MAKING A FUNCTIONAL GUN - Short Circuits - Dreams PS4

แชร์
ฝัง
  • เผยแพร่เมื่อ 30 พ.ย. 2024

ความคิดเห็น • 179

  • @WesleyHarper101
    @WesleyHarper101 5 ปีที่แล้ว +9

    I just so happen to be practicing with shooting logic and animations the past few days, and this marvelous video comes along. Thank you Jimmy once again.

  • @codyoxford4991
    @codyoxford4991 4 ปีที่แล้ว +1

    Love the videos man. You really lay it out. Trying to watch John Beech is like trying to watch a fly's wings flap. Amazing, but he goes so fast it's hard to discern.
    I subscribed to you on dreams. Gotta say... surfing santa is your best and most technical work yet. Haha, it cracked me up. Seriously though, thanks for taking the time to help everyone. I finished the logic tutorials and am now on short circuits. Keep it up!

  • @ubivermiscerritulus195
    @ubivermiscerritulus195 4 ปีที่แล้ว +2

    The amazing thing is the ui is so good that even watching people just do logic is entertaining and easy to follow. I can hardly wait to make a vr shooting game :) I think I'll start with a sniper game and see how it goes

  • @darkblossom21
    @darkblossom21 4 ปีที่แล้ว +5

    I’m sorry but the name. “Short circuits” is fucking genius. Just wanted to say. Carry on.

  • @BLACKPHILANTHROPY
    @BLACKPHILANTHROPY 5 ปีที่แล้ว +8

    Nice vid. Would be great to also have a 3rd person aiming tut, though I get that that's not exactly a "short" circuit.

  • @professor_chaos1066
    @professor_chaos1066 5 ปีที่แล้ว +6

    Uhh ... love this new series! And the new intro looks great! :D

  • @lebronjames5699
    @lebronjames5699 4 ปีที่แล้ว +1

    Just in case anyone was wondering if you want a manual reload instead of a timer based one you need a and gate and not gate connected to counter full

  • @rec4472
    @rec4472 5 ปีที่แล้ว +2

    Looking forward to this series, good job mate!!

  • @GreenthumbGaming_GT
    @GreenthumbGaming_GT 5 ปีที่แล้ว +1

    I really like these short circuit vids Jimmy! Please keep them coming.

  • @tiha2414
    @tiha2414 5 ปีที่แล้ว

    Thank you for the advanced mover trick and the cooldown logic. Very helpful

  • @TheDarksideCry
    @TheDarksideCry 5 ปีที่แล้ว +2

    Excellent tutorial. I'm working on a different kind of game, but I think that your logic it will be just as useful. Thank you for your videos and keep it up.👍👏

  • @grimacoustics2713
    @grimacoustics2713 4 ปีที่แล้ว +6

    How do i go about equipping my crafted weapon to my character model so i can use it while playing as the character?

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว +3

      Take a look at the teleporter tutorial, that might be what you’re after :-)

  • @UndercoverSpill
    @UndercoverSpill 5 ปีที่แล้ว +11

    I expected dreams to have alot of shooters and platformers. People have been creating alot of those games. Shooters is what I enjoyed making in LBP3. Dreams its going to be the same thing for me. Except with Dreams its going to be alot more advanced.

    • @USLBSYouTube
      @USLBSYouTube 4 ปีที่แล้ว +1

      muchohumpty Not just advanced But also more 3D Than LBP (I’m just saying alright, you might disagree with that...)

    • @shadowbroz1026
      @shadowbroz1026 3 ปีที่แล้ว

      I plan on making codz map remakes for vr motion controler support once i learn gadgets and stuff

    • @UndercoverSpill
      @UndercoverSpill 3 ปีที่แล้ว

      @@shadowbroz1026 I played/created in Dreams for long periods. It became alittle too time consuming. So I rarely play, starting to prefer the real games on PSN. More polished and user friendly as a whole.

  • @BublySofaPotato
    @BublySofaPotato 5 ปีที่แล้ว +5

    Great idea. Man this would've been incredibly helpful a couple days ago 😅

  • @jordanwoodgate3544
    @jordanwoodgate3544 4 ปีที่แล้ว +1

    Man your tutorials are amazing!!

  • @DarkmasK1991
    @DarkmasK1991 5 ปีที่แล้ว +1

    Definitely in love with this new series ❤️

  • @LimeGreenCatzYT
    @LimeGreenCatzYT 4 ปีที่แล้ว

    This Tutorial is helping me with a dreams psvr game thanks

  • @BlackedOutRant
    @BlackedOutRant 4 ปีที่แล้ว

    Got a nice stream going with my plasma gun. Just made shorter bullets with it constant shooting, turning up the speed turns it into a flame. Now when I equip it to the character it doesn’t shoot and kills the character. The bullets are hitting the character some how.

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว

      Hmmm you could use the labels and collision labels to make it so the bullets don't collide with the 'friend' label for example, then set the character to be the label 'friend' 🤔

  • @glados5989
    @glados5989 4 ปีที่แล้ว +1

    Is there a part in the video that explains impact of the projectile so when it for example hits target or wall it will play a explosion effect or sound like a explosion

  • @overseer4257
    @overseer4257 4 ปีที่แล้ว

    Your tutorials are awesome

  • @kingdoppelganger8951
    @kingdoppelganger8951 3 ปีที่แล้ว +1

    I’m trying to follow along with your tutorial to make a gun for my character to use but I’m struggling because I can’t interact with the projectile once I set it as something to fire out of the gun. Also the making it damage enemies part is weirdly difficult for some reason. Maybe I’m not following properly

    • @JimmyJules153
      @JimmyJules153  3 ปีที่แล้ว

      Turn on ‘preview invisibility’ from the view menu so you can see the bullet once it’s set to be emitted :)
      All it should take is a health modifier on the bullet and a health gadget on the player character in theory 🤔 maybe try just dropping a bullet on your character and seeing if it does damage that way - the bullet might be travelling too fast out of the gun to register the collision

    • @kingdoppelganger8951
      @kingdoppelganger8951 3 ปีที่แล้ว

      @@JimmyJules153 well I fixed the issue with accessing the bullets microchip. Thanks. But the issue with causing damage still isn’t resolved. Tried it with a bunch of community enemies with health. No dice. I’m gonna see if there’s a tutorial for it somewhere

  • @milkgallon2155
    @milkgallon2155 4 ปีที่แล้ว +1

    How do u even press on the controller sensor options

  • @RastoDM
    @RastoDM 4 ปีที่แล้ว +1

    Hey man thanks for always having clean and direct tutorials, just out of curiosity And to save logic in some cases where you might need to, turning the gravity off and density down, of the projectile will also stop it from falling in the y axis, does this method have to do with restricting other forces from moving it at all as well?

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว +2

      You're absolutely right friend! I didn't even think of that when i made this tut, that'll save some gadgets/thermo! Great tip 😉

  • @InfiniteShake
    @InfiniteShake ปีที่แล้ว

    Why can't I open my microchip to the bullet if I already surfaced snap it?

  • @Mike-hm7ro
    @Mike-hm7ro 4 ปีที่แล้ว

    Im stuck at the advanced mover. I placed the microchip on my bullet but i cant open the chip once i connect it with the emitter. In your video i see the bullet both at the barrel and next to the gun microchip.. what am i doing wrong ?

  • @cryo115
    @cryo115 5 ปีที่แล้ว +3

    Great tutorial!

  • @jasonfarmer8976
    @jasonfarmer8976 4 ปีที่แล้ว

    Amazing video but how did you make the gun model itself. Everytime I make a model its a mess. I don't know if I'm just bad at the game or if I'm missing something.

  • @rhynouk1
    @rhynouk1 4 ปีที่แล้ว

    I created the gun but it won't scope to the puppet. If I create a fresh puppet and a gun from the search it scopes. any idea what I'm doing wrong?

  • @RevanVaren
    @RevanVaren 2 ปีที่แล้ว

    Trouble shooting question so I've reset the advanced mover but my bullets still are not firing straight?

    • @JimmyJules153
      @JimmyJules153  2 ปีที่แล้ว +1

      Try turning on 'ignore gravity' on your bullet, and make sure your mover is set to 'local space' :) that should do it

    • @RevanVaren
      @RevanVaren 2 ปีที่แล้ว

      @@JimmyJules153 thank you

  • @thelurkerish
    @thelurkerish 5 ปีที่แล้ว

    Great tutorial look forward to more short circuits

  • @protatoplaysgames6918
    @protatoplaysgames6918 4 ปีที่แล้ว +1

    Thanks to you I made a banana that shoots bananas at bananas and it's bananas

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว

      🍌

    • @protatoplaysgames6918
      @protatoplaysgames6918 4 ปีที่แล้ว

      @@JimmyJules153 hey is there anyway you can make a tutorial on how to make grabbing physics like human fall flat or gang beasts. That is if it's even possible (could imagine it is though)

  • @ZacsNotDead
    @ZacsNotDead 4 ปีที่แล้ว

    So I used this tutorial to make my blaster fire but it keeps damaging my player any way to avoid this? I tried toggling consider player in the health modifier but I'm having no luck

  • @InfiniteShake
    @InfiniteShake ปีที่แล้ว

    Once you reach to the key frame point, does your gun have to be ungrouped so you can edit the trigger button to move?

  • @itslitgamestv6827
    @itslitgamestv6827 5 ปีที่แล้ว

    I love this series

  • @kryptallics2111
    @kryptallics2111 4 ปีที่แล้ว

    You dont happen have a video on how to animate things like, for example, I'm trying to add say a skyrim effect like fireball, where it kinda charges and you can see the stream of fire shoot out. I'm honestly stumped to shit, and you're videos are great and helped me alot, so I figured if you had one up. Couldn't really find anything on it ! Thanks for the vids man, cheers,

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว +1

      I don’t have one too similar to that, but the ‘puppet charge up attack’ might point you in the right direction!

  • @matteoobezzi3435
    @matteoobezzi3435 4 ปีที่แล้ว

    Thanks man! Very good video!! Finally have my gun!!!

  • @zerotwobruh2460
    @zerotwobruh2460 4 ปีที่แล้ว

    Hey I have a question how do you make it that the gun only activates when you posses the puppet carrying it cause the other player could still activate it

  • @chairjello1678
    @chairjello1678 4 ปีที่แล้ว

    Hey I'm going through looking at tutorials to figure out what I need to do but for some reason my bullet doesnt do damage every time I emit. I'll shoot once it does damage I'll shoot again it doesnt do damage... 3rs time it does. It's like the health modifier isnt loading fast enough (I created a block that takes damage and shows the damage taken and if I shoot slower it does do damage consistently but I know people will shoot faster than that and I want it to be consistent especially if the players can see the health/damage taken by the enemy

    • @chairjello1678
      @chairjello1678 4 ปีที่แล้ว

      Figured it out finally it was the cooldown time on the health manager of the sculpted box 😆 I'm dumb haha

  • @KORNdog1986
    @KORNdog1986 4 ปีที่แล้ว

    I'm not sure how active you still are with dreams. But this helped a lot! But I've ran across an issue. I need the gun I've made complete with all the logic to be flipped for the other side of a mech I'm making. But it kinda breaks everything. The ammo counter flips and I can't rotate it. And if go through the process of fixing that the emitter shoots in the wrong direction and cant be rotated either? How would you go about flipping the gun you made in this video to work with L2 but keep all the effects and functionality? Any help would be great! Thanks

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว +1

      Still very active in dreams don’t worry! Also more tuts coming soon :)
      Ahh ok - so you’ll probably want to have the ammo counter display and everything you *dont* want to flip on a chip that’s separate to the gun (e.g. on the puppet logic), that way when you clone / flip the gun it’ll just clone /flip the gun logic, and not the ammo displays etc :) let me know if you want me to elaborate a bit further!

    • @KORNdog1986
      @KORNdog1986 4 ปีที่แล้ว

      @@JimmyJules153 thank you. Turns out I was just being stupid and trying to rotate my emitter using the ball pivot instead of grabbing the arrow instead. Btw. I'm not sure how difficult this is, but would it be possible to do a tutorial for an auto targeting gun? One which auto targets based on proximity to the nearest enemy? Or a rocket launcher tutorial with smoke trail? Either would be great! You do the best tutorials by far!

  • @baddonkey75
    @baddonkey75 4 ปีที่แล้ว

    Can you do a using the gun series? Adding it to a puppet to use or something. I just want to run around and shoot lol 3rd person is what im going for.

  • @ero7381
    @ero7381 4 ปีที่แล้ว

    How do I aim the weapon when applied to the character?

  • @siothrun1380
    @siothrun1380 4 ปีที่แล้ว

    Hey I know this is late but what about swords, knifes. And can I make little animations? How much gore is possible? Realistic blood? Im planning on doing a horror game with blood, gore and shooter elements.

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว +1

      Absolutely, you can pretty much do anything you can imagine, except for an MMO ;)
      you can get pretty good with the paintings and yeah you'll be able to get some blood in there, what you've described definitely sounds possible, but i'd recommend starting out much smaller and learning all the tools as much as you can first! :)

    • @siothrun1380
      @siothrun1380 4 ปีที่แล้ว

      @@JimmyJules153 Ok thank you. I will start with small things and try to improve over time.

  • @ChrisSmith-yj8kq
    @ChrisSmith-yj8kq 4 ปีที่แล้ว

    Excellent and easy to understand tutorial - Thank You. You just got a new subscriber :-)

  • @loloman1994
    @loloman1994 5 ปีที่แล้ว

    This was great! Make more please

  • @tuofox7541
    @tuofox7541 5 ปีที่แล้ว

    You're the man. This was super helpful.

    • @tuofox7541
      @tuofox7541 5 ปีที่แล้ว

      Would a gyroscope stop a puppet from falling off a sphere intended to be a planet?

  • @Aleezy18
    @Aleezy18 5 ปีที่แล้ว

    These are fantastic. Thank you.

  • @Walter-vc8vr
    @Walter-vc8vr 4 ปีที่แล้ว

    hey do you know how to make it where like you have 8/32 bullets and when you reload after shooting it subtracts the bullets on the 32?

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว

      I haven't done it before, but you'd just need a few calculators to work out the amount of ammo left, and subtract that amount from the ammunition :)

  • @fluffybunny4891
    @fluffybunny4891 3 ปีที่แล้ว

    Maybe I missed something but How can I make my bullet travel the way I’m aiming? My bullet always shoots straight even if I look down or up

    • @JimmyJules153
      @JimmyJules153  3 ปีที่แล้ว

      Easiest way is to use the 'ignore gravity' option on the bullet, then get rid of the mover restricting the Y axis movement :)

    • @fluffybunny4891
      @fluffybunny4891 3 ปีที่แล้ว

      @@JimmyJules153
      Thx! I’ll try it out!

  • @benjaminfourmaux
    @benjaminfourmaux 5 ปีที่แล้ว

    I love this new serie!

  • @TheRoadtoJapan
    @TheRoadtoJapan 4 ปีที่แล้ว

    How did you attach your micro chip to the bullet? When i try a similar thing it doesn’t attach itself to the bullet and I cant tell if my microchip is effecting the object in anyway

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว +1

      if you hold down L1 while you're holding the microchip and hovering over the bullet, that should snap it to the bullet :)

    • @TheRoadtoJapan
      @TheRoadtoJapan 4 ปีที่แล้ว

      @@JimmyJules153 Thank you!

  • @SynphamyMusic
    @SynphamyMusic 4 ปีที่แล้ว

    How would you make the puppet ragdoll/fall when he dies? When health reaches 0 - turn off moveable?

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว

      The puppets have some hidden logic in them that makes it hard to do things like rag doll and falling over, it’ll always try to keep them upright. If you copy all of your body parts out of the puppet though, you can have a copy of your puppet that’s not effected by the group, and you could emit or activate that copy in place of the puppet and it’d fall over or crumble in place. It takes a bit of fiddling to get it right but it’s definitely doable :)

    • @SynphamyMusic
      @SynphamyMusic 4 ปีที่แล้ว

      @@JimmyJules153 Thanks for ther reply! I've found the logic stuff so daunting since I got dreams but thanks to your tutorials i have a working Starfox-esque ship that fires lasers! So thank you!

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว

      That sounds epic! No worries mate, any time 👍🏼 glad they’ve helped

  • @enghyars8799
    @enghyars8799 4 ปีที่แล้ว

    Hi jimmijules how do I put a laser sight on your video please show it to me in a video😢

  • @isaaccarmona813
    @isaaccarmona813 5 ปีที่แล้ว

    Hey Jimmy Jules153, your videos have been SUPER helpful! How would you make a rifle full Auto and still have a limited ammo count? The fulll auto part is easy, it's having the game keep track of each bullet emitted with out repeatedly squeezing R2, any suggestions?

    • @JimmyJules153
      @JimmyJules153  5 ปีที่แล้ว

      This setup should do it! :) Because it’s using the ‘object just emitted’ output on the emitter and its not using the r2 output, it’ll count up the ammo counter every time a bullet gets emitted rather than every time the player pulls r2

    • @isaaccarmona813
      @isaaccarmona813 5 ปีที่แล้ว

      @@JimmyJules153 Awesome it does perfectly, I just had the time in between emits set to 0 instead of 0.1, so now it counts swimmingly. Thanks can't wait to see what you explain next! 👍

    • @JimmyJules153
      @JimmyJules153  5 ปีที่แล้ว +1

      Ah yeah because it turns into a continuous signal at 0.0 second emit speed.. you can set up a frame pulse (timer that pulses every frame) and that can count emits at 0.0 seconds. You just need to turn on the timer set to count up to 0.01 seconds when the emitter is on and use that as the gadget to increase your count. You can set a timer to 0.01 by shift selecting the ‘target time’ slider. Hope that makes sense let me know if you want more info

    • @CornflakesCereal
      @CornflakesCereal 4 ปีที่แล้ว

      How would i make it shoot at an automatic setting

  • @eyemining
    @eyemining 3 ปีที่แล้ว

    i dont know if its because my bullets are small but the dont seem to appear for me

    • @eyemining
      @eyemining 3 ปีที่แล้ว

      in more detail: when i link the bullet sculpt with the emitter i cant see and acces the bullet/microchip anymore

  • @matthewsantos422
    @matthewsantos422 4 ปีที่แล้ว

    But how can i “equip” the gun onto a basic puppets hand so i can shoot in the direction hes facing?

    • @SammPlaysGames
      @SammPlaysGames 3 ปีที่แล้ว

      I think you just attach it to the puppets hand

  • @BlackedOutRant
    @BlackedOutRant 4 ปีที่แล้ว

    I’m trying to make a plasma gun that doesn’t shoot one bullet, but a constant stream when you press the fire button. Any tips?

    • @royneryan422
      @royneryan422 4 ปีที่แล้ว

      Robert Gamble try using multiple emitters and just clone the bullet

    • @BlackedOutRant
      @BlackedOutRant 4 ปีที่แล้ว

      danklion it just shoots out one long bullet

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว +1

      Give a paint stroke a go :) that's what i'd use for it

    • @BlackedOutRant
      @BlackedOutRant 4 ปีที่แล้ว

      I’m a noob, but I figured it out. The emitter was set to destroy the gun when fired for some reason. I used one long plasma sculpture and set it on stream at .01 continuing fire so it lasts as long as I hold the trigger down.

  • @uvs_ryqu5305
    @uvs_ryqu5305 4 ปีที่แล้ว +1

    Hey nice Video i wonder if you could Help me out i did everything Fromm this Video but i wanted my gun to stop for 2 seconds after a shot but it didnt worked do i can just spam the shots

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว +1

      You could use a setup basically the same as the cooldown for the reload, but you could use the 'object just emitted' output to trigger the timer instead :)

    • @uvs_ryqu5305
      @uvs_ryqu5305 4 ปีที่แล้ว

      @@JimmyJules153 thanks man

    • @SammPlaysGames
      @SammPlaysGames 3 ปีที่แล้ว

      @@JimmyJules153 how do I make it fire in different directions depending on where its pointing

  • @ianknight2053
    @ianknight2053 4 ปีที่แล้ว

    Thank you. I’ve spent hours on this but I still can’t get my projectile to fire when I press the button. The projectile can fire in a stream but when I select single projectile nothing is emitted.
    I’m creating a cannon which I will want to elevate and depress. How would I do that please?

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว +1

      You'd have it on a connector, and you could probably do it really easily just with a keyframe. So you'd keyframe the cannon in the 'up' position, and by default it would be in the 'down' position, so as you activate the keyframe it'll transition between the 2 positions :)

    • @ianknight2053
      @ianknight2053 4 ปีที่แล้ว

      JimmyJules153 Thank you. Have you any idea why my trigger doesn’t fire the gun please? I’ve followed your tutorial to the letter, the nodes light up but the gun doesn’t fire.

    • @themythrighthere9412
      @themythrighthere9412 4 ปีที่แล้ว

      @@ianknight2053 same 😣

  • @deluxe_experiments
    @deluxe_experiments 4 ปีที่แล้ว

    Iam stuck every time I I(object to emit) to my bullet it just blinks color's and it wount shoot out

    • @bofkng1409
      @bofkng1409 4 ปีที่แล้ว

      Did you pressed R3 for starting time?

    • @deluxe_experiments
      @deluxe_experiments 4 ปีที่แล้ว

      @@bofkng1409 thank you but I figured it out I'm just dumb lol took me 4 days

  • @benphilliphart1545
    @benphilliphart1545 4 ปีที่แล้ว

    My bullet keeps flashing red?? And won’t fire

  • @enghyars8799
    @enghyars8799 4 ปีที่แล้ว

    Professional guy

  • @fredfredburger1812
    @fredfredburger1812 4 ปีที่แล้ว

    For some reason it won't do the display properly

  • @ednaldopereira2646
    @ednaldopereira2646 4 ปีที่แล้ว +1

    thats so close at the programation, its the same logic but also diferent at same time

  • @overseer4257
    @overseer4257 4 ปีที่แล้ว

    My gun is systematically killing the npc carrying it, any ideas how to fix that?

  • @thatotherdude1814
    @thatotherdude1814 4 ปีที่แล้ว

    Thank you :)

  • @BLaCkBuRd320
    @BLaCkBuRd320 4 ปีที่แล้ว

    Mine Keeps Killing My Character, But It’s Labeled As Friend, So My Character Won’t Be Affected By The Projectile..? Is This A Bug, Or Am I Doing Something Wrong? Please Help..

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว

      Make sure you've set the *puppet group* to friend and not just the sculpts within it :) let me know if that's not the trouble.

  • @baddonkey75
    @baddonkey75 4 ปีที่แล้ว

    I cant follow the multiply and subtract calculator part at all. It looks like im connected just like you. I got the timer to work right but the math just seems to multiply to 100 or so

    • @baddonkey75
      @baddonkey75 4 ปีที่แล้ว

      How does operand one correlate to operand 2 on the same gadget if i might ask. You go really fast

    • @baddonkey75
      @baddonkey75 4 ปีที่แล้ว

      It was the way the wires went on each other to a and b of the multiply.

    • @baddonkey75
      @baddonkey75 4 ปีที่แล้ว

      Ok so i got it to work, now how do you go back into the bullet shape. Once its linked to emitter i cant surface snap a chip to it or any modification. Do i do all mods first the link bullet to emitter?

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว

      You can just use a microchip snapped to the bullet, and put all your gadgets on there and that should do it :)

  • @jakeconnors3874
    @jakeconnors3874 5 ปีที่แล้ว

    When I emit my bullet and press the R2 button it doesn’t show the bullet moving. Even when I emitted the bullet,it just remains where it is. But on your video it’s not their except the arrow cursor. Plus when I put the advanced mover on the bullet to help it shoot straight. It still shoots an arc. Hope you help me out, could use it:/

    • @JimmyJules153
      @JimmyJules153  5 ปีที่แล้ว

      Make sure you put a bit of ‘emit speed’ on the emitter! If you make it emit with speed it sets the bullet to movable by default

    • @jakeconnors3874
      @jakeconnors3874 5 ปีที่แล้ว

      Awesome thank you😁 I appreciate the help!!!

    • @puggywug6515
      @puggywug6515 4 ปีที่แล้ว

      JimmyJules153 I had this same problem. I put 15 emit speed and still it doesn’t move. Please help

  • @ricksterzproductions509
    @ricksterzproductions509 2 ปีที่แล้ว

    why is my bullet collision not working?

  • @SuperDexterMurphy
    @SuperDexterMurphy 4 ปีที่แล้ว

    Thank you! I hope, I can make my potato gun deadly now. 😂

  • @MrPool-vr6mi
    @MrPool-vr6mi 4 ปีที่แล้ว +1

    Can you also make a video about how to implement a gun like that as a weapon in your FPS shooter? Like a gun that you can pickup and actually use.

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว

      Great idea I’ll add it to the list!

    • @MrPool-vr6mi
      @MrPool-vr6mi 4 ปีที่แล้ว

      @@JimmyJules153 Thanks a lot :)! Keep up the nice work!

  • @udesbeats
    @udesbeats 3 ปีที่แล้ว

    Do you have music producing channel on youtube also? 🤔 You sound kinda familliar.

  • @UndercoverSpill
    @UndercoverSpill 5 ปีที่แล้ว

    Any way you can do a short circuit FPS character?

  • @bencourtemanche
    @bencourtemanche 4 ปีที่แล้ว +2

    They must have done a update cause this no longer works rip

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว +1

      Which bit specifically doesn't work? none of the gadgets used in this setup were changed in any way that would break it as far as i know so it should still work :)

    • @bencourtemanche
      @bencourtemanche 4 ปีที่แล้ว +1

      JimmyJules153 Ye nvm it still works lol. Don’t know what I was doing wrong before oops. Anyway thx for the great tutorials they really help out a ton:)

  • @brandonhanserd7832
    @brandonhanserd7832 5 ปีที่แล้ว

    How do you set the logic to a manual reload by pressing square?

    • @JimmyJules153
      @JimmyJules153  5 ปีที่แล้ว +1

      Instead of using the counter's 'done' output to activate the reload, just use the square output from the controller sensor :)

    • @brandonhanserd7832
      @brandonhanserd7832 5 ปีที่แล้ว +1

      @@JimmyJules153 lol I figured it out. Thanks anyway. Love your tutorials

  • @justjustingaming6284
    @justjustingaming6284 5 ปีที่แล้ว

    Nice video! I really like your tutorials and I got a question
    I want to have a cool down on an attack but it doesn't work. Can you please make a vid about it?
    That would be great!
    Edit: I watched the video and there was something that could work so when I'm back home I'll try it so sorry for disturbing you

    • @JimmyJules153
      @JimmyJules153  5 ปีที่แล้ว

      Not disturbing at all!! Happy to help let me know if you’re still having troubles :)

    • @justjustingaming6284
      @justjustingaming6284 5 ปีที่แล้ว

      @@JimmyJules153 k thanks!

  • @stephenmason5827
    @stephenmason5827 4 ปีที่แล้ว

    Hi mate, I'm trying to make a VR fps, Iv found a few enemy templates, a turret, drone, grunts and bigger bot they all track and shoot the player but do no damage? I'm struggling to find how to change it so they do damage. Also the player destroys them with one shot, struggling to find the health modifiers to change this. Any help would be great. Any chance you could look over the test area Iv made and see if you can get things working. See Jabbermonkey76 to check out other things Iv done. If I could just get a few enemies working that I can move into lvls I might be able to put together a good shooter. Any help would be great👍

  • @GooglennMusicGamingChannel
    @GooglennMusicGamingChannel 4 ปีที่แล้ว

    this is very helpul thank you

    • @GooglennMusicGamingChannel
      @GooglennMusicGamingChannel 4 ปีที่แล้ว

      hi jimmyjules if you have time kindly please have a look on the character skill range setup that i followed on your tutorial Functional Gun, instead of a ball gun i use a puppet coming out on the same puppets body the idea is like a spiritual persona, any idea how can i add a wind effect trails and also how can i attached the Functional Gun (Spiritual Persona) as an example on the upper body part of the puppet. thank you in advance
      th-cam.com/video/iOLmO4sqBjU/w-d-xo.html

  • @sychosaint8936
    @sychosaint8936 4 ปีที่แล้ว

    I will be so abusing the ramble gadget

  • @joziahcb647
    @joziahcb647 2 ปีที่แล้ว

    You make video how to make arsenal roblox ni dreams

  • @themythrighthere9412
    @themythrighthere9412 4 ปีที่แล้ว

    How would you make it semi auto ??

  • @juicetin5563
    @juicetin5563 4 ปีที่แล้ว

    Oh this looks hard and also how do people figure this sheet out like HOW

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว +1

      Haha it definitely took a lot of trial and error! But if you keep plugging away at a problem and trying different ways to solve it you’ll likely come across a good solution!

  • @dontforgettolike7127
    @dontforgettolike7127 4 ปีที่แล้ว

    14:22 I’m not entirely sure what you did here, and my gun disappears

  • @themythrighthere9412
    @themythrighthere9412 4 ปีที่แล้ว

    👍

  • @Matt-Cal
    @Matt-Cal 4 ปีที่แล้ว

    How do you add sound every time it fires?

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว +1

      You can hook the sound up to the 'object just emitted' output on the emitter :)

    • @Matt-Cal
      @Matt-Cal 4 ปีที่แล้ว

      @@JimmyJules153 Alright, I'll try thanks.

  • @luismi8888
    @luismi8888 3 ปีที่แล้ว

    A machine gun is the same logic?

  • @blackedoutgamer7589
    @blackedoutgamer7589 4 ปีที่แล้ว

    How do you as actually sculpt a gun?

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว

      The MM sculpting tutorials should take you through these things :) They're pretty vital if you're first starting out

  • @dontforgettolike7127
    @dontforgettolike7127 4 ปีที่แล้ว

    HOW DO I PICK THE GUN UP??

  • @cryptox1469
    @cryptox1469 4 ปีที่แล้ว

    Hey, I got one question: Can you release Dreams with guns or are they gonna be deleted like nudity?

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว

      Guns are no problem! but don't go too gory with the blood that'd be the only thing :)

  • @TAPgiles
    @TAPgiles 5 ปีที่แล้ว

    Hey, mate. (I'm also wthit56, by the way.)
    Thanks for the tutorial. Very followable. Good job!
    Smart idea to get the current count from the counter. Though I usually just take the "current count" output and use that instead?
    Just had a cool idea for the trigger animation... you could wire the ">" calc into the keyframe also. So then the keyframe will animate to the point you pull the trigger, but if you actually shoot it will snap to full. Like, if you're pulling the trigger of a gun it would presumably have no resistance once it actually shoots? Maybe?
    14:50 - If only there was some way of getting visual feedback on what is in the group scope. Hrm.... XD
    Looking forward to these ^^

    • @JimmyJules153
      @JimmyJules153  5 ปีที่แล้ว

      Haha absolutely didn’t cross my mind to just use the ‘current count’ output.. that would have saved a gadget! 😂
      Great idea with the trigger animation too I’ll have to put that in before I put it up on the dreamiverse!
      I’m going to go and turn that group visual feedback on now good idea!!

  • @burgernos7127
    @burgernos7127 4 ปีที่แล้ว

    How can I put the gun into a puppets hands?

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว

      You’ll need to scope into the puppets hand while you’re holding the gun. Grab the gun, and hold L1 while hovering over the hand, then press X until you’re scopes into the hand :)

    • @burgernos7127
      @burgernos7127 4 ปีที่แล้ว

      JimmyJules153 ok thanks I’ll try it

  • @CornflakesCereal
    @CornflakesCereal 4 ปีที่แล้ว

    How would i go about making it an automatic shooter

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว

      You can just set the emit mode to 'continuous' from 'once'! :)

  • @baddonkey75
    @baddonkey75 4 ปีที่แล้ว

    How do you use the gun in a scene?

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว +1

      make sure you've got it saved as an 'element' and not a 'scene' :)

    • @baddonkey75
      @baddonkey75 4 ปีที่แล้ว

      @@JimmyJules153 man i tried ti cheat and copy the logic from the heavy metal frances character model and thlogic is so messy and complicated i cant follow any of it lol

  • @johndee7124
    @johndee7124 5 ปีที่แล้ว

    Thanks this will really help..but plz point me in right direction. .
    OK so L1 emits a heart like a grenade.. how do u make it so when I stand up by pressing L2 a bow appears by magic with the ghostly string and arrow drawn back.. and then fire it.. animating the string back to straight..and vanishing the already notched arrow and the ammo affecting the emitted hearts and causing a 'love spell' and FX to make 2 ppl fall In love by cupid.. I can't suss out how to make the heart do the "poof and effect" to then erupt with mini hearts around the affected characters. Does that make sense.. and then then after firing the bow shrinks or dissapears again..
    Finding it real hard to timeline the lot together.. I do the animations.. the ammo's.. but get stuck on the bow part and the heart grenade "after effect" bit..
    Bit like using this gun to shoot roughly a grenade you lob in the air and have chaff released over an enemy but only after shooting with what was an invisible gun.. same idea..different scenario

  • @fleabagzilla1792
    @fleabagzilla1792 4 ปีที่แล้ว

    Mine just will not shoot

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว

      Make sure your emitter is activating, and that you've got the emitter set to emit your bullet!

  • @chvez3754
    @chvez3754 4 ปีที่แล้ว

    Hey JimmyJules, your videos are very informative and I like how you explain logic. However I'm in no way logic savvy and need help doing an ammo pick up with your gun logic. If you could help in any way, I'd appreciate it. Keep the great videos coming!

    • @JimmyJules153
      @JimmyJules153  4 ปีที่แล้ว +1

      oh cool idea! ok so you could use a variable to hold the ammo amount, and you could make a pickup with a 'variable modifier' on it, that adds 'x' amount of ammo to the variable. you could use the 'object just emitted' output to decrease the ammo with another variable modifier when the player shoots! :) Let me know if you need more info

    • @chvez3754
      @chvez3754 4 ปีที่แล้ว

      Great! Thanks for the sudden response. I'll give it a go when I get off work tonight. Not sure how to decrease the ammo count entirely but I'll play with it. Thanks again!

  • @deniscoce6379
    @deniscoce6379 5 ปีที่แล้ว +1

    now do aiming ;p

  • @dontforgettolike7127
    @dontforgettolike7127 4 ปีที่แล้ว

    Your imp appears to be disgusted with what you are doing.

  • @seanmcnabb6115
    @seanmcnabb6115 5 ปีที่แล้ว

    You showed everything except properly setting up the aiming at an on screen reticle. The most important part.