NEW Mutable Character Customization Plugin in Unreal Engine 5.5

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 102

  • @SmartPoly
    @SmartPoly  หลายเดือนก่อน +3

    Check Out My Multiplayer Survival Game Course:
    smartpoly.teachable.com

    • @mrvizier7788
      @mrvizier7788 หลายเดือนก่อน

      ​@@MahamatGhandihey I want to buy the course. Do you recommend? It is too expensive. I can't afford it. I am waiting for black friday. If he makes a sale.

    • @OnTR4
      @OnTR4 หลายเดือนก่อน

      @@mrvizier7788 Its good to be honest, the way how he teaches is clear and everything is obvious. replication is great. didn't finish it but I am happy so far.

    • @HealthE_WealthE
      @HealthE_WealthE หลายเดือนก่อน

      I just spent $1300 on a ue5 game design course. I have very little experience with ue. I’m seriously considering getting a refund to take your course. The one I paid for is a 7 week course with live instruction but costs 4x as much do you offer live support?

    • @gorylek198
      @gorylek198 หลายเดือนก่อน

      Is it possible to see how this could be integrated with newly introduced game-optimized metahumans? MH have detached head and that's a small problem. Also while this workflow is nice, the problem starts when we want way more switchable assets. That being said there is probably clean solution for it but I'm just starting with UE so I'm still in discovery phase.

  • @Yggdrasil777
    @Yggdrasil777 หลายเดือนก่อน +20

    You are the FIRST I have seen to being to conquer this topic since 5.5 has been released. Congratulations!

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน +4

      yep, no other videos on it

    • @Josh_Alfaro
      @Josh_Alfaro หลายเดือนก่อน

      @@SmartPolythanks man! Pioneering this topic. Any chance we could get a tutorial on how to integrate this with inventory system? Like with meshes that populate our inventory slots in our UI?

    • @SatvaMoliya
      @SatvaMoliya 29 วันที่ผ่านมา

      yeah 😅

  • @SOFFtv
    @SOFFtv หลายเดือนก่อน +17

    Yes! Been trying to find documentation on the mutable plugin and how it works, thankyou!

  • @UnrealMadeEasy
    @UnrealMadeEasy 20 วันที่ผ่านมา

    Honestly I have been tinkering with this plug in for awhile. This video was the key to helping me complete my channel's Mutable tutorial. Thanks again SP!

  • @thomasjkhuntington
    @thomasjkhuntington หลายเดือนก่อน +2

    Ooh Mutable Population sound intriguing. I’m love the idea of being able to autogenerate custom background characters to populate scenes, I know the City Sample has something like that but dunno how to customize it

  • @bruceoberleitner3031
    @bruceoberleitner3031 หลายเดือนก่อน +6

    Please continue making some more tutorials on this topic. One question I have for you, can you select between different materials on say a shirt or a mask?

    • @iceddz
      @iceddz หลายเดือนก่อน +2

      Highly likely, it's going to be part of the Mesh Section node, and then the Material Table pin. There will be a Switch in there to allow you to determine which material you want applied.

  • @LOL1423derp92
    @LOL1423derp92 หลายเดือนก่อน +5

    finally a tutorial on mutable!!

  • @intrepidoak2618
    @intrepidoak2618 25 วันที่ผ่านมา +2

    I would love to use this for my skeletal modular mesh characters!

  • @Antwan_Jones310
    @Antwan_Jones310 หลายเดือนก่อน +2

    this is huge for indie devs wanting to add some customization to their games!

  • @OnTR4
    @OnTR4 หลายเดือนก่อน +6

    would love to see how to communicate with the blueprient_character as changing the clothes in the game directly> it would be cool if you do that in the survival project :) ty

  • @georgekendjiya1013
    @georgekendjiya1013 29 วันที่ผ่านมา

    Amazing! That’s exactly what I need for my project 🎉

  • @markopolo2224
    @markopolo2224 หลายเดือนก่อน +1

    thanks for the video
    are you planning to make a tutorial series on unreal engine materials?

  • @grand3dgames
    @grand3dgames หลายเดือนก่อน

    Thanks for the video, I'm waiting for more work with the plugin, don't stop:)

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน +2

      More to come!

  • @RobinDale50
    @RobinDale50 หลายเดือนก่อน +3

    For the various components (shirt, etc) couldn't you also/or make a table with all the components and use that to add the components to the customizer? Seems like it would be less messy than having 400 skelmesh nodes in the graph. 😀

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน +4

      yeah, there is no doubt a way to add it externally. I just haven't gotten that far yet

  • @CiscoStu
    @CiscoStu หลายเดือนก่อน +1

    It would be awesome if you could make the meshes be driven by data instead of hardcoded in the component, not sure if its currently possible

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน +1

      its likely possible. I just haven’t gotten that far yet. There is no current documentation

  • @Napoleon2513
    @Napoleon2513 หลายเดือนก่อน

    What was the asset pack used for the military helmet at 0:02

  • @charli78Y
    @charli78Y หลายเดือนก่อน +1

    Hi is it possible to use this new system (Mutable Plugin) to pick up things such as weapons or other items? For example Pirate character who has sword and weapon.

  • @becomeplayer1
    @becomeplayer1 หลายเดือนก่อน

    THANK YOU! We need to see more

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน

      ill upload more tutorials

  • @pilgrimidleandwalkon8192
    @pilgrimidleandwalkon8192 29 วันที่ผ่านมา

    Hello, very interesting video. The plugin you are presenting is exactly what I have been looking for and missing in the Unreal Engine for years. I don't think I would ever have had the nerve, and until UE 5.4 and 5.5 there were never the resources to program it myself. I've been working on a character creator with morph targets for character creation for a while now. I use Character creator 4 as the basis for this. I'm trying to export the morphs given here by sliders to UE, but at the moment I don't really have the time to work on it more intensively. It looks like the plugin presented here could make my work a lot easier. How good is the documentation for this plugin, and could you perhaps make a video series that shows from the ground up how character generation works with the plugin, as this plugin probably already takes into account things like tattoos and scars, and creates a gismo to be able to move them.

  • @istealpixel7371
    @istealpixel7371 หลายเดือนก่อน +1

    this is very cool!

  • @eldany_uy
    @eldany_uy หลายเดือนก่อน

    I am very interested into two features: 1) logic for each part (I know some blinking led can be a material but I think on stuff like flapping wings on movement, etc) and 2) incompatible assets handling for example using glasses with some earphones or a helmet with some headset. I want to mark those as incompatible and remove one when the other is set. is it possible? Thanks!

  • @BACO1029
    @BACO1029 หลายเดือนก่อน +3

    Thanks for the vid, in the future you could maybe do a vid with metahuman (i think the creator of mutable plugin has a sample project on his git) ... i wish Epic updates metahumans with more clothes/customization options, and now that they've included optimized versions its going in the right direction...

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน +2

      legend comment! just found the docs

    • @BACO1029
      @BACO1029 หลายเดือนก่อน

      @@SmartPoly have you seen the git repo for the sample project of the mutable creator? I ve seen it few days ago, i can look it up for you, but i didnt have time to download it and see inside :(

  • @eldany_uy
    @eldany_uy หลายเดือนก่อน

    Looks great! does it includes something to add logic to parts? for example: having a hat with an helix that rotates depending on the character movement speed.

  • @Lit716
    @Lit716 หลายเดือนก่อน +1

    I did all the steps and it works great but when I try to drag and drop the mutable object into my scene it doesn't let me. What am I missing? There's no option to make it a blueprint that I see.

  • @thomasjkhuntington
    @thomasjkhuntington หลายเดือนก่อน

    Interested to see if this can be manipulated within the sequencer

  • @Josh_Alfaro
    @Josh_Alfaro หลายเดือนก่อน

    Also, when importing new mesh asset like armors and such, they still need to be rigged to the base mesh right?

  • @davidnestico
    @davidnestico หลายเดือนก่อน +1

    Will it work with MetaHumans, heard some people having issues with them and this new plugin

  • @UnrealAnderson
    @UnrealAnderson 25 วันที่ผ่านมา

    After customizing the character from the menu, does it work like a skeletal mesh merge, to reduce draw calls?

  • @skeletonking4119
    @skeletonking4119 28 วันที่ผ่านมา

    GOOD GOD!!!!!!! This is awesome!

  • @chasiekcorb4209
    @chasiekcorb4209 หลายเดือนก่อน

    Can you change the transform of the skeletal meshes in the editor?

  • @theguy4084
    @theguy4084 หลายเดือนก่อน +1

    so now how to use this mutable charcater in game play hird person for example and change everything at run time within umg?

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน +2

      you can add it as a component in a blueprint, and interface through that

  • @blumagma
    @blumagma 24 วันที่ผ่านมา

    how do I load the 5.4 Adventure character into Unreal 5.5 where I have loaded the mutable plugin?

  • @ahrenmorris6053
    @ahrenmorris6053 21 วันที่ผ่านมา

    I'm having no end of dramas trying to apply animations to mutable characters. It doesn't look like you can just apply an animation asset. Does this sound right?

  • @Murderface666
    @Murderface666 หลายเดือนก่อน

    Is it able to pose characters in different positions?

  • @kenreedcell
    @kenreedcell 23 วันที่ผ่านมา

    okay, now how do you get it to use 2 differents sets of characters that are modular? Male and female for instance with no base body just all parts.

  • @EagleSpirit88
    @EagleSpirit88 หลายเดือนก่อน

    Does this work for outfits that aren't fitted to that metahuman (for instance, putting female clothing on a male metahuman), or do you still need to use an external program for them to conform to the skeletal mesh?

    • @UnrealQW
      @UnrealQW หลายเดือนก่อน +1

      I'm sure, the meshes should be using the same (or compatible) skeleton.

  • @steventate9058
    @steventate9058 หลายเดือนก่อน

    Hey SP. Not completely relevant but has anyone seen or worked with animations that deal with actually equipping or putting on the clothes? So many games just pop stuff on and would be cool to make it a bit more real. I guess it should be easy to create them with new rig tools?

  • @TheSebledingue
    @TheSebledingue หลายเดือนก่อน

    Nice, thank you very much. Please, more videos about this plugin and the other at the beginning of this video

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน

      Will do!

    • @TheSebledingue
      @TheSebledingue หลายเดือนก่อน

      @@SmartPoly Thanks man

  • @Jamen1970
    @Jamen1970 หลายเดือนก่อน

    I've bought your survival course awhile ago, wondering if you are going to implement this into the new course?

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน +2

      probably wont, since this is a new experimental plugin

  • @MCbyGracjan
    @MCbyGracjan หลายเดือนก่อน

    How is it for the chest of men and women? Do such clothes adjust automatically? Do you have to put the clothes in a blender and remake them to fit men's and women's chests?

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน

      I haven’t seen anything addressing this issue yet in the plugin

  • @DANIELCORRER
    @DANIELCORRER หลายเดือนก่อน

    I would like a tutorial like this, but teaching with models from Daz Studio G8, G9 would be wonderful.

  • @zeon3d755
    @zeon3d755 หลายเดือนก่อน

    Could this be done during runtime of the game? Lets say player finds a jacket and puts it on.

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน

      yep, thats the goal

  • @asharacrauwels
    @asharacrauwels 27 วันที่ผ่านมา

    Thanks!!!

  • @sanjipun
    @sanjipun หลายเดือนก่อน +1

    Could you make tutorial using Metahuman as well?

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน

      if I could find clothing meshes

  • @itsMBWAAA
    @itsMBWAAA หลายเดือนก่อน

    love ittttt

  • @Cutlass2436
    @Cutlass2436 หลายเดือนก่อน

    Can this prevent hair clipping through hats/helmets?

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน +1

      yep, it can do that

  • @samuelenslin1850
    @samuelenslin1850 หลายเดือนก่อน

    Does anybody know if this uses "lead pose component" for the skinning under the hood?
    Because I´ve been tryin to figure out why that is crashing every project of mine, if I use it in a blueprint, when I try to enable "support GPU skin cache", which is required for hardware raytracing...

  • @boymotion01
    @boymotion01 28 วันที่ผ่านมา

    Can we use this on metahumans?

  • @kunstoverijssel
    @kunstoverijssel 5 วันที่ผ่านมา

    It does not work by me with other skeletons. You get a list of all meshes

  • @demonitgames
    @demonitgames 29 วันที่ผ่านมา

    Nice nice and how do we implementing it in to the game and actually use it

  • @EditWithNaman
    @EditWithNaman หลายเดือนก่อน +1

    can i use my own models?

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน

      yes, as long as you have modular clothing

  • @0x_Anakin
    @0x_Anakin 29 วันที่ผ่านมา

    Awesome video! One question that comes in mind is how do you replicate this? I doubt this is replicated automatically.

  • @lebronthegoat3509
    @lebronthegoat3509 หลายเดือนก่อน

    What are your thoughts on this compared to other customization options?

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน

      still early, but it has lots of potential to optimize your game character mesh

  • @carlkenner4581
    @carlkenner4581 หลายเดือนก่อน

    Will it work with metahumans?

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน

      probably

  • @felixg2062
    @felixg2062 24 วันที่ผ่านมา

    Omg now I need to make it with metahuman

  • @Adventurerer
    @Adventurerer 26 วันที่ผ่านมา

    Christmas came early this year

    • @SmartPoly
      @SmartPoly  26 วันที่ผ่านมา +1

      it sure did

  • @frankensmann
    @frankensmann หลายเดือนก่อน

    I like it.

  • @OriginRow
    @OriginRow หลายเดือนก่อน

    Will it work on runtime ?

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน

      yes

  • @kunstoverijssel
    @kunstoverijssel 5 วันที่ผ่านมา

    and there is no mesh section

  • @gigasoftgaming
    @gigasoftgaming หลายเดือนก่อน

    That's good for creating characters in engine, but how to we add it to our game?

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน

      It can be added as a component in a blueprint.

    • @gigasoftgaming
      @gigasoftgaming หลายเดือนก่อน

      @@SmartPoly Awesome, thanks

  • @evolutionaer2161
    @evolutionaer2161 หลายเดือนก่อน

    YES

  • @lil.shaman6384
    @lil.shaman6384 หลายเดือนก่อน

    Man I was about to pay someone to set something like this up

  • @petercague1722
    @petercague1722 หลายเดือนก่อน

    Be nice to see how we build a character with this plugin, Epic has a habit of dropping stuff with nothing to learn from, not everybody is skilled at reverse engineering or reading 5000 page doc's to try find what the DON'T know is relevant

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน +1

      Yeah, it is a bit of a learning curve.

  • @Kinos141
    @Kinos141 หลายเดือนก่อน

    I honestly don't see how this is easier than a data table and swap with code.

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน

      depends on how complex your game is

  • @felixg2062
    @felixg2062 26 วันที่ผ่านมา

    Well I can scrap so many half-working systems and rewrite half of my project 😅😢

  • @BangBang-fd7de
    @BangBang-fd7de หลายเดือนก่อน

    jai tous mis en place cependant jaimerais que vous nous montrer comment l utiliser sa serais vraiment super

  • @Soheil2030
    @Soheil2030 หลายเดือนก่อน

    Thank you so much for this good tutorial, can you make a course like csgo?

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน +1

      Possibly!

    • @Soheil2030
      @Soheil2030 หลายเดือนก่อน

      @SmartPoly so please make that😋