For the transfer window, there is a clock icone at the left of the screen while fyling if you click on that you wil get a transfer window planner. Just a tip for a next time
@@Bretaxy maybe to you chad! Get over urself… your the last one who should tell others stuff is over used… have you seen your fb account?? I’ll share it if you want 😂
When you added the nose cones to the top of the fuel tanks it actually does nothing other than adding weight. For some reason, nose cones in ksp only work if attached to a node
@@xenowreborn yeah, it’s because ksp doesnt model the fluid dynamics of the air, only does a simple drag calculation based on the aerodynamics of the pieces.
@@xenowreborn yeah drag is calculated by how many open attachment nodes are exposed to the air stream. Of course parts have a set drag and lift amount, but exposed nodes are definitely the highest source of drag. That and struts.
when coming to a re entry you should set your craft to point at the _surface_ retrograde instead of orbital retrograde => that makes it so the craft is at a perfect angle, and only the bottom part (heatshield) will heat up
I imagine gilly would be a great place for a small self-sufficient launchpad-colony, its elliptical orbit gives a ridiculous boost for any rockets from the colony to go interplanetary, and the low gravety makes it even easier. Pluss you get tons of solar power, being so close to the sun. Could be some major flaw I'm not thinking about though, would love to discuss.
A note on solar panels: You can place all of them in an action group during vehicle assembly. Lets you use one key to activate them rather than activating individually
I noticed they don't like using any kind of action group - not even to deploy the landing legs. I'm surprised they use the spacebar to change stages instead of manually separating and activating rockets lmao
I really wish career mode didn't lock action groups behind the last VAB upgrade lol. Really makes extending a bunch of solar panels or antennas a pain.
@@gamedog9542 My guess is that he does a lot of trial and error without knowing why something works the way it does. Some more basic knowledge of the game options and how the game functions would cut out a huge chunk. You can see it with a lot of the suggestions from the other comments.
I'm surprised that this guy hasn't figured out some of the more advanced mechanics after playing KSP for a long time, like switching from local to absolute to adjust the rotation of the engine because it was placed on a radial atachment point and was not straight at the beginning, But it still entertaining to watch.
speaking of ion engines and not enough electricity, they can survive with all the way down to 10% of energy requirements, but give less and less efficiency as you go down, all the way to 55% thrust of what it should give, so starving your engines is a viable strategy if you are itching to save weight on your electronics, tho i dont think this is practical either way, but there is a rhyme and reason to ions working when starved.
This is only true if the ascending/descending node coincides with your apoapsis. The best way to do it is to just pick whichever of your ascending/descending nodes is *closer* to apoapsis, and perform your burn there.
I think it's sometimes a net saving of dV to use a little bit of dV on pushing either one of the AN or DN onto your apoapsis from wherever it is, before changing plane. It's definitely sometimes a net saving to get a really high, really slow apoapsis before trying to execute very large changes in orbital plane.
I think a lot of it is his narration style- explaining a long complex process in lots of simple and often very similar steps, while talking quickly. Their actual voices are similar, but still distinctly different, and the trial-and-error process might also be part of why they feel similar.
I was watching a simple rocket simulator (or something like that) iceberg video, and it basically explained everything about maneuvers that I knew nothing about when watching ksp videos. So much cooler now
Good general tip! In his case he was using twice as many engines as tanks (you can see this if you freeze frame at 2:46). It looks like he used alt for half and when the tank nodes were exhausted he eyeballed the rest.
If you don’t already know but if you hold shift in the vab or sph you can get smaller movement with the different tools and no limit on the move tool distance.
After the lower and mid lower atmosphere, your fins are basically dead weight. If your boosters get you that high, you can just put the fins on the boosters and eject them with them
Its fun for me to cringe sometimes at a lot of rookie youtubers rockets. But yours are by far the most kerbal and also some of the best made. But Also that heat shield immediately made me go "that is going to flip on reentry, right?"
Can someone explain to me why you'd even get into orbit around kerbin and wait there for the launch window? I just burn straight up when the launchpad is pointing me in the right direction for losing/gaining speed around the sun. Isn't this more fuel efficient?
I can't burn away fast enough to directly escape with the ion engine so I'd either need to add more boosters or set up and perform multiple orbits to escape
@@chrisakaschulbus4903 I do it the same way, getting to orbit around Kerbin requires a very stable rocket also theres aero drag and physics involved, so to avoid that I strap the most powerful solid boosters for the ongoing mission Mun/Duna/Ike... and efficient boosters like puddle engine or that small one or both (nuclear engine sometimes too!) These solid boosters shoot me beyond Minimum orbit or any space in the Kerbin system location when I go straight up from launchpad and the rest is on my super efficient 5k Delta v 60t spaceship that can refuel itself on another celestial body. This is the story of how I went interplanetary without ever docking or having a "proper" start with Kerbin orbit launch. To this day I'm using the model of this rocket to send the best rovers, mining missions, tourist, satellite and science ships all over the Kerbol solar system.
@@ReidCaptain "I can't burn away fast enough to directly escape with the ion engine" I wasn't talking about escaping with the ion engines. Would be an interesting test to see how far the amount of fuel you used to get into orbit would take you when burning straight up.
Fun fact.. you can use a kerbals parachute with the command seat part to actually affect your craft. also neat concept, to bad it uses parts clipping so heavily.
I have a tip for you!: if you don’t want to burn your main stage with your boosters then make another stage and set the first stage to only the boosters and then for the second stage make the boosters detach and then fire up the first stage
theres a handy little mod called Editor Extensions Redux that can help with the whole kraken problem, Enable advanced tweakables in the settings menu, in the editor, if you hover over the EER icon, there should be some buttons that appear, and three say "Autostrut All [insert autostrut type]" I find heaviest works for me, do this after the whole rocket is build.
Original: sfs films For the transfer window, there is a clock icone at the left of the screen while fyling if you click on that you wil get a transfer window planner. Just a tip for a next time
"How much funding do we have for a new rocket?" *site director digs into his pockets and pulls out 2 coupons, a wad of chewed gum, 16 cents and a paperclip* _"we can make it work."_
hitting tab when making your intercept maneuver node will let you see the planet/flight path to be more refined. Looks like you just went off of the periapsis numbers from afar. Tabbing over will let you see your approach angle too (and avoid your accidental polar orbit)
Hey Reid, your content is amazing. Just one pro tip, if you burn at your periapsis on your final burn, you can reach Eve's orbit or even Eve with at most 200m/s. Much better than 1000 m/s!
RC, do you know that you can press z for instance setting the throttle to max and x for the reverse? You can also double-click a planet or moon or other thing to aim your camera. That can help you to go to another planet with a more controllable altitude.
Might be a bit hard to do, but can you do a " To the Mun and back without ever turning down throttle" Meaning you have to have your engine going the entire time to get to the Mun. Land, and then return. If the challenge is too hard, then you could throttle down a bit for the landing. But preferably also make it back to Kerbin. Would be interesting, you could get to the Mun fast if you spec your craft for it. But havign to slow down, and then touch down on the Mun while killing your speed might be tough. Might be more of a scenario of patience vs time. Since a normal flight would take about 10 or so hours in real time, but I would want to get that extra speed to finish it sooner.
They're quite heavy for the amount of electricity they generate, and they don't generate much. To run 1 ion engine at full power takes 12 RTGs, weighing nearly 1 ton.
If you'd burnt for a little bit longer when getting the encounter with Gilly, you would've gone through Gilly and out the other side, then you could've used your solar panels/ion engines for capture more.
I don't know if this has been done before, but a challenge would be to use the absolute LEAST amount of parts possible for a space mission, I don't really know Kerbal so sorry if its actually not really exciting
now, if you wanna be technical, small parts does not mean small rocket, and cramming 500 Oscar-B fuel tanks and 300 ant engines onto a seat **is** within that range
You could have used far less solar panels and skipped the landing gear. Its gilly You could even use the most delicate hardware as landing gear there. Also you dont need a chemical return stage. As soon as in LKO just use xenon.
What else do you want to see? I have a few more KSP challenges lined up!
Make a magazine fed gun, Becuase yes and Becuase if u don’t rember, engines apply a lot of force to things in their plume,
For the transfer window, there is a clock icone at the left of the screen while fyling if you click on that you wil get a transfer window planner. Just a tip for a next time
I would like to see you get to eeloo in under 20m in height. Be difficult, but I bet you could do it
Make a reloading fireball cannon in Besiege
Try overengineering in KSP
"This is the only normal fuel tank of this size." Oscar-B fuel tank: Am I a joke to you?
I was looking for the tall cylindrical look more than anything but yeah it would have worked well
@@ReidCaptain could've just stacked a bunch of them
the baguettes are just so much better tho.
@@RAFMnBgaming lighter
Ya but it be much more weight tho
1:48 - "there's no standalone reaction wheels that're the right size"
Small Inline Reaction Wheel: "Am I a joke to you?"
Overused meme
@@Mister_Clean Overused opinion
@@WEENUS157 Still not as overused as your mom
@@WEENUS157 Doesn't exclude that the meme is overused and therefore unfunny
@@Bretaxy maybe to you chad! Get over urself… your the last one who should tell others stuff is over used… have you seen your fb account?? I’ll share it if you want 😂
FYI if you enable advanced mode in the part selector you can filter by size profile
This,,,a challenge from going jumbo size to tiny,
When you added the nose cones to the top of the fuel tanks it actually does nothing other than adding weight. For some reason, nose cones in ksp only work if attached to a node
Really? in all my 2K+ Hours of KSP I didn't know that
@@xenowreborn yeah, it’s because ksp doesnt model the fluid dynamics of the air, only does a simple drag calculation based on the aerodynamics of the pieces.
@@xenowreborn yeah drag is calculated by how many open attachment nodes are exposed to the air stream. Of course parts have a set drag and lift amount, but exposed nodes are definitely the highest source of drag. That and struts.
@@camera1946 The direction they're facing does matter right? Otherwise I'd be able to make a super spiky rocket that's super aerodynamic lol..
@@Cirelion Direction matters more for some parts than others. The worst are fairings and Mk2 parts.
when coming to a re entry you should set your craft to point at the _surface_ retrograde instead of orbital retrograde
=> that makes it so the craft is at a perfect angle, and only the bottom part (heatshield) will heat up
Good tip, I totally forgot that was something you can do
I imagine gilly would be a great place for a small self-sufficient launchpad-colony, its elliptical orbit gives a ridiculous boost for any rockets from the colony to go interplanetary, and the low gravety makes it even easier. Pluss you get tons of solar power, being so close to the sun. Could be some major flaw I'm not thinking about though, would love to discuss.
bros from the future
harry potter
Also eves year is less then kerbin, combine this with the low gravity of Gilly and getting a transfer window should be easier
It would be difficult to keep kernels on gilly. One Olympic jump might send them into orbit.
@@TurkeyTrayjust dont get kerbals out?
THERE ARE TINY REACTION WHEELS AAAAAAAAAAAAA
A note on solar panels: You can place all of them in an action group during vehicle assembly. Lets you use one key to activate them rather than activating individually
I noticed they don't like using any kind of action group - not even to deploy the landing legs. I'm surprised they use the spacebar to change stages instead of manually separating and activating rockets lmao
@@the10thdimension And everyone uses G to deploy landing legs, didn't stop him from not doing it
I really wish career mode didn't lock action groups behind the last VAB upgrade lol. Really makes extending a bunch of solar panels or antennas a pain.
The way you built this makes me scream.
Why
@@gamedog9542 My guess is that he does a lot of trial and error without knowing why something works the way it does. Some more basic knowledge of the game options and how the game functions would cut out a huge chunk. You can see it with a lot of the suggestions from the other comments.
I'm surprised that this guy hasn't figured out some of the more advanced mechanics after playing KSP for a long time, like switching from local to absolute to adjust the rotation of the engine because it was placed on a radial atachment point and was not straight at the beginning, But it still entertaining to watch.
aldsey is the real legend, rode through space for weeks on a folding chair strapped to a couple solar panels
By the way, the radioisotope thermoelectric generators are a system that always produces power indefinitely
These types of KSP videos reignited my love for KSP. Glad I found your channel.
speaking of ion engines and not enough electricity, they can survive with all the way down to 10% of energy requirements, but give less and less efficiency as you go down, all the way to 55% thrust of what it should give, so starving your engines is a viable strategy if you are itching to save weight on your electronics, tho i dont think this is practical either way, but there is a rhyme and reason to ions working when starved.
Could you in theory just decrease the thrust limiter or does that also decrease effiency.
@@logicbuilder1204 no.
I hate ultra efficient slow ships. I mean: Save a few pounds of weaght and take another 5 years. and burn hours at a time
@@SCTG-b1c No as in it doesn't decrease efficacy or no you can't do that.
Just so u know, I believe its more efficient to perform the burn that corrects your plain at the apoapsis of your orbit
correct, the further away you are, the less expensive inclination changes are
This is only true if the ascending/descending node coincides with your apoapsis. The best way to do it is to just pick whichever of your ascending/descending nodes is *closer* to apoapsis, and perform your burn there.
@@davygibbons4098 I'm talking about the burn around eve, before he had a trajectory for gilly, but otherwise, yes you are correct.
I think it's sometimes a net saving of dV to use a little bit of dV on pushing either one of the AN or DN onto your apoapsis from wherever it is, before changing plane.
It's definitely sometimes a net saving to get a really high, really slow apoapsis before trying to execute very large changes in orbital plane.
@@richardbarrell4043 yeah you might be right
15:52 What an explosive comeback! In Kerbal style!
It is isnt tiny😡ITS AVERAGE!!!!!!
Is Reid Captain the same person as Nile Red by any chance? just got two videos back to back and noticed the similar voice and speech pattern
why do you sound like nilered?
NileReid
I think a lot of it is his narration style- explaining a long complex process in lots of simple and often very similar steps, while talking quickly. Their actual voices are similar, but still distinctly different, and the trial-and-error process might also be part of why they feel similar.
He does, they should do a collab
All this KSP content is a delight, this game is so very Reid
I didn’t appreciate just how small it was until you got out. That was the size of a carnival stand
Love the content and your personality man you are very entertaning
Somehow watched the whole video at normal speed and finished a minute after it was released
The time in the notifications menu does not update in real time, nor the videos to the right of the screen (or down if on phone/TV)
@@thegamingidiots7012 ah. Thanks for clearing that up for me
0:05- 0:15 he really sounded like the 🤓
I was watching a simple rocket simulator (or something like that) iceberg video, and it basically explained everything about maneuvers that I knew nothing about when watching ksp videos. So much cooler now
*space flight simulator
You can hold Alt in order to snap only to nodes so you don't get the engine crooked
Good general tip! In his case he was using twice as many engines as tanks (you can see this if you freeze frame at 2:46). It looks like he used alt for half and when the tank nodes were exhausted he eyeballed the rest.
If you don’t already know but if you hold shift in the vab or sph you can get smaller movement with the different tools and no limit on the move tool distance.
I love your ksp challenges, they're really cool
It's like he doesn't even know what he's doing
Heres a challenge for you! Do a jool five, if you haven’t heard of it its going to all five jool moons. Loved the video!
After the lower and mid lower atmosphere, your fins are basically dead weight. If your boosters get you that high, you can just put the fins on the boosters and eject them with them
Its fun for me to cringe sometimes at a lot of rookie youtubers rockets. But yours are by far the most kerbal and also some of the best made. But Also that heat shield immediately made me go "that is going to flip on reentry, right?"
here's a tip: if you have it set to snap, using the move or rotate tool will align parts perfectly.
Another great ksp video reid!
"Things didn't seem to go particularly well" as everything instantly explodes on the launchpad.
Can someone explain to me why you'd even get into orbit around kerbin and wait there for the launch window?
I just burn straight up when the launchpad is pointing me in the right direction for losing/gaining speed around the sun. Isn't this more fuel efficient?
I can't burn away fast enough to directly escape with the ion engine so I'd either need to add more boosters or set up and perform multiple orbits to escape
it's much less efficient and much more difficult
@@magica3526 Can you explain why it's less efficient? And what about it is more difficult?
@@chrisakaschulbus4903 I do it the same way, getting to orbit around Kerbin requires a very stable rocket also theres aero drag and physics involved, so to avoid that I strap the most powerful solid boosters for the ongoing mission Mun/Duna/Ike... and efficient boosters like puddle engine or that small one or both (nuclear engine sometimes too!) These solid boosters shoot me beyond Minimum orbit or any space in the Kerbin system location when I go straight up from launchpad and the rest is on my super efficient 5k Delta v 60t spaceship that can refuel itself on another celestial body. This is the story of how I went interplanetary without ever docking or having a "proper" start with Kerbin orbit launch. To this day I'm using the model of this rocket to send the best rovers, mining missions, tourist, satellite and science ships all over the Kerbol solar system.
@@ReidCaptain "I can't burn away fast enough to directly escape with the ion engine" I wasn't talking about escaping with the ion engines. Would be an interesting test to see how far the amount of fuel you used to get into orbit would take you when burning straight up.
1:30 bro just made an actual Bacteriophage... (the virus)
I love that I watch all these people go to different planets with tiny parts but I can’t even go to the mun and back
Fun fact.. you can use a kerbals parachute with the command seat part to actually affect your craft. also neat concept, to bad it uses parts clipping so heavily.
You're one of my favorite KSP youtubers. Can't wait to see what's going to happen when KSP 2 drops!
"I got to another solar system only using ____ engines"
Oops
I have a tip for you!: if you don’t want to burn your main stage with your boosters then make another stage and set the first stage to only the boosters and then for the second stage make the boosters detach and then fire up the first stage
Main assembly 6 in 1
Car + plane + helicopter + boat + hovercraft + submarine
theres a handy little mod called Editor Extensions Redux that can help with the whole kraken problem, Enable advanced tweakables in the settings menu, in the editor, if you hover over the EER icon, there should be some buttons that appear, and three say "Autostrut All [insert autostrut type]" I find heaviest works for me, do this after the whole rocket is build.
Original: sfs films
For the transfer window, there is a clock icone at the left of the screen while fyling if you click on that you wil get a transfer window planner. Just a tip for a next time
"How much funding do we have for a new rocket?"
*site director digs into his pockets and pulls out 2 coupons, a wad of chewed gum, 16 cents and a paperclip*
_"we can make it work."_
"just a feeeeeew more boosters!" adds 16 solid rocket boosters to the already ridiculous mount of boosters
This is the definition of "More Boosters!".
5:57 A true ksp gamer quote
hitting tab when making your intercept maneuver node will let you see the planet/flight path to be more refined. Looks like you just went off of the periapsis numbers from afar. Tabbing over will let you see your approach angle too (and avoid your accidental polar orbit)
"Smooth sailing to the ground" *spacecraft explodes*
KSP's most used strategy: "Just add a few more boosters"
Hey Reid, your content is amazing. Just one pro tip, if you burn at your periapsis on your final burn, you can reach Eve's orbit or even Eve with at most 200m/s. Much better than 1000 m/s!
2:54 Bro placed so many baguettes that the rocket became french instead of American
Now getto orbit only using monopropelant
10:14 ah yes “up and down” very useful descriptors while in space. With a sphere as your point of reference no less lol.
Instead of using a parachute, you can get the kerbal off the chair and deploy its parachute.
This is really cool this is the first time I ever seen this game and this video is really scientific amazing and funny anyways great video
Try to visit every planet in the Körbel system with using only ion engines
Oh god the pain of watching you try to get a reaction wheel, there is a small reaction wheel in the controll tab. Good video though!
RC, do you know that you can press z for instance setting the throttle to max and x for the reverse? You can also double-click a planet or moon or other thing to aim your camera. That can help you to go to another planet with a more controllable altitude.
the fact that it's so small that it is considered a rover is hilarious
Might be a bit hard to do, but can you do a " To the Mun and back without ever turning down throttle" Meaning you have to have your engine going the entire time to get to the Mun. Land, and then return.
If the challenge is too hard, then you could throttle down a bit for the landing. But preferably also make it back to Kerbin. Would be interesting, you could get to the Mun fast if you spec your craft for it. But havign to slow down, and then touch down on the Mun while killing your speed might be tough. Might be more of a scenario of patience vs time. Since a normal flight would take about 10 or so hours in real time, but I would want to get that extra speed to finish it sooner.
Nice video, but when are we gonna see Eve rescue pt 2?
Sometime soonish, I've been trying to wait a little while so I can go back into it fresh
@@ReidCaptain Makes sense. Excited to see more videos!
I bet this above average rocket has great personality
get to minmus and back using only plea rocket engines
Get to every planet, with only using the smallest part in the game in the smallest fuel tank in the game
This video proves that size doesn’t matter
RTG's! RTG's can solve so many of these powering issues with the ion stage! They generate quite a bit of electric charge--and have basically no cost!
Also, I think (don't quote me on this) that the Fly by Wire should be small enough. Dunno.
They're quite heavy for the amount of electricity they generate, and they don't generate much. To run 1 ion engine at full power takes 12 RTGs, weighing nearly 1 ton.
What about going to Laythe with only the Rapier engine?
Ah yes a reid captain KSP vid... FINALLY!
He *has* done other ones, you know.
@@thegamingidiots7012 Yes i know of cource iwas just waiting for a new one
Not the absolute throbber of a rocket at 4:17 😭 Things just twitching waiting to blow
mmnnffmfffgghhh
I watched this video and acted like i understood what you were talking about
A note about Gilly: the gravity is so low that a single ant engine is enough.
“ hey guys today I have decided to completely humiliate you”
Drinking game idea: take a shot every time he says "now"
yo, this was the video i voted for!
If you'd burnt for a little bit longer when getting the encounter with Gilly, you would've gone through Gilly and out the other side, then you could've used your solar panels/ion engines for capture more.
Bro just took the "size don't matter" to a interestelar lever
Small but efficient
I wish lol
@@ReidCaptain hahah
using captions: "curbing" "kirby" "curb in"
oscar-b tanks exist…?
This is gonna get a million views I promise you guys
What do you mean that there was no stand-alone reaction wheel?
he meant that there were no parts that were just reaction wheels that were the right size
Why not use the kerbal's own parachute for kerbin landing, or its jetpack for gilly landing?
I don't know if this has been done before, but a challenge would be to use the absolute LEAST amount of parts possible for a space mission, I don't really know Kerbal so sorry if its actually not really exciting
There have actually been people doing THREE part missions in this game! It's pretty incredible what people can do.
@@randomaster138Stratzenblitz75 used only 3 parts to get to Ike, Duna, and Minmus, as well as getting back to Kerbin!
How come u land back at Kerbin with the ship that doesn’t have the flappy solar Panals
3:00 hehe kraken go brrrrr
Just as a challenge, you should try an Elon and land back on the launch pad
Could you see if its posable to launch into space with every part?
Man really turned that Kerbal into Pyramid Head
3:42 im pretty sure this actually did more harm than good since it just adds weight and another connector point (adding drag)
I have to agree with you however because the connecting point is facing down I don't think it causes any additional drag.
@@drake52 facing down connectors add drag, just less
now, if you wanna be technical, small parts does not mean small rocket, and cramming 500 Oscar-B fuel tanks and 300 ant engines onto a seat **is** within that range
The big stuff bru🫥
me: builds a regular rocket and uses tweakscale
The rocket with landing gear looks kind of like a bacteriophage.
Bro the fuel tank Baguette💀
I feel like I'm a tourist in a lab
You could have used far less solar panels and skipped the landing gear.
Its gilly
You could even use the most delicate hardware as landing gear there.
Also you dont need a chemical return stage. As soon as in LKO just use xenon.
Have you tried EVE/eve stock enhancements? Its just a visual mod that makes the planets look better
What music have you used at 9:40