Wow, that was fast and easy! Great explanation, thanks! Will definitely check your other tuts. Not so many that are this easy to follow and actually get something to work in 5 minutes!
If you want to use a blueprint to make dozens of stones randomly suspended and able to rotate 360 degrees freely, how should you achieve this? Similar to floating objects in space
I was able to make it work for a little floating orb, but when I tried experimenting with the length to figure out how to make it float a little faster, it only moves faster on the way up and is still slow on the way down. Could you explain how to control the speed of the movement to match both ways? (When I read the "Timeline speed - Blueprint" thread on the UE forum, they don't explain the steps since they only post and image without an explanation. I'm very new to this.)
you can make rotational movement way too easy using the component "RotatingMovement" and put it in the blueprint you want to float and then tweak the variables. Nice tutorial tho!
This is a terrible guide. Why would you make two timelines instead of having 1 timeline do both the up and down movement (and then loop it forever by pressing 1 button that says loop)? Meritocracy clearly does not have a place in this society anymore...
Wow, that was fast and easy! Great explanation, thanks! Will definitely check your other tuts. Not so many that are this easy to follow and actually get something to work in 5 minutes!
Awesome, thank you!
Thanks for this turorial
You're welcome 😊
so easy and simple to follow!
Glad you think so!
@@ezunreal keep doing videos man! Things like this really help
Thanks, will do
@@ezunreal try and do a mini map with widgets if you haven't already! Im having issues with my mini map im not happy with it
Nice tutorial.
Thanks!
brilliant. Thanks so much. Can anyone here tell how to make a group of connected objects float and rotate as one?
Niagra System
If you want to use a blueprint to make dozens of stones randomly suspended and able to rotate 360 degrees freely, how should you achieve this? Similar to floating objects in space
You can use PCG to achieve this. make few different blueprints and generate them across the level
Isnt Timeline like very havey? maybe not one but have few and it adds up?
I was able to make it work for a little floating orb, but when I tried experimenting with the length to figure out how to make it float a little faster, it only moves faster on the way up and is still slow on the way down. Could you explain how to control the speed of the movement to match both ways? (When I read the "Timeline speed - Blueprint" thread on the UE forum, they don't explain the steps since they only post and image without an explanation. I'm very new to this.)
cool.. I can make moon and planets now
Cool
you can make rotational movement way too easy using the component "RotatingMovement" and put it in the blueprint you want to float and then tweak the variables. Nice tutorial tho!
Thanks for the tip
goated tip
Just in case you can also use the InterpToMovement component, cheers
Hi! For some reason when I add the rotation component in my BP the object disappears in game. Why?
does this work for the sequencer?
This locks it to the 0 location, is there a way to have it float in its current location?
How do you switch characters in a gameplay by press F key?
ok👌
It is pausing after moving up and down every time.
Hi, in case you weren't able to fix this issue, changing the length on both timeline nodes to 4 should fix it :)
This is a terrible guide. Why would you make two timelines instead of having 1 timeline do both the up and down movement (and then loop it forever by pressing 1 button that says loop)? Meritocracy clearly does not have a place in this society anymore...