Create seamless TILEABLE textures using objects & sculpting in Blender 4.0!

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

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  • @brianbergmusic5288
    @brianbergmusic5288 11 หลายเดือนก่อน +4

    Great idea! I personally would use this to render UV-textures for oldschool low-poly level design.

    • @purplepixeleater
      @purplepixeleater 10 หลายเดือนก่อน

      hmm ty for that insight :)

  • @moatef1586
    @moatef1586 11 หลายเดือนก่อน +8

    That's a great workflow. Thanks for sharing it

  • @arthesisok2884
    @arthesisok2884 11 หลายเดือนก่อน +2

    badass tutorial man!!! was recently looking to do this actually

  • @seeingmine
    @seeingmine 3 หลายเดือนก่อน +1

    this is awesome, just what i needed. thank you!

  • @stedbenj
    @stedbenj 11 หลายเดือนก่อน +1

    Awesome!! Liked and subscribed

  • @fullyleaded
    @fullyleaded หลายเดือนก่อน

    Another brilliant video.

  • @miss_madmudkip3843
    @miss_madmudkip3843 2 หลายเดือนก่อน +1

    hi amazing tutorial was just wondering how you remeshed it in sculpting as the key you pressed didnt come up

    • @JoshuaAllin
      @JoshuaAllin 2 วันที่ผ่านมา

      It's R to change voxel size, then shift+r to remesh

  • @peabrainz
    @peabrainz 11 หลายเดือนก่อน

    Great work! i really want to learn the substance painter part

    • @itspaultodd
      @itspaultodd  11 หลายเดือนก่อน

      If there's anything I can make a tutorial on let me know. I'm happy to do it 😁

    • @giovannipanarello
      @giovannipanarello 11 หลายเดือนก่อน +2

      you could do a bake also in blender in another way)

  • @crystolz5538
    @crystolz5538 4 หลายเดือนก่อน +1

    Thank you very much🙏...I was wondering how to do this

  • @titanmoruma5834
    @titanmoruma5834 11 หลายเดือนก่อน +2

    thanks for that

  • @fifdesign89
    @fifdesign89 4 หลายเดือนก่อน

    Hi Paul, thanks for the insight.
    One question about the albedo texturing in substance: is there a mode to make it tilable? I found a way with procreate on the iPad put it needs some file copying

  • @vincenzo2288
    @vincenzo2288 10 หลายเดือนก่อน +1

    Beautiful tutorial! Is it possible to obtain a normal while remaining within blender?

    • @itspaultodd
      @itspaultodd  9 หลายเดือนก่อน

      Yes you can bake normals within Blender, I haven't used this option for years but there are videos out there showing you how to do it 😁

    • @Quick_Ink
      @Quick_Ink 5 วันที่ผ่านมา +1

      I think it’s also possible to put normals or whatever into the emissive and render a frame after removing the filmic filter

  • @purplepixeleater
    @purplepixeleater 10 หลายเดือนก่อน

    wait... tbh this is reverse thinking a bit from normal low poly work... in this it wont matter how detailed the mesh itself is (to a degree of course) because we will "bake" that into the normal instead of having a mesh that is full of vertices and their coordinates etc... and especially since we are repacking that into a texture output that we overlay onto a mesh, (like in a game engine) we wont need to pull the data from the mesh vertex data, instead we pull them from the normal map bit depth layers and rgb separation and this also applies the same with any other image data layers we choose to incorporate?

    • @JaxiPaxified
      @JaxiPaxified 8 หลายเดือนก่อน +2

      This has been a common way to obtain detailed models for games in a while now. First you sculpt a high poly object, then make a low poly version, and bake the details to its textures

  • @Vyrulian
    @Vyrulian 9 หลายเดือนก่อน

    This is what I have been looking for for days but you lost me a little on the transition from Blender to Substance Painter. The last clip in Blender showed four tiles in your array. I see the "four tiles" in SP too but then your selection is only the repeatable section.

  • @SumNumber
    @SumNumber 6 หลายเดือนก่อน

    Cool. Black on grey is horrible for seeing the mesh in edit mode so it is a little hard to see what you are doing. Kinda dumb that is default but maybe they did that so people can choose what they want . Horrible for modeling in edit mode and not really that great in object mode. :O)