Tutorial #10 - WIRELESS TRANSMITTERS AND RECEIVERS - Dreams PS4 Logic

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 31

  • @BublySofaPotato
    @BublySofaPotato 5 ปีที่แล้ว +3

    *I'M LEARNING SO MUCH!!"* I'll be shure to thank you in my game. I was making enemys with a ton of logic and they had to be hooked up to the player which meant that ai had to connect every enemy to the player alongside using tags.

  • @togwam
    @togwam 5 ปีที่แล้ว +2

    Your tutorials really made this already great game even more enjoyable

  • @Yessir432
    @Yessir432 5 ปีที่แล้ว +2

    Great tutorial, however I'm struggling to grasp what can be done with a wireless transmitter and receiver, that can't simply be done with a trigger sensor and tag?

    • @JimmyJules153
      @JimmyJules153  5 ปีที่แล้ว +6

      In a lot of cases (especially for character / tag detection) a trigger zone and tag will work, but they don’t transmit values, just a simple on/off. A wireless transmitter/receiver though can transmit values over 100%, so you can send complex signals (you can even plug in a fat wire) and it’ll come out the other end unmodified :)
      Hope this helps

    • @Yessir432
      @Yessir432 5 ปีที่แล้ว

      @@JimmyJules153 That does help, thanks!

  • @someanimal3506
    @someanimal3506 4 ปีที่แล้ว

    Is it possible to have multiple transmitters transmit to a single receiver? I'm having problems.

  • @popping_melodys9273
    @popping_melodys9273 5 ปีที่แล้ว

    Hi jimmy if you haven't already can you please can you make video on how to make a 3dr person view

  • @Freako
    @Freako 5 ปีที่แล้ว

    I have a question.
    How exactly would I program a transmitter region to have a timedelay before and after activation?
    I can't figure it out.

    • @JimmyJules153
      @JimmyJules153  5 ปีที่แล้ว

      Sorry it’s hard to visualise what you’re trying to do but you should be able to do this with a couple of timers, or with a timeline. Do you mean you just want the signal to be delayed for x amount of time when the player steps into the zone?
      I think a couple of timers and a ‘not’ gate might be the best way for that. You could have a count up timer to delay the signal turning on, then a count down timer to delay it turning off.
      Hope that helps :)

    • @Freako
      @Freako 5 ปีที่แล้ว

      @@JimmyJules153 Yeah thats what I was trying, but I'm not sure how exactly how to lay it out.

    • @Freako
      @Freako 5 ปีที่แล้ว

      I tried for 12 hours and I CANNOT make a timer that counts down to turn something off.
      Only ON.

    • @JimmyJules153
      @JimmyJules153  5 ปีที่แล้ว +1

      If you plug a ‘not gate’ into the output of the timer, it’ll output the opposite signal, that should work if you’re just after the opposite of what you’re currently getting

    • @Freako
      @Freako 5 ปีที่แล้ว

      @@JimmyJules153 I feel like a dumbass with this lol.

  • @UndercoverSpill
    @UndercoverSpill 5 ปีที่แล้ว

    Can you make a FPS tutorial?

  • @RushQuick
    @RushQuick 4 ปีที่แล้ว

    How can and object detect that a laser sensor is hitting it, been making an fps aim trainer and want hit scan.

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว

      There’s no ‘ive been hit’ output on the hit objects unfortunately.. it’s able to be done but it involves using the ‘hit location’ output on the scope and comparing it to the location of the sculpt to figure out how far away it is.. I’ll let you know if I think of an easier way to do that though

    • @RushQuick
      @RushQuick 4 ปีที่แล้ว +1

      Yea I used an emitter to spawn a tag where the laser is hitting, works pretty good.

    • @RaptorPrinter
      @RaptorPrinter 4 ปีที่แล้ว

      ShoTzzi Gaming how did you do this exactly?

    • @RushQuick
      @RushQuick 4 ปีที่แล้ว +1

      @@RaptorPrinter you can use it to emitt an object aka bullet at the location the laser is pointing and hitting

    • @RaptorPrinter
      @RaptorPrinter 4 ปีที่แล้ว

      ShoTzzi Gaming would I be splitting up the hit position from the laser scope output into a combiner using the transform button and then pass that along to an emitter scene space transform in?

  • @Hallis6818
    @Hallis6818 5 ปีที่แล้ว

    Do you think that using transmitters instead of simple wires might fill up the "thermometer" for logic quicker?

    • @JimmyJules153
      @JimmyJules153  5 ปีที่แล้ว +2

      It definitely does yes, a wire takes up a single spot on the thermo, and you have to use wires to hook up the transmitters so it definitely uses more. With the transmitters though you can make modular chips and use them at a few places with an emitter when they’re needed, but you couldn’t do this if things were all hard-wired in :)

    • @Hallis6818
      @Hallis6818 5 ปีที่แล้ว

      @@JimmyJules153 I see, that makes sense, Thanks!

  • @uvbe
    @uvbe 4 ปีที่แล้ว

    What's the point of using these instead of just wires?

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว +3

      You can make modular logic setups with these, so they can be moved around without having to re-wire things. They're really great for emitted objects, but are also very helpful for keeping wiring to a minimum and keeping things nice and tidy! :)