Houdini 18 rain splashes and streams

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  • เผยแพร่เมื่อ 11 ก.ค. 2024
  • In this one we look at creating rain that's splashing and streaming down some geometry, using POPs and some handy emission and post processing.
    Scene file here: www.dropbox.com/s/cel4bj1bm46...

ความคิดเห็น • 24

  • @phinnaeusoconnor
    @phinnaeusoconnor 3 ปีที่แล้ว +2

    All of these memories will be lost forever, like tears in....

  • @mdsanima
    @mdsanima 4 ปีที่แล้ว +1

    Cool stuff here! I really like your work!

  • @willgiuliani8251
    @willgiuliani8251 3 ปีที่แล้ว +1

    Thank you! And thanks for the scene file!

  • @fxtech-art8242
    @fxtech-art8242 4 ปีที่แล้ว +1

    you controlled each particle of sim really smartly
    really awesome thanks for giving so muchhhh......

  • @ambroziepura585
    @ambroziepura585 4 ปีที่แล้ว +1

    Thanks for the treat!

  • @pixeltrain3d
    @pixeltrain3d 4 ปีที่แล้ว +1

    Thanks, Hristo.

  • @pramodpandit236
    @pramodpandit236 2 ปีที่แล้ว

    good job

  • @yeweixiang2412
    @yeweixiang2412 3 ปีที่แล้ว

    谢谢分享

  • @steinfeldt
    @steinfeldt ปีที่แล้ว

    that's phenomenal! Thanks so much!! Do you know how to get it worked on an animated input? it doesn't slide down anymore then. Thank you!!

  • @flyzvfx
    @flyzvfx 4 ปีที่แล้ว +1

    Great, thanks

  • @christopher8116
    @christopher8116 4 ปีที่แล้ว +1

    You can do alot with POP's.

  • @jackCre8iveNode
    @jackCre8iveNode 4 ปีที่แล้ว +3

    welcome to Houdini

  • @notskinner2304
    @notskinner2304 4 ปีที่แล้ว +1

    thanks. But a question doesn't rain streams can be done with flip solver with some surface tension settings?

    • @HristoVelev
      @HristoVelev  4 ปีที่แล้ว +2

      raj you could, but that method here is fast and controllable

    • @notskinner2304
      @notskinner2304 4 ปีที่แล้ว

      @@HristoVelev got it thanks

  • @phinnaeusoconnor
    @phinnaeusoconnor 3 ปีที่แล้ว +1

    How do you connect an actual rain simulation so you can see the raindrops falling and connecting to the hits , cheers.
    ?

    • @HristoVelev
      @HristoVelev  3 ปีที่แล้ว +2

      Phinnaeus O'Connor you'll need a pop sim that does collision detection and outputs points that you use for emission. But you could consider if that is really necessary in your situation - unless you do a slow mo type effect, often you can't see the connection between the drops and splashes :)

    • @phinnaeusoconnor
      @phinnaeusoconnor 3 ปีที่แล้ว +1

      Hristo Velev thanks, yes I was beginning to see that might be the case!

  • @christopher8116
    @christopher8116 4 ปีที่แล้ว

    Where is the @hittotal attribute coming from ?

    • @HristoVelev
      @HristoVelev  4 ปีที่แล้ว

      The pop solver is writing it I think

  • @edersouza1881
    @edersouza1881 ปีที่แล้ว

    Hey mate ay chance to redo this useful tutorial from scratch. It is a bit confusing for beginners at the moment.

  • @ThomasKlyhnChristensen
    @ThomasKlyhnChristensen 4 ปีที่แล้ว +2

    Great video! audio a little low, you sound like you are a bit far from your mic, some room echo :) just sit closer to it, otherwise amazing! thank you.

    • @HristoVelev
      @HristoVelev  4 ปีที่แล้ว

      SnakeBox Motion yeah webcam mic at home :) I'll see what I can get

  • @user-hl5zx1qh7s
    @user-hl5zx1qh7s 4 ปีที่แล้ว +1

    room password: password