Realistic CG Dust - Free Houdini Tutorial

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  • เผยแพร่เมื่อ 2 ส.ค. 2024

ความคิดเห็น • 44

  • @dungensAreDragons
    @dungensAreDragons 3 ปีที่แล้ว +1

    This is a criminally undersubbed channel. Excellent video

  • @saebr
    @saebr 3 ปีที่แล้ว +8

    Your tutorials are really helpful and you have obviously put a lot of effort into them.
    Thanks a lot, and please keep them coming

    • @CarvalhoVFX
      @CarvalhoVFX  3 ปีที่แล้ว

      Thank you Ram, really appreciate your support and encouragement!

  • @subdchickadee8649
    @subdchickadee8649 2 ปีที่แล้ว +1

    Thank you so much. Really clear instructions and really helpful!

  • @DGFA-
    @DGFA- 3 ปีที่แล้ว +2

    Exactly what I was looking for 👏🏻😄

  • @rem_av
    @rem_av 2 ปีที่แล้ว

    This is a great tutorial. Thanks!!

  • @intothevoid2046
    @intothevoid2046 2 ปีที่แล้ว +2

    I put the Time into the Flow, not the Amplitude. That way the cloud doesn't fly apart over time. Great tutorial in any case, Thanks!

  • @utubeparpankaj
    @utubeparpankaj 3 ปีที่แล้ว +3

    Where were you till now?amazing stuff.
    Just love the way to describe things.keep on making.👍😎
    Waiting for next ...!

    • @CarvalhoVFX
      @CarvalhoVFX  3 ปีที่แล้ว +1

      Thank you Pankaj! Really appreciate your positivity

  • @arupsan
    @arupsan 11 หลายเดือนก่อน

    I think it is best tutorial available ..so far ..

  • @djC653
    @djC653 3 ปีที่แล้ว +1

    Blender noob here addicted to "geo-nodes" and my 1st Houdini video. Great to see Blender doing this sort of thing(barely but gesturing in this direction). Great tut. makes me want to try this software

    • @CarvalhoVFX
      @CarvalhoVFX  3 ปีที่แล้ว

      thank you! I am biased of course but it would definitely be worth your time giving it a good go

  • @keisukesaito4707
    @keisukesaito4707 2 ปีที่แล้ว

    Thanks for very useful tutorial!

  • @nightshift-lb6hv
    @nightshift-lb6hv 2 ปีที่แล้ว +1

    great tutorial thanks so much!:) i also tried using a curl noise for some variations and love the results. Any chance you could explain why you used the @up attribute when randomizing the rotation? I don't actually see a difference if I don't set the up attribute at all.

  • @Tazio25
    @Tazio25 3 หลายเดือนก่อน

    Great tutorial. Thank You.

  • @bao007fei
    @bao007fei 3 ปีที่แล้ว +1

    Learnt a lot from this video, much appreciate.

    • @CarvalhoVFX
      @CarvalhoVFX  3 ปีที่แล้ว

      welcome Fei! glad you found it useful

  • @cerealnpixels
    @cerealnpixels 7 หลายเดือนก่อน

    Very helpful, thank you for sharing !

  • @user-qe8we6iy3z
    @user-qe8we6iy3z 3 หลายเดือนก่อน

    Nice tutorial!!!

  • @Darethewizard
    @Darethewizard 3 ปีที่แล้ว +1

    these tutorials are really good! I would love to see a snow tutorial :)

    • @CarvalhoVFX
      @CarvalhoVFX  3 ปีที่แล้ว +1

      Thank you! Snow tutorial sounds good, I imagine the setup would be similar to this workflow but using a popsim instead of procedural noise

  • @HenriqueSchittler
    @HenriqueSchittler ปีที่แล้ว

    Great tutorial! please, make some about bottle condensation.

  • @quas67
    @quas67 3 ปีที่แล้ว +1

    good work

  • @effectsroom
    @effectsroom ปีที่แล้ว

    Thanks you so much! Please keep making these types of videos :) Subscribed ❤❤

  • @midphase
    @midphase 2 ปีที่แล้ว

    Cool stuff, although personally I would use MOPs for a lot of the randomization and animation of the dust (the paid MOPs+ would also allow for collision physics to be applied). But it's good to know the "proper" way to do this. Same technique could be applied to an asteroid field too! Thank you.

  • @alighasemi2237
    @alighasemi2237 9 หลายเดือนก่อน

    thanks 👍

  • @user-rv4xb8ky1t
    @user-rv4xb8ky1t 3 ปีที่แล้ว

    very cool thanks !

    • @CarvalhoVFX
      @CarvalhoVFX  3 ปีที่แล้ว

      very welcome! glad you like it

  • @gowmmt7381
    @gowmmt7381 2 ปีที่แล้ว

    Nice

  • @user-hl5zx1qh7s
    @user-hl5zx1qh7s 2 ปีที่แล้ว +1

    Can you make the composing part too for your fans?

  • @pavelkhorenyan7117
    @pavelkhorenyan7117 3 ปีที่แล้ว +1

    you can also add aaflownoise and loop the whole thing

    • @CarvalhoVFX
      @CarvalhoVFX  3 ปีที่แล้ว

      absolutely! I opted for this method as I wanted to replicate what you might get from a popsim however looping with aaflownoise would look great also

  • @rodrigoillas6085
    @rodrigoillas6085 2 ปีที่แล้ว +2

    Thank you so much for this! Thank you so much!
    Quick question, on 10:16 you refer to a normal attribute that we set earlier, however, I can't find where we set it. What am I missing here?

    • @javidial
      @javidial 2 ปีที่แล้ว

      I also don't get the same results in the orientation. The vex code doesn't work for me, and I've copied letter by letter

    • @pauly7189
      @pauly7189 ปีที่แล้ว

      @@javidial me too :D did you manage to solve it?

    • @javidial
      @javidial ปีที่แล้ว

      @@pauly7189 No. but I managed to do something different. I don’t have my computer in front of me.

  • @9AFilms
    @9AFilms ปีที่แล้ว

    Thanks alot i wanted this effect for my stranger things effect

  • @marcinmuszynski6828
    @marcinmuszynski6828 ปีที่แล้ว

    zajebisty

  • @kovalenkov
    @kovalenkov 2 ปีที่แล้ว

    please upload to google disk, link is broken

  • @Rahulpal-zh3zi
    @Rahulpal-zh3zi 3 ปีที่แล้ว

    ❤️❤️🔥🔥

    • @CarvalhoVFX
      @CarvalhoVFX  3 ปีที่แล้ว +1

      Thank you Rahul!

    • @Rahulpal-zh3zi
      @Rahulpal-zh3zi 3 ปีที่แล้ว

      @@CarvalhoVFX you welcome bro can you make flame thrower tutorial bro.

  • @rodrigoillas6085
    @rodrigoillas6085 2 ปีที่แล้ว

    How do I render the video lol XD

  • @georgesb1914
    @georgesb1914 ปีที่แล้ว

    This tutorial doesn't work with houdini 19, sorry but it's just not worth it's value anymore