Mixer is really amazing for mixing tiling textures, this is really critical to make good textures from scans. This is however something most beginners to intermediate artists dont realize. If you dont mix your megascans you are missing out on a lot of quality.
Yeah. Thats the only problem I have with Substance. Why does stupid Adobe have to go round buying everyone else out? If me and some group I had gotten together had some ground breaking software, I certainly wouldnt sell out to Adobe.
Mixer is already done. It has come to it's end of development and Quixel has no plans to further update or add features to the application. It's been discussed at length in their Discord and other forums. It really doesn't even come close to being a "competitor" to Substance Painter is it only has a fraction of the capability. It has no baking system, no decal system, and severely limited features. Sadly, it never made it beyond being nothing more than a tool to mix Megascans materials. But that's ok! Because it does exactly what it was designed to do. I works great as a mixing tool for Megascans and if you use Quixel Bridge, then you have an expansive array of materials at your fingertips. So for those of us that love it, user it as intended! It does a fantastic job.
i think thats better to compare painter with 3d coat, mari and marmoset. Unfortunately all these programs have a lack of tutorials, but they can really compete with painter.
I just switched from Substance to Mixer as I moved to linux. It's working absolutely great in Lutris and to be honest, so far i am missing nothing really. Some extra steps have to be taken, certain maps prebaked in blender or whatever but besides that i love it so far!
Mixer was build with Unity engine, rumours in the forums says they are shifting the core engine of the software to Unreal Engine, by either keeping it as standalone application or integrating inside the UE5 engine itself as a complement feature tool with the new materials systems Substrate.
UV unwrapping and voxel tools already exist in the modeling section of Unreal Engine 5 already and it's pretty decent as well but it's not intended for characters yet@@Otakubro6
Both if quixel mixer is integrated fully and even more powerful and professional tools that can compete with substance painter and Mari with in the unreal 5 engine so no more needing to download separate software to do texturing since you would be able to do both procedural and handpainted pbr or npr shaders and texturing with in unreal itself
I think that probably makes sense. It will explain why Quixel was hardly doing any updates to it. At this point it is practically abandoned. Integrating it inside the engine just like Bridge is the best possible scenario.
Go definitaly with Mixer. There are many reasons for that. First, i boycott every Subscription-forced companies. We have to use alternaties, so the pressure increase. If we dont do that, we pay hundrets of dollars per month for just a working pipeline, with the cheap argument, that you have the newest version. Not every one need the newest version ... this argument dont justfy such exploid. Second, Mixer will also get all this functions too. The same mechanic like Blender in comparison with maya. So, support companies, which are not greedy and try to stole your money every month. Start today.
@@DaFunkz nobody is defending Adobe. I'm just not promoting piracy and stealing. Don't you have any dignity or self respect that you want to call out Adobe for their unfair practices but still want to use their products? Lol you are so desperate. Pathetic.
@@bhabhutiji1169 It's not about whether it's free. It's about the outrageous price! (If Adobe had reasonable prices, nobody would be clamoring for free software.)
I watched your older videos on this topic a while back. I originally went with Mixer cause it was easy to learn, use and of course free. But it's current version is so buggy and outdated, if it gets an update I might switch back to it. Until then I'm sticking with Blender, now you might say that's crazy to use Blender to texture and I say you might be right. I wanted to use Armor Paint but I said it's so similar to Blender that I might as well learn to texture in that instead. So far from what I've seen you can do in Substance(I've never used it) and what I'm able to do in Blender, It works just as fine and in some cases even better.
I tried Blender for texturing, apart from the Shader nodes, and I never quite got the workflow. I've got Painter on Steam, and I can say it's amazing. With Blender, and my entry lvl gpu, I was never able to quickly bake something, even at 1024, with Painter? 10, or even more times faster. It lags with more complex materials, but it's nothing compared to having to use cycles to even preview some masks.
I have a feeling it has to do with Fab. I vaguelly remember Epic Games mentioning that you will be able to make assets for it right inside it. So probably a cloud based toolkit.
I mean, pro artists did some art tests when it got out at first, but then... I recall not being able to bake or export texture maps, things like those. I tried once, but it was never as good as Painter, and sure not as quick to learn.
Mixer had some problems getting seams lined up and filled properly last time I used it, and that filled me with doubts. At this point, however, I think I plan to lean on Mixer, and repair any issues in Clip Studio Paint or Blender. Unfortunately, Mixer dev is glacial, and Adobe stability and reliability is in a different universe from their premium pricing.
I could NOT find a symmetry feature for painting in Quixel Mixer which was enough for me to ditch it and finally subscribe to Substance. I searched google and reddit and the documentation and if it's there, it's so well hidden as to not be there. That's a huge oversight for such a basic feature.
quixel and SP will remain the mainly used ones not because of this and that but because each is good, but adobe is paid the second they make it free or some stuff free they'll lower mixers value, but it won't die any time soon as someone that's learning blender and how to make textures and PBR materials I will never spend hundreds when I can do it for free with no rush of using my moneys worth
With all epic graphics products like sketchfab, bridge, etc being combined in to “Fab” maybe it’ll be part of it. My thinking is its probably dead, but i live in hope 😊
performance was bad in mixer on complex work. hope they fix that. plus yeah its been dead for a while. blender has pbr painter, and a product from cgseb that looks cool. armor paint looks annoying to use frankly. im not a fan of nodes. too much like programming for my taste. i want to get stuff dont not become a noodle expert and im speaking as someone who does use substance designer and learned it. whenever i can shortcut whole node trees with sculpted details heights or images i do. sort of a half and half approach. for ease tho sp is the win...
Very informative, thanks It's a shame that Blender doesn't have the kinds of tools that Substance has built into it, then there would be an open source alternative to Substance. Hopefully Blender gets the cool stuff like cracking glass, liquid dripping etc texture and substance tools at some point in the future.
I recently ask the Quixel guys about future development, he basically said they can't comment, which means it's probably dead considering it hasn't seen any major update for awhile. I guess Epic Games bought Quixel for their scanning technology.
Based on the number of addons/plugins/materials and guides sold, Blender and SP comes second, and almost no one sells guides/plugins/textures for Mixer. In short, someone's always cooking in Blender and a few in SP. While Mixer is powerful, but can't go further than Blender & SP. There maybe some extreme outliers but the majority are not outliers, and outliers are not enough to support. So plan your future pipeline wisely.
They should offer Substance Painter only subscription as well instead of the entire fk Adobe Substance 3D suite. The fees are too high and unnecessary.
The problem with substance is that everything looks LIKE substance, everything looks MADE with substance, everything has the "Substance look", same dirts, same scratches same smart material, ppl aren't realizing this!, even if you work from "scratch" in sUbStAnCe.
Mixer is really amazing for mixing tiling textures, this is really critical to make good textures from scans. This is however something most beginners to intermediate artists dont realize. If you dont mix your megascans you are missing out on a lot of quality.
The only problem with Substance Painter is Adobe
Yeah. Thats the only problem I have with Substance. Why does stupid Adobe have to go round buying everyone else out?
If me and some group I had gotten together had some ground breaking software, I certainly wouldnt sell out to Adobe.
Easy to say that until you see the paychecks.
Exactly
@@ChrisKhaled83and that’s why you are not a business owner.
@@MrMOGHammer What would you know?
Nothing.
Mixer is already done. It has come to it's end of development and Quixel has no plans to further update or add features to the application. It's been discussed at length in their Discord and other forums. It really doesn't even come close to being a "competitor" to Substance Painter is it only has a fraction of the capability. It has no baking system, no decal system, and severely limited features. Sadly, it never made it beyond being nothing more than a tool to mix Megascans materials.
But that's ok! Because it does exactly what it was designed to do. I works great as a mixing tool for Megascans and if you use Quixel Bridge, then you have an expansive array of materials at your fingertips. So for those of us that love it, user it as intended! It does a fantastic job.
i think thats better to compare painter with 3d coat, mari and marmoset. Unfortunately all these programs have a lack of tutorials, but they can really compete with painter.
Yea seems like since their link up with unreal, they're pulling off of mixer. Can only hope they're making a new texture tool with unreal for unreal.
Odd question. Can I use textures created in Substance in the Mixer application?
I just switched from Substance to Mixer as I moved to linux. It's working absolutely great in Lutris and to be honest, so far i am missing nothing really. Some extra steps have to be taken, certain maps prebaked in blender or whatever but besides that i love it so far!
Weird decision, because substance painter supports Linux natively, and mixer not
@@AsaNuko_ Only via steam or an enterprise license. Whereas Mixer is free. No awful subscription service.
Mixer was build with Unity engine, rumours in the forums says they are shifting the core engine of the software to Unreal Engine, by either keeping it as standalone application or integrating inside the UE5 engine itself as a complement feature tool with the new materials systems Substrate.
That would make unreal a beast of an engine even more imagine they had uv unwrapping tools, and voxel sculpting tools similar too 3D coat 😮😊
UV unwrapping and voxel tools already exist in the modeling section of Unreal Engine 5 already and it's pretty decent as well but it's not intended for characters yet@@Otakubro6
Which forum? Quixel or unreal?
Both if quixel mixer is integrated fully and even more powerful and professional tools that can compete with substance painter and Mari with in the unreal 5 engine so no more needing to download separate software to do texturing since you would be able to do both procedural and handpainted pbr or npr shaders and texturing with in unreal itself
I think that probably makes sense. It will explain why Quixel was hardly doing any updates to it. At this point it is practically abandoned. Integrating it inside the engine just like Bridge is the best possible scenario.
Anyone remember the Quixel Suite for Photoshop - NDO, 3DO and DDO... They even had their own baking system..
I use it occasionally :D The tiled textures in DDO were really impressive. It was insanely slow and buggy though.
It was great but Substance is actually way more user friendly but I loved the source textures from Quixel suite.
Go definitaly with Mixer. There are many reasons for that. First, i boycott every Subscription-forced companies. We have to use alternaties, so the pressure increase. If we dont do that, we pay hundrets of dollars per month for just a working pipeline, with the cheap argument, that you have the newest version. Not every one need the newest version ... this argument dont justfy such exploid. Second, Mixer will also get all this functions too. The same mechanic like Blender in comparison with maya. So, support companies, which are not greedy and try to stole your money every month. Start today.
Will you agree to work for free someone one day? Will you like being exploited yourself? Ask yourself that before commenting anything
Who is talking about free brainmaster? Read carefully, before you comment anything@@bhabhutiji1169
@@bhabhutiji1169Why are you defending adobe. So you have no self respect?
@@DaFunkz nobody is defending Adobe. I'm just not promoting piracy and stealing. Don't you have any dignity or self respect that you want to call out Adobe for their unfair practices but still want to use their products? Lol you are so desperate. Pathetic.
@@bhabhutiji1169 It's not about whether it's free. It's about the outrageous price!
(If Adobe had reasonable prices, nobody would be clamoring for free software.)
I have one question which is better mixer or armor paint ?
I watched your older videos on this topic a while back. I originally went with Mixer cause it was easy to learn, use and of course free. But it's current version is so buggy and outdated, if it gets an update I might switch back to it. Until then I'm sticking with Blender, now you might say that's crazy to use Blender to texture and I say you might be right. I wanted to use Armor Paint but I said it's so similar to Blender that I might as well learn to texture in that instead. So far from what I've seen you can do in Substance(I've never used it) and what I'm able to do in Blender, It works just as fine and in some cases even better.
I got Substance Painter perpetual license on Steam for 25 bucks on sale. It is practically free.
@@junechevalierwhen was this sale?
@@fingfufar9878 I think winter sale last year
Mixer has always been slow and buggy for me for some reason
I tried Blender for texturing, apart from the Shader nodes, and I never quite got the workflow. I've got Painter on Steam, and I can say it's amazing. With Blender, and my entry lvl gpu, I was never able to quickly bake something, even at 1024, with Painter? 10, or even more times faster. It lags with more complex materials, but it's nothing compared to having to use cycles to even preview some masks.
I really hope MIxer comes back, Id dont want to feel dependant on Adobe. Overall just a company I associate negative stuff with.
I have a feeling it has to do with Fab. I vaguelly remember Epic Games mentioning that you will be able to make assets for it right inside it. So probably a cloud based toolkit.
what happened to armor paint bytheway because it was open-source.
It’s still being developed, but at a snail’s pace.
Was it ever alive?
Haha, I just opened the video to say 'it was never alive!' 😊
For you maybe. I've been using mixer for years.
Lol
It was never
I mean, pro artists did some art tests when it got out at first, but then... I recall not being able to bake or export texture maps, things like those. I tried once, but it was never as good as Painter, and sure not as quick to learn.
Mixer had some problems getting seams lined up and filled properly last time I used it, and that filled me with doubts. At this point, however, I think I plan to lean on Mixer, and repair any issues in Clip Studio Paint or Blender. Unfortunately, Mixer dev is glacial, and Adobe stability and reliability is in a different universe from their premium pricing.
Mixer is probably being incorporated into the UE editor.
I can't recall who I heard it from but I heard there are no developers working on Mixer for quite a while now (maybe couple of years).
last update was 2022
Its great for mixing Megascans tiled materials as well as some simple mesh texturing. Id say it is perfectly usable still.
I could NOT find a symmetry feature for painting in Quixel Mixer which was enough for me to ditch it and finally subscribe to Substance. I searched google and reddit and the documentation and if it's there, it's so well hidden as to not be there. That's a huge oversight for such a basic feature.
Substance Painter is one of the 3d softwares that is worth to put a buck into (unlike Maya).
Only thing is that the “buck” is 140€ or 24€ a month
Mixer isn't dying, it's already dead - which is a shame because it's a really good software for working with tiling scans
quixel and SP will remain the mainly used ones not because of this and that but because each is good, but adobe is paid the second they make it free or some stuff free they'll lower mixers value, but it won't die any time soon as someone that's learning blender and how to make textures and PBR materials I will never spend hundreds when I can do it for free with no rush of using my moneys worth
"but adobe is paid the second they make it free" 😂 Adobe would never. In fact they INCREASED the price last year
Yes, we want back to Mixer
@InsparationalTuts what about substance Vs Mari now? 🙂
Mari will always be better...
@@smashedlegends yea but still...would be good to see the comparison and strengths
Is mixer better than blender for texturing
Yep. It has layers
With all epic graphics products like sketchfab, bridge, etc being combined in to “Fab” maybe it’ll be part of it. My thinking is its probably dead, but i live in hope 😊
performance was bad in mixer on complex work. hope they fix that. plus yeah its been dead for a while. blender has pbr painter, and a product from cgseb that looks cool. armor paint looks annoying to use frankly. im not a fan of nodes. too much like programming for my taste. i want to get stuff dont not become a noodle expert and im speaking as someone who does use substance designer and learned it. whenever i can shortcut whole node trees with sculpted details heights or images i do. sort of a half and half approach. for ease tho sp is the win...
Very informative, thanks
It's a shame that Blender doesn't have the kinds of tools that Substance has built into it, then there would be an open source alternative to Substance. Hopefully Blender gets the cool stuff like cracking glass, liquid dripping etc texture and substance tools at some point in the future.
Man Quixel painter was so good i always found the textures better than Substance.
what about mari?
Mari is ridiculously priced at $86/mo for individuals. And it’s usually only feature film studios that are using it.
I recently ask the Quixel guys about future development, he basically said they can't comment, which means it's probably dead considering it hasn't seen any major update for awhile. I guess Epic Games bought Quixel for their scanning technology.
Or maybe they are integrating it into UE5
i still use it sometimes
Based on the number of addons/plugins/materials and guides sold, Blender and SP comes second, and almost no one sells guides/plugins/textures for Mixer.
In short, someone's always cooking in Blender and a few in SP.
While Mixer is powerful, but can't go further than Blender & SP.
There maybe some extreme outliers but the majority are not outliers, and outliers are not enough to support. So plan your future pipeline wisely.
Quixel's services are outdated, they are alive becouse of their assets, even bridge is trash, I hope FAB fixes some of the problems
Is MetaHuman developed by Quixel?
No MetaHuman is developed by Epic
They should offer Substance Painter only subscription as well instead of the entire fk Adobe Substance 3D suite. The fees are too high and unnecessary.
Not Sub Painter, same like Sub Sampler I think
Im using Quixel Mixer rn but substance painter looks like it cost unusually much money if you want to use it commercial, any tips
designer + painter = destruction. Mixer is free but, meh if you wanna do more.
Is mixer alive 😅
Adobe owning it is more than enough reason to use an alternative "dead" version.
Anything under Adobe is dead to me anyway.
The problem with substance is that everything looks LIKE substance, everything looks MADE with substance, everything has the "Substance look", same dirts, same scratches same smart material, ppl aren't realizing this!, even if you work from "scratch" in sUbStAnCe.
What the fuck is quixel mixer...?
It's a texture painting software
Hopefully something overtakes substance painter in the future. I don't need adobe storing my work for AI. They can FK off. My your own business.
or u can crack it
Crack what ?
@@ranze_1 have you watched the full video?
Armorpaint
10:31
Is this true ?