Good project :) I really like pirate game too. I used to play lot of Sid Meier's pirates (3d version), that sly3 level, and then there's AC black flag.
it would be cool to add collision for cannonball and water that reduces velocity so it can't damage the boat. In real life it was very rare for a canon to cause damage below the water line unless it was when the ship was rolling over a wave because it was basically lose all velocity after hitting the water.
Love the video, love the vision! just wish I could hear you a little better lol I'll keep tabs! *I turned on post notifs for ya! Can't wait to see your progress!*
Good Job, but pirate themed multiplayer game is very ambitious. Just remember to never give up even if one project doesn't go as expected and you will do fine as game dev.
Cool and intresting project. I'm also learning UE5 and I'd suggest you to focus on one thing at the time. At 5:02 it seems like you are doing 10 tasks at the same time instead on focusing on one thing. If you focus on one task at a time (blueprints, modeling, materials, animation etc.), it will be much easier to build the habit of working everyday since you have a clear focus and direction. Furthermore, it will help you waste less time on remaking old stuff since you actully learnt how to do it and did it properly.
@@irislabs999 I'm sorry if I sounded pushy, but I guess this means you'll work on the project when you 'feel' like it. That works too. Good luck with any future progress! :)
I pressed subscribe. Good luck with the project. Are you using the built in Water plugin by the way? Just so you know, it's experimental and I don't think it will ever be finished, it's abandoned.
Thanks! Yeahhh lol the experimental water leaves much to be desired. I was originally planning to make my own ocean in unity anyways so worst case is I just still have to make my own, we shall see..
yea, there is a Niagara Ocean Tutorial on unreals dev website, with downloadable files. Jourverse here on youtube have some tutorials for it as well with some extra buoyancy and shorelines.
I swear by god, if I hear one more person whining about Unity. Almost nobody would have been affected, esp. not single indie devs. People switching to Unreal because of a hate train is insane. I guarantee you'll get a lot done in the beginning in Unreal and then hit a concrete wall because you suddenly need to understand the foundation framework, replication and Unreal is crashing on you 24/7. Unreal is a fine tool for full time gamedevs who have the time to deal with all the bs, if you want to have fun choose Unity or Godot.
Nice try Unity PR team, but solidarity against bad business isn’t whining. Customers can and should vote with their wallets. If people would have accepted the new fees who is to say they wouldn’t add more fees later? Godot is chill but I want to make bigger projects, and being forced to look under the hood is part of the fun.
@@irislabs999 How is Unity going from no fee to some fee bad business. Yes, it was technically stupid but probably not for the reasons most people think. Using Unreal for small hobby projects is not a good idea. You will sooner or later see why. As the high representative of the Unity marketing team I'd like to point your eyes towards DOTS (and ECS in general) which I find to be much more enjoyable to work with, esp. with multiplayer games, which mine are.
IMO retroactive and non-revenue fees are red flags and medium size studios cancelling projects makes me not want to spend time working on something knowing it’s possible they’ll change the monetization structure again. I am fine with unreal being harder, the hobby project for me isn’t just the game, I want to learn the finer details.
@@user-he4ml6wp2q Lol I'm just giving Rare a hard time. It's fun for casual PvE and exploration but the PvP just isn't there, I talk about it more here if you missed it 5:36
I think it is pretty disingenuous and clickbaity to call your game the "sea of thieves killer" when by your own admission your vision is very different to SoT. Comparing the two seems pretty pointless if the only real similarity is them being multiplayer pirate games. Good luck with the project though. From one amateur gamedev to another, I hope you have luck in getting that multiplayer backend to work!
Killing Sea of Thieves is the goal, you can call it overly ambitious, that doesn't make it clickbait. After Disney's Pirates Online died, Sea of Thieves got my hopes up as a successor and did everything right except pvp, so now I want to fix the pvp and also make things less micro-managey. I'll go into more detail on long term vision next time so it's more clear, thanks for the feedback.
Indie Devs make games with way more heart and soul than most AAA games these days.
Thanks for your kind words!!
Looking Forward to this ⚔️🍺
Me too! Thanks for the comment
Subbed, keen to see more
Glad to have you!!
Good project :) I really like pirate game too. I used to play lot of Sid Meier's pirates (3d version), that sly3 level, and then there's AC black flag.
Sweet! Great taste, unfortunately the good pirate games seem to lean single player. Thanks for checking it out!
Great job so far! I can’t wait to see what comes from the time spent on Unreal Engine.
Thank you!
Damn this vid is good i reccomend a pfp and stuff for basic branding i really want this to blow up
Thanks so much! Yeah, I’ve been lazy but I will take your advice soon
Good little project you got here, hope u keep up the good work 🙌
🫡 thank you!
Keep it on bro great work
Thanks! Will do
Wont take much to be better than sea of thieves
Literally one of the greatest games of all time. I think it would take a lot
will take alot, sea of theives got some good combat man
@@dsnhusuhduh Did you make it to 5:16? It’s not a bad game overall, but I find the PvP disappointing in a lot of ways, and I prefer PvP games.
Looks like a great project! Can't wait to see more!
Thanks so much!!
Great game concept man! Can´t wait to see how this evolves.
Much appreciated!
it would be cool to add collision for cannonball and water that reduces velocity so it can't damage the boat. In real life it was very rare for a canon to cause damage below the water line unless it was when the ship was rolling over a wave because it was basically lose all velocity after hitting the water.
I like the idea of reduced damage if you shoot through a wave, currently the cannonballs just delete when they touch the water
keep up the work!
Thanks! I’m on it :)
I like the tempo and style - good work
Thanks for checking it out!
100th sub here. Cool stuff, keep it up. Excited to see where the game goes
Eyyy 🫶 thanks!
Great Video, Looking forward to the next devlog!
Thank you!!
this sounds like fun dude, looking forward to the next devlog! I want to see how you manage to get Unreal's multiplayer system up and running 😁
Thanks for checking it out!
Good editing and video, keep up the work mate !
Much appreciated!
nice video, look forward to the next!
More to come!
Love the video, love the vision! just wish I could hear you a little better lol I'll keep tabs! *I turned on post notifs for ya! Can't wait to see your progress!*
Thanks so much! I'm already excited for the next one
@irislabs999 dude that's awesome! You've inspired me to keep on my learning journey with Godot!
@@ZachNagy 🙏 you got this
Sick project, and nice that you have a cs degree now! Since this is just a side project, do you actually work as a developer anywhere?
Thanks! Yep I'm a code monkey in a lab right now
Good Job, but pirate themed multiplayer game is very ambitious. Just remember to never give up even if one project doesn't go as expected and you will do fine as game dev.
I’m expecting a lot more road bumps but for now everything is under control. And I am ambitious 😉. Thanks for watching!
Amazing! Remember me when you blow up in popularity:D
Thank you! I shall never forget 🤝
subbing for future insights into unreal multiplayer and pvp implementation.
Glad you liked it!
Cool and intresting project. I'm also learning UE5 and I'd suggest you to focus on one thing at the time. At 5:02 it seems like you are doing 10 tasks at the same time instead on focusing on one thing. If you focus on one task at a time (blueprints, modeling, materials, animation etc.), it will be much easier to build the habit of working everyday since you have a clear focus and direction. Furthermore, it will help you waste less time on remaking old stuff since you actully learnt how to do it and did it properly.
Thanks! Lol ya I acknowledge that in the clip you mention but I’m not trying to push myself to work on it daily.
@@irislabs999 I'm sorry if I sounded pushy, but I guess this means you'll work on the project when you 'feel' like it. That works too. Good luck with any future progress! :)
No worries at all, yep that’s the plan for now, I’ll be more consistent once it’s cold again
I think devil fruits would be a great addition to this project. 😏
Lol there will definitely be upgrades and lootables!
Keep up your work and remember NEVER BACK DOWN NEVER WHAT??
Never download sea of thieves 🙏🫶
I pressed subscribe. Good luck with the project. Are you using the built in Water plugin by the way? Just so you know, it's experimental and I don't think it will ever be finished, it's abandoned.
Thanks! Yeahhh lol the experimental water leaves much to be desired. I was originally planning to make my own ocean in unity anyways so worst case is I just still have to make my own, we shall see..
yea, there is a Niagara Ocean Tutorial on unreals dev website, with downloadable files. Jourverse here on youtube have some tutorials for it as well with some extra buoyancy and shorelines.
I appreciate the resources friend
I heard your complaint about lack of C++ unreal tutorials and felt your pain haha but I believe you are an experienced programmer so you will solve it
just fyi: Worlds Adrift, do that one too :3
Haha baby steps, but I’d love to make a massive project like that eventually
nice one! keep it up!
Thanks, will do!
I used to play guns of Icarus 10 years ago. It's now dead unfortunately
I never played it but it looks sick, may it rest in peace
Nice 🌶
Thanks 🫑
Pirates of the Caribbean online is still a thing
Ya that’s how I got the recordings but it’s dead and doesn’t have ship pvp. Was a fun throwback for the hour I played it though.
another solo dev killed by scope creep 😞 RIP to all heroes out there that died trying to finish their game. God speed to anyone that's still alive 🙏💗
Lmao, this comment will be featured in the naysayers section of devlog 2. Thanks for watching 🫡
@@irislabs999 I will be there. And all the following
the last frames are a reminder to your dad choices"?
I don’t understand the question
@@irislabs999 At the beginning of the video, you told us your dad bought you that book. To educate you in the act of game making
@@irislabs999 "Is that book a memento to you about your parent?" Is a better question\(_ _)
It’s definitely a fond memory, but I don’t even know where the book is any more. I found those pics on ebay! Lol. But my dad is a legend for sure.
@@irislabs999 😄
Sweet explaining, but tone up that voice volume! ;p
Thank you, will do!
If this game gets huge then you'll have to deal with servers 😭😭
That’s why I’m trying to figure them out now 😎
I have a name idea for you: Plunerous
Thanks, is this meant to be plunderous? Because that’s what google autocorrected me to lol
I swear by god, if I hear one more person whining about Unity. Almost nobody would have been affected, esp. not single indie devs. People switching to Unreal because of a hate train is insane. I guarantee you'll get a lot done in the beginning in Unreal and then hit a concrete wall because you suddenly need to understand the foundation framework, replication and Unreal is crashing on you 24/7. Unreal is a fine tool for full time gamedevs who have the time to deal with all the bs, if you want to have fun choose Unity or Godot.
Nice try Unity PR team, but solidarity against bad business isn’t whining. Customers can and should vote with their wallets. If people would have accepted the new fees who is to say they wouldn’t add more fees later? Godot is chill but I want to make bigger projects, and being forced to look under the hood is part of the fun.
@@irislabs999 How is Unity going from no fee to some fee bad business. Yes, it was technically stupid but probably not for the reasons most people think. Using Unreal for small hobby projects is not a good idea. You will sooner or later see why. As the high representative of the Unity marketing team I'd like to point your eyes towards DOTS (and ECS in general) which I find to be much more enjoyable to work with, esp. with multiplayer games, which mine are.
IMO retroactive and non-revenue fees are red flags and medium size studios cancelling projects makes me not want to spend time working on something knowing it’s possible they’ll change the monetization structure again. I am fine with unreal being harder, the hobby project for me isn’t just the game, I want to learn the finer details.
@@irislabs999 I wish you all the best on your journey then :)
Is sea of thief's even alive to be killed?
Lol not really, it’s already dead I’m just here to make it official
@@irislabs999 well, you can say a lot of things about sea of thieves, but it isn't dead
@@user-he4ml6wp2q Lol I'm just giving Rare a hard time. It's fun for casual PvE and exploration but the PvP just isn't there, I talk about it more here if you missed it 5:36
UE blueprint tutorials are all full of bad practices and c++ is not there at all
Yeahh TH-cam is often the blind leading the blind unfortunately. I’m trying to dig into more official resources/documentation
I think it is pretty disingenuous and clickbaity to call your game the "sea of thieves killer" when by your own admission your vision is very different to SoT. Comparing the two seems pretty pointless if the only real similarity is them being multiplayer pirate games.
Good luck with the project though. From one amateur gamedev to another, I hope you have luck in getting that multiplayer backend to work!
Killing Sea of Thieves is the goal, you can call it overly ambitious, that doesn't make it clickbait. After Disney's Pirates Online died, Sea of Thieves got my hopes up as a successor and did everything right except pvp, so now I want to fix the pvp and also make things less micro-managey. I'll go into more detail on long term vision next time so it's more clear, thanks for the feedback.