Subdivision to NURBS?

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • Subdivision surfaces are awesome, but sometimes a NURBS-based approach is the tool needed for a job. But did you know that you can interchange subdivision surface 'cage' data with a NURBS-based application? Model partly in Blender and partly in MOI3D.
    This video is a followup to this video: • Merging two topologies...
    moi3d.com
    #moi3d #blender4 #nurbs #subdivision

ความคิดเห็น • 17

  • @Tarex_
    @Tarex_ 16 วันที่ผ่านมา

    I know Blender has other usecases and CAD isn't one of them, but the fact that it has NURBS and bezier curves and is not lacking mathematically, it's still a pity it's not stronger in that, i use it in combination with Fusion and interfacing the two is sometimes such a pain, perfect quad surfaces and loops get mangled and scaling, oh boy

  • @dinocroon6287
    @dinocroon6287 8 หลายเดือนก่อน +2

    It looks like only MOI has this feature!! I was dying to find such function when I was working between Blender and Fusion ...

  • @IlyaAndreev-1
    @IlyaAndreev-1 8 หลายเดือนก่อน +2

    Ohhhh it's amazing! Moi 3D that's what we neeeeeed ! Thanks !

  • @sirrodneyffing1
    @sirrodneyffing1 8 หลายเดือนก่อน +1

    Plasticity is absolutely fantastic, just learning it, but the conversion to NURBS here in MOI looks really good. Thanks

    • @christopher3d475
      @christopher3d475  8 หลายเดือนก่อน +4

      Yeah, it's on my bucket list to learn Plasticity.

  • @BeheadedKamikaze
    @BeheadedKamikaze 6 หลายเดือนก่อน

    Wow! This was very interesting. Thanks Chis
    Edit: too bad MOI isn't free, but if you're doing this for a living it's a reasonable price.

  • @яотвечаюзавсеЮ.ГерманПетров
    @яотвечаюзавсеЮ.ГерманПетров 6 หลายเดือนก่อน

    Moi 3D круть!! Я стараюсь примитивные модели мастерить в ней. Очень удобная программа для моделирования

  • @saulthetaxidriver6100
    @saulthetaxidriver6100 8 หลายเดือนก่อน

    Moi is paid app

  • @gerdsfargen6687
    @gerdsfargen6687 8 หลายเดือนก่อน +1

    My jaw drops when I see the end result on your renders. I swear thats incredibly photorealistic.

  • @slowlymakingsmoke
    @slowlymakingsmoke 8 หลายเดือนก่อน

    Very interesting Chris. I am no NURBS expert, but it would be good to see that modeling paradigm make a comeback in the general 3D community. At least a generation of 3D artists will not have experienced it. I even think some of its features could be applied to subD modeling.

    • @christopher3d475
      @christopher3d475  8 หลายเดือนก่อน

      Yep, the right tool for the right job.

  • @Contactbps
    @Contactbps 8 หลายเดือนก่อน

    Hey Chris, could you please explain how to retopo these exported models from MOI, so it can easily take subd modifier and do not create the glitches and weird shading.

    • @christopher3d475
      @christopher3d475  8 หลายเดือนก่อน

      You could use the Remesh function, but honestly Nurbs generated meshes should be left alone. If you go down the route of modeling a part in a NURBS modeler, you should just finish it there.