Yeah that's what I also thought! They've been really good at pushing the city sample, lyra, cropout and so on, but a lot of these older ones fell down by the wayside. I think them not being as 'flashy' makes them a bit hard to promote as well.
Thanks! That looks like a really good place to start with Unreal Engine 👍 I never thought about looking into the Blueprints in order to understand or even recreate those mechanics, now I certainly will.
I am surprised more people don't know about this, I showed this to a few people when they don't know much about the engine and they ask me what it can do
I think Epic should have a video series going through all the content examples, primarily just to bring more attention to this project. Documentation is one thing, but actual example projects like this are amazing
This is awesome I didn't know the sample pack existed and it will help me with my project. I'm having a hard time where I want my character to press a button or interact with the computer and have that animation play and then go back to the characters normal idle mode. At one point I had my character interact with the computer and then he went back to the A pose and I couldn't get him back to normal!
a lot of newer people coming into the engine probably never heard of it...but most of people that have been in engine for like, i dont know, a year or so should know already...i found out about it myself in my first year in unreal...back in 4.22(version)
I feel like it's also one of those things you forget about. I found it quite early, but didn't realize how useful it was at the time. Remembered it again many years later and 'got it' that time.
You ever run across someone making a tutorial for a system like the world of Warcraft garrison, or the star trek online admiralty, ark nights base missions? I was thinking about how to build it and all of my approaches relied heavily on timers for each mission and the bloat and inefficiency got out of hand quick.
Never done anything like that and think it's probably too niche for somebody to have made a tutorial about it. MAYBE you can find something in a similar direction in some Unity mobile game tutorial, but I think even then the chances are pretty low due to the complexity of the system. This is probably something that will require strong fundamentals and maybe 'Game Programming Patterns' by Robert Nystrom can help you build those. It's available as a book, but also has a free web version. I've only read through roughly half of it so far and it probably doesn't have exactly what you're looking for, but might give you some ideas of how to structure your code/blueprint base.
@@CobraCode Interesting, thanks for the tip on the book. The main reason I felt my design was bloated and sloppy is every mission was running some kind of timer and they add up in terms of performance. I decided to do some performance testing last night, the one timer per mission 5-10 heck 20 mission timers didn't even register as a blip on performance. I don't know why I always thought a few timers would kill the game. I also thought about offloading the work and just requesting system time and compare it instead of run a timer, I need to see if that saves the bit of cost spent on mission timers or not. Anyway, thanks for the tip on the book, and happy holidays.
Last video before the holidays!
I hope you'll find some time to relax and hang out with family :)
Also gonna take it easy for a few weeks.
Thanks for this! I don't know why Unreal doesn't bring more attention to stuff like this because it's so helpful
I was thinking the same thing!
Yeah that's what I also thought!
They've been really good at pushing the city sample, lyra, cropout and so on, but a lot of these older ones fell down by the wayside.
I think them not being as 'flashy' makes them a bit hard to promote as well.
So that people who finally find this have a filling they actually mined a gem 😅
They have it is just that this isn't new content is probably why, even though it is very important content
THANK YOU... I never knew this example set existed. WOW! Great stuff.
Thanks! That looks like a really good place to start with Unreal Engine 👍
I never thought about looking into the Blueprints in order to understand or even recreate those mechanics, now I certainly will.
Man I always forget about these sample projects, thanks for the reminder!
This is really cool. I would have loved to know about this sooner 😢 still fantastic!
That’s awesome I didn’t know this was available!
Well done 💪
Oh, the AI legend himself :o
Thank you :)
Really enjoyed your Hades Dash video by the way!
@@CobraCode Thank you! Glad you enjoyed it ;) I'm learning a lot from your videos as well! Keep it up.
This was super informative thanks!
Thank you Gordon Freeman
ty for making this
I am surprised more people don't know about this, I showed this to a few people when they don't know much about the engine and they ask me what it can do
Always love watching your vids!
Thank you so much :)
This might be the easiest way to understand how blueprints work 🤯
Amazing!!! I wish I knew about it earlier
The UFO kidnapping cows example is pretty cool.
I think Epic should have a video series going through all the content examples, primarily just to bring more attention to this project. Documentation is one thing, but actual example projects like this are amazing
This is awesome I didn't know the sample pack existed and it will help me with my project. I'm having a hard time where I want my character to press a button or interact with the computer and have that animation play and then go back to the characters normal idle mode. At one point I had my character interact with the computer and then he went back to the A pose and I couldn't get him back to normal!
a lot of newer people coming into the engine probably never heard of it...but most of people that have been in engine for like, i dont know, a year or so should know already...i found out about it myself in my first year in unreal...back in 4.22(version)
I feel like it's also one of those things you forget about.
I found it quite early, but didn't realize how useful it was at the time.
Remembered it again many years later and 'got it' that time.
✅You own this item
You ever run across someone making a tutorial for a system like the world of Warcraft garrison, or the star trek online admiralty, ark nights base missions? I was thinking about how to build it and all of my approaches relied heavily on timers for each mission and the bloat and inefficiency got out of hand quick.
Never done anything like that and think it's probably too niche for somebody to have made a tutorial about it.
MAYBE you can find something in a similar direction in some Unity mobile game tutorial, but I think even then the chances are pretty low due to the complexity of the system.
This is probably something that will require strong fundamentals and maybe 'Game Programming Patterns' by Robert Nystrom can help you build those.
It's available as a book, but also has a free web version.
I've only read through roughly half of it so far and it probably doesn't have exactly what you're looking for, but might give you some ideas of how to structure your code/blueprint base.
@@CobraCode Interesting, thanks for the tip on the book.
The main reason I felt my design was bloated and sloppy is every mission was running some kind of timer and they add up in terms of performance. I decided to do some performance testing last night, the one timer per mission 5-10 heck 20 mission timers didn't even register as a blip on performance.
I don't know why I always thought a few timers would kill the game. I also thought about offloading the work and just requesting system time and compare it instead of run a timer, I need to see if that saves the bit of cost spent on mission timers or not.
Anyway, thanks for the tip on the book, and happy holidays.
Hello! Could you make a tutorial on how to create changin weather system for 2D games?
I think that this one one of the first project I tried when I started to learn Unreal. So not sure that nobody know it.
You're one of the few lucky ones then
How have I never known about this!?!? Holy cow there's some stuff in there. November 13th, 2024 is when you made the captures?
cool !
What is the name of this project?
I reference this project at least 3 times per year.
2d stardew valley like course please.
Thank you very much mister coder sir!
good video but most of these samples are really out dated. i had move my project to ue5 a long time ago
yay, finally something useful
otherwise after constant pixel games, I was going to unsubscribe
Oh there's gonna be more pixel games since that's my bread and butter.
You might wanna unsub then
@@CobraCode Legend this cracked me up 😂