The 'false positive' is an actual thing. Most metal detectors are programmed to activate if they haven't activated in awhile, that setting is usually random. If it's set to 5, and 5 people walk through it without setting it off, the 6th person will set it off. It is a self test function, "5 people have walked through without an alarm, am I actually working?" edit: I don't know if that is in game.
That's stupid. So I'm going to be searched because I just so happened to be a certain number of person to walk through it? Plus all it does is test if the detector can detect the number of people passing through it, not whether or not they have anything on them.
If it doesn’t go off after a certain amount of people they know it’s not working and know to check it im sure it’s not really set to five and whatever it’s set to they can just have you step through again
Only a supervisor or the tech people would know the number, I picked 5 as an example. What happens is, when the set number is reached and there hasn’t been an alarm, the computer controlling the detector will trip the circuit on the next person, to check that the circuit actually works. That person could be naked, or wrapped in foil, it doesn’t matter. In most cases, depending on location, you just step through again life goes on. You can also set one off by bumping it to hard, tamper alarm, think of the tilt function in a pinball machine. On a side note a lot of people think it is checking magnetism, they actually look for conductivity. If it was magnetic, an aluminum can wouldn’t set it off.
Those protected armed guard positions through the cellblocks are absolutely diabolical, solves the big issue with supermax/legendary prisoners who can just kung-fu a shotgun away in a second. Very much evokes the raised platforms for armed guards in certain of our most pleasant real-world facilities.
I like to look at it as "learning which character you're using this game" rather than "learn new skills once you get imprisoned". If you don't ever spend points on swimming then the character you play with was always a bad swimmer. If you max it out then oh yea, this character was always a great swimmer. You can think of it like this and then every play through of the game you're using a new, unique person and you have to "level up" to get to know them better and learn their strengths.
@@endowedmagikarp Drops a save. Swims- bad. Reloads. Levels up. Swims- good. Did the character had amnesia all along and smashing stuff with bare hands and getting physically stopped with batons and guns; produced enough pain and brain trauma to reverse it? Is every character secretly best at everything?
Little facts that might help you in future: you can stash contraband in toilets, even your neighbours' so that when the guards search your cell they find nothing. You can also stash contraband in tunnels, so if you've already started digging but haven't gotten to the dogs yet you can start stashing digging implements there for when you decide to try and dig through everything at once. You can walk "around" metal detectors by walking very slowly into the wall they're a door on, if you do it right you can get past it without it recognising you went through If you start a fight and disarm/knock out a guard and manage to steal his cuffs and hide them in a contraband stash (tunnel or toilet) you can use the keys to walk through any and all doors the guards themselves can open (which is usually everyone of them) Another tip: Showers are the best Reputation point farms, they're always full of easy to break showerheads lined up for you to break them and they're usually sort of isolated, meaning it takes a bit for guards to arrive there (and sometimes they have no cameras, which means you can still get the reputation for breaking every showerhead but no punishment time) Lighters are OP and pretty much one of the ultimate breakout tools (paired with a max security squad mate who you can just switch to to kill guards and steal their keys and other assorted stuff) if you start a good enough fire and escape capture for long enough for it to spread well, you can keep killing the firefighters to delay their progress and destroy more of the prison, eventually leading to entire walls breaking down, if you surrender and skip punishment sometimes the walls wont have finished being replaced yet, meaning you cab just walk into an area you werent meant to (or even just straight out of the prison) Fun fact related to the previous one: you can use the lighter multiple times on the same place to "stack" fires, the more stacked the more the fire spreads and the hotter it is. Second fun fact related to fire: Cell Windows count as flammable objects, and when a fire spreads from them it's usually to nearby walls. You can also ignite things through walls on certain occasions, most usually prisoner beds.
The problem with escape mode is that once you grasp the basic mechanics of the mode you can pretty much escape any prison without too much effort. Last resort just farm breaking showers to raise rep and use rep to build a squad, use a member of that squad to bumrush his way into getting a lighter and hiding it in a nearby toilet and then when you start a massive fire you can just walk through where the walls used to be
Agreed. You should try The Escapist. It's a game that's made for escaping prison, where as the escape mode in Prison Architect feels very much like an afterthought.
Yea i love the game also but then the devs suddenly release an update filled with games breaking bugs and then says "see you guys we wont be seeing anymore update" and just straight up abandon it
If I remember right, a room's contrabands are spawned when the player character enters it, meaning you can walk out and then back in again if you can't find the things you want. I haven't played since last year though, so that might've changed already.
I would love to see you recruit as many prisoners as possible and try escape with them all! Also you could try grab contraband, run and stash it in a cell / tunnel and then be searched, instead of throwing it. Anyway, keep up the good work, it's absolutely brilliant!
I bought this game out of curiosity and i wasnt let down , in fact i loved it ! One of my favorite sand box games ever ! Man i wasnt let down on how immersive and time consuming something so low graphic would be !
Would love to see you play more of these. Be interesting to see what would happen if your character did end up in super max and then try to escape from there. Awesome stuff
Deep gravel/sand traps to stop hidden digging might be better. Any tunnel would collapse from the loose material, and the disturbed material would be visible on the surface. Just saturating the ground with water as you suggested wouldn't work as the ground would remain stable and the forced high water table would naturally trickle away and cause massive structural issues.
It would be great in my opinion if you would escape and then have a look around of the prison in "architect" mode to see which route would be the best etc. or just to gather inspiration for your own builds in the future
This reminds me of an older game that might still be active called "The Castle Doctrine" where you basically built a trap house to protect your IIRC wife and daughter and then downloaded other people's trap houses to see if you could get in and out.
i don't know who you are, only watched two minutes, but your explanation of the premise for this video and potentially future videos was so well done and better than 95% of what otros youtubers put together. Good for you man, bonus points for morality
I have tried a few of these and they are really fun to escape from.. though I find the the fastest and best way is to wait for staff to go through a door... Run through while they are open and escape.. The auto doors and waiting for a worker is the fastest way.
When I finished the campaign, I was really looking forward to playing all sorts of interesting and challenging scenarios, like roller coaster tycoon, only to discover that it just enters a pointless sandbox node, with joy even an option for user made scenarios.
I find this idea interesting, though id suggest leaning away from any strats that may be on the cheese strat side of things. Might make for some more creative attempts? I dunno
I would enjoy this video more with some roleplaying. You know, to feel the prisoner's fear and plans a motivations, not talks about spawning and game mechanics only.
Been watching the prison architect videos of the prison building as the warden series only on ep 4 with him going over the 3D feature and I am pretty sure that is what the early version of prison architect 2 is unless I am wrong cause I'm playing the game while watching the video
Is this the base game or with DLCs? Sorry if the answer to this is obvious
2 หลายเดือนก่อน
Real question: Wherever you're from, that accent, how does it feel learning the five vowels only to replace them with a random different vowel whenever you pronounce anything
Someone is making and stashing these pickaxes, comes back later, and they are missing.
"This is the third time! Who am I living with, criminals??"
The 'false positive' is an actual thing. Most metal detectors are programmed to activate if they haven't activated in awhile, that setting is usually random. If it's set to 5, and 5 people walk through it without setting it off, the 6th person will set it off. It is a self test function, "5 people have walked through without an alarm, am I actually working?" edit: I don't know if that is in game.
That's stupid. So I'm going to be searched because I just so happened to be a certain number of person to walk through it? Plus all it does is test if the detector can detect the number of people passing through it, not whether or not they have anything on them.
If it doesn’t go off after a certain amount of people they know it’s not working and know to check it im sure it’s not really set to five and whatever it’s set to they can just have you step through again
Only a supervisor or the tech people would know the number, I picked 5 as an example. What happens is, when the set number is reached and there hasn’t been an alarm, the computer controlling the detector will trip the circuit on the next person, to check that the circuit actually works.
That person could be naked, or wrapped in foil, it doesn’t matter. In most cases, depending on location, you just step through again life goes on. You can also set one off by bumping it to hard, tamper alarm, think of the tilt function in a pinball machine.
On a side note a lot of people think it is checking magnetism, they actually look for conductivity. If it was magnetic, an aluminum can wouldn’t set it off.
@@krsanth-4142 How do you know all of this???? Are you a metal detector? How are you using youtube! Damn you machines!!!
Thank you Mr. Metal-Detector-Man for your input @@krsanth-4142
Those protected armed guard positions through the cellblocks are absolutely diabolical, solves the big issue with supermax/legendary prisoners who can just kung-fu a shotgun away in a second. Very much evokes the raised platforms for armed guards in certain of our most pleasant real-world facilities.
I love the idea, but the system for farming reputation into upgrades is so dumb. "I learned to swim in 5 minutes by smashing up a kitchen!"
that is how i learned =p
There was a lot of water flooding that kitchen
I like to look at it as "learning which character you're using this game" rather than "learn new skills once you get imprisoned".
If you don't ever spend points on swimming then the character you play with was always a bad swimmer. If you max it out then oh yea, this character was always a great swimmer.
You can think of it like this and then every play through of the game you're using a new, unique person and you have to "level up" to get to know them better and learn their strengths.
The shower room is a great rep farming place grates and shower heads give 2 rep for damage and they are really weal
@@endowedmagikarp Drops a save. Swims- bad. Reloads. Levels up. Swims- good.
Did the character had amnesia all along and smashing stuff with bare hands and getting physically stopped with batons and guns; produced enough pain and brain trauma to reverse it? Is every character secretly best at everything?
Little facts that might help you in future: you can stash contraband in toilets, even your neighbours' so that when the guards search your cell they find nothing. You can also stash contraband in tunnels, so if you've already started digging but haven't gotten to the dogs yet you can start stashing digging implements there for when you decide to try and dig through everything at once.
You can walk "around" metal detectors by walking very slowly into the wall they're a door on, if you do it right you can get past it without it recognising you went through
If you start a fight and disarm/knock out a guard and manage to steal his cuffs and hide them in a contraband stash (tunnel or toilet) you can use the keys to walk through any and all doors the guards themselves can open (which is usually everyone of them)
Another tip: Showers are the best Reputation point farms, they're always full of easy to break showerheads lined up for you to break them and they're usually sort of isolated, meaning it takes a bit for guards to arrive there (and sometimes they have no cameras, which means you can still get the reputation for breaking every showerhead but no punishment time)
Lighters are OP and pretty much one of the ultimate breakout tools (paired with a max security squad mate who you can just switch to to kill guards and steal their keys and other assorted stuff) if you start a good enough fire and escape capture for long enough for it to spread well, you can keep killing the firefighters to delay their progress and destroy more of the prison, eventually leading to entire walls breaking down, if you surrender and skip punishment sometimes the walls wont have finished being replaced yet, meaning you cab just walk into an area you werent meant to (or even just straight out of the prison)
Fun fact related to the previous one: you can use the lighter multiple times on the same place to "stack" fires, the more stacked the more the fire spreads and the hotter it is.
Second fun fact related to fire: Cell Windows count as flammable objects, and when a fire spreads from them it's usually to nearby walls. You can also ignite things through walls on certain occasions, most usually prisoner beds.
Super helpful for people like me, new players.
The problem with escape mode is that once you grasp the basic mechanics of the mode you can pretty much escape any prison without too much effort.
Last resort just farm breaking showers to raise rep and use rep to build a squad, use a member of that squad to bumrush his way into getting a lighter and hiding it in a nearby toilet and then when you start a massive fire you can just walk through where the walls used to be
Agreed. You should try The Escapist. It's a game that's made for escaping prison, where as the escape mode in Prison Architect feels very much like an afterthought.
For me, I always escaped prisons just by starting absolutely massive riots/fires and slipping away in the chaos.
I don't know if this is possible but an idea could be to be a death row inmate and have to escape before you are executed. Prison Break style.
I really like this
Gotta love the 'honest man's security checkpoint" to the wood shop.
I’ve never even played this game but always thought about it and this has definitely got my interest as a series
Yea i love the game also but then the devs suddenly release an update filled with games breaking bugs and then says "see you guys we wont be seeing anymore update" and just straight up abandon it
I think the escape rules should be you cant have perks or a gang.
Ehhh it depends on the prison tbh, traits can make a complete joke out of security but if enough effort was put into it there should be no issue
@@theaxefather8017 problem is that perks are too easy to get, rep is like water being shoved down your throat
@@XiaoYueMaoAs opposed to irl prisons where, legend has it, other things are tossed down your throat.
@@lobotomyscam1051 mmm
If I remember right, a room's contrabands are spawned when the player character enters it, meaning you can walk out and then back in again if you can't find the things you want.
I haven't played since last year though, so that might've changed already.
I would love to see you recruit as many prisoners as possible and try escape with them all!
Also you could try grab contraband, run and stash it in a cell / tunnel and then be searched, instead of throwing it. Anyway, keep up the good work, it's absolutely brilliant!
I bought this game out of curiosity and i wasnt let down , in fact i loved it ! One of my favorite sand box games ever ! Man i wasnt let down on how immersive and time consuming something so low graphic would be !
That's exactly how I started out with Terraria more than a decade ago. Best decision ever!
You should try out Rimworld with workshop content
Man rimworld would make you ecstatic then
@@icecreamsolider2919 I've seen this game too ! Imma try it out soon !
Would love to see you play more of these. Be interesting to see what would happen if your character did end up in super max and then try to escape from there. Awesome stuff
they should fill the area where you would dig tunnels with water so you would have to dig while underwater
Deep gravel/sand traps to stop hidden digging might be better.
Any tunnel would collapse from the loose material, and the disturbed material would be visible on the surface.
Just saturating the ground with water as you suggested wouldn't work as the ground would remain stable and the forced high water table would naturally trickle away and cause massive structural issues.
Yes, more escapes, please. It'd also be cool to see multiple routes taken, like watching you attempt that dash-out you were talking about.
It would be great in my opinion if you would escape and then have a look around of the prison in "architect" mode to see which route would be the best etc. or just to gather inspiration for your own builds in the future
This reminds me of an older game that might still be active called "The Castle Doctrine" where you basically built a trap house to protect your IIRC wife and daughter and then downloaded other people's trap houses to see if you could get in and out.
Lol bit of a security flaw, just letting incoming prisoners casually walk around the place as no one comes to pick them up for like 10 minutes.
i don't know who you are, only watched two minutes, but your explanation of the premise for this video and potentially future videos was so well done and better than 95% of what otros youtubers put together. Good for you man, bonus points for morality
If the architect is allowed to construct artificial islands they may be able to patch this by installing a perimeter of sniper islands
I have tried a few of these and they are really fun to escape from.. though I find the the fastest and best way is to wait for staff to go through a door... Run through while they are open and escape.. The auto doors and waiting for a worker is the fastest way.
A better way around the detectors is just to run to someone's bed and stash the item. Once you are searched you can then retrieve it.
this guy's got such a charismatic air to him and I can't even figure out why
+1 sub
You can put contraband in other inmates cells (bed, toilet). If it's not on lockdown or gets searched, it's gonna stay there until you get it.
When I finished the campaign, I was really looking forward to playing all sorts of interesting and challenging scenarios, like roller coaster tycoon, only to discover that it just enters a pointless sandbox node, with joy even an option for user made scenarios.
Michael Scofield has been real quiet since this dropped
If bro goes to jail he not staying for long
i love how you tell us all the things u see thank you
I think I'd enjoy it if you add a narrative. Set challenges, make creative ways to have to escape.
Would be great to see more of these, I love the idea of this
Ayyyyyy I got the detectorists reference. Great programme
17:44 Would be useful to recruit someone for this.
Those mosaic stones are called flagstones
This needs to be a thing! Definitely make more!
Bros intro is so chill
I loved this series. Please continue!!
A milkshake? Reported to a certain British man.
Kinda unfortunate you can cheat the points so easily in this game. Otherwise awesome
Would have loved to see you try the north route along the helipad.
I love escapes! Keep doing more!
I find this idea interesting, though id suggest leaning away from any strats that may be on the cheese strat side of things. Might make for some more creative attempts? I dunno
I love this format
Great Series Idea ❤🎉
I would enjoy this video more with some roleplaying. You know, to feel the prisoner's fear and plans a motivations, not talks about spawning and game mechanics only.
Escaping from YOUR PRISONS! | Prison Architect - Escapes part 1
Absolutely loving it
Algo brought me here. Like the concept.
"today's beverage is...*audible gulp*" Nope.
I always forget just how bad the escape mode is when compared to the xbox version.
No fun perks. Can max level all stats in like 2 minutes. No stealth needed to pick up items. It just seems so boring
No needs. No jobs for the boss....it just feels like the pc is the lite version
@@ctez7067 Sounds fun actually.
Huh? I don't recall the game having this mode, it must've changed a lot since I last played it back in Alpha 🤔
If you're not seen you can just break the metal detectors they don't go off or anything
just found this channel! really nice! i like the prison escapes, why cant i see the other 3, it says its hidden :/ from the playlist.
Great idea for a series!
More please!
The next Michael Scofield
Been watching the prison architect videos of the prison building as the warden series only on ep 4 with him going over the 3D feature and I am pretty sure that is what the early version of prison architect 2 is unless I am wrong cause I'm playing the game while watching the video
Sounds like a series inspired by "Escape Plan" :D
Have you ever thought of doing a save my prison sort of thing. Where people send u there prison and problem and you can help them fix the problems.
Bro is that a croissant
Nice video and nice numbers 115k 222k
How does one dig with a rope
Got question. Can you walk through the metal detector at the same time or just after the guy carrying a metal sheet?
I feel like I'd you edited more cuts into it and made the video 15 minutes this would be a great series especially if you get subscriber jails to do
How does a rope dig through a wall?
which prison is this
Wow you still doing this
Love it, do more.
Maybe next time try Supermax (if possible)
good vid
you might be too good pause
Subbed
You dont need to spend the first 2 minutes describing the title... we got it from the title sentence.
very intresting
Yes more please!
Is this the base game or with DLCs? Sorry if the answer to this is obvious
Real question: Wherever you're from, that accent, how does it feel learning the five vowels only to replace them with a random different vowel whenever you pronounce anything
help me please can i play this on my computer? i have no graphics card.
Am3 modercard 10gb ram gtx 560 ti
and fx processor is what i have
Hi
subbed babyyyy
Why do you sound like you're from Middlesbrough??
This was actually boring as hell, and the easy solution made it even more so.
You're a good host but I was looking for a much more interesting escape
What language is he speaking?
You've somehow managed to make escaping a prison boring...
Keeps saying indeed. Cringe