Funny story, I did actually consider and discuss it with some people a few weeks back, but we had a hard time figuring out what could be in a "Smarter Enemies" mod but also still leave Kingdom Rush in a recognizable state.
Yeah, there's all sorts of mods like all towers, and rebalancing mods, and mods with crazy new enemy waves and abilities. But those are, as far as I know, all numerical changes and reusing vanilla AI code. I have never heard of a mod that messes with AI before, so I think this a frontier of modding that nobody has ever gone down before.
Voduke's Archives has links to decrypted game files which you can download, modify, then copy paste it into the steam .exe files using a program like 7zip. If youre interested in modding, Id highly recommend joining the server which I have linked in the description. There's a lot of people there who are very knowledgeable on all sorts of stuff.
That's a good idea to mitigate its overkill, but it unfortunately still means youre forced to make strange decisions based on bad ai. The archmage is by far best as a dps tower and not a leak catcher lol
Now we need a smarter enemies mod
Funny story, I did actually consider and discuss it with some people a few weeks back, but we had a hard time figuring out what could be in a "Smarter Enemies" mod but also still leave Kingdom Rush in a recognizable state.
They just walk straight to the exit instead of going the longest path
@@DanQZ waves that change depending on what towers you have build, forcing to diversify a bit? idk havent really played the game lol
@@DanQZ send them to college
@@DanQZ oh that's easy. They don't show up.
This mod is one of the best quality of life improvements we've had yet, truly impressive!
Thanks dude
Epic!
Nice showcase, I enjoyed hearing you explain all the changes you made
Awesome changes and great explanations!
really feels like a passion project for a game someone spends a punch of time in ngl. well done.
Such a cool mod ! 🎉 Glad people are still innovating
I dont know who you are but love from Italy ❤️ gonna test this mod instantly
"Introducing a new frontier of Kingdom Rush modding..."
BRO, I DIDN'T KNOW IT HAD MODDING TO BEGIN WITH
Yeah, there's all sorts of mods like all towers, and rebalancing mods, and mods with crazy new enemy waves and abilities. But those are, as far as I know, all numerical changes and reusing vanilla AI code. I have never heard of a mod that messes with AI before, so I think this a frontier of modding that nobody has ever gone down before.
@@DanQZ It is most insanely impressive as well, hats off to you for this work
@@kanseidorifto2430 Thanks dude!
That's really amazing. WoW
Hey, I've seen you post snippets of it in the iron hide server! Good job on this!
Wow really good mod❤
What Kingdom Rush was always intended to be
The instant kill now only effects enemies that are harder to kill
Very cool!
very cool
Another interesting mod. Hmm...
This is where I would download the mod, IF I COULD! (Average Apple L)
I thought it was referring to the barracks and reinforcements being smarter somehow😅
Wow
Love your voice
How did you made the mod?
Voduke's Archives has links to decrypted game files which you can download, modify, then copy paste it into the steam .exe files using a program like 7zip. If youre interested in modding, Id highly recommend joining the server which I have linked in the description. There's a lot of people there who are very knowledgeable on all sorts of stuff.
Wish I could play this on mobile
I hope so at some point! Unfortunately at the moment, I don't know how to do that yet and I don't really have the time to continue working on the mod.
10:45 Why not just put your archmages in the back and use your other towers to filter out weak enemies?
That's a good idea to mitigate its overkill, but it unfortunately still means youre forced to make strange decisions based on bad ai. The archmage is by far best as a dps tower and not a leak catcher lol
Didn't see axethrowers, does totem of spirits target spellcasters?
I forgor that ability existed 💀
Whenever I get the chance to update the mod, that's definitely getting added, thanks for the heads up
@@DanQZ ah nice haha
No android?
Unfortunately not; I don't know how to do it atm and I dont have much free time to keep working on it. Once I can find some time, I'll try to do that!
@@DanQZthanks
Very nice!