Making a Stylized Pedestal prop with Maya, Zbrush, and Substance Painter- 3D modeling

แชร์
ฝัง
  • เผยแพร่เมื่อ 1 ก.พ. 2021
  • Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2020.
    Intro to 3D Modeling : gum.co/Intro3d
    Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
    Learn how to make the Stylized Material here : gumroad.com/l/paintertut
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Maya Tools : gumroad.com/a/764523635
    Zbrush Tools : gumroad.com/a/989574259
    ------------------------------------------------------------------------------------------------------------
    Computer I recommend: amzn.to/2HBoE8y
    Drawing Tablet I recommend : amzn.to/2YjrwMr
    __
    Join the Premium group for more :3dex.net/premiumpage/
    Special Thanks to Premium Members!
    Zheng /Egemen Yildirimcan /Juan /MoMonay
    Gordon Winkelmann /sharooz /Ivan Car
    Isabella de la hoz /Steven Zhu /Joran Vergoessen
    Chuck McGee /Matei Giurgiu /Ruben Dandrea
    Tayo Figueroa /Andrey /Sasha Alexandra
    Mario Montero /Yaroslav Gorbachev /EJ Branagan
    Nico Amani /Lewis Satini /Lucas Rampaud
    Josef Furstenzeller /Seif Toktogoelov /RMN
    Terry Mosier /Gabriel Santos /David Soriano
    Brian Nicolucci /Craig Horne /Jacek Ackermann
    Seven Dots /Anthony Peacock /Sergio Peixoto
    Etienne Rabe /Yunfeng Dong /Charlie
    Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
    Luca /Palloma Queiroz /Nelsinho Maior /Lito
    Luiz Octavio Mulula /Wesley Chase /OkonoShy
    Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
    Genie /David Tavan /Alexander /Akira
    Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
    MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
    Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
    Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
    Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
    Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
    John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
    Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
    David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
    Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
    Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
    Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
    성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
    John Underhearty /Benjamin Thoma /Reason /Junhua Long
    Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
    Guilherme Marconi /Maxim Shish /Pavel Zelenin
    Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
    Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
    Даша Птицына /Schnitzmela /Renabelle /FlatLine
    Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
    /Victor Lujan Orduña /Jan Thomas Lende /Dom Knight
    and Counting! Your name will appear in the video credits!
    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
    __
    Get Full Maya Sofware : shorturl.at/kmAT0
    Get Maya Indie : shorturl.at/nvZ28
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    __Music :
    --------------------------------------------------------------------------------------------------------------------
    #Maya2020
    #SubstancePainter
    #Stylized
    Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you,I make a small portion of the sale. Nonetheless, I use and recommend these items.

ความคิดเห็น • 110

  • @3dextrude
    @3dextrude  3 ปีที่แล้ว +6

    Don't forget to like the video! if you liked it that is
    Huge shoutout to Premium members!
    New Members: Oliver Lüthi, Jose Miguel Blasco
    To Join : 3dex.net/premiumpage/

  • @lukeblaker5625
    @lukeblaker5625 3 ปีที่แล้ว +61

    Ahh cool, a face reveal!

    • @zapyray3371
      @zapyray3371 3 ปีที่แล้ว +1

      I can connect more to the "human" side of the artist now :)

  • @aresanstudio8335
    @aresanstudio8335 3 ปีที่แล้ว +41

    The perfect sock to learn 3D Modeling 👌

  • @gabbiness
    @gabbiness 3 ปีที่แล้ว +14

    The cute face cam is back!
    Awesome work as usual! I'm doing a stylized enviroment (for a school assignment) that actually has a book pedestal in it, so this was extra inspiring!

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +2

      Nice! hope it helps :)

  • @Figura3D
    @Figura3D 3 ปีที่แล้ว +11

    Cool vid man, love the character

  • @KztrinAlejandro
    @KztrinAlejandro 3 ปีที่แล้ว +2

    FINALLY a worthy Socktuber. Awesome vid man!

  • @AnanthakumarBalakrishnan
    @AnanthakumarBalakrishnan 2 ปีที่แล้ว +1

    The puppet creature is so cute and nice !, good idea dude

  • @genesisrhapsodos131
    @genesisrhapsodos131 3 ปีที่แล้ว

    Been enjoying watching these videos while I am working on my own stuff! Great work!

  • @ngesualdo
    @ngesualdo 3 ปีที่แล้ว

    Love the details, good stuff man!

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      Appreciate it!

  • @andrewdavisdigital4084
    @andrewdavisdigital4084 3 ปีที่แล้ว

    As always great video and the puppet was a excellent touch.

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      Glad you think so!

  • @n88_colpla
    @n88_colpla 3 ปีที่แล้ว

    Cute model, great video.

  • @momocal9660
    @momocal9660 3 ปีที่แล้ว

    I love the puppet, cool work as always

  • @andreap9319
    @andreap9319 2 ปีที่แล้ว

    SO COOL

  • @Zarhbtw
    @Zarhbtw 3 ปีที่แล้ว +2

    Can you make this pedestal a long video tutorial? I'd love to learn about curves and making it so the leaves appear on the curve! TY

  • @kaban954
    @kaban954 3 ปีที่แล้ว +4

    Please, make short video about curve extruding. Its realy necessary)

  • @yuukoshimi325
    @yuukoshimi325 3 ปีที่แล้ว +6

    Socktuber!! 🙌🏻

  • @user-lo9di6wm9p
    @user-lo9di6wm9p 3 ปีที่แล้ว

    Dude, you are awesome ! : )

  • @BUdJohnson242
    @BUdJohnson242 3 ปีที่แล้ว

    LOVE your maya content, thank you so much!

  • @Jsharts
    @Jsharts 3 ปีที่แล้ว +1

    I really enjoy these videos as they give me inspiration to try and create my own assets! How concerned should I be about the pixellated edges in Zbrush when making a high poly mesh?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      The cleaner and sharp the better so I would recommend dividing enough so they don't look pixellated or using zremesher and dividing for even quads.

  • @assasssin5328
    @assasssin5328 2 ปีที่แล้ว

    Great job! Got a question if you don't mind. Did you ever have the issue that when you export a sculped high poly mesh from Zbrush back to Maya or any other 3d modeling application, the scale of the sculped object was so small compared to the original mesh that it was almost not visible unless you get very close. Couldn't really find anything useful on the internet except using GoZ and stuff like that so thought you might have some clues on it

  • @RAHEEMITVURDU
    @RAHEEMITVURDU 3 ปีที่แล้ว

    it is very very osam nice video

  • @eduardeps
    @eduardeps 3 ปีที่แล้ว +1

    Повеселил))

  • @yonjuunininjin
    @yonjuunininjin 3 ปีที่แล้ว

    That's a very nice
    🧦 mate :D

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      Thanks 😁

  • @PaburoVIII
    @PaburoVIII 3 ปีที่แล้ว

    Thanks for sharing

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      Thanks for watching!

  • @IamDimidrol
    @IamDimidrol 3 ปีที่แล้ว

    Hi man! Extremaly cool work!
    How did you make double-side faces on book pages and on the leafs to c back side on render?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      oh, I enabled that in Marmoset Toolbag when rendering. There is an option when you select the object to disable back face culling

  • @tiffany_johnson
    @tiffany_johnson ปีที่แล้ว +1

    At what point did you place the leaves? Did you place them when in zbrush or maya? Did you place them in maya after baking the high poly zbrush leaf model onto the low poly maya leaf plane?

  • @1989johno
    @1989johno 3 ปีที่แล้ว +1

    Puppet wasn't too creepy. 7/10

  • @happybiton
    @happybiton 2 ปีที่แล้ว

    Thank you for those tutorials! they are super dope!
    quick question: Why did you decemate in Zbrush and didn't use the Zremash for better topology? wouldn't that save you time in the clean up stage?

    • @3dextrude
      @3dextrude  2 ปีที่แล้ว +1

      That's a valid way to do it, sometimes I do it that way. Sometimes I get better geo with decimation so I do it this way, but can also depend on the model and usage

    • @happybiton
      @happybiton 2 ปีที่แล้ว

      @@3dextrude Got it! cool tnx!

  • @christoffereklund4794
    @christoffereklund4794 3 ปีที่แล้ว

    great video but I got lost at a section.
    how did you make so the leaves followed the roots?
    What I could see is that you created the roots using a curve, and also sculpted a single mesh for the leaf shape.
    But how did you distribute that leaf across the root?
    Did you just copy and placed them across the root of the recorded video?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +2

      Yes, I just placed copies manually along the roots

  • @veeramanip3094
    @veeramanip3094 3 ปีที่แล้ว

    Really cool...it's interesting ..love that video socks 😅.May I know where can I get the full length video I mean without time lapse..would really like to watch the whole video..it would be very helpful if you please share the link..orlese please mention the way to get the full video...Really loved to learn from you..
    If I pay for premium, will I get the whole video of all your tutorials?!

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      Full videos are posted on the premium page : 3dex.net/premiumpage/ or Patreon page : www.patreon.com/3dEx ; keep in mind the full videos are not narrated.

  • @_adi_shakti
    @_adi_shakti 3 ปีที่แล้ว

    Just curious, why decimate for the low poly model instead of Zremesh?

  • @markmark7755
    @markmark7755 2 ปีที่แล้ว

    Hello! I didn't really get how exactly you have done the leaves. Can you please explain in do me? I mean i didn't understand how the leaves was attached to the curves at the end.

  • @THEINVISIBLEWARRIORR
    @THEINVISIBLEWARRIORR 3 ปีที่แล้ว

    This is awesome, but will it be on your gumroad any time soon?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      It is : gum.co/StylizedPedestal

  • @Viroks
    @Viroks 3 ปีที่แล้ว +1

    Hey, I have two questions: how did you copy the leaves and they are all painted, and how did you make a sheet of paper visible on both sides? Please help

    • @Saigonoeru
      @Saigonoeru 3 ปีที่แล้ว

      I have sames questions

  • @DahamVoid
    @DahamVoid 3 ปีที่แล้ว

    how long do you usually spend from the second you start with the modeling until you finish the texturing in substance painter?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      It depends on the model, but most I have made for this channel don't go over 4 hours. I do recommend spending more time for polish.

  • @specialist_from_1980
    @specialist_from_1980 3 ปีที่แล้ว +2

    Классно вышло. Хоть и сетка говенная, но плевать на нее, если выглядит красиво)

    • @gubkabob8721
      @gubkabob8721 2 ปีที่แล้ว

      Мне кажется можно было бы запечь, с лоу на хай поли, не совсем поняла, зачем нужно было так извращаться над сеткой

  • @damnmonster9856
    @damnmonster9856 3 ปีที่แล้ว

    I feel like I need tutorial how to make this sock in maya with textures in substance painter and full sock body rig :D

  • @avinashkujur3604
    @avinashkujur3604 ปีที่แล้ว

    How did you added leafs there ...i didnt get it in video....

  • @TheOssie98
    @TheOssie98 3 ปีที่แล้ว

    how did you do the leaves? did you bake that high poly leaf you made onto a plane

  • @bobross5638
    @bobross5638 3 ปีที่แล้ว +1

    Would you mind doing an in depth tutorial on UV mapping ? If you had already made one,can someone drop the link below ? Thanks

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      I haven't made an in depth tutorial, but did make a few short videos in the past related to uvs : th-cam.com/video/LzsFcKQqIVM/w-d-xo.html

    • @bobross5638
      @bobross5638 3 ปีที่แล้ว

      @@3dextrude cheers mate.

  • @kaiseiy1023
    @kaiseiy1023 ปีที่แล้ว

    Hello! Thank you for those tutorials! They are amazing! I have one queston. I want to unrwrap UV on Maya, but when I export from ZBrush to Maya nothing shows up on UV editor. Do you have any tips?

    • @3dextrude
      @3dextrude  ปีที่แล้ว +1

      You can apply a planar map in object mode so uvs show up in the uv window and then you can start to do your cuts.

    • @kaiseiy1023
      @kaiseiy1023 ปีที่แล้ว +1

      @@3dextrude Thank you so much! It worked!

  • @yakgames2454
    @yakgames2454 3 ปีที่แล้ว

    About time we got face cam

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      It was the only thing missing from these videos

  • @kelajuan_
    @kelajuan_ 3 ปีที่แล้ว

    What happened to the high poly sculpt from zbrush after you imported it back to maya ? Sorry im a beginner.

    • @Yondaime344
      @Yondaime344 3 ปีที่แล้ว +2

      He used the decimation master on the high poly in zbrush to create the low poly version, then he exported the low poly result in maya and cleaned the topology. then he used the high poly to bake into the low poly in substance painter.

  • @enderartz4543
    @enderartz4543 3 ปีที่แล้ว +2

    Please make a tutorial

  • @lennardhartog5767
    @lennardhartog5767 3 ปีที่แล้ว

    You skipped the part where u multiply the leaves did you use a MASH node for it or something else?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      I placed them manually, but am sure there are better ways like perhaps through Mash like you mentioned.

  • @RobotArmy3D
    @RobotArmy3D 3 ปีที่แล้ว

    Hah, nice model! Now I'm wondering why every video on youtube doesn't have a sock puppet as a host 🤔🤔

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      Only one I know of is the craftman crafting channel. There needs to be more though haha

    • @RobotArmy3D
      @RobotArmy3D 3 ปีที่แล้ว

      @@3dextrude Oh yeah! I didn't even think if that. Such a mesmerizing channel 😄

  • @LaszloIvanyi
    @LaszloIvanyi 3 ปีที่แล้ว

    I like the facecam.
    Couldn't you just use the original low poly starter as the low poly model instead of spending time on the triangulated ? Or that would be too low poly? Also if you want less details why didn't you just decimate further before exporting from zbrush instead of manually cleaning it?
    You say that wines (curves) come with their own UV. Is that something you need to export separately or when you go into painter it recognizes that as a new texture?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      I did significant changes to the model, specially the edges where the original low poly would not have been enough. I could have decimated more, but sometimes doing that removes a lot more than necessary( though I could have tried different amounts). When making curves in Maya they come with straight uvs which you just have to re-scale in the uv editor to use.

  • @mikaelauger9202
    @mikaelauger9202 ปีที่แล้ว

    How long does it take to do that kind of stuff?

    • @3dextrude
      @3dextrude  ปีที่แล้ว

      It all depends on the model , but this particular one I think took less than 2 hours.

  • @erttttt21
    @erttttt21 2 ปีที่แล้ว

    how to create an opactiy map??

  • @m00ftak
    @m00ftak 3 ปีที่แล้ว

    This is really cool but I wish you went into more technical detail. You're not really explaining how you do anything, just what you're doing. Hope to see more from you in the future!

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      That's a great point, will keep in mind for future videos!

  • @burakozcan9526
    @burakozcan9526 3 ปีที่แล้ว

    where do you find those brush types?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      the orb brushes I got from here : gumroad.com/l/nokhw

  • @letterl1840
    @letterl1840 3 ปีที่แล้ว

    Why would you bring in a low poly triangulated model instead of bringing in a non-tri'd model to then later triangulate in maya after cleanup?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      It depends on the use of the model, you don't necessarily have to triangulate it, you can use a model made of quads.

  • @ellychand2661
    @ellychand2661 3 ปีที่แล้ว

    So you no need a good topology to texture? Just decimated will do?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      for a static prop like this one decimation with some cleaning is fine for a game.

    • @ellychand2661
      @ellychand2661 3 ปีที่แล้ว

      @@3dextrude thank you but for game character still need a good retopology right?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      @@ellychand2661 yes, for things that animate make sure to have clean topology

    • @ellychand2661
      @ellychand2661 3 ปีที่แล้ว

      @@3dextrude Thank you!!

  • @zapyray3371
    @zapyray3371 3 ปีที่แล้ว

    @3dEX
    Why don't you create complete game environments that are AAA quality ?
    You even made trim sheet and tiling textures tutorials.

    • @bearbones7913
      @bearbones7913 3 ปีที่แล้ว

      He has a course on making assets in unity. But to be fair he has alot of useful videos to have a gander at

  • @gubkabob8721
    @gubkabob8721 2 ปีที่แล้ว

    please tell me how you paint the sheet at 8:45 and apply its properties to all sheets in the scene in substance painter?

    • @3dextrude
      @3dextrude  2 ปีที่แล้ว

      The ones placed on the model are the same as the individual one since they share the same uvs. This means whatever I do to the individual leaf is also applied to the rest.

    • @antoniosandoval3844
      @antoniosandoval3844 ปีที่แล้ว

      @@3dextrude that means there's no variation right? if you wanted to do some variation with the leaves texture, how'd you do that?

    • @3dextrude
      @3dextrude  ปีที่แล้ว

      @@antoniosandoval3844 Correct, you can make a few different ones to have variation.

  • @grimioficial
    @grimioficial 3 ปีที่แล้ว

    I don't understand. You first create the model in Maya and then you export it to Zbrush, and then to Maya again. But you don't do retopoly. Use it like a texture, or what? If you can explain me that process, I'll be grateful. Regards from Argentina!

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      I decimated the model and cleaned it a bit as well, had to skip a lot of that in this video to keep in somewhat short.

    • @grimioficial
      @grimioficial 3 ปีที่แล้ว

      @@3dextrude Ohh, ok. Thank you! 😄 Nice muppet haha

  • @davis4712
    @davis4712 3 ปีที่แล้ว

    First 2.0 video.

  • @HiddenShadow124
    @HiddenShadow124 3 ปีที่แล้ว +6

    Did..... you just become a vtuber?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +10

      no, I became a socktuber

  • @vyacheslavkovalev4052
    @vyacheslavkovalev4052 3 ปีที่แล้ว

    Nice tutorial! Worn sock is creepy as fuck

  • @EJtheArtist
    @EJtheArtist 3 ปีที่แล้ว +3

    Is this your response for a face reveal? LOL

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      No asked for a face reveal, but I made it happen anyway