Make a space station around another planet and simulate some kind of disaster and go rescue them. It's not exactly a rocket, but maybe try docking with a space station using only srb's, that would be very difficult
send jeb to the moon and rescue him but once hes in the moons orbit send ANOTHER rocket to save both kerbals and land on earth btw i love your videos keep up the good work👍
The reason that you couldn’t get near to Jeb was not because of the atmosphere, but because the planet was rotating when you were falling. Great vid though :)
@@TeReaper That is another good mod that I did not think of that you should definitely have now that I remember what it is, but trajectories literally shows a red x will you will land, accounting for the planet's spin and atmosphere.
RC: But hey, we got him, right? Jeb: Years in isolation has fueled my rage against kerbals and I will now commit major warcrimes in every corner of the globe.
You can rotate selected parts by 90 degrees using WASD, this would be better, than connecting it the wrong way, and rotating and moving it after that. Thank you jeb.
By the way if you have problems with decoupling boosters you can use sepatrons which are basically tiny solid fuel rockets meant to stop boosters from hitting your rocket
Rocket idea: make a spaceship/jet hybrid and then make it so you can fly to a planet like a normal spaceship, but once you are there you can Detach the jet and fly around on that planet. thank you Jeb!
Would only be possible at Laythe, its is the only planet exept kerbin where Jet engines work, and Laythe is a planet that requires more complex orbital maneuvering to actually get to
I know I'm super late but there's something in options that gives extra tweakables and if you turn that on you can activate autostrut and rigid connection which will stop the boosters bouncing about(and make the rocket in general less bendy)
FYI - parts can only attach to one parent node. That means if you have three engines and attach a Tri stack adapter to them, it will only connect to one of the engines. If you need more thrust in an upper stage, use one bigger engine (mainsail, rhino, etc.) rather than multiple engines. Other tips: - use WASDQE to rotate parts before attaching them - use sepratrons to push boosters away from the rocket without exploding. If stuff is still exploding, make sure the sepratrons aren’t firing directly at a fuel tank and making it overheat - there are crew capsules that can hold multiple kerbals - because of Bendy Physics™️, it’s sometimes wise in KSP to build wider instead of taller - Start your gravity turns earlier. It’ll save fuel
Use some freakin' separatrons Also for landing trajectories, they'll be affected by both: A) atmospheric drag, chutes, any other slowdowns by engines will all modify your final landing location compared to the one originally calculated during de-orbit B) Duna will be rotating under you as you land
Starting with the reason you keep crashing, short landers with a wide base will make your lander more stable on the surface of any planet. Also, having the drogue chutes so low will throw your craft off balance and make it harder to land. You can land way more efficiently by burning a little bit on the opposite side of Duna of your target and use the atmosphere to slow you down. You could make your transfer stage way smaller by using vacuum engines as opposed to sea level engines. You can check the efficiency in construction by checking the isp/specific impulse of each engine and experiment. I recommend the wolfhound engine or nuclear engines if you have them. Remember not to use too much fuel tanks for this stage so that you have less launch mass. Another way to reduce mass is to make your return module and lander modules separate, reducing the mass you need to return and therefore reducing launch mass. To solve your separation issues, I’d recommend using separatrons or really small solid fuel boosters to ensure you don’t crash into any stages on launch. I’d recommend looking at other videos to improve your flight profile and overall craft design because they really help. Cool vid, cant wait to see you become a master astrophysicist.
You fall down to duna in about 4 minutes, duna has a rotational velocity of ~30m/s, so from the time you line up your trajectory right on top of jeb to the time you end up landing, jeb has moved about 7km to the right and that’s why you couldn’t land right on top of him right away. There’s also some aerodynamic drag that causes your craft to have less horizontal velocity so that can also confuse things.
@@ReidCaptain Didn't really expect a reply, but it is very appreciated! Btw, were you going to make another Scrap Mechanic Video? there are many addons that adds literal Drive Shafts, and others that add Gears... I love yo creativity and Keep Rockin
My supersonic SAR drone works a lot better than your stock airplane. The SAR drone when fully loaded can fly at around the speed of sound and fly the distance to the north pole + 2/3 the way back.
If you start the rocket spinning (i.e. Q or E key) shortly before decoupling your radial boosters, it'll send them outwards and clear of your main stack. Or you could just use Sepratrons, but they aren't really necessary.
All you had to do was decrease the decoupler force and add a few separation SRB's. That would get the wobble to a minimum and prevent the rocket from breaking.
Any other suggestions for meme rockets? I'm trying to strand more kerbals so that I can save them later.
Make a space station around another planet and simulate some kind of disaster and go rescue them. It's not exactly a rocket, but maybe try docking with a space station using only srb's, that would be very difficult
send jeb to the moon and rescue him but once hes in the moons orbit send ANOTHER rocket to save both kerbals and land on earth btw i love your videos keep up the good work👍
make a very biiiiig rocket
Go to the farthest planet possible
thank you Jeb
The reason that you couldn’t get near to Jeb was not because of the atmosphere, but because the planet was rotating when you were falling.
Great vid though :)
This!!! It was the planet rotating through its day/night cycle.
Can confirm. I suggest the trajectories mod. It is a utility mod with no parts or physics changes so if he used it I would still call it stock ksp.
Thank you Jeb
@@civilisedzombie I mean Kerbal Engineer does it... and has basically anything you could ever want to know. Including Suicide Burns with timer.
@@TeReaper That is another good mod that I did not think of that you should definitely have now that I remember what it is, but trajectories literally shows a red x will you will land, accounting for the planet's spin and atmosphere.
RC: But hey, we got him, right?
Jeb: Years in isolation has fueled my rage against kerbals and I will now commit major warcrimes in every corner of the globe.
Thank you jeb
Thank you jeb
Thank you jeb
Thank you jeb
Thank you jeb
Jeb was stranded longer than the Starship Voyager.
Thank you, Jeb
ANGRY JANEWAY NOISES
Ah, a fellow voyager fan!
Same!
we need star trek reference parts or easter eggs in ksp 2
The legendary Jeb has returned
Oh he'll be gone again don't worry
Yes
i have KSP in career mode and i have done everything in my power to keep jeb alive. one week and counting, and a lot of parachutes
@@Orion_TheProto I'd recommend the blue origin method, SRB thrusters and parachutes works nearly every time, and 2 heat shields
@@joecald5984 tf kinda iron banner are you playing
10:40 you aren't drifting away, duna is just rotating (and the orbit line isn't relative to the surface)
You can rotate selected parts by 90 degrees using WASD, this would be better, than connecting it the wrong way, and rotating and moving it after that.
Thank you jeb.
more specifically, QWEASD
I’m glad someone else spotted that, it gave me a minor conniption
osmo
wait you can?
@@dallor09 yes
Thank you Jeb!
yet another episode of "please just use mk2 tank size"
13:59 Jeb looks so happy an thankful for being rescued, so cute!
By the way if you have problems with decoupling boosters you can use sepatrons which are basically tiny solid fuel rockets meant to stop boosters from hitting your rocket
I think the issue was that I had the boosters clipping into the rocket, but that would have been worth a try
NOW THATS pretty big brain
@@ReidCaptain You could try the TT-70 radial decoupler for that issue.
@@ReidCaptain also you should use struts to connect your SRB's to the rocket so they don't clip in and out of the rocket
Jeb, the true lad, hanging in there for eight friggin years, thank you.
He was probably dreaming about suing the company for damages and back pay.
As someone who's played this game for years it's always funny to watch people who are newer
Thank you Jeb! You're the hero we need and deserve!
You:lands a kilometre near Jeb “I’m too lazy” let’s try again
Thank you, Jeb!
thank you jeb
THANK YOU JEB! YOU ARE THE TRUE GOD!
When separating your boosters, spin the rocket. The rotation will cause them to move away from the rocket and hopefully not hit your next stage.
I just use sepratrons.
Thank you Jeb
thank you jeb!
You can rotate parts with W, A, S D, E, and Q
FAX
FACTS
Rocket idea: make a spaceship/jet hybrid and then make it so you can fly to a planet like a normal spaceship, but once you are there you can Detach the jet and fly around on that planet.
thank you Jeb!
Jedi starfighter time B)
Ask a good ksp player
I think it can be done at eve, only if Reid had breaking grounds™
Would only be possible at Laythe, its is the only planet exept kerbin where Jet engines work, and Laythe is a planet that requires more complex orbital maneuvering to actually get to
@@SmikeMan eve would kill this mans creations
9:05 "so i landed at 30 meters a second which is totaly not dangerous" that like falling from 14 feet.......
To fix the boosters breaking the rocket on decoupling, add sepratrons, tiny solid fuel boosters that are meant to pull other stages away
Thank you jeb!!
Omg yes ive been waiting. You are amazing reid captain!
Thank you Jeb
Thank you jeb
You got me into this game, and now I have over 60 hours in it. Pls keep up the amazing content
Thank you Jeb, very cool!
You can use WASDQE to rotate parts before you place them while building, so the part doesn't clip through the parts around it.
Thx for tip
Thank you for you work Jeb, you'll always be our legend 🙌🙌🙌🙌
Man, I love your engineering skills, I'd love to see you play Space Engineers.
Not so good tbh
Woohoo! No man left behind! Or I guess Kerbal in this case
Thank you Jeb, what you did, we will never forget
One of the most kerbal like missions I have ever seen!
Thank you Jeb!
I know I'm super late but there's something in options that gives extra tweakables and if you turn that on you can activate autostrut and rigid connection which will stop the boosters bouncing about(and make the rocket in general less bendy)
imagine a crossover between RCE and Reid Captain
They uploaded near same time
Cool eh’
RCE and RC, would be nice
Again?
Piston powered, moving bridge
FYI - parts can only attach to one parent node. That means if you have three engines and attach a Tri stack adapter to them, it will only connect to one of the engines. If you need more thrust in an upper stage, use one bigger engine (mainsail, rhino, etc.) rather than multiple engines.
Other tips:
- use WASDQE to rotate parts before attaching them
- use sepratrons to push boosters away from the rocket without exploding. If stuff is still exploding, make sure the sepratrons aren’t firing directly at a fuel tank and making it overheat
- there are crew capsules that can hold multiple kerbals
- because of Bendy Physics™️, it’s sometimes wise in KSP to build wider instead of taller
- Start your gravity turns earlier. It’ll save fuel
10:40 use mods to predict where you will be to avoid the drifting, also it isnt drifting, duna's rotation is making you change location
Thank you Jeb. The thing you did at the end really saved the Earth.
Really loving the ksp videos!
thank you jeb ;)
Thank you Jeb, our hero
Thank you, Jeb.
Your sacrifice is appreciated.
Thank you Jeb :)
Pro tip, spin your rocket before releasing the boosters to help prevent them blowing up your engine
I got poor Jeb stuck in space in orbit around the Sun for over 200 in game years... I don't think there's any hope for him...
My jeb got yeeted into deep space by the kraken
THANK YOU JEB!
11:37 ah, you can actually adjust the strength of the legs in-flight. Might be useful for next time.
Jeb the Eternal, Master of Isolation, Knower of Cosmic Truths...
Thank you, Jeb.
Damn, thanks Jeb!
thank you jeb.
Thank you Jen!
My poor kerbals are quite literally impossible to save they have been exiting the suns orbit for the last 7 years
Also since you have the making history DLC you should be using the engine plates instead of the triple engine mount much more convenient
Use some freakin' separatrons
Also for landing trajectories, they'll be affected by both:
A) atmospheric drag, chutes, any other slowdowns by engines will all modify your final landing location compared to the one originally calculated during de-orbit
B) Duna will be rotating under you as you land
If you build one booster you can put on MANY separatrons and then take the découpler the booster is on and put on the desired symmetry.
Thanks Jeb!
Thanks Jeb
Thank you, Jeb. It's really appreciated.
Wow Jeb
Thank you so much Jeb
the legend finally did it, that preparation video got me waiting
Starting with the reason you keep crashing, short landers with a wide base will make your lander more stable on the surface of any planet. Also, having the drogue chutes so low will throw your craft off balance and make it harder to land. You can land way more efficiently by burning a little bit on the opposite side of Duna of your target and use the atmosphere to slow you down. You could make your transfer stage way smaller by using vacuum engines as opposed to sea level engines. You can check the efficiency in construction by checking the isp/specific impulse of each engine and experiment. I recommend the wolfhound engine or nuclear engines if you have them. Remember not to use too much fuel tanks for this stage so that you have less launch mass. Another way to reduce mass is to make your return module and lander modules separate, reducing the mass you need to return and therefore reducing launch mass. To solve your separation issues, I’d recommend using separatrons or really small solid fuel boosters to ensure you don’t crash into any stages on launch. I’d recommend looking at other videos to improve your flight profile and overall craft design because they really help.
Cool vid, cant wait to see you become a master astrophysicist.
Another day of thanking god for letting jeb save us
Just yesterday I was playing this in a carrer world and stranded jeb and 2 of his friends in Duna and have been trying for hours to bring them back...
And then there's me... I just cheat them back. Lol.
Thank you Jeb :3
Big Credit for Jeb's contribution, Thank you Jeb.
How can this guy make a working combustion engine in besiege, but strugle so hard making a rocket in KSP XD
Rockets are hard.
It is quite literally rocket science
@@bobjoebo8933 its ksp, that is a game... Unless you play with Realism Overhaul, that shii is hardd xD
YO, ITS JEB, HES STILL ALIVE
Ive waited my entire life for this moment
doubt
Bet.
@@NoSTs123 doubt
Ah yes saving jeb because of democracy
he was a noble dude,
thank you jeb!
oh good god the massive boosters are so pointless, most of their delta v is going to lifting their own massive weight
you are not drifting away the planet is rotating
Thanks jeb
reid: going to mars and rescuing people
me: *guys 100585th attempt to get into orbit*
You fall down to duna in about 4 minutes, duna has a rotational velocity of ~30m/s, so from the time you line up your trajectory right on top of jeb to the time you end up landing, jeb has moved about 7km to the right and that’s why you couldn’t land right on top of him right away. There’s also some aerodynamic drag that causes your craft to have less horizontal velocity so that can also confuse things.
THE MAN, THE MYTH, THE LEGEND, JEB!!!!
love you man, surprised that Jeb isn't completely dead
Idk how he stood still for that long
@@ReidCaptain Didn't really expect a reply, but it is very appreciated!
Btw, were you going to make another Scrap Mechanic Video? there are many addons that adds literal Drive Shafts, and others that add Gears...
I love yo creativity and Keep Rockin
@@ReidCaptain He needs Oxygen
Jeb had a worse fate than dying.
I can’t wait for this guy learns more about ksp
What is you make the largest possible rocket, carrying the most possible people. Piloted by Jeb himself, to end the Kerbal race
"I also added on another set of boosters - not entirely sure why I did this because..."
Indeed. Because. The answher to your _"why"_ is *"Because!"*
3:56 looks like the Jupiter shuttle derivative🤣
Thank u jeb:)
My supersonic SAR drone works a lot better than your stock airplane. The SAR drone when fully loaded can fly at around the speed of sound and fly the distance to the north pole + 2/3 the way back.
this mission would never have been done without jeb thank you jeb
I’m so jealous of people that can actually reach other planets in ksp. 😔
Well what do you do then?
u and me same. cant even get to da mun XD
Jeb survived eight years on Duna with no food, no water, limited air, and no human contact. Jeb is immortal.
Jeb will not forget what you did he will remember and take his anger and hate for you to the grave
People playing KSP are just on another level
thank you jeb for not expoloading but also just thank you jeb
2 things are important in life
1. breathing
2. thanking jeb
Thx jeb
If you start the rocket spinning (i.e. Q or E key) shortly before decoupling your radial boosters, it'll send them outwards and clear of your main stack.
Or you could just use Sepratrons, but they aren't really necessary.
Use wasdqe to rotate the parts. And g for gears, b for brakes, t for sas, r for rcs.
All you had to do was decrease the decoupler force and add a few separation SRB's. That would get the wobble to a minimum and prevent the rocket from breaking.
Great video!
Thank you, Jeb.
Make a rotating habitat and get a kerbal there, then rescue him.