@@TheTezoni says the barbarian player, before ruinning a class that is already garbage tier (sorceress) nerf all the rest to the same level, then we talk again
@@formatdrivec9608 I'm a Druid main lmao In the current season my class is waaay worse than Sorc. For S5 the only uncapped passive is now hard capped and the main multiplier (Shepherd) is nerfed. Even so, I want a health game and uncapped passives is a mistake.
@@TheTezoni I disagree, stat stacking builds are fun. Now it's another boring stat that basically caps itself. I'd much prefer to see their values be nerfed but functionality maintained. They were never uncapped btw, there's always been a theoretical max upper limit. for any given class. They could've just balanced around that.
For the Druids, I personally enjoy the permanently shape shifted playstyle, specifically werewolf. I enjoy themed builds, like using all werewolf skills and only change a defensive or similar when I hit a wall. That happens too often. The biggest pain point is that outside of crone staff builds (which is annoying because you must have a decent rolled unique to even get started), nothing is very good except specific speed farming set ups. Blurred beast and grizzly rage got hit with heavy handed nerfs. It irks me that Lacerate is so bad as well. It has no aspect, unique, or paragon support. It just sucks.
PTR's in the future need to be up way longer than a week. if they want focused feedback, have EXACTLY what they want us to test, on the PTR. do it in weekly waves. like, test endgame stuff one week, test balance changes another week, test leveling another week.
sure, but then we need to reduce down to 2 seasons a year or something. Which I would be fine with tbh, I'd rather have polished, chunkier seasons than 4 smaller ones. Got plenty of games to play at the end of the day.
For me its UNBELIEVABLE that a company who CREATE a videogame need another person to explain them how it works, every single step they take on their own its a guarantee fail, its like the toddlers of videogames development. OH! but if you need spiritual guide on how to charge two skins at the same price of a full videogame or higher ask this gods about it ! How to put an strategic button in the right place to make someone redeem a season pass without confirmation yeah same guys! How to charge from 70 to 90 dollars for an unbalanced incredible super boring endless grind game and just look so chill and relax at every campfire like nothing its happening. Every single thing this idiots are doing wrong GGG (PoE 2) its doing it right! Honestly its like somehow you get to fight Myke Tyson in his prime and everyone see you super fat chilling in parties and eating in fancy restaurants. I don't even like PoE but i hope Blizzard get their asses destroyed by GGG games but I really doubt they learn a lesson from it.
@@nathanb1886 yeah but more so for sorcs, as a person that has played sorc, rouge, barb and Necro to level 100 and well into the NMD/Pit and is an extreme "collector" to use an euphemism, it's honestly astonishing how many uniques are COMPLETELY useless for sorc like not even the slightest chance of it being helpful/better, be it class specific uniques or general. With the other classes you can go "huh maybe after a patch or after someone finds a synergy this will be useful" whilst on the sorc, even the uber uniques besides starless and shako are completely useless
If sorc still suck at season start im skipping this season the game has been out for more than a year and the class is still complete shit they have no excuse its not hard to buff them to be close to the others classes
There is ZERO build diversity in d4. ZERO. Why does EVERY Sorc use either flame or ice shield or both? Why does necro ALWAYS use corpse tendrils? Why is the druid just a lesser fun version of a barb until end game? Why does the game run so poorly compared to diablo 3? Why does the game feel slow, clunky and boring compared to d3? Why is the main focus of d4 microtransactions and dumb shit nobody wants? Why did it take 4 seasons to put pets in the game, and why are the pets LESS FUNCTIONAL in d4 than they were in d3? What about mercenaries that were in d3 that aren't in d4? Like seriously... they could have just revamped d3 with newer graphics and called it a day. Instead, someone made this atrocity of a game, and it wasn't even the full damn game. But yet they charged full fkn price for the garbage. I just get bored af when playing and want to do ANYTHING else at this point. Love the graphics, the rest is just hot trash.
If they really want to keep the knockback "flavor" of Windforce, I think the best skill to focus on the effect on is Forceful Arrow. The skill already has knockdown mechanics built in, gives another ranged basic build to compete with Heartseeker. Heck, maybe have it turn Forceful Arrow into something like Multishot? A lot of folks miss that.
"nothing from season 4 is going away" That's not entirely true sadly. Holy bolt potion is going away, iron wolves rep (guarantying a resplendent spark per character) and mindcage too. I'm not convinced S5 will actually be even as good as S4. I hope Blizzard break the odd season curse, but I'm not convinced. The sorc nerd being so out of touch once again.
Don't tell Blizzard to nerf other classes down to the same level as Druid. Druids need to be buffed. We want to have FUN. Remember when gaming was about having FUN?
not only did they nerv sorc defences and all we got to compensate is a 30 sec cd flameshield proc. also most paragon nodes are pointless 5 life regen in what world does this anything
Blizzard will say that they want to buff everything to barbarian while nerfing every other class into irrelevance while continuously buffing barbs best build to absolutely nonsensical degrees they don't give a fuck about other classes because every casual just plays barbarian blizzard will nerf you into nothing and they don't give a shit that you're complaining
Bummer about no comments on the Sorc paragon nerfs for burning damage which weren't even OP so now builds like Incernate are actually worse by 40% compared to S4 for no reason. They actually made sorcs WORSE. Also didn't touch on the new Hydra stuff which they still feel super weak, especially AOE and you have to go with burning.
they were OP if you look at the class in vaccum. They were needed only to catch up to other classes in damage. But that's not how a class shoudl be balanced "1 thing to rule, the rest crap" or 2 in this case (burning + shatter), because then it forces you to build with that in mind and all other builds that can't exploit the OP thing don't come close. (bar some exceptions). It creates a wide gap between F and S tier. Sure the nerf won't help the Sorc to catch up other classes, but will create more balance inside the class. Hopefully in the future it is brough up, or other classes down or both towards the middle (preferable). And hopefully incinerate gets rebalanced due to this since it relied the most on it for being in any way viable. Anyway my point is stop comparing a class to other classes for choosing what needs a nerf or buff. If you wanted to catch up to barbs you can add one more zero to burnign damage. But how does that help the Sorc to be balanced, how does that help chain lightning or frost bolt or other things in the class - it just relegates a bunch of other builds into F tier. Make a balanced class in itself and then when you have that start balancing across classes. P.S. they did the same to Hemorrage on barb or Thunderstruck on druid or Wither on necro, so it is not a Sorc onl thing. The are trying to fix the problems with the game. If sorc must suffer for one more season so be it, it is a worthy trade off. I want all classes to be fun and diverse in viable builds. It would be better if they fixed all the problems in one patch, but that will never happen.
At this point, nothing works for Sorc. I really don't understand what were they thinking coming into season 5. Sorc class is that close from been disabled.
@@marsovac well, the problem is that basically if they do not buff something on the incinerate build, they are basically making sorc 1 build less diverse, because incinerate will go from the 4th/5th best build to complete useless or only for leveling build.
There is another problem that nobody is talking about - unequal paragon boards. Did you notice that some classes have terrible Paragon Boards layouts where the Legendary node is quite often on the opposite corner where the Glyph is? Barb doesn't have such terrible layouts. Give Druid, Sorc, and Necro 2H + 2x 1H which means two more Aspects, two more Gems, more offensive stats, and four more tempers.
~devouring blaze needs a nerf~??? Wodi i get it that sorc is not your main, but if this skill needs something that is a huge buff! It provides 7-10% /per rank you crit dmg when attacking burning mobs. crit dmg amount is as it was before itemization and i do think that it needs to be buffed at least up to 12%-15%/per rank!
we are using devouring blaze and fire bolt enchant from the beginning of d4, thats just idiotic design that has been overlooked every freaking chance they had :( im really done with these incompetent shills
Address item slot disparity. The best 2 classes have more slots than the bottom 3. This is not a coincidence. The disparity between the have and have nots only grew after the new gear crafting they added. The game is dead to me until this issue is addressed.
Hydra is not viable at all. There is ZERO chance to build a pure hydra build in S5. The damage is waaaay too low. Missing pierce. Missing aspects/uniques. Missing base damage. There is actual no hydra build. (No matter if there are mixed builds like frozen orb, I don't wanna play this. I will play a pure hydra ("summoner") build...)
The only thing i disagree about is Barbs, they are absolutely always gonna be stronger with the extra weapon/ aspect slot, same reason rogue is next most overall powerfull. We have to be honest
Absolutely there’s no way to keep classes balanced with the current state of items when scorc can only hold a single two-hander while barb get two plus two more single hands.
ye, I'd play barbarian no matter what but i gotta say; it feels absolutely awful when i see cool new uniques on sorc only to realize that i can't use any other weapon aspects / tempers because of the fact that that 2h unique completely locks me out of everything. :|. I sincerely think that sorcs, necros and druids should have at least 2 extra focus slots AT LEAST. Or just give them more aspect slots / WAY more juiced up class-specific buffs.
It's an easy fix. Just add more aspect slots to the other classes. Let's sorcerer wear four rings give Druids a talisman slot and a walking stick slot. You could literally invent anything for the others to wear, to equal the same amount of slots that barbarian gets.
Did you play the game on release? Barb was the worst or second to worst class season 0-1 after the day one nerf to ghors. The extra weapons is our entire class mechanic
@@chaddrusso8850 When all else is equal: aspect powers, passives, paragon nodes, etc. Barb will be the strongest, as they are now. Other classes need stronger stuff outside of weapons to compensate.
1:44 is actually incorrect. Mindcages are going as they are Seasonal. Helltide was only fun while running those. If they don't increase Helltide to match with those potions or some alternative, Helltide is just going to be boring for me. That is a significant thing as it limits what endgame options are viable and fun... and there aren't many as it is. However if they give an alternative, it "might" be ok. but still incorrect statement of a very significant part of the endgame
I don't know if they will allow it to stack but I would be surprised if they don't just leave them in game. I enjoy all the potions and use them all depending on the activity I am doing and even switch it up in helltides. I really hope they stay in game!
For your suggestion for the horde mode. They ain't going to implement any of your suggestion. D4 odd team devs are complete trash and needs to be fired or replaced. They have no creativity, no imagination, and don't actually play any games. They look at hades, vampire slayers, or roguelites and don't understand any of it. They just think, oh, like 5% extra reward, so good. Then they pat themselves on the back and think they are good devs. Honestly the odd team is some of the worst trash devs I've ever seen.
Im very very unhappy with both the new mechanic and the way they ignored Shred yet again, well yes base damage was buffed but it has zero multipliers and no uniques SO FAR. Im hoping for a upgraded Waxing Gibbous
Shred cannot be a good skill, cuz that would go against lizards design philosophy of having a very stagnant meta we're only a few things are useful and everything else is completely garbage including classes.
As soon as I saw the Infernal Hordes I thought of Echoing Nightmares from D3. I really hope Blizzard goes the 'Hades' route. Have more than one map type and after a 'round' you go to another room with different modifiers etc. Have a visual UI (map) of climbing towards the top etc. So many opportunities to set itself apart from other arpg's and from Diablo 3 even.
@@joelhodoborgas To each their own. It could be a nice endgame activity to test your gear/build out. Otherwise we have the more boring Pit which is missing the spark and fun from D3 Greater Rifts.
Echoing nightmares were the most disappointing content update that I have ever seen in Diablo 3. And I was someone who was pretty happy with most things they added to that game. For example, visions are great. Hard? Challenging? No. But still good and fun? Yes. As soon as I saw the infernal hordes I thought of echoing nightmares, and I just wanted to stab myself in the stomach lol. I'm just like come on, can these devs be a little smarter than just completely brain dead? I absolutely hate wave spawning type of modes in games. It's one of the least popular mechanics in Poe, and people don't even like it in last epoch either. So why the did they f**k did they put it in our game? Ughhhh
In the podcast that wudi did with raxx, macro, and chronix, they were all whining about no leaderboards. They all completely forgot the gauntlet exists at all and make no content about it at all. Wild isn't it?
I was checking a text and heard you say that it didn't work on a boss and thought you were talking about sorc. It's poor design to have so much of a classes damage that only works when the boss is staggered. It's looking like the game is going to almost all damage coming from unique gear. Might be the only thing that saves sorc being able to use a generic unique in every slot. We have enough evidence to not expect any sorc specific unique to be BIS. I don't play other classes but enjoy seeing how all of them are performing. Hopefully they get closer to having class balance. I believe it is important to the life of the game. I'm hoping for a paragon board rework with the expansion. Just trying to get as many boards as possible just for glyphs isn't fun or challenging. It would be nice if you could max out a few boards and it be as good.
First off thanks for your Content I think you and other content creators do a lot of good for the game and it progress ! Couldn’t disagree more how everyone thinks barbs are way too OP. I think they needs some adjustments. But they aren’t anything like season one most of their builds have been nerfed which why we see the basic skill build This season Sorcs have been able to go immortal almost every season and any barb playing immortal Won’t get far in the pit due to lack of damage . If they were that strong every barb build would over perform above the rest or atleast more than 1-2 Basic skill builds Take away gushing wounds and barb drop down 3 tiers. Get rid of beserk ripping is like saying sorc shouldn’t be able to apply chill while using fire bolt ect.. The only really op barb build is a basic skill build that will surely get nerfed. The extra two weapons helps but also another way to keep barbs unique… Just like every other class has unique attributes other classes also have benefits barbs don’t like multiple skills that grant immune or stealth ect.. After flat gets gets nerfed and gushing wounds gets capped barbs will drop drastically Their core skills have been nerfed so much there aren’t even core Skill builds Which should be builds For every class.. I’m all for a Flay nerf but but most arguements against barb can be said about almost any other char. Every season besides 1 Barbs were not said to top class at beginning of season.. Was rogue then sorc then this season. Just like sorc having one build getting 160 pit but doesn’t mean nerf sorc just fix that build and buff the other core skills ect.. To balance the class. Flay will be nerfed since it has been barb top build in season 4 and will Prob be so Much so that even with tempers will not be a top performing build. Don’t want to get where barb ends up where druid was this last season and create a new problem trying to fix one
I agree with everything except catacylsm gloves with Ancestral guidance. The gloves say "you have infinite resource", and not "you have zero resource cost". They seem the same but there is this big distinction of how it affects other things, infinite resource implies that resource are spent. And even "zero resource cost" would not be true, since the Crown of Lucion works with catacylsm. I guess the gloves snekakingly set resource cost to something like 0.01 spirit per cast, which is absurd because I got a rounding to zero with starless and additional resource cost reduction rolls and even the crown stopped working. The gloves should behave as their tooltip suggests. We dont need more scam tooltips. So either fix the tooltip and make the gloves not work with Crown of Lucion (true 0 cost), of fix the behavior and treat the spirit as spent and make it work with Ancestral Guidance. Things that work by random chance with other effects or stop working with a selection of other rolls on gear or don't work at all when expected to work are not good for the game.
I usually agree with Wudi on most things but deleting Barbarian Protection is just ridiculous. Without this Barb will be a glass cannon and unplayable in the Pit 🤨. That's like asking to remove Dark Shroud from Rogues.
Hydra and Fireball should have innate burning. Hydra should have a T3 upgrade for single target damage and one for AoE or piercing. Fireball enchantment should cause explosions on hit on boss. That should allow us to finally drop the terrible firebolt enchantment (and pave the way for better enchantments after a rework of the DOA ones).
For Windforce, how about "after piercing enemies, projectiles will come back and hit enemy for 1 more time and explodes with x% damage". Imagine the sprays at the end will come back like homing missiles back to enemy packs/bosses.
I really feel they need to take a step back, make all the default skills viable, without items and then start finessing items. Blizzard on it's own is a prime example of a skill that just needs a rework.
IMO Crowd Control needs a rework. My idea would be to simply have crowd control be a debuff. This debuff is always applied, unstoppable or not, boss or not. The effect of the debuff (slow, freeze etc.) will not apply to bosses/unstoppables, but your damage to crowd control/frozen/stunned/ etc. and any effects such as that read whether the debuff is there, not whether the enemy is actually crowd controlled. So your damage will just work whether the enemy is unstoppable or not and whether the boss is staggered or not. Sure, this might need some rebalancing but the current concepts is just not fun gameplay. Especially in higher pits. If you are a CC based build, you only do damage when the boss is staggered and after 3 staggers, staggering the boss takes an eternity. In my opinion, the fact that you can't CC an enemy that has become unstoppable is "punishing" enough. No need to also nerf the damage. The point of CC is a tool for survivability and possibly a tool for grouping up enemies. Not dealing more damage to them. Just staggering a boss is also enough of a reward. All mechanics stop happening and you get to focus fully on defense. No need to also be dealing 50x the damage. Simply by being staggered this is already helping with damage and with your survivability and is plenty reason to consider a CC build over a non-CC build.
based on the videos i have watched from you and rax I am skipping season 5 at a minimum. The small changes between seasons seem to fail to fix core issues with class disparity and lack anything fun to do at end game. I heard many positive things about path of exiles from you guys so I plan to invest my time there and see how that goes instead. I hope they invest more in making D4 more robust and having more to do that feels rewarding in the end game.
i hadent played since pre season 1. i came back during season 4 and ive been having fun. i have 2 lvl 100's and i cant wait for season 5 to keep up the fun.
Imagine the doom, if this season was coming out without a PTR.. holy! It's the most broken season yet and I don't even know why.. they were doing fine and suddenly their game is burning out of nowhere. They must be really going under huge stress to fix stuff till launch
@@feldon27 Nah, I don't think this is up to odd or even teams. I guess these teams prepare the theme. The theme is non existent here anyway, just like in Season 4 let's say. It's just "return to hell" stuff and while this needs some help and they failed there, yes, still, the game is full of bugs and unbalanced and this has nothing to do with these teams. At least now we have a PTR though so they have plenty of time to fix shit. But adding whole new of boons and banes, this shit needs too much coding and I don't know if they even have the time for that lol
@@VirusTechKEKW I just can't believe they added such boring boons and banes. That's just a huge lack of creativity and awareness of what other games have.
Blizzard needs to make items available for extensive testing. All items should be available through a free vendor so that people can get everything together and test the game. Why should people have to grind the PTR so that they can test things?
If Victimize was totally bugged on PTR, how do we know if the buff of 50% is enough after the bug from S4 was fixed. There is no objective feedback possible and HS rogue might be dead when S5 starts.
I have no hope they will bother fixing sorcerers. I refuse to put any more money in blizzards coffers. Uninstall looking like the best course of action. Tired of waiting for options or even a single viable option for sorcerer
"nothing in season 4 is going anywhere".....says the rogue/barb player. necro gets one viable endgame build (we think) bone spirit. Sorc's only viable endgame build was killed....and druid is druid. the balancing of this game is aids.
The reason why they need to make uniques more powerful is due to the existence of tempering. If its not powerful enough then every class is pretty much going to go leg + aspect + tempers everytime over uniques. The good thing about uniques now is that youre not subject to the awful weighted scaling off tempering and enchanting.
I feel like all the burning builds are pretty mid overall as an archetype and honestly it seems to be dots as a whole. Bleed, burn, and poison. And I'm talking about pure damage over time and not the effects that tuen dots into burst
Question honestly i love the sorc have for season 3,4 knowing i am not up to par eventually but after the ptr i sadly and considering not strarting with a sorc my other fav class is the druid just the over fun of them. So do u think honestly they will (the devs) address the sorc and i am not says going over crazy making it insanly powerful just bringing it up to the level of other classes (not counting the barb i agree that to fully balance all classes the barb needs to be brought down to other classes instead of making non barb classes powered allup to the barb) whats ur opinion
@wudijo damn that idea about an endless mode, i am a HUGE fan of games like vampire survivors and all the genre, and an even bigger fan of D4 ... if such a mode were to come to D4, that would make my whole year !!!!
Do you think that maybe the PTR was played on a older game mode to avoid stuff being data-mined?? Just curious if they would do that to avoid any more leaks. -_-
Please cap the damage numbers. please reduce the damage numbers by 90% and balance the classes. At this stage i do not think season 5 has enough to hold me playing.
I'm not sure I agree that the Necro nerfs were "deserved" in any way, Necro was the 4th best class in terms of pushing the pit, and shadow builds in particular weren't even that good, Ebonpiercer was the best one but was still worse than Summoner and Bone Spirit. The issue with Blighted aspect was that we were using it on the summoner build, so how about this, rather than giving us 120% global damage multiplier, just give us 120% multiplier to darkness skills. That way shadow gets to keep its identity as a ramping damage archetype while focusing Blighted aspect to what I'm sure was its intended purpose. What they've done now is make it so Blighted aspect will never be used again on any build, and the Shadowblight key passive will never be taken even on shadow builds
Really hope Blizzard cut the people doing all the work a cheque, because they have people employed that are incompetent and expect others to do their work for free. Embarrassing
Holy Barb hatin'. anything nice to say lol? I don't remember hearing a 9 minute rant about the Rogue being OP at launch and still not getting balanced in Season 2. People are having fun, who cares if there's a class that's OP for a while. Sometimes its fun to just feel OP and smash mobs. Honestly, I'm quite confident that most people who play D4 don't really care if some classes are OP. I guess maybe some of the more hardcore players who want to get sweaty competing in ladders may care if they want their favorite class to be balanced with the meta, but these games will rarely ever be balanced. I've been playing Arpg's for over 20 years and I've yet to see a fully balanced game. It generally just rotates every season or two with changes. I dunno, my two cents I guess. I'm not a hardcore player putting in 50-100 hours per week, but i'm definitely not casual I probably play 5-8 hours per day (Not D4 lol) anymore. With the state of D4 and just being disappointed with the game, I'm more worried about being able to have some fun in the game rather than stressing about everything being balanced. I'm not trying to bash on you what so ever Wudi if i'm coming off that way. I really enjoy your content and you really seem to know and have your information down I'm just saying that sometimes a little misbalance could be a good thing. Many many years ago I played a Quake II Paintball Mod and it was nothing fancy, Just a random game mod with custom player made maps and the graphics we're even that great for it's time, but the game was so much fun that I was on playing it every day I could for years. Anyway, this is turning into a novel. Keep the content flowing Wudi.
@@magnumopus1403 yea maybe I'm just being nostalgic, but I somewhat miss the gaming days before twitch and basically streaming platforms didn't exist. Not saying I don't enjoy or find any of the content fun or helpful in any way. I've watch many hours of this content and appreciate the build guides and gamie tips. I just remember when we used to play games and learn things on our own. Not only did that provide many more hours of enjoyment from a game, but by learning these things on our own we became better gamers. Now it seems that most people, possibly mainly those who don't have 5+ hours to play each day relay on content creators for instant build guides, quickest paths to the end game, quickest gearing strategies etc... With all of that, I feel it just takes away from the experience of learning the game on your own. Also we've just created this feeling of need for speed to reach the endgame as soon as possible and for most average players who play games for fun and maybe to relieve some stress after a long day of work I feel it just kills some of the fun. That's just the word today those. Everything is fast paced and people want instant gratification rather than working towards a goal yourself and feeling that sense of accomplishment when you reach it. I dunno, this wasn't meant to be a long rant. Just maybe if we didn't have this urgency to progress as quickly as possible again then games would in that way become more fun again and we wouldn't feel as though there wasn't enough content because by learning the game yourself it would take longer than three days to reach the endgame. Just my two cents. Again, I enjoy lots of the content creators videos and help with some things and wish them all success with what they do. I just wish sometimes we could not worry about the balance and competitive side of games and just enjoy even that overpowered character for those few weeks. Who care about the balance as long as we're having fun when, after all I believed that's what gaming was all about and not meant to feel like a job. But yea, hope everyone is having fun and for those casual gamers, don't stress about being #1. Enjoy the game for what it is and when it's not fun anymore, try another game. Wishing everyone great RNG! Cheers for now!
If I had a job that requires consumer's ideas constantly, Wudi would be the guy I'd like to hire :) These ideas, comments and summary are invaluable. Thank you, hope they will do what must be done.
Hydra needs % damage like when it was bugged and the fireball passive baseline and it's a fun / viable skill then. It's a shame as they did Hydra so well in d3.
Wow wudijo has most casual player way to fix or balance all the classes 👍 u are official the best D4 streamer so far for me, and most chill hardcore player too 😊
If you’re not asking for some rogue builds to be nerfed, keep necro out your mouth. Ridiculous… blighted aspect did not need a nerf. The problem was ebonpiercer. Blighted does nothing end game on a necro without playing ebonpiercer build.
Diablo 4 season 5 was created by the guy who bring us the season of construct which was the worse season ever made. Now he is working on season 5, do Blizzard really want to kill off Diablo 4 this bad?
They should just let crackling energy do its damage etc where it spawns in stead of picking it up and having a max amount. that way they are more useful.
There’s no such thing as absolutely perfect class balance… You can’t take away weapon slots from the barbarian. The game has been out for a year and it fits the class fantasy of being able to use any weapon… rogues are gonna be able to use different swords and knives and crossbows and bows.. The other three classes have to choose between a two-handed weapon, which costs them what few precious slots they have or using a one and an offhand… Everybody that has the game, knows this. One of the easiest starting points towards better class balance is to just give the other three classes different types of trinkets or gear slot to let them have more aspects. It’s not rocket science. sorcerer‘s are obviously just completely screwed because the enchantment system is broken when one enchantment is 45 times better than all of the others combined.
I really hate the new scoudrels kiss. Hate how it makes it an arc, its a nerf in some sense because if an enemy is running at you, sometimes it just misses and for console users where you cant aim and skill shot this, its a big problem. The other issue is that in narrow doorways, the shots will just hit the top of the doorway and just flat out miss. They need to scrap the arc mechanic entirely and just make it an explosion on impact.
I do not get why people are so mad about this. The expansion is just about the corner. It would be better if they just increased some previus season instead. Of something that is half made.
Sorc defenses are fine and Devouring blaze, shatter need a nerf? Hahaha most delusion take I've ever heard 😅 Says the billion dps unkillable easy mode Rogue. No wonder they downvoted you. Sorry but giving advice on classes you barely play is insane.
Also i get bwing positive about the game but its time to jusy give the hard truth snd feedback and just be real. We cant keep failing at the same thing over and over while biffing barb lol. Its like talking to your kids. At a certain point youre done talking to them and its time to put in some action to those words.
Perma flame shield needed a nerf, shatter needs a nerf. Everything else needs gigantic buffs that would make blizz look stupid for letting it go that far but they still have to do it. Sorc needs D3 kinda number buffs
Lol "if sorc's enchantments don't get buffed by expansion..Its time to riot"..lol
Yeah Barbs running here with 5000% dmg scaling while Sorc is on a leash and have everything hard capped at super low numbers
Blizzard balance. Don't forget barb been ruling the game since season 1. At least the buffed rogue so i can finally build something interesting.
Capping every passive is the right decision, being in a weak class or not
@@TheTezoni says the barbarian player, before ruinning a class that is already garbage tier (sorceress) nerf all the rest to the same level, then we talk again
@@formatdrivec9608 I'm a Druid main lmao
In the current season my class is waaay worse than Sorc. For S5 the only uncapped passive is now hard capped and the main multiplier (Shepherd) is nerfed. Even so, I want a health game and uncapped passives is a mistake.
@@TheTezoni I disagree, stat stacking builds are fun. Now it's another boring stat that basically caps itself. I'd much prefer to see their values be nerfed but functionality maintained.
They were never uncapped btw, there's always been a theoretical max upper limit. for any given class. They could've just balanced around that.
Necro Keypassive: Shadowblight: Do 0.5% more Damage!
Barb Keypassive: Gushing Wounds: Do 5000% more Damage!
Ah yes, balance.
I would like to know what trauma Blizz experienced that led them to destroy sorc this way
For the Druids, I personally enjoy the permanently shape shifted playstyle, specifically werewolf. I enjoy themed builds, like using all werewolf skills and only change a defensive or similar when I hit a wall. That happens too often. The biggest pain point is that outside of crone staff builds (which is annoying because you must have a decent rolled unique to even get started), nothing is very good except specific speed farming set ups. Blurred beast and grizzly rage got hit with heavy handed nerfs. It irks me that Lacerate is so bad as well. It has no aspect, unique, or paragon support. It just sucks.
PTR's in the future need to be up way longer than a week. if they want focused feedback, have EXACTLY what they want us to test, on the PTR. do it in weekly waves. like, test endgame stuff one week, test balance changes another week, test leveling another week.
sure, but then we need to reduce down to 2 seasons a year or something. Which I would be fine with tbh, I'd rather have polished, chunkier seasons than 4 smaller ones. Got plenty of games to play at the end of the day.
"dead on arrival" like 90% of sorc uniques
For me its UNBELIEVABLE that a company who CREATE a videogame need another person to explain them how it works, every single step they take on their own its a guarantee fail, its like the toddlers of videogames development. OH! but if you need spiritual guide on how to charge two skins at the same price of a full videogame or higher ask this gods about it ! How to put an strategic button in the right place to make someone redeem a season pass without confirmation yeah same guys! How to charge from 70 to 90 dollars for an unbalanced incredible super boring endless grind game and just look so chill and relax at every campfire like nothing its happening. Every single thing this idiots are doing wrong GGG (PoE 2) its doing it right! Honestly its like somehow you get to fight Myke Tyson in his prime and everyone see you super fat chilling in parties and eating in fancy restaurants. I don't even like PoE but i hope Blizzard get their asses destroyed by GGG games but I really doubt they learn a lesson from it.
To be fair, 90% of uniques are complete ass in general, not just for sorcs
@@nathanb1886 yeah but more so for sorcs, as a person that has played sorc, rouge, barb and Necro to level 100 and well into the NMD/Pit and is an extreme "collector" to use an euphemism, it's honestly astonishing how many uniques are COMPLETELY useless for sorc like not even the slightest chance of it being helpful/better, be it class specific uniques or general.
With the other classes you can go "huh maybe after a patch or after someone finds a synergy this will be useful" whilst on the sorc, even the uber uniques besides starless and shako are completely useless
@@DARKCOP2011 You forgot EHG Last Epoch is definitely doing it right, 1 more sleep till 1.1
@@user-cj6xd8uo2n Agree
Honestly i did not use to complain but one class being able to farm materials 1000000x more efficient ruins the economy
Well that's what you get for not playing the correct class, same on you!
Rmters did that on their own try again
Thankful to have Wudi helping me out with D3/D4 guides for a decade now thanks man
Buff Sorc
And druid
Nope, Blizz just wants to keep nerfing sorc for no reason.
Why don't they?
If sorc still suck at season start im skipping this season the game has been out for more than a year and the class is still complete shit they have no excuse its not hard to buff them to be close to the others classes
There is ZERO build diversity in d4. ZERO. Why does EVERY Sorc use either flame or ice shield or both? Why does necro ALWAYS use corpse tendrils? Why is the druid just a lesser fun version of a barb until end game? Why does the game run so poorly compared to diablo 3? Why does the game feel slow, clunky and boring compared to d3? Why is the main focus of d4 microtransactions and dumb shit nobody wants? Why did it take 4 seasons to put pets in the game, and why are the pets LESS FUNCTIONAL in d4 than they were in d3? What about mercenaries that were in d3 that aren't in d4?
Like seriously... they could have just revamped d3 with newer graphics and called it a day. Instead, someone made this atrocity of a game, and it wasn't even the full damn game. But yet they charged full fkn price for the garbage. I just get bored af when playing and want to do ANYTHING else at this point. Love the graphics, the rest is just hot trash.
If they really want to keep the knockback "flavor" of Windforce, I think the best skill to focus on the effect on is Forceful Arrow. The skill already has knockdown mechanics built in, gives another ranged basic build to compete with Heartseeker. Heck, maybe have it turn Forceful Arrow into something like Multishot? A lot of folks miss that.
"nothing from season 4 is going away"
That's not entirely true sadly. Holy bolt potion is going away, iron wolves rep (guarantying a resplendent spark per character) and mindcage too.
I'm not convinced S5 will actually be even as good as S4.
I hope Blizzard break the odd season curse, but I'm not convinced. The sorc nerd being so out of touch once again.
Loosing mindcage is rly sad, everything else is ok imo
Don't tell Blizzard to nerf other classes down to the same level as Druid. Druids need to be buffed. We want to have FUN. Remember when gaming was about having FUN?
Druid’s need buffs and barbs need nerfs.
not only did they nerv sorc defences and all we got to compensate is a 30 sec cd flameshield proc. also most paragon nodes are pointless 5 life regen in what world does this anything
Blizzard will say that they want to buff everything to barbarian while nerfing every other class into irrelevance while continuously buffing barbs best build to absolutely nonsensical degrees they don't give a fuck about other classes because every casual just plays barbarian blizzard will nerf you into nothing and they don't give a shit that you're complaining
Bummer about no comments on the Sorc paragon nerfs for burning damage which weren't even OP so now builds like Incernate are actually worse by 40% compared to S4 for no reason. They actually made sorcs WORSE. Also didn't touch on the new Hydra stuff which they still feel super weak, especially AOE and you have to go with burning.
they were OP if you look at the class in vaccum. They were needed only to catch up to other classes in damage. But that's not how a class shoudl be balanced "1 thing to rule, the rest crap" or 2 in this case (burning + shatter), because then it forces you to build with that in mind and all other builds that can't exploit the OP thing don't come close. (bar some exceptions). It creates a wide gap between F and S tier.
Sure the nerf won't help the Sorc to catch up other classes, but will create more balance inside the class. Hopefully in the future it is brough up, or other classes down or both towards the middle (preferable). And hopefully incinerate gets rebalanced due to this since it relied the most on it for being in any way viable.
Anyway my point is stop comparing a class to other classes for choosing what needs a nerf or buff.
If you wanted to catch up to barbs you can add one more zero to burnign damage. But how does that help the Sorc to be balanced, how does that help chain lightning or frost bolt or other things in the class - it just relegates a bunch of other builds into F tier. Make a balanced class in itself and then when you have that start balancing across classes.
P.S. they did the same to Hemorrage on barb or Thunderstruck on druid or Wither on necro, so it is not a Sorc onl thing. The are trying to fix the problems with the game. If sorc must suffer for one more season so be it, it is a worthy trade off. I want all classes to be fun and diverse in viable builds. It would be better if they fixed all the problems in one patch, but that will never happen.
At this point, nothing works for Sorc. I really don't understand what were they thinking coming into season 5. Sorc class is that close from been disabled.
He does talk about Hydra, Incinerate and burning damage 🤷♂️
He literally talks about it. Did you even watch before you wrote this? wtf.
@@marsovac well, the problem is that basically if they do not buff something on the incinerate build, they are basically making sorc 1 build less diverse, because incinerate will go from the 4th/5th best build to complete useless or only for leveling build.
Good feedback for the devs, see you when the expansion is out!
Another Barb season? No one saw that one coming, what a joke.
Until barb has x2 or x3 more item slots than most other classes, it will always be Barb season.
There is another problem that nobody is talking about - unequal paragon boards.
Did you notice that some classes have terrible Paragon Boards layouts where the Legendary node is quite often on the opposite corner where the Glyph is?
Barb doesn't have such terrible layouts.
Give Druid, Sorc, and Necro 2H + 2x 1H which means two more Aspects, two more Gems, more offensive stats, and four more tempers.
All classes have the same layouts by the way :)
But i agree, that some legendary notes are on the "bad" layouts for some classes.
~devouring blaze needs a nerf~??? Wodi i get it that sorc is not your main, but if this skill needs something that is a huge buff! It provides 7-10% /per rank you crit dmg when attacking burning mobs. crit dmg amount is as it was before itemization and i do think that it needs to be buffed at least up to 12%-15%/per rank!
Yeah he's an idiot. "I tried to share positive news about sorc and got downvoted." 30 seconds later, "so basically sorc is get nerfed again."
we are using devouring blaze and fire bolt enchant from the beginning of d4, thats just idiotic design that has been overlooked every freaking chance they had :( im really done with these incompetent shills
Blizzard deleted the sorc class. They just didn’t tell anyone. It should be obvious to you all by now. 😂
Address item slot disparity. The best 2 classes have more slots than the bottom 3. This is not a coincidence. The disparity between the have and have nots only grew after the new gear crafting they added. The game is dead to me until this issue is addressed.
it's odd season team (1,3), next season is gonna be suck trust me.
Hydra is not viable at all. There is ZERO chance to build a pure hydra build in S5. The damage is waaaay too low. Missing pierce. Missing aspects/uniques. Missing base damage. There is actual no hydra build. (No matter if there are mixed builds like frozen orb, I don't wanna play this. I will play a pure hydra ("summoner") build...)
The only thing i disagree about is Barbs, they are absolutely always gonna be stronger with the extra weapon/ aspect slot, same reason rogue is next most overall powerfull. We have to be honest
Absolutely there’s no way to keep classes balanced with the current state of items when scorc can only hold a single two-hander while barb get two plus two more single hands.
ye, I'd play barbarian no matter what but i gotta say; it feels absolutely awful when i see cool new uniques on sorc only to realize that i can't use any other weapon aspects / tempers because of the fact that that 2h unique completely locks me out of everything. :|. I sincerely think that sorcs, necros and druids should have at least 2 extra focus slots AT LEAST. Or just give them more aspect slots / WAY more juiced up class-specific buffs.
It's an easy fix. Just add more aspect slots to the other classes. Let's sorcerer wear four rings give Druids a talisman slot and a walking stick slot. You could literally invent anything for the others to wear, to equal the same amount of slots that barbarian gets.
Did you play the game on release? Barb was the worst or second to worst class season 0-1 after the day one nerf to ghors. The extra weapons is our entire class mechanic
@@chaddrusso8850 When all else is equal: aspect powers, passives, paragon nodes, etc. Barb will be the strongest, as they are now. Other classes need stronger stuff outside of weapons to compensate.
1:44 is actually incorrect. Mindcages are going as they are Seasonal.
Helltide was only fun while running those. If they don't increase Helltide to match with those potions or some alternative, Helltide is just going to be boring for me. That is a significant thing as it limits what endgame options are viable and fun... and there aren't many as it is. However if they give an alternative, it "might" be ok. but still incorrect statement of a very significant part of the endgame
We need a mindcage that stack and works in all open world content
I don't know if they will allow it to stack but I would be surprised if they don't just leave them in game. I enjoy all the potions and use them all depending on the activity I am doing and even switch it up in helltides. I really hope they stay in game!
For your suggestion for the horde mode. They ain't going to implement any of your suggestion. D4 odd team devs are complete trash and needs to be fired or replaced. They have no creativity, no imagination, and don't actually play any games. They look at hades, vampire slayers, or roguelites and don't understand any of it. They just think, oh, like 5% extra reward, so good. Then they pat themselves on the back and think they are good devs. Honestly the odd team is some of the worst trash devs I've ever seen.
sadge in sorc. glad perma flameshield is gone never liked that build anyway. sorc really needs some love tho. keypassives being a big problem.
Im very very unhappy with both the new mechanic and the way they ignored Shred yet again, well yes base damage was buffed but it has zero multipliers and no uniques SO FAR. Im hoping for a upgraded Waxing Gibbous
Shred cannot be a good skill, cuz that would go against lizards design philosophy of having a very stagnant meta we're only a few things are useful and everything else is completely garbage including classes.
@@juno1597 mm i think you might be right. Every spec has its season.
As soon as I saw the Infernal Hordes I thought of Echoing Nightmares from D3. I really hope Blizzard goes the 'Hades' route. Have more than one map type and after a 'round' you go to another room with different modifiers etc. Have a visual UI (map) of climbing towards the top etc. So many opportunities to set itself apart from other arpg's and from Diablo 3 even.
We have plenty of roguelites on steam, id rather the arpg kept in the arpg genre.
@@joelhodoborgas To each their own. It could be a nice endgame activity to test your gear/build out. Otherwise we have the more boring Pit which is missing the spark and fun from D3 Greater Rifts.
Echoing nightmares were the most disappointing content update that I have ever seen in Diablo 3. And I was someone who was pretty happy with most things they added to that game. For example, visions are great. Hard? Challenging? No. But still good and fun? Yes.
As soon as I saw the infernal hordes I thought of echoing nightmares, and I just wanted to stab myself in the stomach lol. I'm just like come on, can these devs be a little smarter than just completely brain dead? I absolutely hate wave spawning type of modes in games. It's one of the least popular mechanics in Poe, and people don't even like it in last epoch either. So why the did they f**k did they put it in our game?
Ughhhh
Thanks for the analysis, Wudijo! I don't know why Blizzard just hates Sorc. This class is dead on arrival.
Rewatched some of your old D3 content today. THANK YOU to our evergreen content producer! GL in Szn 32 if you racing :)
I love gauntlet, I don’t understand why TH-camrs don’t show it more
In the podcast that wudi did with raxx, macro, and chronix, they were all whining about no leaderboards. They all completely forgot the gauntlet exists at all and make no content about it at all. Wild isn't it?
Nerdge Glasses = wudi's locked in
Rogue melee was strong for one season so they nerfed it to shit and wont bring it back?
I was checking a text and heard you say that it didn't work on a boss and thought you were talking about sorc. It's poor design to have so much of a classes damage that only works when the boss is staggered.
It's looking like the game is going to almost all damage coming from unique gear. Might be the only thing that saves sorc being able to use a generic unique in every slot. We have enough evidence to not expect any sorc specific unique to be BIS.
I don't play other classes but enjoy seeing how all of them are performing.
Hopefully they get closer to having class balance. I believe it is important to the life of the game.
I'm hoping for a paragon board rework with the expansion. Just trying to get as many boards as possible just for glyphs isn't fun or challenging. It would be nice if you could max out a few boards and it be as good.
First off thanks for your
Content I think you and other content creators do a lot of good for the game and it progress !
Couldn’t disagree more how everyone thinks barbs are way too OP. I think they needs some adjustments. But they aren’t anything like season one most of their builds have been nerfed which why we see the basic skill build
This season
Sorcs have been able to go immortal almost every season and any barb playing immortal
Won’t get far in the pit due to lack of damage .
If they were that strong every barb build would over perform above the rest or atleast more than 1-2
Basic skill builds
Take away gushing wounds and barb drop down 3 tiers.
Get rid of beserk ripping is like saying sorc shouldn’t be able to apply chill while using fire bolt ect..
The only really op barb build is a basic skill build that will surely get nerfed.
The extra two weapons helps but also another way to keep barbs unique…
Just like every other class has unique attributes
other classes also have benefits barbs don’t like multiple skills that grant immune or stealth ect..
After flat gets gets nerfed and gushing wounds gets capped barbs will drop drastically
Their core skills have been nerfed so much there aren’t even core
Skill builds
Which should be builds
For every class..
I’m all for a
Flay nerf but but most arguements against barb can be said about almost any other char.
Every season besides 1
Barbs were not said to top class at beginning of season..
Was rogue then sorc then this season.
Just like sorc having one build getting 160 pit but doesn’t mean nerf sorc just fix that build and buff the other core skills ect..
To balance the class.
Flay will be nerfed since it has been barb top build in season 4 and will Prob be so
Much so that even with tempers will not be a top performing build. Don’t want to get where barb ends up where druid was this last season and create a new problem trying to fix one
It's hilarious that one of your defenses is, you don't want barbarian to end up as trash as druid 🤣🤣 I respect that mate.
I like that you put barb right after sorc "sorc bad at everything.. barb immortal god"
So skip season 5 pretty much.
Summary of PTR for season 5 shows Diablo 3 season 32 looks much more interesting.
I agree with everything except catacylsm gloves with Ancestral guidance.
The gloves say "you have infinite resource", and not "you have zero resource cost".
They seem the same but there is this big distinction of how it affects other things, infinite resource implies that resource are spent.
And even "zero resource cost" would not be true, since the Crown of Lucion works with catacylsm.
I guess the gloves snekakingly set resource cost to something like 0.01 spirit per cast, which is absurd because I got a rounding to zero with starless and additional resource cost reduction rolls and even the crown stopped working.
The gloves should behave as their tooltip suggests. We dont need more scam tooltips.
So either fix the tooltip and make the gloves not work with Crown of Lucion (true 0 cost), of fix the behavior and treat the spirit as spent and make it work with Ancestral Guidance.
Things that work by random chance with other effects or stop working with a selection of other rolls on gear or don't work at all when expected to work are not good for the game.
I usually agree with Wudi on most things but deleting Barbarian Protection is just ridiculous. Without this Barb will be a glass cannon and unplayable in the Pit 🤨. That's like asking to remove Dark Shroud from Rogues.
Hydra and Fireball should have innate burning. Hydra should have a T3 upgrade for single target damage and one for AoE or piercing. Fireball enchantment should cause explosions on hit on boss. That should allow us to finally drop the terrible firebolt enchantment (and pave the way for better enchantments after a rework of the DOA ones).
That thumbnail image, lmao.
Cringe af
For Windforce, how about "after piercing enemies, projectiles will come back and hit enemy for 1 more time and explodes with x% damage". Imagine the sprays at the end will come back like homing missiles back to enemy packs/bosses.
I really feel they need to take a step back, make all the default skills viable, without items and then start finessing items. Blizzard on it's own is a prime example of a skill that just needs a rework.
IMO Crowd Control needs a rework.
My idea would be to simply have crowd control be a debuff. This debuff is always applied, unstoppable or not, boss or not. The effect of the debuff (slow, freeze etc.) will not apply to bosses/unstoppables, but your damage to crowd control/frozen/stunned/ etc. and any effects such as that read whether the debuff is there, not whether the enemy is actually crowd controlled. So your damage will just work whether the enemy is unstoppable or not and whether the boss is staggered or not.
Sure, this might need some rebalancing but the current concepts is just not fun gameplay. Especially in higher pits. If you are a CC based build, you only do damage when the boss is staggered and after 3 staggers, staggering the boss takes an eternity.
In my opinion, the fact that you can't CC an enemy that has become unstoppable is "punishing" enough. No need to also nerf the damage. The point of CC is a tool for survivability and possibly a tool for grouping up enemies. Not dealing more damage to them.
Just staggering a boss is also enough of a reward. All mechanics stop happening and you get to focus fully on defense. No need to also be dealing 50x the damage. Simply by being staggered this is already helping with damage and with your survivability and is plenty reason to consider a CC build over a non-CC build.
based on the videos i have watched from you and rax I am skipping season 5 at a minimum. The small changes between seasons seem to fail to fix core issues with class disparity and lack anything fun to do at end game. I heard many positive things about path of exiles from you guys so I plan to invest my time there and see how that goes instead. I hope they invest more in making D4 more robust and having more to do that feels rewarding in the end game.
At this point it feels like we're just waltzing, one step forward and one step back with each season.
i hadent played since pre season 1. i came back during season 4 and ive been having fun. i have 2 lvl 100's and i cant wait for season 5 to keep up the fun.
it's odd season team this time around,season 1 and 3 are the most unfun season for me
next season is gonna be suck trust me.
Would be nice if they added a leech aspect, node or glyph to open up different build types all around for classes.
Imagine the doom, if this season was coming out without a PTR.. holy! It's the most broken season yet and I don't even know why.. they were doing fine and suddenly their game is burning out of nowhere. They must be really going under huge stress to fix stuff till launch
Odd team. Remember season 3 needed multiple rushed emergency patches to make it not horrible.
@@feldon27 Nah, I don't think this is up to odd or even teams. I guess these teams prepare the theme. The theme is non existent here anyway, just like in Season 4 let's say. It's just "return to hell" stuff and while this needs some help and they failed there, yes, still, the game is full of bugs and unbalanced and this has nothing to do with these teams.
At least now we have a PTR though so they have plenty of time to fix shit. But adding whole new of boons and banes, this shit needs too much coding and I don't know if they even have the time for that lol
@@VirusTechKEKW I just can't believe they added such boring boons and banes. That's just a huge lack of creativity and awareness of what other games have.
Blizzard needs to make items available for extensive testing. All items should be available through a free vendor so that people can get everything together and test the game. Why should people have to grind the PTR so that they can test things?
Does the rogue temper for [X]%Puncture Resource Generation also increase number of combo points generated?
If Victimize was totally bugged on PTR, how do we know if the buff of 50% is enough after the bug from S4 was fixed. There is no objective feedback possible and HS rogue might be dead when S5 starts.
I have no hope they will bother fixing sorcerers. I refuse to put any more money in blizzards coffers. Uninstall looking like the best course of action. Tired of waiting for options or even a single viable option for sorcerer
You could always go back and play Diablo 2 a far superior sorc experience
"nothing in season 4 is going anywhere".....says the rogue/barb player. necro gets one viable endgame build (we think) bone spirit. Sorc's only viable endgame build was killed....and druid is druid. the balancing of this game is aids.
The reason why they need to make uniques more powerful is due to the existence of tempering.
If its not powerful enough then every class is pretty much going to go leg + aspect + tempers everytime over uniques.
The good thing about uniques now is that youre not subject to the awful weighted scaling off tempering and enchanting.
I feel like all the burning builds are pretty mid overall as an archetype and honestly it seems to be dots as a whole. Bleed, burn, and poison. And I'm talking about pure damage over time and not the effects that tuen dots into burst
I kind of hope they give other classes one extra offensive slot to catch up with the barb (maybe just a 1h equivalent)
Necro/sorc - 3rd and 4th ring slots
Rogue - belt and ammo slots
Druid - belt and medicine bag?
People complaining about barb being too strong are the same people complaining that barb was too weak in D2 and D3
Question honestly i love the sorc have for season 3,4 knowing i am not up to par eventually but after the ptr i sadly and considering not strarting with a sorc my other fav class is the druid just the over fun of them. So do u think honestly they will (the devs) address the sorc and i am not says going over crazy making it insanly powerful just bringing it up to the level of other classes (not counting the barb i agree that to fully balance all classes the barb needs to be brought down to other classes instead of making non barb classes powered allup to the barb) whats ur opinion
Make Windforce Great Again
@wudijo damn that idea about an endless mode, i am a HUGE fan of games like vampire survivors and all the genre, and an even bigger fan of D4 ... if such a mode were to come to D4, that would make my whole year !!!!
my mans with the sick glasses, looking GOOD bro
Give sorcs a third enchantment slot. And fix them so they don't all suck more or less. Then, give sorcs and allso necroes a third weapon slot. Easy
Cries in druid
LOL Barb is dead now for s5 if the rumors are true... A shame that they did not bring the other classes up instead if nerfing (killing the fun)
Do you think that maybe the PTR was played on a older game mode to avoid stuff being data-mined??
Just curious if they would do that to avoid any more leaks.
-_-
Please cap the damage numbers. please reduce the damage numbers by 90% and balance the classes. At this stage i do not think season 5 has enough to hold me playing.
They need to buff pulverize properly in my opinion and some how get it to where it's better on bosses.
I'm not sure I agree that the Necro nerfs were "deserved" in any way, Necro was the 4th best class in terms of pushing the pit, and shadow builds in particular weren't even that good, Ebonpiercer was the best one but was still worse than Summoner and Bone Spirit. The issue with Blighted aspect was that we were using it on the summoner build, so how about this, rather than giving us 120% global damage multiplier, just give us 120% multiplier to darkness skills. That way shadow gets to keep its identity as a ramping damage archetype while focusing Blighted aspect to what I'm sure was its intended purpose. What they've done now is make it so Blighted aspect will never be used again on any build, and the Shadowblight key passive will never be taken even on shadow builds
Really hope Blizzard cut the people doing all the work a cheque, because they have people employed that are incompetent and expect others to do their work for free. Embarrassing
Hopefully they break the curse of odd number season
Holy Barb hatin'. anything nice to say lol? I don't remember hearing a 9 minute rant about the Rogue being OP at launch and still not getting balanced in Season 2. People are having fun, who cares if there's a class that's OP for a while. Sometimes its fun to just feel OP and smash mobs. Honestly, I'm quite confident that most people who play D4 don't really care if some classes are OP. I guess maybe some of the more hardcore players who want to get sweaty competing in ladders may care if they want their favorite class to be balanced with the meta, but these games will rarely ever be balanced. I've been playing Arpg's for over 20 years and I've yet to see a fully balanced game. It generally just rotates every season or two with changes. I dunno, my two cents I guess. I'm not a hardcore player putting in 50-100 hours per week, but i'm definitely not casual I probably play 5-8 hours per day (Not D4 lol) anymore. With the state of D4 and just being disappointed with the game, I'm more worried about being able to have some fun in the game rather than stressing about everything being balanced. I'm not trying to bash on you what so ever Wudi if i'm coming off that way. I really enjoy your content and you really seem to know and have your information down I'm just saying that sometimes a little misbalance could be a good thing. Many many years ago I played a Quake II Paintball Mod and it was nothing fancy, Just a random game mod with custom player made maps and the graphics we're even that great for it's time, but the game was so much fun that I was on playing it every day I could for years. Anyway, this is turning into a novel. Keep the content flowing Wudi.
Yeah, weird obsession with balancing things in a non-competitive game to the point when it becomes unfun to play.
@@magnumopus1403 yea maybe I'm just being nostalgic, but I somewhat miss the gaming days before twitch and basically streaming platforms didn't exist. Not saying I don't enjoy or find any of the content fun or helpful in any way. I've watch many hours of this content and appreciate the build guides and gamie tips. I just remember when we used to play games and learn things on our own. Not only did that provide many more hours of enjoyment from a game, but by learning these things on our own we became better gamers. Now it seems that most people, possibly mainly those who don't have 5+ hours to play each day relay on content creators for instant build guides, quickest paths to the end game, quickest gearing strategies etc... With all of that, I feel it just takes away from the experience of learning the game on your own. Also we've just created this feeling of need for speed to reach the endgame as soon as possible and for most average players who play games for fun and maybe to relieve some stress after a long day of work I feel it just kills some of the fun. That's just the word today those. Everything is fast paced and people want instant gratification rather than working towards a goal yourself and feeling that sense of accomplishment when you reach it. I dunno, this wasn't meant to be a long rant. Just maybe if we didn't have this urgency to progress as quickly as possible again then games would in that way become more fun again and we wouldn't feel as though there wasn't enough content because by learning the game yourself it would take longer than three days to reach the endgame. Just my two cents. Again, I enjoy lots of the content creators videos and help with some things and wish them all success with what they do. I just wish sometimes we could not worry about the balance and competitive side of games and just enjoy even that overpowered character for those few weeks. Who care about the balance as long as we're having fun when, after all I believed that's what gaming was all about and not meant to feel like a job. But yea, hope everyone is having fun and for those casual gamers, don't stress about being #1. Enjoy the game for what it is and when it's not fun anymore, try another game. Wishing everyone great RNG! Cheers for now!
If I had a job that requires consumer's ideas constantly, Wudi would be the guy I'd like to hire :) These ideas, comments and summary are invaluable. Thank you, hope they will do what must be done.
cool story
good to hear nothing changed kekw
Barbs rule
The new mobility aspects are not a great job. They are everything nobody needed or asked for, instead of fixing core issues with the class.
thanks, good feedback
Hydra needs % damage like when it was bugged and the fireball passive baseline and it's a fun / viable skill then. It's a shame as they did Hydra so well in d3.
Wow wudijo has most casual player way to fix or balance all the classes 👍 u are official the best D4 streamer so far for me, and most chill hardcore player too 😊
If you’re not asking for some rogue builds to be nerfed, keep necro out your mouth. Ridiculous… blighted aspect did not need a nerf. The problem was ebonpiercer. Blighted does nothing end game on a necro without playing ebonpiercer build.
Diablo 4 season 5 was created by the guy who bring us the season of construct which was the worse season ever made. Now he is working on season 5, do Blizzard really want to kill off Diablo 4 this bad?
Chinese dev team
@@DarkKelo ??
@@twood2032 the team that did seasons 1 3 5 they were contracted the blizz team did 2 and 4
@@DarkKelo I heard that too, tell me something I don't know.
Ok so, in short Blizzard still HATES Sorcs. Got it. 😂
Wudi, I enjoy your content, great recap! Hope the Devs listen.
They should just let crackling energy do its damage etc where it spawns in stead of picking it up and having a max amount. that way they are more useful.
If only infernal hordes was made like halls of torment and the unlocks are part of the compasses, that would be awesome!
There’s no such thing as absolutely perfect class balance… You can’t take away weapon slots from the barbarian. The game has been out for a year and it fits the class fantasy of being able to use any weapon… rogues are gonna be able to use different swords and knives and crossbows and bows.. The other three classes have to choose between a two-handed weapon, which costs them what few precious slots they have or using a one and an offhand… Everybody that has the game, knows this. One of the easiest starting points towards better class balance is to just give the other three classes different types of trinkets or gear slot to let them have more aspects. It’s not rocket science. sorcerer‘s are obviously just completely screwed because the enchantment system is broken when one enchantment is 45 times better than all of the others combined.
i'm on console and dont have ptr. will you make season 4 videos again?
The arena mode. Atleast should give u alot of gold. A 15 min run should de atleast 10-15 mil
I really hate the new scoudrels kiss. Hate how it makes it an arc, its a nerf in some sense because if an enemy is running at you, sometimes it just misses and for console users where you cant aim and skill shot this, its a big problem.
The other issue is that in narrow doorways, the shots will just hit the top of the doorway and just flat out miss.
They need to scrap the arc mechanic entirely and just make it an explosion on impact.
The Uber version could possibly grant a key for resetting 3 GA item tempers
Wtf
" despite everything on the PTR being total crap, I'm sure season 5 is going to be great" 🤣
I do not get why people are so mad about this. The expansion is just about the corner. It would be better if they just increased some previus season instead. Of something that is half made.
Need massive rebalancing or I’m skipping this season.
Sorc defenses are fine and Devouring blaze, shatter need a nerf? Hahaha most delusion take I've ever heard 😅 Says the billion dps unkillable easy mode Rogue. No wonder they downvoted you. Sorry but giving advice on classes you barely play is insane.
Also i get bwing positive about the game but its time to jusy give the hard truth snd feedback and just be real. We cant keep failing at the same thing over and over while biffing barb lol. Its like talking to your kids. At a certain point youre done talking to them and its time to put in some action to those words.
Perma flame shield needed a nerf, shatter needs a nerf. Everything else needs gigantic buffs that would make blizz look stupid for letting it go that far but they still have to do it. Sorc needs D3 kinda number buffs