Vellum Fish Wiggle - Houdini For MoGraph Ep0038

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 7

  • @kevin-Han-
    @kevin-Han- 2 ปีที่แล้ว

    This is cool. Houdini has unlimited possibilities, as long as you have ideas. Thank you very much for your tutorial.

  • @RMAFIRE
    @RMAFIRE ปีที่แล้ว

    difficult to stop looking at❤🧡

  • @DreamTeam-yk2ff
    @DreamTeam-yk2ff 2 ปีที่แล้ว

    Awesome !!!

  • @rewis3d
    @rewis3d 2 ปีที่แล้ว

    Nice! Thank you!

  • @TomCushwa
    @TomCushwa 2 ปีที่แล้ว

    Isn't there a KineFX node or two that get you there quicker? Just curious

  • @frigbychilwether
    @frigbychilwether 2 ปีที่แล้ว

    Hi, really nice. Simple yet effective. One question, is there a particular reason you use the UV to shape the fish over the length as opposed to just putting down a a resample and using the curveu attribute ? Just wondering if it makes a difference at some point.

    • @FarOutStudio
      @FarOutStudio  2 ปีที่แล้ว

      nope, you could do that! I've occasionally run into an issue where the resample changes the geo, but that way works too