entire game. But not when you consider an individual play session. Unless you farm torches or refrain from using them till you absolutely have to, you'll be out. You get a few minutes per torch, which is nothing considering how slow and deliberate you have to play this game due to the constant ambush setups. So you burn through those torches quick and may or may not be getting a drop in time to be restocked. The game is clearly designed to be played slowly and calculated so the whole timer thing on a torch is contradictory and makes no sense
@@joegellawhy not just... Clear all the enemies around before lighting a torch? Then put it out, move to the next spot that needs to be lit, clear enemies, light the torch from the previously lit spot, light the new one, and repeat. That's not that hard, bro
It's kinda touched on indirectly but the engine change for DS2 really makes it stand alone as "different" at minimum and "bad" in context. You can basically carry muscle memory through DS1 -> DS3 -> ER or backwards. I started with Elden Ring and went to DS1, and it basically felt like an older version of the same game. DS3 and ER are even more similar in feel. DS2 on the other hand has so many mechanic changes (directional movement, in particular) that it just feels bad when you've played all the others. Not to mention Fromsoft themselves made the decision to go back to the DS1 engine after DS2 instead of building upon the DS2 engine for future releases, likely because it was just better.
This is my biggest problem with it. It's weird to me how so many people try to explain why the game is bad. I can't relate at all, because the game just FEELS so awful to play from the very beginning that I can't even try to play it long enough and experience the other bad parts of it. I've tried to beat this game a few times now and always drop it. But I've played every single other souls game for several hundred hours. This video talked about it a little, with the directional movement, but I wish it portrayed how awful it feels more strongly, because I can't stand it.
@@spfy I've had my most success and fun with a Sorcerer in DKSII, specifically because you inherently engage less with the bad movement and jank hitboxes that way.
Are you dumb? Did you watch the video? The dark souls 2 system takes humanity to increase the flask PER BONFIRE, DS2 introduced it increasing the flask count PERMENETLY, otherwise you'd have 1 flask, One item to increase the amount, and another the charge, this was carried over to Elden ring and dark souls 3, NOT the bonfire flask system
@@ZirixStrarstrider you can go to 10 without the rite of kindling which is easily attained from the start of the game so you can have 20 before even fighting Taurus demon. Also you can kindle any and every bonfire. To adjust the difficulty of an area. So it’s a players choice to have 5, 10, 15 or 20 estus. Not just a specific bonfire.
Man... being a ds2 fan is hard; seeing so many people hate what you love. (Btw I'm only missing the Cristal soul spear to 100% this headache of a "masterpiece") I also just wanted to mention that at this moment, the hollow you one-shoted was in the middle of a swing, so you probably did counter damage while the latter one wasn't 12:00 Also, the lock-on issue only applies to colossal weapons (so I avoid those in many cases cause it can get frustrating)
I tried DS2 couple of years ago, couldn’t stand it more than couple of hours. Bought SOTFS edition on Steam this summer, finished it in about 20h (not including the DLCs), and I have to say that it isn’t “the worst game ever made”, as some people say, but it genuinely is the worst DS game. Difficulty isn’t the problem, it is the lack of; B-team that made DS2 clearly didn’t know how to implement rewarding difficulty, so they went with couple of weird designs; gem stones, abundance of souls, enemy galore etc. I found the story to be quite good, with Majula being the best hub out of all DS games. However, the game (for me) lacked in difficulty to an extreme; if you play extremely slow and pick your targets, it is a breeze. Secondly, bosses were extremely underwhelming, to the point where I had to try to die. Thirdly, hitboxes are atrocious. Finally, level design was also a bit weird, and connection between locations made 0 sense. Other than that, it was a fine game, but certainly not worth FS signature in my opinion. There are some additional problems with the game, but they are tied to some weird decisions that b-team made (ADP, life decreasing after death, enemy despawning etc.)
honestly, I hated my first ds2 playthrough. I played it right after ds1 (I played the whole series in order). Then I revisited it after elden ring and I appreciate it a lot more for some reason; maybe it's because of how out there it is. It still grinds my gears on some sections (snow field, cough cough) @VREMEPLOV1
@@VREMEPLOV1I hate the "B-team" comments because theyre the same team who made sekiro and the director played a huge role in Ds3, its dlcs, and ER. If you knrw about the development of ds2 you'd know this "B-team" did an incredible job in the short time they had to release the game
25:46 I don’t know if someone has already commented this, but it can be a double boss, when I first played the game, when I defeated the first boss, I guess I already had the required item, when I defeated the boss, Nashandra walked in immediately with a cutscene.
25:00 you would think to go back to that area because that's the area that gave you the clue to seek out the kinship of the giants in the first place, or did you not read the sign on the ground facing towards the throne? :O
it's EXACTLY what they did in Elden Ring too lol. You get to an area, kill a boss, get a clue, (thorns, melina says we gotta burn them, ER is much more in your face about it) go and do the thing and then come back. You're telling me that you needed the game teleporting you back to the Ashen Capital to figure out that you should have gone back to the tree? Same thing is happening here :s
DS2 was my first souls game. NGL I played it only after watching pewdiepie play it. Like him, I also took out my brain and tried to enjoy the silliness of the brutality the game subjects onto the player. DS2 placed a lot more humor into it's game than any other souls game. It's the Superman 3 of the genre.
I feel like you miss understood the flasks in DS1, or you didn't word it right. The main upgrade increased the potency of your flasks, but you can farm a recourse that lets you have the current maximum flasks, then killing a boss gives you the current maximum flasks of that NG+ cycle and when you upgrade a bonfire to the maximum flasks currently, it carries over to the next NG+ cycle. Also with ADP, it also increased how fast you drink flasks but it is still a dumb mehcanic. The lowering of health after death, yes they took that from Demon's Souls, yes you have to have a ring slot to keep your health at 75% but that was the same as Demon's Souls as there was a ring to keep your hewlth at 75% when in soul form also. Now with the final boss, there is also a 3rd final boss. By going through the other giant memories you get giant souls and there's a hidden one in Black Gultch, but once you get 4 of them, or 5 if you kill the Ancient dragon, you then fight Vendric, collecting and keeping the gaint souls lowers vendrics defense because if you don't have them, you won't hurt him much. But killing him triggers a 3rd boss after Nashandra
@@joegellait was implemented into DS3 also. Also one mechanic that you probably didn't know about is with Fume Knight in Iron King DLC. He has 2 unique mechanics only to him You can go through the full fight without triggering his 2nd phase, but you have to constantly drink your flasks under 12 seconds on each other, it keeps his sword glowing which stops him from going into phase 2. Speaking of phase 2, if you went into his boss fight with Velstaad's armour, he instantly goes into phase 2 as soon as you walk into the boss room
3:40 - "[DS1 had just one upgrade material you must either spend on upgrading potency or more flasks]" This is not true, in DS1 Fire Keeper Souls are used to upgrade flask potency while Humanity must be consumed to increase estus granted by bonfires. Two items without any intersecting uses. I wanted to finish the video but with glaring inaccuracies like that I really can't trust the rest of this video.
I played it on release and had the absolute time of my life. I can't stress enough how PERFECT the connectivity of PVP and Coop felt compared to suffering through DS1 Prepare to Die Edition for almost 2 years. This game is an absolute favorite of mine in the series personally. I believe it is the only game that conveys a world state that is still clinging on to life, like it's the beginning of the end or something. Drangleic has not quite succumbed as far as the lands of Lordran to the curse. And then, there is Dark Souls 3 which displays the end of the line, absolute grotesque corruption, Lothric is so far gone that you find rot, death, or decay around almost every corner it feels. Each game has a special place and feeling I believe.
as someone who started with DS2 as their first entry in the series, I feel like I appreciated the game more bc a lot of these points are just comparing it to the other games.
I played ds2 going in with the mindset that the game was gonna be ass. I ended the game after beating all dlc, and I had an absolute blast. Yeah, having adaptability be tied to your I-frames was a shit idea, but you get so many souls early on, and so quickly, that it quickly becomes a non-issue. The game is genuinely fun, you just gotta have a little patience, and you’ve gotta understand that if you level adaptability, a lot of your problems just disappear.
Everyone keeps saying you "level up quick" but I never seen any farm or huge amount of soul gains in this game every. Best guess is everyone has tinted glasses on and is forgetting they just power farmed an area till OP and just one shoted all the shit bosses.
@@Xenphosyou get more than enough souls if you actually explore through areas killing enemies. The only way you have nothing is if you’re running past all the enemies on your first run like it’s Elden ring.
Just because the developers mitigated a bad design decision with a different questionable one does not excuse it from being implemented in the first place.
Look I get teleporting is really nice, but I will not stand for the disrespect DS1 gets for withholding teleporting until the last half of the game 😤 it works well because they really cared about the world design.
DS2 is my fav for many reasons. But my prime reason is, it agitates me the least. There’s nearly nothing about it i dread playing through. Where as every other game has typically instead of “THAT ONE PLACE” or something it’s “THOSE CERTAIN CHUNKS OF THE GAME” that can be extremely off putting for me. BUT!! I’ve come to terms that, I think & feel alot different than most people.
@@despeccshrine is trivialized with a bow and the outskirts is optional. Outskirts is for sure the worst area in the series but only because you cant really see well
7:31 losing 5% of hp when u die ONE TIME is worst than demon's souls when u lose 50% of your max hp when u die once? why not mentioning DS3? u die one time and u lose 33% of your max hp. u think human effigy r rare in pve? hmh, interesting. do u even know how u can farm them? ascetic bonfire, forest of fallen giant first bonfire, u open a chest and u will get 5 human effegy, u repeat the process > ascetic bonfire > 5 human effigy > ascetic bonfire > 5 human effigy > ascetic bonfire > 5 human effigy (u don't have to beat any boss to do so) or just ascetic majula and kill the skelly in the house, but u have to kill something so the first strategy is better.
This is why I have always said that most of the clowns that rag on Ds2 aren't honest. They just like to use the legitimate problems the game has, as an excuse/smokescreen to slurp down miyazakis baby gravy and act like he can do no wrong. They excuse problems all the time in the other's but somehow Ds2 is an exception and they nitpick relentlessly? totally not because miyazaki didn't direct Ds2. The hp buff/debuff is semantics clear as day. I can understand how one treats them like A reward/punishment and how that works psycologically, there is SOME merit to the haters argument there, but the debuff is so minor and will almost never be an issue (unless you die A ton without restoring) it's almost entirely cope on their part with A dash of truth sprinkled in.
@maxmustermann3938 I think I had tons of them left at the end of my multiplayer playthrough with my brother... I suppose we were just godly at the game though & the mechanic actually sucks 😅
@Jackraiden500 I actually think the psychology behind the "health debuff" in DS2 makes it better. Keeps stakes seemingly higher despite being much more lenient in truth 😆
I've realized that 99% of the time people have problems with DS2 is because they treat it as an action game rather than a mix of action and RPG. Instead of playing the game at the slower pace and like that of an adventure, they want to act like it's DS3 or some generic action game and try to speed through the entire game, skipping most enemies and not taking things slow and cautiously and carefully learning the mechanics. When you take the game slow and play it on its terms then you realize how the pieces fit together to make a slower tactical experience than 1, but if you have ADHD and just want to roll and press R1 or have cool flashy weapon arts that trivialize the game you are never going to like it and you are just going to see it as unfair. That is what it all comes down to. All the mechanics push you into being slow, cautious, and to think about your actions and have backup plans yet in so much gameplay for critiques of the game including yours I just see people bullrushing into dumb situations and then getting mad about it, not taking into account the strengths and weaknesses of enemies at all. As if running into the bridge drake's fire over and over again in 1 wasn't equally as stupid. Even the ganks are not as bad in 2 as they are in 1 or 3 if you really look for them and play slowly like you are supposed to and the game drives you to do. Meanwhile in 3 you have dragon chain axe guys that can clip you through walls and hitscan health stealers that can also block your healing. And then there are of course the bonewheels in multiple sections of 1, the duke's archives, the painted world, etc as well. People just don't talk about them as being "unfair" like with 2 because the game doesn't punish you for being ADHD and just trying to weak attack, panic roll, and sip your way out of trouble. Or better yet, just run past it since this kind of person sees anything that isn't a boss enemy as being "not worth their time" because they just want an action game with only the suggestion of RPG mechanics and not an actual RPG. Yes, some parts are janky and the level design is weaker than DS1, but the marriage between action and RPG is more fluid than any other Souls game where in DS1 some options were just useless (like the whip, crossbows, fist weapons, etc) and DS3 only pretended to have RPG mechanics but was really just shallow and all about the devs forcing you to play in a manner to Bloodborne (which frankly did massive damage to From's RPG design philosophy by shifting their focus to only the action portions of the games and neglecting things like real build variety). DS2 makes everything useful if you are clever enough, and if you have problems using the massive sandbox/toolkit the game gives you which is bigger than any other souls game, the issue is with you and not the game.
For sure on ds3 and bloodborne action. DS3 is so linear and even upgrades you’ll only get once you completed a certain % of the game. You can’t even farm effectively in ds3 until you hit irithyll.
I don't really like 3 or Bloodborne. In 3, every last item, without fail, is a trap. Well over half the enemies resist magic, and the mp bar is absolutely terrible. It doesn't have DS's metroidvania design, or DS2's hub and spoke system. All enemies madrush up to your face so it's pretty much throwing out its slow methodical combat I loved so much. DS3 was such a massive disappointment that I haven't bought a From Software game since, and based on how internet recourse around the game went, I probably never will again. "Dark Souls doesn't need an easy mode," has ensured that From Software will double down on its DS3 philosophy of game design (which I loathe), and never go back to its DS1 philosophy of game design (which I adore). As far as Bloodborne is concerned, it doesn't have a mage class and can therefore go to hell.
@basementreviewer788 but unfortunate that they moved away from the greatness of Dark Souls 1. You can pretend the others passed DS2 are great, but you only think that way because of the cesspool the gaming industry has become. DS3 and ER's competition are busy destroying their legacies pandering to an ideology of brain rot or infecting their games with predatory monetization, so of course they looked good by comparison. I'm certain that if the last decade of gaming hadn't gone off the deep end so hard, they'd be forgettable footnotes in gaming that would rarely be talked about.
i can't tell you how many times i got lost or forgotten how to get to certain places in this game i love this game, but the 'bad' just outnumbers the 'good' for me
29:50 DS2 has some questionable areas but I never get why people struggle here. The first time around you can use the torch and just clearly see the path.
11:51 392 dmg because counter damage and sweet spot, that one was NOT in attack/special animation, the other 2 were attacking u, maybe learn what is counter dmg, i believe u know what is the sweet spot alrdy. ( if not learn about it )
It's amazing how someone is willing to make a whole video about Dark Souls 2 without even trying to understand it fully... and counter damage is something that is present in every souls game....
@@simonenot5839 this guy played ds2 till Ng+2 with the intention of making a video, Imagine playing a game to have fun, and even worst, he probably followed a fooking guide while playing, that's a even bigger no-no
@@AtreyusNinja Lmao, DS2 is not a game you play blind. It tells you nothing, so you'll miss out on most of the game's mechanic. Hidden walls, adp, powerstancing, the windmill...
@@3idiotsblack oh because Mytha is not calculated to be fight with the poison, she don't stare at u for 5 minute before attacking u, r u fooking blind? do u know there are lifegems in this game? 1 lifegem counter the poison effect, 2 lifegems heals u, with a DECENT dps u kill her with the poison, i don't expect u to understand sh1t tho.
im a large ds2 enjoyer but i think stonesword keys are much better implemented because they're never mandatory, whereas multiple key moments in progression rely on fboys and pls
theres if I remember only 1 required fragbranch being the one with the stoned lady, the rest are either, unlocking a bonus area or a bonus bonfire or some extra loot edit: even if you loose all of the branches you can still progress by having 1milion soul memory, in DS1 if you go the catacombs you can legit soft locked yourself if you dont have the Lord Vessel
I can’t tell if I’m being pranked or I’ve just played too much DS2 but does the “small empty room” at 17:35 have an 2nd illusionary wall to the left leading to a ladder?
I got this platinum as well, several times. I can see why people complain but I feel the level designs and the bosses were great. The Chariot boss is my favorite. Thanks for the great video.
I’ll say this under every video like this I see. I do not _hate_ Dark Souls 2, in fact I love it. I _dislike_ Dark Souls 2: Scholar of The First Sin Edition, because being that it was my first foray into Dark Souls 2, it sucked that it was basically what should’ve been an optional hardmode, laden with so many enemies that it became optimal to just run past as many of them as possible, so that I could conserve resources for boss fights.
Dark Souls 2 SOFTS remaster (PS4/XB1/PC) is almost a different experience than base DS2+DLC (PS3/X360/PC), They made so many changes to base game, they made it super chaotic. DS2 base is closer to a coherent experience.
Scholar is just them copy and pasting more enemies onto a map, that's it. Some enemies don't even make sense, they do it just to troll players further.
pretty sure this was some rhetoric some ds2 hater was telling people but i’m pretty sure i’ve seen a few videos showing how scholar is a much easier version. could be remembering wrong however
The Poopoo Doodoo area is my main lasting memory from Dark Souls 2, and I didn't even hate the game that much. When the game first came out and I was talking to friends about it, that was one of the first topics that came up: "have you been to the underground water area with the mages yet?" "yeah it was terrible, fuck that place"
Damn I didn't think of that possibility. Thanks! Critical hits are pretty common im videogames but it's never been in any of the other souls games. Still was annoying that I never knew if a guy would be a 1 or 2 hit kill
@@joegella critical hits and counter hits exist in all the souls games dude. DS3 even explicitly telegraphs critical / counter hits by having a unique damage sound
i heavily agree with you about teleporting between bonfires, but i dont get it why people say thats a bad thing, like having to walk 5 minutes doing absolutely nothing just running and ignoring enemies was fun and engaging lol... i see most people say that is better to not teleport because the world feels more alive (?). i dont really get it, but its the first time i see someone agree with teleporting between bonfires is good (also sorry for bad english i barely my native language xd)
Yeah teleporting is absolutely a good change to the formula. Fromsoftware kept it for all future games because it's great. I think no teleport works fine in ds1 because they eventually give it to you halfway in. But the first time I played thst game, I ended up going all the way down through blighttown and then couldn't kill that fire spider boss at the bottom because I wasn't properly equipped. But then I had to painfully fight my way back up just to get to the blacksmith
I loved DS1’s interconnected level design. It’s probably my favorite part of the game. But the other souls games aren’t as interconnected, because warping between bonfires made that unnecessary. Warping is cool, but if the cost of warping is that the level design getting worse, then it’s not worth it. Warping made the games slightly better, but the lack of inter-connectivity made the level design WAY worse. Overall, it’s a net negative imo.
This is a great point too. The no warp in ds1 works because it was designed for that. I can totally get behind it if they decide to revisit this in the future. But I do still think that it limits your options. You sort of have to tackle what's in front of you rather than going back to another location and trying that, because it takes time to get there
Im pretty sure the og dark souls only let you move in the 4 cardinal directions when locked on. it was part of the reason things felt weird with ds2 because people were used to 4 directions. This was later expanded upon in the future games.
well enemies dont respawn again if you kill them enough times, if you get exhausted after do the zone 10 times you can go to other zone, play better or take a rest, you got 10 tries to learn the boss attacks before get bored to do the zone if you continue failing its into you. also if you recover your souls on all the tries then you are getting much more souls than you get from doing the boss at the first try becuase you kill the zone enemies on the path so the reward is bigger for your effort
@@delstad_8940every other game is designed with the ability to run past enemies in mind so that you can both conserve resources for the boss and try the boss again faster with some skillful play.
@@delstad_8940 Yeah dude! Just keep on the slogfest man. Enjoy repeating the same shit over and over again! Getting good is not the same as enjoying getting spat on. You get spit on 10 times but then it feels amazing because you don't have to get spit on again! What an amazing game
@@faultyaxiom i dont get what do you mean, you are complaining about have to clean the zone again everytime you die on the boss? becuase if thats the case thats how it works on the trilogy and people just complain on this game
You are totally right about the first path being hidden. On my very first playthrough I missed the path completely and only after spending 10 hours in Heide's tower being completely trashed and frustrated as hell, I googled what I did wrong and saw that secondary path to the forest of fallen giants. I think this is one of the main reasons why i hate vanilla DS2 to this day.
I've been saying this for YEARS!! People complain about DS1 dead angles... and then we got even worse hitboxes! not even a dead angle, just straight jank!
Yours is one of the only videos I've seen about DS2 that talks about reduced weapon damage based on tip strikes and clipping through the environment. I don't know how many of these videos I watched, but amazes me that yours is the most recent one and is like the only one to mention it.
completely disagree about the illusionary wall take, it's much easier to look for them in DS2 compared to any other souls game and they're very fun to look for. Every fuckin video about this game goes into super technical detail about the 8 directional movement and the locking on bs, when I played DS2 I just didn't lock on as much and dual wielded hammers. Talk more about your experience and how you absorbed the world everyone fuckin talks about the 8 directional movement bs
Overall I'm so glad my old laptop was able to run this goofy ass game back when it came out so I could experience this surreal slog that is DS2. Nowadays we have reached a point where one can't even say anything bad about it that the free thinkers will immediately crawl out of the woodwork in order to whiteknight for it lmao.
Dude. The slow healing in DS2 from flasks is great! You can pop one off even if you can see that it would be an Overheal, but since it's so slow you probably will get hit again before it's done thus not "Overhealing". I liked all the ambushes and fighting more than two mobs at a time. It was like I was communicating with the devs, imagining them laughing their ass off at their own placement of monsters and their own traps. It was amusing and I nodded back "good one guys good one, you had me there, wont happen next time tho". Never had such connection with whoever made a game I was playing until this. It was also a proof the devs were having fun.
I’ll be honest the only time I noticed that the lava place was out of place was when someone pointed it out, and even then I don’t care too much, it’s a weird design but it’s a fantasy game so it doesn’t have to make sense
I am sick and tired of people praising Dark Souls 2 and calling Elden Ring and even Dark Souls 1 worse in comparison. Praising Dark Souls 2 doesn't make you look smart, all you having is a unique opinion to stroke your ego.
i think a lot of people are just annoyed because there are quite a few people who go into ds2 with the notion it sucks because of all the videos. first time i played ds2 i hated it because my only impression were videos like this so i just blames the game instead of me just being bad
@@taner873 Played it on release and hated it so much I refunded it till the SOTFS dropped and decided "I was to harsh on one of my favorite series of all time".... Huge mistake, nothing improved, animations more stiff then wood, and one of the worst looking games Souls games graphically and thematically.
I'm not gonna lie I do hate this game, but I hate it so much to the point where I actually enjoy it. I've had a lot of good times and extremely bad times on DS2 but at no point did I regret buying it. The game is actually fun, it's a predictably unpredictable journey of an absolute dreadfest and by the midpoint of the game you'll be questioning why you're even playing the game, but by the end you won't even care. Then you'll do it all over again.
I have some fundemental disagreements about whether or not something is "bad", but rather than writing it all let me just say every single time that dark souls moan played I giggled like a child.
Æough, ah, ahghhhhh, ahhhhah
ds2 is bad just accept it already
ds2 is a great game that never was, it's like waking up from a wet dream, all you remember is being wet, not the climax that made it so, where is the fun in that !#!?
@@samueldawkinsstill a good arpg, just a bad souls like
one i find even funnier is in ds3, the fall death sound where it sounds like he is literally being dragged to the deepest depths of hell
IF DARK SOULS 2 HAVE 100 FANS, I'M ONE OF THEM
IF DARK SOULS 2 HAVE 10 FANS, I ALSO ONE OF THEM
IF DARK SOULS 2 HAVE ONLY 1 FANS, IT'S WAS ME
AND IF DARK SOULS 2 HAVE NO FANS, I ALREADY GONE FROM THIS WORLD
IF DARK SOULS 2 HAS 100 HATERS, I'M ONE OF THEM
IF DARK SOULS 2 HAS 10 HATERS, I'M ALSO ONE OF THEM...(I mean makes sense right i already said I didn't like it?)
IF DARK SOULS 2 ONLY HAS 1 HATER, IT WAS ME
AND IF DARK SOULS 2 HAS NO HATERS, I DECIDED TO PLAY IT AGAIN AND I'M NOW GONE FROM THIS WORLD
I am a big souls fan, played all of them through multiple times. Here is my order of likability - Elden Ring (if you count it as Souls), Dark Souls 2, Dark Souls 1, Dark Souls 3, Demon's Soul's. I think most people's lists would be closer to that if it wasn't for all these you tubers trying so hard to agree with eachother that it influences the masses.
Cbrunning must be a 13 yo asmon fan 😂
@@sid3fx1122 No I just don't like ds2 and this post was so passionate. I've beat all the FS games (all the souls like games not like AC and such) and it's the only game I don't like what so ever. I also don't like sekiro but I 100% understand why people do and I get it's a great game just not my thing. Ds2 it's just not fun to play at all for me personally. I think it's a bad game....
Come up for air lil bro
Ds2 adaptability is lame, but ds2 also gives like 5x the amount of souls than ds1/3 so you can literally make it a non issue after you get a free 20+ levels after the first boss just fyi.
Agreed, it is a literal none issue, plus elden ring does something similar with vigor, for a normal player you need atleast 40 points into vigor for late game which could have been used for other things, ik you need vigor for other souls games but it was never that much
Please I'm begging you, make a video on ds2 and my life is yours
Except that's straight up terrible design.
I play the game without leveling adp to prove a point
@@sentinelslayer8328 fancy seeing you here
Oh man, my wife bought this for me for the PS3, and I was horrible, so I put it down for a few months. Then she watched me play it every single time. We would go to sleep looking out to the sea with that calm soundtrack playing.
Now she's passed on after suicide, and Everytime I hear it, the memories come flooding back. Such a great soundtrack for the whole game.
Why she did?
Sorry for your loss.
@@mostafanabil6011 dark theme of DS games can make people depressed
She did it because dark souls 2 sucks. 😂
@@Nehilism You're a horrible human being.
One of the reasons why it's hard to talk about this game objectively is that different people have experienced different versions of the game. Vanilla DS2 was definitely a different experience from SotFS with all the DLC. As someone who played the release-day balance version of Shrine of Amana, I understand some of the hate.
For sure, different patches, vanilla, old gen sotfs, and new gen sotfs.
@@kazesh9148 also pc version feels like a bad port from console
@@TectonicTechnomancer That I can't attest to since my experience has been fine. Is there a specific bad part of the game? I know people complain about 8 direction movement, but I'm used to it and know a trick or two that people don't bother to use. Been my first souls game since PS3 and was at a younger age so my experience is more biased.
@@kazesh9148 the port is actually good, unlike first ds1, subjectively. The only drawback of it is double-click setting that needs to be re-set every time you launch the game (its "on" by default sadly). Everything other is convenient and thats it
Demon's Souls also had an item to get human form/health back. Killing boss was just second option not the only option
Yep, eye of ephemeral souls. As well as having the cling ring to keep your health at like 65% after you die and return. Ds2 is almost identical in both respects.
@@sethlhaynes Yeah, I like how people complain about DS2 mechanics where you have to die multiple times to even reach the health reduction of Demon Souls. And in Demon Souls if you use the ephmeral souls or beat a boss and then die again which happens many times, even the world tendency gets darker and the game punishes you with harder enemies. It's insane.
But I love Demon Souls and also not seen many people complain about Demon Souls, they praise it, while everyone hates DS2 for things that existed in other games and even worse.
@Optimus6128 demons souls system is about 10x worse than ds2. Not only do you instantly get cut to 50%, but the world is permanently affected, and cut off content depending on how far you pushed the tendency
Getting the platinum sucked because of it
@@joegella demon souls is more aware that players will not be at 100% life bar so, enemies deal less damage. Also Demon souls, does not have that many gank fights, and is usually not much focused in combat Is More about careful exploration, yet I believe nobody complains about that issue in demon souls Is because nobody gives a damn about that game
@@joegella git gud
3:40 minor correction here. Firekeeper souls can only be used to increase the potency of flasks while humanity is sacrificed at bonfires to increase flask charges at a specific bonfire while having the rite to kindle.
Dang you right I forgot about that. Thanks for the correction. I guess that makes fire keeper souls even less useful
@@joegellaThey become useful in ng+ as just free 5 soft humanity
@@joegellaFire Keeper Souls are useful. Flask upgrades are a big deal. Look at how much more a +3 Flask heals compared to base. And if you kill certain Fire keepers for their Souls you can go as high as +5.
In NG+ cycles though they're basically just 5 Humanity though.
You can sacrifice humanity without the rite of kindling to go from 5 flask to 10. Rite lets you go to 15 and 20. You can do this at every bonfire in the game, not specific ones. Firelink shrine just starts at 10, it may be the case that all bonfires with a fire keeper start kindled, I forget if the pale lady is kindled by default or not. But the point remains, all bonfires can be increased to 10 flasks, rite lets you kindle two additional times for 15 and 20
Why am I not surprised that the guy who made this knows nothing about Dark Souls.
Oh goddamnit, I seriously could have burnt the windmill and saved myself a fucking headache with the poison boss.
But would you have known without someone telling you about it?
@@JJ-qo7th Fun fact, one of the NPCs you can summon in that area, Devotee Scarlett, gestures you to come closer when you pass near the windmill, and then points at it if you do approach the windmill.
@@JhonDoe-yh2lxwhich doesn't even remotely communicate the idea
if the windmill actually looked burnable this wouldn't be so baffling
without being told im pretty sure i would have never found that out.
@@JhonDoe-yh2lx Not to take away from what you said, I basically ran most zones not fully human, because I wanted online options available, but I didn't want to be a priority host for invasions and I didn't want to muck about with my connection.
i had a DS2 run where i fought Freja, the Duke and then Vengarl.
Midway through the Freja fight i lost all healing, then i had a load of souls in my pockets, then i fought the Duke and Vengarl, then Aldia bombed me.
After lighting the bonfire and teleporting i saw Herald sitting on a rock in Majula kicking her feet up in the air and i was ready to collapse into her lap and ask for a hug.
She was the epitome of purety and innocence for me in that moment.
Except she has the emotional capacity of a goldfish
12:03 There's this mechanic called "counter damage" where you deal extra damage if you hit an enemy while it's performing it's attack animation. Each weapon has a different counter damage value.
22:20 you can either go to the Forest of Fallen Giants or Heide's tower, as the other paths are blocked by needing items for it. Either of the 2 first paths get you into Lost Bastille with Heide's having stronger enemies in lower quantities.
If Dark Souls teaches you one thing is to go back if you think you're underpowered, I never got a problem in finding the Forest of Fallen Giants as I saw Heide's enemies towering over me and just turned back.
Another commenter brought this up and it makes complete sense. I never noticed this in any of the other games so this buff must be pretty hefty in ds2
@@joegella It appears on the weapon's stats page with the symbol of a arrow turning back. It works by multiplying the base damage by the counter damage value.
For example, the Uchigatana has a counter damage of 150, so each hit landed during an enemy's attack will be base damage x 1.5. The Greatsword has 130 counter damage, so it's multiplied by 1.3 and so on.
Counter damage is also a mechanic in every good fighting game
Im pretty sure the hollow infantry with shield variant has higher defense than the other hollow infantry
I consistently notice less damage when attacking those guys
yeah you can go down either path, Dark Souls 1 has a similar thing letting you go to 3 areas right from Firelink but two of those areas are incredibly hard and not meant to be tackled that direction. Dark Souls 2 is more freeing in that regard and with a fragrant branch there's even another path you can go down to the shaded woods and Heide's tower splits into two paths also.
“Life gems aren’t that important” literal infinite heals
Was the first thing I thought of
like literally theres a complaint about how slow estus is but no one talks about how it's balanced with lifegems existing in this game
Haha yes i was thinking the same. Who needs Estus if you have that many life gems and they are way faster to use and you can also move a bit while you use them. Also you can use them to heal you up even when you get hit, so you can stack a view and if you dont reach max HP they will heal you for a pretty good time xD
Ok... Are you that bad that you need infinate heals?
Are you... that grindy you will get the tens of thousands of souls needed to buy "infinate heals"?
Are you going to spend your souls on "infinate heals" instead of levels?
Are you THAT BAD AT VIDEO GAMES THAT THE AMOUNT OF ESTUS YOU GET IS NOT ENOUGH FOR YOU????
No? Then it isnt that important.
@@brentonherbert7775 the game incentivizes you to use life gems by giving you only one Estus in the beginning.
like dark was saying, life gems are a better heal all around, so if you’re not using them and walking around enemies’ attacks, you probably haven’t figured the game out.
If you spend the souls you have left after leveling you’ll end up with enough to clear the next area. And if you made it to NG+ like a chad and do that, you’ll be topping off at 99 every time.
We don’t have to talk about being bad at video games when we’re talking ab DS2, if you happen to “get good” at it, the game will be itself and remind you that “bad programming” = good challenge.
It sounds like you haven’t played dark souls 2* 🤷🏻♂️
16:45 in ds2 enemy’s despawn permanently if you kill them about 15 times so if you need to run the same way dozens of times eventually it’ll be empty. That’s why they don’t want you to run past enemys
Think deeply about what you wrote once more. Are you actually suggesting that the developers intended for you to die enough times in every area for you actually despawn the areas enemies? Because saying "theres this mechanic, they dont want you to do a thing because it would lead to not seeing this mechanic" is equal to saying "they intentionally want you to experience this mechanic", which is equal to saying "they want you to die a lot".
Just for extra information, that would make ds2 seem even worse, because ds1 never wanted you to die a lot, it wanted you to improve, if you die a lot in the process then thats just circumstance. A game intentionally trying to make a player die a lot is terrible design.
@@silverraigirideviluke how about YOU think deeply about what you just wrote, the game will despawn the enemy if you kill then 15 times NOT you dying 15 times.
@@Markcus003
Im really wondering if you are even worth replying, considering that you made probably one of the dumbest comments i have ever read. But then again, we dont want others to think its okay to spew absolute bs, do we now?
Tell me, my mentally deficient stranger, how many ways are there to respawn enemies? Like 3, dying, resting and leaving the area and coming back. So, now, which of these three will anyone realistically do anywhere near 15 times?
Only dying, because if you leave and come back that often something is wrong with you. And if you go back to rest at the bonfire that often, you do it either to intentionally despawn enemies, in which case it will be waaaaaay more than 15 times, or its because you posess a contractory amount of skillfulness and lack of skill, to not be able to get to the next bonfire in a few attempts, but still be aware of that fact and therefore retreat.
Dying is the only way thats not either moronic, contradictory or unlikely.
As such, saying that the despawn mechanic is intended to be experienced is equal to saying its intended for you to die hundreds of times.
Proof enough that i thought VERY carefully about all of this, while you definitely didnt?
@@silverraigirideviluke well thats a leap of logic there my very smart friend,
The whole point of this is that it's a double-edged sword. Yes, it makes the game easier if you can just sludge through an area enough times so that the enemy stop respawning. HOWEVER, you won't be able to farm that area anymore, without a bonfire aesthetic.
People: Fromsoft knows what they're doing. Stop questioning, just play the game and get gud.
The best things about Dark souls 2 in my opinion:
- performance
- dual wielding, even the crossbow and you hold both heavy weapon on your shoulder, not just holding by the left hand like ER
- fashion soul
- unique weapon (I love bone fist)
- hex
- life gem
- NG+
- bonfire ascetic
- best hub in all FS games (Majula)
- best pvp
- best dragon form appearance
- best greatsword moveset (mirrah greatsword, loyce greatsword)
....
Nailed it. I'd add company of champions covenant for the challenge, and most satisfying visceral crit animations.
+ it also has my poison infused manslayer.
Dual wield movesets, you can dual wield different weapons which gives you more movesets.
You can use bone fire ascetic to respawn bosses, items but it makes that particular area ng+ every time you use it.
Can use this to farm souls and items to upgrade weapons without going to new game cycle 'officially'.
One of the best DLCs.
Ds2 was the GOAT!!
Atmosphere/Tone is there for me. In impact and variety; they aren't afraid to make you feel hope in this game
@@altibzz also butterfly wings that reduce fall damage and boost poisin damg😂
The Emerald Harald not being put in the "good" side is a huge mistake. That lady design is top tier.
I completely left that part out. They went back to the demons souls upgrade waifu design
Ruined the world in comparison to Dark Souls. In the original game you were on a journey by yourself and it felt isolating. At the same time you had to take the world seriously because you couldn't just teleport everywhere, so you HAD to focus on whether or not you were supposed to be where you were. This made leveling up at bonfires feel better. Having to go to some random person to level up "because reasons" removes the feeling of isolation, makes the world feel less real and less dangerous, and means you have to think less about where you're going and why.
@@Izzmonster Ds2 is also isolating, although it's presented in a different way than in 1; it's about being alone, together.
@@cowbats 🤣 youre right, its absolute nonsense. It cant be isolating if you can always retreat to a safe place with people waiting for you. Thats literally the opposite of isolating.
@@Izzmonster what are u on about brother 💀
Doors taking time to open - is a "hidden loading-screen".
This is likely why enemies don't follow past that point - because the enemy type doesnt exist in that "new map".
That makes a lot of sense. But it turns the problem into "there's loading screens all over the place that interrupt gameplay"
@@joegella
That's usually the case. Haha.
@@joegella In DS1 there were a ton of fog gates in between sections of the same map (Undead Burg comes to mind), in DS2 you have doors instead, and not as many by far. Same thing, different presentation.
@@Darkko88 it would be the same thing if u had the ifrmaes during door opening animation
@@joegella You know you can roll through the door when it's opened a little bit.
Ironically enough, Dark Souls 2 was the only Fromsoft game in which I was consistently over leveled and had a surplus of souls most of the time
Were you popping boss souls? or saving them?
I had the same experience.
The torch timer is a non-issue. There is an overabundance of thorches and you literally need them for like 3x10 minutes during the entire game. Also you can light the torch whenever with a Flame Butterfly which are also abundant as all hell. As others probably already said: you can very easily overlevel in DS2 to the point of ridiculousness. Thus rendering Adaptability nothing but a soul sink for like the first two hours.
In the video when he was complaining he even had a 4 hour torch. Also complaining that you have slower rolls and agility shouldn't be a stat is the same as saying you start the game with lower attack so strength shouldn't be a stat. You start weaker and get stronger, that's how games work.
Dark Souls 2 as a whole was supposed to have a bigger emphasis on using light and torches which is why there is torch related puzzles with those braziers everywhere. The game was supposed to be A LOT darker but the darkness was recieved negatively so the game as a whole was brightened negating the importance of the torch
I recall the feedback I read from testers regarding that and they all responded positively about the darkness. Then the game came out and it was broken. They fixed it in the director's cut. Interesting nontheless.
So in other words the players whined and the games worse off for it... There's a lesson there to the plebs to busy whining to enjoy the game for what it is.
Sorry, but I played the network test. The darkness was awesome. Everyone I talked to felt the same. They couldn’t get the lighting engine to run reliably through the whole game. So, before the original release they redid the lighting so everything could be seen, eliminating the need for the torch. SotFS didn’t fix anything in regards to the lighting.
@@ephraimthemugwump wow, basically it released on ps3 hardware (btw the game was designed for ps4 hardware) it couldnt take it, and they had to cut it. WOOOOOW
@ ok
Being the worst soulsborne game is like being the weakest power lifter
I love Dark Souls 2. It was obnoxious at some points, but if you take it slow it's not that bad. It was the first game in the series that made me think about how to approach each area.
First game that makes you think about the areas and only.
i played both, and i enjoyed darksouls 1 and 2 the same, i wasnt autistic with the stats or compairing it to dark souls 1, i just knew that dark souls games are hard, and i wanted to overcome the challenge, people didn't like having a stat for s, but it made me get better at dodging throughout the entirety of souls games, sure there was alot of deaths, but eventually you just get good at it.
@@michaelcarroll5801 The haters need to understand that you can't enjoy dark souls 2 if you're not thinking about and only.
@@michaelcarroll5801 What fanboy nonsense, DS1 doesn't make you think about the areas? Sen's Fortress? Blighttown? Anor Londo? New Londo? Duke's Archives? Tomb of the Giants?
The only thing worse than DS2 are the delusional and braindead DS2 fanboys.
@@omarcomming722 the ideal strategy in all of those zones is to run through. It's okay on the first playthrough, but on subsequent runs the enemy placements are too forgiving. DS1 zones are pretty good though.
You're a bit aggressive, it's just a video game. Sorry for offending your supreme taste and sensibilities, king.
14:55 About the lock on free aiming. Actually, DS3 and Elden Ring give you the option to turn this on manually. It's called "Manual Attack Aiming" in the settings.
Yes. And IS a very powerful tool on Big weapons pvp
In ER it only applies to the Finger hammer's Ash of War, hilariously enough.
@@asdergold1not true
@@alessandrobaggi6129 it is true, the feature is bugged in ER since release Fromsoftware never fixed
@@asdergold1 the setting doesnt work in elden ring at all
It’s funny to watch a video praising Dark Souls 2 for a variety of reasons, and then watch another video criticizing the game for those same reasons. It honestly just makes me more interested in the game.
its a great game!
DS2 is the best one in the series, IMHO.
It has a great atmosphere, and is a lot less dreary than DS3. The exploration is fun, and despite having played it through several times, I still forget where the important keys are etc etc so it is fun to start a new game and see how it all opens up. It's interesting to note that there are one or two rough edges, and it's these that make players lose respect for the game, and after that tend to miss all the subtleties and start to hate it. Watching players go through it, you can see them getting frustrated and angry at mechanics or puzzles they just don't understand fully, rather than assuming the game designers were intelligent people who knew what they were doing.
@@Jsteiner1974your opinion is piss
its brilliant
9:45 saying that the game encourages you to practice good stamina management is a bad mechanic is kinda crazy.
i think you misunderstood his point
The game doesn't encourage you to practice good stamina management, it just doesn't provide you with enough. The point is, when you're managing your stamina perfectly, you spend a lot of time just walking around waiting for it to recharge. It's not about getting hit or dieing due to lack of stamina, it's about walking around doing nothing while circling the boss
@joegella But, it does. The reason you "don't have enough" is because that's the point of good risk-reward strategic gameplay. Your stamina bar is a resource, just like your heals, your weapon durability, your armor, and your consumable items. It's supposed to be used strategically. Maybe the reason you can strafe around and past a lot of boss and enemy attacks in this game--or avoid them with good spacing--is because that's how the game is designed. Your not supposed to play it like Elden Ring where you spam the roll button everytime a boss moves. So, yes, the game limits your stamina to force you to make smarter decisions about combat encounters. That's good game design.
@@Sinhesthysia he only understands this if you write it in a guide for achievements
@@joegella Well your main complaint was with the rolling which is not that important. DS2 actively deinsentavises rolling and pushes to to use your positioning more, that's also why you can run and move while locked on.
I loved ds2 but it was my introduction to the series so I didn’t have anything to base it off of at the time. Even after playing the other games I still love it. It had some awesome environments in it.
But that's the same for all the haters of ds2. Most of them played DS1 first.
I absolutely loved enemy de-spawning. I’m built so different mentally from most people. The first time I played DS2 I intentionally despawned all the enemies on my way to a boss before even fighting them, I didn’t mind it at all because I would learn the area and would get tons of souls and items and eventually wouldn’t have to worry about any of the enemies and I could go back through the areas after and really appreciate them.
imagine an EMPTY Drangleic
i did that too honestly. i loved every enemy no longer being there, I cleared out the sir alonne runback, iron keep, heide tower of flame, the spiders before frejya, and a couple others. Definitely took way longer to complete my first playthrough but i still had a good time
Yeah, I really don't like doing long runbacks for bosses I'm struggling on, so when I first played DS2 (which was my first Dark Souls game), I did the same thing. It was something I definitely appreciated.
Yo, same here! It really helped me feel like I had conquered an area and thru time-dedication, made it safe, CHANGED the world, not just by removing bosses, but removing ALL threats. I wish this despawn 12x mechanic had been included in later games as a covenant or something, just as an OPTION, the way DS2 has Covenant of Champions to make the enemies perma-spawn just like DS1.
@@AtreyusNinjathat has been done by someone in some video.
12:00 the "hidden multiplier you missed was "counter damage". In ds2 ALL weapons do better damage if you use it while your opponent is on an attack animation (grabs excluded). The first you one shotted it because the soldier was already trying to punch you. The second one didnt even turn on you so you didnt do counter damage.
Thats literally it. Could also be partially your "reach damage" issue. Since with the tip of your blade you could outspace enemies, preventing yourself from using counter damage.
In the other games they gave this property to thrusting weapons only, which feels lame. In this game thrusting was still a bit better in this regard, and then a lot better with the leo ring.
There's also sweet spot damage in DS2 where weapons used outside of their ideal range will do less damage, which can lead to some inconsistency. On the other side, though, it'll boost your damage if you nail the sweet spot
@@fyrechyld_4571 yes! But that mechanic only applied to pole arms, if i remember correctly.
Katanas were so busted if You abused the counter damage
@@vittocrazi It was limited to pole arms / axes in Demons / Dark 1 but expanded to cover all weapons in DS2. He mentioned it in the video when talking about getting less damage when hitting the enemy with just the tip of the Greatsword.
@@grmthmpsn no. In the video that was counter. Not sweet spot
12:20 Some enemies have more hp if they have a shield(on NG hollow soldiers have 250 hp and the ones with the shield have 300 hp)
You mention that in Dark Souls 1, you get one estus upgrade material, and you can choose whether to use it to upgrade your flask potency or your number of flasks. That is just not true. You use humanity to increase the number of flasks, and fire keeper souls to upgrade the potency. I personally prefer this system to the one we got in future games, but they're both perfectly good systems.
he did talk about this. its really annoying
Dont expect him to understand anything, he just played ds because its popular and he did the platinum so he can Show off
Noone talking abt how when you get to shrine of amana you dont need to use the human effigy or ring of binding anymore
Theres a tower with fire in it that unhollows you for free
Only if you don't have any effigy on your inventory. Also, i never understand how people run out of effigy. The game lets you farm them a lot.
@@ZirixStrarstriderTrue, but vanilla DS2 had less effigies (or lower drop rates) that SOTFS. Still plenty for a first playthrough.
@@ZirixStrarstrider I ended my first save with 99😭😭 I kept thinking I had to save them for smth important and then kept saying that till the final boss
@@weeville just a testament that you can beat the whole game with maximum deaths and minimum human effigy and be completely fine.
@@ZirixStrarstrider People used to hate DS2 like a meme, so they found every excuse.
Like this "you die you get punished in some form or another and have to use a special item" wasn't a standard of all FromSoft souls games?
Think about it,.
Demon Souls: Ephemral Eyes
DS1: Humanities
DS2: Effigies
DS3: Ember
Elden Ring: Great Runes
Now see, they did a psychological game with DS3/Elden Ring.
You think that Ember or Great Runes boosts up your normal health and stats, but in reality the normal condition is like hollow in a sense.
But you think you are in normal, the health bar seems full. It just becomes bigger after using those items before you die again.
And they are also rare. I didn't realize it worked like that.
People hated the mechanics of "if I die I start with less health", so they did reverse psychology in the newer games, you think you are full without Ember/Great Runes, and you think you get an extra boost when using them. It's basically the same.
12:14 It's not the same enemy, the shield variant has higher defenses
IDK how he missed that.
Thank you for pointing this out I was hoping someone would mention that
Correct.
this dude is genuinely wrong at so many points it's infuriating
so it is basically the same enemy lol
Personally I loved the transition from the windmill to the lava area. It is so clearly and jarringly disconnected that I read it as very intentional and took it to mean some type of magic was at play to keep the lava castle hidden. It's actually one of my favorite transitions in all of the souls series because of how unexpected it is!
devs already said in an interview it was just an oversight
3:49 NO. Powerstance in DS2 is way better than Elden Ring. The amount of moves you can do with the 2 Smelter swords for example is crazy. Elden Ring did dual wielding, which is not really the same.
There is like 8 powerstanced movesets copy-pasted all of the weapons. It's a dramatically overhyped mechanic while also being absurdly overpowered.
the whole thing about the giants kinship "just spawning" nashandra in the throne room is so silly and redundant cuz its obvious you didnt read the item description.
you kill a major boss and get a key item that you dont know what to do with, so you check the item description to see what youre supposed to do with it.
the description quite literally states "Grants access to the throne room beneath the castle". There is only ONE throne room underneath a castle. i sure do wonder what im supposed to do with this.
Yeah, but the final boss still just spawns in the throne room. It's not about being unable to figure out where to go, it's about taking you back to a location you already fought a boss in previously, without where also being more to the location.
That's why I gave the elden ring example, which it's obvious you didn't grasp. You fight morgott, and then when you come back to that same location later for the final fight, you can now access the erdtree. They didn't just put morgott in the erdtree. However, that's what ds2 did
@@joegella It's a...story beat? You know when the Emerald Herald literally tells you that Nashandra will be coming for you now that you have the means to get to the throne? If you have already done Throne Watcher and Defender she is waiting there for you to come, if not she comes in behind you after you beat them for her. It makes sense if you pay any attention?
@@joegella there's a cutscene of nashandra literally walking into the boss room if you wait to fight the throne watcher and throne defender, you even hear her pass through the fog wall
Were talking about after already killing thr throne watcher boss
@@joegella Here we go again, oh no killing boss no make progress, guess I go through other door to kill other bosses. Oh I get item for giants? I go to giants and open last door. Oh I get item for throne? I go to throne and woah new dialogue and final boss? wow!
I actually think getting the Lordvessel before you can fast travel is one of the big reasons I initially fell in love with the souls series, and I still miss that in every subsequent fromsoft game. The absolute brutality of having to traverse back through areas if you ran low on a specific resource or needed to talk to a certain character was one of the most punishing parts of DS1 on a first playthrough. The terror that set in when you enter a scary new area that cuts you off from your means of heading back into familiar territory was matched only by the joy of discovering a shortcut back to an area you've been through. It made the interconnected level design so compelling to navigate in a way that is completely lost in later titles, and in the context of DS1 getting the Lordvessel comes at the perfect time when having to walk all the way back would just be tedious and unnecessary.
I wish at the very least later games would only give you one or two fast travel OK bonfires and have the rest in an area require you to make your way through the area a little if you have to leave and come back
Agreed
this only works and is only fun if the level design IS as interconnected and well thought out as DS1.
Imagine not getting the New Londo Ruins key and having to backtrack through Blighttown and the Depths to get back to Firelink.
Imagine if the Valley of the Drakes - Darkroot Garden path didn't exist.
Imagine if there was no lift at the end of Sen's Fortress, etc. The easy way out would've been "just port out", but they went one up and linked so many areas together it's still lauded to this day, and for good reason.
Elden ring is the only other game that I could see working without fast travel, since there’s a lot of dead space and you have torrent. Even then I think elden ring would be best off if you could travel to a select few graces.
this ONLY works because of ds1 map design, which ds2 couldnt get the time to implement. Im sure they would've wanted to, but they sadly just... ran out of time. I mean, they were working on the game WHILE promo material was being made that didnt even line up CLOSE to the in game content because of how rushed they were.
10:10 it's bad on the other games if you don't "reset" the sprint, but if you stop and sprint again, you WILL sprint again even if ur not full of stamina
in ds2 you won't but in the others you will
DS2 is my introduction to this series and is one of my favorites of all time.
That happens when someone plays DS2 first. I am with you, fella.
Its good that you played this before DS1. DS1 was just insanely superior to 2, but I like them both.
Vanilla DS2 was my first souls game. I played countless hours without event dlc. Then came scollar and was an improvement for me. Its most replayable souls game too. I like this game.
I agree. NG+ is amazing in DS2 and they really killed NG+ after DS2 :(
@@xXLunatikxXlul not only ng+, even just the best build variety ( hexes, mundane, POISON IS ACTUALLY GOOD LOL DS3 )
@@AtreyusNinja I agree.. DS3 felt like a Steph back when it came to mechanics and build variety.
Ds3 was my first dark souls. After playing ds1 I can clearly see how ds3 took all those same concepts and reskined them. Some parts of ds1 felt like a weird deja vu to me. I still think ds3 stands on its own though because the pacing is way different and the bosses are so intense by comparison. Might be a bit too roll spammy though
I've replayed ds2 more times than 1 or 3
3:05 I think that unlocking teleporting in the middle of the game is better. The world is designed around the fact that in the first half of the game you walk everywhere and locations are better connected. Blighttown wouldn't be that scary if you could just teleport out. When you defeat queelag you have to go through the blighttown, depths, lower undead burg and undead burg if you don't know the shortcut. I think that the feeling of being stuck somewere and the way the world is designed is very important in ds1, especially on the first playthrough.
I think it's even more important on repeat playthroughs, because the interconnected world allows you to tackle challenges in unorthodox orders to get certain items earlier than you'd normally get on a playthrough. I've done so many runs in that game where I wanted to use a particular weapon as early as possible, and had to find the best way to get it without killing any bosses (or as few as absolutely necessary, which with Sen's skip aren't many).
14:23 actually in DS1 when you are locked on you only have 4 directions to move in instead of 8. You also cant sprint in any direction but forward
thats only when you are locked on
@@p1ngerss read my comment again dude. "When you are locked on"
I was about to type that. This problem is nonsensical, since DS1 is even worse.
only applies to rolls, and only applies to the vanilla version. Doesnt apply to attacks nor regular movement, which is the point of the video.
Yeah, this was more of a Personal Taste kind of gripe
I loved it. Almost max-leveled my character playing so much. The only thing I didn’t like about it was how the story line veered off from DS1 and DS3. Had nothing to do with them, but the game was so big that it basically became its own story.
The windmill is attached to a pump that fills the boss room with poison.
It kinda gave me Ocarina of Time vibes :D
No it isn't, its just a windmill with no attachment to the boss room.
@@Izzmonster have you ever looked at where the stuff connects throughout the map? It connects to a system that adds poison in the boss room I have looked around the entirety of that map I have killed off every single enemy unit they stopped spawning to explore the map and I saw that the windmill has connections past it just being a windmill from below before you get to the level where the burn option is. The cat walk where a grave warden attacked at that surrounding area are all windmill connection rods you can tell because they are if not all most are turning. If you look closely.
@@damianstarks8974 Sure man, they're all turning, but no reasonable person would see a giant windmill and immediately think "ah yes, this is working a pump!". I'm sure that is what the intention was, but there's nothing connecting that specific windmill to the boss room. Just watched someone recently play who was directed right to the windmill by a white spirit and he had no idea what he meant because it makes no fkn sense.
how the fuck would i know that. I literally spent 7 hours bashing my head into the fucking wall until i beat that fight WITHOUT clearing the poison because why would i even assume that's a thing you can do?
The insane thing is...DS2 is the only Dark Souls I've finished the entire way through. 😭
Same I'm playing ds3 for the first time on my channel
@@NightsmokeGamingDS3 was my first souls game and it's absolutely amazing. Maybe just a bit short imo but the DLC's are super good. Can't play DS3 without the DLC's. Atleast Ringed City.
If I stab you with a knife, is it going to do more damage it just the tip hits you, or the whole knife goes through?
I fell in love with Souls after Dark Souls 2. Despite its issues it's still a game I am happy to go back to every so often purely because of how much it got me into Fromsoft games.
Your commentary style is really relaxed, I love it. Felt like one of the many hundreds of convos i've had with friends talking about souls games.
I started playing dark souls 1 back in 2012 and got dark souls 2 as soon as it launched on the 360. I'm one of those weirdos who thoroughly enjoyed dark souls 2 and still play it occasionally to this day. I had no f****** clue that they treated negative stamina like that at all 🤯🤯
LOL and I've always wondered about how all the challenge runners fight the throne watcher and defender and then Nashandra separately. I've literally only ever done a double boss fight with all three of them...
Try Domo3000 with and the visual hitbox and runback comparisons. He is currently debunking a fuckton of DS2 criticism.
He has 9 parts on Mauler's videos already.
I don't think this is how the stamina mechanic works - and you can prove it with sprinting - the mechanic is that if you completely deplete your green gauge, then there is a fixed delay before it starts refilling - the speed runners watch this, and stop sprinting just before the gauge runs out completely, so it starts refilling instantly - it is not negative stamina, it is a deliberate delay if stamina reaches zero. The person making this video does not know the game that well.
I'm just waiting to get the game again plus DS3 and Elden Ring on Switch 2. I'm playing DS1 again on Switch 1 right now.
@@ReachStudioPro oh my God I remember screaming for Joy when they first announced that DS1 remastered was coming to switch lmao
I wouldn't shut up to all my friends about how I was going to be able to die everywhere 🤣
About the ring of binding: its easy to keep it most of the game, but you are not forced to. You get about 4 deaths until you start to "need it" after using an effigy.
But 1/4 is way better than the 1/2 of its predecessor, there "ring of favor and protection" is not only best in slot, but also destroyed if you remove it (an actual severe punishment)
100%
Because DS1 was focused on bringing you into a world that didn't care about you, and DS2 was focused on being a hard videogame.
@@Izzmonster that has nothing to do...
@@Izzmonsteror maybe the Game simply focus more on the hollowing and how thats affects the people in the world even the player so thats why they make it a mechanic
@@vittocrazi yes it does, the ring of favor is a token of the jealous goddess, thats why Lautrecs armor has arms that embrace him. When you remove the ring it breaks because youve betrayed the goddess.
You can also farm human effigy.
Before watching the video: The most likely first achievement most players will get is, "This is Dark Souls 2", which you get for dying. Which is super simple with how poorly balanced the game is. It's very clear that without Miyazaki, the team just went, "Yup, make the game hard with no thematic reason for it."
Quick not on the weapon damage. It's not random modifier, it's weapon sweet spots. Try with halbert for example - When you hit a mob with the end of weapon, you deal more damage then if you hit him with the wooden part. Same for any other weapon.
It's also counter damage, attacking an enemy that's in an animation increases damage done (and in DS2 you can actually make good use of this without needing to trade or shieldpoke).
6:10 if i'm not wrong every stats increases health, not only endurance - and nobody know cuz ppl don't have eyes, attunment raises agility ( 20 ADP u have ds1 fast rolls s, 40 ATN u have ds1 fast rolls s, this is why mages don't need adp )
While I don't like the existence of adp, I do admit that the stat system works well around it. You're right. Other stats give you health as well, which definitely helps.
But the big thing i noticed is that your typical "damage stats" (at least for melee) like str and dex didn't need to be leveled nearly as much as the other games. Like you basically leveled str and dex till you get your weapon's min requirements, and then from that point, you can safely ignore those stats while focusing on adp and health. The real way to increase damage is by upgrading weapons
@@joegella maybe if u r using a santier spear or any weapon that has no scaling, but idk man, i play this game since day1 vanilla and i always reach lvl 50 in str or dex depend from the build. so i can't speak for that.
learning about counter dmg would let u understand about the damage modifier that i don't think u understand, if u see more dmg while the enemy is attacking (or any special animation) is because of the counter dmg, so yeah u do more dmg even with low str / dex
@@joegellayou’re kind of right… it’s that there are multiple soft caps for each stat, every stat gets huge benefits up to the first soft cap of 20. You can really do well with something like a mace and only 20 STR, but you still get benefits for going all the way to 50 and then 99.
As a glass cannon mage I had no issue ds2 had the best casting in the series even without the binoculars
i had the complete opposite experience, switching to shield and sword made this game so much easier for me
As a glass cannon mage, I can't stand the 3rd or ER.
everything i see is... darkness
Good joke.😆😆😆
Honestly most of the "bad" design choices would be alot better if they were properly explained, but thats half the fun of it is finding out how everything works.
Two things when it comes to torches, firstly, you are wrong about having to aproach a fire to light your torch. Flame Butterflies can light your torch anywhere, and they're not rare enough to be a concern. Having played completely through DS2 for the first time less than a week ago, I used maybe 5 flame butterflies, and still had more than 15 left. Also, the torches are given out rather abundantly too. By the end of my playthrough I had over 5 hours of torch time left over.
Im not wrong about having to approach the fire to light the torch. That's literally how you light the torch. Doesn't matter if there's also another method.
Also, you're right you get plenty of torches when you consider the entire game. But not when you consider an individual play session. Unless you farm torches or refrain from using them till you absolutely have to, you'll be out. You get a few minutes per torch, which is nothing considering how slow and deliberate you have to play this game due to the constant ambush setups. So you burn through those torches quick and may or may not be getting a drop in time to be restocked. The game is clearly designed to be played slowly and calculated so the whole timer thing on a torch is contradictory and makes no sense
@@joegellawhy not just... Clear all the enemies around before lighting a torch? Then put it out, move to the next spot that needs to be lit, clear enemies, light the torch from the previously lit spot, light the new one, and repeat. That's not that hard, bro
@@yozhik_out_of_mist he doenst know thats possible, because its not written in his achievment guide
It's kinda touched on indirectly but the engine change for DS2 really makes it stand alone as "different" at minimum and "bad" in context. You can basically carry muscle memory through DS1 -> DS3 -> ER or backwards. I started with Elden Ring and went to DS1, and it basically felt like an older version of the same game. DS3 and ER are even more similar in feel. DS2 on the other hand has so many mechanic changes (directional movement, in particular) that it just feels bad when you've played all the others. Not to mention Fromsoft themselves made the decision to go back to the DS1 engine after DS2 instead of building upon the DS2 engine for future releases, likely because it was just better.
I agree, It instantly feels like playing Dark Souls in molasses
This is my biggest problem with it. It's weird to me how so many people try to explain why the game is bad. I can't relate at all, because the game just FEELS so awful to play from the very beginning that I can't even try to play it long enough and experience the other bad parts of it. I've tried to beat this game a few times now and always drop it. But I've played every single other souls game for several hundred hours. This video talked about it a little, with the directional movement, but I wish it portrayed how awful it feels more strongly, because I can't stand it.
@@spfy I've had my most success and fun with a Sorcerer in DKSII, specifically because you inherently engage less with the bad movement and jank hitboxes that way.
Bearer...seek.... seek... lest...
Majula is my fav hub
fire keeper souls upgraded the potency and humanity upgraded the flask use. Dual Upgrade mechanic existed in DS1.
Thx I noticed it too
@@emmelinesupremacy no prob 🤙
Are you dumb? Did you watch the video?
The dark souls 2 system takes humanity to increase the flask PER BONFIRE, DS2 introduced it increasing the flask count PERMENETLY, otherwise you'd have 1 flask,
One item to increase the amount, and another the charge, this was carried over to Elden ring and dark souls 3, NOT the bonfire flask system
Is not the same. You have to be in a specific bonfire with the rite of rekindling to get more uses. If not, you stuck with 5 if you are not human
@@ZirixStrarstrider you can go to 10 without the rite of kindling which is easily attained from the start of the game so you can have 20 before even fighting Taurus demon. Also you can kindle any and every bonfire. To adjust the difficulty of an area. So it’s a players choice to have 5, 10, 15 or 20 estus. Not just a specific bonfire.
Darksouls 2 before scholor or even after, sitting at iron bridge joining fight clubs all day long as a kid. That was peak darksoils2 for me.
Man... being a ds2 fan is hard; seeing so many people hate what you love. (Btw I'm only missing the Cristal soul spear to 100% this headache of a "masterpiece")
I also just wanted to mention that at this moment, the hollow you one-shoted was in the middle of a swing, so you probably did counter damage while the latter one wasn't 12:00
Also, the lock-on issue only applies to colossal weapons (so I avoid those in many cases cause it can get frustrating)
I tried DS2 couple of years ago, couldn’t stand it more than couple of hours. Bought SOTFS edition on Steam this summer, finished it in about 20h (not including the DLCs), and I have to say that it isn’t “the worst game ever made”, as some people say, but it genuinely is the worst DS game. Difficulty isn’t the problem, it is the lack of; B-team that made DS2 clearly didn’t know how to implement rewarding difficulty, so they went with couple of weird designs; gem stones, abundance of souls, enemy galore etc. I found the story to be quite good, with Majula being the best hub out of all DS games. However, the game (for me) lacked in difficulty to an extreme; if you play extremely slow and pick your targets, it is a breeze. Secondly, bosses were extremely underwhelming, to the point where I had to try to die. Thirdly, hitboxes are atrocious. Finally, level design was also a bit weird, and connection between locations made 0 sense. Other than that, it was a fine game, but certainly not worth FS signature in my opinion. There are some additional problems with the game, but they are tied to some weird decisions that b-team made (ADP, life decreasing after death, enemy despawning etc.)
honestly, I hated my first ds2 playthrough. I played it right after ds1 (I played the whole series in order). Then I revisited it after elden ring and I appreciate it a lot more for some reason; maybe it's because of how out there it is. It still grinds my gears on some sections (snow field, cough cough) @VREMEPLOV1
@@VREMEPLOV1I hate the "B-team" comments because theyre the same team who made sekiro and the director played a huge role in Ds3, its dlcs, and ER. If you knrw about the development of ds2 you'd know this "B-team" did an incredible job in the short time they had to release the game
25:46
I don’t know if someone has already commented this, but it can be a double boss, when I first played the game, when I defeated the first boss, I guess I already had the required item, when I defeated the boss, Nashandra walked in immediately with a cutscene.
@@casonconfetti3973 wasnt part of the achievement guide
25:00 you would think to go back to that area because that's the area that gave you the clue to seek out the kinship of the giants in the first place, or did you not read the sign on the ground facing towards the throne? :O
it's EXACTLY what they did in Elden Ring too lol. You get to an area, kill a boss, get a clue, (thorns, melina says we gotta burn them, ER is much more in your face about it) go and do the thing and then come back. You're telling me that you needed the game teleporting you back to the Ashen Capital to figure out that you should have gone back to the tree? Same thing is happening here :s
DS2 was my first souls game. NGL I played it only after watching pewdiepie play it. Like him, I also took out my brain and tried to enjoy the silliness of the brutality the game subjects onto the player. DS2 placed a lot more humor into it's game than any other souls game. It's the Superman 3 of the genre.
I feel like you miss understood the flasks in DS1, or you didn't word it right.
The main upgrade increased the potency of your flasks, but you can farm a recourse that lets you have the current maximum flasks, then killing a boss gives you the current maximum flasks of that NG+ cycle and when you upgrade a bonfire to the maximum flasks currently, it carries over to the next NG+ cycle.
Also with ADP, it also increased how fast you drink flasks but it is still a dumb mehcanic.
The lowering of health after death, yes they took that from Demon's Souls, yes you have to have a ring slot to keep your health at 75% but that was the same as Demon's Souls as there was a ring to keep your hewlth at 75% when in soul form also.
Now with the final boss, there is also a 3rd final boss. By going through the other giant memories you get giant souls and there's a hidden one in Black Gultch, but once you get 4 of them, or 5 if you kill the Ancient dragon, you then fight Vendric, collecting and keeping the gaint souls lowers vendrics defense because if you don't have them, you won't hurt him much. But killing him triggers a 3rd boss after Nashandra
I definitely miss remembered the flask upgrade from ds1. Someone corrected me earlier on the comments, but I still think ds2s system is way better
@@joegellait was implemented into DS3 also.
Also one mechanic that you probably didn't know about is with Fume Knight in Iron King DLC. He has 2 unique mechanics only to him
You can go through the full fight without triggering his 2nd phase, but you have to constantly drink your flasks under 12 seconds on each other, it keeps his sword glowing which stops him from going into phase 2.
Speaking of phase 2, if you went into his boss fight with Velstaad's armour, he instantly goes into phase 2 as soon as you walk into the boss room
@@joegellawrong. Burning undead bone shards is trash and so is finding estus shard flasks
3:40 - "[DS1 had just one upgrade material you must either spend on upgrading potency or more flasks]"
This is not true, in DS1 Fire Keeper Souls are used to upgrade flask potency while Humanity must be consumed to increase estus granted by bonfires. Two items without any intersecting uses.
I wanted to finish the video but with glaring inaccuracies like that I really can't trust the rest of this video.
I played it on release and had the absolute time of my life. I can't stress enough how PERFECT the connectivity of PVP and Coop felt compared to suffering through DS1 Prepare to Die Edition for almost 2 years. This game is an absolute favorite of mine in the series personally. I believe it is the only game that conveys a world state that is still clinging on to life, like it's the beginning of the end or something. Drangleic has not quite succumbed as far as the lands of Lordran to the curse. And then, there is Dark Souls 3 which displays the end of the line, absolute grotesque corruption, Lothric is so far gone that you find rot, death, or decay around almost every corner it feels. Each game has a special place and feeling I believe.
as someone who started with DS2 as their first entry in the series, I feel like I appreciated the game more bc a lot of these points are just comparing it to the other games.
Probably because its a part of a series, it's gonna be compared to the better games it shares a title with
yeah, its called comparing it with an actual well made game
I played ds2 going in with the mindset that the game was gonna be ass. I ended the game after beating all dlc, and I had an absolute blast. Yeah, having adaptability be tied to your I-frames was a shit idea, but you get so many souls early on, and so quickly, that it quickly becomes a non-issue. The game is genuinely fun, you just gotta have a little patience, and you’ve gotta understand that if you level adaptability, a lot of your problems just disappear.
adp is a non issue
Everyone keeps saying you "level up quick" but I never seen any farm or huge amount of soul gains in this game every. Best guess is everyone has tinted glasses on and is forgetting they just power farmed an area till OP and just one shoted all the shit bosses.
@Xenphos last time i played ds2 i was level 140 by the time i got to drangleic castle and i did 0 grinding
@@Xenphosyou get more than enough souls if you actually explore through areas killing enemies. The only way you have nothing is if you’re running past all the enemies on your first run like it’s Elden ring.
Just because the developers mitigated a bad design decision with a different questionable one does not excuse it from being implemented in the first place.
Look I get teleporting is really nice, but I will not stand for the disrespect DS1 gets for withholding teleporting until the last half of the game 😤 it works well because they really cared about the world design.
DS2 is my fav for many reasons. But my prime reason is, it agitates me the least. There’s nearly nothing about it i dread playing through. Where as every other game has typically instead of “THAT ONE PLACE” or something it’s “THOSE CERTAIN CHUNKS OF THE GAME” that can be extremely off putting for me.
BUT!! I’ve come to terms that, I think & feel alot different than most people.
did you forget that shrine of amana and frigid outskirts exists
Ladies and gentlemen, we found him, we found the one who likes the Shrine of Amana.
Good for you, pal.
@@despeccshrine is trivialized with a bow and the outskirts is optional. Outskirts is for sure the worst area in the series but only because you cant really see well
7:31 losing 5% of hp when u die ONE TIME is worst than demon's souls when u lose 50% of your max hp when u die once? why not mentioning DS3? u die one time and u lose 33% of your max hp.
u think human effigy r rare in pve? hmh, interesting. do u even know how u can farm them? ascetic bonfire, forest of fallen giant first bonfire, u open a chest and u will get 5 human effegy, u repeat the process > ascetic bonfire > 5 human effigy > ascetic bonfire > 5 human effigy > ascetic bonfire > 5 human effigy (u don't have to beat any boss to do so)
or just ascetic majula and kill the skelly in the house, but u have to kill something so the first strategy is better.
Don't the random dogs in Lost Bastille drop human effigies like candy too?
This is why I have always said that most of the clowns that rag on Ds2 aren't honest. They just like to use the legitimate problems the game has, as an excuse/smokescreen to slurp down miyazakis baby gravy and act like he can do no wrong. They excuse problems all the time in the other's but somehow Ds2 is an exception and they nitpick relentlessly? totally not because miyazaki didn't direct Ds2.
The hp buff/debuff is semantics clear as day. I can understand how one treats them like A reward/punishment and how that works psycologically, there is SOME merit to the haters argument there, but the debuff is so minor and will almost never be an issue (unless you die A ton without restoring) it's almost entirely cope on their part with A dash of truth sprinkled in.
@maxmustermann3938 I think I had tons of them left at the end of my multiplayer playthrough with my brother... I suppose we were just godly at the game though & the mechanic actually sucks 😅
@Jackraiden500 I actually think the psychology behind the "health debuff" in DS2 makes it better. Keeps stakes seemingly higher despite being much more lenient in truth 😆
I've realized that 99% of the time people have problems with DS2 is because they treat it as an action game rather than a mix of action and RPG. Instead of playing the game at the slower pace and like that of an adventure, they want to act like it's DS3 or some generic action game and try to speed through the entire game, skipping most enemies and not taking things slow and cautiously and carefully learning the mechanics.
When you take the game slow and play it on its terms then you realize how the pieces fit together to make a slower tactical experience than 1, but if you have ADHD and just want to roll and press R1 or have cool flashy weapon arts that trivialize the game you are never going to like it and you are just going to see it as unfair. That is what it all comes down to.
All the mechanics push you into being slow, cautious, and to think about your actions and have backup plans yet in so much gameplay for critiques of the game including yours I just see people bullrushing into dumb situations and then getting mad about it, not taking into account the strengths and weaknesses of enemies at all. As if running into the bridge drake's fire over and over again in 1 wasn't equally as stupid.
Even the ganks are not as bad in 2 as they are in 1 or 3 if you really look for them and play slowly like you are supposed to and the game drives you to do. Meanwhile in 3 you have dragon chain axe guys that can clip you through walls and hitscan health stealers that can also block your healing. And then there are of course the bonewheels in multiple sections of 1, the duke's archives, the painted world, etc as well. People just don't talk about them as being "unfair" like with 2 because the game doesn't punish you for being ADHD and just trying to weak attack, panic roll, and sip your way out of trouble.
Or better yet, just run past it since this kind of person sees anything that isn't a boss enemy as being "not worth their time" because they just want an action game with only the suggestion of RPG mechanics and not an actual RPG.
Yes, some parts are janky and the level design is weaker than DS1, but the marriage between action and RPG is more fluid than any other Souls game where in DS1 some options were just useless (like the whip, crossbows, fist weapons, etc) and DS3 only pretended to have RPG mechanics but was really just shallow and all about the devs forcing you to play in a manner to Bloodborne (which frankly did massive damage to From's RPG design philosophy by shifting their focus to only the action portions of the games and neglecting things like real build variety).
DS2 makes everything useful if you are clever enough, and if you have problems using the massive sandbox/toolkit the game gives you which is bigger than any other souls game, the issue is with you and not the game.
Pretty much sums up why ds2 has more challenge unique runs and videos than 1 or 3,
Look at ymfa's content as an example
For sure on ds3 and bloodborne action. DS3 is so linear and even upgrades you’ll only get once you completed a certain % of the game. You can’t even farm effectively in ds3 until you hit irithyll.
I don't really like 3 or Bloodborne. In 3, every last item, without fail, is a trap. Well over half the enemies resist magic, and the mp bar is absolutely terrible. It doesn't have DS's metroidvania design, or DS2's hub and spoke system. All enemies madrush up to your face so it's pretty much throwing out its slow methodical combat I loved so much.
DS3 was such a massive disappointment that I haven't bought a From Software game since, and based on how internet recourse around the game went, I probably never will again. "Dark Souls doesn't need an easy mode," has ensured that From Software will double down on its DS3 philosophy of game design (which I loathe), and never go back to its DS1 philosophy of game design (which I adore).
As far as Bloodborne is concerned, it doesn't have a mage class and can therefore go to hell.
@@propheinx2250 your loss, the rest of us have superior games to play. Thank god they moved on from the atrocity that was DS2.
@basementreviewer788 but unfortunate that they moved away from the greatness of Dark Souls 1. You can pretend the others passed DS2 are great, but you only think that way because of the cesspool the gaming industry has become. DS3 and ER's competition are busy destroying their legacies pandering to an ideology of brain rot or infecting their games with predatory monetization, so of course they looked good by comparison. I'm certain that if the last decade of gaming hadn't gone off the deep end so hard, they'd be forgettable footnotes in gaming that would rarely be talked about.
i can't tell you how many times i got lost or forgotten how to get to certain places in this game
i love this game, but the 'bad' just outnumbers the 'good' for me
29:50 DS2 has some questionable areas but I never get why people struggle here. The first time around you can use the torch and just clearly see the path.
You can also spell parry them with the small cleric shield aswell.
I just equipped a bow and arrow and sniped all the enemies from a distance, ran behind cover when they went to attack me. It just takes patience
11:51 392 dmg because counter damage and sweet spot, that one was NOT in attack/special animation, the other 2 were attacking u, maybe learn what is counter dmg, i believe u know what is the sweet spot alrdy. ( if not learn about it )
It's amazing how someone is willing to make a whole video about Dark Souls 2 without even trying to understand it fully... and counter damage is something that is present in every souls game....
@@simonenot5839 this guy played ds2 till Ng+2 with the intention of making a video, Imagine playing a game to have fun, and even worst, he probably followed a fooking guide while playing, that's a even bigger no-no
@@AtreyusNinja Lmao, DS2 is not a game you play blind. It tells you nothing, so you'll miss out on most of the game's mechanic. Hidden walls, adp, powerstancing, the windmill...
@@3idiotsblack oh because Mytha is not calculated to be fight with the poison, she don't stare at u for 5 minute before attacking u, r u fooking blind?
do u know there are lifegems in this game? 1 lifegem counter the poison effect, 2 lifegems heals u, with a DECENT dps u kill her with the poison, i don't expect u to understand sh1t tho.
@@3idiotsblack you can play with tips, but using a full ass guide just kills it.
im a large ds2 enjoyer but i think stonesword keys are much better implemented because they're never mandatory, whereas multiple key moments in progression rely on fboys and pls
This is where I praise ds2 though, because it did stone sword keys first. I agree elden rings system is a bit better but ds2 still did it great
@@joegella 🤝
theres if I remember only 1 required fragbranch being the one with the stoned lady, the rest are either, unlocking a bonus area or a bonus bonfire or some extra loot
edit: even if you loose all of the branches you can still progress by having 1milion soul memory, in DS1 if you go the catacombs you can legit soft locked yourself if you dont have the Lord Vessel
@@dradonie There is a way back after Pinwheel's boss room, but good luck finding it if you don't have a light source.
I can’t tell if I’m being pranked or I’ve just played too much DS2 but does the “small empty room” at 17:35 have an 2nd illusionary wall to the left leading to a ladder?
No .
I got this platinum as well, several times. I can see why people complain but I feel the level designs and the bosses were great. The Chariot boss is my favorite. Thanks for the great video.
I’ll say this under every video like this I see. I do not _hate_ Dark Souls 2, in fact I love it. I _dislike_ Dark Souls 2: Scholar of The First Sin Edition, because being that it was my first foray into Dark Souls 2, it sucked that it was basically what should’ve been an optional hardmode, laden with so many enemies that it became optimal to just run past as many of them as possible, so that I could conserve resources for boss fights.
Dark Souls 2 SOFTS remaster (PS4/XB1/PC) is almost a different experience than base DS2+DLC (PS3/X360/PC),
They made so many changes to base game, they made it super chaotic.
DS2 base is closer to a coherent experience.
I kinda get where you come from, but I'll take that over the OG Dragon Shrine.
Scholar is just them copy and pasting more enemies onto a map, that's it. Some enemies don't even make sense, they do it just to troll players further.
Ngl after seeing Domo3000's video on this i want to experience it first hand comparing them lol
pretty sure this was some rhetoric some ds2 hater was telling people but i’m pretty sure i’ve seen a few videos showing how scholar is a much easier version. could be remembering wrong however
The Poopoo Doodoo area is my main lasting memory from Dark Souls 2, and I didn't even hate the game that much. When the game first came out and I was talking to friends about it, that was one of the first topics that came up:
"have you been to the underground water area with the mages yet?"
"yeah it was terrible, fuck that place"
12:21 you just had a critical hit, you can boost your crit rate stat too with some gauntlets
Damn I didn't think of that possibility. Thanks! Critical hits are pretty common im videogames but it's never been in any of the other souls games.
Still was annoying that I never knew if a guy would be a 1 or 2 hit kill
@@joegella critical hits and counter hits exist in all the souls games dude. DS3 even explicitly telegraphs critical / counter hits by having a unique damage sound
@rigorm136 leave him before he says ds2 is the only game you can die or something
i heavily agree with you about teleporting between bonfires, but i dont get it why people say thats a bad thing, like having to walk 5 minutes doing absolutely nothing just running and ignoring enemies was fun and engaging lol... i see most people say that is better to not teleport because the world feels more alive (?). i dont really get it, but its the first time i see someone agree with teleporting between bonfires is good
(also sorry for bad english i barely my native language xd)
Yeah teleporting is absolutely a good change to the formula. Fromsoftware kept it for all future games because it's great.
I think no teleport works fine in ds1 because they eventually give it to you halfway in. But the first time I played thst game, I ended up going all the way down through blighttown and then couldn't kill that fire spider boss at the bottom because I wasn't properly equipped. But then I had to painfully fight my way back up just to get to the blacksmith
I loved DS1’s interconnected level design. It’s probably my favorite part of the game. But the other souls games aren’t as interconnected, because warping between bonfires made that unnecessary.
Warping is cool, but if the cost of warping is that the level design getting worse, then it’s not worth it.
Warping made the games slightly better, but the lack of inter-connectivity made the level design WAY worse.
Overall, it’s a net negative imo.
This is a great point too. The no warp in ds1 works because it was designed for that.
I can totally get behind it if they decide to revisit this in the future. But I do still think that it limits your options. You sort of have to tackle what's in front of you rather than going back to another location and trying that, because it takes time to get there
@@ezekielanderson9055 i strongly disagree, I don't think trading a "better" level design for walking around doing literally nothing is worth it
@@zeldola2202🤦♂️ you aren’t walking around doing nothing. You’re exploring the map. Exploring is much better than just POOF you’re there.
Im pretty sure the og dark souls only let you move in the 4 cardinal directions when locked on.
it was part of the reason things felt weird with ds2 because people were used to 4 directions. This was later expanded upon in the future games.
Nonone understands adaptability or AGI. You onle need 92 agi for the same i frames you get frok dark souls 1
so you want to run over all the zones and cross the mist? i dont think devs design the zones for you to race to the boss ignoring all the enemies bro
Yeah i want to do that on my 10th run to the boss. Obviously not the first time
well enemies dont respawn again if you kill them enough times, if you get exhausted after do the zone 10 times you can go to other zone, play better or take a rest, you got 10 tries to learn the boss attacks before get bored to do the zone if you continue failing its into you. also if you recover your souls on all the tries then you are getting much more souls than you get from doing the boss at the first try becuase you kill the zone enemies on the path so the reward is bigger for your effort
@@delstad_8940every other game is designed with the ability to run past enemies in mind so that you can both conserve resources for the boss and try the boss again faster with some skillful play.
@@delstad_8940 Yeah dude! Just keep on the slogfest man. Enjoy repeating the same shit over and over again! Getting good is not the same as enjoying getting spat on. You get spit on 10 times but then it feels amazing because you don't have to get spit on again! What an amazing game
@@faultyaxiom i dont get what do you mean, you are complaining about have to clean the zone again everytime you die on the boss? becuase if thats the case thats how it works on the trilogy and people just complain on this game
i love it i grew up on ds2
The flaws of this game are what makes it good.
Lmao the pain is pleasure
Exactly
Watch Domo3000s videos dispelling the so called flaws
@@umarmayet4647 ^
@@umarmayet4647 That person is lying about the hitboxes. Can't trust him
You are totally right about the first path being hidden. On my very first playthrough I missed the path completely and only after spending 10 hours in Heide's tower being completely trashed and frustrated as hell, I googled what I did wrong and saw that secondary path to the forest of fallen giants. I think this is one of the main reasons why i hate vanilla DS2 to this day.
Seek seek lest
i feel like anyone who has played dark souls 2 for 5 minutes knows at least a couple of reasons why it’s hated😂 it’s no secret
I've been saying this for YEARS!! People complain about DS1 dead angles... and then we got even worse hitboxes! not even a dead angle, just straight jank!
Yours is one of the only videos I've seen about DS2 that talks about reduced weapon damage based on tip strikes and clipping through the environment. I don't know how many of these videos I watched, but amazes me that yours is the most recent one and is like the only one to mention it.
completely disagree about the illusionary wall take, it's much easier to look for them in DS2 compared to any other souls game and they're very fun to look for. Every fuckin video about this game goes into super technical detail about the 8 directional movement and the locking on bs, when I played DS2 I just didn't lock on as much and dual wielded hammers. Talk more about your experience and how you absorbed the world everyone fuckin talks about the 8 directional movement bs
Overall I'm so glad my old laptop was able to run this goofy ass game back when it came out so I could experience this surreal slog that is DS2. Nowadays we have reached a point where one can't even say anything bad about it that the free thinkers will immediately crawl out of the woodwork in order to whiteknight for it lmao.
Dude. The slow healing in DS2 from flasks is great! You can pop one off even if you can see that it would be an Overheal, but since it's so slow you probably will get hit again before it's done thus not "Overhealing". I liked all the ambushes and fighting more than two mobs at a time. It was like I was communicating with the devs, imagining them laughing their ass off at their own placement of monsters and their own traps. It was amusing and I nodded back "good one guys good one, you had me there, wont happen next time tho". Never had such connection with whoever made a game I was playing until this. It was also a proof the devs were having fun.
I cringed reading this
@@a.s.raiyan2003-4 good finally feeling something?
Haha i felt the same.
I’ll be honest the only time I noticed that the lava place was out of place was when someone pointed it out, and even then I don’t care too much, it’s a weird design but it’s a fantasy game so it doesn’t have to make sense
A lot of these are just skill issues
Exactly, Bro complaining about stamina management is so dumb,
"Yeah, I'm bad at the game, so the game is trash."
This is literally what I take from every ds2 hater
I am sick and tired of people praising Dark Souls 2 and calling Elden Ring and even Dark Souls 1 worse in comparison. Praising Dark Souls 2 doesn't make you look smart, all you having is a unique opinion to stroke your ego.
And you think it makes you look smart, disregarding the opinion of others? Hypocrite.
You weird for this ngl. Just let people like what they wanna like tf
@@Randomness662I'm not saying it's a gutter shit game. It has its merits. But insulting people for criticising is something else.
i think a lot of people are just annoyed because there are quite a few people who go into ds2 with the notion it sucks because of all the videos. first time i played ds2 i hated it because my only impression were videos like this so i just blames the game instead of me just being bad
@@taner873 Played it on release and hated it so much I refunded it till the SOTFS dropped and decided "I was to harsh on one of my favorite series of all time"....
Huge mistake, nothing improved, animations more stiff then wood, and one of the worst looking games Souls games graphically and thematically.
to all the ppl hating on ds2:
they never reached desert pyromancers
they dont get the dark and meaningful thoughts of aldia
I'm not gonna lie I do hate this game, but I hate it so much to the point where I actually enjoy it. I've had a lot of good times and extremely bad times on DS2 but at no point did I regret buying it. The game is actually fun, it's a predictably unpredictable journey of an absolute dreadfest and by the midpoint of the game you'll be questioning why you're even playing the game, but by the end you won't even care. Then you'll do it all over again.