[UE5] How To Use Mutable Plugin With METAHUMANS

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  • เผยแพร่เมื่อ 21 ม.ค. 2025

ความคิดเห็น • 32

  • @MarisFreimanis
    @MarisFreimanis  หลายเดือนก่อน +5

    Enjoy and share!

    • @peter486
      @peter486 หลายเดือนก่อน

      aren't there a optimized version of meta in 5.5?

    • @WesleyDunn-rv8pd
      @WesleyDunn-rv8pd หลายเดือนก่อน +1

      @@peter486 Maris is using the optimized versions which is why he was only getting up to LOD 3 not 0-2

  • @DEWtheMCCOY
    @DEWtheMCCOY หลายเดือนก่อน +4

    These tools are getting insane! Can’t wait to see how smaller devs use this to their advantage.

  • @britt72
    @britt72 หลายเดือนก่อน +2

    Thanks for this! Most tutorials on this so far have only shown the custom object editor and not setting up the actor for the game. I read the docs and got stuck yesterday on the 0/-1 issue, so thank you for getting me past that bug! And the cube solution for mesh clipping looks a lot easier than I thought it would be. Really helpful! Liked and subbed!

    • @MarisFreimanis
      @MarisFreimanis  หลายเดือนก่อน +2

      Glad it worked out for you! Thanks for support!

  • @SmartLingua-f3s
    @SmartLingua-f3s หลายเดือนก่อน +2

    Thanks a bunch! You are the Metahuman guru number 1!

  • @Tenchinu
    @Tenchinu 29 วันที่ผ่านมา

    really amazing!
    would love to see how to use this importing meshes and materials of my own. Really hope u go on doing more tuts about this new plug in :)

    • @MarisFreimanis
      @MarisFreimanis  16 วันที่ผ่านมา

      Yea once I will figure out how can I use it in MP environment will play with it more.

  • @jazz_b000
    @jazz_b000 12 วันที่ผ่านมา

    is it possible for cloth not static but chaos cloth?
    to simulate chaos cloth like a real cloth

  • @Corey3D
    @Corey3D หลายเดือนก่อน

    Thanks, It's a great video to get started!

  • @TvCinemaCraft
    @TvCinemaCraft 10 วันที่ผ่านมา

    Would this also work well with clothes that were not originally designed for metahuman?

  • @woxiam9004
    @woxiam9004 4 วันที่ผ่านมา

    Thanks a lot for your efforts, it's incredible !!!. Likes and subscribed!
    Can you tell me pls, can i use this method instead of clothing on your previous video (UE5 | How To Make Clothes For Metahumans) ???
    and could you make some cinematic video with your characters ?

  • @GBalaji-ev8jr
    @GBalaji-ev8jr หลายเดือนก่อน +1

    how to get that mechanical hand of the mutable character to the metahuman??\

    • @MarisFreimanis
      @MarisFreimanis  หลายเดือนก่อน

      I think arm is posed differently than metahumans so you will not be able to apply it directly without reposing. I'm not sure if mutable works with live retargeter, if so then maybe can "hack" something.

  • @TeeeDeeeMT
    @TeeeDeeeMT หลายเดือนก่อน +1

    Legend!

  • @x64vfx
    @x64vfx หลายเดือนก่อน

    amazing. thanks for sharing

  • @Kylee77Kyle
    @Kylee77Kyle 2 วันที่ผ่านมา

    did it change in this days cause its kinda different now

  • @jayhop960
    @jayhop960 หลายเดือนก่อน

    how about that error message?

    • @MarisFreimanis
      @MarisFreimanis  หลายเดือนก่อน +1

      I'm not sure if it impacts anything if you just ignore it, but as error shows, you need solid proxy mesh. For example pants have opening at top and at the bottom. You need proxy mesh that don't have holes anywhere. You can make one of your own, which is pretty easy or use existing one in blender and just close holes.

  • @zhaoyijie
    @zhaoyijie 26 วันที่ผ่านมา

    I was thinking, what if the character I want to make is equipped with high heels?

  • @knartfocker_
    @knartfocker_ หลายเดือนก่อน

    Does this automatically rig custom assets?

    • @MarisFreimanis
      @MarisFreimanis  หลายเดือนก่อน

      I'm not sure, but currently I dont think so.

  • @nathanmckerrow9059
    @nathanmckerrow9059 หลายเดือนก่อน

    Is it replicated? How do you set grooms?

    • @MarisFreimanis
      @MarisFreimanis  หลายเดือนก่อน

      It replicates, just haven't figured out yet how to instance them per client, currently if you change shirt it will change also for other clients :D

    • @nathanmckerrow9059
      @nathanmckerrow9059 หลายเดือนก่อน

      Sorry to be so short but after hrs of dicking around trying to get grooms working I realised that it wasn’t replicating due to the fact that it saves & stores the details in the basis of the character blueprint. If you have multiple character blueprints & set the variables of custom clothes to differ from one another it replicates. If you use one character blueprint & the client uses the same blueprint whatever changes made to one will affect the other. Very poor idea to strip my current custom system that replicates in place of this. I’m looking into converting all my code in c++ to use the Ucustomobject instead of skeletalmesh but if I can’t get grooms working then I’m wasting my time. No matter what I do my groom never shows in the preview, it says it’s loading & unloading the object but it does not render 😒 more documentation would have been useful.

    • @MarisFreimanis
      @MarisFreimanis  หลายเดือนก่อน

      @@nathanmckerrow9059 thanks for looking into this. Well they are using this in Fortnite for modular characters so it should replicate things and shouldn’t have difference between clothes and groom. I will look into this soon once will attempt to implement it into my own project. But yes, lack of proper documentation sucks

  • @DimitryArsenev
    @DimitryArsenev 8 วันที่ผ่านมา

    Question 1 - have any reason to use Mutable Plugin?
    I dislike Mutable Plugin - looks intresting - but its time killer - need make 100500 assets for each clothes and 100500 logic elements for each cloth. If something changed - you need again find and rework logic in 100500 elements.
    Maybe better create self customize logic?

  • @YRD139
    @YRD139 หลายเดือนก่อน

    Can you please choose your language? I am not a native English speaker, and this video is too difficult for me to understand without subtitles.

    • @MarisFreimanis
      @MarisFreimanis  หลายเดือนก่อน +1

      Hey! I believe my tutorials are usually very clear where you can fallow even without understanding language.
      I watch Unreal Tutorials also in languages that I don't understand and most of the times subtitles are not even available. Just learn principles of engine and you will be able to pick up things even with language barrier.

    • @YRD139
      @YRD139 หลายเดือนก่อน

      @@MarisFreimanis Okay, I'll try🤛