This really sank in and helps so much to show the input and output wires uses. I will have to go back and rewatch from the start again for some coz certain things didn't click until now.. great work jimmy, thank you
this one is not used enough by people. it's super useful and a much better way to, for example, trigger some sounds in a more realistic and smooth way than some other gadgets like, well, trigger zones, which are used more often than not. great tutorial 👍
Good job, mate. I'll be adding this into the docs soon. On an unrelated note, I figured out something the other day. You know how fat wires carry a "default" signal of some kind, such as the magnitude for a "3" fat wire? You can convert it down to *just* its default value by plugging it into a value slider, and taking the result out of that. In programming terms, it "casts" it down to a thin wire.
Is there a way to prevent the spasmic reactions of the puppet when hit? I design a game where the puppet will be shot by fireballs but it reacts as above when hit by those great balls of fire. p.s. I added no keyframes, it is the default reaction of the puppet.
No each of the objects will take up a set amount of thermo no matter how large they are, but if they’re smaller you can decrease the detail of them and get some graphics thermometer back :)
I just checked, this isn't something I can control sorry, but you can do it on your device locally. There'll be a 'sort' option at the top of the playlist :)
Lots of people have pet rocks, lava is just melted rock, so it could be your friend after it cools off 😉 haha but yeah you’d probably tag it with foe most of the time!
Brilliant, as usual. You are going to be a big name, as far as Dreams is concerned, for the lifetime of the product.
This really sank in and helps so much to show the input and output wires uses. I will have to go back and rewatch from the start again for some coz certain things didn't click until now.. great work jimmy, thank you
This is probably one of the more important sensors for Dreamers to learn!
Best tutorials in the business, great job!
this one is not used enough by people. it's super useful and a much better way to, for example, trigger some sounds in a more realistic and smooth way than some other gadgets like, well, trigger zones, which are used more often than not. great tutorial 👍
Thank you for your tutorials! The best channel for Dreams users!
Good job, mate. I'll be adding this into the docs soon.
On an unrelated note, I figured out something the other day. You know how fat wires carry a "default" signal of some kind, such as the magnitude for a "3" fat wire? You can convert it down to *just* its default value by plugging it into a value slider, and taking the result out of that. In programming terms, it "casts" it down to a thin wire.
Thanks, and awesome tip! I’ll have to remember that it’ll no doubt come in handy! :)
Now added to the docs! docs.google.com/document/d/1gvFqQl84-kEIO0u3PRTXmXMQDEcnV8kCm80bLNur_7M/edit#heading=h.940dlbef67ep
You are amazing. Thank you for all these highly educational tutorial videos.
Another high quality tutorial
I am a bit dissapointef dreams doesnt let you sense impacts from specific tags, but this still seems useful
Really good. Hope you do more of these
Happy you did this one, needed it.
Huh. I wonder if I can use this in my game as a way to do collateral damage. Like impact scenery and it damages the building and the puppet
@nd watch through and it just clicked. Thanks, Jimmy you are a Jewel! :)
Is there a way to prevent the spasmic reactions of the puppet when hit? I design a game where the puppet will be shot by fireballs but it reacts as above when hit by those great balls of fire. p.s. I added no keyframes, it is the default reaction of the puppet.
I wished you would showcase you tutorials
Is this what I want to use for a strike to an object?
Thanks! This helped!
awesome vid, thank you
There's an entire gadget dedicated to cutting out the frames where one character hits another?
Does anyone know how scale affects the thermometer, for ex. if my whole game is half the size, will take up a smaller amount of therm.?
No each of the objects will take up a set amount of thermo no matter how large they are, but if they’re smaller you can decrease the detail of them and get some graphics thermometer back :)
@@JimmyJules153 thanks, your a real light-hearted hero.
Could you please change your tutorials playlist so it's not in reverse order...
I just checked, this isn't something I can control sorry, but you can do it on your device locally. There'll be a 'sort' option at the top of the playlist :)
This doesn't make sense. How could the lava be your friend?
Lots of people have pet rocks, lava is just melted rock, so it could be your friend after it cools off 😉 haha but yeah you’d probably tag it with foe most of the time!
@@JimmyJules153 Friendship is an intricate matter 😀
42?
Haha you’re onto it! ;)