I agree. Still wish they reskinned all of the vehicles for Soban and Kenneaf (I probably spelt that wrong) beyond new paint jobs, even if they weren't going to change their stats.
Since you only see them in scale with human beings during the intro cinematic, you forget just how massive some of these vehicles are. They are comparable in size to real life ships. The Sakala is bigger than the "Gerald. R. Ford" carrier (1092 vs 1749).
The modern M1 Abrams, a pretty sizable tank, is about 8m long (chassis, not counting gun) the smallest unit in DOK is the Gaalsien Sandskimmer at 11m long. Stuff in DOK is freakin' huge, Hand of Sajuuk is twice the size of modern supercarriers! But with that size comes a sense of awe and epicness, nothing like watching a 111m-long Vanguard grinding across the landscape, or the 121m Honorgaurd coming about, bringing its gun to bear.
You know what impresses me the most? On the Sakala if you look carefully you can see the catapult command station on the starboard side of the catapult.
The size also makes sense, if you consider that they probably carry food and especially water supplies with them, since the desert is for them what the sea is for us, well, except that you can't filter or purify sand for drinking.
I love the fact that the Homeworld fleet ship size debates can finally, after more than fifteen years, be fully laid to rest. The accurate sizing of these terrestrial vehicles against the Taiidan Saarkin-Cho class carrier wreck gives people the best idea of just how large the ships are. Now, if only the motherships, the Harborship of Bentus and Sajuuk were incorporated (modded, hint hint) in a map you could drive LAVs around just to take in the sights and be in awe at the sizes. Oh man...
The first ship we "shipbreak" was literally just a simple Taiidan frigate. Gives you a sense of scale of how absolutely immense the battles were in the first game.
They basically have invented a land ship with ship guns. I could imagine that those barrels would be around 235mm or more. Basically the same barrels of a ww2 armored cruiser.
I gotta say, when it comes to designs in homeworld, the Gaalsien have to be my favorite. The smooth and curved surfaces really makes them stand out in a hazardous place like Kharak.
I honestly fell in love with the Gaalsien look the moment I saw the Ashoka. Too bad that their intended playstyle isn't something I can pull off all that well.
@@voidimperial1179 You mean swarm tactics mostly focused around production cruiser strike groups and some special elite forces? Id guess you are probably too used to using the Support cruise to buff your units
@@lelagrangeeffectphysics4120 Nah, its just that to make up for being (on average) faster than Coalition units and have self-repair, I find them fragile and that they can't hold territory without cruiser support. I often play defensive, and Gaalsien just doesn't really cater to that.
+Concerned Canadian Infantry isn't exactly a staple in the HomeWorld series.... And you'd have to be sadistic to tell those soldiers to fight those massive beasts in the arid desert on FOOT.
Hey, but imagine boarding actions with those beasts. I liked the Homeworld 1 mechanic of capturing ships more than the Kharak. You basically grabbed the enemy ship with tons of small corvettes and towed it towards your FRICKING HUGE mothership to later... well, replace it's crew with yours, repair the damage and install your own hardware. In HW 2 there were marine cruisers that did this a little bit less fancily - they just latched on top of the enemy and filled it to the brim with their troops, who then operated the ship. In kharak it is a bit... well, lacking. I would love to have some sort of boarding craft that would allow you to cripple or even capture enemy ships and carriers.
not necesarily related... especially the interior could be less or more dense... if it is less dense then the pressure to compact it is also less, so it could realistically stay this way.. and the opposite is also true. speaking of density: the density of the Atmosphere also plays a huge role for the feasability of Aircraft. Mars for example has less gravity than Earth, but to fly there you have to move at supersonic speed to generate barely enough lift because of the sparse atmosphere. on Venus the Atmo is more dense, so lower speed than on earth is required, but you should stay away from the Acid Rain that your Aircraft doesnt melt away.. and Titan is Awesome - you can play Icarus and Daedalus there...
Saide from the sheer size of some of the units, absolutely. Coalition units are very much inspired by NATO units and weapons, after all, if we had the sort of environment where these would be feasible, like all flat deserts and plains, we'd probably use them.
Not found in the files. We only ever see it in cutscenes and stationary on the map so presumably, they're part of the map geometry rather than being their own model which means they can't be extracted.
does anyone else wish blackbird interactive's next game is something that puts you in the driver's seat of a baserunner? cuz I REEEAAAAAALLLY wanna drive one of those beasts. A smaller scale RTS type thing that gives you direct control over a baserunner, and a handful of other vehicles that you can use to roam the deserts searching for wrecks to break up and scavenge, upgrading and modifying your own tech as you go.
+Orcaman15 Well, how else are they going to get around the giant ass desert that is their planet? These vehicles are essentially naval vessels with wheels on them, especially with the carriers.
@@effexon Most stuff is built by PDA or Phased Disassembler Array. They use fusion torches to dissolve things down into component elements. They then sort the atoms by their atomic weight and then they're fired into constructing whatever's needed. So they just diassemble stuff then make them into other stuff.
It could be that at least a few Gaalsien survived aboard the cryo bays over Kharak to be taken to Hiigara. At least, that's my hope; The Gaalsien being forgiven and integrated with the rest of the Kiith into the Hiigaran Empire would go a long way in cementing Karan's role as a messiah for all Kiith.
+GalacticDash Particularly considering that Kharak gets nuked in the beginning of Homeworld 1, I hope Karan S'jet looks back and thinks, "Shit, the Gaalsien were right. Going to space was a bad idea." From there, it seems logical that the Gaalsien be forgiven.
@@Commodore22345 They weren't Gaalsien technology to begin with. Like you said, they salvaged the tech from crashed Taiidani ships throughout in the desert. I'm guessing their machines used wheels and treads like the ones Coalition are using before they began salvaging anti-gravity artifacts from Taiidani cruisers and creating hover-like machines. Just like how Kiith Khaneeph did, along with stealing and hijacking Gaalsien machines.
I didn’t realize that Sakala was the first ship in her class. That means that Kapisi was betrayed by and later was forced to destroy her older sister. That would be like if USS Enterprise CV-6 was forced to sink USS Yorktown CV-5…
I always love building the honorguard cruiser and using it to escort my carrier in skirmish mode, something about seeing this massive hovering carrier being escorted by what is essentially a massive rail gun with a ship built around it was always cool.
I have to wonder if Kharak is actually a low gravity world. Not only would things this huge not move *nearly* so quickly as they do in the game against 1g, they probably wouldn't be able to exist at all without plain crushing themselves. (That's not even getting into something as big as a skyscraper that **hovers** over the desert. Imagine what it would be like to see the Hand of Sajuuk supercarrier crest over some giant dune - plain terrifying. Which is the idea). To get some idea of the scale, some of the largest tracked vehicles on Earth, the giant bucket wheel excavators like the famous Bagger 288 have a maximum speed of 2 to 10 meters *a minute* - and they're a small fraction of the size of the command carriers.
I'm amazed at how the larger command ships even dwarf real aircraft carriers. I know the Queen Elizabeth class isn't as large as some nation's ships, but it gives some jaw-dropping context for these designs. I suppose the larger command carriers in Deserts of Kharak were expected to go extremely long periods of time without resupply so they must have had huge hangars for storing food and water. It would be interesting to know how many crew these vehicles are supposed to have. It just goes to show that those assault vehicles are not just tanks as we know them, no wonder they use naval terminology for their vehicles.
From the wiki the Command carrier had a crew of 1850 people and listed as a power supply of "3.68 MW/U" - homeworld.fandom.com/wiki/Carrier_(Coalition) Compared to a Nimitz carrier with ~6000 crew and a reactor rated for 194 MW at shaft horsepower. Of course the Nimitz has an advantage that it can desalinate water and doesn't need to carry fuel, while the Kharaak carriers have to bring all their fuel and water supplies with them
Love how you bring back the Light vehicles now and then to restore the sense of scale. I feel like you need to have both basic units and the person there to give a progression of scale over and over, as it’s too easy to just compare it against the last one
Bruh, when it comes to Deserts of Kharak.... FORGET THE INFANTRY XD (Literally, the only thing infantry would be useful for is sieging a carrier, but there's barely any way they can actually do it because 1. they would need an army 2. they'd need some kind of transport, or a jetpack, to successfully infiltrate it)
They do use infantry, its just we dont see that and the vehicles are pretty fast for their size for the infantry to catch up, as well as not much buildings and shit in the desert
In the loading screens between missions, it says what the current surface temperature is. As they push deeper into the desert, the temps climb up past 50-60c. I don't think infantry could operate at all in such conditions, which is why all factions in this game are using fully mechanized armies.
Sentinel The base runner is supposed to be for long expeditions in the desert. Would you want to be cramped in a cabin for said expedition or have lots of room and lots of extra things to make the expedition better?
A FPS set during the events of Deserts of Kharak would be incredible. It would be so cool to fight through the halls of these vehicles, pilot them even, and see this world from the human perspective. I would love that!
We use similar designs here in World. The only difference is our enormous vehicles are on the sea. You need vast spaces for such vehicles to be effective and considering Kharak is a desert planet, it makes perfect sense.
The harvesters in the new Dune movie are eerily reminiscent of some of the Coalition ships (esp. cruisers) seen here. That, and in the scene where they are shown there's a lot of procedural radio traffic that made the whole sequence remind me a lot of this game
Awesome vid, always been a fan of these kinds of comparisons. You tend to lose out on some of the scale when playing zoomed so far out. Missing one of my favorite units - the Gaalsien Heavy Railgun "P'torr."
Biggest known tank (that I can find) was the German Maus, just over 10m long. The Gaalsien Sandskimmer, the smallest unit in the game except for deployable turrets and blast drones: 11m :D
@@mydogsfacelookslikeastockp8275 With their shitty little MGs / auto-cannons? Nah, modern MBTs would rip this garbage to shreds. These vehicles all look like they were designed by an 8 year old.
+Axatar A user on the facebook group "Homeworld 3" actually posted a picture of all the units to the Kaneeph. Heres a link: facebook.com/photo.php?fbid=1614468652212837&set=gm.10154164700298910&type=3&theater
I am just astonished at the scale of the vehicles in Deserts of Kharak. The "Light" Attack Vehicle alone is about the size of a real life Overland Train. Maybe even bigger.
Imagine the caliber of shells they use for the Armored Assault Vehicles. The barrels are gigantic. The sounds they make in the game doesn't do it justice. Let alone show the absolute power of those guns. The firing alone would shake and blow sand right off it's own hull. Not to mention it's fully automatic, with the reload time of course. Firing that thing for just 3 seconds straight would create a huge dust cloud. Crazy.
The problem with most of the classic and bigger land vehicles is that they will probably sink in the same land they navigate due to their weight. And if course they are so big that a casual hit would probably disable it entirely. I won't express myself on the Gaalsien technology that looks too much exotic to be comprehensible for us. But generally this kind of vehicles would be cool to use in such vast lands like Sahara desert or Siberian tundra. Especially in this last one where conditions are so rough you literally needs to bring with you a mobile base able to reinforce and repair your army. It's a genial idea. If it wasn't for the weight of those vehicles. Of course.
That base runner size is definitely wrong, it's too tall, which means the rest of them are too large. Look at the opening cinematic. There's just enough head clearance for Rachael who is sat down, certainly not enough for her to stand up. But based off your human figures there's at least five, maybe six meters head room. Using that scale the light attack vehicles would be dune buggy sized which is the sense I got from the game. Still, that aside, it doesn't take away from the artistry of the video which is excellent.
You definitely got the wrong impression from that cutscene. The bottom of the baserunner was towering over Rachel, it wouldn't have hit her regardless of whether she was standing or sitting. Right after that cutscene finishes, you get to see her sitting in the cockpit and the camera cuts to cockpit exterior which is absolutely dwarfed by one of the wheels of the baserunner. The scaling is pretty appropriate.
God damn, talk about massive. Homeworld models always seem much smaller than they are actually supposed to be. It's kinda mindblowing, really, to see how truly large they are. Couldn't help but say 'wait, are you fucking serious?!' Every time you switched from each vehicle type. Thanks for throwing in the other objects in for comparison at the very end too; really puts things into perspective. Helps my mind wrap around the whole thing too.
You never get the chance ingame to see humans right next to those vehicles, it's only after you check the expedition guide that you actually see their sizes :D I'm glad you enjoyed it :)
One more interesting stuff.Coalition reminds ships from Hom 1. When Gaalsein are a Homeworld 2 HE ships. Knowing that Gaalsein has the old HE techs+ Taiidan - we have a very interesting situaton here)
Awesome CG models and video production/format to show the scale - just like what you guys did for the previous game. I loved and still play the HW2 and will probably get around to getting this new land-based version...
Does anyone know if the smaller Gaalsien units are drones? They seem too small to have compartments for actual crews. Like the assault ship looks like its remote controlled.
I thought the idea that the Baneblade from WH40k being just a light tank was a ridiculous notion. Imagine my shock when the light and nimble Light Attack Vehicles that drift and skid around the dunes are actually BIGGER. I know Kharak has a weaker gravity than earth but still, that is some immense fucking scale.
Consider also that they can churn out dozens of those in minutes, even an Imperator Titan would be overwhelmed by hundreds of vehicles bigger than baneblades
There is a fuel value listed for the carrier, in Ml, likely meaning Megaliters (where 1 Megaliter = just over a quarter million gallons). This could be used by the smaller craft instead of a nuclear reactor, while a hydrogen rich fuel could be burned in a fuel cell to produce water. The carrier has the reactor and cracking equipment (and all other sorts of equipment) to convert water back into hydrogen rich fuel. Plus recycling to recover additional organics. Figure every small vehicle has a sewage tank that gets emptied to a carrier, and water/food tanks that are refilled by the carrier. Without a carrier, the smaller vehicles don't have the necessary range. Edit - I should have clarified it where the carrier would use a smaller onboard reactor for steady demand (base load), while the fuel systems would allow for burst performance. So the carrier is constantly running the reactor to crack water into hydrogen and make the necessary hydrocarbons, while in battle the Fuel Cells are converting those hydrocarbons into water and electricity. So in a longer fight the carrier might actually run out of hydrocarbons. Gaalsian forces would need a larger nuclear reactor to handle their hover systems (Karak can't be too much smaller since oxygen does not escape into space), but those larger reactors would need more special materials. Since the Gaalsian have access to all the wrecks this isn't as big of a problem.
Considering the size of the smaller ships these carriers need to make and store, they are actually unrealistically small. There'd be hardly room for any ships, let alone engine rooms, crew quarters, fuel tanks, etc. let alone other ships. Just the exits alone take a large chunk of empty interior space.
Thanks. I have to say the art in this game is great, but the music is phenomenal. When you look at what has become of the real world middle east in the past 70 years, it's easy to forget the science, art, and music that flourished there for over a thousand years. In the context of a war game set in the desert especially, it takes on a beautiful, yet almost eerie tone. It's really special.
I guess the Kharak must be a planet with a lower gravity than Earth. Otherwise the material strength requirement for building those monstrous vehicles would be insane.
Damn, in-game LAV's are pretty big compared to those from artworks. I thought LAV should fit in Baserunner with ease, but with theese dimensions - it would be hard, some paint would be scratched :)
+Jay Sullivan I also didn't think they were that big, but when I saw the size of their wheels compared to humans in the expedition guide, i was proved wrong :)
One of few universes I feel could actually survive In WH40k. The Carriers are litteral STCs and their basic Armored Strike Vehicle has a Titan-Grade Massive fuckoff Gatling Cannon. They might not have infanty but come the hell on. They really don't need it.
Great vid!! I've only played Homeworld 1 and 2 way back in the day, not this version of the game. I don't think land-based vehicles would ever be able to reach these sizes in real life tho, due to gravity and all the energy needed to move them, but awesome vid nonetheless.
Hi Axatar, great video that helps to showcase all those yummy vehicles that you never really get to see in detail in game! I'm trying to extract the models to study them as i'm trying to learn low-poly real time assets, but after hours of trying, no success. If it isn't any trouble, could you please explain to a total novice how you managed to export fbx files of the units? Ive tried using unity but have no idea what i'm doing or looking for... Much appreciated!
+Alex Cunningham With Unity studio, open the "resources.assets" in the Data folder of your DOK steam folder. Then look for the unit_* lines, open the arborescence and you'll find LOD0, LOD1 and LOD2 files. The lower the number, the more detailed the models are. Tick LOD0 for example then export. and voila, you have extracted the fbx files with their textures in .dds format :) now, if you use Blender, you'll need to convert them from ASCII to Binary format with Autodesk FBX converter
Revisiting this video, I'll come to realize that yes, these designs are pretty awesome looking. But you can tell that the person or people who designed all these were not familiar with real world weapon systems or aircraft engineering or Energy Systems Etc. It's clear they just based all their designs on what they thought were cool designs and not practical realistic designs based around some type of General technology.
In one way the gaalsien design for strike craft especially is more realistic because when you see the last US tech or other country in air force it's look like gaalsien air craft
Even smallest vehicle is so big, I away Thought pathfinder size is the about the same to Humvee until this video. (and I just notice they write Number the same as we does....)
Homeworld 1 Intro : A massive artifact was found in the deep desert... after reaching the location, found a galactic map pointing to a place with only one word, a word so ancient, it was the only word shared by all the clans: Higarra... the clans united... As general Coma states, it's a prequel.... it elaborates on how not so united the clans were, even those they were supposed to be allied with, before finding the artifact. It also develops Rachel as a character before she becomes the core of the mothership.
the whole homeworld franchise has some of the most amazing looking industrial designs ever. just love everything about this.
yes i also adore their designs, with a few nitpicks but love them overall.
The only problem is the surface of the threads & wheels vs mass ratio, even with a gravity between 40% and 50% that of Earth.
I agree. Still wish they reskinned all of the vehicles for Soban and Kenneaf (I probably spelt that wrong) beyond new paint jobs, even if they weren't going to change their stats.
Man, I had no idea how large their "light attack vehicles" were.
Since you only see them in scale with human beings during the intro cinematic, you forget just how massive some of these vehicles are.
They are comparable in size to real life ships. The Sakala is bigger than the "Gerald. R. Ford" carrier (1092 vs 1749).
There the same size if not bigger than banebladez
yeah even tiny aircrafts and vehicles are large in earth sizes... those bombers are just huge, i wonder if they even could fly really
@@killtheheretics2915 Whoa, a light attack vehicle being on the scale of an imperial knight let alone a baneblade is...kind of scary.
@@Rakanarshi2 yeah
The modern M1 Abrams, a pretty sizable tank, is about 8m long (chassis, not counting gun) the smallest unit in DOK is the Gaalsien Sandskimmer at 11m long. Stuff in DOK is freakin' huge, Hand of Sajuuk is twice the size of modern supercarriers! But with that size comes a sense of awe and epicness, nothing like watching a 111m-long Vanguard grinding across the landscape, or the 121m Honorgaurd coming about, bringing its gun to bear.
You know what impresses me the most?
On the Sakala if you look carefully you can see the catapult command station on the starboard side of the catapult.
When you consider that Kharak is a desert planet the evolution of military vehicles here makes perfect sense.
I thought the LAV would have been about the same size as our modern LAVs, especially considering the ladder and the door.
How so? Where did they get all that space rubber?
space oil
The size also makes sense, if you consider that they probably carry food and especially water supplies with them, since the desert is for them what the sea is for us, well, except that you can't filter or purify sand for drinking.
And space for small crew quarters.
I love the fact that the Homeworld fleet ship size debates can finally, after more than fifteen years, be fully laid to rest. The accurate sizing of these terrestrial vehicles against the Taiidan Saarkin-Cho class carrier wreck gives people the best idea of just how large the ships are.
Now, if only the motherships, the Harborship of Bentus and Sajuuk were incorporated (modded, hint hint) in a map you could drive LAVs around just to take in the sights and be in awe at the sizes. Oh man...
Kevooi wait for a couple days and you'll see almost all HW ships in one big video :D
Remember how tiny Rachel's vehicle was compared to Taiidain carrier?
I don't even want to see that comparison... fucking huge
The first ship we "shipbreak" was literally just a simple Taiidan frigate. Gives you a sense of scale of how absolutely immense the battles were in the first game.
Yeah, I thought it was one of their Ion frigates myself... but it's been awhile.
@@gracecalis5421 I basically realised the sheer scale when the damn cryo modules were noted to hold a hundred thousand people each.
That moment when you realize that the gattling gun barrels of the Phalanx are as big as tank guns 0_0
oh yes, they are so huge compared to humans :)
they are shooting human sized bullets at great neck speeds.
TBH its not so suprising of you are used to OP franchises, but the idea is legit.
"are bigger than tanks"
Fixed.
They basically have invented a land ship with ship guns.
I could imagine that those barrels would be around 235mm or more.
Basically the same barrels of a ww2 armored cruiser.
I gotta say, when it comes to designs in homeworld, the Gaalsien have to be my favorite. The smooth and curved surfaces really makes them stand out in a hazardous place like Kharak.
Stand out is the right term, I don't think they know anything about camouflage :D
what gives the camouflage when everyone has advanced radars sensors scanners visors and all that stuff
I honestly fell in love with the Gaalsien look the moment I saw the Ashoka. Too bad that their intended playstyle isn't something I can pull off all that well.
@@voidimperial1179 You mean swarm tactics mostly focused around production cruiser strike groups and some special elite forces?
Id guess you are probably too used to using the Support cruise to buff your units
@@lelagrangeeffectphysics4120 Nah, its just that to make up for being (on average) faster than Coalition units and have self-repair, I find them fragile and that they can't hold territory without cruiser support.
I often play defensive, and Gaalsien just doesn't really cater to that.
Let's give a heartfelt appreciation and applause to those designers that are involved with creating all this spectacular ship designs!
Whelp, guess thats why there is no infantry combat in DoK.
Major reason why I gave it a failing grade..
+Concerned Canadian Infantry isn't exactly a staple in the HomeWorld series.... And you'd have to be sadistic to tell those soldiers to fight those massive beasts in the arid desert on FOOT.
it might not be sadistic if they had power-armour and jetpacks, but compared with the huge vehicles they would look like a performing fleas circus...
Infantry is inefective in open space. And guess what Kharak has in plenty!
Hey, but imagine boarding actions with those beasts. I liked the Homeworld 1 mechanic of capturing ships more than the Kharak. You basically grabbed the enemy ship with tons of small corvettes and towed it towards your FRICKING HUGE mothership to later... well, replace it's crew with yours, repair the damage and install your own hardware.
In HW 2 there were marine cruisers that did this a little bit less fancily - they just latched on top of the enemy and filled it to the brim with their troops, who then operated the ship.
In kharak it is a bit... well, lacking. I would love to have some sort of boarding craft that would allow you to cripple or even capture enemy ships and carriers.
I think I'm starting to see how a Baneblade is just a light tank in the Dark Age of WH40K timeline...
Funny thing is they all seem feasible. The aircraft would need more powerfully engines then we could produce though
Kharak is smaller than Earth, apparently, so gravity there is lower. Hence, they can build bigger without as much concern for power.
Brawler_1337 size does not affect gravity, mass does
+Blitz FromBehind And bigger objects have more mass than smaller objects of the same material... You're not exactly disproving or correcting him.
not necesarily related... especially the interior could be less or more dense... if it is less dense then the pressure to compact it is also less, so it could realistically stay this way.. and the opposite is also true.
speaking of density: the density of the Atmosphere also plays a huge role for the feasability of Aircraft. Mars for example has less gravity than Earth, but to fly there you have to move at supersonic speed to generate barely enough lift because of the sparse atmosphere. on Venus the Atmo is more dense, so lower speed than on earth is required, but you should stay away from the Acid Rain that your Aircraft doesnt melt away.. and Titan is Awesome - you can play Icarus and Daedalus there...
Saide from the sheer size of some of the units, absolutely. Coalition units are very much inspired by NATO units and weapons, after all, if we had the sort of environment where these would be feasible, like all flat deserts and plains, we'd probably use them.
I am replicating vehicle from deserts of kharak in a game called space engineers, and this video makes size measurement so much easier, THANK YOU!!
I'm glad it was useful :)
i really love how despite being literal ship scale that the concept of a bull bar is not only intact but an integral part of design
Where's the Salim Lander? That gigantic lander that was supposed to resupply our expedition?
YES
YES
YES
Not found in the files. We only ever see it in cutscenes and stationary on the map so presumably, they're part of the map geometry rather than being their own model which means they can't be extracted.
Kharak is a desert planet. And even in space the game always reminds us from where our people come from. This game has such a unique athmosphere.
does anyone else wish blackbird interactive's next game is something that puts you in the driver's seat of a baserunner? cuz I REEEAAAAAALLLY wanna drive one of those beasts. A smaller scale RTS type thing that gives you direct control over a baserunner, and a handful of other vehicles that you can use to roam the deserts searching for wrecks to break up and scavenge, upgrading and modifying your own tech as you go.
Feel free to extract the baserunner model and import in into a sandbox driving simulator
Holy crap, talk about massive machines...
+Orcaman15 They need to support their crews for months on end.
Axatar True point. I just figured they were a bit SMALLER...that friggin' strike vehicle is the size of my house!
+Orcaman15 Well, how else are they going to get around the giant ass desert that is their planet? These vehicles are essentially naval vessels with wheels on them, especially with the carriers.
hamza fuldagli So I saw...bloody AWESOME
Orcaman15 I KNOW!
I mean that less gravity means it is posible to build bigger things. That explains why units are so big in the game.
And that the _average_ male height is 180cm…
@@casbot71 what do you mean, i thought that was about average
how they get all the resources to build huge vehicles? they must have some masterful engineering there.
@@effexon
Most stuff is built by PDA or Phased Disassembler Array. They use fusion torches to dissolve things down into component elements. They then sort the atoms by their atomic weight and then they're fired into constructing whatever's needed. So they just diassemble stuff then make them into other stuff.
@@ES21007 if disassembler meant pure code,,, but in space context I doubt it does so :S
I just noticed the Gaalsien collector looks almost identical to to the Hiigaran collector from HW2
It could be that at least a few Gaalsien survived aboard the cryo bays over Kharak to be taken to Hiigara. At least, that's my hope; The Gaalsien being forgiven and integrated with the rest of the Kiith into the Hiigaran Empire would go a long way in cementing Karan's role as a messiah for all Kiith.
+GalacticDash Particularly considering that Kharak gets nuked in the beginning of Homeworld 1, I hope Karan S'jet looks back and thinks, "Shit, the Gaalsien were right. Going to space was a bad idea." From there, it seems logical that the Gaalsien be forgiven.
@@Commodore22345
They weren't Gaalsien technology to begin with. Like you said, they salvaged the tech from crashed Taiidani ships throughout in the desert. I'm guessing their machines used wheels and treads like the ones Coalition are using before they began salvaging anti-gravity artifacts from Taiidani cruisers and creating hover-like machines. Just like how Kiith Khaneeph did, along with stealing and hijacking Gaalsien machines.
I didn’t realize that Sakala was the first ship in her class. That means that Kapisi was betrayed by and later was forced to destroy her older sister. That would be like if USS Enterprise CV-6 was forced to sink USS Yorktown CV-5…
Very well done. The ships really looked so big in the game. But there's one thing to consider. Karak is supposed to be smaller than Earth
well its almost only desert soo.. also about 70% of earth is water.
* 70% of Earth's surface is water.
Fixed it for you.
Where are all the Karakian rubber tree forests for all those massive tires...
Concerned Canadian - most humans on Kharak live near the poles where there is trees and oceans.
s it possible to build such huge machines with future technologies?
Gets put on desert planet expected to die
Karak survivors: how about no
The scale of these things totally explains why your Light vehicles basically plink off of 20-25 Armor vehicles.
I always love building the honorguard cruiser and using it to escort my carrier in skirmish mode, something about seeing this massive hovering carrier being escorted by what is essentially a massive rail gun with a ship built around it was always cool.
I have to wonder if Kharak is actually a low gravity world. Not only would things this huge not move *nearly* so quickly as they do in the game against 1g, they probably wouldn't be able to exist at all without plain crushing themselves. (That's not even getting into something as big as a skyscraper that **hovers** over the desert. Imagine what it would be like to see the Hand of Sajuuk supercarrier crest over some giant dune - plain terrifying. Which is the idea).
To get some idea of the scale, some of the largest tracked vehicles on Earth, the giant bucket wheel excavators like the famous Bagger 288 have a maximum speed of 2 to 10 meters *a minute* - and they're a small fraction of the size of the command carriers.
I'm amazed at how the larger command ships even dwarf real aircraft carriers. I know the Queen Elizabeth class isn't as large as some nation's ships, but it gives some jaw-dropping context for these designs. I suppose the larger command carriers in Deserts of Kharak were expected to go extremely long periods of time without resupply so they must have had huge hangars for storing food and water. It would be interesting to know how many crew these vehicles are supposed to have. It just goes to show that those assault vehicles are not just tanks as we know them, no wonder they use naval terminology for their vehicles.
From the wiki the Command carrier had a crew of 1850 people and listed as a power supply of "3.68 MW/U" - homeworld.fandom.com/wiki/Carrier_(Coalition)
Compared to a Nimitz carrier with ~6000 crew and a reactor rated for 194 MW at shaft horsepower. Of course the Nimitz has an advantage that it can desalinate water and doesn't need to carry fuel, while the Kharaak carriers have to bring all their fuel and water supplies with them
It'd be interesting to see the interior of these
+Dougbramer if someone wants to model them, why not
>average male
>1.80
TRIGGERED
That you, Pewdiepie?
Love how you bring back the Light vehicles now and then to restore the sense of scale. I feel like you need to have both basic units and the person there to give a progression of scale over and over, as it’s too easy to just compare it against the last one
Bruh, when it comes to Deserts of Kharak....
FORGET THE INFANTRY XD
(Literally, the only thing infantry would be useful for is sieging a carrier, but there's barely any way they can actually do it because 1. they would need an army 2. they'd need some kind of transport, or a jetpack, to successfully infiltrate it)
They do use infantry, its just we dont see that and the vehicles are pretty fast for their size for the infantry to catch up, as well as not much buildings and shit in the desert
Not to mention the extreme boiling heat, especially at the equator
In the loading screens between missions, it says what the current surface temperature is. As they push deeper into the desert, the temps climb up past 50-60c. I don't think infantry could operate at all in such conditions, which is why all factions in this game are using fully mechanized armies.
I always loved how big ships/vehicles are in the Homeworld universe. Even the smallest craft are bigger than modern tanks!
love this kind of hard scifi games
Thought they were uh..
Bit smaller
Hmm
i thought the baserunner was the size of a monstertruck or smaller, BUT NO
it had to be as big AS THE WHITE HOUSE
oh no. Homeworld does nothing small.
They forgot that huge ship in the beginning
Sentinel The base runner is supposed to be for long expeditions in the desert. Would you want to be cramped in a cabin for said expedition or have lots of room and lots of extra things to make the expedition better?
planetside 2
i used to think that the phalanx was ~ the size of a MBT, (main battle tank)
until i watched this video,
that thing is HUGE!
I like the real world touches like the CAWS turrets, which look like something straight from a modern warship. Makes it more believable
A FPS set during the events of Deserts of Kharak would be incredible. It would be so cool to fight through the halls of these vehicles, pilot them even, and see this world from the human perspective. I would love that!
We use similar designs here in World. The only difference is our enormous vehicles are on the sea. You need vast spaces for such vehicles to be effective and considering Kharak is a desert planet, it makes perfect sense.
The harvesters in the new Dune movie are eerily reminiscent of some of the Coalition ships (esp. cruisers) seen here. That, and in the scene where they are shown there's a lot of procedural radio traffic that made the whole sequence remind me a lot of this game
Reminds me of how the Baneblade was originally a light scout vehicle during the Dark Age of Technology
IT IS THE BANEBLADE!!!!
@Turnip Singularity
Nope, it was a lighter tank
LAV = Tractor on steroids.
Awesome vid, always been a fan of these kinds of comparisons. You tend to lose out on some of the scale when playing zoomed so far out. Missing one of my favorite units - the Gaalsien Heavy Railgun "P'torr."
+mburdan1 I couldn't find it in the game files unfortunately
@@Axatar Homeworld wiki has the P'torr as 280m long
The fact that the Coalition scouts are bigger (or about as big as) than modern tanks XD
Biggest known tank (that I can find) was the German Maus, just over 10m long. The Gaalsien Sandskimmer, the smallest unit in the game except for deployable turrets and blast drones: 11m :D
39 feet longer that modern tanks!
But could they fight with modern tanks?
@@mydogsfacelookslikeastockp8275 With their shitty little MGs / auto-cannons? Nah, modern MBTs would rip this garbage to shreds. These vehicles all look like they were designed by an 8 year old.
Interesting
Haven't thought they could be this fucking gigantic
+Антон Сосницкий Me neither, until I checked the expedition guide :o
They a basicaly ships, just for land. Makes sense, since Kharak is a desert planet with a shit tonn of open space.
1:53 Holy hell is that armored phalanx E N O R M O U S
We need a new one for the Soban and Kaneeph units
+Mayor Icelacke the first can't find the models in the game files
+Axatar A user on the facebook group "Homeworld 3" actually posted a picture of all the units to the Kaneeph. Heres a link: facebook.com/photo.php?fbid=1614468652212837&set=gm.10154164700298910&type=3&theater
+Mayor Icelacke the first oh i managed to extract soban and kaaneph units, they were not named correctly............
+Axatar Soooooooo. Were getting a new one?
(づ ◕ヮ◕ )づ
+Mayor Icelacke the first
maybe:
imgur.com/5f5putq
A “light” attack vehicle, but’s it the size of an IRL tank. o_o
wow i never knew the hand of Sajuuk is actually this big...man when you put things into perspectives!
I am wondering since I didn't see the Coalition Lander, does it have an in-game model or does it only exist in the cut scenes?
I haven't found it within the game files
Tclans auctully in the 1st mission after the base toutorial it’s parked on the side of the runway
I am just astonished at the scale of the vehicles in Deserts of Kharak. The "Light" Attack Vehicle alone is about the size of a real life Overland Train. Maybe even bigger.
Imagine the caliber of shells they use for the Armored Assault Vehicles. The barrels are gigantic. The sounds they make in the game doesn't do it justice. Let alone show the absolute power of those guns. The firing alone would shake and blow sand right off it's own hull. Not to mention it's fully automatic, with the reload time of course. Firing that thing for just 3 seconds straight would create a huge dust cloud. Crazy.
I just wish the most of the tank-class vehicles would have looked more different. First time playing through I had a hard time telling them apart.
You will have to turn the tactical icons on, each unit type has a distinct one.
You'll then be able to tell them apart (-:
The problem with most of the classic and bigger land vehicles is that they will probably sink in the same land they navigate due to their weight.
And if course they are so big that a casual hit would probably disable it entirely.
I won't express myself on the Gaalsien technology that looks too much exotic to be comprehensible for us.
But generally this kind of vehicles would be cool to use in such vast lands like Sahara desert or Siberian tundra. Especially in this last one where conditions are so rough you literally needs to bring with you a mobile base able to reinforce and repair your army.
It's a genial idea. If it wasn't for the weight of those vehicles. Of course.
I love how the Gaalsien fighter is named F'xbat, in reference to the MiG-25 known by most of the world by it's NATO reporting name Foxbat.
I wish you had the landers. Beautiful design
The hammer fighter and the slaa harvester look just like the HW2 versions
I guess this is where they got their designs from
+TheObsidianX Peter Elson among many :D
That base runner size is definitely wrong, it's too tall, which means the rest of them are too large. Look at the opening cinematic. There's just enough head clearance for Rachael who is sat down, certainly not enough for her to stand up. But based off your human figures there's at least five, maybe six meters head room. Using that scale the light attack vehicles would be dune buggy sized which is the sense I got from the game. Still, that aside, it doesn't take away from the artistry of the video which is excellent.
You definitely got the wrong impression from that cutscene. The bottom of the baserunner was towering over Rachel, it wouldn't have hit her regardless of whether she was standing or sitting. Right after that cutscene finishes, you get to see her sitting in the cockpit and the camera cuts to cockpit exterior which is absolutely dwarfed by one of the wheels of the baserunner. The scaling is pretty appropriate.
God damn, talk about massive. Homeworld models always seem much smaller than they are actually supposed to be. It's kinda mindblowing, really, to see how truly large they are. Couldn't help but say 'wait, are you fucking serious?!' Every time you switched from each vehicle type. Thanks for throwing in the other objects in for comparison at the very end too; really puts things into perspective. Helps my mind wrap around the whole thing too.
You never get the chance ingame to see humans right next to those vehicles, it's only after you check the expedition guide that you actually see their sizes :D
I'm glad you enjoyed it :)
One more interesting stuff.Coalition reminds ships from Hom 1. When Gaalsein are a Homeworld 2 HE ships. Knowing that Gaalsein has the old HE techs+ Taiidan - we have a very interesting situaton here)
yes you do in the intro cutscene :) Rachel under her baserunner and a crew taking rest near a LAV
Awesome CG models and video production/format to show the scale - just like what you guys did for the previous game. I loved and still play the HW2 and will probably get around to getting this new land-based version...
+Phrancis5 Thanks for the comment, but I'm not associated with BBI or Gearbox :)
The Lander transport Ship?
Does anyone know if the smaller Gaalsien units are drones? They seem too small to have compartments for actual crews. Like the assault ship looks like its remote controlled.
Iirc, the sandskimmers are drones, and the assault ship has a crew of four.
If you think those are large units, check out the units in Supreme commander.
I can't, i'm too busy upgrading my mexes
I thought the idea that the Baneblade from WH40k being just a light tank was a ridiculous notion. Imagine my shock when the light and nimble Light Attack Vehicles that drift and skid around the dunes are actually BIGGER. I know Kharak has a weaker gravity than earth but still, that is some immense fucking scale.
>When you came in wondering how they'd measure up to 40k
We're gonna need bigger Titans...
Consider also that they can churn out dozens of those in minutes, even an Imperator Titan would be overwhelmed by hundreds of vehicles bigger than baneblades
Now these are _landships_
Interesting to add the Gayatri Mantra as the background song.
Thx! I've been waiting for it
It'd be nice if you showed off the huge Coalition Lander, but even without that this is pretty surprising.
I mean, Jesus, even the LAVs are massive!
Yeah but what is the Mpg rating for them?
+Zach Heckard probably very low for the carriers, i'm sure they must be using nuclear power
a very volatile form of it if the violent explosions that accompany the destruction of cruisers and carriers are anything to go on.
There is a fuel value listed for the carrier, in Ml, likely meaning Megaliters (where 1 Megaliter = just over a quarter million gallons). This could be used by the smaller craft instead of a nuclear reactor, while a hydrogen rich fuel could be burned in a fuel cell to produce water. The carrier has the reactor and cracking equipment (and all other sorts of equipment) to convert water back into hydrogen rich fuel. Plus recycling to recover additional organics. Figure every small vehicle has a sewage tank that gets emptied to a carrier, and water/food tanks that are refilled by the carrier. Without a carrier, the smaller vehicles don't have the necessary range.
Edit - I should have clarified it where the carrier would use a smaller onboard reactor for steady demand (base load), while the fuel systems would allow for burst performance. So the carrier is constantly running the reactor to crack water into hydrogen and make the necessary hydrocarbons, while in battle the Fuel Cells are converting those hydrocarbons into water and electricity. So in a longer fight the carrier might actually run out of hydrocarbons.
Gaalsian forces would need a larger nuclear reactor to handle their hover systems (Karak can't be too much smaller since oxygen does not escape into space), but those larger reactors would need more special materials. Since the Gaalsian have access to all the wrecks this isn't as big of a problem.
Fantastic video man, my favorite of the bunch! Very well made. It would be cool to see the Khaaneph Carrier in here as well :)
Dreamlands I'm glad you enjoyed both videos :) . this one was made before the Soban and Khaneeph packs were released
I love the fact that the coalitions tank has like a battleship sized rotary cannon and it seems small
the small and medium units look way more cooler up close. aircraft are the best!
yeah, it's a shame you don't really have the ability to look at them up close :)
Considering the size of the smaller ships these carriers need to make and store, they are actually unrealistically small. There'd be hardly room for any ships, let alone engine rooms, crew quarters, fuel tanks, etc. let alone other ships. Just the exits alone take a large chunk of empty interior space.
That LAV is biger than our tank ,how many crew those vehicle need?.
3
La vue de cette video m'a permis de me sentir moin stressé pendant les moments difficiles
Now you have to do the size comparison from deserts of kharak to the rest of the ships from the homeworld franchise. That would be cool...
I'll do it when i have the motivation and time:
imgur.com/5f5putq
YAAAY THANK YOU :D
Thanks. I have to say the art in this game is great, but the music is phenomenal. When you look at what has become of the real world middle east in the past 70 years, it's easy to forget the science, art, and music that flourished there for over a thousand years. In the context of a war game set in the desert especially, it takes on a beautiful, yet almost eerie tone. It's really special.
I guess the Kharak must be a planet with a lower gravity than Earth. Otherwise the material strength requirement for building those monstrous vehicles would be insane.
Damn, in-game LAV's are pretty big compared to those from artworks. I thought LAV should fit in Baserunner with ease, but with theese dimensions - it would be hard, some paint would be scratched :)
+Jay Sullivan I also didn't think they were that big, but when I saw the size of their wheels compared to humans in the expedition guide, i was proved wrong :)
One of few universes I feel could actually survive In WH40k.
The Carriers are litteral STCs and their basic Armored Strike Vehicle has a Titan-Grade Massive fuckoff Gatling Cannon.
They might not have infanty but come the hell on. They really don't need it.
Heavy rail gun missing
Hey, nicely done! Thank you!
The scale is daunting
Holy crap everything is stupidly huge...
Great vid!! I've only played Homeworld 1 and 2 way back in the day, not this version of the game.
I don't think land-based vehicles would ever be able to reach these sizes in real life tho, due to gravity and all the energy needed to move them, but awesome vid nonetheless.
Kharak has lower gravity than Earth, apparently.
Hi Axatar, great video that helps to showcase all those yummy vehicles that you never really get to see in detail in game!
I'm trying to extract the models to study them as i'm trying to learn low-poly real time assets, but after hours of trying, no success. If it isn't any trouble, could you please explain to a total novice how you managed to export fbx files of the units? Ive tried using unity but have no idea what i'm doing or looking for...
Much appreciated!
+Alex Cunningham With Unity studio, open the "resources.assets" in the Data folder of your DOK steam folder.
Then look for the unit_* lines, open the arborescence and you'll find LOD0, LOD1 and LOD2 files.
The lower the number, the more detailed the models are.
Tick LOD0 for example then export.
and voila, you have extracted the fbx files with their textures in .dds format :)
now, if you use Blender, you'll need to convert them from ASCII to Binary format with Autodesk FBX converter
+Axatar thanks for the quick response! I'll give it a try.
I think the pathfinders would flip constantly. They are cool but should be lower to the ground. Great vid though!!
Chirico 77 their suspension can lower, lowering their center of gravity
Revisiting this video, I'll come to realize that yes, these designs are pretty awesome looking. But you can tell that the person or people who designed all these were not familiar with real world weapon systems or aircraft engineering or Energy Systems Etc.
It's clear they just based all their designs on what they thought were cool designs and not practical realistic designs based around some type of General technology.
I thought you would have the giant coalition lander at the end.
A carrier rolling through the desert. I'll be damned if that isn't even one of the stupidest things I've ever seen.
amazing comparison as always!!!:-) :-) :-)
In one way the gaalsien design for strike craft especially is more realistic because when you see the last US tech or other country in air force it's look like gaalsien air craft
Love the background music. TABLA and BANSURI
Can you confirm this?
@@Axatar yes you can hear it.
And as an Indian I've listened to the music of these instruments since childhood. So yes I can confirm.
@@gatarooshghangurde7305 thanks for that information (-:
Absolutely stunning :-o
Thank you for the video
Even smallest vehicle is so big, I away Thought pathfinder size is the about the same to Humvee until this video. (and I just notice they write Number the same as we does....)
so i thought home world was a space game but take that back i guess
Its a space game on the ground
Homeworld 1 Intro : A massive artifact was found in the deep desert... after reaching the location, found a galactic map pointing to a place with only one word, a word so ancient, it was the only word shared by all the clans: Higarra... the clans united...
As general Coma states, it's a prequel.... it elaborates on how not so united the clans were, even those they were supposed to be allied with, before finding the artifact. It also develops Rachel as a character before she becomes the core of the mothership.
Been waiting so long for this :D thanks!
the carriers are about 66% larger than a modern supercarrier like the nimitz!
I just noticed, the words in the song at 8:50 is the same mantra as in battlestar galactica intro music.