NEW Mutable Sample Project DEMO - Unreal Engine 5.5

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 76

  • @SmartPoly
    @SmartPoly  หลายเดือนก่อน +7

    Check Out My Multiplayer Survival Game Course:
    smartpoly.teachable.com

    • @Eluul
      @Eluul 29 วันที่ผ่านมา

      hey there im seriously considering purchasing your course. I was wondering if you are available to answer questions about the course after we purchase it? can i pay extra for mentorship?

    • @HotSadist
      @HotSadist 11 วันที่ผ่านมา

      @@Eluul Friend Unfortunately this course is really abandoned, it can be very useful to you but it is difficult to answer any questions you have, luckily it has a community on discord that was once active and there are answers to some previous questions, on the other hand this course is being remastered, it's just that it takes a long time to launch new classes.

  • @1st_Game_Dev
    @1st_Game_Dev 29 วันที่ผ่านมา +11

    My man, you should definitely consider adding this to your Survival Game course. From what I’ve seen, you’ve got the skills to pull it off!

  • @titanboxstudio
    @titanboxstudio 29 วันที่ผ่านมา +3

    This will be good as a fellow creator and teacher, I highly recommend starting to incorporate the small changes Epic is making to the engine. Mutable is already being added to a handful of courses. I know the grind is tough, but hard work always pays off at the end!

  • @GLADIEWEB2023
    @GLADIEWEB2023 หลายเดือนก่อน +7

    yess, would be nice a tutorial compatible with The Survival Game Course with customizatation

    • @MEK_OUTTERBOX
      @MEK_OUTTERBOX 29 วันที่ผ่านมา +6

      i cant wait for him to add this to the Course

  • @Tenchinu
    @Tenchinu 3 ชั่วโมงที่ผ่านมา

    already purchased ur survival course... but not gonna lie, completely understanding and knowing how to actually import blender models and making them work into this system would be worth an entire new course... unless you wanna incorporate it to the survival one :)
    I would adore to know how to do this, so pls pls consider giving a tutorial on it

  • @azythegreat
    @azythegreat หลายเดือนก่อน +19

    I would like to see a Mutable workflow with Metahumans if possible. 👍

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน +8

      would be an interesting workflow

    • @TheSebledingue
      @TheSebledingue หลายเดือนก่อน +1

      @@SmartPoly Yes please

    • @orbetymo
      @orbetymo หลายเดือนก่อน +1

      Haven't seen the end of the video yet but I'm hoping to get this sample and do my best to get my MH in there. 🤷‍♂️We'll see. Anything is possible with blueprints

    • @LocalGamer-i3x
      @LocalGamer-i3x 29 วันที่ผ่านมา

      @@SmartPoly yes please

    • @matterb6049
      @matterb6049 29 วันที่ผ่านมา

      It's the same process, make a meta human with no clothing and import to project, in the mutable object rebuild the meta human, add body, head, eyes ect, now go back to the meta human creator use the same meta human, add clothing, export to project, now take the clothing for the new export files and add to your original meta human files, now you can use this clothing with the enum selection, just make sure you leave the none selection blank like innthe video or it will remove parts for the meta human

  • @Glaucus-999
    @Glaucus-999 29 วันที่ผ่านมา +1

    Thank you man you truly are a blessing for aspiring indie devs like myself. other so called guru's try to whack us with nearly $1,000 in course fees for something that has 4x less content than what you are selling for a crazy deal. then the cherry on top youre uploading several times a week additional free content for all of us to be updated on the newest tools. seriously we appriecate this effort you will change the world doing your great work. happy i was able to support and buy the course.

    • @SmartPoly
      @SmartPoly  29 วันที่ผ่านมา +1

      thank you!

  • @theicechick2763
    @theicechick2763 29 วันที่ผ่านมา +5

    Hey Pleas add this to your Survival Game Course this will make our Life easy 🤩

    • @4EverBoxOut
      @4EverBoxOut 29 วันที่ผ่านมา +5

      i would love that too

  • @Yggdrasil777
    @Yggdrasil777 หลายเดือนก่อน +1

    I'm still working out the tag system with the remove and clip mesh involved. I'll have to take a look at this demo. I was just messing with this stuff yesterday.

  • @synastershred2269
    @synastershred2269 หลายเดือนก่อน +5

    Would love for you to make a tutorial on how to create a “Character Customization” feature in the Unreal Engine 5.5, with how to save and load customized characters, and replicated of course!

  • @xxxxxxxxxxtest8270
    @xxxxxxxxxxtest8270 29 วันที่ผ่านมา

    Does this work with skeletal meshes with different rigs? does it create an auto rig for the meshes or…?

  • @Xodroc
    @Xodroc 29 วันที่ผ่านมา

    I actually had my own solution for this as well as morph target and jiggle physics support, one mesh for male/female, fantasy races, etc. I also had PoseAssets for bone scaling for different body shapes working, including different heights, races like dwarves. Bone poses for different shoe/boot heights as well. I'd be super disappointed if they can't handle that, as mine was super un-optimized and not well laid out. It's not immersive when everyone is the same height, etc.

  • @BretBourquin
    @BretBourquin 29 วันที่ผ่านมา

    Thank you- I would love to see the customized version!

  • @dropcheck6562
    @dropcheck6562 หลายเดือนก่อน +1

    Would love to see a from scratch male/female character creation using different materials etc.

  • @voraxe3032
    @voraxe3032 29 วันที่ผ่านมา

    Can i just copy n paste a hairstyle or pants into the right folder and it becomes available?

  • @robertcrawford52
    @robertcrawford52 2 วันที่ผ่านมา

    I'd very much like to see how/if this can be used with characters from Makehuman, Mixamo, and/or handmade character-meshed (Blender etc).

  • @paleobiome
    @paleobiome 28 วันที่ผ่านมา

    great videos, bought your online course, if you could make a video showing how to make an ue5 project moddable there will be a lot of people interested in that

  • @bacathey
    @bacathey 29 วันที่ผ่านมา

    It would be great if you incorporated this character workflow into your FPS course.

  • @Firegod8134
    @Firegod8134 29 วันที่ผ่านมา +1

    Can u make a tutorial on how to make a first person sword and show us how to make it so it can damage enemy’s please

  • @rintl-wq3mo
    @rintl-wq3mo 29 วันที่ผ่านมา

    Could you show how to actually, like, run this? It's made for 5.4 but fails to compile if I try to open it in 5.4, and has a number of blueprint errors when I open it in 5.5

  • @mastertech6275
    @mastertech6275 29 วันที่ผ่านมา +1

    Is this plugin also compatible with mobile or only with PC?

    • @SmartPoly
      @SmartPoly  29 วันที่ผ่านมา

      it should be compatible, no reason for it not to be

  • @LionOuOrdaz
    @LionOuOrdaz 19 วันที่ผ่านมา

    Yes please, add a tutorial like this to the survival game course or stand alone, bur yes please. :)

  • @grand3dgames
    @grand3dgames หลายเดือนก่อน

    Wow, these guys are doing cool stuff. And thanks for the video.

  • @HumiIiation
    @HumiIiation หลายเดือนก่อน +2

    I suspect this will open up a lot of options for dismemberment

    • @Tuco3095
      @Tuco3095 หลายเดือนก่อน +1

      That was the first thing I thought of... Will be much simpler

  • @HardeAnalise
    @HardeAnalise 22 วันที่ผ่านมา

    My demo is different; where can I find the demo you used?

    • @SmartPoly
      @SmartPoly  21 วันที่ผ่านมา

      its on github, I wouldn’t recommend it as its not the newest version

    • @HardeAnalise
      @HardeAnalise 21 วันที่ผ่านมา

      @@SmartPoly The newest version is incomplete; it is missing many options.

  • @iamjasian
    @iamjasian หลายเดือนก่อน

    I would love to see how to use this for a small multiplayer game!

  • @becomeplayer1
    @becomeplayer1 หลายเดือนก่อน

    Yes I’d love more videos on this!

  • @std_void
    @std_void หลายเดือนก่อน

    Where's the link? I can't find this sample project on fab

  • @MystMagie
    @MystMagie หลายเดือนก่อน +1

    Cool, but I still don't understand the point of this feature, compared to just having one skeletal mesh per body part, and changing the mesh with a "set mesh"?

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน

      Depends on how complex your game is. If you want a game that has multiple customizable regions and items on top of that, like an individual shirt other helmet that can be customizable. This is the point of this plugin. Along with optimization techniques for having multiple layers of clothing

    • @MystMagie
      @MystMagie หลายเดือนก่อน

      @@SmartPoly The multiple layers feature and removing unseen meshes seem interesting. I don't need character customization, but i do have a system for equiping/unequiping clothes (shirt, jacket, pants etc) on my metahuman, so I'm wondering if I that's worth switching to this mutable feature

    • @Athasin
      @Athasin หลายเดือนก่อน +1

      Imagine you have a game with 6 different types of clothing slots with the ability to put clothing on the characters head, face, shoulders, 2 layers for chest, arms, hands, 2 layers for legs, shins, and feet.
      Before the go to advice would be to not to do that and just make it simpler... now you don't have to.

    • @MystMagie
      @MystMagie หลายเดือนก่อน

      @ why not? That’s what I’m currently doing

    • @Josh_Alfaro
      @Josh_Alfaro 29 วันที่ผ่านมา

      I’m admittedly a beginner with these systems. But I’m curious, does the “customizable object” asset use the master pose for of the mesh to apply each mesh section to the proper place? I wonder how this works

  • @Josh_Alfaro
    @Josh_Alfaro 29 วันที่ผ่านมา

    Is anyone else struggling with taking the face and groom assets from the metahuman BP’s you download and putting them on a custom character? You use to just be able to copy and paste them, they’re it’s different, with sockets and stuff

  • @Jubair_Khan772
    @Jubair_Khan772 29 วันที่ผ่านมา

    Yeah.. We like to see more video

  • @myyt943
    @myyt943 หลายเดือนก่อน +1

    tutorial for that would be awesome

  • @3sgamestudio
    @3sgamestudio หลายเดือนก่อน

    why i can't find the project anywhere?

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน

      watch till the end of the video, I show where to download

  • @rehman0077
    @rehman0077 หลายเดือนก่อน

    How much you have make game for stream or Play store

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน +1

      one question at a time

  • @HolyItsTruncus
    @HolyItsTruncus หลายเดือนก่อน +3

    First. I love your videos man! Keep up the great work!

  • @MAR3MMANO
    @MAR3MMANO 29 วันที่ผ่านมา

    Yeeeeah🔥

  • @wilsontrevillion8717
    @wilsontrevillion8717 29 วันที่ผ่านมา

    I want to see it!!!!

  • @ARENEAM348D
    @ARENEAM348D 29 วันที่ผ่านมา

    Bro You Should Make A Horror Game Free Course,But Again,PLZ make The Full Course of Unreal Engine 5.5 For Absolute Beginners to Understand the Horror Game Course or Your Survival Game Course.And PLZ use C++ not BP

  • @Soheil2030
    @Soheil2030 หลายเดือนก่อน +1

    Please make a course like csgo 😢

  • @rehman0077
    @rehman0077 หลายเดือนก่อน

    How much you have make successful game

    • @orbetymo
      @orbetymo หลายเดือนก่อน

      Yes

    • @rehman0077
      @rehman0077 หลายเดือนก่อน

      @RAWAIRT any names of game

  • @Tevzadzee
    @Tevzadzee หลายเดือนก่อน

    nice

  • @brocscogmyre5592
    @brocscogmyre5592 29 วันที่ผ่านมา

    I like the part about TH-cam tutorials teaching nothing, i was in that boat at the start of 5.4 I'm now trying to make short films but its an uphill battle with these useless tutorials

  • @rehman0077
    @rehman0077 หลายเดือนก่อน

    Can you share Name of game who make this?

  • @orbetymo
    @orbetymo หลายเดือนก่อน

    I'm guessing a Mutable/Metatailor fusion is coming soon. Or UE is just going to steam roll metatailor by integrating Fab directly into mutable. Does anyone know more?

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 หลายเดือนก่อน +1

    Important question: why entire TH-cam teaching how to do retopology and it always in quads, but AAA quality meshes all made in triangles, WHY ???

    • @SmartPoly
      @SmartPoly  หลายเดือนก่อน +3

      because the game engine triangulates the mesh on import

    • @TheSebledingue
      @TheSebledingue หลายเดือนก่อน

      It is important to triangulize your mesh yourself before exporting for UE5 because the triangulization methods used by the software can be different. Which could create bugs. By applying this triangulization in your modeling software before exporting, you are sure that your mesh will look the same in UE.
      Tip, in blender, you don't have to apply the triangulate modifier.
      Tip 2, a triangulated object can be quadrified again. Shorcut Alt + J.

    • @stout8529
      @stout8529 หลายเดือนก่อน

      Try to retopo your model entirely in tris. 😂

  • @stout8529
    @stout8529 หลายเดือนก่อน +1

    Rubbish