Nuke | Production Workflows: Projection Basics

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ความคิดเห็น • 15

  • @FoundryTeam
    @FoundryTeam  13 ปีที่แล้ว +1

    @PintoSenior Hello. Sorry if the resolution isn't good enough. We created them to TH-cam spec. However, you can download them all in higher resolution from our website. Just go to Nuke / Training Resources. There are assets there too for you to download and have a go. Hope this helps.

  • @FingerHuman
    @FingerHuman 12 ปีที่แล้ว

    Quick and clear tut, thanks!

  • @mostlyharmless88
    @mostlyharmless88 6 ปีที่แล้ว +1

    I really wish you guys had more advanced-ish tutorials like this. Ever since Nuke Studio came out it's like the Foundry is only aiming it's efforts at prosumer, hobbyist generalists -- as opposed to the high end compositors at studios that could benefit from exploring in depth compositing concepts like the above video.

    • @apmanti12
      @apmanti12 3 ปีที่แล้ว

      very true

  • @natesh.nathan
    @natesh.nathan 9 ปีที่แล้ว

    Very helpful!

  • @xx_PCCR_xx
    @xx_PCCR_xx 12 ปีที่แล้ว

    AMAZING!

  • @mvinch101
    @mvinch101 3 ปีที่แล้ว

    Awesome

  • @danielkovac2425
    @danielkovac2425 2 ปีที่แล้ว

    Nuke - when projecting the camera, the projected image on the 3d object is incorrectly displayed.
    Advise me how - thanks

  • @newAMDman
    @newAMDman 10 ปีที่แล้ว

    Face model you created in NUKE or you imported?

  • @benz.1730
    @benz.1730 6 ปีที่แล้ว

    it would be interesting to know, if something has changed meanwhile, since that tutorial is 8 years old today... thx

    • @benz.1730
      @benz.1730 3 ปีที่แล้ว

      @Ignacio Watson are there tutorials or what do you mean? googled it, and it's just something like Netflix... thanks

  • @danielkovac2425
    @danielkovac2425 2 ปีที่แล้ว

    Please give this video in a higher resolution

  • @apmanti12
    @apmanti12 3 ปีที่แล้ว

    so when do you use project 3d and when do you use uv?

    • @ViralKiller
      @ViralKiller ปีที่แล้ว

      to be honest there is no difference, but if you wanna move things around, cam project requires the axis node link and uv method does not....also the uv method actually 'modifies' the geometry, the projected texture becomes the actual texture of the geometry, whereas with the projection method, the geometry is untouched, rather the light is being projected onto its surface, just like a real movie projector....
      the cinema screen is not gaining a texture, when turned off, it will disappear...with uv project the image is actually becoming embedded in the model

  • @ady7d77
    @ady7d77 4 ปีที่แล้ว

    why do you use videos from the 1914 year, we have nvidia capture in 1024 resolution.