Houdini - Procedural floor tiles

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  • เผยแพร่เมื่อ 27 ก.ค. 2020
  • Build a simple procedural floor tiles setup. Extracting profiles with carve, cutting meshes with lines with edge fracture, custom displacement that's breaking up across pieces and other fun stuff :)
    Hip file here: www.dropbox.com/s/udzv4buoikl...

ความคิดเห็น • 13

  • @MDSJudicator
    @MDSJudicator 4 หลายเดือนก่อน +1

    Thank you for this. Great tutorial.

  • @tomklejne3916
    @tomklejne3916 3 ปีที่แล้ว +1

    This was very helpful back when I stumbled on it and I was new and learning Houdini!... now that I'm not new and still learning Houdini its even more helpful! Thank you!

  • @OnkAnCa64
    @OnkAnCa64 3 ปีที่แล้ว +1

    very well explained, thanks a lot

  • @Carteblanchefx
    @Carteblanchefx 3 ปีที่แล้ว +1

    Thanks a lot! Very useful!

  • @arupsan
    @arupsan 3 ปีที่แล้ว +1

    Awesome .....

  • @sams_3d_stuff
    @sams_3d_stuff 2 ปีที่แล้ว +1

    NICE!

  • @asier7400
    @asier7400 ปีที่แล้ว

    Thanks!

  • @lveronese
    @lveronese 3 ปีที่แล้ว +1

    niiiiiiiiceeeee.. thanks

  • @stevensilcock
    @stevensilcock ปีที่แล้ว

    Glad you supplied the hip file. Otherwise it's a bit tricky working out what you've done unless you flag each node as you work your way through the project. If you can't see the node parameters it's a guessing game really. Got any hip files for masonry tiling where you can divide an area up according to your tile size with a set gap around each one & all of them as well, like you would if actually tiling a floor. Cool wooden flooring though...very rickety though....watch your step I say...lol.

    • @HristoVelev
      @HristoVelev  ปีที่แล้ว

      Glad it helps :) masonry is actually simpler, except the ties. For the rest - it's regular intervals so you can copy lines, and blast of the odd points on odd lines and even points on even lines, and copy bricks on these points :)

    • @stevensilcock
      @stevensilcock ปีที่แล้ว +1

      @@HristoVelev sounds like a good reason to make another video...;-). I'm a landscaper so do paving, block retaining walls etc. Use Houdini for client visualizations, hoping it saves them making any changes once you've started...hate that...plus building it in 3D first, is good for calculating quantities & working out levels etc. Devil's in the detail. Plus I like the problem solving part of it...esp. with Houdini....how many ways can you do something....lol. Not to mention the power of procedural modelling vs destructive....so cool. So lately I've been focusing on making brick/block retaining wall, paving/tiling/decking, and also fencing HDA's or prototypes. I've made quite a few already, some work, some don't, but always looking for better ways to do stuff....plus trying to learn VEX to harness it's full potential....but no programming background so tends to make my brain bang....lol.

    • @HristoVelev
      @HristoVelev  ปีที่แล้ว

      @@stevensilcock it's quite a journey indeed! New discoveries every day, and enjoy the process :)

  • @CR-qc9sl
    @CR-qc9sl 2 ปีที่แล้ว

    Why don't you start at the very beginning ?