Auto Retopology Comes to Maya

แชร์
ฝัง
  • เผยแพร่เมื่อ 5 ต.ค. 2024

ความคิดเห็น • 424

  • @PeterJansen
    @PeterJansen 5 ปีที่แล้ว +154

    Well this changes things...

  • @gesnowxxx5090
    @gesnowxxx5090 ปีที่แล้ว +9

    you don't learn something like that during your studies... thank you very much for sharing your knowledge with us 🤗

  • @SolarTara
    @SolarTara 4 ปีที่แล้ว +5

    For those of you who dont know about edit edge flow. It is under edit mesh - edit edge flow. This attempts to follow existing curves around your selected edges/verts. That most likely will easily fix the odd bulges that he was getting in the video a lot faster

  • @J4CKone
    @J4CKone 5 ปีที่แล้ว +41

    Oh my god i did not know this tool is there already!!!! you made my day. Autodesk wants to play hide and seek! THANKS A LOT!

  • @leftclot
    @leftclot 4 ปีที่แล้ว +30

    among us looking helmet this tutorial was ahead of its time

    • @Robjohn37
      @Robjohn37 3 ปีที่แล้ว

      IT'S BEEN SEVEN MONTHS?

    • @leftclot
      @leftclot 3 ปีที่แล้ว

      @@Robjohn37 seven months since.... ?

    • @Robjohn37
      @Robjohn37 3 ปีที่แล้ว +2

      @@leftclot I was saying I can't believe it's been a whole seven months since the among us jokes started

    • @leftclot
      @leftclot 3 ปีที่แล้ว

      @@Robjohn37 hahaha yeah........................

  • @jacquesbroquard
    @jacquesbroquard 5 ปีที่แล้ว +19

    Thanks so much. I love how you get to the heart of the matter while discussing all the relative pros and cons, whilst suggesting solutions and workarounds. Booleans. Finally. Like a whole new world.

  • @nguyenhainguyen1
    @nguyenhainguyen1 7 หลายเดือนก่อน

    Thank you for sharing the script because my model suddenly lost all the crease I've created and it would be a pain if I reselect all of them. Then I remembered I've watched this video you mentioned about auto find hard edge I thought It would be useless but now It has enlightened me that It makes creasing not boring as it used to. So thank you, sir ♥

  • @TimeForged
    @TimeForged 4 ปีที่แล้ว +4

    It's like an Early Christmas gift that I discovered this. 🙏😁

  • @jameelachallawala5577
    @jameelachallawala5577 5 ปีที่แล้ว +2

    This is the best tip i have ever come cross on TH-cam for maya..... Please keep uploading more maya tips and tricks....thanks alot

  • @3dniator7
    @3dniator7 5 ปีที่แล้ว +4

    This is going to make so many thing easier for Game artists! Love you 🙌🙌🙌🙌

  • @JayTraversJT
    @JayTraversJT 5 ปีที่แล้ว +13

    May not be good for organic characters but insanely good for hard surface models

  • @tetsuooshima832
    @tetsuooshima832 5 ปีที่แล้ว +14

    Thanks for the tips ! In some simple cases doing polyRetopo directly works just as fine, even nicer results; as for any tools/software it demands many trials and errors, still fast and satisfying with those precious tips. I just never heard of those, didn't even know they were there xD

  • @1Robertwaterworth
    @1Robertwaterworth 4 ปีที่แล้ว +1

    Thank you so much! I was really frustrated with this Retopology tool. That trick you did, forcing the Center Edge to be a hard Edge, is brilliant. I never thought of that. I was going about it a different way, ( A crappy and slower way) I was deleting one half of my geo, cleaning up the edges manually, and then using the mirror tool to duplicate and rebuild the model. Your method is way better. Now I can use this tool without being frustrated! Like you said, I was getting okay results, but it looked unprofessional. That one little trick has just solved so much stress :-) thank you again

  • @seekingbot5798
    @seekingbot5798 5 ปีที่แล้ว +3

    Great ! Clever Tip with hard edges respect and symmetry at the end. Thank you so much

  • @nokedlipudinggal8276
    @nokedlipudinggal8276 5 ปีที่แล้ว +3

    I have a few hardsurface models that are just rotting in my library. I did not put them up for sale as the topo is too complex, too heavy and I was just na ahh. Not gonna spend 2 weeks retopologising some guns. This should change that. I already gave it a try and have some miracles :) Thanks a lot!!!!

  • @komradkyle
    @komradkyle 5 ปีที่แล้ว +2

    This is a gem. Upper and Lower Case are important.

  • @markderidder
    @markderidder 5 ปีที่แล้ว +7

    You are skilled at tutorial videos! Very clear and concise. Thank you, for an amazing tip as well!

  • @msb7583
    @msb7583 5 ปีที่แล้ว +3

    This is CRAZY. I lost for words. Plz upload more videos. I will be waiting for you.

  • @SilesianWarrior
    @SilesianWarrior 5 ปีที่แล้ว +4

    No more wasting time manually moving vertices to get that perfect topo, wonderful.

  • @madysonbearry460
    @madysonbearry460 4 ปีที่แล้ว

    Thank you sooooooooo much !!! Why nobaby told me this at school...?? God bless you really, you just save my entire school projects ! ! 😀❤❤❤

  • @HitecProductions
    @HitecProductions 5 ปีที่แล้ว +1

    This is gold how did anyone not tell me about this feature. Awesome vid 👌.

  • @aliasmiles6711
    @aliasmiles6711 8 หลายเดือนก่อน

    Great video, would love a 2024 version of this

  • @marcoarellano1980
    @marcoarellano1980 5 ปีที่แล้ว +9

    I hope you will upload more tutorials, you explain very accurate and easy. Good job bro!

  • @hosurefinewhatever
    @hosurefinewhatever 5 ปีที่แล้ว +7

    This is great. And thanks for the symmetry trick at the end. Quite clever.

  • @mzie25
    @mzie25 5 ปีที่แล้ว

    Dude. You're an Ace. Great tut. Short and sweet yet full of detail of what is going on.

    • @playcreative5523
      @playcreative5523  5 ปีที่แล้ว

      Thanks Chris - glad to hear you liked it!

  • @DominikV235
    @DominikV235 5 ปีที่แล้ว +1

    OMG. this has put me back into CG Spectrum starting course. Your voice!:)

  • @chandru7053
    @chandru7053 5 ปีที่แล้ว +2

    This makes my work lot more easier. Thanks and please do more videos!

  • @darkogotal278
    @darkogotal278 5 ปีที่แล้ว +3

    pressing up and down arrow in the mel command line lets you repeat your last commands so you don't have to retype them constantly

  • @supunsandakalum6200
    @supunsandakalum6200 5 ปีที่แล้ว +1

    Wow. This will bring my works more speed. Thanks dude. You are a life saver.

  • @dfendt
    @dfendt 4 ปีที่แล้ว +1

    To the point, informative, pros&cons. Awesome video! Aaaand GREAT feature!

  • @colonelbarker
    @colonelbarker 5 ปีที่แล้ว +2

    Thanks for this, you are so clear and precise when describing what you are doing and why. Thanks.

    • @playcreative5523
      @playcreative5523  5 ปีที่แล้ว

      Thank you so much - I'm glad you liked it!

  • @wilbium
    @wilbium 5 ปีที่แล้ว +1

    Thank you so much. I have been trying to figure out how to do this with booleans and bevel plus for years now.

  • @CassioFernandestulextreme
    @CassioFernandestulextreme 5 ปีที่แล้ว +1

    Whoa thats a game changer for hardsurface pipeline modeling! Big thx man!

  • @3dduff
    @3dduff 5 ปีที่แล้ว +2

    GREAT video, thanks for the tips!!!
    Part of me loves the idea of Maya and Mudbox cross breading technology. But another part of me thinks this is the seed of Mays finally absorbing Mudbox. I like Mudbox as a stand-alone sculpting tool. But I see it losing to Zbrush so badly that making it part of a "full real 3d app" can be a great excuse for people/studios to swing towards Maya vs. Zbrush.

    • @tetsuooshima832
      @tetsuooshima832 5 ปีที่แล้ว

      Stop struggling, just use Zbrush already loll

    • @3dduff
      @3dduff 5 ปีที่แล้ว

      @@tetsuooshima832 The only struggle is dealing with Zbrush users who think its the best on the ONLY app on the market.

    • @tetsuooshima832
      @tetsuooshima832 5 ปีที่แล้ว

      hahaha

  • @NocturnalBlockArt
    @NocturnalBlockArt 5 ปีที่แล้ว

    Hey there Play Creative! I stumbled upon your channel by accident. Awesome tips thank you . Had no idea Maya housed such brilliant nodes inside it. Automatic subscribe, keep up the awesome videos!

    • @playcreative5523
      @playcreative5523  5 ปีที่แล้ว +1

      Thanks for the kind words! Yep I have much more on the way - stay tuned.

  • @1flpereira
    @1flpereira 5 ปีที่แล้ว +6

    This works too!
    polySelectConstraint -mode 3 -type 0x8000 -sm 1;
    resetPolySelectConstraint;

  • @arifulislamsunny2992
    @arifulislamsunny2992 5 ปีที่แล้ว +1

    This saves a lot of time. Just love that. Very simple and clean. Thank you..

  • @nikoulph
    @nikoulph 5 ปีที่แล้ว +4

    Holly maccaroni, you made my day!
    At work we still have maya 2018.1 and is working. I wonder when they did integrate this script?

    • @playcreative5523
      @playcreative5523  5 ปีที่แล้ว +1

      I think as of v2018. You just made the cut!

    • @nikoulph
      @nikoulph 5 ปีที่แล้ว +2

      @@playcreative5523 I'll have to try it now with some of the architectural crazy conversions I get from Sketchup. If that works man... I'm happy :)

  • @nemjef121
    @nemjef121 5 ปีที่แล้ว +1

    this is what I've been waiting for

  • @zzzie1239
    @zzzie1239 4 ปีที่แล้ว +1

    Thank you for this trick!!
    P. S. Your voice is so amazing and calmy!

  • @Dramgon_
    @Dramgon_ 3 ปีที่แล้ว +4

    The internet has rotted my brain away and i can't unsee the helmet at 8:34 as an amogus, help

    • @QuakeProBro
      @QuakeProBro 3 ปีที่แล้ว +1

      same xD

    • @Dramgon_
      @Dramgon_ 3 ปีที่แล้ว +1

      @6.4M views i really need anti-among us theraphy, i don't even play the game but those bean astronauts are stuck to my brain like a parasite

  • @marcocapellazzi
    @marcocapellazzi 5 ปีที่แล้ว

    Nice, at the end Autodesk just joined us to the 2014 too! Amazing.

  • @BohdanRuzycky
    @BohdanRuzycky 5 ปีที่แล้ว +5

    wtf?! thank you! Why is this nowhere to be found in any menu or shelf? nuts!

  • @Danny.B.M
    @Danny.B.M 4 ปีที่แล้ว

    Thank you!! it's so well explained and it's gonna make things so much simpler!

  • @IrakliGogava
    @IrakliGogava 2 ปีที่แล้ว +4

    8:37 he predicted among us.

  • @hermantcherdakli2053
    @hermantcherdakli2053 2 ปีที่แล้ว +6

    8:34 nice amogus model

  • @andreys.105
    @andreys.105 4 ปีที่แล้ว

    i've been waiting for so long this things

  • @varshiths5106
    @varshiths5106 4 ปีที่แล้ว

    Thank you sir ,and please do upload more videos !!!

  • @saikopiratos
    @saikopiratos 5 ปีที่แล้ว +10

    To the guys programming these things: you guys are magicians or what?!🤨

  • @harishvadakekkara1456
    @harishvadakekkara1456 5 ปีที่แล้ว +1

    You made my work easy. Thank you.

  • @everythingeverybody6526
    @everythingeverybody6526 7 หลายเดือนก่อน

    Very helpful video. Thanks for teaching.

  • @williambardebes
    @williambardebes 5 ปีที่แล้ว +1

    Truly excellent tutorial. Thank you.

  • @malcolm341
    @malcolm341 5 ปีที่แล้ว +1

    @Play Creative very cool, thanks for sharing this technique. Are those nodes available in older versions of Maya or just in 2019? Edit, never mind polyRemesh working in 2017 service pack 5, retopo not there.

    • @playcreative5523
      @playcreative5523  5 ปีที่แล้ว

      Thanks Malcom, you've got some great tip videos too.
      They both work in 2018 onwards (wasn't aware of 2017sp5), but only on PC for now.
      I have it on good authority they'll be implemented properly some time in the near future. 😃

  • @lomor2n
    @lomor2n ปีที่แล้ว

    Thank you so much for your sharing, it's a very good technique which save my day. ^_^

  • @piotrdaniel3829
    @piotrdaniel3829 3 ปีที่แล้ว +3

    Got attention because of Amogus clicked for the title, stayed for the tutorial

  • @PashaDefragzor
    @PashaDefragzor 5 ปีที่แล้ว +1

    Nice, I would say the best 3D tool for finalizing your 3D stuff, but I am looking forward Blender. This year I will export to Blender completely, PBR textures / Maya Layout / Free. Substance + Maya = Blender 2.8 for 0 free. But it was a cool experience with 3ds Max and Maya, sadly prices is too much overpriced for a license production for a indie developer like me

    • @SegaMegaLoh
      @SegaMegaLoh 5 ปีที่แล้ว +1

      UV Tools is pretty bad in Blender, and Substance is much more better than procedurals in Blender(i love this program though)

    • @PashaDefragzor
      @PashaDefragzor 5 ปีที่แล้ว

      @@SegaMegaLoh Yeah, I agree. But is completely free compare to 2k bucks tools from Autodesk. But Substance is 200$ toolkit - is a very good price to buy it !

    • @PashaDefragzor
      @PashaDefragzor 5 ปีที่แล้ว

      @@SegaMegaLoh Personally I prefer ZBrush UV and mostly for organic

    • @phoenix2gaming346
      @phoenix2gaming346 9 หลายเดือนก่อน +1

      GET SOME JOB AND USE AUTODESK

  • @icebollero
    @icebollero 4 ปีที่แล้ว

    I hope to have this as new feature at 20' version, the crash is strong right now

  • @shaodell2080
    @shaodell2080 5 ปีที่แล้ว +2

    Soooo much helpful! thank you so much!

  • @fivemeomedia
    @fivemeomedia 5 ปีที่แล้ว +11

    they really need to just join mudbox and maya all ready

    • @DMalenfant1
      @DMalenfant1 5 ปีที่แล้ว

      miguel nope.
      you want programs to specialize in things so there is less bugs, and the user is not over whelmed.

  • @nerdherbs
    @nerdherbs 5 ปีที่แล้ว +3

    thnx man this is gonna save lot of time

  • @lucaslicata4127
    @lucaslicata4127 5 ปีที่แล้ว +3

    mind-blowing awesome hidden gem, how did you hear about it?

    • @playcreative5523
      @playcreative5523  5 ปีที่แล้ว +1

      I dug it up in the Maya beta notes from what I remember. It's wizardry!

  • @fodderfella
    @fodderfella 5 ปีที่แล้ว +1

    nice and clear tutorial, thanks

  • @kannan2413
    @kannan2413 3 ปีที่แล้ว

    man you saved my life. you deserve my sub

  • @loBokyin1006
    @loBokyin1006 5 ปีที่แล้ว +1

    Wow This is so impressive!
    Thank you very much!

  • @awesome2wsx
    @awesome2wsx 5 ปีที่แล้ว

    This is awesome man! A Time saver for sure. You got a subscriber

  • @jimbodrew4776
    @jimbodrew4776 3 ปีที่แล้ว

    i been using maya for like 15 years, only today did i learn that ctl + delete deletes edge + vert xD

  • @hamuArt
    @hamuArt 5 ปีที่แล้ว +4

    I hope somebody create an AI smart-lowpoly-retopo tool in the future. This is good for ZBrush but far from an optimized retopo for realtime engine.

  • @dougj7
    @dougj7 5 ปีที่แล้ว

    Thanks, I just stumbled upon this nice hidden feature(s).

  • @polymix2971
    @polymix2971 5 ปีที่แล้ว

    This seems to be the same thing that Inventor uses internally for OBJ exports etc. Which does legit good topo for what it is.

  • @aalperbayram
    @aalperbayram 5 ปีที่แล้ว +1

    amazing! this is a really helpful tip, thanks :)

  • @freditoblank
    @freditoblank 5 ปีที่แล้ว +1

    keep it up man! this is really good stuff.

  • @whatpixneyh8688
    @whatpixneyh8688 5 ปีที่แล้ว +1

    thank you, this is really useful.

  • @pradeep_boy
    @pradeep_boy 5 ปีที่แล้ว +1

    yes this helps :P super useful , thanks for the neat and simple tut. :D

  • @MsMinecraftful
    @MsMinecraftful 5 ปีที่แล้ว +1

    this was fantastic! thank you

  • @InstrumentMania
    @InstrumentMania 5 ปีที่แล้ว +1

    thank you so much.......
    this is really maya hidden trick.......

  • @shrikantjakkula675
    @shrikantjakkula675 5 ปีที่แล้ว +1

    Thank you for such a cool trick...

  • @popogudiya5649
    @popogudiya5649 4 ปีที่แล้ว

    thank you very much ............really very effective ❤️❤️❤️❤️❤️❤️

  • @rebel_jedi
    @rebel_jedi 4 ปีที่แล้ว

    This is Gold ! Thanks !!!

  • @jamil1985
    @jamil1985 5 ปีที่แล้ว

    Excellent! Make more videos please. Thanks!

  • @jodycarlosborrageiro9588
    @jodycarlosborrageiro9588 5 ปีที่แล้ว +4

    Errrr.......This... is a thing? Damn!!!! That's awesome

  • @grapho13
    @grapho13 4 ปีที่แล้ว

    thankyou for the video, so good info 😁😁🙌🙌🙌

  • @mr.angkol
    @mr.angkol 5 ปีที่แล้ว +1

    Dude can you help me out. The polyRemesh works but the polyRetopo won't.When I tried to change the target face count error occur "Input mesh has multiple component". My mesh is type/text. Do you any idea?

    • @playcreative5523
      @playcreative5523  5 ปีที่แล้ว +1

      Polyretopo only currently works on PC and Maya 2018 onwards

    • @mr.angkol
      @mr.angkol 5 ปีที่แล้ว +1

      @@playcreative5523 I'm using Maya 2018.6 on windows. I figure it out though. It's not working when I have more than 1 text object. Each text object/mesh needs to be separated to work properly. Anyways thanks for the respond.

  • @skepticalskeksis221
    @skepticalskeksis221 4 ปีที่แล้ว

    What the... fucking brilliant.
    To fix the artifacting you could duplicate the original make it a live surface and snap converts onto the duplicate.
    This is going to save me hours.
    Thank you.

  • @piotrforkasiewicz2025
    @piotrforkasiewicz2025 5 ปีที่แล้ว +1

    Looks most impressive! Is it possible to do that in max?

    • @Helios.vfx.
      @Helios.vfx. 5 ปีที่แล้ว

      It think it’d be best to import it as obj to maya and then sent it back to max. At least that’s what I would do

  • @Dr.smileclinic
    @Dr.smileclinic 5 ปีที่แล้ว

    Really usefull thanks. I am waiting your next helpfulvideos

  • @MondalNiranjan
    @MondalNiranjan 5 ปีที่แล้ว +1

    Great tutorial

  • @PawanismRocks
    @PawanismRocks 5 ปีที่แล้ว

    simply wow and thank you

  • @ChaosWolfNinja
    @ChaosWolfNinja 5 ปีที่แล้ว

    Fricking awesome! Thanks for sharing

  • @bacalonchickenwings7381
    @bacalonchickenwings7381 3 ปีที่แล้ว +8

    9:07 Amogus

  • @TheIcemanModdeler
    @TheIcemanModdeler 5 ปีที่แล้ว +1

    Thanks for sharing, when we're these nodes added and will it keep uv's?
    EDIT:I see these nodes in Maya 2018 as well .

    • @playcreative5523
      @playcreative5523  5 ปีที่แล้ว +1

      It will not keep UV's unfortunately. Still extremely useful though.

  • @cinegraphis______ecoledesm4799
    @cinegraphis______ecoledesm4799 5 ปีที่แล้ว

    thanks a lot for sharing such tips !

  • @semenkozulin3108
    @semenkozulin3108 5 ปีที่แล้ว +1

    Hi dude, polyRemesh works good but polyRetopo doesn't work at all, I have mac os, and Maya 2018, how to fix it, maybe you know)
    I added it threw the script editor likeyou show, but still doesn't work.
    Thanks

    • @playcreative5523
      @playcreative5523  5 ปีที่แล้ว +1

      Polyretopo will only work on PC for now unfortunately. Hopefully its integrated soon.

  • @abiyyupanggalih854
    @abiyyupanggalih854 3 ปีที่แล้ว

    well this is an awesome tool that maybe I used in my, in a while....when I modeling :D.........

  • @xesigndesign
    @xesigndesign 5 ปีที่แล้ว

    I wish cinema 4d had this feature

  • @ronydey2696
    @ronydey2696 5 ปีที่แล้ว

    This is Outstanding really superb cool for 3D modeller artist and i make sure sure for me to because myself Rony an animation CG & VFx student from india... sir i have one request to and that is i can seeing your description link below but i used windows OS platform and this version not support for windows platform so its a humble request upon you that kindly make these version for windows users also...

    • @playcreative5523
      @playcreative5523  5 ปีที่แล้ว

      Hi Rony, if you're referring to the Online Course, the tutorials are done on a Mac but it's the same for both Mac and Windows.
      Only a few hotkeys are different (which I talk about in the course).

  • @Rajuuken
    @Rajuuken 5 ปีที่แล้ว

    Thank you !
    Very interesting and not in any menu right ?

  • @Me_Abrar
    @Me_Abrar 5 ปีที่แล้ว +2

    are these specific to some versions of maya?
    cuz im having issues with the second one (Retopo) on 2017

    • @playcreative5523
      @playcreative5523  5 ปีที่แล้ว +3

      It will only work in Maya 2018 onwards (and only for PC)

    • @Me_Abrar
      @Me_Abrar 5 ปีที่แล้ว

      Thanks . Guess its time to upgrade :0

    • @lucapupulin6990
      @lucapupulin6990 5 ปีที่แล้ว

      @@playcreative5523
      polyRemesh also works on the Linux version of Maya 2018,polyRetopo doesn't

  • @jonathanfendley378
    @jonathanfendley378 5 ปีที่แล้ว +2

    this is INSANE!

  • @dangeread
    @dangeread 2 ปีที่แล้ว +8

    8:33 Amogus

  • @AlexanderChernegaOd
    @AlexanderChernegaOd 5 ปีที่แล้ว

    Here are those on. I did not know this. Thank!

    • @Morngaroth
      @Morngaroth 5 ปีที่แล้ว

      Hi, Alexander, we're waiting for your new maya videos :)

    • @AlexanderChernegaOd
      @AlexanderChernegaOd 5 ปีที่แล้ว

      @@Morngaroth Became lazy