Why in the hell does no one put electronics in their vehicles? Are you cutting holes in the floorboards for your feet to power the vehicle? It's such a simple addition
Loving the series so far. I think I am part of the crowd that is going to wait, take in all of your tips, and then apply them to a more finished game. But, by then, I would imagine that things will have changed significantly, but hopefully you will plod on and keep me updated!
I guess I will point out that the first of the 8 dry finish machaines is not connected to the exiting coveyor. I'll also agree that you maths would be easier if you just divided by 3 each time.
bought the game after i watched the first vid.. and i modelled my first car assembly line after the 20 second car line where i use two of everything with the conveyor layout and one chassis maker and it's going fine
Hey mate, New to the channel just was looking for new games like Factorio/Fortresscraft Evolved to record, this game reminds me of a mix of like Factorio and a Tycoon game so I went ahead and got it :) Thanks so much will enjoy playing it myself soon :)
ahahah Factorio is a bit of a meme here. He played it twice and people are thirsty fro more but he want to change a bit ahaha factorio is a drug to anyone.
I know I'm pretty far back in the series, but you should try dividing the task completion time (ex. windscreen installation) by the target time (ex. 3 seconds between cars). It makes it easier to find the required amount of modules required to hit target time. Just take the output number from the calculation and round up to the next whole number. Hope you see this and I hope it helps. I've been following along by using this method instead.
Its business practice, as you start being able to produce more stock you can lower the price of the product because the cost to make the item is less. Lower the price of the car and you should sell more and still have a good flow of stock... awesome series.... hurry for the next vid!!!!!
I know this is old, but it annoys me that you buy robots you don't need, if you want a 3 second car using 2 machines at one step hey each only need to be working at 6 seconds apiece. Decreasing that time any further will only add to down time for the machine and increase power consumption.
You fool! Why do you keep avoiding it! We both know you're playing this just because you're too weak to play Factorio! This is a ripoff. Be brave, for once! FACTORIOOOOOOOO
Nice video. 1 suggestion though: you do not always need to hook everything up to 1 line. For example, around 9:00 you are hooking up your 2 "fit-lights" to 2 "fit horns" to 2 "fit seats". Each one of those machines takes just under 3 seconds. Why not hook up 2 parallel paths: fit-light-1 --> fit-horn-1 --> fit-seat-1, fit-light-2 --> fit-horn-2 --> fit-seat-2? This would probably reduce some lag and make it easier on the program to work efficiently as it does not have to consistently split and rejoin production lines. Down the line, (if needed) you could then rejoin the 2 parallel streams.
Also, for your math, there is a much easier way to do it. Right now, you are guessing at how mnay machines you think you will need to attain something under 3 seconds. For example, at 25:49 , you are saying... 21.85/7 =3.1.. OK, we need 8. Why not just divide the total time by 3 if you want to hit 3 seconds anyways? 21.85/3 =7.2888, so you need 8 machines.
I think what he is going for it to see if it fits in the tolerance level of under .10 of a second, and making the time of 3 seconds a standard scale as opposed to the number of machines
Gary Webb III I think he should have had them loop back around at the end, so if the last machine in a line is full rather than waiting for it it would loop around to check the first one.
Why in the hell does no one put electronics in their vehicles? Are you cutting holes in the floorboards for your feet to power the vehicle? It's such a simple addition
i literally just jumped on your channel to see if #2 was up, and here it is!
Who does #2 work for!?
Opin-Eon Dr Evil - obviously!
Tom Whitwell No he works for Austin! Only after popping a lung!
Loving the series so far. I think I am part of the crowd that is going to wait, take in all of your tips, and then apply them to a more finished game. But, by then, I would imagine that things will have changed significantly, but hopefully you will plod on and keep me updated!
Did the same for Software Inc. I cheated the game so well I got bored after a few hours ahahah
Thank you for putting the number of the episode in the thumbnail, subscribed!
Great series, thanks! Btw: Top dry finish isn't connected :)
Supply and demand:
More cars avaliable, less demand, lower value
Best series I've seen on this game so far. thanks!
I would suggest the name for your next car should be Featherstone ;D
Ha! Awesome idea. Featherstone GL for the standard model. Looking forward to the launch of the Featherstone GTR :D
OMG so much fucking nostalgia. That was from years ago!! Who else remembers?! 10k subs ahahah
I signed up just before the Blockade Runner epic space elevator and then stuck around because "insert generic reason here"
#FreeFeatherstone
ekenslow : Should be top comment...
I guess I will point out that the first of the 8 dry finish machaines is not connected to the exiting coveyor. I'll also agree that you maths would be easier if you just divided by 3 each time.
I had the same thought
bought the game after i watched the first vid.. and i modelled my first car assembly line after the 20 second car line where i use two of everything with the conveyor layout and one chassis maker and it's going fine
this makes me want to play factorio! I never thought about doing the math with production times to reduce bottlenecks!
If I had saw this two years ago, I could have shown the solution to the car pile up problem. You simply have them rotate in a circle.
Hey stuff see the finish drying, the tracks on the first one placed are connected
Hey mate, New to the channel just was looking for new games like Factorio/Fortresscraft Evolved to record, this game reminds me of a mix of like Factorio and a Tycoon game so I went ahead and got it :) Thanks so much will enjoy playing it myself soon :)
ahahah Factorio is a bit of a meme here. He played it twice and people are thirsty fro more but he want to change a bit ahaha factorio is a drug to anyone.
must... optimize.. more..
I know I'm pretty far back in the series, but you should try dividing the task completion time (ex. windscreen installation) by the target time (ex. 3 seconds between cars). It makes it easier to find the required amount of modules required to hit target time. Just take the output number from the calculation and round up to the next whole number. Hope you see this and I hope it helps. I've been following along by using this method instead.
Its business practice, as you start being able to produce more stock you can lower the price of the product because the cost to make the item is less. Lower the price of the car and you should sell more and still have a good flow of stock... awesome series.... hurry for the next vid!!!!!
you should make one holw room just for researching
Not going to nag but last finish station closest to the wall isn't connected !:)
@OfficialStuffPlus you can split steering and wheel into 2 and 3! Back to the drawing bard XD
Trischa S. This is for the next tier, he will move onto component parts later in the series
congrates, he found his calculation device
first thing i thought when the video started: "this guy's irish lol, he's 100% an irishman or a british" also amazing base dude..
You messed up the dry finish conveyor belt on the top one
what is the formula you use here?
Lol"I owe you a ten second car" XD
You forgot to upgrade both of the painters
More Airships?
play from the depth
It's not REAL gaming until you bring out the spreadsheets and charts, man.
I am still a fan
why don't you just divide by 3?
he is missing a thing on the Casey production line
Coming back to this because this is my first likes video ever and I’ve been on TH-cam since 2013 i think
play from the depths
Nice
Great video, but try using mental sums haha
you are cool
if you can contact like makers of this game ask them to sell it on steam i have 40 pounds to spend and i wanna buy dis
I know this is old, but it annoys me that you buy robots you don't need, if you want a 3 second car using 2 machines at one step hey each only need to be working at 6 seconds apiece. Decreasing that time any further will only add to down time for the machine and increase power consumption.
K =Thousand
Generic filler comment
Generic reply.
Missed those
k=100
Uglier Factorio?
On me tablet? Lol
"this will cost about 5 million" no, this his not how to spend 5 million, but how to spend 5 million without losing cash...
the k is thousand so hardly any money
Nick Abshagen but 2486K is 2million, 486 thousand,
yhea
i make my own parts and have stockpiles of parts it is much better to do
U R BLINEDU DOT SEE WHY IT IS WRKING U NEED SPLIS
lol
time doesn't mater geez 3 secs
You talk so fast
You fool! Why do you keep avoiding it! We both know you're playing this just because you're too weak to play Factorio! This is a ripoff. Be brave, for once! FACTORIOOOOOOOO
k isen't million and don't say i: ''i diden't know i ain't english!'' i ain't english too
???
Nice video. 1 suggestion though: you do not always need to hook everything up to 1 line. For example, around 9:00 you are hooking up your 2 "fit-lights" to 2 "fit horns" to 2 "fit seats". Each one of those machines takes just under 3 seconds. Why not hook up 2 parallel paths: fit-light-1 --> fit-horn-1 --> fit-seat-1, fit-light-2 --> fit-horn-2 --> fit-seat-2? This would probably reduce some lag and make it easier on the program to work efficiently as it does not have to consistently split and rejoin production lines.
Down the line, (if needed) you could then rejoin the 2 parallel streams.
Also, for your math, there is a much easier way to do it. Right now, you are guessing at how mnay machines you think you will need to attain something under 3 seconds. For example, at 25:49 , you are saying... 21.85/7 =3.1.. OK, we need 8.
Why not just divide the total time by 3 if you want to hit 3 seconds anyways? 21.85/3 =7.2888, so you need 8 machines.
I think what he is going for it to see if it fits in the tolerance level of under .10 of a second, and making the time of 3 seconds a standard scale as opposed to the number of machines
He could have saved some space too by running parallel production lines instead of merging them after every single machine
stuff6720 the way he connects them like this is so it is not only modular but decreases bottleneck.
Gary Webb III I think he should have had them loop back around at the end, so if the last machine in a line is full rather than waiting for it it would loop around to check the first one.