PDG Automation Pipeline: Make More Assets | Rob Stauffer | GDC 2019

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  • เผยแพร่เมื่อ 4 เม.ย. 2019
  • Rob shows how to rapidly create variants of game assets using Houdini's procedural workflow and the new Procedural Dependency Graph (PDG). Explore methods for generating textures and geometry by iterating over value ranges using wedging. Learn how to using Houdini Engine and Houdini's pipeline tools for efficient batch processing, and see the resulting assets in Unreal Engine.
    More GDC Houdini talks: sidefx.co/2NAUzpC
    Rob Stauffer is a Senior Production Consultant at SideFX. He has over 20 years experience in computer graphics and visual effects. Rob started his career at Digital Domain and has worked at Sony Imageworks, Weta Digital, Asylum FX and most recently was an FX Supervisor at Rhythm and Hues. He has contributed to the FX of over 20 feature films including, "Lord Of The Rings: The Return of The King", "Spiderman 2", "X-Men:First Class", "The Day After Tomorrow" and "Seventh Son”. Rob joined SideFX in 2013 where he educates new and existing clients on the features of Houdini. Consults with studios on their pipelines and where Houdini may fit in and explores new and future technologies within VFX,Games and VR.
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ความคิดเห็น • 16

  • @edh615
    @edh615 4 ปีที่แล้ว +2

    Very nice presentation!

  • @evening8990
    @evening8990 3 ปีที่แล้ว +9

    Is the RBD PDG setup file available for download? Would be a great help.

  • @TheKryzys
    @TheKryzys 4 ปีที่แล้ว +6

    Hi. When will be avaiable those Substance and Photoshop nodes in PDG?

  • @Moctop
    @Moctop 2 ปีที่แล้ว +4

    As a bump, are those Substance and Photoshop nodes available somewhere?

    • @evanlane1690
      @evanlane1690 2 ปีที่แล้ว +1

      I'm interested too. It would be insanely useful to push this out to the community.

  • @red4666
    @red4666 2 ปีที่แล้ว

    Can you share the jersey barrier file?

  • @polygon4399
    @polygon4399 3 ปีที่แล้ว +3

    any example file of this set up? would be nice to look at

    • @RonnieMirands
      @RonnieMirands 3 ปีที่แล้ว +3

      Yes, please provide the files

  • @xhn11
    @xhn11 5 ปีที่แล้ว +1

    I Load terrain with filepattern and splited with hdaprocessor but preview dont working I see complerte terrain with black edges on splite positions and change view orange flag dont work when I select back filepattern

  • @djuloo6808
    @djuloo6808 3 ปีที่แล้ว

    Quem é o lixo que deu deslike >:(

  • @Moctop
    @Moctop 3 ปีที่แล้ว +2

    Proceduralism is great, you can make 80 different barriers...that look basically identical.

    • @sakibkhondaker
      @sakibkhondaker 3 ปีที่แล้ว

      Haven't seen enough

    • @DodaGarcia
      @DodaGarcia 2 ปีที่แล้ว +1

      Which is kind of the point since in real life those things that are supposed to be identical, such as bridge barriers, also have just enough variation that they look the same from a distance but like individual objects from up close.
      Also you can decide how much variation you'll add to the process.

  •  4 ปีที่แล้ว +2

    Friendly? It will it be very difficult... or not? Let me tell: To speech in plublic, you must remove your language or speech deffect (addiction/vice/flaw) that we hear between one expression and another = ...ah...etc...ahm...something...ah...ahm...is dificult...ah...ahm...horrible...ah...addiction...ahm...understood?...ah...and...ahm!

    • @DodaGarcia
      @DodaGarcia 2 ปีที่แล้ว +3

      Nossa amigo tomara que eles tomem seu conselho pra também conseguirem ter meia dúzia de visualizações que nem você

    • @khomatech6428
      @khomatech6428 ปีที่แล้ว

      go to bed Arthur