Working with Noises in VOPs & Creating Rock Generator - Houdini Attributes and VOPs ep. 10

แชร์
ฝัง
  • เผยแพร่เมื่อ 23 พ.ค. 2020
  • Check out the updated version of this tutorial here: • Procedural Alien Struc...
    Have you ever found yourself sitting down with thoughts "I wish I could procedurally generate infinite amount of rock and boulder looking geometry without doing it by hand"? What are the odds: this video is exactly about that!
    Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN
    Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? / oossoonngg
    or instagram for that matter / oossoonngg
    This technique can be used not to just generate rocks, or alien formations, so why not try out different setups yourself. We will also input noise into other noise, subtract, add, multiply noises, and get it through sin function, just for fun.
    Don't forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
    =====================
    Music
    O. Song - Eonje (Spotify link: open.spotify.com/album/3DdyB4...)
  • แนวปฏิบัติและการใช้ชีวิต

ความคิดเห็น • 39

  • @RonnieMirands
    @RonnieMirands 3 ปีที่แล้ว

    it doesnt have any tumbs down! This means you really deserves this. thanks!

  • @Ra00Da
    @Ra00Da 3 ปีที่แล้ว

    I saw all this serie about vops GREAT THANKS for make this, i hope see more tutorials like this.

  • @flioink
    @flioink 3 ปีที่แล้ว

    Excellent work, sir, managed to generate some really nice stones.

  • @MESHQuality
    @MESHQuality 4 ปีที่แล้ว

    Loved it! Thanks!

  • @ahahlex
    @ahahlex 3 ปีที่แล้ว

    a lot of smart tricks here ! thanks

  • @martinbernad
    @martinbernad 3 ปีที่แล้ว

    Thanks! That's great man 🙂

  • @risnandarmultimedia5296
    @risnandarmultimedia5296 3 ปีที่แล้ว

    killer tricks all houdini user must know. thx

  • @francois-xaviergonnet7216
    @francois-xaviergonnet7216 ปีที่แล้ว

    Super cool !

  • @saebr
    @saebr 4 ปีที่แล้ว +12

    Here's the thing sir....
    When it comes to your tutorials, one doesn't really need to wait for it to be released in order to hit that like button.
    That's why I just clicked it, even though the tutorial will be released tomorrow.
    I really hope you could also start with a series for dust from rbd fracture, smoke... And maybe some particles.
    Regardless of what you do next... Know that it is very appreciated.
    Thanks,
    Rami

    • @AriseWorks
      @AriseWorks  4 ปีที่แล้ว +2

      Waking up in the morning and reading this comment was a great way to start a day. Thanks, friend.

  • @akshayanandk5534
    @akshayanandk5534 4 ปีที่แล้ว +1

    Man really appreciate your efforts in making these. Thanks a ton. If your planning to take this tutorial further, Would be great if you could include texturing the rocks procedural as well or maybe setting it up for substance painter. Thanks again.

    • @AriseWorks
      @AriseWorks  4 ปีที่แล้ว

      That would be more of a pipeline tutorial rather than one about VOPs and attributes. There are better things to export to sbsP than rocks. And I think I will be covering sbsP soon, since no one talks in depth about anchor system.

  • @BRUTOFX2040
    @BRUTOFX2040 2 หลายเดือนก่อน

    great serie. you remind me the way you talk to Christopher Walken ;)

  • @AriseWorks
    @AriseWorks  4 ปีที่แล้ว +1

    Check out the updated version of this tutorial here: th-cam.com/video/wxwgLBGp9SI/w-d-xo.html
    Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN
    Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg
    or instagram for that matter instagram.com/oossoonngg/

  • @kyrancressey6024
    @kyrancressey6024 15 วันที่ผ่านมา

    Could you technically make this into a HDA and have the scale, of the sphere and the Noise frequencys be controlled through a random seed generator which you can cycle to basically make endless versions of rocks? By just using a slider?

  • @christian108
    @christian108 3 ปีที่แล้ว

    This is a really great tutorial. Is it possible to combine these with heightfield terrains?

    • @AriseWorks
      @AriseWorks  3 ปีที่แล้ว +1

      As usual, there is a "but". You can, but HFs are volume, and the VOP in this one is a point (or polygon, or any in between) operator. Convert one to another to mix it up.

  • @mahmoudrashad7727
    @mahmoudrashad7727 3 ปีที่แล้ว

    cool

  • @NextroneOfficial
    @NextroneOfficial 4 ปีที่แล้ว

    Would you do some tutorials, can be in vop if not in vex, about manipulating the geo with sin or cos? I saw some veery interesting shapes that can be achieved using those functions and the rotations...any thoughts on that :)? Or maybe uv's?
    Best regards, really good content about Houdini you got here!

    • @AriseWorks
      @AriseWorks  4 ปีที่แล้ว +1

      If you have arrived to this particular video without skipping previous material, I don't know what would be stopping anyone from trying out running previous setups using the sin function, or any other setups, however tacky they might seem at a first glance.

    • @NextroneOfficial
      @NextroneOfficial 4 ปีที่แล้ว

      @@AriseWorks Yes i had skipped few videos...will check them out.

  • @nazukbeborta3121
    @nazukbeborta3121 2 ปีที่แล้ว

    hi! i followed this tutorial and it was very helpful! however, im trying to import it into rhino and the file size is too big to open because its such complex geomtery. any suggestions on what to use to reduce the file size massively apart from polyreduce or uv texture?

    • @AriseWorks
      @AriseWorks  2 ปีที่แล้ว

      Why import it in rhino? Something specific there? Usually it's the other way around, you export out of rhino into H

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin 4 ปีที่แล้ว

    very great tutorial really useful, thanks!
    where can i get pictures in rat format for envlight ?

    • @AriseWorks
      @AriseWorks  4 ปีที่แล้ว +1

      You can use hdr or exr, no need to use rat format. The three hdris that come with Houdini install are from hdrihaven if I'm not mistaken.

    • @HoudinifxAlfredosanmartin
      @HoudinifxAlfredosanmartin 4 ปีที่แล้ว

      @@AriseWorks Thank you very much, I had no idea about that

  • @dunne54321
    @dunne54321 2 ปีที่แล้ว +1

    Hi, I'm new to Houdini and I'm trying to do the tutorial but displacement is not working on the sphere neither the noise shows up when plugged in in the color, is there a viewport setting maybe that could be not showing me how the object changes with displacement? Up to minute 3 I see no changes in the sphere... Thnxs in advance!

    • @AriseWorks
      @AriseWorks  2 ปีที่แล้ว +1

      i am not using magic there, triple check everything, you might have missed a toggle somewhere

  • @theodoredaley2229
    @theodoredaley2229 3 ปีที่แล้ว

    Really incredible! How would you go about to create a wood texture with this method?

    • @AriseWorks
      @AriseWorks  3 ปีที่แล้ว

      I wouldn’t do it that way tbh

    • @theodoredaley2229
      @theodoredaley2229 3 ปีที่แล้ว

      @@AriseWorks Gotcha. What way would you for wood (like the natural wood grain)?

    • @AriseWorks
      @AriseWorks  3 ปีที่แล้ว

      Megascans

    • @theodoredaley2229
      @theodoredaley2229 3 ปีที่แล้ว

      @@AriseWorks Ok, thanks for the replies, and great videos - really helping a beginner understand Houdini!

  • @RedBattalion9000
    @RedBattalion9000 ปีที่แล้ว

    This is great tutorial. Attribute-VOP is very nice function. However Attri-VOP can't treat imported mesh
    which come from "file node". (Houdini ver19.5 higher) Do you know how to solve this problem?

    • @AriseWorks
      @AriseWorks  ปีที่แล้ว +1

      Unpack your geometry or convert to polygons

    • @RedBattalion9000
      @RedBattalion9000 ปีที่แล้ว

      @@AriseWorks Thank for precious advice!!

  • @desocrate
    @desocrate 4 ปีที่แล้ว

    Are you able to show us how to do it with VEX ?

    • @AriseWorks
      @AriseWorks  4 ปีที่แล้ว

      Hello. This workshop is about VOPs, not vex.

  • @philippwelsing9108
    @philippwelsing9108 ปีที่แล้ว

    AMAZING. Also thanks for showing us "voxelmesh". Did NOT know about that one and always went the manual way. SUB.SCRIBED.