Made part 2 : How To Make An Options Menu : th-cam.com/video/Ff67XtqgSxc/w-d-xo.html ( Note if using unreal engine 5.1 use "Open level by object reference" instead of open level by name)
I did everything in this video but when i press play does not enter in the thirdpersongamemode :) that s the issue i think and the screen with the main menu remains on the screen, any idea?
As of 5.1 - Instead of "Open Level by Name", use "Open Level by Object Reference". Functions exactly the same, but it works when you package your game.
Hi when i open my main menu its fine and all but when i press start it open the world fine but i cant move my player (im making a fps game so i use the fps template also it not the template map its a custom one i made by makeing a new level so its not the original map)
@@ggmnkwasefr Hopefully you figured out that when you create a new level, you should go into world options and at the TOP of the "Details" Panel, There's the "GameMode Override" section, and you can change your "Default Pawn Class", the "HUD Class", and the "Player Controller Class", to alter what character, interface, and control scheme you have available when the map starts/spawns you in.
finally, a unreal 5 tutorial that is not 1 hour long and filled with so many shortkeys that takes another video to explain the last video. You have earned a sub from me
@Uisco Hello, i was figuring out whole day why this menu system does not work in Unreal 5.2 Version, and when you click "play" nothing happens, it is because 5,2 version has internal error in reference linkings through engine files, and there is no fix for this yet. Just check the error reports. For normal use i installed Unreal 5.1 Version, everything works perfect, no errors. To anyone who encounters same problem that this menu will not start after project reopening, just change default game map in project settings to one that is shown in this tutorial/ one you made. This will solve problem after engine restart. Hope this helps for anyone and save your time :)
The one thing I was missing that you helped with right at the end was the showing and hiding of the mouse cursor. I didn't know about the Set Input Mode node before now, and that's really quite helpful to know about! Thanks!
Concise and to the point. Thanks! Exactly what I've been looking for for a year, which would allow me to begin the transition to the Unreal Engine development platform.
Was able to follow along with my last two remaining brain cells from new years eve. Thank you for the clear and easy to follow tutorial! Happy New Year!
Wow, really an amazing tutorial. It is easy to follow, everything is explained well, it is going at a good pace, and the voice is calm and relaxing.👍 tumb up and a 10/10 for me
hi, great tutorial, I'm trying to follow, every thing seems to be working as shown in the video but, when I package and run the .exe, i'm getting empty "blank level" instead of the main Menu UI. (while running in UE editor its working fine).
good tutorial!! how well you explain it! I have a question, is there any way to make a start menu like God of War or Shadow of the Colossus? I mean that the background of the start menu is the beginning of the game's cinematic. Could you show me how to do something like that? There are no tutorials on how to do it! greetings from Argentina!!
first off absoulutly amazing been extremely helpfull for my project but i wanted to ask if you ever ended up making a follow up video about creating an options menu thanks
When i package my project and open game it opens FirstPersonMap It wont open my UI what should i do?? Edit: If You have same issue after packaging game just change "Default Map" in Project Settings --> Maps & Modes Settings it will open the MainMenuLevel by default.
Good tutorial but there must be something I did wrong and I don't know what it is. On the results part of the video, you change between levels and the Gamemode changes from the one you created to the ThirdPersonGameMode, but that's not possible. If you select your new GameMode on the Override option, it will changes for every level. It's what is happening to me now
I just had this issue. When I clicked 'Start' it would load the Third Person level, but the gamemode was wrong. Managed to figure it out though. Evidently when you load up a level, the section in World Settings for GameMode Override actually changes, and turns out when I had clicked 'Save All' when exiting the editor last time, it had overwritten the gamemode setting for the default third person map with the menu game mode we made. To fix it, load up the level ThirdPersonMap by double clicking it, then in World Settings, change GameMode Override back to 'None'. When you change this you will notice the * appear on the ThirdPersonMap thumbnail, meaning it now has unsaved data. Save the level. Now load your Main Menu level back up. You will see that in World Settings the game mode override has now swapped back to our Menu Game Mode. Run the game. Should be fixed.
How would you change the menu image based on progress in your game? lets say in Level 1 you have image of manequins. But when you get to level 2 and you quit the game, the image in menu will change to different because your progress ended in level 2 etc. thank you
Hey, I wound up not saving something properly, my bad. Now despite having all the same visual code as you as far as I can tell, when I click play the Menu doesn't disappear! I can still interact with it and everything, it's as though it's not loading the map, even though all the code is telling it too! I don't know where I've gone wrong! It was working fine yesterday! Any ideas as to what an issue like this could mean?
@@UnrealUniversity How would I check? The icon for "MainMenu" has the heart icon surrounded by rectangles, and is labeled as a widget blueprint. Hovering over it the "Is Data Only" tag reads false
Thanks for the help, I watched an other video and they didn't event create new levels but instead made the gamemode change back and forth in the third person blueprint, which i find way more annoying and probably less optimize than your method. ❤ EDIT: Nevermind the other video was creating a pause menu instead of a main menu. I got them mixed up.
Interesting and useful video. I noticed in my project that, although I created a new level for the start menu, When I have to check if everything is working correctly, the menu I created also loads the HUD which should load with level 1. Why does this happen? How could I solve it? Thank you
How do you make it to where the background is from the view of a camera because when ever I start mine up it starts the camera from that location and I can also movie it around like in the air
Really like your videos. I also bought all your courses on udemy! But please talk clear or use a better microphone. At certain point was very difficult to understand what you were saying. Please can you make a video with ui start menu but instead of having a picture behind a video or a animation cinematic? That flow direclty into gameplay once start is clicked? Thank you
Made part 2 : How To Make An Options Menu : th-cam.com/video/Ff67XtqgSxc/w-d-xo.html
( Note if using unreal engine 5.1 use "Open level by object reference" instead of open level by name)
hello can we replace the image background with a video ?
I did everything in this video but when i press play does not enter in the thirdpersongamemode :) that s the issue i think and the screen with the main menu remains on the screen, any idea?
thanks
what about a how to make a level select?
Hi, did you ever find a way to do this?@@hotbergina
If you don't see events on the buttons make sure they are set to Is Variable at the top in Details.
unsung hero
Thx bro, i love u
ty sm
thank you bruh😭
Seriously. Thank you.
As of 5.1 - Instead of "Open Level by Name", use "Open Level by Object Reference".
Functions exactly the same, but it works when you package your game.
holy shit you saved my life
wdym by open level by object refrence or open level by name. Is it something I can do in the editor?
oh nvm its the function's name lol
Hi when i open my main menu its fine and all but when i press start it open the world fine but i cant move my player (im making a fps game so i use the fps template also it not the template map its a custom one i made by makeing a new level so its not the original map)
@@ggmnkwasefr Hopefully you figured out that when you create a new level, you should go into world options and at the TOP of the "Details" Panel, There's the "GameMode Override" section, and you can change your "Default Pawn Class", the "HUD Class", and the "Player Controller Class", to alter what character, interface, and control scheme you have available when the map starts/spawns you in.
finally, a unreal 5 tutorial that is not 1 hour long and filled with so many shortkeys that takes another video to explain the last video. You have earned a sub from me
dang your going through something... but I am too with blender
@Uisco
Hello, i was figuring out whole day why this menu system does not work in Unreal 5.2 Version, and when you click "play" nothing happens, it is because 5,2 version has internal error in reference linkings through engine files, and there is no fix for this yet. Just check the error reports.
For normal use i installed Unreal 5.1 Version, everything works perfect, no errors. To anyone who encounters same problem that this menu will not start after project reopening, just change default game map in project settings to one that is shown in this tutorial/ one you made. This will solve problem after engine restart.
Hope this helps for anyone and save your time :)
work for me, i use UE5.4
Literally what I needed for the project I'm working on, thanks Uisco!
Same here! This was perfect
@@TheMentalPsycho again... (:
hello can we replace the image background with a video ?
best tutorial ever. no fafffing about, no time wasting, no excessive explanations, just straight to the point. very nicely done. Subscribed
The one thing I was missing that you helped with right at the end was the showing and hiding of the mouse cursor. I didn't know about the Set Input Mode node before now, and that's really quite helpful to know about! Thanks!
Glad it helped!
Concise and to the point. Thanks! Exactly what I've been looking for for a year, which would allow me to begin the transition to the Unreal Engine development platform.
you are a life saver i was stuck for 2 whole days wondering why i couldn't move in game!
Was able to follow along with my last two remaining brain cells from new years eve. Thank you for the clear and easy to follow tutorial! Happy New Year!
😂glad to hear it
Straight to the point in under 10 minutes, thank you!!
This little tutorial answered so many questions. Thank you.
Wow, really an amazing tutorial. It is easy to follow, everything is explained well, it is going at a good pace, and the voice is calm and relaxing.👍 tumb up and a 10/10 for me
Glad it helped!
Thank you SO much! It all worked!
Cool to the see the Metatron getting into indie video game development
Thanks!
You bet!
Great fast to the point... love it subscribed.
This is insanely good, straight to work, easy to understand.
You have no idea how much you just helped me. Because of you ill be getting an A on my grad school final lol! Thank you!!
I bet the admin wasn't entirely sure how to reply to this one....
Awesome tutorial, straightforward and relevant. Thank you for this! Subscribed!
man is doing god's work out there, loved the video and subscribed!!
thank you alot for this video i only recently got into a game development course and these videos will help me alot to learn about unreal engine
Every evening I wait for your video. Appreciate your efforts 😊.
Great and clear tutorial!!! Thanks
YOU SIR, ARE A GOD SENT!
Thank you so much , i spent hours looking for this tutorial and it worked perfectly for me!! 😁👌
Marvellous. All that made perfect sense. Great tutorial 👍🏻
hi, great tutorial, I'm trying to follow, every thing seems to be working as shown in the video but,
when I package and run the .exe,
i'm getting empty "blank level" instead of the main Menu UI. (while running in UE editor its working fine).
they changed it in unreal engine 5.1 use the node "open level by object reference "instead ( I will pin this comment )
@@UnrealUniversity instead of what?
@@BrikPlace instead of "Open Level by Name", use the "Open Level by Object Reference"
@@UnrealUniversity i was wondering if i could have a moving gif instead of a png file for the main menu. Will it work the same?
Thanks a lot for the video, it helped me a lot! It's very concise and to the point compared to other videos. Everything is very well explained.
Great tutorial. Only thing is to turn up ur input gain about 10db and its perfect.
Thanks for the tip!
thanks this help in a short time
Thank you! This worked perfectly on UE 4.27 Awesome sauce!
Cool tutorial, thanks!
Thank you. I've been into getting into making a game for a while and i've a few ideas but need a menu first this helps a lot.
this is a really educational video, thank you
straight to the point. thanks a lot!
Great review, very clear. Thank you, good luck, everything, peace and health!
Hello,i got a problem, the menu works but after i die and it starts over,my enemies arent patrolling anymore
You have earned another subscriber!
thank you so much for this tutorial, you just save my scolarity
This was super helpful 👍
Thank you :)
SAVED MY ASS IN SCHOOL MAN! Thanks so much!!
8:45 I cant move the character for some reason, but everything else works!
Great tutorial, thank you!!!
good tutorial!! how well you explain it! I have a question, is there any way to make a start menu like God of War or Shadow of the Colossus? I mean that the background of the start menu is the beginning of the game's cinematic. Could you show me how to do something like that? There are no tutorials on how to do it! greetings from Argentina!!
Thank you for the tutorial, it was extremely useful!
GREAT TUTORIAL THANK YOU VERY MUCH!!!
first off absoulutly amazing been extremely helpfull for my project but i wanted to ask if you ever ended up making a follow up video about creating an options menu thanks
Yeah😄 very helpfull, straigt to the point -> absolute recommendation!
I love to learn more about unreal engine but thanks
Respect to your good work, thanks a lot
Ima download it thanks for sharing!!
Really good tutorial, and really easy to follow for us noobs.
After i add this Main Menu UI some of my system no longer work like my enemies dont roam anymore,they stand still
Thank you very much ! Very helpful ! You have a new sub
5:07 events arent showing to me bruh
Thank you so much for the video!
This is amazing video with great works very well
very use full .thank you
Awesome video, this is exactly what I needed!
th-cam.com/video/iOmQP9guIl0/w-d-xo.html
When i package my project and open game it opens FirstPersonMap
It wont open my UI what should i do??
Edit: If You have same issue after packaging game just change "Default Map" in Project Settings --> Maps & Modes Settings
it will open the MainMenuLevel by default.
Have you done the options button tutorial yet??
Good tutorial but there must be something I did wrong and I don't know what it is.
On the results part of the video, you change between levels and the Gamemode changes from the one you created to the ThirdPersonGameMode, but that's not possible.
If you select your new GameMode on the Override option, it will changes for every level. It's what is happening to me now
Me too!!!! how did you fix this?? please respond I'm desperate!!
I just had this issue. When I clicked 'Start' it would load the Third Person level, but the gamemode was wrong. Managed to figure it out though. Evidently when you load up a level, the section in World Settings for GameMode Override actually changes, and turns out when I had clicked 'Save All' when exiting the editor last time, it had overwritten the gamemode setting for the default third person map with the menu game mode we made.
To fix it, load up the level ThirdPersonMap by double clicking it, then in World Settings, change GameMode Override back to 'None'. When you change this you will notice the * appear on the ThirdPersonMap thumbnail, meaning it now has unsaved data. Save the level. Now load your Main Menu level back up. You will see that in World Settings the game mode override has now swapped back to our Menu Game Mode. Run the game. Should be fixed.
Thank you, very good tutorial.
EXCELLENT MATE, PLEASE DO MORE, IS THERE A OPTION MENU NOW
you are literally the best
great tutorial, thank u :D
You are the boss bro!!! Thank you a lot!
so when i put open level by object reference beacuase im in 5.1 whe ni try to make a add to veiwport it wont come up do you know how to fix this?
thanks man you are great. you got a new subscriber :)
Very well explained!
perfect easy tutorial ty.
hey mate instead of a image for the background how can we use a mp4 hence a video
Instead of using the static image as shown for the menu background, would you be able to use an animated image?
THANK YOU SO MUCH YOU ARE A LIFESAVER
Thank you, that is useful.
Thank you for sharing!!
tNice tutorials, good luck- you'll go far
Keeping it simple thanks!!
great start!
Can i use this tutorial for mobile game menu too?
Thanks, very useful!
How would you change the menu image based on progress in your game?
lets say in Level 1 you have image of manequins. But when you get to level 2 and you quit the game, the image in menu will change to different because your progress ended in level 2 etc.
thank you
wow tanks your very a good youtuber +1 suscribe !
Thanks mate, simple and straight forward I like it. Have my sub 👏🏻
hello can we replace the image background with a video ?
5:58 I’m having some trouble importing the image, can someone help me out?
mate how can i have it run a video as an image instead of a picture?
Very easy and helpful thanks
thanks. worked the first time
Thank you are one of a kind. !!!
Hey, I wound up not saving something properly, my bad. Now despite having all the same visual code as you as far as I can tell, when I click play the Menu doesn't disappear! I can still interact with it and everything, it's as though it's not loading the map, even though all the code is telling it too! I don't know where I've gone wrong! It was working fine yesterday! Any ideas as to what an issue like this could mean?
Is your main menu in a seperate level
@@UnrealUniversity How would I check? The icon for "MainMenu" has the heart icon surrounded by rectangles, and is labeled as a widget blueprint. Hovering over it the "Is Data Only" tag reads false
@@captainsubbot7101 have the same problem, did u fixed it ?
Awesome man:)
Thanks 😁
Thanks for the help, I watched an other video and they didn't event create new levels but instead made the gamemode change back and forth in the third person blueprint, which i find way more annoying and probably less optimize than your method. ❤
EDIT: Nevermind the other video was creating a pause menu instead of a main menu. I got them mixed up.
Short and detailed, +rep
Interesting and useful video. I noticed in my project that, although I created a new level for the start menu, When I have to check if everything is working correctly, the menu I created also loads the HUD which should load with level 1. Why does this happen? How could I solve it? Thank you
I may have solved it: I simply associated a new GameMode with the Main Manu level. This way the HUD of Level 1 is not loaded. 💪😎
How do you make it to where the background is from the view of a camera because when ever I start mine up it starts the camera from that location and I can also movie it around like in the air
thank that helped me a lot
Really like your videos. I also bought all your courses on udemy! But please talk clear or use a better microphone. At certain point was very difficult to understand what you were saying.
Please can you make a video with ui start menu but instead of having a picture behind a video or a animation cinematic? That flow direclty into gameplay once start is clicked?
Thank you
merci, super tutoriel ,simple et efficace
meme pour un francais...;)