New features coming to Blender 4.3

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Full feature list here: developer.blen...
    This is taking a look at the alpha build of 4.3 and some of the major features coming to it!

ความคิดเห็น • 35

  • @eobiri
    @eobiri 3 วันที่ผ่านมา +2

    Your audio is low. Please increase the gain. Thanks

  • @Sigmamagic15
    @Sigmamagic15 4 วันที่ผ่านมา +18

    Please increase volume sound

    • @splitspecs
      @splitspecs 2 วันที่ผ่านมา +3

      The volume is fine lol

  • @3dsmaxrocks699
    @3dsmaxrocks699 วันที่ผ่านมา

    What feature films has Blender been used on compared to say 3dsmax?

  • @jeromyperez5532
    @jeromyperez5532 18 ชั่วโมงที่ผ่านมา

    Did anyone figure out a Maya user interface for everything yet?

  • @Smittel
    @Smittel 2 วันที่ผ่านมา

    still hoping we will one day get a selective AO node.

  • @FredKuramura
    @FredKuramura 22 ชั่วโมงที่ผ่านมา

    i can barely hear you...

  • @AyushBakshi
    @AyushBakshi 3 วันที่ผ่านมา +4

    Blur Node in shaders when

    • @kirillalexeevsky6878
      @kirillalexeevsky6878 3 วันที่ผ่านมา

      just use noise with UV setup and be happy

    • @btn237
      @btn237 วันที่ผ่านมา

      This won’t happen because it’s not possible - when the shader is calculated, each pixel is unaware of the surrounding neighbours. A blur is averaging out values between neighbouring pixels, hence, why a blur node is not included in shader nodes. No other 3D DCC has this either.
      When the proper texturing workflow (texture nodes) is implemented, blurring will be possible there, but not in shader nodes (aside from the noise hack way of doing it).

    • @AyushBakshi
      @AyushBakshi วันที่ผ่านมา

      @@btn237 🤔 interesting

  • @adim101-b9l
    @adim101-b9l 3 วันที่ผ่านมา +5

    It is soo sad to see most people in comments and most noobs in general cant see what blender is trying to do, they are really making a easier path for people to make new tools and expand geo nodes side of things and they will start to implement things like houdini.
    U all watch c4d and maya "whats new" video and think thats not in blender but it was always in there. u will say things like "it dont have things like c4d particle system..." u can laterally do most of it in blender and if u cant do it u can make your own setup in geonode and make it better.

    • @AyushBakshi
      @AyushBakshi 2 วันที่ผ่านมา

      @@adim101-b9lnew kids not coming from 3ds Max and Maya side won't understand. The direction blender folks are on is good. We can't have everything in one update.
      They should be grateful that we are getting something. I've been using Maya extensively for the office and its updates are miserable. They almost forgot xgen and bifrost geo is still stupid to convert to normal mesh.

    • @3dsmaxrocks699
      @3dsmaxrocks699 วันที่ผ่านมา

      I've been using max for 23 years now. And with Tyflow and PhoenixFD it's pretty much a beast.
      The best thing about max is it's perspective viewport look.
      Compared to C4D and Blender and Maya it just looks better.
      I'm talking about when you're working on a model; not interactive viewport render realism. Basically max has the sharpest, cleanest look.

  • @cliffhansen7789
    @cliffhansen7789 วันที่ผ่านมา

    Any idea when we'll get dynamic hair? That's such an important feature we are missing with the change from particles to geometry nodes. I feel like that should be a bit of a priority and am frustrated it's taking so long.

    • @Polycount-tw4ix
      @Polycount-tw4ix  วันที่ผ่านมา +1

      Not sure, but i bet it could already be done with simulation nodes from scratch with the tools we have now, so i imagine its just a matter of time for it to be made

  • @wordzseanclair
    @wordzseanclair 3 วันที่ผ่านมา +1

    nice

  • @Victimxofxprogress
    @Victimxofxprogress 2 วันที่ผ่านมา

    Nodes, nodes, nodes. Greace pencil, rendering/shading. The usual then. I hope the asset library for brushes will be decent at least

  • @PrefoX
    @PrefoX 3 วันที่ผ่านมา +1

    audio is fine... I got it at 50% and its totaly fine
    4.3 looks very disappointing once again. still so many basic features missing : /

    • @Polycount-tw4ix
      @Polycount-tw4ix  3 วันที่ผ่านมา

      I think alot of work went into reworking grease pencil, it was basically rebuilt

  • @RoN43wwq
    @RoN43wwq 3 วันที่ผ่านมา +1

    LAST 2 YEARS Blender looks like Autodesk team. So stupid updates. Look at Cinema progress...

    • @happyotter9
      @happyotter9 3 วันที่ผ่านมา

      As someone who is with Blender for 15 years, I cannot express my utter disappointment. But modern Blender have invited so many noobs, any criticism would be drowned in a sea of blind fanboyism, claiming how Blender soon gonna destroy ZBrush, SPainter, Cinema and Marvelous with one swing

    • @igorrocha1819
      @igorrocha1819 3 วันที่ผ่านมา

      Unfortunately, we can't compare them. Blender has a really small team of less than 100 people, while Maxon has more than 600.
      And Blender is free. But yeah, it indeed makes us really sad...

    • @happyotter9
      @happyotter9 3 วันที่ผ่านมา

      @@igorrocha1819 My main concern is that modeling in Blender wasn't properly updated for 5-6 versions now, and there are still many glaring issues in general. some are like decade old, but instead of fixing some core problems, they do random crap like ruining well established workflows by rewriting auto-smooth or making yet another revamp of Grease pencil...
      It's also really funny how before the Blender team started receiving funds from numerous companies, working basically for free, they managed to do much greater improvements than what they do now (rewriting entire core for supporting n-gons, entire modeling tool-set, developing Cycles, then Cycles 2.0, making completely new UI, big work on simulations back then etc). These days it's more like: "hey, the icons are more smoother now and windows are having round corners"

    • @gotmoresoul
      @gotmoresoul 3 วันที่ผ่านมา

      yes, with the thousands of dollars that you donate to the Blender team, surely they should listen to your angry disappointment and make changes accordingly.

    • @happyotter9
      @happyotter9 3 วันที่ผ่านมา

      ​@@gotmoresoul I can list you a number of things that were made by devs for free, so now comes a new generation of devs who break what was working before in their attempt to reinvent the wheel. This naturally pіssеs off people who worked with Blender far longer and remember how better some things were, just to be met with fanboys like you with their "Acshually, Blender is free".
      I admire programmers who made Blender for free and not those devs who ruin it also for free

  • @1989johno
    @1989johno 2 วันที่ผ่านมา

    I hate the new brush system

    • @charliejolly6022
      @charliejolly6022 2 วันที่ผ่านมา +1

      Constructive feedback would be good here