I just feel like I heard a lecture from a Blender university professor. Very nicely presented, sir. This comment comes from someone who grew up in a family of educators. Thank you!
Thanks! I'm really keen on trying to move newer modellers away from booleans. Don't get me wrong; some of the best prototypers out there use booleans almost exclusively. But the models they produce are used as references for people like...Well....me! They are not considered usable as final models in any production.
@@ianmcglasham I've been tinkering with blender on and off since the 1.4 era, I started out wanting to learn sub d modelling and gave up after getting in a lot of mess, then I switched to hard surface and bought several of the popular addons but found myself in creases hell and faffing with manipulating normals to "fix" things. I've learned more about the low level reasons and workflows in two days watching your vids and doing the chess set than I have in trying to piece things together from other sources over years. Thanks Ian, I'll get you a ko-fi on payday. Bless you.
Holy crap! I have been using Blender for about 3 years now and I didn't know about this until this video! I wish I'd learned this in the beginning. This is an essential function. Back when I was trying to model a jet airliner this would have been perfect. I was so frustrated with my lack of control of the surface curvature. This will completely change that. I teach Blender to Highschool students and I will be sharing this information immediately! Thanks so much. I will be watching your other videos now.
I was struggling for a week or so with a car model where I wanted to create shapes like you did with the loop tools. This tutorial helped me a lot, now I understand, how this tool works and it has great potential...thank you!
Undoubtably, the most underexposed blender tutorialist on YT. Regardless of the topic your videos are always bangers, in fact, I often look at your thumbnails /topics and think to myself, not really interested in hard surface/not looking to model a chess set, but I ALWAYS leave mind blown and so incredibly thankful I actually clicked on the video!
@@ianmcglasham A video/series about creating good topology would be awesome. Interested to know what nifty little tricks you got up your sleeve. You seem to have a knack of using conventional tools in unconventional ways that make it so much more effective!
Sometimes you just know when someone knows what they're talking about, and to get someone like that sharing their knowledge for free - very, very useful. I've been binge watching these, curious to see if the knight ever made it.
I was working on a car model and i accidentally moved a couple of vertices in the roof area and i realised it few days later and was really frustrated . I did have a good curvature set on the other areas tho and this method solved my problem, Thank you
This is exactly what I've been trying to figure out how to do, and a supremely helpful presentation of the topic. I can't believe more tutorials don't use this and I hadn't heard of it before!
Hey Ian, we work in different fields (I do code), but I recognise a fellow craftsperson in you. You have such a deep understanding of how stuff actually works that you find elegant ways to achieve certain goals that are simpler and easier, yet still better than other methods. Making "better" simpler is one of those things only a true expert can do. You also teach it in a clear manner and with an empathy that comes not from remembering what it's like to not know (you've internalised so much that imagining not-knowing it is impossible at this point), but from many successful mentorships that have taught you what newbies don't see yet. Please keep these videos coming as they are exactly what I need as I learn to model things (and learn blender). They hit the right level, are not patronising, and are simple to follow with helpful reminders to newbies of the shortcuts being used (without belabouring those off-topic points which are covered elsewhere). Nice work, with your techniques I feel like I'm leapfrogging over those with more experience than me, it's very much appreciated, thank you.
Hey Jay. Not in different fields at all. I was a coder for several years before VFX took me! And I still keep my hand in coding parts of games if i think i can help(I think I just get in the way really, but they let me do it!). I think that is where my interest in complete solutions comes from. I love elegant simple solutions to things. I want things to become easier, whereas a lot of gatekeeping goes on in the 3D world. I hope to help to get rid of that if I can. It IS simple. And it IS easier than newer modellers think. Unfortunately, there is so much bad information out there that it is hard to wade through it all to show people what professionals ( like me, i guess) have known for years and years! With just a few weeks or months at it, and access to the right things. It all fits together really satisfyingly. Thanks so much for your message. It means a lot. Cheers. Ian.
@Ian McGlasham YThere is a lot of "junk" teaching out there. I've been learning Blender for 2 years and I've wasted a lot of time learning how to model the WRONG way, total rubish no doubt... I'm not a kid and I'm not doing this just for fun, I want to have a career in 3D modeling and you are indeed helping! It's like Jay said, "you've internalised so much that imagining not-knowing it is impossible at this point". It would be amazing to watch a complete video of you modeling any object. Have you thought about making a patreon where you could share a bit more? I know that must be tough to have imense work making content like this and for me it's only fair that you get rewarded for that and I wouldn't consider it gatekeeping. Either way, thanks for all this videos, I've been learning a lot!
@S B There is a huge amount of - simply wrong - methods being taught around here! Always look for teachers who have had real studio experience. Everyone else is just playing and regurgitating bad methods they have been taught on youtube! It's a cycle of misinformation which is sadly becoming mainstream! I do have a patreon but I havnt updated it for a while! My next few videos are going to be a thorough professional method and process to retopologise an entire typeface. Might be a bit dull as a result but I think seeing the depth required for professional jobs may he interesting! And i will provide the finished result to everyone to examine and hopefully learn from too. Thanks so much for your kind words it makes it all worthwhile to get good feedback.
@@ianmcglasham That is very true, we (begginers) end up modeling some cool stuff I guess but not really learning anything useful with those videos. For a while that was good enough for me, but then I realized that's not the way the pros work. I feel like, even tought I learned some stuff, I could be much better at this point if I learned the right things. I've read your description and I searched for your name and I must say that I am super impressed and very thankful that a pro with your experience is willing to share all this information with us. Retopologizing a typeface might be dull for someone who's looking for a quick tutorial on how to make a "cool sci fi tunnel in 10 minutes", but I'm sure I will learn a lot from it! Thanks again Ian.
Brilliant tip. I have been trying to figure out what to use the curve tool for and my conclusion was that it wasn't that useless, but this is fantastic.
Thank you so much... My mind is blown... why have I not seen this on other tutorial videos. This opens so many ideas in my head about shapes and models I could make.
Amazing. That's the goal. I want to help creatives to see the possibilities. Blender on youtube is largely being taught by lots of cool people.. but very few of them have any actual studio experience. That's not their fault, and I love their passion for it all. But I want to show the real techniques we use in the industry in the hope of seeing the community create some new ideas. It's much easier than everyone thinks! because the tools are so good. Cheers.
I stumbled across your channel by accident and I could not believe the treasure I have discovered. Just coming back to this video, it is such a gem! I really hope you will get back to making some new tutorials! Have a lovely day, Sir!
Being very new to 'Blender' I have to say this is by far one if the best videos I have watched. The scope if what you can achieve with thus us mind boggling. Thank you so much for sharing 👍👍👍
Thank you very much! I've actually learned a lot more from your videos compared to the majority of tutorials I've watched on TH-cam, and I've seen quite a few, probably around a few hundred.
Dead brilliant. I was totally clueless on Curve before but this really puts it (and the other Looptools functions) into perspective! But I think the best part of the video was when you showed the train. A lot of tutorials (most of the ones recommended to me, anyway) inveigle you with pointless ontology about hard/organic/semi-organic surfaces, as if the form of the object dictates the 'optimal' workflow, and isn't, you know, handled by the subdivision surface that we should really be focusing on instead.
Yeah. I dislike the hard surface or organic discussion. It is just to vague to be usefull. Sub-D can always be made to work and it gives great topology for anything else you want to do. Cheers!
You, Sir, are simply a hidden gem in 3D Modeling World! Watching this tutorial made me rethink one quote that I hear from my friend "It is easier to make a program rather than to use it properly". You show me the power of knowledge to use whats in front of us in a proper way. Thanks for taking so much effort to make this video n channel!
Hey Ian Your tutorials are a pure delight for the mind. Rigor, method, precision: so many qualities combined which, with your sharp and efficient style, make your content a unique whole. I decided, after hours and days of watching and rewatching all your videos, to write to you how I hope you will find the motivation to produce that of the Knight of the Chessboard. Hearing you tackle a less geometric and more organic subject will definitely be interesting. The little overview that you give in the introduction to this video generates immense anticipation to hear you explain how to achieve this topology that is so refined and efficient. Please share it, sell it, shout it, but do it! Best regards
I learned a lot although I believed to be pretty good by now. It's maybe obvious but to me the most important piece of infromation was that the "unselected" mesh deforms when using the curve tool.
@@baril3d ah nice! This is actually a cut down version of something we call 'Apex modelling' have you heard of it? It extends the idea by allowing you to choose vertices further away from the center of the mesh! You choose the two points surrounding the point you would intuitively move (in any example in my video) and move those instead. Does that make sense? If not I'll try to make a full video about Apex modelling when I can!
@@ianmcglasham Alright I am not sure I understand it fully but I will search for some examples online of it, if you end up making a video on the subject you can count me in!
Totally missed this video, luckily a comment in your text retopo teaser warned me of your return. Absolute top notch as usual, as for the knight piece we'll wait patiently, but eagerly!
Without such videos exploring and finding all those methods of modelling would take years or even be impossible. So, thanks a lot for offering them, they are of essential help!
@@ianmcglasham I'm watching this again now and this is so good. This sort of info is what takes Blender to another level and yet is so hard to find anywhere. Ian, you are "Lord of the Edge Rings"!
Your tutorials are so easy to understand even though the topics shown are complex and under represented here on TH-cam. Thanks for taking the time to show us how to do real hard surface modelling
Wow! This is a revelation. Thanks for sharing it. I've been "Blending" for years and could never figure out this tool. (To be fair, I never got off my backside and looked up how to use it properly either). But this is really well explained. Thanks again.
I'm speechless! I'm using the curve tool to create funky things (found out about by experimenting), but this opens a whole new way to modeling in Blender. Thanks a million for this video, seriously!
I’ve been using blender for five years @4:00 I'm already amazed! @6:00 🤯@13:10 🥶 It reminds me the curvature continuity (G0, G1, G2...) on CAD software that I thought it was impossible on Blender! As you said at the end of the video, I’ve mainly been influenced with what you call the sci-fi hard surface Boolean workflow, that advocates that quad based mesh is just an outdated and irrelevant technique. Thanks for the eye-opening and clarifications that totally changed my perspective on the importance of the all quads.
Such a great tutorial. Simple but powerful, explained succinctly, and with context that makes sense. Surprisingly hard to find. Thanks for the hidden gem, liked and subbed. Edit: Wow, okay I've finished the whole video now. What a beast! You had me laughing out loud with the hard-surface boolean sci-fi modeling hot takes. Feels like 99% of the tutorials I see are that. Watching your train deform perfectly like some rigged character model was mind blowing. So clean. Mic dropped on them booleans! Lol.
The. Best. Period! Re: Proportional Editing. I often wish Blender had proportional *selection* instead, for more control. You can often cover that with a weighted Hook modifier, but it's an extra step. P.S. Maybe give Blender Guru a tinkle, and invite him to a lesson in plywood-bending?
Thank you. I do wish you would consider coming back to make some more videos. I absolutely love the ones you have. I have watched the eye video several times!!
Thank you Ian. I have just stumbled upon your channel and this video about the curve tool is my first watch. Utterly brilliant. I am sure you have saved me hours of noodling about trying to achieve curves. Amazing stuff. Thanks and I hope you get well soon. Cheers.
Ian, thanks for this latest piece of gold. I must admit I use the curve tool more than anything else in the kitbag, yet I guess I was too daft to realize how powerful it was 3 dimensionally. Sometimes I'd fix issues loop by loop without realizing I could have fixed the entire surface in one go. Many thanks once again. This will save a lot of time!
@@ianmcglasham Not sure if this would be your thing or not, but I would love to see you model a Desert Eagle handgun. It's a challenging piece with a number of interesting areas that I have struggled with and would be a great example to demonstrate real problem areas and good solutions. The bottom front of the grip of the handgun has some interesting edge flows, front curved countour that flairs outwards around the base, and also goes up towards the tigger guard, with a cutout for the grip (stocks). The back of the gun has a circular contour than goes from the grip to a point on the back, that has a planar cut across it which is topped by another beveled surface going to the hammer. The curved contour on the front blends in a square trigger guard, but the contour continues inside the trigger guard, another area that I'm sure has some nifty tricks to make easier. Food for thought.
Another fantastic video Ian. My Blender learning has sadly been a bit stop/start as real life just always gets in the way but I`ve learned so much from your videos and keep going back to them when needed. Many thanks indeed for taking the (lots of) time to do them. Sorry to hear you`ve not been yourself. Hope you get well soon. All the best. 👍
Saw this new post and couldn't wait to watch it!!! What a valuable technique Ian, thank you for sharing this with us. Especially when you're not feeling well. Take it easy. Your tutorials are well worth the wait. Cheers
@@ianmcglasham Very welcome Ian. Hope to see more videos like this. I'm going to have to make up some sort of cheat sheet or something to help remind me of things like this. A reference guide or something. Have a great weekend.
I had no reason to click on this video today, and 6:40 in, I've learned like 5 different mind blowing things, and they're useful things too. Like, stuff I'll be able to apply to my workflow right now.
This is the type of workflow I've been looking for, I've fallen into booleans but I try to keep it low-poly and use edge creases to keep down my geometry that way when I boolean I can more easily marry the cuts or unions and work off of them, but I really want clean topology and what I'm doing doesn't always get there. You've turned me on to something new and I'd love to learn more.
Incredible!! I never knew the power behind the curve tool! Your videos are by far the best out there, I'm so happy I stumbled upon them, you deserve more subs!
Holy crap!!! This is some seriously powerful stuff! Thanks for sharing this! It is literally a hard surface modelling game changer! WoW! I will use this moving forward, knowing I can create or repair curved surfaces with relative ease!
Yo man, this is sooo damn good :) I love your narration! It's a pleasure to listen, plus, info you share is also strongly valuable. Hope you enjoy making videos and teaching us. Wanna see your tutorials more!
Very helpful! I've been using Blender for 3 years now and I never really knew how to use curve tools / loop tools beyond the absolute basics. Color me subscribed!
Thanks Ian for taking the time to make this video. Very interesting tool! Will be interesting to see how you apply it in the future (if you decide to make more videos). Get well soon.
Thank you. I do try to pack it in! There is so much to cover that you can't say it all directly. So I do try to sneak in as many little extras as I can! The first version was and hour and a half!! I started trying to cover all of "Apex modelling" but it's just too much to take in I think!
@@ianmcglashamu r welcome ❤️ Forgive me if I do not understand you well. English is not my mother tongue. All the Technique that you mention in all your videos is wonderful, beautiful and worth watching, even if it takes hours. The reason is a wonderful teacher and beautiful content.
I just feel like I heard a lecture from a Blender university professor. Very nicely presented, sir. This comment comes from someone who grew up in a family of educators. Thank you!
First time in years that I learned something actually gamechanging!
I know! It's crazy that so few know about some of the more powerful tools. I was amazed myself. Thank you.
Best video everrrrr made
Best blender tutorials on youtube
Not sure about that but thank you!
Indeed, this was really useful stuff!
This will put many Boolean workflow to shame. What a fantastic technique !!
Thanks! I'm really keen on trying to move newer modellers away from booleans. Don't get me wrong; some of the best prototypers out there use booleans almost exclusively. But the models they produce are used as references for people like...Well....me! They are not considered usable as final models in any production.
@@ianmcglasham I've been tinkering with blender on and off since the 1.4 era, I started out wanting to learn sub d modelling and gave up after getting in a lot of mess, then I switched to hard surface and bought several of the popular addons but found myself in creases hell and faffing with manipulating normals to "fix" things. I've learned more about the low level reasons and workflows in two days watching your vids and doing the chess set than I have in trying to piece things together from other sources over years. Thanks Ian, I'll get you a ko-fi on payday. Bless you.
Holy crap! I have been using Blender for about 3 years now and I didn't know about this until this video! I wish I'd learned this in the beginning. This is an essential function. Back when I was trying to model a jet airliner this would have been perfect. I was so frustrated with my lack of control of the surface curvature. This will completely change that. I teach Blender to Highschool students and I will be sharing this information immediately! Thanks so much. I will be watching your other videos now.
Hey thanks gitboxer2000. Its great to gear that you are teaching blender in schools!
Absolutely blown away. As always. Blender tutorials 2.0. Nothing, absolutely nothing compares to these video. Thank you for sharing.
Hi Fully Leaded. Good to see you here. Thanks for your support it really keeps me going!
Incredable tutorial, I'm 4 years into Blender and I've never explored the depth of these features. So thank you for sharing this wisdom!
@@rsher_digital-art Thanks Richard.
I was struggling for a week or so with a car model where I wanted to create shapes like you did with the loop tools. This tutorial helped me a lot, now I understand, how this tool works and it has great potential...thank you!
@@MarosiAttis Cheers Marosi.
Undoubtably, the most underexposed blender tutorialist on YT. Regardless of the topic your videos are always bangers, in fact, I often look at your thumbnails /topics and think to myself, not really interested in hard surface/not looking to model a chess set, but I ALWAYS leave mind blown and so incredibly thankful I actually clicked on the video!
Cheers! What kind of videos would you like to see?
@@ianmcglasham A video/series about creating good topology would be awesome. Interested to know what nifty little tricks you got up your sleeve. You seem to have a knack of using conventional tools in unconventional ways that make it so much more effective!
Welcome Ian .. we all missed you very much !!
Cheers!
Sometimes you just know when someone knows what they're talking about, and to get someone like that sharing their knowledge for free - very, very useful.
I've been binge watching these, curious to see if the knight ever made it.
I was working on a car model and i accidentally moved a couple of vertices in the roof area and i realised it few days later and was really frustrated . I did have a good curvature set on the other areas tho and this method solved my problem, Thank you
Mister, you are the Discovery channel of Blender. I learned so much, thank you!
This is exactly what I've been trying to figure out how to do, and a supremely helpful presentation of the topic. I can't believe more tutorials don't use this and I hadn't heard of it before!
@@hjvhjfv6320 So much reliance on Booleans and bevels. The really good techniques are being forgotton!
Hey Ian, we work in different fields (I do code), but I recognise a fellow craftsperson in you. You have such a deep understanding of how stuff actually works that you find elegant ways to achieve certain goals that are simpler and easier, yet still better than other methods. Making "better" simpler is one of those things only a true expert can do. You also teach it in a clear manner and with an empathy that comes not from remembering what it's like to not know (you've internalised so much that imagining not-knowing it is impossible at this point), but from many successful mentorships that have taught you what newbies don't see yet. Please keep these videos coming as they are exactly what I need as I learn to model things (and learn blender). They hit the right level, are not patronising, and are simple to follow with helpful reminders to newbies of the shortcuts being used (without belabouring those off-topic points which are covered elsewhere). Nice work, with your techniques I feel like I'm leapfrogging over those with more experience than me, it's very much appreciated, thank you.
Hey Jay. Not in different fields at all. I was a coder for several years before VFX took me! And I still keep my hand in coding parts of games if i think i can help(I think I just get in the way really, but they let me do it!). I think that is where my interest in complete solutions comes from. I love elegant simple solutions to things. I want things to become easier, whereas a lot of gatekeeping goes on in the 3D world. I hope to help to get rid of that if I can. It IS simple. And it IS easier than newer modellers think. Unfortunately, there is so much bad information out there that it is hard to wade through it all to show people what professionals ( like me, i guess) have known for years and years! With just a few weeks or months at it, and access to the right things. It all fits together really satisfyingly. Thanks so much for your message. It means a lot. Cheers. Ian.
@Ian McGlasham YThere is a lot of "junk" teaching out there. I've been learning Blender for 2 years and I've wasted a lot of time learning how to model the WRONG way, total rubish no doubt... I'm not a kid and I'm not doing this just for fun, I want to have a career in 3D modeling and you are indeed helping! It's like Jay said, "you've internalised so much that imagining not-knowing it is impossible at this point".
It would be amazing to watch a complete video of you modeling any object. Have you thought about making a patreon where you could share a bit more? I know that must be tough to have imense work making content like this and for me it's only fair that you get rewarded for that and I wouldn't consider it gatekeeping.
Either way, thanks for all this videos, I've been learning a lot!
@S B There is a huge amount of - simply wrong - methods being taught around here! Always look for teachers who have had real studio experience. Everyone else is just playing and regurgitating bad methods they have been taught on youtube! It's a cycle of misinformation which is sadly becoming mainstream! I do have a patreon but I havnt updated it for a while! My next few videos are going to be a thorough professional method and process to retopologise an entire typeface. Might be a bit dull as a result but I think seeing the depth required for professional jobs may he interesting! And i will provide the finished result to everyone to examine and hopefully learn from too. Thanks so much for your kind words it makes it all worthwhile to get good feedback.
@@ianmcglasham That is very true, we (begginers) end up modeling some cool stuff I guess but not really learning anything useful with those videos. For a while that was good enough for me, but then I realized that's not the way the pros work. I feel like, even tought I learned some stuff, I could be much better at this point if I learned the right things.
I've read your description and I searched for your name and I must say that I am super impressed and very thankful that a pro with your experience is willing to share all this information with us.
Retopologizing a typeface might be dull for someone who's looking for a quick tutorial on how to make a "cool sci fi tunnel in 10 minutes", but I'm sure I will learn a lot from it! Thanks again Ian.
You're back, sir Ian!!!! 💪
Yes! Cheers!
@@ianmcglasham So glad!!! Welcome back!!!
I feel enriched and for that I'm grateful. Vital modelling skills being taught here and what a terrific instructor.
@@JustinDeane222 Cheers Justin.
Brilliant tip. I have been trying to figure out what to use the curve tool for and my conclusion was that it wasn't that useless, but this is fantastic.
@@ArijanRace Thank you Arijan.
The king is back!!!
Very sorry to hear that you are unwell, we hope you recover soon :)
Cheers Henry! We still need to meet up at somepoint! Your videos are looking amazing.
Great to see you back 🙌
Yea, finnaly :)
Thanks very much! Hope you like it
Thank you so much... My mind is blown... why have I not seen this on other tutorial videos. This opens so many ideas in my head about shapes and models I could make.
Amazing. That's the goal. I want to help creatives to see the possibilities. Blender on youtube is largely being taught by lots of cool people.. but very few of them have any actual studio experience. That's not their fault, and I love their passion for it all. But I want to show the real techniques we use in the industry in the hope of seeing the community create some new ideas. It's much easier than everyone thinks! because the tools are so good. Cheers.
I stumbled across your channel by accident and I could not believe the treasure I have discovered. Just coming back to this video, it is such a gem! I really hope you will get back to making some new tutorials! Have a lovely day, Sir!
I love your videos. Your mild-mannered, no-nonsense and straight forward manner is a welcome change from many TH-camrs.
Damn it, that was a good one. Thank you!😁
I am very happy to see you again Ian
Thanks! Good to be back!
Being very new to 'Blender' I have to say this is by far one if the best videos I have watched. The scope if what you can achieve with thus us mind boggling.
Thank you so much for sharing 👍👍👍
Thank you very much! I've actually learned a lot more from your videos compared to the majority of tutorials I've watched on TH-cam, and I've seen quite a few, probably around a few hundred.
Thanks. Means a lot to hear it!
Youve hit the nail on the head. these videos are a different level!
I wish there were more online teachers with your approach. Thanks, mate.
Dead brilliant. I was totally clueless on Curve before but this really puts it (and the other Looptools functions) into perspective! But I think the best part of the video was when you showed the train. A lot of tutorials (most of the ones recommended to me, anyway) inveigle you with pointless ontology about hard/organic/semi-organic surfaces, as if the form of the object dictates the 'optimal' workflow, and isn't, you know, handled by the subdivision surface that we should really be focusing on instead.
Yeah. I dislike the hard surface or organic discussion. It is just to vague to be usefull. Sub-D can always be made to work and it gives great topology for anything else you want to do. Cheers!
Dude I cannot believe my eyes, thank you for this knowledge.
Cheers Ferhat.
You, Sir, are simply a hidden gem in 3D Modeling World! Watching this tutorial made me rethink one quote that I hear from my friend "It is easier to make a program rather than to use it properly". You show me the power of knowledge to use whats in front of us in a proper way. Thanks for taking so much effort to make this video n channel!
Hey Ian
Your tutorials are a pure delight for the mind. Rigor, method, precision: so many qualities combined which, with your sharp and efficient style, make your content a unique whole.
I decided, after hours and days of watching and rewatching all your videos, to write to you how I hope you will find the motivation to produce that of the Knight of the Chessboard.
Hearing you tackle a less geometric and more organic subject will definitely be interesting. The little overview that you give in the introduction to this video generates immense anticipation to hear you explain how to achieve this topology that is so refined and efficient.
Please share it, sell it, shout it, but do it! Best regards
welcome back i missed your 3d modeling wisdom
New tutorial from you! hell yeah!
Outstanding as usual. I've missed your videos. Sorry to hear that you're not feeling completely well, hope you feel better soon.
Thanks @sniqe.
Get well soon, Ian!
Thank you for these amazing videos!
Thanks Marco. I'll try to make more soon!
I learned a lot although I believed to be pretty good by now.
It's maybe obvious but to me the most important piece of infromation was that the "unselected" mesh deforms when using the curve tool.
This is like magic! You're a fantastic teacher, thank you so much for this video
Thanks so much!
Got impressed, then amazed, then mind blown. This is what I was looking for for a long time, thank you!
Cheers Baril3D. I would recommend anyone reading this to check.out Baril3D's work. A great modeller in his own right.
@@ianmcglasham not before I make a tutorial that implements your method my friend, this will make it much easier to make clean surfaces 🙌
@@baril3d ah nice! This is actually a cut down version of something we call 'Apex modelling' have you heard of it? It extends the idea by allowing you to choose vertices further away from the center of the mesh! You choose the two points surrounding the point you would intuitively move (in any example in my video) and move those instead. Does that make sense? If not I'll try to make a full video about Apex modelling when I can!
@@ianmcglasham Alright I am not sure I understand it fully but I will search for some examples online of it, if you end up making a video on the subject you can count me in!
Amazing - thanks! Coffee bought!
Cheers masziicube. Really happy that you like it. I love a coffee!
Totally missed this video, luckily a comment in your text retopo teaser warned me of your return. Absolute top notch as usual, as for the knight piece we'll wait patiently, but eagerly!
Cheers thehypest. I am going to do the text retopology before the knight! Sorry!
Without such videos exploring and finding all those methods of modelling would take years or even be impossible. So, thanks a lot for offering them, they are of essential help!
Thanks Dimitri. That's the goal. To get the difficult to find techniques out there!
This is absolutely insane, thank you so much for sharing!
So happy to see new tutorials from you, please never stop!
Cheers DC. It is insane that this has not been covered before. Its so heavily used in studios!
I'm new to Blender. This channel is gold. Glad that you find the time to make another great modeling tutorial video. Thank you Ian.
Thank you Luca.
Incredibly insightful and to the point. Couldn't understand what the curve tool was meant for, but this video explained it in great detail and more!
I just saw this new video and I can’t wait to watch it! I have to make the dinner and put the kids to bed, but as soon as I get a chance!
Cheers Tim. You have kind of seen it before!
@@ianmcglasham I'm watching this again now and this is so good. This sort of info is what takes Blender to another level and yet is so hard to find anywhere. Ian, you are "Lord of the Edge Rings"!
This is the most basic things must be learn in blender. Thank you, Sir.
Your tutorials are so easy to understand even though the topics shown are complex and under represented here on TH-cam. Thanks for taking the time to show us how to do real hard surface modelling
Thanks nmueller! It is a little easier to exist in this space on youtube because so few people seem to know how it works!! Cheers!
Wow! This is a revelation. Thanks for sharing it. I've been "Blending" for years and could never figure out this tool. (To be fair, I never got off my backside and looked up how to use it properly either). But this is really well explained. Thanks again.
Thank you kindly for these videos. I had no idea about the Curve tool and the LOD information. Hope you start feeling better.
Cheers Razstar. Glad you liked it!
I'm speechless! I'm using the curve tool to create funky things (found out about by experimenting), but this opens a whole new way to modeling in Blender. Thanks a million for this video, seriously!
Great tutorial! Simple, clean and editable way to do panels in Blender. Thanks!!!
Good to see you back Ian. Great stuff with the loop tools, curves. Many do not even know exists or use at all!
Howdy Nicholas. Good to see you here! I hope you are well. Thanks for checking in!
you have no idea how helpful this is, thank you so much dude
Man, you sound excited. Going to make me watch all your videos. Love it.
Your tutorials are the best around.
Thanks Ming Ko. Glad you like them!
I’ve been using blender for five years @4:00 I'm already amazed! @6:00 🤯@13:10 🥶
It reminds me the curvature continuity (G0, G1, G2...) on CAD software that I thought it was impossible on Blender!
As you said at the end of the video, I’ve mainly been influenced with what you call the sci-fi hard surface Boolean workflow, that advocates that quad based mesh is just an outdated and irrelevant technique.
Thanks for the eye-opening and clarifications that totally changed my perspective on the importance of the all quads.
Beyond good, it's excellent.
Thanks Laser. Glad you like it!
It’s great to see you back on TH-cam. Thank you for the great tutorials.
Cheers Geert-Jan. Cool name!
Absolutely incredible tutorial as always! Love your style of teaching.
Thanks Gringo. Means a lot. Takes me ages to make them!
Such a great tutorial. Simple but powerful, explained succinctly, and with context that makes sense. Surprisingly hard to find. Thanks for the hidden gem, liked and subbed.
Edit: Wow, okay I've finished the whole video now. What a beast! You had me laughing out loud with the hard-surface boolean sci-fi modeling hot takes. Feels like 99% of the tutorials I see are that. Watching your train deform perfectly like some rigged character model was mind blowing. So clean. Mic dropped on them booleans! Lol.
The. Best. Period!
Re: Proportional Editing. I often wish Blender had proportional *selection* instead, for more control. You can often cover that with a weighted Hook modifier, but it's an extra step.
P.S. Maybe give Blender Guru a tinkle, and invite him to a lesson in plywood-bending?
thank you Ian. your tutorials are something else! i hope you get well soon.
Thanks J Steve.
this tutorial is gold, i have been using blender for so long and never knew to use loop tools curve like this, thanks Ian you rock!
@@michaelbendavid777 Thank you Michael.
As I'm getting interested in Blender, I'll stick around, subbed :)
Cheers RenderRam.
Ngl this is one crazy and most detailed explanation on loop tools
Cheers Ian McGlasham! OMG! Thank Lord I found this video! I can't describe how useful it is! You are PRO indeed!
Can’t thank you enough for these extraordinary videos, I hope you are feeling better
Thank you. I do wish you would consider coming back to make some more videos. I absolutely love the ones you have. I have watched the eye video several times!!
You should be a prophet of any modellers
Why isn't this guy more popular? 🤯
@@armandopedraza7495 Hey thanks Armando.
Thank you Ian. I have just stumbled upon your channel and this video about the curve tool is my first watch. Utterly brilliant. I am sure you have saved me hours of noodling about trying to achieve curves. Amazing stuff. Thanks and I hope you get well soon. Cheers.
Duude! you are badass, and I mean that in the best of all possible ways. It is so good to see you back with more of the best tutorials on the net.
Cheers Ian. I've got some good ones coming up (I think)
Ian, thanks for this latest piece of gold. I must admit I use the curve tool more than anything else in the kitbag, yet I guess I was too daft to realize how powerful it was 3 dimensionally. Sometimes I'd fix issues loop by loop without realizing I could have fixed the entire surface in one go. Many thanks once again. This will save a lot of time!
Yeah I see it all the time. No one on TH-cam seemed to know about it so I made this!
@@ianmcglasham Not sure if this would be your thing or not, but I would love to see you model a Desert Eagle handgun. It's a challenging piece with a number of interesting areas that I have struggled with and would be a great example to demonstrate real problem areas and good solutions. The bottom front of the grip of the handgun has some interesting edge flows, front curved countour that flairs outwards around the base, and also goes up towards the tigger guard, with a cutout for the grip (stocks). The back of the gun has a circular contour than goes from the grip to a point on the back, that has a planar cut across it which is topped by another beveled surface going to the hammer. The curved contour on the front blends in a square trigger guard, but the contour continues inside the trigger guard, another area that I'm sure has some nifty tricks to make easier. Food for thought.
Thank you so much. I never thought that I can use loop tools that way. Really great tutorial.
Another fantastic video Ian. My Blender learning has sadly been a bit stop/start as real life just always gets in the way but I`ve learned so much from your videos and keep going back to them when needed. Many thanks indeed for taking the (lots of) time to do them. Sorry to hear you`ve not been yourself. Hope you get well soon. All the best. 👍
Saw this new post and couldn't wait to watch it!!! What a valuable technique Ian, thank you for sharing this with us. Especially when you're not feeling well. Take it easy. Your tutorials are well worth the wait. Cheers
Hey Joe - that is really kind of you to say. Thanks for leaving a comment. Cheers!
@@ianmcglasham Very welcome Ian. Hope to see more videos like this. I'm going to have to make up some sort of cheat sheet or something to help remind me of things like this. A reference guide or something. Have a great weekend.
Pure gold! Thank you
Cheers Max!
Such a fantastic show! Learning something new every day! CURVE!
I had no reason to click on this video today, and 6:40 in, I've learned like 5 different mind blowing things, and they're useful things too. Like, stuff I'll be able to apply to my workflow right now.
Ah, that's great to hear Simon. Thanks. I hope you enjoyed the rest of the video!
As a beginner blenderer, this is gonna save me a lot of headaches. Thanks for the tip.
This is the type of workflow I've been looking for, I've fallen into booleans but I try to keep it low-poly and use edge creases to keep down my geometry that way when I boolean I can more easily marry the cuts or unions and work off of them, but I really want clean topology and what I'm doing doesn't always get there. You've turned me on to something new and I'd love to learn more.
damn. so much new information in one video. i had no idea you could use the curve tool like this. thank you so much.
For anyone who stumbled on this without watching the previous videos the loop tools are a plugin you have to enable in Blender
I should have probably mentioned that!
5:50
thats so awesome, thank you so much for the tutorial, that's really helpful so far, and i still have 17 minutes to watch!
subscribed ^^
Thanks very much! Hope you liked the rest of it!
Thank you for this Video. I wish I've had seen a Video like this years ago. That would have saved me a lot of desperate hours.
This is great! Comprehensive tool explanation with real world application. You are a very good teacher! Thank you!
Incredible!! I never knew the power behind the curve tool! Your videos are by far the best out there, I'm so happy I stumbled upon them, you deserve more subs!
Thanks Andrew. I really appreciate it.
Holy crap!!! This is some seriously powerful stuff! Thanks for sharing this! It is literally a hard surface modelling game changer! WoW! I will use this moving forward, knowing I can create or repair curved surfaces with relative ease!
Wow! I've been using Blender for quite a while and didn't know about that tool. Thanks!!!
Yo man, this is sooo damn good :) I love your narration! It's a pleasure to listen, plus, info you share is also strongly valuable. Hope you enjoy making videos and teaching us. Wanna see your tutorials more!
Cheers Johan!
Very helpful! I've been using Blender for 3 years now and I never really knew how to use curve tools / loop tools beyond the absolute basics. Color me subscribed!
Cheers Jeff. I hope I have some good stuff for you!!
This is hyper useful 👍🏽
Cheers MAN art. Good to see you here!
Best tutorials ive seen so far. Thanks for the great work
I am so glad, that you are doing this. Thank U m8. ;)
Thanks Ian for taking the time to make this video. Very interesting tool! Will be interesting to see how you apply it in the future (if you decide to make more videos). Get well soon.
Howdy Paul! Hope you are well too. I am determined to make at least 3 more! There is still so much to cover!
love videos like this that cover fundamentals i didn't know i needed to know. great stuff
Every second in this video is very informative, full of hidden information and technique،Thank you very much for sharing this information
Thank you. I do try to pack it in! There is so much to cover that you can't say it all directly. So I do try to sneak in as many little extras as I can! The first version was and hour and a half!! I started trying to cover all of "Apex modelling" but it's just too much to take in I think!
@@ianmcglashamu r welcome ❤️
Forgive me if I do not understand you well. English is not my mother tongue. All the Technique that you mention in all your videos is wonderful, beautiful and worth watching, even if it takes hours. The reason is a wonderful teacher and beautiful content.
Awesome video! Thanks
Sir, you’ve beaten CAD. Ty for showing this!