Procedural Rock Formations for UE4 Saber Jlassi Houdini HIVE at SIGGRAPH 2017

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  • เผยแพร่เมื่อ 29 มิ.ย. 2018

ความคิดเห็น • 12

  • @ruslansayfullin6194
    @ruslansayfullin6194 3 ปีที่แล้ว +1

    This is fantastic, thank you very much!

  • @legion55able
    @legion55able 5 ปีที่แล้ว +1

    Amazing!

  • @ahmedshakib3883
    @ahmedshakib3883 4 ปีที่แล้ว

    This is extremely useful. Thank you for the nice tutorial.

  • @line1686
    @line1686 3 ปีที่แล้ว +1

    Thank you very much for sharing!

  • @TheWillvoss
    @TheWillvoss 5 ปีที่แล้ว

    thank you, very informative.

  • @trinumedia
    @trinumedia 3 ปีที่แล้ว

    Super interesting. It was a great overcome. Note I get more confident in being into this.

  • @kameronbriggs235
    @kameronbriggs235 4 ปีที่แล้ว

    Interesting. im going to go way further and make a tool that can just sit in an engine and be used in an engine. just paint volumes, give them some paramaters and directions, etc, click a bottom, bam you got what you wany. im gonna study structural geology to get it done.

  • @ipanzerschrecku4732
    @ipanzerschrecku4732 4 ปีที่แล้ว

    Unreal have a really good rock shatering function that makes excellent rock formation with erosion automatically.

  • @prooxy1234
    @prooxy1234 4 ปีที่แล้ว +2

    7m polys

  • @talanock
    @talanock 4 ปีที่แล้ว +14

    i don't think these rocks look very good...more like dried mash potatoes than actual rock faces.

    • @eggZ663
      @eggZ663 4 ปีที่แล้ว

      After you been looking at something so long and working so hard on it it's hard to take a step back and look at it critically. I think it's valuable to always have other people look at it and get honest feedback (as you have done here :))