Nuke | Precomp Node With Frank Rueter

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  • เผยแพร่เมื่อ 1 มี.ค. 2011
  • This tutorial shows how to use the Precomp node in a workflow that enables the artist to use external NUKE scripts as an input to their main comps. This helps to keep the node graph tidy, but also opens up the option to work with centralised NUKE scripts as inputs without having to pre-rendering them.
    Such a workflow is invaluable for shows that need to share the same NUKE script as a background. For example, only one NUKE script needs to be changed to update all main comps that depend on it across multiple shots.
    This tutorial shows you how to set up such a script dependency and how to work between the precomp and the "receiving" comp.
    This tutorial is by Frank Rueter of ohufx.com
    Many thanks to 'The Devil's Rock' Production for letting us use the footage.
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ความคิดเห็น • 7

  • @imanjavahery
    @imanjavahery 13 ปีที่แล้ว

    This way of using Precomp is really helpful. Thank you for sharing this information.

  • @HABOPP
    @HABOPP 13 ปีที่แล้ว

    Thanks for the tutorials. I don't own nuke, but the videos give me a cool insight look on how to do CG.

  • @Deepak_2158
    @Deepak_2158 8 ปีที่แล้ว +1

    Thank you

  • @Avidcutz
    @Avidcutz 11 ปีที่แล้ว

    thank you.......

  • @bgrz
    @bgrz 11 ปีที่แล้ว

    once you introduce Input node into precomp, it's not eligible for being prerendered (and read from disk) anymore, right?

  • @blesshiscottonsocks
    @blesshiscottonsocks 13 ปีที่แล้ว

  • @FoundryTeam
    @FoundryTeam  11 ปีที่แล้ว

    Hello. Can you email support at the foundry with more details and we'll be able to sort you out properly? Thank you : )