Building a Large Scale Environment PDG Pipeline | Part 1 | Kenny Lammers | GDC 2019
ฝัง
- เผยแพร่เมื่อ 5 ก.พ. 2025
- Kenny walks through the fundamentals of using Houdini to create procedural systems to rapidly generate Large Scale Environments.
Learn how to optimize Houdini Engine and PDG [Procedural Dependency Graph ] workflows into your game environment creation pipelines!
PART TWO: sidefx.co/2OpdcNQ
Fantastic stuff, Awesome work
Well done Kenny. PDG looks pretty cool. Looking forward to learning more about it in Houdini. Ps, think I've seen that orange 512 material before...lol.
Thanks Steve! Yes you have! I got your messages too...going to take a look at the issue. Thanks!:)
@@IndiePixel3D Why are you not going inside SOP_HDAs ? ))) To see how city block generation is done.
Good stuff bro
how to export hda result as fbx file in pdg structure (nothing work plz make a tutorial about that ) plz