I would recognize that voice and game engine any day :D Did not expect to find one of my closest friends from my late teens from a devlog. Really glad to get a glimpse on how things have been! Will be really fun to follow the development! Great devlog as well!
Yoooo, thank you so much man! I've been following your stuff as well for quite a while! Hella exciting with what you got going on for OTK as well! Very hyped to share more of what's in the works!
I hate to break it to you but forget about your own engine unless it is for fun, of course. Nobody needs another game engine in 2024. You are 10 years too late. I have owned multiple tech companies before, with investors much larger than Blizzard... If you are a good dev, try to get hired at other companies that are not as struggling as Blizzard. There are plenty, especially for a skilled coder. When you turn 45 or 50, your chance to land a new job decreases exponentially despite a bigger experience because everybody wants a younger team. So, do not waste those few years you'll get a job easily with useless side projects. Furthermore, try to learn something new. We are quite literally working on a project that makes game engines obsolete with AI. It will probably take another 10 years before it can match Unreal but I doubt that there will be many game engine devs left then, except for Unreal and some other major engine that will try look more realistic every year until it also becomes obsolete in 20 years. Oh, perhaps make it dependent on your wealth. Do you have after so many years $1M in your bank account, thanks to stocks? If not, you are late. Better move now. Good luck!
@@misterbeach8826you are so awesome, how did you get so good in living life in the only correct way it should be lived? I am bewildered and overawed by your many triumphs, I hope we all of us in this comment thread can copy exactly everything you recommend word for word and achieve great success just like you.
@@Leosalvaje_ GameMaker has the Undertale fame behind it, I think it's pretty much a different league altogether compared to the other three. Bevy and O3DE really have no cool projects to show for themselves (at least none that would achieve any sort of recognition) and from what I've heard, despiteits otherwise impressive impact on the industry, CryEngine is pretty much looked on as an alternative to Unreal that is worse in every way imaginable, chiefly in terms of lackluster documentation.
This is ridiculously relatable. Love it. Cant wait to see your project grow. Also, Blizzard laying you off obviously was a hardcore fumble on their part- great opportunity on yours. You’re gonna do great things I can already tell.
Holy shit! I've never seen anyone who knew about Kruger Entity Model. Cool devlog! Show those naysayers that it can be done! Looking forward to more videos. Make sure to show off that animation system.
Keep going, I see you going far with your content and creations, you have a lot of potential! Don't get demoralized if you don't get a lot of subs fast, you will certainly be noticed by a lot of people; Your engine and your devlogs is the type of thing people need now, with all the bad stuff going on with almost every existing engine and with all fake oversaturated devlogs, you really stand out as a great person. Good luck with your journey, and you just earned another sub. :)
It's insane how many people reference David Rosen's Procedural Animation GDC talk when talking about what got them into game dev. That video is actually what inspired me to start game dev and the first project I ever made was an attempt at procedural animation.
Good luck dude! (I was unfortunately part of a layoff as well and am searching for new opportunities. The intro has motivated me to continue on the games that I've been putting off. I hope to release something by the end of the year. Probably sooner.)
Don't forget man, making a game can be a fantastic way to flex your musical muscles aswel. Game dev is the perfect playground for someone with a bunch of hobbies that never really turned into "big time" hobbies. i know a little animation, modeling, programming, music, and writing and game dev is just the perfect playground to get whats in your head into peoples hearts. it really gives me hope as someone in a good, but tiring blue collar job. its just one of those unicorn goals that keeps you learning and moving forward regardless of where it goes.
That's a great point and I 100% agree with this! My favorite aspect of making games has always been the collaboration and building on each other's ideas and alongside experimenting with all the different aspects of game dev, getting to work with people who are amazing at what they do is one of the things I look forward to the most! Really appreciate your comment and the biggest thing (imo) with any passion is having fun with it, which it definitely sounds like you are!
@@NeverEngineDev always good to see a content creator active in their comments. i think this as well is the perfect time to get into the business. Games are peoples sanctuaries, we saw it during covid how people turned to this amazing hobby to stay social. With big AAA companies constantly producing lackluster products and rehashes. people crave something different. battlebit, content warning, lethal company, helldivers. All these games are reaching unreal levels of exposure and i know helldivers is Sony, but it still came out of nowhere from a unknown developer.
I've been working on my own engine for many years in hopes of making a game with it. This is exactly the motivation I needed to continue working on it. Amazing stuff! Love the all the custom UI stuff, honestly thought it was ImGUI!
I don't usually comment but I got this video recommended and I loved every second of it. From a game dev that loves architecture, this is pure genius: the fact that you're making it "game-first" and focusing on features like hot reload and visual programming makes it unique. And making a game alongside the tool is the best way to go. Thanks for this, hope to see more, subscribed!
Fantastic work! I've considered hybrid/derivative ECS models for my own game engine work before. Thank you for sharing the links to the videos you referenced. As someone 6 months deep into writing a game engine, it's really inspiring to see what other (primarily) solo devs can do after 10 whole years! Subscribed and best of luck!
@@UltimatePerfection The blueprint thing made me almost certain it was just Unreal and I didn't understand why I couldn't see the logo in the upper left corner.
keep going, bro. I am starting following people like u, cuz I am studying computer graphics and game engine/tools related stuff... that's make me realise what I could achieve
So rad, I love your outlook after experiencing the challenge that is the volatile state of the AAA side of game development. As an outsider with a degree in game design, who's yet to be hired, I always observe stories like yours and consider if an industry position is what I want or do I just to make games like I always have; by myself in the comfort of my own creative space. Keep on fighting to see your passion take flight.
Its funny. I wasted the last 10 years making a compiler to make games in my own programming language and just recently released a game on steam. I don't really consider it a waste of time either since it gave me a reason to keep learning new stuff.
Great journey! It would be amazing to also be able to script with a small and easy to learn script language like Lua. I wish you all the best and success with your engine and the devlog channel!
I'm sorry to hear that you were laid off. It seems like it's happening throughout tech. I've been made redundant twice recently so I've been in similar situations. Your game engine looks fantastic! Can't wait to hear more about it.
As a Scandinavian, i will do nothing but show support to my swedish brother who’s now free from bad rep actiblizz, and can finally COOK. But looking past that, this is really impressive and you are super entertaining! Keep at it, look how many people already out here that instantly believes in you and your dream! You won us over man, nyt en god feirings fika min venn!
Thank you, I really appreciate that! It's crazy how well received this video (& engine) has been and I'm genuinely so grateful! Hoppas du har en underbar vecka och tack än en gång!
Sucks to hear you got laid off. But happy to hear you get the chance to do your own thing! I've been working on custom engines in my spare time and would love to get to a point where I can just make my own games full-time. Hoping it all works out!!
You gotta dogfood it, hard. In my humble experience making engines is cool & all but if you don't have an end goal (a game) the scope of the engine will just endlessly grow. - fellow dev that fell into the engine making trap one too many times :D
100%! Finally having a tangible end goal in mind has really made all the difference in terms of both scoping and progressing! You do end up learning a lot regardless, but without a proper goal I've found you don't really end up with a cohesive end product
Damn, you are making a captial E game engine very impressive stuff. Game engine development is super hard so I'm excited learn from you and follow your progress.
Animation programmer that worked at blizzard, im sold : D Blizzards atrocities aside, im my opinion they have some of the best animation in AAA id love too see what an indie dev could do with that knowledge
I'm really happy to hear that! It was something we put a lot of effort into and I had an amazing team of designers and animators that really deserve the bulk of the credit for it!
Awesom video! Really like your idea of the game engine and it is very interesting. Best of luck in progressing the game engine and making a game with it it :) Looking forward to your next devlog. Keep it up! :)
Nice video but the background music is too loud, I can barely make up what are you saying. Also, the same 5 seconds music loop during the entire video gets very annoying, very fast.
Nope. That's almost never the case. Try making a long video without music, it just sounds akward. You definitely need music most the time. @@aarondcmedia9585
If your engine features easy project transferring from Unity, (that is seamless conversion from Unity scripts, assets, scenes), it could become extremely popular. I think many devs are fed up with Unity's recent years' disappointing updates and their pricing changes, but they can't leave it because their existing work and the asset stores.
I am really impressed by this. Not the kind of a person who would use this (I'm happy with Godot right now), but more choice = better, because if someone prefer the same kind of workflow like the one in this engine he or she can use it instead of trying to work with an engine that doesn't fit that person's preferred workflow.
You can try to submit info on your engine when ready to @GamesFromScratch Channel might be of interest to that community. Hope to see more of this engine.
Hey good luck with your engine, good to see your video suggestion this early in your journey, as I am also doing something similar developing my own game engine and later a game using it, though I am in an even more early stage of development, I am also documenting the progress, so if you are interested you can also follow my progress as well.
This looks promising! i'm looking forward to watch more videos On a side note, the background music is a little bit loud compared to your voice, i got distracted many times by it throughout the video
I can relate to what you said about early years as a junior in gamedev. I am doing various stuff from UI to platform stuff but Im lacking a basic knowledge about rendering, engine architecture, physics etc. How did you learn all that stuff? Any materials, books worth recommending?
So there's quite a few resources on different topics, but writing a renderer is one of the best ways (imo) to learn about graphics programming (and also read Real Time Rendering while you're at it), for engine architecture I read "Engine Architecture" by Jason Gregory back in the day, and then supplement that with diving in and looking at how Unreal does things (as well as the video I listed in the description). Those are just some things to get you started. The biggest thing is to learn about the things that interest you and then figure out small achievable goals within that field. Like with a renderer, just pick an API and then focus on getting a triangle rendering! :D
Very inspiring, subbed I’d be interested to know if you plan on keeping it proprietary or opening it up to licensing to other Indie devs I’m sort of starting my own game making journey but since i don’t got the industry or schooling background a lot of the content creator friendly tools im trying to make are in blender (right now a retro lighting system) Im excited to see what you do with this engine, I’m not at the point where its a good idea to start making my own engine but maybe someday, right now i guess im going to try and use Unreal because I had way too many issues with Godot
Hot Reloading and Visual Scripting?? Awesome! 😮😮😮🙏🙏🙏🔥🔥🔥 Question: are you considering a release of the engine so that artists, creators, and aspiring/hobbyist/indie gamedevs may playtest it? If so, anytime soon? **drooling**
I would recognize that voice and game engine any day :D
Did not expect to find one of my closest friends from my late teens from a devlog. Really glad to get a glimpse on how things have been!
Will be really fun to follow the development! Great devlog as well!
Yoooo, thank you so much man! I've been following your stuff as well for quite a while! Hella exciting with what you got going on for OTK as well! Very hyped to share more of what's in the works!
I hate to break it to you but forget about your own engine unless it is for fun, of course. Nobody needs another game engine in 2024. You are 10 years too late.
I have owned multiple tech companies before, with investors much larger than Blizzard... If you are a good dev, try to get hired at other companies that are not as struggling as Blizzard. There are plenty, especially for a skilled coder. When you turn 45 or 50, your chance to land a new job decreases exponentially despite a bigger experience because everybody wants a younger team. So, do not waste those few years you'll get a job easily with useless side projects.
Furthermore, try to learn something new. We are quite literally working on a project that makes game engines obsolete with AI. It will probably take another 10 years before it can match Unreal but I doubt that there will be many game engine devs left then, except for Unreal and some other major engine that will try look more realistic every year until it also becomes obsolete in 20 years.
Oh, perhaps make it dependent on your wealth. Do you have after so many years $1M in your bank account, thanks to stocks? If not, you are late. Better move now.
Good luck!
@@misterbeach8826 "make game engines obsolete with AI" mhm sure thing buddy! sounds like a fun side project!
@@misterbeach8826you are so awesome, how did you get so good in living life in the only correct way it should be lived? I am bewildered and overawed by your many triumphs, I hope we all of us in this comment thread can copy exactly everything you recommend word for word and achieve great success just like you.
@@misterbeach8826 thanks for writing this comment, atleast your AI project is useful in making me laugh
I've always paid respect to people who choose unpopular game engines like Bevy or GameMaker, but you achieved totally different level.
Or Cryengine, or O3DE
@@Leosalvaje_ GameMaker has the Undertale fame behind it, I think it's pretty much a different league altogether compared to the other three. Bevy and O3DE really have no cool projects to show for themselves (at least none that would achieve any sort of recognition) and from what I've heard, despiteits otherwise impressive impact on the industry, CryEngine is pretty much looked on as an alternative to Unreal that is worse in every way imaginable, chiefly in terms of lackluster documentation.
@@yarpen26 Tiny Glade (#23 in wishlists on steam) is made in Bevy
Payed respect with your money? Other currency doesn't count.
Gamemaker is not an unpopular game engine lol
This is ridiculously relatable. Love it. Cant wait to see your project grow. Also, Blizzard laying you off obviously was a hardcore fumble on their part- great opportunity on yours.
You’re gonna do great things I can already tell.
Finally, an indie making a game engine! ❤ will be looking forward to seeing more.
Holy shit! I've never seen anyone who knew about Kruger Entity Model. Cool devlog! Show those naysayers that it can be done! Looking forward to more videos. Make sure to show off that animation system.
Keep going, I see you going far with your content and creations, you have a lot of potential!
Don't get demoralized if you don't get a lot of subs fast, you will certainly be noticed by a lot of people;
Your engine and your devlogs is the type of thing people need now, with all the bad stuff going on with almost every existing engine and with all fake oversaturated devlogs, you really stand out as a great person. Good luck with your journey, and you just earned another sub. :)
He already has more of the half of amount I have and more people have watched it than me after my 16 years being here, so he's on the right track.
It's insane how many people reference David Rosen's Procedural Animation GDC talk when talking about what got them into game dev. That video is actually what inspired me to start game dev and the first project I ever made was an attempt at procedural animation.
Good luck dude!
(I was unfortunately part of a layoff as well and am searching for new opportunities. The intro has motivated me to continue on the games that I've been putting off. I hope to release something by the end of the year. Probably sooner.)
Don't forget man, making a game can be a fantastic way to flex your musical muscles aswel. Game dev is the perfect playground for someone with a bunch of hobbies that never really turned into "big time" hobbies. i know a little animation, modeling, programming, music, and writing and game dev is just the perfect playground to get whats in your head into peoples hearts. it really gives me hope as someone in a good, but tiring blue collar job. its just one of those unicorn goals that keeps you learning and moving forward regardless of where it goes.
That's a great point and I 100% agree with this! My favorite aspect of making games has always been the collaboration and building on each other's ideas and alongside experimenting with all the different aspects of game dev, getting to work with people who are amazing at what they do is one of the things I look forward to the most! Really appreciate your comment and the biggest thing (imo) with any passion is having fun with it, which it definitely sounds like you are!
@@NeverEngineDev always good to see a content creator active in their comments.
i think this as well is the perfect time to get into the business. Games are peoples sanctuaries, we saw it during covid how people turned to this amazing hobby to stay social.
With big AAA companies constantly producing lackluster products and rehashes. people crave something different. battlebit, content warning, lethal company, helldivers. All these games are reaching unreal levels of exposure and i know helldivers is Sony, but it still came out of nowhere from a unknown developer.
you will be the bed of growth for the gaming industry of the future
by the people, for the people
good luck
Fantastic! Keep on, keepin' on. Excited to see where this goes and looking forward to using it.
as someone who dabbles in game dev, "fuckeduplevel" as a name for a scene is so relatable haha
Following this journey brudda! Keep at it.
Making your own engine is pretty rad, can't wait to see where this goes!
Damn this is exciting
Man, I was super excited for that unreleased Blizzard survival game, I love survival games
Wow the intro was VERY dramatic but as a fellow game developer I support your cause
Wowowoowwww despite this being your first devlog this was so solid. Great delivery and pacing. Well done 👍🏻
I've been working on my own engine for many years in hopes of making a game with it. This is exactly the motivation I needed to continue working on it. Amazing stuff! Love the all the custom UI stuff, honestly thought it was ImGUI!
I don't usually comment but I got this video recommended and I loved every second of it. From a game dev that loves architecture, this is pure genius: the fact that you're making it "game-first" and focusing on features like hot reload and visual programming makes it unique. And making a game alongside the tool is the best way to go. Thanks for this, hope to see more, subscribed!
This is a really amazing game engine! It looks amazing and seems easy. I would definitely try it out when it releases.
Fantastic work! I've considered hybrid/derivative ECS models for my own game engine work before. Thank you for sharing the links to the videos you referenced. As someone 6 months deep into writing a game engine, it's really inspiring to see what other (primarily) solo devs can do after 10 whole years! Subscribed and best of luck!
I've always wondered how game engines were created this was really fun video to watch
Kinda looks like Unreal engine mixed with Godot. Very cool!
I think I see some Unity mixed in too, with how the UI is laid out and the look of the UI buttons.
@@UltimatePerfection The blueprint thing made me almost certain it was just Unreal and I didn't understand why I couldn't see the logo in the upper left corner.
keep going, bro. I am starting following people like u, cuz I am studying computer graphics and game engine/tools related stuff... that's make me realise what I could achieve
So rad, I love your outlook after experiencing the challenge that is the volatile state of the AAA side of game development. As an outsider with a degree in game design, who's yet to be hired, I always observe stories like yours and consider if an industry position is what I want or do I just to make games like I always have; by myself in the comfort of my own creative space. Keep on fighting to see your passion take flight.
Its funny. I wasted the last 10 years making a compiler to make games in my own programming language and just recently released a game on steam. I don't really consider it a waste of time either since it gave me a reason to keep learning new stuff.
Great journey! It would be amazing to also be able to script with a small and easy to learn script language like Lua. I wish you all the best and success with your engine and the devlog channel!
I look forward to being able to use this engine!
This is a really cool project, I look forward to seeing more devlogs!
I'm sorry to hear that you were laid off. It seems like it's happening throughout tech. I've been made redundant twice recently so I've been in similar situations.
Your game engine looks fantastic! Can't wait to hear more about it.
As a Scandinavian, i will do nothing but show support to my swedish brother who’s now free from bad rep actiblizz, and can finally COOK. But looking past that, this is really impressive and you are super entertaining! Keep at it, look how many people already out here that instantly believes in you and your dream! You won us over man, nyt en god feirings fika min venn!
Thank you, I really appreciate that! It's crazy how well received this video (& engine) has been and I'm genuinely so grateful! Hoppas du har en underbar vecka och tack än en gång!
Looking forward to new videos of you making the engine, i'm really happy TH-cam recommended me this vid
Very much looking forward to these updates on NeverEngine! Def worth a like and subscribe.
Why was a seemingly passionate and talented game dev like you laid off from a company that needs people like you the most?
Because most of them only care about the bottom line. People are just numbers on a spreadsheet.
Sucks to hear you got laid off. But happy to hear you get the chance to do your own thing!
I've been working on custom engines in my spare time and would love to get to a point where I can just make my own games full-time. Hoping it all works out!!
Super intrigued to see how this develops!
This looks like it's going to be a fantastic journey, can't wait for the next devlog!
You gotta dogfood it, hard. In my humble experience making engines is cool & all but if you don't have an end goal (a game) the scope of the engine will just endlessly grow. - fellow dev that fell into the engine making trap one too many times :D
100%! Finally having a tangible end goal in mind has really made all the difference in terms of both scoping and progressing! You do end up learning a lot regardless, but without a proper goal I've found you don't really end up with a cohesive end product
Subscribed. Looking forward to engine updates. Great job. Very inspiring
Damn, you are making a captial E game engine very impressive stuff. Game engine development is super hard so I'm excited learn from you and follow your progress.
Looking forward to your progress on this!
I respect you. Many would download UE and some store assets and call it a "game." What you've been doing is impressive.
Happy to be here relativly early. To see you make something new and inspiring 🙂
Great devlog!! Can't wait to see more!
Animation programmer that worked at blizzard, im sold : D
Blizzards atrocities aside, im my opinion they have some of the best animation in AAA id love too see what an indie dev could do with that knowledge
great editing and voice over! congrats - i will be following
keep up the great work man
Best of luck with this project!
subscribed!
Fellow game dev here, just wanted to say that the movement in The Division 1 was my favourite part of the game! I adored the movement mechanics!
I'm really happy to hear that! It was something we put a lot of effort into and I had an amazing team of designers and animators that really deserve the bulk of the credit for it!
Very interesting. Will keep an eye on this
I want to see everything! Congrats on the project!!
Great Video! Im curious about the story of your music and what led to you realizing it should stay a hobby. Good luck on this jouney, subbed! :D
Engine devlog is what I needed😊
You hit a lot of pain points on the head. Really interested to see where this goes.
I see greatness in you. I look forward to you exceeding my expectations.
Awesom video! Really like your idea of the game engine and it is very interesting. Best of luck in progressing the game engine and making a game with it it :) Looking forward to your next devlog. Keep it up! :)
Great video man! Can’t wait to see your next one 😊
cant wait to put my models in your engine dude.
Impressive 👍 You must be exhausted
This engine looks interesting! Can't wait to give it a shot!
Great first video, excited to see what's next!
Nice video but the background music is too loud, I can barely make up what are you saying. Also, the same 5 seconds music loop during the entire video gets very annoying, very fast.
I often wonder why they add the music. The content is of interest or people wouldn't watch the video, so why the music? So weird.
Nope. That's almost never the case. Try making a long video without music, it just sounds akward. You definitely need music most the time.
@@aarondcmedia9585
My guess is the guy authored the music
Guess that's why the musical career never took off
I personally enjoyed the addition of music
If your engine features easy project transferring from Unity, (that is seamless conversion from Unity scripts, assets, scenes), it could become extremely popular.
I think many devs are fed up with Unity's recent years' disappointing updates and their pricing changes, but they can't leave it because their existing work and the asset stores.
the music is really good
This is awesome! Please keep going!
Im gonna wait for this game engine, WoW 💪💪💪
I am really impressed by this. Not the kind of a person who would use this (I'm happy with Godot right now), but more choice = better, because if someone prefer the same kind of workflow like the one in this engine he or she can use it instead of trying to work with an engine that doesn't fit that person's preferred workflow.
that shi boosted my motivation. Good luck sir
Dude, this is crazy.
first godot then wicked and now Never. the world is getting better and better!
I love UI! Hope you will achieve success :]
Subbed, let's see where this goes...
Can't wait to see more!
good luck bro, god speed
What was the best game engine in ur opinion that you have used. Was it unreal, snowdrop, or something else? I am not talking about ease of use.
wow this is so good. love it
You can try to submit info on your engine when ready to @GamesFromScratch Channel might be of interest to that community. Hope to see more of this engine.
love to see this
Keep going!
Nice to meet you i am the thousandth subscriber :) Im betting on you so keep it up and prove them wrong.
This is great. Love it.
Nice devlog!
good luck!
Hey good luck with your engine, good to see your video suggestion this early in your journey, as I am also doing something similar developing my own game engine and later a game using it, though I am in an even more early stage of development, I am also documenting the progress, so if you are interested you can also follow my progress as well.
He has shounen anime protagonist voice
You’re awesome bro
Nice background music 😂
so interesting !
Sounds interesting but the music can be lowered hehe, good luck from another swede
Wtf this is awsome!!!!! ❤
This looks promising! i'm looking forward to watch more videos
On a side note, the background music is a little bit loud compared to your voice, i got distracted many times by it throughout the video
you are giga brained m8 keep it up!
Oh and here we have another game engine, yay! /s
I can relate to what you said about early years as a junior in gamedev. I am doing various stuff from UI to platform stuff but Im lacking a basic knowledge about rendering, engine architecture, physics etc. How did you learn all that stuff? Any materials, books worth recommending?
So there's quite a few resources on different topics, but writing a renderer is one of the best ways (imo) to learn about graphics programming (and also read Real Time Rendering while you're at it), for engine architecture I read "Engine Architecture" by Jason Gregory back in the day, and then supplement that with diving in and looking at how Unreal does things (as well as the video I listed in the description). Those are just some things to get you started. The biggest thing is to learn about the things that interest you and then figure out small achievable goals within that field. Like with a renderer, just pick an API and then focus on getting a triangle rendering! :D
Very inspiring, subbed
I’d be interested to know if you plan on keeping it proprietary or opening it up to licensing to other Indie devs
I’m sort of starting my own game making journey but since i don’t got the industry or schooling background a lot of the content creator friendly tools im trying to make are in blender (right now a retro lighting system)
Im excited to see what you do with this engine, I’m not at the point where its a good idea to start making my own engine but maybe someday, right now i guess im going to try and use Unreal because I had way too many issues with Godot
you are really smart.
you got this!
Hot Reloading and Visual Scripting?? Awesome! 😮😮😮🙏🙏🙏🔥🔥🔥
Question: are you considering a release of the engine so that artists, creators, and aspiring/hobbyist/indie gamedevs may playtest it? If so, anytime soon? **drooling**