How to Make a Moving Platform in Unreal Engine 5

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 76

  • @Paddy.2122
    @Paddy.2122 ปีที่แล้ว +25

    Honestly made me feel better about learning UE5. I keep getting stuck and seeing simple solutions is fantastic.

  • @BloodHoundPL
    @BloodHoundPL 7 หลายเดือนก่อน +7

    The gizmo part is absolute gem for me, I'm going to use it a lot now. Thanks for great explanation, now I'm gonna check if I can develop orbiting platforms :P

    • @Hektork
      @Hektork 7 หลายเดือนก่อน

      yeah its amazing, so easy to

  • @tykobrising5339
    @tykobrising5339 11 หลายเดือนก่อน +1

    Really appreciate the brief and down to business style of your video. Hope the algorithm gods don't punish you for not filling up more time with useless stuff to get to the next segment length!

  • @PhysProp
    @PhysProp ปีที่แล้ว +7

    Thanks for this tutorial. May this technique be used for more complex objects like miner's trolley, or railcar? Thanks

  • @eddierussell808
    @eddierussell808 ปีที่แล้ว +4

    Dude this was the easiest to follow tutorial on how to make a moving platform every other video I watched was like double the length and so hard to understand thank you!

    • @kickheavy8982
      @kickheavy8982 6 หลายเดือนก่อน

      Man I agree. So many tutorials are so freaking long for no reason but this guy did a great job. If we had more Unreal tuts like this, Unreal wouldnt be so frustrating to learn

  • @paulooctavioalves690
    @paulooctavioalves690 22 วันที่ผ่านมา

    Straight to the point, earned the like!

  • @aidah.preciado6957
    @aidah.preciado6957 หลายเดือนก่อน

    I never comment in TH-cam but this is gold. Thank you!

  • @kickheavy8982
    @kickheavy8982 6 หลายเดือนก่อน

    Thank you for keeping this so simple and straight forward!!!! We need more simple tutorials like this! Makes learning Unreal alot easier

  • @livingmodern
    @livingmodern 9 หลายเดือนก่อน

    dude you are my god damn savior. THANK YOU! I will be crediting you in a game concept I'm working on, just started learning unreal.

  • @MrNoAce
    @MrNoAce 10 หลายเดือนก่อน

    This deserves more likes thanks for being so straight forward!

  • @patelparth4055
    @patelparth4055 ปีที่แล้ว +2

    Very good video for basic understanding

  • @silvergeneration
    @silvergeneration 5 หลายเดือนก่อน

    Great video! If you'd want the platform to follow a path, would you just repeat the steps of the MoveToPoints? Or is there a way to make a path and have the platform follow that.

  • @ekveel4538
    @ekveel4538 ปีที่แล้ว +3

    Hi, thanks for the explanation.
    How would you go about making the platform pause at control point 2 for like a second and than go back to control point 1, pause there and go back to point 2?
    Basically a short delay whenever a control point is reached.

  • @Trilobito
    @Trilobito 8 หลายเดือนก่อน

    This InterToConstant is a great component. It saves you to code the tick and setting bool vars with just a few clicks. Buen vídeo, Gorka. Gracias! +1

  • @BenjaminGoose
    @BenjaminGoose ปีที่แล้ว +3

    What happens if the platform knocks into the player standing on the floor? Does it push the player out the way?

  • @brianmo2611
    @brianmo2611 ปีที่แล้ว +4

    Could you do a video where if the player walked up to a button on a wall or panel and pressed a button that it would activate the platform? or maybe one where the player is required to have a key card or where the player has to kill X monsters before it activates, this would be really helpful and it could be applied to other things then platforms.

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว +1

      I see what you mean.. basically interact with the platform to stop and play the movement?

    • @brianmo2611
      @brianmo2611 ปีที่แล้ว

      @@GorkaGames kinda, I was thinking more like button is on wall, player walks over to button interacts then platform begins to move, if they interact with it again it stops in place. Or player needs a required item, and then interacts with button, and platform moves. Either or, just my thoughts, I like videos that build upon things already learned. Like short series / how too videos.
      Keep up the great work love these short simple videos.

    • @Lohithgamer9727
      @Lohithgamer9727 ปีที่แล้ว

      @@GorkaGames could you consider making it. it also helps me

  • @niltsor9929
    @niltsor9929 ปีที่แล้ว +1

    Would you have an idea on how to expose the duration as a variable so it can be changed for each instance of the moving platform, just like the distance traveled?

    • @chankulovski
      @chankulovski 11 หลายเดือนก่อน

      From the InterpToMovement component, drag a pin and type SET DURATION. It will give you a Float node to Set the duration. Make a Float Variable for this and EXPOSE the Variable so you can Edit in the viewport.
      Note:
      Place this Set node between the First and the Second control Point like in his video. Let me know if you managed it.

  • @Pierraxl
    @Pierraxl ปีที่แล้ว

    I have a problem, if i scale my mesh, the 3D widget is huge and give me wrong position...

  • @corgilife241
    @corgilife241 10 หลายเดือนก่อน

    I really like your tutorials!!! Great job!!!

  • @BenTheDev
    @BenTheDev ปีที่แล้ว +2

    I NEEDED THIS TY

  • @steveg7292
    @steveg7292 ปีที่แล้ว +1

    That widget tip is super useful! I made my object a flat wall that pushes the character but it seems to be glitching my character camera when they both collide. This only happens if the character is not moving. Any suggestions on how to fix?

    • @tatanmoran
      @tatanmoran ปีที่แล้ว

      I'm also looking for that answer
      The same thing happens when you are in the middle of a door when it closes, the collision does not work if the character is not moving

  • @danverzhao9912
    @danverzhao9912 ปีที่แล้ว

    Thank you!, This really simply and quick

  • @ayushswami4153
    @ayushswami4153 ปีที่แล้ว +2

    Thanks

  • @KahL1One
    @KahL1One 13 วันที่ผ่านมา

    THANK YOU for this!!!!

  • @IoSkyBoyoI
    @IoSkyBoyoI 8 หลายเดือนก่อน

    Weird question, any way to have your character not effected by the platform they are standing on?
    So they could stand on it, But it doesn't actually move the character.
    I'm sure It's somewhere in collisions or something But I cant find it.

  • @xynjak
    @xynjak หลายเดือนก่อน

    ur goated cheers for the video

  • @traumwelt1975
    @traumwelt1975 7 หลายเดือนก่อน

    thanks a lot ! it works ^^ Also i wonder if you happen to have a tutorial on how to make the hair on the manequin as you have on this video ( pretty cool ).

  • @nicovch8505
    @nicovch8505 9 หลายเดือนก่อน

    Thanks but how can we ask a variable for the duration pls ?

  • @snowshinobi1142
    @snowshinobi1142 ปีที่แล้ว +1

    can we somehow set the duration at each control point? like it sotps for 1 sec then continues back?

    • @ghostgamer260
      @ghostgamer260 9 หลายเดือนก่อน

      Fr I need this

  • @jasonyeo1465
    @jasonyeo1465 ปีที่แล้ว

    If you set the duration for "interptomovement" too low, and makes the movement too fast, the player can't stand on the platform and pass through the platform even though when you saw it landing on the platform, right?

  • @avistryfe4534
    @avistryfe4534 ปีที่แล้ว

    Can i ask is there a difference between performance of the two methods you showed? Or same performance either way just less annoying with the widget?

  • @aaidenwitten8430
    @aaidenwitten8430 ปีที่แล้ว +3

    For some reason my platform only moves a fraction of the distance I put my gizmo. Like a 1/4 of the actual placement distance before it reverses back. Any idea why this might be?

    • @aaidenwitten8430
      @aaidenwitten8430 ปีที่แล้ว +2

      I found that increasing the size of the object displaces the gizmo and gives an innacurate placement. Any idea how to solve this? For instance 4X size increases. decreases the actual movement distance by 4X from where you placed the gizmo

    • @firebird208
      @firebird208 ปีที่แล้ว

      @@aaidenwitten8430 bump

    • @brandynbarbosa3868
      @brandynbarbosa3868 6 หลายเดือนก่อน +1

      @@aaidenwitten8430 i noticed you could change the scale of the static mesh itself, and once you do the position it'll move to should work fine.

  • @pyther5152
    @pyther5152 หลายเดือนก่อน

    for some reason the platform I made doesn't go to the position I tell it too because it's too far is there a reason for that?

  • @DemiseReturns
    @DemiseReturns ปีที่แล้ว

    This was awesome! Ty

  • @reesdevelopmentstudio
    @reesdevelopmentstudio 9 หลายเดือนก่อน

    Beautiful!

  • @xxsemb
    @xxsemb ปีที่แล้ว

    Nice vid as always - how could you go about moving an object in UE (pawn?) e.g. a space ship with physics? e.g. in unity you can add force to a rigidbody (in this case with gravity disabled) in the direction you want, also torque. Can we do the same in UE? I have tried but it seems not to be as easy and I have yet to get it working.

  • @silentassasin17
    @silentassasin17 7 หลายเดือนก่อน

    I made a moving platform like mentioned in the video above. But in my case when the character steps on the platform, the platform starts sinking till it reaches the ground. When the character jumps on the platform, the jump height is way higher than jumping from a normal floor. Does anyone know the fix?

    • @silentassasin17
      @silentassasin17 7 หลายเดือนก่อน

      Fixed the issue... turns out i had deleted default scene root of the blueprint... Not sure how default scene root affects the platform physics

  • @tatanmoran
    @tatanmoran ปีที่แล้ว +2

    If the object hits the player without movement, the collision does not work

    • @sucless2490
      @sucless2490 10 หลายเดือนก่อน +1

      I´m dealing with the same issue, did you found a solution?

    • @johnsmoak8237
      @johnsmoak8237 8 หลายเดือนก่อน

      Only thing I can think of would be to set an idle that is invisible, but still effective in the game data for the purposes of registering a base value for momentum or whatever its called that's non-zero.
      That's kinda crude tho ngl

    • @sucless2490
      @sucless2490 8 หลายเดือนก่อน

      @@johnsmoak8237 thought about the same, but didnt found a solution yet. I will overwork this later and can tel, if its working.

  • @נדבחשמונאי
    @נדבחשמונאי ปีที่แล้ว

    great video! is this possible with rotation as well?

  • @NorthvilleFiji
    @NorthvilleFiji ปีที่แล้ว

    Freaking saved me bro thanks for that

  • @retrowrath9374
    @retrowrath9374 6 หลายเดือนก่อน

    Level sequence does all this now, don't have to use a blueprint and it's so much easier. Alot of these tutorial are out of date, so much has changed since 5.4

    • @jaydenree682
      @jaydenree682 6 หลายเดือนก่อน

      level sequence has always done that, and its just for cinematic purposes, not gameplay like this tutorial

    • @retrowrath9374
      @retrowrath9374 5 หลายเดือนก่อน

      @@jaydenree682 It's for gameplay as well, you just add a trigger for the lift or platform

  • @pnvgordinho
    @pnvgordinho 4 หลายเดือนก่อน

    Epic must copy how 3d modeling apps like blender work.
    Just have a tool to had points in the scene and create a spline, that can be linear or "smooth".

  • @pinchopaxtonsgreatestminds9591
    @pinchopaxtonsgreatestminds9591 11 หลายเดือนก่อน

    I need to deal cards to players, and I think I can adapt this to do that.

  • @ezio_3602
    @ezio_3602 9 หลายเดือนก่อน

    The icon doesn't show up on my map

  • @coreylyman1232
    @coreylyman1232 5 หลายเดือนก่อน

    Mine moves forward but wont return

  • @makoorsbas1524
    @makoorsbas1524 11 หลายเดือนก่อน

    great video, but just try to slow down on the next one. it becomes a little bit harder to hear what you are saying✌

  • @B31L
    @B31L ปีที่แล้ว

    cool

  • @MachinaDeusMars
    @MachinaDeusMars 7 หลายเดือนก่อน +1

    It did not work for me

    • @wilson8827
      @wilson8827 หลายเดือนก่อน

      Same

    • @MachinaDeusMars
      @MachinaDeusMars 10 วันที่ผ่านมา

      ​@wilson8827 i did end up getting it working but the computer with the code on it stopped working so once it's fixed I can try and help you if needed

  • @killerthepro756
    @killerthepro756 ปีที่แล้ว

    GREAT VIDEO!!! but i would really like more horror mechanics and others would too it would be great for every subscriber to see that Gorka Games created a video called The Horror Tutorial Series With many of the needed skills to create a horror game and thanks for replying for every comment i post on your channel and good luck on reaching 12k subscribers you deserve it

  • @MartKart8
    @MartKart8 ปีที่แล้ว

    I've used a ping pong once , it was used after stepping on a switch, the step up is confusing at first.

  • @sixbrokeneggs
    @sixbrokeneggs ปีที่แล้ว

    tnx

  • @Cloudland117
    @Cloudland117 9 หลายเดือนก่อน

    ty