Terminal Knight ZBrush Timelapse

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  • เผยแพร่เมื่อ 12 ก.ค. 2023
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ความคิดเห็น • 109

  • @ArmoredColony
    @ArmoredColony  11 หลายเดือนก่อน +2

    I didn't record the head because I didn't feel like it. Finished character on Artstation: www.artstation.com/artwork/QXgW03

  • @martinhamilton8083
    @martinhamilton8083 11 หลายเดือนก่อน +9

    I love how clean your hardsurface work is.
    Also its fun watching your workflow, you just reminded me the 'Interpolate' button exists in zbrush, I forgot to use that for the past year lol

    • @ArmoredColony
      @ArmoredColony  11 หลายเดือนก่อน +2

      Thanks. I wanted to make this one extra clean. And dude, this is the first time I've used interpolate XD

  • @asfandyaralam7180
    @asfandyaralam7180 11 หลายเดือนก่อน +11

    I like how you were optimizing and retoping it at the same time... your a master dude

    • @ArmoredColony
      @ArmoredColony  11 หลายเดือนก่อน +4

      That's just the ZBrush way of getting subdivision levels and a clean mesh at the same time. You get better performance when using subD levels instead of crazy high dynamesh resolutions.

    • @musashidanmcgrath
      @musashidanmcgrath 10 หลายเดือนก่อน +2

      Marco Plouffe 101 😊

    • @ImAskingAiNow
      @ImAskingAiNow 9 หลายเดือนก่อน

      Hell yeah!

  • @MagnumN117
    @MagnumN117 10 หลายเดือนก่อน +2

    Badass! Thanks for sharing your process!

  • @MerikoFaruk
    @MerikoFaruk 11 หลายเดือนก่อน +1

    once again great work keep it going!

  • @mikem.6761
    @mikem.6761 4 หลายเดือนก่อน +1

    Awesome work bro, i also do this kind of things. Mainly monsters for 3d printing and then to do real statues. Love it. Thumbs up.

    • @ArmoredColony
      @ArmoredColony  4 หลายเดือนก่อน

      Cool. Where can I see your stuff?

  • @ctrl.4027
    @ctrl.4027 2 หลายเดือนก่อน

    incredible work!

  • @shamusmoore
    @shamusmoore 5 หลายเดือนก่อน +1

    this is literally insane holy shit

  • @raff_kash
    @raff_kash 5 หลายเดือนก่อน +1

    This is so dope! I've never seen the paint / zremesh plains tool in a workflow before, is there a special setting youre using at the 3minute mark, or are you just zremeshing multiple times until you get the right topology? It kind of looks like the patch tool in Topogun

    • @ArmoredColony
      @ArmoredColony  5 หลายเดือนก่อน

      Just zremeshing with different polycounts until I get something I like.

  • @antoinemetay615
    @antoinemetay615 11 หลายเดือนก่อน +2

    Hi, nice vid ! Your workflow look really efficient. How many poly did you work with for the détails parts ?
    Thx again for the contents !

    • @ArmoredColony
      @ArmoredColony  11 หลายเดือนก่อน +1

      Total of 222 million triangles. Not saying it had to be that heavy, I just didn't realize I had so many because ZBrush performance was so good. Too heavy for blender so I just rendered in Keyshot.

  • @ImAskingAiNow
    @ImAskingAiNow 9 หลายเดือนก่อน +1

    Love this viddie! thanks for sharing man!

    • @ArmoredColony
      @ArmoredColony  9 หลายเดือนก่อน +1

      No problemo

    • @ImAskingAiNow
      @ImAskingAiNow 9 หลายเดือนก่อน +1

      Keep it up!@@ArmoredColony

  • @-nikolllaos-
    @-nikolllaos- 11 หลายเดือนก่อน +1

    That's awesome! How long did it take you to make this model?

    • @ArmoredColony
      @ArmoredColony  11 หลายเดือนก่อน +1

      I believe I worked on it over two months, but I wasn't very consistent if you know what I mean. I'm sure I could condense it into 3 weeks if I remove all distractions or even less if I start out with a pre-existing concept (I had to come up with most details on the spot).

  • @ExtraGuy_Miniatures
    @ExtraGuy_Miniatures หลายเดือนก่อน +1

    super amazing sculpt dude

  • @l-nebs6766
    @l-nebs6766 4 หลายเดือนก่อน

    NAH MAN U KILLED IT.

  • @BryanOLearyJr
    @BryanOLearyJr 11 หลายเดือนก่อน +2

    Thank you for demystifying your process here. It 's helped me a lot in my work, so thank you! Quick question regarding the cuts you make with the orb crack brush around 3:57. What are you using to deploy the brush in that straight line? It's a technique I'm not familiar with. Any help is much appreciated!

    • @ArmoredColony
      @ArmoredColony  11 หลายเดือนก่อน +3

      I'm surprised you found my timelapse helpful at all XD
      When your brush has Lazy Mouse enabled, you can hold Shift to start making a straight line and then let go of Shift to apply the stroke. Pretty handy for panel lines and such.

    • @BryanOLearyJr
      @BryanOLearyJr 11 หลายเดือนก่อน +1

      @@ArmoredColony Thats a great little tip I had no idea you could do that! I feel like I've piecemealed my zbrush skills together by watching a whole lot of yt. And not everyone explains or shows a full workflow just parts of it. So youre a real one for that. I'd would be interested to hear what resources you used to develop your zbrush skill?

    • @ArmoredColony
      @ArmoredColony  11 หลายเดือนก่อน +3

      @@BryanOLearyJr I learned by watching artists that are way better than me. Observing what they do and imitating them. Marco Plouffe has lots of free vids on TH-cam.

    • @joynigam4151
      @joynigam4151 6 หลายเดือนก่อน +1

      @@ArmoredColony Having you said that, i feel like my burden is lifted. I always used to believe that I must know any and all of the techniques before I start sculpting. Seems like finding newer and newer methods to create faster workflows is pretty common amongst all levels of artists.

    • @ArmoredColony
      @ArmoredColony  6 หลายเดือนก่อน +1

      @@joynigam4151 For sure. I learned something I didn't know just yesterday haha

  • @ESD8000
    @ESD8000 11 หลายเดือนก่อน +2

    how long do you think it takes to get to such a level of proficiency with zbrush? from what i can tell you work with comparatively few tools compared to other artists who cram out addons for each move, with great results, so it gives me hope the software might not be as insurmountable as i told myself for years by now.

    • @ArmoredColony
      @ArmoredColony  11 หลายเดือนก่อน +10

      Being a doctor is hard, but learning 3d software? Anyone can do it. If you truly want to learn, you can learn ZBrush or blender or whatever you want.
      There is so much free content out there that there's no excuse for giving up. It has never been easier to learn this stuff than it is now. Just set aside some time to practice every day.
      One good trick is to start by copying the art of others, learning by imitation (I still do it). Overtime, you will develop your own style and ideas automatically.
      How long it takes depends on how much you practice. You can learn this stuff really fast actually.

  • @TriGon_Art
    @TriGon_Art 2 หลายเดือนก่อน +1

    Really cool!!

  • @dziewiatkom
    @dziewiatkom 8 หลายเดือนก่อน +1

    Thank you for sharing your process. As a new user to Zbrush, I was wondering what you did between 3:09 and 3:20, Would love to get sharp clean edges on a sword I am working on.

    • @ArmoredColony
      @ArmoredColony  8 หลายเดือนก่อน +2

      It's a ZBrush function called "Polygroup it from Paint". You paint lines with a solid color (leaving gaps or painting with low intensity will give you unwanted results), then you press a button and it magically gives you polygroups, which you can then sharpen with Deformation>Polish by Groups.

    • @dziewiatkom
      @dziewiatkom 8 หลายเดือนก่อน +1

      @@ArmoredColony Thank you for the explanation!

  • @alesperkuss
    @alesperkuss 10 หลายเดือนก่อน +1

    Amazing!!

  • @GlobalFolkloreShorts
    @GlobalFolkloreShorts 9 หลายเดือนก่อน +3

    Sick!

  • @edrevvvv
    @edrevvvv 4 หลายเดือนก่อน +3

    i still dont understand how you get "closed pieces" when separating every polygroup etc. Everytime i do it i get a hollow piece without a face

    • @ArmoredColony
      @ArmoredColony  4 หลายเดือนก่อน +1

      You can close them individually afterwards, with the Close Holes button.

  • @Dav00__
    @Dav00__ 11 หลายเดือนก่อน +1

    I wish I could make cool stuff like you I always straggle with proportions and scale of things.

    • @ArmoredColony
      @ArmoredColony  11 หลายเดือนก่อน

      Me2, that's why I like to start with base meshes until I get better at anatomy.

    • @asfandyaralam7180
      @asfandyaralam7180 11 หลายเดือนก่อน +1

      Lol I struggle with zbrush!

    • @ArmoredColony
      @ArmoredColony  11 หลายเดือนก่อน

      Just gotta watch others use it and you'll get a hang of how it works.

  • @user-hb3bp6qp7g
    @user-hb3bp6qp7g 6 หลายเดือนก่อน +1

    One more cool video.Could you share, please, your popup menu on a hotkey technique? (ZBrush interface lists are a nightmare after maya pie menu. Loads of reading through them, instead of just clicking needed function)

    • @ArmoredColony
      @ArmoredColony  6 หลายเดือนก่อน

      I haven't uploaded my custom UI or Hotkeys yet. I recommend following me here or on the armoredcolony.com website so you get notified when I upload those in the future.

  • @masoudrashidinezhad9429
    @masoudrashidinezhad9429 10 หลายเดือนก่อน +1

    please make more ZBrush tutorial. Thanks.

  • @hackanonymous4699
    @hackanonymous4699 8 หลายเดือนก่อน +1

    hey, man i want to know how you did those remesh thing with polypainting on mesh. is it poly group it? it's not working for me actually. and i really like that method it will save me some time.3.25

    • @ArmoredColony
      @ArmoredColony  8 หลายเดือนก่อน

      Yep, that's PolygroupIt from Paint. If it doesn't work, I recommend making sure your line is black (just for clarity, don't think it has to be black) and at full pressure with no gaps anywhere. That's all there is to it.

  • @Rishmosha
    @Rishmosha 10 หลายเดือนก่อน +2

    I want to reach this level,goal set.

    • @ArmoredColony
      @ArmoredColony  10 หลายเดือนก่อน +1

      If you knew my techniques you would realize there's nothing special about them. Everything I did you can easily do as well. All you gotta do is try.

  • @adam551982
    @adam551982 9 หลายเดือนก่อน +1

    Question sir; at 10 min 35 secs you take the real hand, polygroup each finger, hide the polygroups and then start inserting the mechanical/robot fingers. During the robot finger creation you have a sort of transparency on where you can see the hidden polygrouped fingers. How the frick did you do that?

    • @ArmoredColony
      @ArmoredColony  9 หลายเดือนก่อน +1

      That's because I have 2 hand subtools on top of each other. The transparent hand is the original hand, but I'm working on a duplicate with no fingers. Ctrl+T to show other subtools as transparent.

    • @adam551982
      @adam551982 9 หลายเดือนก่อน

      @@ArmoredColony ahhhhh. Thanks!

  • @DrKnow186
    @DrKnow186 7 หลายเดือนก่อน +1

    Ok, but what now? to use this model for a movie, game or anything, you need to retropology the entire model. after all, it will take a month. are you doing it for art or is it a good way to do it correctly? I have the impression that blender is better, it gives more control over the mesh. what do you think about it, I want to start learning Zbrush but I don't see anywhere how to do it correctly from start to finish. it looks cool, but is it useful?

    • @lunido2672
      @lunido2672 7 หลายเดือนก่อน +1

      Zbrush has techniques for having a good retopo. As you can see in this video, a lot of stuff starts in high resolution to find the shape, and "remeshed" with this option: keep the subtool (the best for retopo) and just with a slider, you can have a very low resolution. So, the retopo can be generated for all elements of the chara
      The entire AAA game and film industry has been using Zbrush for character modeling for a long time, thanks to its tools, workflow etc.
      But you can more easily get started with Blender to explore digital sculpting, get a cool result, and stay in Blender without a problem. It depends on your feelings and your needs
      A tuto to start Zbrush : Learn Zbrush in 8 Minutes - Zbrush Beginner Tutorial by Gatz 3D

    • @ArmoredColony
      @ArmoredColony  7 หลายเดือนก่อน

      In my specific case I just did it for the art, but obviously there's considerations to make depending on what you need. A someone already mentioned, ZBrush is used everywhere. There's so much content you can learn from. Just find someone that already does what you want to do and learn from them.

    • @DrKnow186
      @DrKnow186 7 หลายเดือนก่อน

      @@lunido2672 thank you very much for your answer 🖤

    • @DrKnow186
      @DrKnow186 7 หลายเดือนก่อน

      @@ArmoredColony thank you very much for your answer🖤

  • @robinsalas6789
    @robinsalas6789 8 หลายเดือนก่อน +1

    Could you please explain the part where you grab something dynamesh paint the topology and remesh it with clean edges and planea i need to know how to do this 😭

    • @ArmoredColony
      @ArmoredColony  8 หลายเดือนก่อน +1

      ZBrush feature called PolygroupIt from Paint. You paint some lines, click the button and it creates polygroups for you. Afterwards, you just ZRemesh with Keep Groups turned on.

  • @kannansudh
    @kannansudh 4 หลายเดือนก่อน +1

    How much time did this sculpt actually took

    • @ArmoredColony
      @ArmoredColony  4 หลายเดือนก่อน

      No clue, but it was slower than normal because I hadn't used ZBrush in a while (busy learning Blender).

  • @mikhailshumikhin9444
    @mikhailshumikhin9444 8 หลายเดือนก่อน +1

    Hi. Is it possible to get the full version without speedup for money?

    • @ArmoredColony
      @ArmoredColony  8 หลายเดือนก่อน

      Not for this character. I didn't record the entire thing. But I'll consider your idea for future projects.

    • @mikhailshumikhin9444
      @mikhailshumikhin9444 8 หลายเดือนก่อน +1

      @@ArmoredColony Friend, please do it!

  • @ThatVinci
    @ThatVinci 8 หลายเดือนก่อน +1

    Is your zbrush color theme public?

    • @ArmoredColony
      @ArmoredColony  8 หลายเดือนก่อน

      Not yet, but several people have asked so I do wanna share it. I'm just in the middle of updating it.

  • @printing3d859
    @printing3d859 9 หลายเดือนก่อน +1

    Could you provide your custom zbrush UI

    • @ArmoredColony
      @ArmoredColony  9 หลายเดือนก่อน

      I've been updating it precisely for that purpose. But I want to use my new UI (one in the video is outdated) a little bit and make sure it's optimal before I share it on my website.

    • @printing3d859
      @printing3d859 9 หลายเดือนก่อน

      @@ArmoredColony ok

  • @Ryra89
    @Ryra89 11 หลายเดือนก่อน +1

    dude please! show some merci

    • @ArmoredColony
      @ArmoredColony  11 หลายเดือนก่อน

      I'm sure you can do the same, it just takes a little time.

  • @Parz1fal
    @Parz1fal 8 หลายเดือนก่อน

    How does he do the stuff with the straight green lines? Is this the new Drop3D feature? Does anybody know?

    • @ArmoredColony
      @ArmoredColony  8 หลายเดือนก่อน

      What straight green lines, you have a timecode?

    • @Parz1fal
      @Parz1fal 8 หลายเดือนก่อน

      @@ArmoredColony Pew, I'd have to watch it all again to find it because it only appears for a second or two on some occasions. But thank's you're trying to be helpful! So let me just explain it: Horizontal green lines appear on some parts of the mesh and wherever they are, the polygons underneath get pressed in, creating a notch.
      I've been using ZBrush for almost 10 years but I never saw something like this before so I'm really wondering what this is. I can't even change my brush cursor from a rounded tip to something else so I thought maybe this is the new Drop3D feature that I haven't had time to try out yet but is supposed to be good for exactly this kind of stuff.
      So it would be great if you could tell me how you did this.

    • @ArmoredColony
      @ArmoredColony  8 หลายเดือนก่อน

      I think I see what you mean. At 3:54, around the knee joint, I'm simply using Lazy Mouse while holding Shift, which creates a stroke in a perfectly straight line. It's weird to use so you might want to look it up and practice. Will not work unless lazy mouse is enabled on the brush you're using. I think I was using the Orb Cracks brush at that part of the video.

    • @Parz1fal
      @Parz1fal 8 หลายเดือนก่อน

      @@ArmoredColony Oh, thanks a lot. For some reason I almost never use Lazy Mouse but I will surely do now to create similar effects. Thanks for taking the time to answer your comments on youtube, it's a rare thing and most youtubers just upload stuff and never answer the questions, I don't really understand why. So I really appreciate your attitude!

    • @ArmoredColony
      @ArmoredColony  8 หลายเดือนก่อน

      @@Parz1fal no problem. I'm a small channel so I can still read most of the comments and I like to help when I can.

  • @phreakii
    @phreakii 10 หลายเดือนก่อน +1

    Do a rig instead of million random lazy mouse patterns, alfas and booleans.

    • @ArmoredColony
      @ArmoredColony  10 หลายเดือนก่อน +1

      Rigs are for nerds

    • @phreakii
      @phreakii 10 หลายเดือนก่อน +1

      @@ArmoredColony so a piece like this wouldn’t be great in an a crazy animation or game? Rather seeing it as a print on your wall?

    • @ArmoredColony
      @ArmoredColony  10 หลายเดือนก่อน

      That was the goal, yep. Still need the printer though 🖨️

    • @musashidanmcgrath
      @musashidanmcgrath 10 หลายเดือนก่อน

      ​@@phreakiiWhat you're seeing here is industry standard. Go and look up Ben Erdt. This is exactly how he works. The mesh gets retoped and rigged. Polymodelling all of this from scratch would take far, far longer and is far, far less dynamic in the design stage. Remember, this is being designed as it is being sculpted.

    • @phreakii
      @phreakii 10 หลายเดือนก่อน

      @@musashidanmcgrath told him to do a rig not a retop with industry standards bla bla.