Mixamo Animations To Maya

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  • เผยแพร่เมื่อ 5 ก.พ. 2025
  • A brief overview of creating clips in Maya to bring multiple Mixamo animations into the scene at once.

ความคิดเห็น • 38

  • @dosakim07
    @dosakim07 6 ปีที่แล้ว +12

    You should do more tuts. This was the only one that made complete sense on the topic. Short and to the point. Thanks for posting this up.

  • @vlad_galchutkin
    @vlad_galchutkin 2 ปีที่แล้ว +4

    At 3:14, my animation does not play. I import the fbx file, but nothing happens. The character changes his position, but does not move. Why is that? I did everything as in the video

  • @barnspounch6038
    @barnspounch6038 2 ปีที่แล้ว

    basics it's encouraging to learn a little bit more! Well done!

  • @alesandra1794
    @alesandra1794 6 ปีที่แล้ว +1

    exactly what I was looking for!! Thanks so much :D

  • @samficher7134
    @samficher7134 2 ปีที่แล้ว

    Bless u ❤❤❤❤❤

  • @bettlebug5988
    @bettlebug5988 ปีที่แล้ว

    Hello Chris Miller or anyone who could help. I imported an animation from Mixamo to Maya, scaled it down but when I press play the animation jumps above the scene I modeled. How can I move the animation back down to the scene and keep it there. Its a a basic walk and I am using Tim a little boy with a red hat.

  • @nickchan1208
    @nickchan1208 5 ปีที่แล้ว +6

    How come when I drag and drop a different animation for my character into the scene the animation/skeleton doesnt connect/override with my character.
    Also after I add an animation to the trax editor every fbx I drag and drop into the scene after that has keys in the timeline

  • @zurasaur
    @zurasaur 2 ปีที่แล้ว

    i love you man thanks so much haha

  • @bmd_videos
    @bmd_videos 11 หลายเดือนก่อน

    Can't i do this on my own created character, just mixamo??

  • @NeroForte_
    @NeroForte_ 3 ปีที่แล้ว

    thanks a million

  • @mii9546
    @mii9546 2 ปีที่แล้ว

    Türkçe altyazıyı koyan kişinin eline sağlık ö-ö-ö-ö-ö-ö-ö-ö-öptüm bayy, gö-gö-gö-gö-gö-gö-gö-gö-gömmdüm say

  • @warriormaddy420
    @warriormaddy420 ปีที่แล้ว

    thankyou

  • @TungNguyen-oe6bs
    @TungNguyen-oe6bs 3 ปีที่แล้ว

    Thanks you so much! :)

  • @reaktorleak89
    @reaktorleak89 6 ปีที่แล้ว

    I got stuck trying to get FBX clips into Unity directly. This looks way easier. Thanks!

  • @ferozhossain3401
    @ferozhossain3401 6 ปีที่แล้ว

    Lovely. Thanx mate.

  • @webdog3667
    @webdog3667 3 ปีที่แล้ว

    how do i loop the animation instead?

  • @matellion
    @matellion 6 ปีที่แล้ว

    really helpful tutorial !! thanks !!

  • @mueezkh
    @mueezkh 7 ปีที่แล้ว

    jeez thanks dude!

  • @dennisvolkerts
    @dennisvolkerts 6 ปีที่แล้ว

    Try to use the character button with the down arrow to view the character set instead of reopen the trax editor ;)

    • @Jakobo48
      @Jakobo48  5 ปีที่แล้ว

      Ah, thanks for the tip!

  • @supaflykai
    @supaflykai 5 ปีที่แล้ว +1

    Once I've converted the animation to an "animation clip", is there a way I can still alter that clips animation? The scenario is this: I want to add multiple animation clips, but each set of animations need to be slightly modified to smoothly connect with the other clips. Without loading all the clips in, it's difficult to know what needs modification, but by loading all the clips in, it seems like I'm not able to edit any of them. Is there a way around this? I'm not an animator but I'm doing a VFX shot which requires a decent amount of animation.. I'm really hoping I can streamline this workflow

  • @suniltemp2308
    @suniltemp2308 3 ปีที่แล้ว

    How to scale them ?

  • @bazingatnt
    @bazingatnt 4 ปีที่แล้ว

    there is animation on mixamo called "walk up the stair" that animation walking only 2 steps on stair .Is there any way to make it like 10-15 steps up couse when i copy that short animation when the first one finish character going back to start position again and again.I try root motion but its not even close to smooth transition . Best way looking edit that existing animation on maya but i have no idea about how to do

    • @Jakobo48
      @Jakobo48  4 ปีที่แล้ว +1

      I haven't got Maya on this machine, but you should be able to duplicate the keys with offset (similar to setting a curve to post infinity cycle). My guess would be you could try this in the Graph Editor. When I'm able to test this I'll try to get back to you.

    • @bazingatnt
      @bazingatnt 4 ปีที่แล้ว

      Chris Miller Thanks a lot for answer sir

  • @rikouqc9371
    @rikouqc9371 2 ปีที่แล้ว

    Im goin in stoned, wish luck

  • @fenfire3824
    @fenfire3824 5 ปีที่แล้ว

    I am using maya 2018 (2019 doesnt work well with mixamo) and if i drag and drop in an animation of mixamo it will be added as an additional skeleton with its own animation and skeleton. How did you setup your preferences or probably importsettings that it will automaticaly adjust the existing rig you already have in the scene?

    • @Jakobo48
      @Jakobo48  5 ปีที่แล้ว

      Sorry for the late reply, was out of the country for a bit. I haven't used 2018 but it seems to be a known bug. There is a potential solution on the Autodesk forum you can try here: forums.autodesk.com/t5/maya-programming/fbx-import-with-merge/td-p/7610006/page/2
      Best of luck, but if that doesn't work I would try grabbing a previous version of Maya or Copying the keys themselves from one rig to another.

  • @eleazarochoatorres902
    @eleazarochoatorres902 2 ปีที่แล้ว

    level. Just need to take the ti to learn it.

  • @AmeAilav
    @AmeAilav 5 ปีที่แล้ว

    03:29 When i drag and drop, it doesn't apply. Help

    • @Jakobo48
      @Jakobo48  5 ปีที่แล้ว

      Which version of Maya?

    • @AmeAilav
      @AmeAilav 5 ปีที่แล้ว

      I made rig on simple human character with quick rig in Maya 2018 student version.

    • @Jakobo48
      @Jakobo48  5 ปีที่แล้ว

      @@AmeAilav Yeah there seems to be a bug/issue with 2018, I haven't used past 2016 so I can't really help you there

  • @mehmetpolat6738
    @mehmetpolat6738 7 ปีที่แล้ว

    thats tutorial helpful thanks

  • @mizanurrahman-dy4te
    @mizanurrahman-dy4te 2 ปีที่แล้ว

    You can make money with soft there are différents ways

  • @mehmetpolat6738
    @mehmetpolat6738 7 ปีที่แล้ว

    if you walk in a scene and then stop and look around you will see how the two animations will be at the same location because they start each animation from zero.

    • @mehmetpolat6738
      @mehmetpolat6738 7 ปีที่แล้ว

      I think ım found the animation clip right click and the RELATİVE clip is ok

  • @pacoberron9253
    @pacoberron9253 2 ปีที่แล้ว

    but had absolutely no problems to follow Nice tutorials words. You don't have to understand all of tNice tutorials in 10 seconds, just take one step, stop the