What is the Weighted Normals modifier used for?

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 71

  • @kaizu4914
    @kaizu4914 10 หลายเดือนก่อน +25

    This is what advanced N-Gons modeling should be, no add-ons, pure knowledge

  • @AirmanCS
    @AirmanCS 10 หลายเดือนก่อน +28

    Again and again you approach 3D like you should, with in depth knowledge of what you are doing, this channel content should be on a museum lol

  • @davexmit
    @davexmit 10 หลายเดือนก่อน +19

    I’ve been modelling a 90s PC and have been slapping weighted normal on everything. I couldn’t figure out why a hard surface model would have so many surface ‘defects’ but now it’s clear that it’s just the smoothing ‘leaking’ into flat normals from details. Thanks so much for this information.

  • @fthyagobrito
    @fthyagobrito หลายเดือนก่อน

    Honestly, I feel smarter after watching this. Came to know a little bit about normals and you delivered so much more in depth knowledge. Incredible explanations and examples. Thank you very much for sharing and helping us interested in the 3d field.

  • @designfreedom3651
    @designfreedom3651 10 หลายเดือนก่อน +16

    Your videos are not only of high instructive value and very well-made, but the way you deliver them is also quite therapeutic. Thank you.

    • @darshjoshi1641
      @darshjoshi1641 10 หลายเดือนก่อน

      Couldn't have said it better!

  • @OldHeadTrivia
    @OldHeadTrivia 2 หลายเดือนก่อน +1

    Absolutely fantastic, the best 3D modeling channel on TH-cam. Thank you so much!

  • @hermanzaum
    @hermanzaum 10 หลายเดือนก่อน +8

    Christopher, you have a very clear and concise way to teach 3D concepts. Thanks a lot!

  • @hacotell
    @hacotell 9 หลายเดือนก่อน +2

    Your videos are of the most technically informative I have seen. Thank You!

  • @citrusblast4372
    @citrusblast4372 หลายเดือนก่อน

    This is some intense stuff, but its presented amazingly

  • @Igoreshkin
    @Igoreshkin 10 หลายเดือนก่อน +1

    My god Christopher, this is some university level of teaching. Thank You for Your effort to make me less dummy :)

  • @TheFunnyGUYryan
    @TheFunnyGUYryan 4 หลายเดือนก่อน

    Very glad I've found a tutorial which comprehensively breaks this down and explains the concept!

  • @Gustmazz
    @Gustmazz 9 หลายเดือนก่อน +1

    Incredible video! Just pure knowledge delivered in such a clear way. Really, thank you.

  • @ppsystems4317
    @ppsystems4317 9 หลายเดือนก่อน +2

    Hi Chris, again a very professional teaching .... your videos are really high level university teaching... but makes it very clear why we are doing some actions ! Many many thanks for this.... I understand now after some years of using Blender !!

  • @borishanudel
    @borishanudel 6 หลายเดือนก่อน

    Oh, this is SUPER useful! Thanks a lot for an explanation 👌

  • @coleorloff
    @coleorloff 10 หลายเดือนก่อน

    I love how into the weeds you get. Such great information. And lots of it!

  • @sidekick3rida
    @sidekick3rida 6 หลายเดือนก่อน

    Hi Chris, I really like your in-depth technical teaching style. Cheers!

  • @robinsquares
    @robinsquares 9 หลายเดือนก่อน +1

    Super useful, and very well presented. Awesome work as always.

  • @punmije
    @punmije 10 หลายเดือนก่อน +1

    This is probably the best Blender and 3D modeling channel on TH-cam. Props to you, sir! It's really instructive and not misleading like some very famous Blender TH-cam channels that often suggest you buy addons to fix the shading issues, just moving some vertices here and there without a general idea of how things work. I've learned so many useful approaches and tools just by watching your videos. I never knew there was tool called knife projection, for instance.

  • @matslarsson5988
    @matslarsson5988 9 หลายเดือนก่อน

    You filled several gaps for me on this topic. Huge thanks!

  • @Heliostat
    @Heliostat 9 หลายเดือนก่อน

    This helped me understand some things about normals I completely took for granted. Honestly, this was explained clearer than anything in my Uni degree...

  • @Mranshumansinghr
    @Mranshumansinghr 10 หลายเดือนก่อน +1

    Love your attention to detail.

  • @NeilMyatt
    @NeilMyatt 7 หลายเดือนก่อน

    This really helped me plug a few gaps in my mental model of how normals/shaders work. Many thanks dude! 😊

  • @almac8840
    @almac8840 7 หลายเดือนก่อน

    Great explanation! Definitely helps to understand what is going on under the surface. My usual approach is just tweak setting till I get the result im looking for 😄

  • @minimalfun
    @minimalfun 9 หลายเดือนก่อน

    Absolutely phenomenal, I don't even use Blender but I ve learned so much, Thanks a lot Chris.

  • @kchow1879
    @kchow1879 10 หลายเดือนก่อน

    Thank you for you explanation. It all become clear of the different kinds of normals. As well how to setup normals properly for hard surface models to render.👍👍👍😀

  • @moizaslam
    @moizaslam 2 หลายเดือนก่อน

    This is what i was searching for exactly

  • @healthymen
    @healthymen 10 หลายเดือนก่อน

    Superb theoretical explanation sir, thanks a lot. Please keep posting such platinum videos.

  • @AR-cy6uj
    @AR-cy6uj 10 หลายเดือนก่อน

    This series of tutorials couldn't have come at a better time for me, I've been looking for something like this (teaching best practice rather than just 'good enough' methods and hacks). It's an excellent series, thank you so much.

  • @superkaboose1066
    @superkaboose1066 10 หลายเดือนก่อน

    Finally I actually understand normals! This was great!

  • @HVYRAY
    @HVYRAY 10 หลายเดือนก่อน

    Just wanted to add my THANKS for this and all your other tutorials. Great content and excellent delivery! I also appreciate all the "extras" like giving us the office chair model (Part 3 of Duplicating Objects) as well as the time markers for the videos. Much appreciated!!!!

  • @iainpendery8623
    @iainpendery8623 10 หลายเดือนก่อน

    Great tutorial and explanation. It's great to know the reason some of these functions exist and how to use them correctly!

  • @thaylanoliscovicz9051
    @thaylanoliscovicz9051 3 หลายเดือนก่อน

    This is really next level, amazing!

  • @vstreet7583
    @vstreet7583 10 หลายเดือนก่อน

    A brilliant explanation of common shading issues. As always, concise and extremely useful. Thank you for sharing your knowledge. THANK YOU! Dg

  • @Arikiatrukido
    @Arikiatrukido 9 หลายเดือนก่อน

    Man....Blender has the most interesting tutorials, I my old ass still uses 3ds max

  • @TheRayToaster
    @TheRayToaster 9 หลายเดือนก่อน

    This was a fantastic tutorial, Thank you! Bookmarked for many future rewatches!

  • @maxfahl
    @maxfahl 8 หลายเดือนก่อน +1

    This is pure gold!

  • @TripTilt
    @TripTilt 10 วันที่ผ่านมา

    mindblowingly good info! Thanks a lot!

  • @fifdesign89
    @fifdesign89 7 วันที่ผ่านมา

    thx, great explanations and way of teaching.

  • @andrea_ciani
    @andrea_ciani 9 หลายเดือนก่อน

    Very useful tutorial, thank you Christopher 🙂

  • @ramyissa20
    @ramyissa20 10 หลายเดือนก่อน +4

    Easily one of the most informative 3D channels

  • @crowbringer
    @crowbringer หลายเดือนก่อน

    Thanks for this video! So I already knew about this modifier but instead what I really got out of this video was an in depth explanation of how are normals calculated. And also discovered the awesome 'Set Snap Bast' function of the 'Move' tool, haha. This is why I love tutorials, I'm doing 3D for a long time and there's always some small new bits that you learn. As for the shading in these 90 degree corners where you put 'Set Sharp' towards the end of the video, wouldn't you say that beveling these would produce a better shading result and also make the model even more realistic? If there is one thing that I know for sure it is that we don't want sharp corners on high poly hard-surfaces..

  • @emanuelefazio3173
    @emanuelefazio3173 10 หลายเดือนก่อน

    This is a Masterclass tutorial.

  • @askolotus_prime
    @askolotus_prime 8 หลายเดือนก่อน

    fixed my normals! thanks a lot

  • @janklodvandamisback
    @janklodvandamisback 9 หลายเดือนก่อน

    hope this video will be helpful for me one day!

  •  9 หลายเดือนก่อน

    Awesome stuff like always. I just noticed that current Blender 4.1 Alphas crash during Knife Project. I'll report that bug...

  • @nezihardaucar
    @nezihardaucar 4 หลายเดือนก่อน

    Amazing explanation dude, you are a great teacher. Thank you.

  • @stefanguiton
    @stefanguiton 10 หลายเดือนก่อน

    Excellent!

  • @ayodejiogundiran8666
    @ayodejiogundiran8666 10 หลายเดือนก่อน +2

    Thank you for this video. Very informative. I just started learning hard Surface Modelling with Blender. And, very quickly I have been exposed to the industry argument of avoiding ngons in 3d modeling. Please what is your take on ngons and quads in 3d modeling. I have been watching your tutorial for a while. You sounds like a professional in this field and not just some road side modeling artists.
    If you have a video on this topic you can recommend that also..
    Thank you!

    • @christopher3d475
      @christopher3d475  10 หลายเดือนก่อน +3

      One of the reasons there's resistance to the use of ngons is some systems don't work well with them. For instance, Unreal Engine doesn't like them and it's best to triangulate or quadrangulate ngons in a model going there. But most general purpose systems like Blender handle ngons just fine. The restrictions for their use comes down to whether an object needs to be deformed in some way, that's a condition where ngons can cause problems. They can be used in a subdivision surface model, but you do have to be more careful with how they're done. For instance you do need to avoid concave ngons because they get subdivided to polygons that can end up overlapping onto each other. But at render time and when a model is subdivided, those ngons get converted to quads and triangles anyway.

  • @artbybruno1734
    @artbybruno1734 8 หลายเดือนก่อน

    Great video! 👏👏👏

  • @krzysztofskraburski
    @krzysztofskraburski 9 หลายเดือนก่อน

    woow nice tutorial, thank you 🙏🙏

  • @d_dog9939
    @d_dog9939 10 หลายเดือนก่อน

    thanks, i do learn something about normal from this

  • @infographie
    @infographie 10 หลายเดือนก่อน

    Excellent.

  • @Isnanbro2003
    @Isnanbro2003 10 หลายเดือนก่อน

    Love your lessons as always man! Can you make a video on how you managed to nail the lens aspect of the model?
    I try by realistically putting convex-concave lens exactly like lens diagrams on wiki, but it never looks right. will you spill the secret sauce for that? 🙏🙏

  • @MarcoMazzo
    @MarcoMazzo 9 หลายเดือนก่อน

    Thank you, very well explained

  • @rubensangelo1646
    @rubensangelo1646 10 หลายเดือนก่อน

    Thanks for your patience hahahaahhha We appreciate that!!!

  • @RealGaryGibson
    @RealGaryGibson 10 หลายเดือนก่อน

    Amazing tutorial!

  • @timothycook
    @timothycook 10 หลายเดือนก่อน +1

    Did you have to reupload? I actually watched again because there is some really good info in here. I use the Weighted Normals modifier from time to time but now I understand what it does better. Thanks!

    • @christopher3d475
      @christopher3d475  10 หลายเดือนก่อน +1

      Yes, I decided to make a change in one section, but it didn't alter the overall material in the video.

  • @hariomparmar7327
    @hariomparmar7327 10 หลายเดือนก่อน

    wonderful🔥will you make a quick tutorial on those metal materials. they look very nice👍

    • @christopher3d475
      @christopher3d475  10 หลายเดือนก่อน +2

      If you search my channel, I have a video on anisotropy which is used for the dial and button metals. The rest of the metals are just the Principled Shader set to Metallic mode (1.0) with a greyish Base color and a bit of roughness.

  • @riccardofasoli5726
    @riccardofasoli5726 10 หลายเดือนก่อน

    awesome tut!
    also, i just wanted to point out that for situations like at 27:30, the algorithm may be struggling because of the topology. i'm not sure why you dissolved that area into a single face, which is not an ideal quad based topology and can easily create shading issues :)

  • @MichaWeidenfeld
    @MichaWeidenfeld 8 หลายเดือนก่อน

    Damn... If i knew a year ago, I could have saved a lot of time and anger! :D

  • @PxxTKlickshot
    @PxxTKlickshot 10 หลายเดือนก่อน

    Whats your take on using vertex groups and bevel modifiers for non destructive beveling? Since you can do a boundary loop and then the actual bevel with just 2 modifiers.

    • @christopher3d475
      @christopher3d475  10 หลายเดือนก่อน

      Watch my previous tutorial where I demonstrate that as a modeling option for this.

  • @ramalshebl60
    @ramalshebl60 10 หลายเดือนก่อน

    re-upload because of 13:34

  • @sebbosebbo9794
    @sebbosebbo9794 หลายเดือนก่อน

    amazing overall work, showcase quality & dedication that you share in every tut you put out. So important not even for the novice and beginner..
    💪💥🗯🔥💭❤💨🕊
    live long & prosper..🖖