Houdini | Snow and Rain FX | Quick Tip

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  • เผยแพร่เมื่อ 15 ต.ค. 2024
  • In this video, we explore a method for easily generating snow and rain with sidefx ‪@houdini3d‬
    This exercise is great for improving your particle simulation abilities, and it's a great trick that every Houdini TD should know how to do.
    The video quality did get messed up in the process of recording (apologies for that!) however, since then, this technical issue has been fixed.
    For more quicktips, resources, and ways to improve your Houdini skills, visit www.cgforge.com
    Thanks for watching

ความคิดเห็น • 27

  • @NelsonLim
    @NelsonLim ปีที่แล้ว +8

    You put a lot of work into this and could have been a masterclass, Tyler! Awesome video as always and I actually realise I don't use the point velocity node enough. Thanks again.

    • @cgforge
      @cgforge  ปีที่แล้ว +3

      Thank you Nelson! That point velocity node is a great little node. You can also use it for establishing randomized normals and just generating any sort of vector data in general. Cheers

  • @tondann
    @tondann ปีที่แล้ว +5

    TH-cam's compression is not the most grateful for snow and rain, but nevertheless a very helpful video! thanks

  • @twist6020
    @twist6020 ปีที่แล้ว

    Love these longer vids

    • @cgforge
      @cgforge  ปีที่แล้ว

      Thanks Twist! I have part II coming out in December on how to light/shade everything, so be sure to keep an eye out for that as well. Cheers

  • @mattbarkerart
    @mattbarkerart 5 หลายเดือนก่อน

    great tutorial, thanks!

  • @djilaliachour1578
    @djilaliachour1578 ปีที่แล้ว

    Big thanks for this amazing sharing CGF

    • @cgforge
      @cgforge  ปีที่แล้ว +1

      You're welcome! Thanks for checking it out Djilali

  • @TheSiimur
    @TheSiimur ปีที่แล้ว

    Earned a new sub :) Keep those tuts / tips coming !

    • @cgforge
      @cgforge  ปีที่แล้ว +1

      Thank you SIM!

  • @vfxskull6208
    @vfxskull6208 ปีที่แล้ว

    I never ever managed to make the camera volume from VDB. Thank you!

  • @DimaShishkov
    @DimaShishkov ปีที่แล้ว

    Excellent tutorial. Well paced. Picked up a couple of interesting approaches. Thanks for that.

    • @cgforge
      @cgforge  ปีที่แล้ว

      Thank you Dima!

  • @mitchelltharp8023
    @mitchelltharp8023 ปีที่แล้ว +1

    awesome

  • @RobertKennymore
    @RobertKennymore ปีที่แล้ว +1

    You can use a Group node with "Keep by Normals" instead of painting the top surface by hand.

    • @cgforge
      @cgforge  ปีที่แล้ว +2

      Totally! That works as well. Just make sure that you feature some kind of breakup in the shape though. Having a organic pattern can make a difference

  • @UmairAliMughal2009
    @UmairAliMughal2009 ปีที่แล้ว

    brilliant 😊

  • @cgaltruist2938
    @cgaltruist2938 ปีที่แล้ว

    Thanks, love it ^^

  • @vincentxu1287
    @vincentxu1287 ปีที่แล้ว

    Thank you very much, really help!!

  • @DDIGITALLAB
    @DDIGITALLAB ปีที่แล้ว

    Thank you!

  • @3dforever717
    @3dforever717 ปีที่แล้ว +1

    Very nice and interesting! 👍👍 But how about the render with Redshift? 😅 Because the look of your snow flakes are awesome! 👌

    • @cgforge
      @cgforge  ปีที่แล้ว +4

      Thanks 3D Forever!
      I plan on releasing a quick tip tomorrow morning on how I did the lookdev, so stay tuned 😎

    • @3dforever717
      @3dforever717 ปีที่แล้ว

      @@cgforge Cool! Good news! 👍

    • @Robin-zz7io
      @Robin-zz7io ปีที่แล้ว +2

      @@cgforge Any update to that? Would love to see that as well.

    • @pavelbalagazov3647
      @pavelbalagazov3647 4 หลายเดือนก่อน

      ​@@cgforgeshow a video how to render snow plz?

  • @dannys_85
    @dannys_85 ปีที่แล้ว +1

    great video thanks 1 question wy
    volume rasteriza attribute
    not sample v with pcopen and pcfilter to update velocity in popwrangle?
    i think is the same but different technique right?

    • @cgforge
      @cgforge  ปีที่แล้ว

      I imagine you could do something along those lines as well. In this situation, I found it more straight-forward in my mind to just add in the velocity I want on the points, rasterize, and end up with the ingredients for volume advection. But - you might be able to get something faster and more efficient by using a pop wrangle, so give it a shot and see if it works! Cheers