In my opinion, the worst type of demos are the ones with time limits. I much prefer the ones that end at a certain point. Ones that allow you to play the demo as long as you want, but once you reach the point where you've made it to the end of the demo, then the demo will end.
Pokemon Ruby and sapphire demos are awesome because they never end. They always have a mission. Yeah, it loops the missions, but still you can just keep playing to no end.
Exactly but in the case of RPG Demo's I still HATE the ones that have a FIXED lv cap take the SD 3 remake (Trials of Mana demo) party members STOPPED gaining lvs in the Demo around lv 15 or so in a game where the MAX lv is still lv 99. As for Super Mario world the lowest levels cleared run as SHOWN in this video still normally takes me least 30 minutes to 1 hour.
This reveals that the ENTIRE ROMs of these games are loaded into Brawl, but Nintendo modified the emulators to have a timer that locks you out after 5 minutes (or some other time).
No, I think something else was happening there. otherwise sound effect, which were already in the game would still be playing. Also, the game doesn't cut off at the exact same point every time since you can do things to speed yourself up or slow yourself down, but the audio cuts out anyway? Something in the prpgram is likely purposely killing the game's audio, and I'm will to bet it's probably all there if you could figure out how to stop whatever mutes it.
@cravdraa maybe...it could be the game doesn't trigger the sound to loop or load properly because your not meant to go that far. And it was later in development that starfox was added so the time limits were more set in stone
Think about their family’s starving. Little Jimmy licking up bread crumps because donkey Kong was too long. It should’ve been 15 seconds, IT SHOULDVE BEEN 15 SECONDS!!!!!
I still have it, sadly my version crashes on the credits I've had this same disc since I started playing Brawl, though since then I got a Wii U to replace my Wii but now for some reason the Subspace credits crash the game sucks because Sonic used to be my favourite character and Subspace is the easiest way to get him
So these games are in fact capable to be played in its entirety, but some either be scripted to not have the full audio like star fox. Could you imagine just how much money and more people would have bought brawl if they made the classic games unlockable in thier entirety? It make the game disk be worn out to its last layer if it was possible to play, save, and unlock everything in them. This would have made smash bros brawl the absolute KING of all wii games.
@@off-the-grounder568 The difference though was that Animal Crossing included games that were no longer earning Nintendo profits at the time of its release. Whereas the demos in Brawl were designed to convince you to go buy the games on the Wii Shop Channel.
Game went up and said "How many times do I have to tell you?! The demo's DONE! Stop playing the same thing over and over again! This is an advertisement, not a challenge!"
You'll need GeckoOS. For NTSC Brawl: Code: Disable Time Limit On VC Games (brkirch, Only Works With Rebooter on GeckoOS) 2001A960 41820028 0401A960 48000028 200107B5 4182000C 040107B4 4800000C 20057215 41800028 04057214 48000028 2001C099 41820028 0401C098 48000028 2001C4C9 41820028 0401C4C8 48000028 2001C4E5 41820028 0401C4E4 48000028 2001C74D 41820028 0401C74C 48000028 E0000000 80008000 To see the code in action, watch th-cam.com/video/2d1nq4Y6ctc/w-d-xo.html
@@michelepapagni6011 the wii is one of if not one if not the easiet console to mod so its perfect for a beginer, all you need is a pc and either a usb or sd card,
Are they 5 minutes? Because that would have been criminal for RPGs, for these its way smarter to have a 1 hour limit , if someone is invested 1 hour in an RPG they might aswell pay for the virtual console.
@@marufranco5281 Slight correction, Japan has Mother 2, not Mother, though all versions of Smash Wii U have Earthbound. Mother 2 can be played for 300 seconds (5 minutes) and Fire Emblem: Mystery of the Emblem can be played for 180 seconds (3 minutes). Japanese Smash Wii U also has Fire Emblem: Shadow Dragon, which can be played for 240 seconds (4 minutes).
I'm impressed that they put the entier games, instead of letting it crash if you reach a certain point (that you still shouldn't be able to reach normally) like in the Sonic Frontiers demo
@@mrclean7473 Yeah probably bigger than the NES games and maybe World but 64 onwards the game is bigger. Plus this is super smash bros, a heavy game. This one does take a lot of space
Yeah, the roms are tiny and it's just easier to include them fully with a timer than to alter them so it's only part of the game. Sonic Gems Collection on the GameCube also did this with the "demos" of the other Sonic games. I remember using Action Replay to remove the timer.
Imagine dying and then the "this title trial period has ended the trial version will now end and you will return to super smash bros brawl." Screen appears before booting you back to the smash bros brawl menu
I wonder if the audio is missing from Star Fox 64 because the compressed voice files took up a large amount of space on the original game. They never intended you to play past a certain point so they probably removed it to save space. The other games are small enough to not need any changes.
@@littlemacisunderrated412 It does to me, money is needed to keep the servers running, if there was no subscription then the servers would last as long as Nintendo cares to keep them up, but with a subscription they can last longer because we are the ones paying to keep them up.
Please note that if you want to play star fox 64 on super smash brothers brawl it's best to skip the intro because watching the intro results in the game ending then and there
It does suck that Star Fox 64 loses all of its audio, and character animations in the text boxes, but at least all 12 of Brawl's Masterpieces can beaten via cheating! Hope to see you do a follow-up video using cheats to try, and beat all of Smash Wii U's Masterpieces in the future too! Excellent video once again, NU! 😄
Back in my day, I would learn tips and tricks for smash wii u’s demos to be able to extend the amount of each game I learnt that by quickly exiting the race, you could play most of the f-zero maps
Yeah, it's pretty much a bunch of ROMS on the disc and an in-house emulator by Nintendo that times out after a while. You can even explore the file system using Dolphin and you can find the ROM files under than content5/ directory in the sections labeled "Other Partition."
best demo was tony hawk pro skater for ps1 that was given out at pizza hut - could only play the 1st level, but we played it over and over and over - it gave my generation just enough to whet our appetite for more - loads of people ended up buying the full version - that was very good marketing
smash bros on the wii, the best hacking tool that nintendo never wanted... a great game in its own right and it makes sense that for at least the nes and snes roms to be fully on there as the file sizes are not even at max 4mb in size unless you add the emulation files for it. as for the n64 roms that is prolly the emulator they used to bug out for star fox... but for the full roms to be on there is quite the gem, now if more games would have not so much demo options but more fun games like this was... especially with how the big n has been trying not only so hard but like 3 times as hard to make it so we cant play these classic games ever again
30 seconds of Donkey Kong and 40 seconds of Ice Climber and F-Zero on Brawl? On Wii U, DK and F-Zero's time limit got extended 2 minutes and 3 minutes respectively.
They did us dirty with this. The way this should have worked: Unlocking 100% completion in various areas of the game with characters from a given series should unlock the a fully playable game from that series, not a demo. 100% completion of Brawl as a whole should grant the right of a full version of the game of every single previous game tied to every single character on the roster.
I had a modded wii so i used Gecko codes all the time to play the full games lol
4 หลายเดือนก่อน +1
SMW is def one of my favorite Mario games i've played, i like the OST, the SFX, well you get it, i like everything, i had like a month to play the few games the SNES had to offer, i was interested specifically into that one, and i dont regret every single second that i was in the game, while i did not complete every level because of the key holes, i still managed to fight against Bowser, it was nighttime, my parents and i were present, my mother or my father would "help" me in certain levels (i say help between quitation marks because [i dont like bragging about this] i was the one who could beat games myself without little to no help), but this time, i was the center of attention, the king of Koopas and i, it was somewhat difficult, however i started to learn its attack pattern, once i knew where and when to throw the Mecha Koopas, it became easy, and thats how i defeated Bowser, it was fun, the colors were beautiful.
Honestly what’s the point Most of the games they would include where just bundled in with the basic online subscription meaning the only ones that even held the tiniest bit of worth where the n64 ones and at that point why even include it with how little they had included in the past Plus with all the 3rd party content and the other factors like roster size there would be no point because like I said most people would allready have access to most of them I don’t know it’s weird they took them out but I’m not surprised not like we’re missing out on much anyways
If you save the game before time runs out in the OOT demo, does it keep the progress so when you load it the next time you can pick up where you left off?
People don't understand marketing. At the time, these demos were not only made to showcase the games and characters but to promote buying the game from the wii shop where all of these games were available. What's the point of that if he DEMOS were free to play?
People are not complaining that these are demos with restrictions, they are complaining about the super restrictive time limit that isn't even enough to get a feel for the game.
The brawl masterpiece app demos becomes full games after removing the time limit, how ironic, Star Fox may be buggy with the audio but other than that they’re all full games
It should have been obvious to everyone that the full roms were included. The games are already tiny and it would be a huge waste of time to create edited versions of the roms. I don't know why people are so scandalized by this. Would it have been cool if Nintendo let us play the whole games? Sure but they were obviously included to get people to buy the games on virtual console.
Demo Games: The Legend Of Zelda: Ocarina of Time (1998 - Nintendo 64) Super Mario Bros. (1985 - NES) F-Zero (1990 - SNES) Donkey Kong (1981 - Arcade, NES, etc.) Star Fox 64 (1997 - Nintendo 64) Super Mario World (1990 - SNES) Kirby's Adventure (1993 - NES)
I have a problem and it is that when I want to play those classic demos the screen appears black or they tell me something about priiloader, could someone help me with that please?
I know now as an adult, these were mostly meant to advertise the wii shop’s virtual console titles. But I remember thinking how stupid the title was when I was like 8 playing this
I don't get why put the games in there only to be Demos, but I guess they saw how the Virtual Console will probably lose its purpose but they still want players to try character's origin games. Still, a timer demo makes little sense. It should've been an entire race, entire Castle 1-x (1-2 warp pipe automatically ends the demo) or something.
Nintendo: Poll of the day! How far did you went with all these wonderful demos with time limits? Cheaters: we beat them all at 100% Nintendo:……… Why did we allowed someone creating and selling Game Genie, Gameshark and Action replay for our consoles in first place? 😡
Nintendo made the time limit because they think you're supposed to play Super Smash Bros Brawl. And they think the demos are a distraction to the fight
Why couldn’t they just have full games? That would be so much more cool and rewarding! Kind of like how Animal Crossing on GameCube had NES games you could play.
It pretty logique to be able to finish most of them cause why first of all try to cut the game it doesn't change and seconds if for some reason is able to reach out like this the game will try to read code that he doesn't have and it can be dangerous for the wii
If you own Super Smash Bros Brawl, do you technically own all the games in the Masterpieces? If you mod the demos of Nintendo Switch games like Kirby and the Forgotten Land and Princess Peach Showtime, how far could you get? How much of the game's assets are in the demo?
In my opinion, the worst type of demos are the ones with time limits. I much prefer the ones that end at a certain point. Ones that allow you to play the demo as long as you want, but once you reach the point where you've made it to the end of the demo, then the demo will end.
Pokemon Ruby and sapphire demos are awesome because they never end. They always have a mission. Yeah, it loops the missions, but still you can just keep playing to no end.
Yeah, having that time limit while including the entire games are just a waste of space on the disc. No wonder Smash Ultimate doesn't have them.
The miitopia demo is the best example of this
Exactly but in the case of RPG Demo's I still HATE the ones that have a FIXED lv cap take the SD 3 remake (Trials of Mana demo) party members STOPPED gaining lvs in the Demo around lv 15 or so in a game where the MAX lv is still lv 99.
As for Super Mario world the lowest levels cleared run as SHOWN in this video still normally takes me least 30 minutes to 1 hour.
This is why i hated 3ds/wii u demos, 30 plays and thats it, hell some games give you 5 uses and you cant open the game
With bugs? Yes. Speedrunners had beaten the OOT demo before the time limit runs out.
@@mandrakeblake-tw1uv ?
Ah I was there for that video I couldn't believe my damn self
i am grOOT
yea the speedrun community for OOT is insane LOL
I saw a video about it. It was so frickin complex that I was very lost lol
Thanks Nintendo for giving us 40 whole fucking seconds of F-Zero
Who's bright idea was it to make demos last less than a minute?
Whoever it is doesn't seem THAT bright
Saukari
Just your friendly neighborhood mega-corporation
Well they're demos, and demos barely have like 4 levels, but they are free
I blame Squidward
This reveals that the ENTIRE ROMs of these games are loaded into Brawl, but Nintendo modified the emulators to have a timer that locks you out after 5 minutes (or some other time).
Minus maybe the audio of starfox 64 past the first level (probably just wasn't transferred over)
nintendo: EMULATING IS ILLEGAL! also nintendo: haha ima put funny rom i got from sketchy interner website and put trial timer
No, I think something else was happening there. otherwise sound effect, which were already in the game would still be playing. Also, the game doesn't cut off at the exact same point every time since you can do things to speed yourself up or slow yourself down, but the audio cuts out anyway?
Something in the prpgram is likely purposely killing the game's audio, and I'm will to bet it's probably all there if you could figure out how to stop whatever mutes it.
@cravdraa maybe...it could be the game doesn't trigger the sound to loop or load properly because your not meant to go that far. And it was later in development that starfox was added so the time limits were more set in stone
It was probably easier to do it that way.
Someone did beat Ocarina of Time before the demo expires
Not surprised. ACE & SRM are insane.
oh the money those poor starving nintendo employees would lose if we were allowed to play more than 30 seconds of donkey kong
Think about their family’s starving. Little Jimmy licking up bread crumps because donkey Kong was too long. It should’ve been 15 seconds, IT SHOULDVE BEEN 15 SECONDS!!!!!
lol
@@MrLumpno it should be 5 seconds
@@cleciasilva8016 No it should be 1 second
Just the intro.
Any video on SSBB is a treasure to me, as I had and still have this game. Thank You for the nostalgia
I too also have it
Me too!
Mine uste to work 😢
Same. Got my copy on Christmas 2015. Still have my copy to this very day
I still have it, sadly my version crashes on the credits
I've had this same disc since I started playing Brawl, though since then I got a Wii U to replace my Wii but now for some reason the Subspace credits crash the game
sucks because Sonic used to be my favourite character and Subspace is the easiest way to get him
So these games are in fact capable to be played in its entirety, but some either be scripted to not have the full audio like star fox.
Could you imagine just how much money and more people would have bought brawl if they made the classic games unlockable in thier entirety? It make the game disk be worn out to its last layer if it was possible to play, save, and unlock everything in them.
This would have made smash bros brawl the absolute KING of all wii games.
Then no one would buy those virtual console games
This is essentially what Animal Crossing for GameCube did.
@@off-the-grounder568there was only old NES game and they were not all released
No Zelda released officially no Mario bros or donkey Kong ?
and it'd be closer to the discussion of best smash bros game too if it didn't have the fucking SLIPPING
@@off-the-grounder568 The difference though was that Animal Crossing included games that were no longer earning Nintendo profits at the time of its release. Whereas the demos in Brawl were designed to convince you to go buy the games on the Wii Shop Channel.
The fact that the audio in Star Fox 64 went away makes me think that there should be a no audio% run category of the game
Why
@beardalaxy That was mostly just a joke, but I'd just think it'd be funny if a category like that actually existed.
lol imagine if it had a demo of mother 3 and this was the only English version
That would be traumatizing
Yet the chance of that evening happening in the first place would be insane
Lmao
Or maybe Earthbound Beginnings/Mother 1?
@@blablablabla5364mother 3 has never released in the west
I remember playing Kirby’s Adventure so much to the point where my game would sometimes crash at the “trial ended” screen 😂
Game went up and said "How many times do I have to tell you?! The demo's DONE! Stop playing the same thing over and over again! This is an advertisement, not a challenge!"
Didn't knew the Demos were still playable after the time limit! Kinda wish they never implemented the time limit in these masterpieces at this point
There is something called modding. Of course, someone who could mod a game can cheat and remove stuff like a time limit.
@@SeanWheeler100 yeah, but unfortunely I'm no modder so Idk how to mod
You'll need GeckoOS.
For NTSC Brawl:
Code:
Disable Time Limit On VC Games (brkirch, Only Works With Rebooter on GeckoOS) 2001A960 41820028 0401A960 48000028 200107B5 4182000C 040107B4 4800000C 20057215 41800028 04057214 48000028 2001C099 41820028 0401C098 48000028 2001C4C9 41820028 0401C4C8 48000028 2001C4E5 41820028 0401C4E4 48000028 2001C74D 41820028 0401C74C 48000028 E0000000 80008000
To see the code in action, watch th-cam.com/video/2d1nq4Y6ctc/w-d-xo.html
@@michelepapagni6011 the wii is one of if not one if not the easiet console to mod so its perfect for a beginer, all you need is a pc and either a usb or sd card,
@@mr.curtis6730 mmmm maybe that should work. Iirc I have Homebrew in my Wii so that could also be a good start
I thought thus was going to be about people speedrunning to see which are possible to beat
The Japanese version has a Fire Emblem and I think Mother demos
Correct.
Are they 5 minutes?
Because that would have been criminal for RPGs, for these its way smarter to have a 1 hour limit , if someone is invested 1 hour in an RPG they might aswell pay for the virtual console.
@@marufranco5281 Slight correction, Japan has Mother 2, not Mother, though all versions of Smash Wii U have Earthbound.
Mother 2 can be played for 300 seconds (5 minutes) and Fire Emblem: Mystery of the Emblem can be played for 180 seconds (3 minutes). Japanese Smash Wii U also has Fire Emblem: Shadow Dragon, which can be played for 240 seconds (4 minutes).
Finally, someone is gonna answer my childhood question
I'm impressed that they put the entier games, instead of letting it crash if you reach a certain point (that you still shouldn't be able to reach normally) like in the Sonic Frontiers demo
its actually easier to just put in the full games than alter them, the file sizes are tiny
like a png file of a picture of super mario bros is bigger than the actual game
@@mrclean7473 How?
@@mrclean7473 Yeah probably bigger than the NES games and maybe World but 64 onwards the game is bigger.
Plus this is super smash bros, a heavy game.
This one does take a lot of space
@@vittosphonecollection57289 yeah im solely talking about nes, the games are merely hundreds of kilobytes big
Yeah, the roms are tiny and it's just easier to include them fully with a timer than to alter them so it's only part of the game. Sonic Gems Collection on the GameCube also did this with the "demos" of the other Sonic games. I remember using Action Replay to remove the timer.
Game dev:No no! Is one minute no more time! How peoples wanna buy my retro game compilation?
Player:Hold my Action Replay!
Nintendo is gonna be knocking on your door in a mario costume saying "three days until-a mario steals your liver, wahoo!"
If action, then only replay! 🔥
0:28 the man just standing there in the demo game over...
He's the true final boss
Fun fact: the OOT demo has been beaten without the use of cheat codes like the ones used in this video
They put the entire games in brawl. Damn the value that brawl would have if you can remove the timer.
Thats 7 games in one package
13.
Imagine dying and then the "this title trial period has ended the trial version will now end and you will return to super smash bros brawl." Screen appears before booting you back to the smash bros brawl menu
I wonder if the audio is missing from Star Fox 64 because the compressed voice files took up a large amount of space on the original game. They never intended you to play past a certain point so they probably removed it to save space. The other games are small enough to not need any changes.
7:36 I thought the audio was copyrighted. But man, it feels like playing Mario Galaxy without listening to the music!
and these demos ae what inspired me into speedrunning
The fact you can increase play time with cheats probably explains why they were removed from ultimate
Also probably has something to do with the fact that the Switch doesn't really have a unified Virtual Console, only a subscription
@@BinglesP that subscription has never made sense to me
@@littlemacisunderrated412 It does to me, money is needed to keep the servers running, if there was no subscription then the servers would last as long as Nintendo cares to keep them up, but with a subscription they can last longer because we are the ones paying to keep them up.
@@toumabyakuyayou acting like Nintendo servers aren't absolute garbage
@@ElectTheMusic That's heavily subjective.
Please note that if you want to play star fox 64 on super smash brothers brawl it's best to skip the intro because watching the intro results in the game ending then and there
I guess they did learn how bad this was because they increased the time for certain games to the point where they don't last basically 5 seconds
It does suck that Star Fox 64 loses all of its audio, and character animations in the text boxes, but at least all 12 of Brawl's Masterpieces can beaten via cheating! Hope to see you do a follow-up video using cheats to try, and beat all of Smash Wii U's Masterpieces in the future too! Excellent video once again, NU! 😄
13:57
I saw that Small Marios hand clipped through the brick
Back in my day, I would learn tips and tricks for smash wii u’s demos to be able to extend the amount of each game
I learnt that by quickly exiting the race, you could play most of the f-zero maps
Yeah, it's pretty much a bunch of ROMS on the disc and an in-house emulator by Nintendo that times out after a while. You can even explore the file system using Dolphin and you can find the ROM files under than content5/ directory in the sections labeled "Other Partition."
best demo was tony hawk pro skater for ps1 that was given out at pizza hut - could only play the 1st level, but we played it over and over and over - it gave my generation just enough to whet our appetite for more - loads of people ended up buying the full version - that was very good marketing
they have complete roms of all these games and we dont even get to experience 5% of it
smash bros on the wii, the best hacking tool that nintendo never wanted... a great game in its own right and it makes sense that for at least the nes and snes roms to be fully on there as the file sizes are not even at max 4mb in size unless you add the emulation files for it. as for the n64 roms that is prolly the emulator they used to bug out for star fox... but for the full roms to be on there is quite the gem, now if more games would have not so much demo options but more fun games like this was... especially with how the big n has been trying not only so hard but like 3 times as hard to make it so we cant play these classic games ever again
really reminds me of how rovio scrapped their older games for no reason
Didn't even know this was a thing in Brawl. That's... wow, just such an astonishingly weird design choice, on so many levels.
30 seconds of Donkey Kong and 40 seconds of Ice Climber and F-Zero on Brawl? On Wii U, DK and F-Zero's time limit got extended 2 minutes and 3 minutes respectively.
I've played Brawl for YEARS and had no idea this existed
At the prices the Virtual Console was selling these games, this group of 12 games would have been $79 on the Wii eShop.
I was hoping this video would attempt to beat the games with glitches and bugs within the constraints of the time limit like the OoT demo
40 seconds for ice climber is diabolical
Yes.
The games in question are full roms packed as wii menu-like channels.
Dumping the game gives you access to all the full games as well.
my theory this was their original way of teasing VC games
they were out long before
Do the same for Super Smash Bros. for Wii U.
There are no demo there wtf
@@ShosholegbtYeah there is wdym
@@Shosholegbtthere are demos in the wii u version but most games are the same or have longer time limits than brawl
@@mr.curtis6730I have a Wii U and don’t have those
@@tommyjohnson9875 Smash for Wii U. I think it's in the same section as training. It's called "masterpieces"
They did us dirty with this. The way this should have worked: Unlocking 100% completion in various areas of the game with characters from a given series should unlock the a fully playable game from that series, not a demo. 100% completion of Brawl as a whole should grant the right of a full version of the game of every single previous game tied to every single character on the roster.
How about no?
@@jermseventy8341 Why not? All games from all old consoles should be available for free by now anyway.
That is a very good way to lose money as why buy the virtual console version when you can get it free o. Brawl
I had a modded wii so i used Gecko codes all the time to play the full games lol
SMW is def one of my favorite Mario games i've played, i like the OST, the SFX, well you get it, i like everything, i had like a month to play the few games the SNES had to offer, i was interested specifically into that one, and i dont regret every single second that i was in the game, while i did not complete every level because of the key holes, i still managed to fight against Bowser, it was nighttime, my parents and i were present, my mother or my father would "help" me in certain levels (i say help between quitation marks because [i dont like bragging about this] i was the one who could beat games myself without little to no help), but this time, i was the center of attention, the king of Koopas and i, it was somewhat difficult, however i started to learn its attack pattern, once i knew where and when to throw the Mecha Koopas, it became easy, and thats how i defeated Bowser, it was fun, the colors were beautiful.
I honestly wish they did not take this out in Ultimate.
Honestly what’s the point
Most of the games they would include where just bundled in with the basic online subscription meaning the only ones that even held the tiniest bit of worth where the n64 ones and at that point why even include it with how little they had included in the past
Plus with all the 3rd party content and the other factors like roster size there would be no point because like I said most people would allready have access to most of them
I don’t know it’s weird they took them out but I’m not surprised not like we’re missing out on much anyways
@@crazycanyon3028 Yeah, that’s true.
It’s probably for this exact reason, hackers can just remove the time limit
Imagine, you have thirty seconds to play 75m in the demo, and you get stopped by that stupid fireball for half of it.
The F-Zero demo always bugged me. I always wanted that series to get more spotlight, and its demo is barley long enough to finish one lap.
If you save the game before time runs out in the OOT demo, does it keep the progress so when you load it the next time you can pick up where you left off?
No and playing every 5 min would be impossible
People don't understand marketing. At the time, these demos were not only made to showcase the games and characters but to promote buying the game from the wii shop where all of these games were available. What's the point of that if he DEMOS were free to play?
Yeah it’s like people forget this game came out 2008!
People are not complaining that these are demos with restrictions, they are complaining about the super restrictive time limit that isn't even enough to get a feel for the game.
@@goncaloduarte4683💯
Donkey Kong was already 28 years old in 2008…
as a kid i never even bothered playing these demos because what the hell was i gonna do with 30 seconds of donkey kong
i love the just cause 2 demo glitch, allows u to get infinite time and just explore
The brawl masterpiece app demos becomes full games after removing the time limit, how ironic, Star Fox may be buggy with the audio but other than that they’re all full games
It should have been obvious to everyone that the full roms were included. The games are already tiny and it would be a huge waste of time to create edited versions of the roms. I don't know why people are so scandalized by this.
Would it have been cool if Nintendo let us play the whole games? Sure but they were obviously included to get people to buy the games on virtual console.
I just realized the mario jump sound gets lower in pitch when you are bigger
this reminds me of how nintendo left the full game inside the demo of a pokemon game
It's ridiculous why Nintendo put time limit for these demo ...
Nintendo wants us to buy those games from Wii shop after playing those time trial
@@chiragjebar4030that is pointless because these are old games,not to mention pirates have already pirated these games illegally.
@@NetBattler I don't know emulation was exist in Wii era or not
hmmm?
hmmm?
Finally, Luigi is playable in brawl.
We will give you a 60 second demo to play these games!
Me: “that ain’t no problem!” Beats the game within the time limit
I have played demo games on Smash Bros for WiiU. It was pretty fun!
Woah, 800K subs!
Thanks for the awesome content hopefully you'll get 1M
Well, brawl is still the ultimate smash experience. If only the demos had just an ending point instead of a stupid time limit.
I always wondered if there was a cheat code to do this. Thanks for sating my curiosity!
this means that smash bros brawl can also be considered a nintendo best hits collection with a fighting game as a bonus.
I really miss brawl it's my first smash game 😢
Since you can get ACE in OoT and SMW, yeah you could definitely beat all of them.
As a person who was obsessed with pac man on the wii I went through every stage of grief when the time expires before I beat my high score
Demo Games:
The Legend Of Zelda: Ocarina of Time (1998 - Nintendo 64)
Super Mario Bros. (1985 - NES)
F-Zero (1990 - SNES)
Donkey Kong (1981 - Arcade, NES, etc.)
Star Fox 64 (1997 - Nintendo 64)
Super Mario World (1990 - SNES)
Kirby's Adventure (1993 - NES)
Can you beat the demos in Smash 4 Wii U? I want to see if it's possible (My smash 4 disc ain't working)
I have a problem and it is that when I want to play those classic demos the screen appears black or they tell me something about priiloader, could someone help me with that please?
Those demos were so short it felt like a joke. But is understandable it's the full games since it's just emulators and roms.
I know now as an adult, these were mostly meant to advertise the wii shop’s virtual console titles. But I remember thinking how stupid the title was when I was like 8 playing this
Makes sense now, it's just roms and emulators with an artificial limit. :)
TL;DW they’re all playable normally
I don't get why put the games in there only to be Demos, but I guess they saw how the Virtual Console will probably lose its purpose but they still want players to try character's origin games.
Still, a timer demo makes little sense. It should've been an entire race, entire Castle 1-x (1-2 warp pipe automatically ends the demo) or something.
I can see niftski trying to beat the mario bros one within the time limit
Semi-unrelated but does anyone here remember Smashtasm?
Nintendo: Poll of the day! How far did you went with all these wonderful demos with time limits?
Cheaters: we beat them all at 100%
Nintendo:……… Why did we allowed someone creating and selling Game Genie, Gameshark and Action replay for our consoles in first place? 😡
Thank Galoob for the idea of cheating devices and that Nintendo really couldn't do anything about it
Cheaters: because of Ljn games and games like Dr jackal and Mr Hyde
Nintendo made the time limit because they think you're supposed to play Super Smash Bros Brawl. And they think the demos are a distraction to the fight
and to get you to buy em off the wii shop. There a rich gaming company, they gotta nickel and dime you when ever possible.
I didn't know about the warp zone in Super Mario Bros 4-2 😮
all the games on the demo were all wii shop games later on. they were probably just trying to see if the wii could emulate the games correctly.
don’t you mean the Wii?
@@bowlognese1405 fixed
The fact that you able to beat super mario world is impressive
Actually its not that hard. I once 100% smw for SNES (original hardware)
That's actually kind of infuriating
As cool as Masterpieces were, would it have been that hard to code an emulator to detect when you've beaten a level of a game?
Why couldn’t they just have full games? That would be so much more cool and rewarding! Kind of like how Animal Crossing on GameCube had NES games you could play.
Brawl demo's always pissed me off because of their time limits
Nice video,can you do one like this for smash bros for wii u, pls ?
Yes, whit The glorius bugs, thats the speedrun Glitch%!!
Tbh i'm offended the fact that Earthbound was one of these masterpieces but it gets skipped. He almost played every game except for it.
The entire ROMs of the games are in there.
I never liked these time-limited demos and chose to ignore them.
It pretty logique to be able to finish most of them cause why first of all try to cut the game it doesn't change and seconds if for some reason is able to reach out like this the game will try to read code that he doesn't have and it can be dangerous for the wii
If you own Super Smash Bros Brawl, do you technically own all the games in the Masterpieces?
If you mod the demos of Nintendo Switch games like Kirby and the Forgotten Land and Princess Peach Showtime, how far could you get? How much of the game's assets are in the demo?
you may be able to ACE on smw to warp to credits, if that counts
I really wish this channel had a VO so we could just listen while we work, instead of having to keep looking at the screen.
Nice demo games in Super Smash Bros. Brawl.
7:35 lol i thought my headphones reset or something
You could always try and do a credits warp with Super Mario World.