Models aren't that complicated with this approach! (Blender Tutorial)

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  • เผยแพร่เมื่อ 30 ส.ค. 2022
  • In this video, I'd like to discuss a different way to look at "complex" models, and how to break them down into simple shapes so it isn't as tricky as it looks.
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ความคิดเห็น • 464

  • @SameHat88
    @SameHat88 ปีที่แล้ว +481

    For those just finding this video without any real Prior knowledge.. it might be worth mentioning at the start of the video that you are using HARD OPS add-on and this is NOT just vanilla blender.. otherwise fantastic video and a good demonstration on breaking down a complex looking structure down to its simplest form.. well presented

    • @bkentffichter
      @bkentffichter ปีที่แล้ว +35

      Yeah I was curious how many of these tools were default versus add-on

    • @stonbax
      @stonbax ปีที่แล้ว +5

      It remains that you can still do the same without the addon. It will probably take more time though

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +89

      Thanks for the feedback - just in case people are wondering of the addons I use:
      - Hard Ops/Boxcutter Bundle
      - Machin3 Tools (free)
      - Mesh Machine

    • @SameHat88
      @SameHat88 ปีที่แล้ว +25

      @@JoshGambrell Great.. Maybe worth mentioning to check your description in your videos what Addons you use for these videos and have them in there would be an idea without needing to repeat yourself in every one ☺️ just an idea..

    • @alvaroluffy1
      @alvaroluffy1 ปีที่แล้ว +14

      @@stonbax yeah he is using so many shortcuts and from those addons, gg without them

  • @bigbalticbox
    @bigbalticbox ปีที่แล้ว +263

    What I gathered from this video is that 3D modelling isn't that much different to traditional 2D art: You have to define your primitive shapes before chiselling away and adding detail

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +53

      Correct, yet most people observe it from the eyes of the final result, which results in demotivation and unnecessary over-complicating. One should observe models from a primitive structure and keep adding detail as necessary.

    • @9b8ll
      @9b8ll ปีที่แล้ว +3

      Well said 👏

    • @orsaz924
      @orsaz924 ปีที่แล้ว +2

      This is one of the most enriching and instructive visual art advice I've read

    • @Kabodanki
      @Kabodanki ปีที่แล้ว +3

      that's true for a lot of things, like for example, when you see something from a distance, your brain will classify it and refine that classification through iterations (drugs like LSD mess up with that process), and at some point your brain finally understand what the object is, it happens so fast that you don't mind it consciously. AI models work like this. So here you are building the shapes from the bottom-up, you need to start somewhere and the best place to start is with good foundation.

    • @chakibchemso
      @chakibchemso ปีที่แล้ว +3

      2D +Z :)

  • @besknighter
    @besknighter ปีที่แล้ว +17

    There are several way to model. Sculpting, using boolean operations, polygon modelling, etc. Each having their own pros and cons. There's nothing preventing one to use all of them for the same object at different stages or to achieve different shapes. Learning at least the basics of a lot of them will demystify a lot of the apparent complexity.
    Thank you for this great demonstration of that!

  • @Kaboom1212Gaming
    @Kaboom1212Gaming ปีที่แล้ว +36

    Reminder to people just stopping in for the first time that this is just for getting the overall form down. You still need to retopo and you are definitely not done here. For example this model here has massive Ngons on the top and bottom. Sometimes that works fine, but sometimes you get shader errors with that, which can be a big problem. Make sure to clean up the topology a little bit more. Ngons are sometimes okay on non deforming surfaces, but it is not only good practice (but also not always accepted professionally depending on if you are working for someone) to have good, clean topology, but also the way to avoid shader problems later down the line.
    Luckily for you, you are on a great channel for learning about this stuff! Check out some of the other videos too to learn more of the workflows that Josh shows, there is a lot more to go, but hopefully this helps inspire people to learn a bit more with everything! I just mentioned the shader stuff, but Josh often covers that in various places, so see about more of these tricks while working to get some better ideas!

    • @tusharkashyap2431
      @tusharkashyap2431 ปีที่แล้ว

      Thanks!

    • @N1kou
      @N1kou ปีที่แล้ว

      So... that cut that he did like in 7:20 ended up adding a lot of triangle and ngons, right????

    • @atomicshrimpFT
      @atomicshrimpFT 10 หลายเดือนก่อน

      Ngons are absolutely not ok unless you subdivide the part or retopo.

    • @3ddesigner2
      @3ddesigner2 หลายเดือนก่อน

      How hard doing retopology to a model with so much bevels like this

  • @titusandronicus4826
    @titusandronicus4826 ปีที่แล้ว +83

    This is a very important video. Impressive how easy it is to build complex structures, if you develop an eye for basic shapes. Thanks!

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +2

      Absolutely!

    • @AcrioAlarius
      @AcrioAlarius ปีที่แล้ว +1

      Try CAD software approach it helps a lot

  • @alexisFCUK
    @alexisFCUK 4 หลายเดือนก่อน +3

    This is one of the most useful tutorials out there. Not a lot of people actually discuss the thought process behind modeling! It doesn't matter how many topology videos you watch, what it comes down to is training your eye and breaking complex objects down into their simplest shapes. Bravo!

  • @DarkSwordsman
    @DarkSwordsman ปีที่แล้ว +3

    This is why I really like 3D art, coming from a software engineering background. With software engineering especially with CI/CD (continuous integration/continuous development), it is really difficult to break down work into manageable steps, especially since there are lots of dependencies for certain tasks. Not to mention that you're often working with botched or poorly documented APIs or software packages.
    However, in the case of 3D here, it's all very basic steps that can be layered like a cake. With every new tool or technique I learn, it's more of another horizontal layer rather than a complete new vertical to learn. It allows me to apply the ideas of "iteration" and "only needs 90%" very easily and tangibly see my own progress as an artist. Not to mention that I love 3D because it feeds into the technical side of my brain. Absolutely love it.

  • @mechaboy95
    @mechaboy95 ปีที่แล้ว +27

    You so efficient with hotkeys!
    I remember losing the magic of watching someone create something in blender when I learn to understand it
    But you just gave me that sense of magic all over again!
    You really are using addons to the max

    • @PyrianVT
      @PyrianVT ปีที่แล้ว +1

      I just want to know which ones he was using, I think one was mirror gizmo, but I want to know what that quick cutting one was!!
      Edit: I think it might be bool tool
      Edit2: Nope, it's hardops boxcutter

    • @mechaboy95
      @mechaboy95 ปีที่แล้ว +1

      @@PyrianVT his addons are in the desc. read there gumroad pages and you can probably find out

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +2

      Thanks a bunch! All I'm using is Machin3 Tools (free), Hard Ops, Boxcutter, and sometimes Mesh Machine

  • @Gamakatana
    @Gamakatana ปีที่แล้ว +19

    Creating the model isn't the problem, it is quite simple, Topology is what consumes the most time and effort.

    • @flohh
      @flohh ปีที่แล้ว +2

      Yup, the worse you make the topology, the faster you can do it : )
      I can make what I want, but usually I want to add it to game engines or texture it and just give up while trying to retop it.

    • @RandomnessCreates
      @RandomnessCreates ปีที่แล้ว

      And it doesn't matter really considering it's a hard surface object. All you'll get in games are triangulated meshes. Topology that matters is when you're trying to make it bend or warp it in any shape or form. Cyberpunk uses CAD objects that are decimated and using weighted normals, and have the most beautiful hard-surface weapons and objects right now.

    • @fabulous_y5654
      @fabulous_y5654 ปีที่แล้ว +1

      Yes, and the object in this video may look good, but you need no knowledge about topology to reproduce it. If an object doesn't consist of "flat" surfaces only (like here), then you don't get far with the techniqes shown in this video.

  • @Morecado
    @Morecado 7 หลายเดือนก่อน

    I just finished the blenderbros mechanical arm tutorial and I was surprised at how quickly you can learn everything needed to make almost any hard surface object.
    It helped shape the way I think about modeling into exactly what you were talking about on the video.

  • @shay6953
    @shay6953 ปีที่แล้ว +25

    Can you break down all the tools u used to make this video. Because some of your shortcuts and add ons from what it looks like i didnt quite understand. It will be really helpful if u further elaborate more modelling workflow tools and methods.

    • @CGLife
      @CGLife ปีที่แล้ว +9

      Boxcutter for boolean cuts, meshmachine for fixing messy geo and hardops for some general operations

    • @shay6953
      @shay6953 ปีที่แล้ว

      @@CGLife Thank you very much

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +16

      Sure, I could make a video discussing my tools.

    • @shay6953
      @shay6953 ปีที่แล้ว

      @@JoshGambrell thank you very much

    • @untossablesalad4423
      @untossablesalad4423 ปีที่แล้ว +1

      @@JoshGambrell Subbing for that video!

  • @PhoneAppS1
    @PhoneAppS1 ปีที่แล้ว +10

    as someone who uses SolidWorks a surface based 2D to 3D modeler, i find it fascinating how all 3D software's can replicate this object and how each one is approached differently and also how this is considered a more complex shape in blender.

    • @gonthyalavishalchandan1193
      @gonthyalavishalchandan1193 5 หลายเดือนก่อน

      Well this shape is more CAD oriented hence it's more convenient in CAD softwares. I personally use CAD primarily, but once you get into sub and all blender shines alot with it's addons

  • @iiandreio4228
    @iiandreio4228 ปีที่แล้ว +4

    This was actually a very great tutorial! love the shape as well, trying to drive this concept into one of the guys I'm coaching's head.

  • @cre8-or-die
    @cre8-or-die ปีที่แล้ว +1

    Great video Josh! Another great way to attack this model would be with flat low-poly strips that could quickly be bent into 1/8th of the model, extruded, beveled and mirrored. This would create something with super clean topo that would be easy to UV. 🎉

  • @adamrushford
    @adamrushford ปีที่แล้ว

    I've already taken the how to use blender basics to advanced etc.... but I really appreciate everyone throwing one in because sometimes you have to brute force this type of knowledge/skillset. it takes many examples and tutorials to master a subject ultimately

  • @NoBrainerLanguages
    @NoBrainerLanguages ปีที่แล้ว +1

    Many complex things start with one single vertex. You can have a whole human body basic structure made in less than a minute using one extruded vertex and then skin modifier. Also, having lines that you turn into a curve and give it a geometry thickness can give you complex albeit uniform curves like pipes. It takes time to simplify the process, tho. The power of boolean is also something unique and the same applies to the array and mirror modifiers.
    Finally, you can do wonders in other free tools such as Inkscape, save as SVG and then import that SVG into Blender, turn it into a mesh and extrude and modify it at will. Those tools are magnificent.

  • @9b8ll
    @9b8ll ปีที่แล้ว +2

    Amazing tutorial as usual. Also whether if it's 2d or 3d, it's about the shapes. Then, think big details to small details. 😀

  • @S9universe
    @S9universe ปีที่แล้ว

    thank you, i was planning to get into hard surface, i got some tutos as intro but needed to have the good mindset before, this video is exactly it.

  • @simoncodrington
    @simoncodrington ปีที่แล้ว

    Another great video mate, cheers for taking us through your workflow

  • @Dexter01992
    @Dexter01992 ปีที่แล้ว +1

    I am soon to join a 2 years long 3D artist course, but 10 years ago I did Industrial mechanics CAD both 2D and 3D in High school. Looking at the reference image you posted, I was already imagining a starting shape and all sorts of internal shapes to perform booleans on it to match such component, and was glad the process you then performed was quite similar to what I expected, coming from CAD experience. This gives me hopes I won't be entirely newbie to the course. Thank you kindly for showing this!

    • @Cazaq
      @Cazaq ปีที่แล้ว

      You should look into Vitaly Bulgarov.

    • @wiredvibe1678
      @wiredvibe1678 ปีที่แล้ว +1

      What secrets are you expecting to learn that you ca t get for free on the internet?

  • @vince8691
    @vince8691 ปีที่แล้ว

    Great video. You made it look so simple and I'm sure it is. I have just started showing interest in this brilliant program, but I have a mammoth way to go. But I really found your explanations so logical. Thanks

  • @moviemaker2011z
    @moviemaker2011z ปีที่แล้ว

    Hi, I'm somewhat new to blender with about a few months of overall experience gained over the years of on and off attempts. My initial guess was a cylinder that was extruded but I didn't guess the mirror modifier or the cut tools as I haven't really got into those at any point in my practice and didn't know you could do that so easily, my main thought was that you used an object to subtract the areas you needed and worked from there. I was pleasantly surprised however that I got the initial shape and general extrude method right as that was my only conclusion as to how to easily make that shape.

  • @Eclipsed_Archon
    @Eclipsed_Archon ปีที่แล้ว

    This is a really awesome demonstration of the philosophy most 3D modelers use to build these complex shapes! Worth adding for clarity that while models that look complex like this can be broken down easily with practice, there are still other models that will be way more complex to make than they look, namely very organic shapes with little randomness like animals. Basically, this same idea will help you make anything from a soda can to a city block, but it probably won't help you if you're trying to make a dog. The right tool for the right job though, and there are definitely tools to make that doable too, just keep on trying at it :D

    • @Jay-og4yb
      @Jay-og4yb ปีที่แล้ว

      Yep that's the difference between hard surface modeling and organic

  • @figurehe4d
    @figurehe4d 10 หลายเดือนก่อน

    Always appreciate the positive encouragement. Like you said, it's easy to get overwhelmed/demotivated.

  • @blaply3421
    @blaply3421 ปีที่แล้ว

    I always thought that boolean operations are the way to go in a big part of hardsurface modeling and this is why I had so much fun with it in Zbrush even 10 years ago. The problem was of course always topology or the lack of it. I know they solved this pretty well on Modo with meshfusion a long time ago but it's nice to know it also works in a free software, even if an add-on is needed. Another good alternative for a boolean workflow is Fusion 360, which works pretty well for concepting for years, I just didn't check recently if they have any solution for a 'real' polygon model with a decent topology.

  • @hollowknight9158
    @hollowknight9158 ปีที่แล้ว

    I did it with the base program (only have machine tools). I started out with a cube because I didn't think of extruding the cyllinder and I used the free (included but disabled) bolt factory addon to make my threads and inserts. I'm glad I watched the video after though as I learn something new. And as I see it there are multiple approaches to do things, just like with coding, no approach is wrong but there is always a more efficient way of doign it.

  • @IrocZIV
    @IrocZIV ปีที่แล้ว

    Nice to see breakdowns like this. Kind of like a magician showing how the trick is done.

  • @priceykiller8534
    @priceykiller8534 ปีที่แล้ว +7

    your designs are so clean! very eye pleasing

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว

      Thanks a bunch! Practice, practice, practice.

  • @bautistadelatorre2921
    @bautistadelatorre2921 6 หลายเดือนก่อน

    im starting with blender, im a designer and i always used solidworks which is all numbers and perfect geometrics, and adapt my head to this type of modeling is really complicate, this is abstract for me, thanks for the video, is really helpfully!

  • @IceWolve
    @IceWolve ปีที่แล้ว +8

    Theres also a difference between just making stuff like that, and making game art style stuff, especially for older games, where you need good edge loops and optimized geometry. It all depends on what you are going for.

    • @SB-gy2vx
      @SB-gy2vx 11 หลายเดือนก่อน

      right! I think modeling without having good topology in mind is just modeling for passing time, anyone who wants to be a part of a team and create models that can be animated properly needs to be able to create good topology.

    • @ivensauro
      @ivensauro 10 หลายเดือนก่อน

      @@SB-gy2vx yeah, but these hard surface will have deformation on the animation?
      And what about using autoretopo tools like instant mesh?

    • @SB-gy2vx
      @SB-gy2vx 10 หลายเดือนก่อน

      @@ivensauro I rather model the objects with the best geometry possible to avoid future problems and more work. But that's just me.

  • @mertkonti5428
    @mertkonti5428 ปีที่แล้ว

    incredible possibilities to those who master it. I am almost done with my first track, but there is so much more to discover and learn. TNice tutorials

  • @theshawnmccown
    @theshawnmccown ปีที่แล้ว

    Right off the bat, I was like "mirror modifier". This particular object is perfectly symmetrical in all axes.

  • @truegret7778
    @truegret7778 ปีที่แล้ว

    Very fascinating and very interesting approach you have in your presentations - you are a very good teacher.
    When I first saw this object, I see a lot of symmetry, but struggle a bit because the symmetry is from multiple views.
    I'll watch the rest of the video and learn (and subscribe - I like your style/approach).

  • @rileytuon8699
    @rileytuon8699 ปีที่แล้ว

    Absolute legend. Love the way you present information with such efficiently and ease +1sub

  • @xenofrost69
    @xenofrost69 ปีที่แล้ว +2

    Josh all grown up 💪 Nice motivational tutorial. Well done.

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord ปีที่แล้ว +9

    There's no doubt that this is one of your most valuable videos. In a matter of minutes, it delivers stunning results that are straight to the point. Good job.

  • @foxyboxi9028
    @foxyboxi9028 ปีที่แล้ว +2

    I wish you added all the short cut keys that pop up in blender so new users like me could understand what exactly what you were doing/keys your pressing

  • @Darkhorse77777
    @Darkhorse77777 ปีที่แล้ว

    man you whipped that up quick - I'm starting a small 3D printing business for niche items in my main line of work. I'm stuck currently deciding what program to spend most of my time learning. I started teaching myself AutoCAD and enjoyed it, moved into Fusion360 and enjoyed it even more however I keep wondering about Blender.

  • @DjCtavia
    @DjCtavia ปีที่แล้ว

    Learnt some plugins are really cool and important to use for a faster modeling process in your video.
    It's crazy how fast you made it 😁

  • @Carlosmlon
    @Carlosmlon ปีที่แล้ว

    Incredible as always.

  • @samhanks1594
    @samhanks1594 ปีที่แล้ว

    All good points. The next thing people don't think about is modeling in relation to 3d printing. What is the best printing orientation for the strongest part. The layer should always be perpendicular to the parts load. Then the next is to design a part that doesn't need supports to print.

  • @Zohaib6M
    @Zohaib6M ปีที่แล้ว +1

    Bro thanks to your video my hard surface modelling has improved.

  • @blankcanvas8717
    @blankcanvas8717 ปีที่แล้ว

    Your video was clear and made the needed points. Thank you!

  • @DownDance
    @DownDance ปีที่แล้ว

    That video helps a lot and I think I speak for everyone here! Thank you!

  • @hakunamatata324
    @hakunamatata324 ปีที่แล้ว

    His channel has helped me to get into blender for 3D printing, it is so easy to to understand even for a newbie like me.
    I have managed to 3D print my own design using blender I didn't know how to move the box when you open the app, and no word can describe that.
    My only question tho when it comes to modeling models like this is measurements, if I wanna this exactly model with with CAD precision, how would you do it???
    I have been using CAD Sketcher add-on which is awesome but the tools he used make things a lot easier and fun, but no CAD precision. How to solve that??
    Thanks

  • @anonym4389
    @anonym4389 ปีที่แล้ว

    Absolutely, I’ve learned a lot. Thank you very much.

  • @refrivoante220
    @refrivoante220 ปีที่แล้ว +1

    Brooo what a great channel finding you guys was a total jackpot you guys ROCKKKK 🤘🤘🤘

  • @bunnyfreakz
    @bunnyfreakz ปีที่แล้ว

    Add on such Mesh Machine or Box Cutter helps you modelling much faster. I can't understate that enough. Once you get hang of that, there is no way you can come back.

  • @ArtisansofVaul
    @ArtisansofVaul ปีที่แล้ว +1

    Great video as always. Love your stuff. I have a small channel and owe a lot of my current Blender knowledge to your videos, in fact it was learning so much from TH-camrs like yourself that made me want to start the channel to give back to the community that has given so much of their knowkedge away for free. At the beginning of the video I paused it and made the object myself before watching the rest and realised I follow a different mental approach to you (especially at the beginning). Would you mind me covering this piece (referencing you and this video of course) to discuss different approaches to modelling to get the same outcome?

  • @gustavoreis8390
    @gustavoreis8390 ปีที่แล้ว

    Thanks bud! great video and instructions.

  • @muhammadsuleman3778
    @muhammadsuleman3778 ปีที่แล้ว

    So informative, thanks a lot!

  • @gregjohnson5175
    @gregjohnson5175 ปีที่แล้ว

    Another awesome tutorial. Amazing work.

  • @imkira1100
    @imkira1100 5 หลายเดือนก่อน

    thanks man for the tutorial ,really loved it. i learnt a lot

  • @pixelroutine4609
    @pixelroutine4609 ปีที่แล้ว

    Hello Mr. Gambrell. Is it best to learn modeling by doing it by eye like this or model around an image put in Blender with different views?

  • @JacobHalton
    @JacobHalton 4 หลายเดือนก่อน

    I was wondering what is the setting that gives you that glossy shine on the edge of objects? I've seen that in some videos and can't find how to set mine like that

  • @tony-mora
    @tony-mora 10 หลายเดือนก่อน

    What an awesome video. Thank you!

  • @kaischaeffer8412
    @kaischaeffer8412 ปีที่แล้ว +1

    Amazingly the base shape of this model can be made from only 2 sketches (disregarding chamfers and screw holes). 1 extrusion in the Z direction and 1 cut in the y direction.

  • @lucastaberna55
    @lucastaberna55 ปีที่แล้ว

    thanks for being so uplifting!

  • @vrmsali
    @vrmsali ปีที่แล้ว +1

    hahaha... you made it look so simple and easy. Well the way you explained it, it was so encouraging that i am going to try it out and test the little skills that I have.
    Thank you.

  • @davidborg7305
    @davidborg7305 ปีที่แล้ว

    Great video 😁👍very helpful.

  • @Muthukumaransubbiah
    @Muthukumaransubbiah ปีที่แล้ว

    This was so helpful!! Thank you

  • @ncarrasco2006
    @ncarrasco2006 ปีที่แล้ว

    Very motivating tutorial!

  • @Soulsphere001
    @Soulsphere001 ปีที่แล้ว

    My initial thoughts (before watching more than a minute) is that you can mirror it on x, y, and z axis, and I know you love using booleans so my guess is you used those to cut out the holes. Other than that, I'm not sure how you would do it, but I noticed a comment from someone that you're using addons (which don't cost much but could be an issue for some people).
    After watching the video, it did some things I expected, but I probably would have mirrored it first and not gotten as nice of a hole as you did. Also, while you did use some addons, the only real thing you did that would require an addon is the Ever Scroll, but you'd only need to add on a bit of width to that part to get the difference boolen to work correctly, and maybe the cutout you did for the detailing (though anyone could just use the knife tool).
    It's great to see things as primitive objects, too. Even many company logos are made using primitive objects, usually circles.

  • @jaffaisaac6186
    @jaffaisaac6186 ปีที่แล้ว

    Hey, thank you very much for the review. How do you add electric app to the tracks? (Real electric app)

  • @funnyanimals-dz9rj
    @funnyanimals-dz9rj ปีที่แล้ว

    Thank you! That was a great tutorial!

  • @SchwarzBunt
    @SchwarzBunt 2 หลายเดือนก่อน

    Damn.... that video helped so damn much. I sometimes look at certain things and my brain is totally overwhelmed, haha. Thanks so much for that video, it really helped! :D

  • @GPaCrewify
    @GPaCrewify 11 หลายเดือนก่อน

    Man I thought you had some crazy tricks to this, I was all drawn in. lol Then you go into basically modeling it from scratch! xD Great video, just not what I expected is all. :)

  • @lucastaberna55
    @lucastaberna55 ปีที่แล้ว

    love the vids! thank you so much

  • @mungkey
    @mungkey ปีที่แล้ว

    Big thanks man. That helped a lot.

  • @silverstrike
    @silverstrike ปีที่แล้ว +2

    Good tutorial and key point about 'seeing primitives'. Couldn't it be simplified even further by only modelling a quarter of it and mirroring a few times?

  • @blackbladezoro7004
    @blackbladezoro7004 ปีที่แล้ว

    You are a very good teacher this helped me a lot , thank you brother , subbed

  • @fretstain
    @fretstain ปีที่แล้ว

    You're essentially using a solid modeling/cad workflow. Looks good.

  • @toapyandfriends
    @toapyandfriends ปีที่แล้ว +2

    What's that cutter tool you use at 7 minutes and 22 seconds ... to cut the detail

    • @JimRobb44
      @JimRobb44 ปีที่แล้ว

      Is that Box Cutter? I had the same question. It would be helpful to know the addons.

  • @eleanormcnamara8232
    @eleanormcnamara8232 ปีที่แล้ว

    You are a life saver! Kudos to you! You rock!!

  • @zeshan2262
    @zeshan2262 ปีที่แล้ว

    TNice tutorials is just the pick up I needed, thanks man

  • @lxic-bz8hf
    @lxic-bz8hf ปีที่แล้ว

    amazing work, thank you

  • @simonzhang3D
    @simonzhang3D ปีที่แล้ว

    Hey do you have a video on "hard edge dissolving into sofrt surface? Like a smooth transition from a hard edge into a very soft one. You can see it often on cars. Do you just make everything hard and then smooth it out later with sulpting tools?

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว

      Well, you could use bevels or subd depending on the effect you want to achieve.

    • @simonzhang3D
      @simonzhang3D ปีที่แล้ว

      @@JoshGambrell Would love to see it :)

  • @thivyatharshini1877
    @thivyatharshini1877 ปีที่แล้ว

    brotther please help me to know that how did you cut that model by the cylinder at 5:25 for get the circle shape ,, i was trying for 1 week ,couldnt get it yet ,, please help me ..

  • @stltrekmodels.4157
    @stltrekmodels.4157 ปีที่แล้ว

    You definitely have techniques that I have not seen before. I have always struggled with Booleans although I have gotten a little better. Cutting, Yea I have never used that and as I can see here I need to learn that.

  • @user-qc8hs4zd8b
    @user-qc8hs4zd8b ปีที่แล้ว

    Спасибо, этот урок был по настоящему полезным) 🤝👍

  • @alekskroskin6101
    @alekskroskin6101 ปีที่แล้ว

    Really interesting workflow, tho I still kinda don't understand all the add-ons you are using. Do you have a separate video where you explain all the add-ons short keys and overall how to use them?

  • @Ashutosha31
    @Ashutosha31 2 หลายเดือนก่อน

    I tried to make this object but when you are adding difference boolean at 5:32 i did the same thing but its cutting whole inside cylinder . Could you please slow down and explain what you did?

  • @nickbjones8833
    @nickbjones8833 ปีที่แล้ว

    bloody great work mate

  • @ikiyekatlananparsomen
    @ikiyekatlananparsomen ปีที่แล้ว

    Very useful, thank you!

  • @Massive-3D
    @Massive-3D ปีที่แล้ว

    At first I was like, this guy hasn't optimized his blender speedrun, but then you went beast mode and my jaw dropped

  • @bambizan8938
    @bambizan8938 ปีที่แล้ว

    Hey Josh, really great video! I've always wondered, what is the setting/addon you use while you work to make your edges that visible lighter color, while the interior is more shaded/darker?

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +1

      Enable Cavity under the Viewport Orbs dropdown

    • @bambizan8938
      @bambizan8938 ปีที่แล้ว

      @@JoshGambrell Thank you very much! :)

  • @sebastienmorere6925
    @sebastienmorere6925 ปีที่แล้ว

    Hello, please explain to me how the "mirror modifier" is activated at 7'20 just before the cut by selecting the ngon cutter , thanks 😉

  • @uxedmedia
    @uxedmedia ปีที่แล้ว

    Really nice what you are showing here.

  • @kwondilla8592
    @kwondilla8592 ปีที่แล้ว

    Can you display the shortcut keys you use for all the different tools ?

  • @primemac3dstudio18
    @primemac3dstudio18 ปีที่แล้ว

    I play around with Blender but use Lightwave as my key model program. I then use Maya. Then I might use Blender for my project videos.
    As for this video project. This looks good. In many situations the more complex it is the less complex it is.

  • @jhoplu1870
    @jhoplu1870 ปีที่แล้ว

    Which modifier are you using to cut the shape??

  • @ThapeloPilusaThePoet
    @ThapeloPilusaThePoet ปีที่แล้ว

    s and a couple EDM and Dubstep goals for myself, and I guess I better start learning sowhere. Thanks for the great vid!

  • @firstdayonline
    @firstdayonline ปีที่แล้ว

    Super! Thank you!

  • @jamesgodspower7734
    @jamesgodspower7734 ปีที่แล้ว +1

    Beautiful ❤️

  • @adventinfomax6903
    @adventinfomax6903 ปีที่แล้ว

    Are you using the Producer version, if so are all the effects and tutorial you use in the video included as standard with the Producer

  • @omercakar1976
    @omercakar1976 ปีที่แล้ว

    SOOOOOOOOOOOOOOPER HELPFUL man!! Thank you

  • @DonaldDrennan
    @DonaldDrennan ปีที่แล้ว

    Can you do a tutorial on modeling something like an engine? Something with many separate parts, that actually exists in the real world, that you have to build based on photographs. How do you organize it? How do you do the UV mapping, and the materials? When should you join pieces together and when should you keep things as separate objects?
    Thanks!

  • @jadkins69
    @jadkins69 ปีที่แล้ว

    I can't figure out how you added the chamfer. I bought boxcutter and hard ops because of your videos, but I can't figure out how you are doing the chamfer at 2:30.

  • @kakezii6967
    @kakezii6967 ปีที่แล้ว

    i have no idea why, but hearing your voice just makes feel soothed.

  • @ivensauro
    @ivensauro 10 หลายเดือนก่อน

    Hello, I have seen some videos of you and your brother modeling with the hardops/box cutter, and i think that you can make an alert that using boolean can ok loose the "perfect" quad topology, but is easy for these models be perfect with a autoretopo tool like instant remesh(and be used for games and animation). And whatever these hard surface models don't will be animated with deformations