@@cutty02 They both once gave a statement about that and that they even bought into each others kickstarter, Chris Roberts' statement might still be in the news archive of the rsi website.
Four Important Things To Mention: (1) One piece of the puzzle with the Nomad is an apparent bug or underpowering of its fuel scoops - it does have them, and they do function, although dismally compared to other ships with similar equipment -- with this in mind, the Nomad may use fuel at a high rate, but I imagine it can recover and restore some of that hydro during a freefall into atmosphere, while you mine, and while you take a break to explore or just rest. With this fixed, it might be a slightly different story. (2) You might also note that if your video footage was also your testing footage, most of it was on Microtech, where gravity, thick atmosphere, and weather can punish a ship's fuel reserves. I suggest testing it again, but do it in true spacer style: Spawn it from an orbital platform or Lagrange station, and do your surface mining on moons, rather than planets. This ship, and the MSR introduced at the same time, are very much SPACE ships, whose limitations are exacerbated planet-side. (3) A small flaw that I found with the Nomad was in night landings - the rectangular panel that displays your HUD lights up from the sides, and those bars of glaring orange were both really bright and unavoidable in the middle of my view at night, and their high contrast made it difficult to pick out the lights of a landing site, or details on the ground. Add in very poor placement of the ship's floodlights, which are close enough to the sides of the cockpit that they glare strongly on the side windows, and you have a ship that fails pretty hard when it's dark and you're not sure where the ground -- or the trees in front of you -- are. (4) You missed probably the most important thing about the interior! It comes with not one, but TWO types of protein supplement! Just because you're in space doesn't mean you can't see mad gainz, bro.
You can't just say that this ship acts poorly in thick atmosphere, it will act better in lighter ones. It absolutely will, but so do the other ships. If it performs badly in Microtech than the other ships, then it will not perform better than them on moons or space. It's just the same.
@@Huraith Totally agree. I did some testing using multiple ships, and the MSR and Nomad burn Hydrogen at double the rate of other ships. Even the MOLE, which is a flying brick, sips Hydrogen compared to the MSR and Nomad. It's either a bug or a very strange design decision.
@@jenathan76 I believe it's a bug and CIG intends to bring their fuel consumption more in line with other ships. At least, I'm certain they're looking at it for the MSR, I wasn't aware before now that the Nomad was also bugged
Elite dangerous odyssey will hopefully hold us over until this games finally done. Will be perfect, good timing for retirement to put tons of hours in!
@@schiefer1103 haha he's the CEO and yes his developers make a real mess of it lately. Iam jumping from ED and moving to this game which actually has a future.
Yeah seems like a bunch of guys wanted to make a "space truck" because of the cyber truck without even understanding what makes a good truck a good truck. The freelancer is already the space truck. Roomy, easy to fly, and able to carry a good amount of cargo with a good layout.
@@rickshaw3397 your point is? This is nothing like a mid vs full size comparison. This is just a badly designed ship (just like the cybertruck is a horrible truck design, especially with the unibody bed that has C pillars.) that does the main parts of what a "spacetruck" (or regular truck in the case of the cyber truck) well. Carry a bunch, have a very well shaped cargo compartment for a wide range of sized cargo and have easy access to it. Freelancer vs Freelancer Max is your mid vs full size comparison.
Yeah, I really hope CIG will add a toilet to the Cutlass. The old Cutlass model before the rework already had one and the devs even said that during the rework they had space blocked out for one in the cargobay (see image). They already gave the Cutlass Red the same toilet-shower that CIG also used on the Caterpillar and it would be incredibly easy for CIG to copy-paste that toilet model again and put it in the cargohold on the Cutlass Black (and Blue) so all Cutlass variants have a toilet and shower. 😁 i.imgur.com/7biyKii.jpg
Update for those interested in that ship, the fuel usage has been fixed, and lasts for quite a while now, although, they done it by increasing the capacity of fuel, so expect a big price if you use 90% of it. As for placing ground vehicles in the cargo, please turn off it, so the parking brake will turn on and physics calculations won't be on. If you leave it powered on, the wheels will roll and move in the cargo as the elevator goes up, which mean lead to the issue in the video.
UPDATE: I have been using the Nomad a lot currently and am very pleased with it. The truck bed, separate from the cabin as you have noted, makes sense in that capacity with what I have used it for. Doing the timed and explosive 4-box missions, I am glad to have the armored bulkhead/window protecting me when I am not fast enough (only once so far). In addition, the open front and sides let me multitool tractor beam the packages from all angles, as they are often scattered in the missions. The 1170 top speed makes it fast enough for the No Quantum missions where maneuverability is not important. Fuel consumption seems much better and the quantum tank is above average. MOST IMPORTANTLY is the cargo plates are stable so loading a ROC for work, or a Cyclone RC for play - the Nomad is ready every day. Thanks for your vids and contributions to the community!
Great video as always but I wanted to talk about why analog switched, levers, buttons, etc. are not just better but in someways a necessity. Touch screens are harder to control, especially in situations where decisions have to be made rapidly such as in the middle of combat. You have to constantly look down and find the correct option and press it. With analog switches you don't have to look as the correct switches can be found simply by touch. It also minimizes error and the chance of choosing the wrong option accidently. With analog swithes you get a physical feedback and can be certain that you did the correct thing. With touchscreens, not so much. Touch screens are more prone to errors. The technology itself fails more often than traditional swtiches and if an analog switch fails you will lose only that particular control, but if a touchscreen fails you lose the entire control surface. If analog switches fail, you can still hotwire it to get it working, but you can't do that with touchscreens. Touchscreens are more complex making them more expensive to maintain. A touchscreen will inherintly depend on the computer and the software to work. In case of a computer error or crash you will lose the ability to control your ship. Even in our world, we prefer analog switches. In airplanes and space ships analog switches are used. Even in our day to day lives we prefer analog switches. Touchscreen keyboards exist but analog ones are so much better.
the best argument for analog switches is to use em blindly, a pilot will know their ship blind and thus be able to stay focused on target while pressing analog switches left and right. touchscreen is terrible, first you need to look at it to push it, and then you need to continue to look at it to make sure it was pushed, so you loose a good second in total you dont look at target. hell what can good pilots do in manovers in a second? yeah ur ded.
@The Program Chris Roberts and David Braben are long-time friends, and the Nomad is an admitted homage to the Asp. They recently did an interview together and discussed it some. Any animosity between CIG and Frontier comes exclusively from certain segments of the fanbase that can't abide friendly coexistence.
I really like it, the reer makes it seem “like a pickup” and it grows on you, it’s just the fact that it is open means that you can fit so much more, like a ROC
@@seal400 yeah man, I think they also did a good job on the ship sounds too. Pity it runs out of fuel so quickly though; haven’t been able to refuel it either which is annoying
I actually like that open cargo, it looked like a home with garage when you had the roc next to it. I hope they improve its fuel efficiency, then it could become nice workhorse
Well your quote may sound like a roast towards the Nomad but if you own the "master of dogfight ships" and need to pick up a delivery box, you wish you had a "jack of all trade but master of none" ship... or imagine you need to take a space poop in your dogfighter with no space station in sight. Yep, exactly.
3 size 1 FR-66 = 918 hp/s shield regen.... 2 size 2 FR-76 = around 700 hp/s shield regen. Three S1 is surprisingly strong. Okay no buffer to speak of, but insane regen even better than most medium fighters.
@@LEDDFACTION You can walk nearly anywhere but ships lol its pretty ridiculous and many are pretty disappointed with it. But i think its obvious Frontier is saving the best for last.
I tried the Nomad with the ROC like 6 or 7, maybe 8 times and out of those only 2 times, it worked correct, 1 time the roc turned over after unloading, and 2 or 3 time the nomad exploded shortly after take off.
@@stephenbinkley Below is an case study on how loading a vehicle works in star citizen. Note: it's allegorical. th-cam.com/video/CztbQ4Fgv_w/w-d-xo.html
Welcome to the Verse! I'm quite certain that the Nomad will serve you well. At first I didn't know what to make of the design but it has really grown on me so now I have a Nomad too and the pack I bought even came with an extra black skin for free. 😁
You missed the two weapon racks at the entrance! And yes, the hydrogen fuel consumption is CRAZY on this thing, but it does recharge. I guess you can use it to reach your "camping" (or mining) site and leave it recharging, instead of using it for running box missions and that kind of thing.
Its also worth mentioning it has a tractor beam in the cargo bed that, once the mechanic comes online, could be used for some pretty nifty little heists
@Dank Buds Have you seen what CIG has done, and how much money they make?? There is no "if" something comes online. It is only a matter of when- because it WILL, eventually.
@@The4j1123 give it up these peoples are just better ignored *shrughs* i'm not gonna be hyped for the game abd shit personally ....but they're just being too skeptical and shit.
I think the Grav Lev would make more sense if you could use it to hover around like every other Grav Lev vehicle; which would allow reduce fuel consumption.
The nomad looks like a ship I could live in for months upon months at a time, all alone out in the back. Fuel consumption aside, being able to use the rear as a vehicle bay is really nifty.
@@m4_patriot374 and that's what would make it a weekend trip vehicle only for me. To me that's a downside, realistically and emersion speaking, to me. I would have loved a shower (even if they had made the Head [bathroom] a wet one [one where the shower and toilet share the same space]. At least then it would make more sense to have it as a more self sufficient everyday use case.
@@rogerbayless I mean, if you look at things from an exploration point of view, showering is the least of your concerns. It's more luxury than pure survival, but it's still more of a work vehicle than a luxury traveller
@@ralexcraft990 if you plan on staying out from civilization longer than 2 or 3 days then you need a shower as sweat and dirt can build up and when you do finally make it back to civilization you’ll stink something fierce.
This also seems like a perfect NPC ship. Doing menial civilian work serving as the backbone of the basic economy, while giving life to the universe with their physical presence and activity. So you would see lots of these on around on your travels to different outposts and colonies.
I *just love* the interior of this ship! I really find fascinating what a designer can do with a small space and a ton of imagination! So these lines oof... my hands are on fire! I just love it! Space truck all day baby!
They really should have added a shower to this ship to complete the whole nomadic life style thing with this ship. Instead they left it out on purpose, because reasons.
Yeah, I know what you mean, but in real life it is possible to don´t take a shower for like 3 days or what else but you need to go to toilete maybe 2 or 3 times per day, so the Nomad is perfect how it is, but thats my oppinion....and the reason, why I upgraded my Aurora :)) )
The Captain's quarters look really nice. Spartan, but well designed, it honestly looks much better than any room I've had IRL. I like that soccer mom's SUV analogy you made. I do like the unique aesthetic of the ship though, and will likely pick it up at some point.
One of the things that gets overlooked with the smaller cargo bays is the idea that in the future you will need to carry supplies and equipment. Not just do trading runs. Imagine being a platoon of marines and seeing a nomad drop in and drop off 24 crates of food, ammunition, and medical supplies. Do you really need to take a Hercules for that? Esp in the situation where it could get shot down? You could send four or five Nomads to distribute supplies quickly. To different locations. You could even strap on a Cyclone to drop for some fire support.
My AspX and I have seen a lot of sights in ED. Pretty neat to have something so similar in Star Citizen too and that it's design is deliberate. Really nice touch.
5:45 In defense of CIG's choice to implement tactile toggles, switches, and buttons, we all know that using a touchscreen cannot be done accurately while moving or without looking. They can be a nightmare just for typing. In the heat of a dogfight or while mining/navigating an asteroid field when lowering your eyes from your target could mean death, fly-by-feel and muscle memory are paramount. Just the G forces of flight and evasion would render touchscreens a liability. To be able keep my eyes fixed on a foe, reach out for a switch to arm my interdiction drive or to spool quantum could be the difference between life and death.
Star Citizen seems to have a strange inflation in regards to weapons. I remember when ships had size one weapons and that was ok, but now 3 size 3s are limiting?
He only says 3 S3 are limiting because he was using them gimballed, throwing away most of the firepower. 3 S3 is the same firepower as an Arrow or Gladius and definitely not limiting for those ships. While the Nomad is not as agile as the two fighters it's decent when not gimped to 3 S2s on gimbals.
It's DPS inflation, and all MMOs suffer from it. If CIG were to do a balancing pass and reduce every single weapon in the game by one size category, we'd never hear the end of it even though all ships would be affected equally.
@@drag0nboss2000 ironically S1 weapons never suffer this date because S1 mounts can be gimballed for S1 weapons. Effectively making them the most efficient of the weapon sizes.
@@fnunez but it isn't. 3xs3 is ok but right in line for its price range. The newest ship the Perseus will be in the same weight class as the Hammerhead but it will have lower dps. 4xs7 and 4xs3 doesn't compete with 24xs4. SC hasn't really had the same dps creep at all. Its had ship feature creep but the weapons balance has not been a constant creep.
@@andrewboyer7544 Weapon sizes will start to matter when armor penetration gets added to the game. Then those S4s on the hammerhead will be deadly to fighters but harmless to the capital class ships that the S7s are meant to target. But yeah, you have a point about DPS creep. I haven't felt the need to constantly upgrade my guns.
"First, I'm going to go over the quirks and features of the Nomad, then I'm going to get it out in the black, and then I'm going to give it a Morph Score™." -- Morphologis DeMuro
I love the Nomad. Its perfect. Its got everything needed for what i want in my first ship. It can carry a ROC, it can carry 24 SCUs, which is pretty good for a starter, and it has a bed, which means i can log out wherever i want.
That's assuming it is still in one piece when you log out. LOL honestly I've only spawned back in this ship once the entire time I've been flying it around. And that time it spawned me in the middle of a planet.
But I would legit love to have all the hugs this colour. It contrasts so much better and isn't as harsh or bright, giving better visibility an acquisition of targets through it.. but it could be a Cmdr thing from way back... nostalgia
Thing to note is that toggle switches could provide more tactile feedback and probably won't just turn off if the screen breaks. There's a level of reliability in mechanical switches which makes them useful.
I think it would be cool if they added a module you could attach to small ships like this to capture hydrogen and slowly refuel while you’re out and exploring - living up to the nomad name.
It could be a good low IR signature troop transport later on, allowing a small ship to drop troops off the back in a halo jump or maybe on the hover bikes. Basically they drive off the bed and turn on when they're nearing the ground for scouting/fast raids on NPCs and other orgs.
Personally I think the no access to the back is an awsome idea as it means you can go mining while leaving you cargo bay open so you dont have to get out of you vehicle twice and worrie about anyone taking your ship :)
I'm here to hear your thought about ships that actually help me in space engineers. I always asking myself what morphologis would have said if i color it that way 😅 i also like when you talk about usability of ships. Take my like and keep making these beautiful and informative videos
I quite like the look of the ship and upgraded my (already once upgraded) starter to it. A bit dissapointed with the hydrogen fuel thing. I also wish there was a way to upgrade it's scanner, feels weaker to me then the Valk's I'm using to lug my ROC around. The Valk's way more fuel-efficient for it too, even with it's four massive thrusters 😅 And very nice footage in this video!
Actually in aviation, analogue switches are used because they are less prone to failure which a very important characteristic, if a touchscreen fails all the buttons and switches mapped to it will be inaccessible but analogue switches are much more reliable, not to mention that you are also less likely to mistakenly turn on or off a switch with analogue technology
The funny thing with this is that right now if you switch the multi-function display to the wrong touch screen it'll turn off and not turn back on again until you've restarted the entire ship.
These videos are fantastic. The 890 Jump video is what got me into SC. Plus, it's in ultrawide which seems rare outside of SC videos. We love to make beautiful games look even more beautiful.
Something interesting that I noticed is the potted plant by the bed. It's a Sanseveria, or snake plant, and can function as a biological air filter IRL. So not only does it look nice, but it's plausible that it could be used on spacecraft. I'd like to see some more plants in ships going forward.
I really do like the nomad but I really wish they had a catwalk from the cargo section to the interior, biggest mistake they made with this imo (also the gravlev landing gear, idk about that 😕)
Yes! I love the Nomads design but I have how there is no door to the cargo bay. And I wished that the cargo bay was sealed, not open like that. Its so unrealistic.
@@compmanio36 But Space Pickups do operate in space. It's related to the Hull series of ships. As recently mentioned in ISC, there will be some advantages to having exterior stored cargo. And the Hull series cannot access their cargo "beds" either without going outside. Just a design choice.
Yeah the lack of a rear door grinds my gears. I do ship reviews on my main account and I enjoy them, but when I want to see a review done right, I come here. Loved the video. I personally feel that this is one the best ships I've piloted, its so unique and its like the Cybertruck but with VTOL and Quantum Drive. The fuel efficiency is my biggest criticism of the ship. I did a single package delivery in Microtech space and had to refill once during the trip--and I started with a full tank haha!
Just started with SC and your channel is one the best if not THE best. One of those you hit the LIKE because you know it‘s going to be another great content. Thank you for your effort.
So it has a VTOL capability, although when you look at it on the outside there's no visible difference. Honestly I have no idea what the VTOL even does for it. I've tried messing around with it and can't find any differences.
Another great video review, Morph. Well done. I personally think this is actually a really great starter ship for new players. - Functional living space. Kitchenette WITH SEAT, bed and toilet (only bed working yet, but other mechanics to come soon, hopefully). - Decent firepower, you can run 3 x size 3 weapons fixed, with decent handling.. so quite capable in combat for it's class size. - Defence - 3 x size 1 shields.. same as the likes of the SABER.. one of the most FORMIDABLE, light fighters in the game. - Small loading dock for some cargo...however not going to make big money doing cargo, unless illegal runs. - Small loading dock for a Greycat or the ROC for MINING (making money). The Nomad may not be winning any design awards anytime soon, but for what it may lack in style and design, I'm confident that it makes up for in functionality. Personally, I really like my "Space Crab". :)
I think they recently adjusted the size of the fuel tanks and the Nomad is also good at transporting the smaller ground units into combat for the Bunker missions.
The interior is of the nomad is stunning in my opinion and is already one of my favorite in the game. Angular shapes and a hint of minimalism really sell a futuristic vibe that distinguishes consolidated outland. The absolutely cool ladder animation, The hovering tech, The small window in the cargo bay (i actually disagree with you, i prefer this to a door) even the exterior shape genuinely gives the feeling of what a ship by Tesla would look like in the year 2950. I think they dropped the ball slightly with those cockpit struts, But overall this is the ship is beautifully designed.
I bought this ship and quite like it. It is remarkably practical. I do wish there were an enclosed bed with access from the interior, but the lack of a roof may be of use in some cases - tall cargo etc. The ship is maneuverable for its size and doesn't feel underpowered. Definitely burns gas when on planets with thick atmosphere and strong gravity. It's a good entry level ship to support entry into mining and cargo.
Morph, love your videos and this one is no exception. Regarding the pick up bed - like real pick ups, it is likely to be useful for toxic or dangerous cargo like the new incoming dangerous cargo missions coming soon.
With the little mining car behind it shows a great single player experience. I’ve got a bmm, carrack amongst others but this ship has its charm for a single seater.
Great review and high quality shots as always! I also don't understand why they made the fuel efficiency so bad either. One thing you forgot to cover is the utility mount. It's what makes the ship really stand out from the rest!
What I want is for them to do is keep around the older ship models from previous redesigns like you can buy older cars. They could bring out a Nomad 2 that would enable you to fit a ROC while keeping the Nomad 1 around.
I watched you fly the Nomad, crash the Nomad and say that "the lower thrusters are really bad" but you didn't mention this issue in the video. or did I miss something?
You say it comes with 3 size 3 shields. It doesn't It 3 size 1s that is a HUGE difference. Still 1 more shield than most of it's size/class but no where close to 3 size 3
I upgraded my starter from the gamepackage to this, the LTI I got out of it helped that decision. And I do not think I will upgrade it any further, since over the past few month I really began to love the Nomad. Except the engine noise. edit: and it was really usefull in phase 2 of the Xenothreat event. Easy to maneauver close to the wreckage, easy to load, easy to get all the cargo to Jericho.
Even the fighting trade is pretty debatable. Hauling it does well. It just punched the Misc Reliant Kore in the face, eat his lunch, and stole his girlfriend.
I have a theory that the Nomad is meant to be Consolidated Outland’s attempt to enter alien ship markets. The design feels like it’s taking cues from all the different alien races.
I have a similar theory, that this was going to be the Tevarin cargo ship they talked about months ago but for some reason they gave it to CNOU instead. The inside is reminiscent of a prowler, you have the gravlev landing gear and weird ladder animation, and the ship even looks like a baby bird.
Thank you, seems most other reviewers are praising that 24 SCU cargo.. and I keep thinking. Even the most high value cargo you can get better profits just doing missions, it's only real use is as a ROC/Cyclone transport
@@Joe-nq6hy While I can appreciate that they have a lore explanation for them, it seems very impractical (how much energy would it use in order to float? if not much shouldn't that tech be used in more aspects of the game, and if a lot why use it to just land?), and at the same time diminishes all the other ships for not having it.
Genuinely I think the nomad is the best rounded starter as it lets you get a taste of all the different gameplay aspects of star citizen unhindered. You can run combat, you can run cargo without it completely draining your account so you can get an understanding of the gameplay loop, it can move vehicles - I've also seen people talk about how good of a rescue vehicle it is because you can put people in the cargo bed and there's no risk of them hijacking your ship. There are better ships in each category but I think for the money you get the most gameplay if that makes sense?
As someone coming from elite. The first thing I thought in the first frame of this vid was “asp explorer”. Then, a few seconds later. You showed it. 😂😂😂😂😂. I love it. You warned my sub good sir
@morphologist Some Lighter than air vehicles have been designed using Hovercraft skirts as their "Landing gear" and ground taxi systems. Honestly the hover landing gear was used to make the ramp the only point of ground contact to make ease of loading and unloading on uneven terrain easier. I've also given my kids Nomads and their Landings are definitely more forgiving now. There were reasons behind a lot of the design elements and they make themselves apparent in such situations. I see where CIG was going with the Nomad and I love it.
For those wondering, David Braben and Chris Roberts are long time friends, and this is a deliberate homage to the AspX
Ah neat, glad to know
Oh. I'm a LOT less mad about that now.
Yes sure name a place where you got that information.
@@cutty02 They both once gave a statement about that and that they even bought into each others kickstarter, Chris Roberts' statement might still be in the news archive of the rsi website.
from an interview I saw, Braven favorite ship is the Asp in ED.
Four Important Things To Mention:
(1) One piece of the puzzle with the Nomad is an apparent bug or underpowering of its fuel scoops - it does have them, and they do function, although dismally compared to other ships with similar equipment -- with this in mind, the Nomad may use fuel at a high rate, but I imagine it can recover and restore some of that hydro during a freefall into atmosphere, while you mine, and while you take a break to explore or just rest. With this fixed, it might be a slightly different story.
(2) You might also note that if your video footage was also your testing footage, most of it was on Microtech, where gravity, thick atmosphere, and weather can punish a ship's fuel reserves. I suggest testing it again, but do it in true spacer style: Spawn it from an orbital platform or Lagrange station, and do your surface mining on moons, rather than planets. This ship, and the MSR introduced at the same time, are very much SPACE ships, whose limitations are exacerbated planet-side.
(3) A small flaw that I found with the Nomad was in night landings - the rectangular panel that displays your HUD lights up from the sides, and those bars of glaring orange were both really bright and unavoidable in the middle of my view at night, and their high contrast made it difficult to pick out the lights of a landing site, or details on the ground. Add in very poor placement of the ship's floodlights, which are close enough to the sides of the cockpit that they glare strongly on the side windows, and you have a ship that fails pretty hard when it's dark and you're not sure where the ground -- or the trees in front of you -- are.
(4) You missed probably the most important thing about the interior! It comes with not one, but TWO types of protein supplement! Just because you're in space doesn't mean you can't see mad gainz, bro.
You can't just say that this ship acts poorly in thick atmosphere, it will act better in lighter ones. It absolutely will, but so do the other ships. If it performs badly in Microtech than the other ships, then it will not perform better than them on moons or space. It's just the same.
@@Huraith Totally agree. I did some testing using multiple ships, and the MSR and Nomad burn Hydrogen at double the rate of other ships. Even the MOLE, which is a flying brick, sips Hydrogen compared to the MSR and Nomad. It's either a bug or a very strange design decision.
@@jenathan76 I believe it's a bug and CIG intends to bring their fuel consumption more in line with other ships. At least, I'm certain they're looking at it for the MSR, I wasn't aware before now that the Nomad was also bugged
@@greed_xiii That's my thought as well.
@@jenathan76 My guess is, they mixed up gallon and litre, if they even use units.
I gotta give it to CIG, they did a good job with this ship. The Asp Explor- sorry, "Nomad" looks very nice :p
*pickup asp*
ikr, first reaction i had when i saw this ship was "waait a minute, this looks like the asp explorer" as well
I play ED and love my Asp Explorer. Might be why I like the Nomad so much.
Elite dangerous odyssey will hopefully hold us over until this games finally done. Will be perfect, good timing for retirement to put tons of hours in!
Asp Ute?
Lakon Spaceways called, they want their baby Asp back. XD
apparently Chris Roberts and David Braben who is a dev for elite are friends and he specifically designed this ship as an homage to it!
@@wither5673 David Braben is the owner and CEO of Frontier Developments. Elite is his, others program for him.
Ha
@@schiefer1103 haha he's the CEO and yes his developers make a real mess of it lately. Iam jumping from ED and moving to this game which actually has a future.
Chris just wanted his own Cybertruck.
Yeah seems like a bunch of guys wanted to make a "space truck" because of the cyber truck without even understanding what makes a good truck a good truck.
The freelancer is already the space truck. Roomy, easy to fly, and able to carry a good amount of cargo with a good layout.
Ranger vs f150
Colorado vs Silverado
Tacoma vs tundra
@@rickshaw3397 your point is?
This is nothing like a mid vs full size comparison. This is just a badly designed ship (just like the cybertruck is a horrible truck design, especially with the unibody bed that has C pillars.) that does the main parts of what a "spacetruck" (or regular truck in the case of the cyber truck) well.
Carry a bunch, have a very well shaped cargo compartment for a wide range of sized cargo and have easy access to it.
Freelancer vs Freelancer Max is your mid vs full size comparison.
@@asymsolutions I'd say freelancer vs freelancer max is a comparison of 1/2 to 3/4 ton
@@asymsolutions second thought. 1/2ton to a 1 ton
"And we have OF COURSE the toilet"
**Crying cutlass sound on the distance**
It's not a Cutlass Red.
I now owm a Cutty and im surprised at how much space the Black wastes
Yeah, I really hope CIG will add a toilet to the Cutlass. The old Cutlass model before the rework already had one and the devs even said that during the rework they had space blocked out for one in the cargobay (see image). They already gave the Cutlass Red the same toilet-shower that CIG also used on the Caterpillar and it would be incredibly easy for CIG to copy-paste that toilet model again and put it in the cargohold on the Cutlass Black (and Blue) so all Cutlass variants have a toilet and shower. 😁
i.imgur.com/7biyKii.jpg
True pirates don't need toilet, they go poop in space
Nailed it
Update for those interested in that ship, the fuel usage has been fixed, and lasts for quite a while now, although, they done it by increasing the capacity of fuel, so expect a big price if you use 90% of it. As for placing ground vehicles in the cargo, please turn off it, so the parking brake will turn on and physics calculations won't be on. If you leave it powered on, the wheels will roll and move in the cargo as the elevator goes up, which mean lead to the issue in the video.
turn what off? engines? all power?
@@timsgta either will suffice
@@hanswurst9866 I always hit U and turn off all power when loading ground vehicles.
@@timsgta You can also try to hit I to just turn off the engines (of the ground vehicle)
UPDATE: I have been using the Nomad a lot currently and am very pleased with it. The truck bed, separate from the cabin as you have noted, makes sense in that capacity with what I have used it for. Doing the timed and explosive 4-box missions, I am glad to have the armored bulkhead/window protecting me when I am not fast enough (only once so far). In addition, the open front and sides let me multitool tractor beam the packages from all angles, as they are often scattered in the missions. The 1170 top speed makes it fast enough for the No Quantum missions where maneuverability is not important. Fuel consumption seems much better and the quantum tank is above average. MOST IMPORTANTLY is the cargo plates are stable so loading a ROC for work, or a Cyclone RC for play - the Nomad is ready every day. Thanks for your vids and contributions to the community!
Great video as always but I wanted to talk about why analog switched, levers, buttons, etc. are not just better but in someways a necessity. Touch screens are harder to control, especially in situations where decisions have to be made rapidly such as in the middle of combat. You have to constantly look down and find the correct option and press it. With analog switches you don't have to look as the correct switches can be found simply by touch. It also minimizes error and the chance of choosing the wrong option accidently. With analog swithes you get a physical feedback and can be certain that you did the correct thing. With touchscreens, not so much. Touch screens are more prone to errors. The technology itself fails more often than traditional swtiches and if an analog switch fails you will lose only that particular control, but if a touchscreen fails you lose the entire control surface. If analog switches fail, you can still hotwire it to get it working, but you can't do that with touchscreens. Touchscreens are more complex making them more expensive to maintain. A touchscreen will inherintly depend on the computer and the software to work. In case of a computer error or crash you will lose the ability to control your ship. Even in our world, we prefer analog switches. In airplanes and space ships analog switches are used. Even in our day to day lives we prefer analog switches. Touchscreen keyboards exist but analog ones are so much better.
Humanity’s had 800 years to get touch screens right I’m sure at least the computer issue wouldn’t be as prevalent. But I see where your coming froom
the best argument for analog switches is to use em blindly, a pilot will know their ship blind and thus be able to stay focused on target while pressing analog switches left and right.
touchscreen is terrible, first you need to look at it to push it, and then you need to continue to look at it to make sure it was pushed, so you loose a good second in total you dont look at target.
hell what can good pilots do in manovers in a second? yeah ur ded.
Lakon has left the chat.
end of lime
Soon to be a core dynamics extension!
This ship is what I hoped the Asp Scout would be, back when it came out.
@The Program Chris Roberts and David Braben are long-time friends, and the Nomad is an admitted homage to the Asp. They recently did an interview together and discussed it some. Any animosity between CIG and Frontier comes exclusively from certain segments of the fanbase that can't abide friendly coexistence.
@@jenathan76 that's neat to know
Just bought this ship, so glad you’ve made a video of it! All the best wishes.
In game cash or paid real money for it?
I really like it, the reer makes it seem “like a pickup” and it grows on you, it’s just the fact that it is open means that you can fit so much more, like a ROC
Bought it too by upgrading my titan avenger so now i have all my ships lti
@@tarkenesinal5384 swapped it for Cutlass.
@@seal400 yeah man, I think they also did a good job on the ship sounds too. Pity it runs out of fuel so quickly though; haven’t been able to refuel it either which is annoying
I actually like that open cargo, it looked like a home with garage when you had the roc next to it. I hope they improve its fuel efficiency, then it could become nice workhorse
and you will be able to tractor beam cargo into that space soon.
@@scottmiller4295 """""""""""""""""""soon""""""""""""""""""""""
"a jack of all trade but a true master of none" outch
Well your quote may sound like a roast towards the Nomad but if you own the "master of dogfight ships" and need to pick up a delivery box, you wish you had a "jack of all trade but master of none" ship... or imagine you need to take a space poop in your dogfighter with no space station in sight. Yep, exactly.
Master of all would be overpowered. A daily driver that can do anything mediocre-good but not well is actually something that I wanted.
“Outch,” ouch.
Jack of all trades, master of none, but better than a master of one.
@@barihawk Me too.
3 size 3 shields? Did that suddenly became the Nautilus? :D
Brain fart, size 1
too many 3s with this ship :D
@@Morphologis why did you like your own comment?
@@vincent5 hahaha xD yeah
3 size 1 FR-66 = 918 hp/s shield regen....
2 size 2 FR-76 = around 700 hp/s shield regen.
Three S1 is surprisingly strong. Okay no buffer to speak of, but insane regen even better than most medium fighters.
Elite: Dangerous get to copy the interior when they implement space legs.
It's only fair...
they still havent added space legs yet in ED????
@@SergeantRAD Coming soon, I think. There was a Trailer for new "Odyssey" content.
@@thomasjoyce7910 you won't be able to walk inside ships and stations tho
@@LEDDFACTION you will be able to walk inside station, but not an lauch in ships
@@LEDDFACTION You can walk nearly anywhere but ships lol its pretty ridiculous and many are pretty disappointed with it.
But i think its obvious Frontier is saving the best for last.
"Its cargo bay can house an ROC"
**ROC floating in the cargo bay**
I tried the Nomad with the ROC like 6 or 7, maybe 8 times and out of those only 2 times, it worked correct, 1 time the roc turned over after unloading, and 2 or 3 time the nomad exploded shortly after take off.
i tried it and the roc flew away
@@stephenbinkley Below is an case study on how loading a vehicle works in star citizen. Note: it's allegorical.
th-cam.com/video/CztbQ4Fgv_w/w-d-xo.html
@@richardlarson6198 that link you included is to some clip of some movie unrelated.
@@pbehler it was a joke. A funny one if i dare say
Became a citizen in the verse very recently (mostly because of your videos) and chose the Nomad as my starter. Thanks for the great content!
Awesome. Welcome.
Welcome to the Verse! I'm quite certain that the Nomad will serve you well. At first I didn't know what to make of the design but it has really grown on me so now I have a Nomad too and the pack I bought even came with an extra black skin for free. 😁
*_"You have chosen...wisely"_*
WELCOME!!!
I'm sorry to hear that. Remember you have 30 days to get your money back.
You missed the two weapon racks at the entrance! And yes, the hydrogen fuel consumption is CRAZY on this thing, but it does recharge. I guess you can use it to reach your "camping" (or mining) site and leave it recharging, instead of using it for running box missions and that kind of thing.
I'm glad to hear this thing has scoops because flying it around I've never seen any hydrogen coming back. LOL
The real saying is “a jack of all trades, master of none is sometimes better than a master of one.”
No, that’s an anachronism.
Legit, I was just checking if you had posted anything only a minute ago.
Good timing.
Its also worth mentioning it has a tractor beam in the cargo bed that, once the mechanic comes online, could be used for some pretty nifty little heists
@Dank Buds Have you seen what CIG has done, and how much money they make?? There is no "if" something comes online. It is only a matter of when- because it WILL, eventually.
@@The4j1123 give it up these peoples are just better ignored *shrughs* i'm not gonna be hyped for the game abd shit personally ....but they're just being too skeptical and shit.
tractor in a small asteroid and carry it to your friend's orion.
tractor in some components from a wreck.
Some interesting possiblities
@@p8triot884 Tractor in someone's unattended goods.
I love heists.
@@orion8981 "unattended" bold of you to assume I have patience lol
I think the Grav Lev would make more sense if you could use it to hover around like every other Grav Lev vehicle; which would allow reduce fuel consumption.
The Consolidated Outland Nomad:
"It ain't much, but it's honest work."
😂😂😂 Gold
The nomad looks like a ship I could live in for months upon months at a time, all alone out in the back. Fuel consumption aside, being able to use the rear as a vehicle bay is really nifty.
There’s no shower on the nomad so get used to itchy flightsuits
@@m4_patriot374 just use the toilet water no problem
@@m4_patriot374 and that's what would make it a weekend trip vehicle only for me. To me that's a downside, realistically and emersion speaking, to me. I would have loved a shower (even if they had made the Head [bathroom] a wet one [one where the shower and toilet share the same space]. At least then it would make more sense to have it as a more self sufficient everyday use case.
@@rogerbayless I mean, if you look at things from an exploration point of view, showering is the least of your concerns. It's more luxury than pure survival, but it's still more of a work vehicle than a luxury traveller
@@ralexcraft990 if you plan on staying out from civilization longer than 2 or 3 days then you need a shower as sweat and dirt can build up and when you do finally make it back to civilization you’ll stink something fierce.
This also seems like a perfect NPC ship. Doing menial civilian work serving as the backbone of the basic economy, while giving life to the universe with their physical presence and activity. So you would see lots of these on around on your travels to different outposts and colonies.
I *just love* the interior of this ship! I really find fascinating what a designer can do with a small space and a ton of imagination! So these lines oof... my hands are on fire! I just love it! Space truck all day baby!
I really like the Nomad for carrying around a ROC. I'm just looking forward to them finally fixing the physics grids for vehicles on lifts.
They really should have added a shower to this ship to complete the whole nomadic life style thing with this ship. Instead they left it out on purpose, because reasons.
ever driven a semi truck? Showers at truck stops can charge what they do for a reason :D
Go to a planet with water, done ;)
@@TheAzurite It might need to have some land mass too .....
Yeah, I know what you mean, but in real life it is possible to don´t take a shower for like 3 days or what else but you need to go to toilete maybe 2 or 3 times per day, so the Nomad is perfect how it is, but thats my oppinion....and the reason, why I upgraded my Aurora :)) )
sponge bath from the sink is an option. Hold you over until you get to one of those truck stop style showers
The Captain's quarters look really nice. Spartan, but well designed, it honestly looks much better than any room I've had IRL.
I like that soccer mom's SUV analogy you made. I do like the unique aesthetic of the ship though, and will likely pick it up at some point.
One of the things that gets overlooked with the smaller cargo bays is the idea that in the future you will need to carry supplies and equipment. Not just do trading runs.
Imagine being a platoon of marines and seeing a nomad drop in and drop off 24 crates of food, ammunition, and medical supplies. Do you really need to take a Hercules for that? Esp in the situation where it could get shot down?
You could send four or five Nomads to distribute supplies quickly. To different locations. You could even strap on a Cyclone to drop for some fire support.
I love the Nomad’s living quarters, but that entry hallway seems really easy to get disoriented in.
My AspX and I have seen a lot of sights in ED. Pretty neat to have something so similar in Star Citizen too and that it's design is deliberate. Really nice touch.
5:45 In defense of CIG's choice to implement tactile toggles, switches, and buttons, we all know that using a touchscreen cannot be done accurately while moving or without looking. They can be a nightmare just for typing. In the heat of a dogfight or while mining/navigating an asteroid field when lowering your eyes from your target could mean death, fly-by-feel and muscle memory are paramount. Just the G forces of flight and evasion would render touchscreens a liability. To be able keep my eyes fixed on a foe, reach out for a switch to arm my interdiction drive or to spool quantum could be the difference between life and death.
Star Citizen seems to have a strange inflation in regards to weapons. I remember when ships had size one weapons and that was ok, but now 3 size 3s are limiting?
He only says 3 S3 are limiting because he was using them gimballed, throwing away most of the firepower. 3 S3 is the same firepower as an Arrow or Gladius and definitely not limiting for those ships. While the Nomad is not as agile as the two fighters it's decent when not gimped to 3 S2s on gimbals.
It's DPS inflation, and all MMOs suffer from it. If CIG were to do a balancing pass and reduce every single weapon in the game by one size category, we'd never hear the end of it even though all ships would be affected equally.
@@drag0nboss2000 ironically S1 weapons never suffer this date because S1 mounts can be gimballed for S1 weapons. Effectively making them the most efficient of the weapon sizes.
@@fnunez but it isn't. 3xs3 is ok but right in line for its price range. The newest ship the Perseus will be in the same weight class as the Hammerhead but it will have lower dps. 4xs7 and 4xs3 doesn't compete with 24xs4. SC hasn't really had the same dps creep at all. Its had ship feature creep but the weapons balance has not been a constant creep.
@@andrewboyer7544 Weapon sizes will start to matter when armor penetration gets added to the game. Then those S4s on the hammerhead will be deadly to fighters but harmless to the capital class ships that the S7s are meant to target. But yeah, you have a point about DPS creep. I haven't felt the need to constantly upgrade my guns.
"First, I'm going to go over the quirks and features of the Nomad, then I'm going to get it out in the black, and then I'm going to give it a Morph Score™." -- Morphologis DeMuro
I lıke how it has supplements and protein shakes rather than regular food. True truckism there.
I love the Nomad. Its perfect. Its got everything needed for what i want in my first ship. It can carry a ROC, it can carry 24 SCUs, which is pretty good for a starter, and it has a bed, which means i can log out wherever i want.
That's assuming it is still in one piece when you log out. LOL honestly I've only spawned back in this ship once the entire time I've been flying it around. And that time it spawned me in the middle of a planet.
feel that vacuum flowing through your hair.
that elite dangerous orange pilot display gives it away too.
But I would legit love to have all the hugs this colour. It contrasts so much better and isn't as harsh or bright, giving better visibility an acquisition of targets through it.. but it could be a Cmdr thing from way back... nostalgia
CNOU has always had orange displays
@@Zentrify at least 1 manufacturer has got it right 😁
I still don't buy on to the whole 'seats on rails that spin, move forward, and lock you in place' thing.
Yeah, and the three most recent ships (100, nomad, msr) all have them, bleh. Oh well.
Way to fill space without actually filling space, which is a decent trend as ships of all sizes keep growing larger.
You're not a true sf fan, if you can't appreciate a captain's seat sliding on a rail *nods *
@@Falinzin Just like real life..."Small" cars are what , twice the size they were 20-30 years ago?
Completely agree and in an emergency, guess who's going to be left to die trying to get out of their seat while the ships explodes around them.
Thing to note is that toggle switches could provide more tactile feedback and probably won't just turn off if the screen breaks. There's a level of reliability in mechanical switches which makes them useful.
I think it would be cool if they added a module you could attach to small ships like this to capture hydrogen and slowly refuel while you’re out and exploring - living up to the nomad name.
It could be a good low IR signature troop transport later on, allowing a small ship to drop troops off the back in a halo jump or maybe on the hover bikes. Basically they drive off the bed and turn on when they're nearing the ground for scouting/fast raids on NPCs and other orgs.
Personally I think the no access to the back is an awsome idea as it means you can go mining while leaving you cargo bay open so you dont have to get out of you vehicle twice and worrie about anyone taking your ship :)
Just pull out the keys when you leave it.
That exposed Cargo bay is exciting because I makes me feel that the Hulls are soon to be on the way since that is technically an external physics grid
The physics grid does care if there is other walls so it basically the same grid as any other ship.
The new asp! Ejm.. I mean, Nomad.
As morph said, "It pushes the possibilities of every ASPect"
I'm here to hear your thought about ships that actually help me in space engineers. I always asking myself what morphologis would have said if i color it that way 😅 i also like when you talk about usability of ships. Take my like and keep making these beautiful and informative videos
I quite like the look of the ship and upgraded my (already once upgraded) starter to it. A bit dissapointed with the hydrogen fuel thing. I also wish there was a way to upgrade it's scanner, feels weaker to me then the Valk's I'm using to lug my ROC around. The Valk's way more fuel-efficient for it too, even with it's four massive thrusters 😅
And very nice footage in this video!
Actually in aviation, analogue switches are used because they are less prone to failure which a very important characteristic, if a touchscreen fails all the buttons and switches mapped to it will be inaccessible but analogue switches are much more reliable, not to mention that you are also less likely to mistakenly turn on or off a switch with analogue technology
The funny thing with this is that right now if you switch the multi-function display to the wrong touch screen it'll turn off and not turn back on again until you've restarted the entire ship.
The more I use this ship the more I like it. It feels cozy and with my 3 F66 its hard to knock me out of the sky.
These videos are fantastic. The 890 Jump video is what got me into SC. Plus, it's in ultrawide which seems rare outside of SC videos. We love to make beautiful games look even more beautiful.
Something interesting that I noticed is the potted plant by the bed. It's a Sanseveria, or snake plant, and can function as a biological air filter IRL. So not only does it look nice, but it's plausible that it could be used on spacecraft. I'd like to see some more plants in ships going forward.
did not know there where plants that acted as an air filter.
@@rogerbayless lol...I see what you did there...
I like the ultrawide format. It fits my monitor perfectly. Interesting clip too.
I really do like the nomad but I really wish they had a catwalk from the cargo section to the interior, biggest mistake they made with this imo (also the gravlev landing gear, idk about that 😕)
Yes! I love the Nomads design but I have how there is no door to the cargo bay. And I wished that the cargo bay was sealed, not open like that. Its so unrealistic.
Pickup trucks have separate bed and cabin, so this did not bother me but respect if it did bother you.
Dunno, the fact you can't access the cargo bay from inside the ship may have a few reasonable explanations if you ask me.
@@ericwollaston5654 Pickup trucks don't operate in the vacuum of space or fly in 3 dimensions, sometimes upside down relative to gravity, either.
@@compmanio36 But Space Pickups do operate in space. It's related to the Hull series of ships. As recently mentioned in ISC, there will be some advantages to having exterior stored cargo. And the Hull series cannot access their cargo "beds" either without going outside. Just a design choice.
I take long breaks from Star Citizen but I don’t take breaks from this channel, top tier quality and content. Love what your doing man keep it up :)
You're Doug DeMuro of the Star Citizen universe.
And that's the quirks and features of the Nomad, now for the Morph score.
tthhHIIISSSS! Is the Consolidate Outland Nomad....
Ewww no. Morph isn't a douche.
Splincir I haven’t watched Doug consistently for a while(like over a year), but how is he a douche specifically?
I was going to comment that he was one quirk it feature away from having to give it a Doug Score. Sigh.
That interior feels insanely cozy, I dig it
10:32 , 3 size 3 shields?! I must have missed that hahah, thought it was 3x1 shields (still pretty awesome though)
@Joseph Yeah i know, that's why I mentioned it hehe ^^
Yeah the lack of a rear door grinds my gears. I do ship reviews on my main account and I enjoy them, but when I want to see a review done right, I come here. Loved the video. I personally feel that this is one the best ships I've piloted, its so unique and its like the Cybertruck but with VTOL and Quantum Drive. The fuel efficiency is my biggest criticism of the ship. I did a single package delivery in Microtech space and had to refill once during the trip--and I started with a full tank haha!
My 600i is going on three years and I still can’t get a vehicle to stay on the lift. Don’t expect a fix any time soon
Hahaha thanks for the money sucker.
A couple of years on and I still enjoy flying this ship. The name describes the role that suits it well. I've had many adventures in it.
"Jack of All trades master of none,
But often times better than a master of one."
Just started with SC and your channel is one the best if not THE best. One of those you hit the LIKE because you know it‘s going to be another great content. Thank you for your effort.
Maybe the landing can be use to glide over land without getting damage ? And use that ship as a ground vehicle with flying capabilities ?
luke's land speeder? YES!
So it has a VTOL capability, although when you look at it on the outside there's no visible difference. Honestly I have no idea what the VTOL even does for it. I've tried messing around with it and can't find any differences.
Another great video review, Morph. Well done.
I personally think this is actually a really great starter ship for new players.
- Functional living space. Kitchenette WITH SEAT, bed and toilet (only bed working yet, but other mechanics to come soon, hopefully).
- Decent firepower, you can run 3 x size 3 weapons fixed, with decent handling.. so quite capable in combat for it's class size.
- Defence - 3 x size 1 shields.. same as the likes of the SABER.. one of the most FORMIDABLE, light fighters in the game.
- Small loading dock for some cargo...however not going to make big money doing cargo, unless illegal runs.
- Small loading dock for a Greycat or the ROC for MINING (making money).
The Nomad may not be winning any design awards anytime soon, but for what it may lack in style and design, I'm confident that it makes up for in functionality.
Personally, I really like my "Space Crab". :)
I bought a nomad in SC, named it the Asp. Bought an Asp in ED and named it the Nomad
Fucking mad lad. I respect your efforts mate 😤
You can't name ships in SC.
I think they recently adjusted the size of the fuel tanks and the Nomad is also good at transporting the smaller ground units into combat for the Bunker missions.
You said 3 size 3 shields. Don't you mean 3 size 1 shields?
OMG I LOVE THE MUSIC USE IN INTRO! FIREFLY VIBES BABY!
The interior is of the nomad is stunning in my opinion and is already one of my favorite in the game. Angular shapes and a hint of minimalism really sell a futuristic vibe that distinguishes consolidated outland.
The absolutely cool ladder animation, The hovering tech, The small window in the cargo bay (i actually disagree with you, i prefer this to a door) even the exterior shape genuinely gives the feeling of what a ship by Tesla would look like in the year 2950.
I think they dropped the ball slightly with those cockpit struts, But overall this is the ship is beautifully designed.
I bought this ship and quite like it. It is remarkably practical. I do wish there were an enclosed bed with access from the interior, but the lack of a roof may be of use in some cases - tall cargo etc.
The ship is maneuverable for its size and doesn't feel underpowered. Definitely burns gas when on planets with thick atmosphere and strong gravity.
It's a good entry level ship to support entry into mining and cargo.
The exposed cargo bay is just so wildy unreasonable that I still can't comprehend it.
It's no worse then what the hull series is gonna be
Yes! I hate the open cargo bay and the fact that we cant access it with a door from the interior. Besides from that it would be a perfect starter ship
why is it unreasonable? in space, pressurized hull space comes at a premium. carrying cargo externally actually makes a lot of sense...
Morph, love your videos and this one is no exception. Regarding the pick up bed - like real pick ups, it is likely to be useful for toxic or dangerous cargo like the new incoming dangerous cargo missions coming soon.
With the little mining car behind it shows a great single player experience. I’ve got a bmm, carrack amongst others but this ship has its charm for a single seater.
It also has a charm for groups if you ask me, having a bunch of comrades flying in their own nomades in a space road trip.
Great review and high quality shots as always! I also don't understand why they made the fuel efficiency so bad either. One thing you forgot to cover is the utility mount. It's what makes the ship really stand out from the rest!
I do love the Tesla Cyber-asp- I mean Nomad, great fun to fly.
What I want is for them to do is keep around the older ship models from previous redesigns like you can buy older cars.
They could bring out a Nomad 2 that would enable you to fit a ROC while keeping the Nomad 1 around.
I watched you fly the Nomad, crash the Nomad and say that "the lower thrusters are really bad" but you didn't mention this issue in the video. or did I miss something?
Dude. Brilliant execution and timing on this one, fantastic editing.
You say it comes with 3 size 3 shields. It doesn't It 3 size 1s that is a HUGE difference. Still 1 more shield than most of it's size/class but no where close to 3 size 3
I upgraded my starter from the gamepackage to this, the LTI I got out of it helped that decision. And I do not think I will upgrade it any further, since over the past few month I really began to love the Nomad. Except the engine noise.
edit: and it was really usefull in phase 2 of the Xenothreat event. Easy to maneauver close to the wreckage, easy to load, easy to get all the cargo to Jericho.
“Jack of all trades”:
❌ Salvage
✅ Hauling
❌ Mining
❌ Refining
✅ Fighting
❌ Exploring
❌ Building
❌ Racing
❌ Refueling
No medical either.
utility hard point above the cargo deck so one could possibly see some salvage or mining gameplay in the future with this ship.
Even the fighting trade is pretty debatable. Hauling it does well. It just punched the Misc Reliant Kore in the face, eat his lunch, and stole his girlfriend.
dude you fuckin nailed it when you said pneumatic tent. best description ive ever heard for the nomads interior
Can we get Asp Explorer?
We have Asp explorer at home
Asp Explorer at home:
Strangely, that was a relaxing video to watch. As a collector, I kinda fancy the Nomad's eccentricity. Thanks for the video Morphologis.
Lakon Spaceways called, they want their Asp Explorer back ; )
I am an elite dangerous and star citizen player and I like both games. and i really love asp explorer and to see it again in SC is awesome
I have a theory that the Nomad is meant to be Consolidated Outland’s attempt to enter alien ship markets.
The design feels like it’s taking cues from all the different alien races.
I have a similar theory, that this was going to be the Tevarin cargo ship they talked about months ago but for some reason they gave it to CNOU instead. The inside is reminiscent of a prowler, you have the gravlev landing gear and weird ladder animation, and the ship even looks like a baby bird.
The cargo ship you're referring to was Xi'an - not Tevarin - and is still planned.
@@AliasEthan Ah Interesting. Thanks!
Well you'd be correct. It was CNOU's experiment with Tevarin tech mixing with Terran tech.
Similar to how MISC incorporates some Xi'an tech.
Thank you, seems most other reviewers are praising that 24 SCU cargo.. and I keep thinking. Even the most high value cargo you can get better profits just doing missions, it's only real use is as a ROC/Cyclone transport
*NOOOOOOOOO YOU CAN'T HAVE SHIPS LOOKING SIMILARLY TO SOMETHING FROM OTHER GAMES!!!*
Hahahaha nomad goes brrrrrrrrrrrrr
nomad printer
@@UncleTe it was a joke
@@UncleTe well i mean i dont really like that all cars look the same out the window... games would be really boring if they applied that logic.
All hail the *Pickup Asp*
I haven’t even begun Star Citizen but these reviews are just too good!
I dislike the "hover gear". Seems so out of place, with no other ships using it.
@@Joe-nq6hy While I can appreciate that they have a lore explanation for them, it seems very impractical (how much energy would it use in order to float? if not much shouldn't that tech be used in more aspects of the game, and if a lot why use it to just land?), and at the same time diminishes all the other ships for not having it.
@@Joe-nq6hy Ah, well at least there is some lore to it then.
Genuinely I think the nomad is the best rounded starter as it lets you get a taste of all the different gameplay aspects of star citizen unhindered. You can run combat, you can run cargo without it completely draining your account so you can get an understanding of the gameplay loop, it can move vehicles - I've also seen people talk about how good of a rescue vehicle it is because you can put people in the cargo bed and there's no risk of them hijacking your ship. There are better ships in each category but I think for the money you get the most gameplay if that makes sense?
Morph, I need help. I spent more money on star citizen.
I cant wait til we get interior color schemes. The MSR red highlights annoy me. Lol
I love this ship. It's everything I wanted the Beta to be. Agree 100% with you about the fuel and cargo access.
Nice review as always.
The design process for this ship:
1. Download asp explorer model
2. Command-c
3. Command-p
4. ?????
5. Profit
As someone coming from elite. The first thing I thought in the first frame of this vid was “asp explorer”. Then, a few seconds later. You showed it. 😂😂😂😂😂. I love it. You warned my sub good sir
"Upgrade from an Aurora..."
What? Why would anyone do that??? Space roach for life.
@morphologist Some Lighter than air vehicles have been designed using Hovercraft skirts as their "Landing gear" and ground taxi systems. Honestly the hover landing gear was used to make the ramp the only point of ground contact to make ease of loading and unloading on uneven terrain easier. I've also given my kids Nomads and their Landings are definitely more forgiving now.
There were reasons behind a lot of the design elements and they make themselves apparent in such situations. I see where CIG was going with the Nomad and I love it.
“3 size 3 shields” maaaaay not be too accurate.