I’ve gotten multiple comments about the disappointment in my “what” but truth is but the truth is all the voiceover and footage for the whole video was done afterwards im just playing the game on my phone and typing down my thoughts and internal reactions as i go, but the reaction in my video is accurate to what my actual reaction was in my head pause and all
Not really Christian Whitehead’s fault. The problem was that Brad Buxer didn’t want his music used in it. However, there was a proof of concept of the game that was made by Stealth, a developer of Mania.
The reason why some people were complaining about this port, was how it was free. And so the og Mania devs wouldn’t be paid. The problem is, they never were paid for the sales of Sonic Mania. They were under contracted work. Once they were paid at a certain part of development, that’s it. No more money. Besides, it’s most likely, judging by how long Stealth and Christian Whitehead worked on the mobile ports, they knew about how contracted work gets you paid. And yet they still put their all in making a game “For the Mania, by the Mania”. So I think many of them would at least be happy that people are playing their game, and how successful it has become.
Don't worry. What you saw there is a very deep and advanced level of development, down to OpenGL level (or whatever rendering API Retro Engine uses) If you use an engine (like Unity (C#), Godot (C#, GDScript, possible wrappers) or Unreal (C++)) or a framework (like SDL (C), SFML (C++), Cocos2D-X (C++), Monogame (C#), XNA (C#)), it should all be fine, you won't have to go so deep down with those. And by the time you decide to dive deeper into development into those things, you'll likely have a solid base to start with already. And not only that, but also the snippet shown there is code that wasn't made by you, of course it's miles harder to understand someone else's code than make something similar yourself
@@Fafr Yeah. Backend work is currently way out of my wheelhouse. But its just funny to imagine what the person who had to work on this was thinking as they looked at all this.
The port is still really unoptimized, I have a pretty good phone that can run Sonic Mania's decompilation just fine at full speed, but this Netflix port never once reaches 60 fps for me and has frequent slowdown. There's no reason my phone should heat up and slow down because of Sonic Mania. Who knows, maybe it's an android thing.
It’s harder to optimize android games because of the massive variety of phones using the operating system, with Apple it’s easier because there is less phone variation
This mobile port isn’t terrible. Everyone seems to be thinking it ruined Sonic Mania, but just no. The main issues about it are the optimization, the UI, and some audio issues. But overall, if this is your only way to play Sonic Mania, then it’s mostly fine
My gripes with this video 3:05 They have the letterbox because it makes it easier to port; with the decomp port, there's a bunch of stuff you're not supposed to see on screen. I think either they shifted stuff out of view but couldn't make them move all the way, or didn't want the notches or "island" or whatever to obstruct your view. So, letterboxing. 3:49 the lines along the image are artifacting from the bilinear scaling performed on the video. Basically, they scaled it. 4:09 I doubt the porters had access to the switch version. Sega probably didn't realize they'd have to adapt anything to work with a touchscreen, cause they're dense. Given what they (presumably) had to work with, I think they did alright at making a decent menu system, even if Switch did it better; that was the original team porting it. 4:25 Alot to talk about here. First off, Mania probably didn't have the Whitehead ports' UI. if they did, Lab 42 would have either missed it (plausible) or neglected to because they don't fit with the game (extra plausible; CD resembles a genesis too much, 1 and 2 are made of pure 2013). There is no reason to not have new UI. as for the overlapping, yeah, that can be annoying for recording gameplay of the game, but thats about all of the problems it causes. 6:04 Of course it'll have controller support, not every mobile game player uses the touch screen for games. all of the ports have controller support afaik.
1) The engine is literally optimized for ultra wide screens. 2) Ok? 3) Input methods are not tied to a specific version of the game for a platform. That is why you can use a controller to play Mania even on PC. 4) MTC mod can be used for inspiration 5) You mentioned how they didn't have access to the switch version for touchscreen support implying that you can only have one type of input which depends on the device.
Played it on the day it dropped, it's a pretty good port of mania, the only criticism i have are the controls, if they had just used the ones from the 1,2 or cd port I'm sure people would love this mobile port way more
I play the decomp version and I think the decomp version is better cause the ui is still like regular Sonic mania plus and better controls and you can add mods to it. So my opinion Sonic mania plus decomp is better
I may not have a decomposition version, but I have the Netflix one and even now even without using the Netflix subscription. Everything works fine, for now.
The first time I heard about this port's existence was seeing Cosmic Eternity in the REMS on Discord complaining about the level select back in February.
I think the IOS and Android versions have separate bugs. The IOS version has the choppy audio while the Android version has the choppy gameplay/sometimes laggs and doesn't play at 60 FPS
@@dshaynietheawesome It was only ever released in Japan and only for Android, controls are reminiscent of the Christian Whitehead ports but the game itself wasn't ported by him, only the first of the Advance trilogy was ported, performance is kind of hit or miss but I find it really neat to explore these forgotten oddities from years past, maybe you do too, maybe you don't.
For me this game kept heating my iPhone, the transition for flying battery act 1 to 2 took at least a minute and a half, the controls are too small so I kept rolling on accident and the score sound that plays when you finish a level is completely broken.
It's a fine port but i do really like how they added Brazilian Portuguese to the game (since i am brazilian), the original never had it and that's really a really nice addition(it should be in the original release but ok i guess), i don't know if they added more languages since i don't remember exactly the languages it had on the original.
Well why dont i say something: This port was freakin unavailable for me by my device's performance like whatt??? The fanmade decomp runs soo smooth on my phone even Minecraft java edition runs good in my phone
@@dshaynietheawesomeIf you compare the sonic model in the sonic origins thumbnail to the model in this thumbnail. You can kind of notice a difference in the colors. I just thought it was an odd detail. The videos are still great tho.
Sonic walking backwards in that cutscene in press garden is in the original. If you don’t believe me watch some of the Son of a glitch videos on mania, that’s actually the only glitch I remember from that video. If you’re wondering I tried it out a while ago and it worked on my switch version.
The Controller icons could be a usual mobile issue. Most games that support Controller on mobile, usually show Xbox icons no matter what. You're lucky if you find a game like Minecraft where it actually has the right icons depending on the controller used.
After completing mania/encore as sonic,tails,and almost completing as knuckels(I’m on hcz)I can say that there is no problem or anything with it,it performs/looks and sounds good( I have an iPhone 12 so that’s probably the reason why it ran smooth).so it’s a 10/10
You wanna know the worst thing about this mobile port? They removed Competition mode. WHY do that? Sonic 4 Episode 2 on mobile had multiplayer support via local wireless! There’s no reason they couldn’t port multiplayer over!
U can accses debug mode on mobile, just as u ate in the loading screen where it says"press anuwhere to stars"u can see the sega logo in the corner, press te letter and the dot, and u have debug mode
7:40 sonic walking backwards is a glitch in the original and is super easy to replicate after you beat act 1 of press garden bounce the signpost for a bit and than bounce it off the right side of the screen face left and sonic should start moonwalking
Fun fact:if you touch “sega” word few times when eggman appears you unlock debug mode in mania mode. How to enter:go to “no save” mode and touch “s” and select a level and enjoy :D
The funny thing is that I was playing this on my Wii earlier this morning, it runs pretty well (excluding Special Stages and I can’t fight Metal in Plus)
Yeah, but at least it has some good things then most complaint stuff. But both this version and the decomp are good and there's a lot of differences, but we should all be happy for which Sonic Mania Plus Versions we have! I have the switch version!
When I opened the game on my iPhone 11, the menus lacked names, and all my saves was "GHZ, Sonic and Tails, no emeralds"… weird. Oh, and pausing crashes the game.
This mobile port isn't that great the buttons feel a bit small it's not full screen and in studioupolis there is a glitch where you don't exit the pipe your supposed to come out of which freaking sucks in no save mode
@JMoss_8374 why do you want it i just slapped then the textures from mario galaxy over the n64 textures, aren’t there like custom character models that actually look like bowser jr now?
@@dshaynietheawesome idk i just like it, and also Is the one that uses smg4. Also, in the wiki it says that the textures are from Mario kart Wii. So which one, smgalaxy or kart Wii? So i can recreate it.
Guys the game ain’t that bad, like it’s kinda buggy but at least we have the game on mobile and btw for ppl who are getting mad bc you need a Netflix to play it juste in case you didn’t know the game would cost money anyways so at least u buy Netflix + u can play sonic mania! That a win for me tbh
10:42 I wish the mobile game let me do D-bug as well. It just wouldn’t let me use it for some reason. Then again, the options menu in normal Mania mode is normally glitchy and wonky. So I’m not shocked here.
@@dshaynietheawesome I’m not joking lol all those other ports of sonic mania not on Netflix don’t work for me and besides I just need the mods unlike sonic 3 air
9:03 I could hear the disappointment in the "what"
I’ve gotten multiple comments about the disappointment in my “what” but truth is but the truth is all the voiceover and footage for the whole video was done afterwards im just playing the game on my phone and typing down my thoughts and internal reactions as i go, but the reaction in my video is accurate to what my actual reaction was in my head pause and all
@@dshaynietheawesome oh well that explains it
@dshaynietheawesome no instead of the controller input for debug mode tap that white sega icon five times
I’m fine with it
the bugged level select gave us a glimpse of the illusive classic Shadow
replying bc i dont rlly wanna ruin the 69 likes. is epic
We got Sonic Mania mobile before Sonic 3 & Knuckles Classic
Don't remind me
i mean there is sonic 3 A.I.R 🤷♂️
Still not made by christian whitehead though@@SillYbanana456YT
Not really Christian Whitehead’s fault. The problem was that Brad Buxer didn’t want his music used in it. However, there was a proof of concept of the game that was made by Stealth, a developer of Mania.
@@Duck8GWRthere's no reason for them to just port the 3k remaster from origins
Imagin Sega remaking Sonic The Fighter Again but Only On Paramount Games boy is that going to backfire quickly
Also you still rocks after these years
The reason why some people were complaining about this port, was how it was free. And so the og Mania devs wouldn’t be paid.
The problem is, they never were paid for the sales of Sonic Mania. They were under contracted work. Once they were paid at a certain part of development, that’s it. No more money.
Besides, it’s most likely, judging by how long Stealth and Christian Whitehead worked on the mobile ports, they knew about how contracted work gets you paid.
And yet they still put their all in making a game “For the Mania, by the Mania”. So I think many of them would at least be happy that people are playing their game, and how successful it has become.
Um, actually 🤓 they didn't even work on the mobile port
1:56 Oh no. Oh golly.
As an aspiring game dev I can only imagine.
Don't worry. What you saw there is a very deep and advanced level of development, down to OpenGL level (or whatever rendering API Retro Engine uses)
If you use an engine (like Unity (C#), Godot (C#, GDScript, possible wrappers) or Unreal (C++)) or a framework (like SDL (C), SFML (C++), Cocos2D-X (C++), Monogame (C#), XNA (C#)), it should all be fine, you won't have to go so deep down with those. And by the time you decide to dive deeper into development into those things, you'll likely have a solid base to start with already.
And not only that, but also the snippet shown there is code that wasn't made by you, of course it's miles harder to understand someone else's code than make something similar yourself
@@Fafr Yeah. Backend work is currently way out of my wheelhouse. But its just funny to imagine what the person who had to work on this was thinking as they looked at all this.
what
7:39
Oh no, that walking backwards is in the original. I’ve accidentally and intentionally made Sonic moonwalk many times.
The port is still really unoptimized, I have a pretty good phone that can run Sonic Mania's decompilation just fine at full speed, but this Netflix port never once reaches 60 fps for me and has frequent slowdown. There's no reason my phone should heat up and slow down because of Sonic Mania. Who knows, maybe it's an android thing.
My android ran the entire game perfectly fine.
I don't know if I have a magic S21 or something
Yeah I also got some slowdown on my Samsung while the other Sonic ports run flawlessly.
You can try disabling Wi-Fi before opening the game, somehow it worked to me..
It’s harder to optimize android games because of the massive variety of phones using the operating system, with Apple it’s easier because there is less phone variation
@@nathaniel_jpgThen how were the fans able to do it?
I love the "YEAH!" and "ALLLRIGHT!!" when you go super lol
It actually sounds like sonic lmao
9:25 why does he remind me of 2017 x?
This mobile port isn’t terrible. Everyone seems to be thinking it ruined Sonic Mania, but just no. The main issues about it are the optimization, the UI, and some audio issues. But overall, if this is your only way to play Sonic Mania, then it’s mostly fine
No we have the decompilation
netflix, chill, & knuckles
Best comment
just take my fucking like
@@ghoster12364 okay
it was originally only in a few places, i am glad it's finally in Australia
All we need is that Sega Saturn port, and my life will be complete and happy.
Sega does not give a shi about their consoles anymore
9:08 they coulve used the 2013 level select buttons from Sonic 1 and 2,
My gripes with this video
3:05 They have the letterbox because it makes it easier to port; with the decomp port, there's a bunch of stuff you're not supposed to see on screen. I think either they shifted stuff out of view but couldn't make them move all the way, or didn't want the notches or "island" or whatever to obstruct your view. So, letterboxing.
3:49 the lines along the image are artifacting from the bilinear scaling performed on the video. Basically, they scaled it.
4:09 I doubt the porters had access to the switch version. Sega probably didn't realize they'd have to adapt anything to work with a touchscreen, cause they're dense. Given what they (presumably) had to work with, I think they did alright at making a decent menu system, even if Switch did it better; that was the original team porting it.
4:25 Alot to talk about here. First off, Mania probably didn't have the Whitehead ports' UI. if they did, Lab 42 would have either missed it (plausible) or neglected to because they don't fit with the game (extra plausible; CD resembles a genesis too much, 1 and 2 are made of pure 2013). There is no reason to not have new UI. as for the overlapping, yeah, that can be annoying for recording gameplay of the game, but thats about all of the problems it causes.
6:04 Of course it'll have controller support, not every mobile game player uses the touch screen for games. all of the ports have controller support afaik.
Yup my thoughts exactly. Just seem like this guy is just rambling and cherry picking non issues. This seems like a pretty good port to me.
1) The engine is literally optimized for ultra wide screens.
2) Ok?
3) Input methods are not tied to a specific version of the game for a platform. That is why you can use a controller to play Mania even on PC.
4) MTC mod can be used for inspiration
5) You mentioned how they didn't have access to the switch version for touchscreen support implying that you can only have one type of input which depends on the device.
Played it on the day it dropped, it's a pretty good port of mania, the only criticism i have are the controls, if they had just used the ones from the 1,2 or cd port I'm sure people would love this mobile port way more
I play the decomp version and I think the decomp version is better cause the ui is still like regular Sonic mania plus and better controls and you can add mods to it. So my opinion Sonic mania plus decomp is better
@@mr.gamerpants303 that was pretty obvious
“Idk what this does” in the code is so funny
I may not have a decomposition version, but I have the Netflix one and even now even without using the Netflix subscription. Everything works fine, for now.
10:53 VA for Sonic CD found?!
2:49 Okay, I love how a game made in 2017 but made to look like it's from 1996 came to a console _actually from_ 1996.
The first time I heard about this port's existence was seeing Cosmic Eternity in the REMS on Discord complaining about the level select back in February.
I saw it when I was getting btd6 netflex cuz why not
Speaking of sonic mania, someone found the beta of sonic mania and the S3 mobile port of angel island zone 1/2
Source?
@@mysticaxolotl8215 just search sonic mania beta
thank you bro you're the best thanks for telling me I'm subscribing
I think the IOS and Android versions have separate bugs. The IOS version has the choppy audio while the Android version has the choppy gameplay/sometimes laggs and doesn't play at 60 FPS
I don’t have an android so i didn’t have a means to discover its differences for myself, thanks for letting me know
@@dshaynietheawesome no problem. I just wanted to point that out because I haven't seen IOS players have the choppy gameplay of the Android version.
to access debug mode on mobile on the title screen bottom right corner you keep tapping sega on the title until it makes a ring sound
tbh sonic mania plus with netflix is like youtube playables but ACTUALLY good
By the fact that there’s 2 actual good games
Cut the rope and angry birds
Sonic mania and Sonic dash :)
Have you ever considered taking a look at the (official) Sonic Advance mobile port from 2011?
the what
@@dshaynietheawesome It was only ever released in Japan and only for Android, controls are reminiscent of the Christian Whitehead ports but the game itself wasn't ported by him, only the first of the Advance trilogy was ported, performance is kind of hit or miss but I find it really neat to explore these forgotten oddities from years past, maybe you do too, maybe you don't.
9:27 i think hes cold... so cold...
For me this game kept heating my iPhone, the transition for flying battery act 1 to 2 took at least a minute and a half, the controls are too small so I kept rolling on accident and the score sound that plays when you finish a level is completely broken.
What iPhone you have?
It gave my phone a virus. It glitched my entire phone screen, distorted all the colours, so I had to replace my phone
7:41 the press garden glitch does happen in the console versions by throwing to goal post near the edge of the screen after the miniboss
I only played the netflix port because the decomp doesn't work on my phone
When I played this on my phone the touch controls never popped up so I had to us a controller
It's a fine port but i do really like how they added Brazilian Portuguese to the game (since i am brazilian), the original never had it and that's really a really nice addition(it should be in the original release but ok i guess), i don't know if they added more languages since i don't remember exactly the languages it had on the original.
Really? thats it
@dshaynietheawesome Yeah, the mobile port also has *Turkish* language option 🇹🇷
2:54 Don't forget about the DOS port.
Bro who uses binbows 95 to play
Well why dont i say something:
This port was freakin unavailable for me by my device's performance like whatt???
The fanmade decomp runs soo smooth on my phone even Minecraft java edition runs good in my phone
2:48 On PSP?!? What do you mean?!? Man must mean the PS Vita. If they have really gotten it ported to PSP….
I just noticed that with every thumbnail with your sonic model. The blue gets brighter and brighter. The more you know 😅
Does it? I could swear ive been using the same lighting and materials for all
@@dshaynietheawesomeIf you compare the sonic model in the sonic origins thumbnail to the model in this thumbnail. You can kind of notice a difference in the colors. I just thought it was an odd detail. The videos are still great tho.
I’ve had the decomp on my iPhone for a long time, downloaded this to try it and deleted it 2 minutes later.
actually in the new update they fixed most of the problems like sonic's color in the level select screen and fixed most of the crunchy audio
Sonic walking backwards in that cutscene in press garden is in the original. If you don’t believe me watch some of the Son of a glitch videos on mania, that’s actually the only glitch I remember from that video. If you’re wondering I tried it out a while ago and it worked on my switch version.
The Controller icons could be a usual mobile issue. Most games that support Controller on mobile, usually show Xbox icons no matter what.
You're lucky if you find a game like Minecraft where it actually has the right icons depending on the controller used.
After completing mania/encore as sonic,tails,and almost completing as knuckels(I’m on hcz)I can say that there is no problem or anything with it,it performs/looks and sounds good( I have an iPhone 12 so that’s probably the reason why it ran smooth).so it’s a 10/10
You wanna know the worst thing about this mobile port? They removed Competition mode. WHY do that? Sonic 4 Episode 2 on mobile had multiplayer support via local wireless! There’s no reason they couldn’t port multiplayer over!
Oh i didn’t even notice that
my pc is a potato and i have no consoles. Where do i play mania on?
U can accses debug mode on mobile, just as u ate in the loading screen where it says"press anuwhere to stars"u can see the sega logo in the corner, press te letter and the dot, and u have debug mode
7:40 sonic walking backwards is a glitch in the original and is super easy to replicate after you beat act 1 of press garden bounce the signpost for a bit and than bounce it off the right side of the screen face left and sonic should start moonwalking
How do we have sonic mania on the App Store and still no sonic 3 😭😭
Why do sonic mobile games hate having a D-pad?
As far as I can tell the audio issues are only present on iPhones, as the game sounds perfectly fine on my iPad
Fun fact:if you touch “sega” word few times when eggman appears you unlock debug mode in mania mode. How to enter:go to “no save” mode and touch “s” and select a level and enjoy :D
For me the touch joy stick and jump button is different.idk if they updated the game but didn’t crash
Also I’m guessing the music crunch is because of the device and activating the debug does give a ring sound
no way the devs fr said "idk what this is" 💀💀
"Yeah sorry boss but uh i cant really do much i hope you can still give me that raise"
My brother has a Netflix account but he won't let anyone else use it because he's a jerk
9:30 IS THAT 2017X FROM FAMOUS FNF SONG SUBTERFUGE
more like a kid made recolor
I wonder if the mobile port's Data.rsdk is different than the other releases' Data.rsdk, as I tried using it for the decompilation and it didn't work
It's probably different
The funny thing is that I was playing this on my Wii earlier this morning, it runs pretty well (excluding Special Stages and I can’t fight Metal in Plus)
Mine do not f###ing even let me in but went I put my netflix acc it don't let me (I don't have one I but I did one
for some reason i read the title as "Sonic Netflix Mobile Plus & knuckles" because of how long it was 💀
Want me to find ways to make the title longer?
wait i did not finish my comment before posting sorry how the heck did this happen
bam new video title
9:24 Wait... this ain't Sonic... THIS IS SHADOW ??
Pretty good port only thing I noticed was also the choppy audio. I can appreciate that Mania is finally on mobile.
you cant sign up in netflix, bruh, Now its impossible to play sonic mania
Yeah, but at least it has some good things then most complaint stuff. But both this version and the decomp are good and there's a lot of differences, but we should all be happy for which Sonic Mania Plus Versions we have! I have the switch version!
When I opened the game on my iPhone 11, the menus lacked names, and all my saves was "GHZ, Sonic and Tails, no emeralds"… weird. Oh, and pausing crashes the game.
I love the port,you can get debug mode in such a easier mode
Philippines drop is wild, I thought it dropped everywhere but it turns out I beat it before it was even available everywhere else 😭
Lab42 is Sumo Digital subsidiary. like. Sonic Racing dev Sumo Digital. which makes this... REALLY confusing
It shadow dropped in the Philippines, yet it's not available here
I mean a free Sonic Mania port for mobile use is crazy! Especially on airplanes and car rides! Even if there is bugs.
Amazing visuals!
To get debug mode you should press the Sega logo until you hear the part where you see the small logo on it
This mobile port isn't that great the buttons feel a bit small it's not full screen and in studioupolis there is a glitch where you don't exit the pipe your supposed to come out of which freaking sucks in no save mode
Hi, I read that you created a bowser jr texture for bowser for sm64. Can you please give me the download link? I really need it.
I don't have it its been 11 years
@@dshaynietheawesome can you please search? Maybe Is in your old computer.
@JMoss_8374 why do you want it i just slapped then the textures from mario galaxy over the n64 textures, aren’t there like custom character models that actually look like bowser jr now?
@@dshaynietheawesome idk i just like it, and also Is the one that uses smg4. Also, in the wiki it says that the textures are from Mario kart Wii. So which one, smgalaxy or kart Wii? So i can recreate it.
@@dshaynietheawesome hi, i have the original textures, are you fine if i share them?
Guys the game ain’t that bad, like it’s kinda buggy but at least we have the game on mobile and btw for ppl who are getting mad bc you need a Netflix to play it juste in case you didn’t know the game would cost money anyways so at least u buy Netflix + u can play sonic mania! That a win for me tbh
I agree
3:03 I thought this actually pop out of my phone how is full enough to click it
I know im WAYYYYY too late, but i subscribed to the subscribe thingy in the game, but i still keep getting error code 7006, how do i fix it? Anyone??
6:22 a SeGa SaTuRn!?!?!?!
0:54 WHEN THE HELL WAS THE MARIO MOVIE ON NETFLIX!?
10:42
I wish the mobile game let me do D-bug as well. It just wouldn’t let me use it for some reason.
Then again, the options menu in normal Mania mode is normally glitchy and wonky. So I’m not shocked here.
I though you were going to say something about the Knuckles show. (Cause of the tittle)
nope just trying to make the title as long as annoyingly possible, should I add DX directors cut battle?
@@dshaynietheawesomeepic
@@dshaynietheawesome Ultimate Origins X Shadow Generations
2:48 sadly there isnt a PSP Port, as much as as i'd love one. There is a PS VITA port though
Was looking for this comment lol
Fun fact: keep tapping sega until the ring sound appears
Wait, mania has pictures for Saturn controllers?
Saturn controller actually
@@dshaynietheawesome Oops! Fixed
Actually, dude. I feel ya. I forget Superstars even exists too. Like I can think of Generations and/or Mania but never Superstars, you know?
I downloaded this crap, and when I do egg reveire I can ONLY MOVE RIGHT, SO I CANT GO KEFT AND GIT THE BOSS
if i was able to change one thing in that port i would change the level select back to plus and no plus
The andriod version is the shadowdropped version
I have netflix but i can not get it bc it is not compatible on my phone
If yall got problem with the control
Then use Bluetooth controller
how do you get super sonic on mobile is sonic mania by the way
you go to the debug menu and put in 4 1 2 6. If that doesn't work then put 4 2 1 6.
or you can just collect all 7 emeralds
Someone remembers the minecraft story mode interactive netflix thing!?!?!
9:26 sonic color is fixed
Gray -> blue
10:17
I personally just use a screen recorder app on iPhone 13.
Knowing Sega, I wouldn't be surprised if we got a mobile port of Superstars or Frontiers free with ads.
I'm just going to stick with my Mania v.5 with mods on mobile.
Sonic Mania Netflix removes touch controls via controller being plugged in by bluetooth
5:04 "And it looks great on CRTS"
_Shows game's HUD completely cut of and unusable._
Mine doesn't even work when I open it
Do you know how to add mods on sonic mania Netflix
Both iOS and android if so can you do a tutorial
I can’t tell if you’re joking or not and that’s concerning
@@dshaynietheawesome I’m not joking lol all those other ports of sonic mania not on Netflix don’t work for me and besides I just need the mods unlike sonic 3 air
I Don't Know Why The Game is not on My Android Maybe Switching to iPhone Is Better 😢😢
It's Not On The Play Store 😢😢
Your phone isn't compatible probably, just use the fanmade version